Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.30 @ 23:14:47 Player: Don Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (91) 455 Value Destroyed (3187) 3187 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (810) 810 TOTAL SCORE: 9332 Bonus ------- High Alert Combat Kills 243 Follower Combat Kills 104 Entered DSFs 500 Friendly Fire -37 Cogmind --------- Core Integrity 0/1150 Matter 138/300 Energy 63/100 System Corruption 0% Temperature Cool (-200) Movement Core (150) Ox2 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Advanced Cryofiber Web Advanced Visual Processing Unit Advanced Target Analyzer > --- WEAPON (3) ------- Gamma Rifle > --- INVENTORY (5) ---- Armored Leg Improved Antigrav System Matter Neutralizer Improved Remote Datajack Peak State ------------ > --- POWER ------------ Fission Core Heavy Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Armored Leg Armored Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Advanced Power Amplifier Advanced Cryofiber Web Large Storage Unit Advanced Visual Processing Unit Advanced Target Analyzer Improved Focal Shield Improved Corruption Screen Improved Corruption Screen > --- WEAPON ----------- Gamma Rifle Plasma Rifle Heavy Machine Gun > --- INVENTORY -------- Flexi-carbon Leg Armored Leg Improved Antigrav System Improved Antigrav System Advanced Sensor Array Microactuators Advanced ECM Suite Gamma Rifle Matter Neutralizer Improved Remote Datajack [Rating: 110] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Reactor Heavy Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Improved Light Armor Plating Weapon Great Axe Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac DSF Fac Slots Evolved 12 | . . 2 2 2 . 2 2 . 2 Power 1 | . . . . . . . . . 1 Propulsion 4 | . . 1 . 1 . 2 . . . Utility 6 | . . 1 2 1 . . 2 . . Weapon 1 | . . . . . . . . . 1 Parts Attached 162 | 6 11 13 20 16 42 24 . 11 19 Power 15 | 1 2 2 3 . 1 3 . 1 2 Engine 10 | 1 2 2 3 . 1 1 . . . Core 4 | . . . . . . 2 . 1 1 Reactor 1 | . . . . . . . . . 1 Propulsion 47 | 2 4 4 3 1 13 12 . 7 1 Treads 4 | . . . . . 2 1 . . 1 Leg 23 | . 4 4 3 . 4 1 . 7 . Wheel 6 | 2 . . . . 3 1 . . . Hover 7 | . . . . . 1 6 . . . Flight 7 | . . . . 1 3 3 . . . Utility 45 | 1 2 3 7 2 10 9 . 2 9 Device 21 | . 1 1 3 . 5 5 . . 6 Storage 5 | 1 1 1 1 . . . . . 1 Processor 10 | . . 1 2 . 3 1 . 2 1 Hackware 2 | . . . . 1 . 1 . . . Protection 7 | . . . 1 1 2 2 . . 1 Artifact . | . . . . . . . . . . Weapon 55 | 2 3 4 7 13 18 . . 1 7 Energy Gun 23 | 2 2 3 . 2 10 . . . 4 Energy Cannon 8 | . . . 4 4 . . . . . Ballistic Gun 6 | . 1 1 . 1 1 . . . 2 Ballistic Cannon . | . . . . . . . . . . Launcher 4 | . . . 3 . 1 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . . . . 1 1 . . 1 . Slashing Weapon 11 | . . . . 5 5 . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . . . 1 Corrupted Parts 3 | . . . . . 3 . . . . System Corruption 12 | . . . . . 12 . . . . Parts Lost 52 | . 3 4 3 . 16 4 . 2 20 Power 5 | . . 1 . . . 1 . . 3 Propulsion 22 | . 1 1 2 . 8 2 . 1 7 Utility 13 | . . 1 1 . 4 1 . 1 5 Weapon 12 | . 2 1 . . 4 . . . 5 Highest Loss Streak 14 | . 3 2 3 . 7 3 . 2 14 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 95 | . 87 97 97 99 93 92 82 92 96 Engine 6 | . 14 10 8 7 7 1 . . . Core 2 | . . . . . . 4 5 5 8 Treads 1 | . . . . . 3 3 5 3 . Leg 19 | . 18 32 26 23 12 1 5 13 29 Wheel 2 | . 7 . . . 2 4 5 3 . Hover 3 | . . . . . . 16 11 7 . Flight 3 | . . . . 7 6 7 . . . Device 10 | . 3 8 14 7 9 14 17 17 17 Storage 8 | . 15 21 10 7 7 1 . . 2 Processor 13 | . . . 16 15 19 17 11 21 20 Hackware 1 | . . . . 6 2 . 5 4 . Protection 2 | . . . 1 7 4 3 . . . Energy Gun 8 | . 17 11 9 6 12 . . . 6 Energy Cannon 1 | . . . 7 5 . . . . . Ballistic Gun 2 | . 9 11 . . . . . . 1 Impact Weapon 1 | . . . . . . 6 5 5 3 Slashing Weapon 2 | . . . . 1 1 6 5 5 3 Naked Turns . | . . . . . . . . . . Heaviest Build 69 | 13 16 20 27 28 28 26 18 21 69 Greatest Support 91 | 26 26 33 33 30 47 38 19 91 77 Greatest Overweight (x) 2 | . 1 . . . 2 1 . . 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 8 5 5 15 Average Capacity 7 | 7 8 8 8 8 8 5 5 5 9 Most Carried 15 | 8 8 8 8 8 8 8 5 5 15 Average Carried 7 | 4 7 7 7 7 7 5 5 4 7 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 Final Carried 8 | 6 7 8 8 8 7 5 5 5 4 Class Distribution -------------------- 47% | Mutant 24% | Scavenger-Mutant 11% | Scout 8% | Gladiator 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Scout | -6/Factory Scout | -5/Factory Scout | -5/DSF Gladiator | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac DSF Fac Matter Collected 1899 | 208 99 375 120 215 499 221 . 6 156 Remotely 30 | . . . . . 30 . . . . Salvage Created 3330 | . 228 564 249 209 1168 456 . . 456 Parts 191 | . 10 37 26 7 53 27 . . 31 Haulers Intercepted 1 | . . . . . 1 . . . . Recyclers Shooed 10 | . 1 . 1 1 . . . . 7 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac DSF Fac Combat Hostiles Destroyed 76 | . 6 15 12 2 20 14 . . 7 Melee 14 | . . . . . 2 12 . . . Guns 39 | . 6 15 2 1 8 . . . 7 Cannons 3 | . . . 2 1 . . . . . AOE 14 | . . . 8 . 6 . . . . Classes Destroyed 14 | . 3 3 . . 7 . . . 1 Worker 2 | . . . . . 1 . . . 1 Builder 1 | . . . . . 1 . . . . Hauler 1 | . . . . . 1 . . . . Recycler 6 | . . 1 . 1 4 . . . . Watcher 5 | . 1 2 1 . . 1 . . . Swarmer 30 | . 3 7 7 . . 11 . . 2 Grunt 20 | . 3 4 3 . 8 . . . 2 Brawler 1 | . . . . . 1 . . . . Duelist 1 | . . 1 . . . . . . . Protector 1 | . . . . . 1 . . . . Sentry 14 | . . 3 2 2 6 1 . . . Hunter 1 | . . . . . 1 . . . . Programmer 7 | . . . . . 3 2 . . 2 Heavy 1 | . . . . . . . . . 1 Best Kill Streak 10 | . 3 6 10 2 9 5 . . 4 Combat Bots Only 10 | . 3 5 10 1 5 5 . . 3 Max Kills in Single Turn 3 | . 1 1 3 1 2 1 . . 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . 3 . 2 . . . . Melee 1 | . . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac DSF Fac Hostile Shots Fired 830 | . 39 62 42 54 263 105 . 22 243 Missed 245 | . 9 14 13 27 74 36 . 4 68 Damage Taken 8986 | . 352 589 423 208 2133 814 . 702 3765 Core 2162 | . 94 131 36 . 384 139 . 210 1168 Absorbed by Shields 63 | . . . . . . 63 . . . Ignored by Resistances 381 | . . . . . . 2 . 157 222 Regen/Repaired (Parts) 73 | . . . 73 . . . . . . Core Remaining (%) 75 | 100 62 67 93 . 45 83 . 79 . Volleys Fired 211 | . 31 47 22 10 69 . . . 32 Largest 3 | . 2 2 2 2 2 . . . 3 Hottest 180 | . 80 85 131 155 149 . . . 180 Shots Fired 427 | . 61 93 39 20 130 . . . 84 Gun 390 | . 61 93 17 10 125 . . . 84 Cannon 27 | . . . 17 10 . . . . . Launcher 10 | . . . 5 . 5 . . . . Special . | . . . . . . . . . . Kinetic 86 | . 8 47 . . 4 . . . 27 Thermal 202 | . 23 30 34 20 67 . . . 28 Explosive 10 | . . . 5 . 5 . . . . Electromagnetic 129 | . 30 16 . . 54 . . . 29 Robot Hit Streak 15 | . 13 10 13 15 13 . . . 11 Robot Miss Streak 5 | . 5 4 4 2 3 . . . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 1 . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . . . 1 Shots Hit Robots 344 | . 41 62 27 19 110 30 . . 55 Core Hits 199 | . 11 39 19 10 82 12 . . 26 Critical Kills 2 | . . . . . . 2 . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . Critical Strikes 15 | . 1 1 4 . 2 5 . . 2 Burn 7 | . . 1 4 . . . . . 2 Destroy 1 | . 1 . . . . . . . . Corrupt 2 | . . . . . 2 . . . . Smash 2 | . . . . . . 2 . . . Sever 3 | . . . . . . 3 . . . Melee Attacks 98 | . . . . 18 10 61 . 4 5 Impact 19 | . . . . 3 . 11 . 3 2 Slashing 79 | . . . . 15 10 50 . 1 3 Piercing . | . . . . . . . . . . Sneak Attacks 4 | . . . . . 4 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 6 | . . . . . . 6 . . . Damage Inflicted 9370 | . 512 770 1110 473 3865 1247 . . 1393 Guns 5110 | . 487 770 198 248 2027 . . . 1380 Cannons 462 | . . . 237 225 . . . . . Explosions 2135 | . 25 . 675 . 1435 . . . . Melee 1650 | . . . . . 403 1247 . . . Ramming 13 | . . . . . . . . . 13 Kinetic 782 | . 38 191 . . 75 . . . 478 Thermal 3479 | . 192 364 435 473 1550 . . . 465 Explosive 1888 | . . . 675 . 1213 . . . . Electromagnetic 1558 | . 282 215 . . 624 . . . 437 Impact 316 | . . . . . . 316 . . . Slashing 1334 | . . . . . 403 931 . . . Piercing . | . . . . . . . . . . Highest Corruption 24 | . . . . . 24 1 . . . Average Corruption 9 | . . . . . 13 1 . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked 11 | . . . . . . . . . 11 Effects 31 | . . . . . 30 1 . . . Message Errors 5 | . . . . . 4 1 . . . Matter Fused 7 | . . . . . 7 . . . . Heat Flow Errors 1 | . . . . . 1 . . . . Energy Discharges 7 | . . . . . 7 . . . . Parts Rejected 2 | . . . . . 2 . . . . Data Loss (minor) 2 | . . . . . 2 . . . . Data Loss (major) 2 | . . . . . 2 . . . . Misfires 2 | . . . . . 2 . . . . Alerts 1 | . . . . . 1 . . . . Weapon Failures 2 | . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 165 | . . . 16 . 47 102 . . . Projectiles . | . . . . . . . . . . Explosions 19 | . . . 16 . 3 . . . . Melee 146 | . . . . . 44 102 . . . Knockbacks 2 | . . . . . . 1 . . 1 Impact 2 | . . . . . . 1 . . 1 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 201 | . . . . . 201 . . . . Shots 4 | . . . . . 4 . . . . Rammed 1 | . . . . . . . . . 1 Targets Rammed 2 | . . . . . . . . . 2 Kicked 1 | . . . . . . . . . 1 Crushed . | . . . . . . . . . . Highest Temperature 554 | . 303 195 196 316 331 . . . 554 Average Temperature 122 | . 123 54 115 135 110 . . . 208 Received Heat Transfer 1530 | . 183 66 189 66 504 57 . 42 423 Effects 4 | . . . . 3 . . . . 1 Interference 3 | . . . . 3 . . . . . Damage (core) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . 2 . . . . Combat Hostiles 2 | . . . . . 2 . . . . Parts Fried 13 | . 2 1 . . 6 4 . . . Impact Corruptions 5 | . . . . . . 5 . . . Robots Melted 2 | . . . . . 2 . . . . Combat Hostiles 2 | . . . . . 2 . . . . Parts Melted 19 | . 1 . 2 1 11 . . . 4 Heat Transferred 6891 | . 375 775 1110 883 2548 . . . 1200 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . 1 . . . 4 . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac DSF Fac Peak Influence 690 | . 165 452 642 273 558 690 268 206 165 Initial 264 | . . 1 190 200 65 198 264 187 97 Average 264 | . 101 231 386 176 359 486 265 196 79 Maximum Alert Level 2 | . . 2 2 1 2 2 1 1 . Low Security (%) 45 | 100 100 41 19 49 15 8 . 48 100 Level 1 26 | . . 46 36 50 34 8 100 51 . Level 2 27 | . . 12 43 . 49 82 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 22 | . . 1 1 2 6 7 . . 5 Investigation . | . . . . . . . . . . Extermination 4 | . . . . . 2 1 . . 1 Reinforcement 10 | . . 1 1 1 2 3 . . 2 Assault 4 | . . . . . 2 2 . . . Garrison 4 | . . . . 1 . 1 . . 2 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . 1 Haulers Reinforced 1 | . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac DSF Fac Distress Signals 10 | . 1 2 1 . 3 1 . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 144 | . 10 28 19 3 35 26 . 3 20 Peak Tracking Total 11 | . 5 7 6 3 11 6 . 2 10 Tactical Retreats 13 | . 2 1 . . 4 4 . 1 1 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac DSF Fac Traps Triggered 2 | . 1 . . . . 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac DSF Fac Machines Disabled 11 | . . . 5 . 5 1 . . . Max in Single Turn 2 | . . . 2 . 1 1 . . . Garrison Access 1 | . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac DSF Fac Machines Accessed 17 | . 3 5 1 2 . 4 1 . 1 Terminals 13 | . 3 4 . 2 . 3 1 . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . 1 . . . . . . 1 Garrison Access 1 | . . . . . . 1 . . . Total Hacks 26 | . 4 10 3 2 . 5 1 . 1 Successful 14 | . 2 6 2 2 . 1 1 . . Failed 12 | . 2 4 1 . . 4 . . 1 Catastrophic 3 | . . . . . . 3 . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 18 | . 4 8 . 2 . 3 1 . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . 3 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . 2 . . . . . . 1 Garrison Access 2 | . . . . . . 2 . . . Terminal Hacks 10 | . 2 4 . 2 . 1 1 . . Record 1 | . . . . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open DSF 3 | . . . . 1 . 1 1 . . Emergency Access Points 1 | . . 1 . . . . . . . Locate Traps 1 | . . 1 . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . Scan Component 1 | . . . 1 . . . . . . Repair 1 | . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . Insert Component 1 | . . 1 . . . . . . . Analyze 1 | . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 2 1 1 1 . 3 . . 1 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . Time 16 | . . . 16 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 1 . . 3 Machine Destruction 1 | . . . . . . 1 . . . Programmers 3 | . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled 1 | . . . . . 1 . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac DSF Fac Total Allies 2 | . . . . . 2 . . . . Largest Group 2 | . . . . . 2 . . . . Highest-Rated Group 62 | . . . . . 62 . . . . Highest-Rated Ally 31 | . . . . . 31 . . . . Total Orders 1 | . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . 1 Ally Attacks 36 | . . . . . 36 . . . . Total Damage 599 | . . . . . 599 . . . . Kills 3 | . . . . . 3 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 3 | . . . . . . . . . 3 Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac DSF Fac Turns Passed 4761 | 54 464 649 405 798 831 804 4 126 626 Spaces Moved 2954 | 41 288 366 231 442 341 786 5 100 354 Core 21 | 1 . . . . . . . . 20 Treads 2 | . . . . . . . . . 2 Legs 1892 | . 229 366 231 442 264 . . 28 332 Wheels 263 | 40 59 . . . 77 87 . . . Hover 776 | . . . . . . 699 5 72 . Flight . | . . . . . . . . . . Fastest Speed 48 | 50 90 120 120 120 90 48 96 95 50 Average Speed 103 | 88 114 120 120 120 117 71 96 98 106 Slowest Speed 260 | 90 190 120 120 120 260 141 96 110 260 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 29 | 4 50 37 24 11 47 26 1 85 6 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . . . 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 31 | . . . . 16 . 10 . 2 3 Terrain Destroyed 99 | . 3 . 23 16 42 10 . 2 3 Melee 31 | . . . . 16 . 10 . 2 3 Projectile 5 | . . . 5 . . . . . . AOE 63 | . 3 . 18 . 42 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac DSF Fac Total 4121 | 58 364 494 322 657 612 951 4 125 534 Wait 526 | . 15 51 21 157 120 58 . 1 103 Move 2945 | 40 287 365 230 441 340 785 4 99 354 Hop . | . . . . . . . . . . Pick Up 97 | 12 12 9 15 7 17 8 . 2 15 Fast Attach 52 | . 4 3 2 2 13 16 . 8 4 Attach 54 | 6 6 5 8 1 15 3 . . 10 Detach 1 | . . 1 . . . . . . . Swap 56 | . 1 5 10 13 14 5 . 3 5 Drop 93 | . 8 8 14 8 14 26 . 9 6 Fire 211 | . 31 47 22 10 69 . . . 32 Melee 84 | . . . . 18 10 50 . 3 3 Ram 1 | . . . . . . . . . 1 Kick 1 | . . . . . . . . . 1 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory -5/Factory -5/DSF -4/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Lost 3 parts (1n2w) 309 | -10/Materials | Build established: Mutant 499 | -10/Materials | Discovered new exit (range 14) 519 | -10/Materials | Entered another Materials area 519 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1126 | -9/Materials | Discovered new exit (range 17) 1168 | -9/Materials | Entered another Materials area 1168 | -8/Materials | Evolved 2 slots: Utility x2 1249 | -8/Materials | Build established: Scavenger-Mutant 1376 | -8/Materials | Repaired Imp. Aluminum Leg 1470 | -8/Materials | Destroyed 10 combat bots 1496 | -8/Materials | Lost 3 parts (2n1u) 1571 | -8/Materials | Discovered new exit (range 3) 1573 | -8/Materials | Entered Factory 1573 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1919 | -7/Factory | Build established: Mutant 2271 | -7/Factory | Garrison activated, responded to threat 2362 | -7/Factory | Discovered new exit (range 6) 2371 | -7/Factory | Entered Storage 2442 | -7/Storage | Met a pair of Derelict thieves 2683 | -7/Storage | System corruption reached 10% 2719 | -7/Storage | Lost 7 parts (3n3u1w) 2980 | -7/Storage | Lost 3 parts (1n1u1w) 3088 | -7/Storage | Core integrity fell below 50% 3094 | -7/Storage | Lost 3 parts (2n1w) 3194 | -7/Storage | Discovered new exit (range 5) 3201 | -7/Storage | Identified exit to Factory 3202 | -7/Storage | Entered Factory 3202 | -6/Factory | Evolved 2 slots: Propulsion x2 3293 | -6/Factory | Garrison activated, responded to threat 3343 | -6/Factory | Lost 3 parts (1p2n) 3398 | -6/Factory | Build established: Scavenger-Mutant 3830 | -6/Factory | Build established: Scout 3902 | -6/Factory | First assault squad dispatched 3984 | -6/Factory | Discovered new exit (range 14) 3993 | -6/Factory | Identified exit to Factory 4006 | -6/Factory | Entered another Factory area 4006 | -5/Factory | Evolved 2 slots: Utility x2 4009 | -5/Factory | Identified exit to DSF 4010 | -5/Factory | Entered DSF 4041 | -5/DSF | Additional patrols routed to DSF 4106 | -5/DSF | Discovered new exit (range 18) 4135 | -5/DSF | Identified exit to Factory 4136 | -5/DSF | Entered Factory 4136 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 4296 | -4/Factory | Lost 3 allies 4376 | -4/Factory | Build established: Gladiator 4631 | -4/Factory | Garrison activated, responded to threat 4726 | -4/Factory | Lost 6 parts (1p1n2u2w) 4751 | -4/Factory | Core integrity fell below 50% 4758 | -4/Factory | Core integrity fell below 20% 4762 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- Core. 04753_ K-01 Serf collects debris. 04754_ R-10 Processor collects Imp. Heavy Armor Plating. 04756_ R-10 Processor collects Imp. Transmission Jammer. 04756_ K-01 Serf collects debris. 04757_ Slug penetrates Wall. 04757_ Penetrated by Slug. 04757_ Slug penetrates Wall. 04757_ K-01 Serf collects debris. 04758_ Imp. Corruption Screen destroyed. 04758_ W-44 Eye sends out distress signal. 04759_ R-10 Processor collects Plasma Rifle. 04760_ K-01 Serf collects debris. 04761_ Slammed into R-10 Processor. 04762_ K-01 Serf collects debris. 04762_ Imp. Corruption Screen intercepted 1% system corruption. 04762_ Imp. Corruption Screen expended. Map ----- +----------------------------------------------------+ | ??????????????????????????G # | | ??????????????????????????"" 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R #???? ? | | ?????? #######@#######+##### #???? ? | | ??????????????????##% ! h% !! # ## #???? ? | | ??????????????????## p !!% # ## #???? ? | | ???????????????????#% ggp # ## #?????? | | ???????????????????#k h # ## ### " | | ???????????????????# g != # + "T | | ???????????????????# !!= # ##/###### | | ???????????????????# ! # # #??? | | ???????????????????# # # """#????? | | ???????????????????# # # """#????? | | ???????????????????# ###### """#????? | | ???????????????????# #????# #????? | | ???????????????????# #????# """#????? | | ???????????????????##############????# """#????? | | ?????????????????????????????# ??????# """#????? | | ??????????????????????????????##?????# #????? | | ?????????????????????????????????????# """#????? | | ?????????????????????????????????????# """#????? | | ?????????????????????????????????????# """#????? | | ?????????????????????????????????????# #????? | | ?????????????????????????????????????########????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 50 Energy Generation 47 Energy Capacity 550 Matter Stores 450 Matter Capacity 450 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 110 ECM Strength 2 Power Amplification 30 Additional Mass Support 9 Base Temperature (-) 200 Corruption Block 30 Armor Coverage 150 Resistance: KI 25 Resistance: EM 15 Melee Speed Boost 20 Evasion (%) 59 Launcher Accuracy 20 Target Analysis 8 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Lgt. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OmegaSalvageGun Manual? 0 Play Time 02:03:10 Cumulative 47.4 hours Start 2024.05.30 @ 08:54:56 End 2024.05.30 @ 23:14:47 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 10 Adventurer 4 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 33 Achievement% 26 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: def578a3-e46b-4938-9d06-ed8f86f158ab