Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.17 @ 14:25:18 Player: shreknel Result: Destroyed by Lightning with EMDS Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (117) 585 Value Destroyed (4833) 4833 Prototype IDs (6) 120 Alien Tech Used (1) 200 Bonus (5310) 5310 TOTAL SCORE: 17748 Bonus ------- Follower Combat Kills 310 Used Core Reset Matrix 3000 Met Sigix 2000 Cogmind --------- Core Integrity 0/1300 Matter 104/300 Energy 99/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Weight Redist. System Force Lance Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Antimatter Reactor > --- PROPULSION ------- Combat Airjet Antigrav System Antigrav System Antigrav System > --- UTILITY ---------- Medium Storage Unit Structural Scanner Machine Analyzer Advanced Visual Processing Unit Advanced Signal Interpreter Improved Target Analyzer Core Analyzer Layered Medium Armor Plating > --- WEAPON ----------- Heavy Disruptor Cannon Mass Driver > --- INVENTORY -------- Light Ion Engine Light Treads Armored Medium Treads Advanced Medium Treads Medium Matter Pod Advanced Signal Interpreter Targeting Computer [Rating: 82] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Combat Airjet Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Gatling Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Ext Fac Fac Was Fac Res Qua Slots Evolved 14 | . . . 2 . . . 2 2 2 . 2 2 . . 2 . Power 1 | . . . . . . . . . . . . 1 . . . . Propulsion 2 | . . . 1 . . . . . . . 1 . . . . . Utility 9 | . . . 1 . . . 2 1 2 . 1 . . . 2 . Weapon 2 | . . . . . . . . 1 . . . 1 . . . . Parts Attached 104 | 6 2 . 15 . . . 16 9 17 4 3 14 2 9 5 2 Power 14 | 1 1 . 2 . . . 1 1 3 1 . 3 . 1 . . Engine 7 | 1 1 . 2 . . . . . 1 1 . . . 1 . . Core 6 | . . . . . . . 1 1 2 . . 2 . . . . Reactor 1 | . . . . . . . . . . . . 1 . . . . Propulsion 34 | 2 . . 5 . . . 7 1 6 . 1 5 1 4 1 1 Treads 9 | . . . . . . . 4 1 1 . . . . 3 . . Leg 12 | 2 . . 5 . . . 3 . 2 . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover 13 | . . . . . . . . . 3 . 1 5 1 1 1 1 Flight . | . . . . . . . . . . . . . . . . . Utility 32 | 1 1 . 3 . . . 6 3 5 1 2 3 . 3 4 . Device 10 | . 1 . 1 . . . 1 1 2 . 1 . . . 3 . Storage 4 | 1 . . 1 . . . 1 . 1 . . . . . . . Processor 12 | . . . 1 . . . 3 . 1 . . 3 . 3 1 . Hackware 1 | . . . . . . . 1 . . . . . . . . . Protection 5 | . . . . . . . . 2 1 1 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 24 | 2 . . 5 . . . 2 4 3 2 . 3 1 1 . 1 Energy Gun 2 | . . . . . . . . . 1 1 . . . . . . Energy Cannon 3 | . . . . . . . . . 1 . . . 1 . . 1 Ballistic Gun 13 | 2 . . 5 . . . 1 3 1 1 . . . . . . Ballistic Cannon 5 | . . . . . . . 1 . . . . 3 . 1 . . Launcher 1 | . . . . . . . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . . . . . 1 . . . 1 . 1 1 Parts Lost 57 | . . . 2 . . 1 7 1 11 1 . 13 4 11 1 5 Power 4 | . . . . . . . . . . . . 2 1 1 . . Propulsion 22 | . . . 1 . . 1 5 . 4 . . 3 2 4 . 2 Utility 16 | . . . 1 . . . . 1 3 1 . 3 1 4 1 1 Weapon 15 | . . . . . . . 2 . 4 . . 5 . 2 . 2 Highest Loss Streak 5 | . . . 1 . . 1 2 1 4 1 . 3 4 5 1 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 8 | 2 7 8 7 10 10 10 8 9 9 9 9 9 8 7 4 3 Power . | . 1 1 1 1 1 1 1 1 1 1 1 . 1 . . . Propulsion 1 | 1 3 3 2 2 2 2 . . . 1 2 2 3 . . . Utility 4 | . . 2 2 5 5 5 5 6 6 6 4 4 3 4 2 1 Weapon 1 | . 1 2 2 2 2 2 1 1 1 . 1 1 1 2 2 1 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 21 | . 6 . 1 . . 1 . . . 2 . 2 . 6 . 3 Power 1 | . 1 . . . . . . . . . . . . . . . Propulsion 7 | . 5 . . . . . . . . 1 . . . . . 1 Utility 7 | . . . . . . . . . . 1 . 2 . 3 . 1 Weapon 6 | . . . 1 . . 1 . . . . . . . 3 . 1 Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 87 100 99 100 100 90 95 97 92 90 89 89 68 62 21 18 Engine 4 | . 14 14 11 11 11 11 8 . . 1 5 1 . 2 . . Core 2 | . . . . . . . . 7 5 4 . 4 3 . . . Treads 5 | . . . . . . . 8 23 12 . . . . 9 . . Leg 8 | . 28 28 32 33 33 24 15 . . . . . . . . . Hover 6 | . . . . . . . . . 4 20 19 20 16 2 . 3 Device 9 | . 2 14 15 11 11 11 11 6 13 7 7 7 5 5 . 6 Storage 6 | . 14 14 11 11 11 11 9 7 6 6 5 5 5 4 . . Processor 16 | . . . 5 11 11 11 17 15 14 20 17 18 26 33 19 7 Hackware 3 | . . . . . . . 6 7 6 6 5 4 . . . . Protection 3 | . . . . . . . . 6 9 9 10 9 3 . . . Energy Gun 1 | . . . . . . . . . 5 6 5 4 . . . . Energy Cannon 1 | . . . . . . . . . . 6 5 1 . 1 . . Ballistic Gun 9 | . 28 28 22 22 22 22 13 17 7 . 2 2 . . . . Ballistic Cannon 1 | . . . . . . . 4 . . . . 4 3 1 . . Peak Build Rating 82 | 6 8 8 14 14 14 14 23 37 55 56 69 79 82 73 33 55 Average Rating 36 | 4 6 8 11 14 14 13 19 32 41 51 59 70 58 51 22 27 On Entrance 27 | . 6 8 8 14 14 14 13 21 37 52 52 68 69 32 24 33 Avg Prop Armor Cover (%) 6 | . . . . . . . 5 . 9 . . 2 . 5 . 15 Naked Turns 54 | . . . . . . . . . . . . . . . . 54 Heaviest Build 56 | 10 13 13 25 25 25 25 28 35 45 36 49 56 45 48 4 15 Greatest Support 77 | 20 20 20 30 30 30 30 60 62 62 36 50 50 46 77 26 26 Greatest Overweight (x) 8 | . . . 1 . . 1 2 . 8 . . 1 1 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 5 5 Average Capacity 9 | 6 8 8 8 10 10 10 10 10 10 10 10 10 10 9 5 5 Most Carried 10 | 6 8 8 10 10 10 10 10 10 10 10 10 10 10 10 5 5 Average Carried 8 | 3 7 8 7 10 10 9 8 9 9 9 9 9 9 7 4 3 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 10 10 5 5 5 Final Carried 10 | 6 8 8 10 10 10 10 7 10 9 9 10 9 10 5 3 2 Class Distribution -------------------- 39% | Mutant 31% | Scavenger-Mutant 11% | Tank 7% | Scavenger-Tank 5% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Tank | -6/Factory Mutant | -6/Extension Mutant | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Mutant | -4/Waste Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Ext Fac Fac Was Fac Res Qua Matter Collected 3540 | 229 69 . 425 . . 41 583 274 770 255 . 653 . 241 . . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 4337 | . 147 . 699 . . 33 941 395 830 294 9 775 . 214 . . Parts 231 | . 12 . 43 . . 2 40 31 32 10 2 46 . 13 . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Ext Fac Fac Was Fac Res Qua Combat Hostiles Destroyed 100 | . 5 . 15 . . 2 21 10 19 6 1 15 . 6 . . Guns 62 | . 5 . 15 . . 2 10 7 16 3 . 4 . . . . Cannons 29 | . . . . . . . 11 . . 2 . 10 . 6 . . AOE 7 | . . . . . . . . 3 3 . 1 . . . . . Classes Destroyed 14 | . 2 . 2 . . . 2 3 2 1 . 2 . . . . Worker 2 | . . . . . . . . . . . . 2 . . . . Builder 5 | . . . . . . . . 2 . 1 . 2 . . . . Recycler 2 | . . . . . . . 1 . 1 . . . . . . . Operator 1 | . . . . . . . . . 1 . . . . . . . Watcher 9 | . . . 3 . . . 1 . 3 1 . 1 . . . . Swarmer 22 | . 3 . 3 . . 2 . 4 7 2 1 . . . . . Grunt 40 | . 2 . 6 . . . 15 3 7 1 . 6 . . . . Duelist 1 | . . . . . . . 1 . . . . . . . . . Sentry 18 | . . . 6 . . . 5 1 3 2 . . . 1 . . Hunter 3 | . . . . . . . . 1 . . . 2 . . . . Programmer 12 | . . . . . . . . 1 1 . . 5 . 5 . . Heavy 1 | . . . . . . . . . 1 . . . . . . . Behemoth 1 | . . . . . . . . . . 1 . . . . . . Assembled 2 | . . . . . . . . . . . . 2 . . . . Best Kill Streak 6 | . 3 . 3 . . 2 6 4 6 3 1 4 . 2 . . Combat Bots Only 5 | . 3 . 3 . . 2 5 4 4 3 1 2 . 2 . . Max Kills in Single Turn 2 | . 1 . 1 . . 2 1 2 2 1 1 1 . 1 . . Gunslinging 1 | . . . . . . 1 . . 1 . . . . . . . Exploded 2 | . . . . . . . . 2 2 . 1 . . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Ext Fac Fac Was Fac Res Qua Hostile Shots Fired 910 | . 15 . 76 . . 16 106 59 132 67 4 164 3 130 68 70 Missed 294 | . 1 . 17 . . 2 24 17 46 25 3 49 . 48 31 31 Hits 616 | . 14 . 59 . . 14 82 42 86 42 1 115 3 82 37 39 Melee 5 | . . . . . . . 1 . . . . 1 3 . . . Projectile 611 | . 14 . 59 . . 14 81 42 86 42 1 114 . 82 37 39 AOE 1 | . . . . . . . . . 1 . . . . . . . Critical Strikes 28 | . 1 . 1 . . 1 4 . . . . 8 1 6 1 5 Actively Blocked 2 | . . . . . . . . . . . . 2 . . . . Damage Taken 10430 | . 147 . 707 . . 108 1311 518 1390 487 54 1835 142 1733 705 1293 Core 2761 | . 29 . 125 . . 9 124 36 191 63 10 235 95 508 602 734 Absorbed by Shields 220 | . . . . . . . . . 40 15 16 149 . . . . Redirected to Shielding 50 | . . . . . . . . . . 8 2 40 . . . . Regen/Repaired (Parts) 166 | . . . . . . . 15 . . . . . . 151 . . Core Remaining (%) 77 | 100 . 88 . . . 66 77 94 . 70 99 . . 27 . . Volleys Fired 297 | . 14 . 57 . . 4 72 15 43 21 1 41 . 26 . 3 Largest 4 | . 2 . 2 . . 2 2 3 3 3 2 4 . 2 . 1 Hottest 183 | . 40 . 46 . . 46 60 95 147 143 115 183 . 110 . 47 Shots Fired 616 | . 28 . 114 . . 8 132 45 101 46 2 109 . 28 . 3 Gun 439 | . 28 . 114 . . 8 86 38 91 25 1 48 . . . . Cannon 160 | . . . . . . . 46 . . 21 1 61 . 28 . 3 Launcher 17 | . . . . . . . . 7 10 . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 472 | . 28 . 114 . . 8 132 38 54 5 . 65 . 25 . 3 Thermal 124 | . . . . . . . . . 37 41 2 44 . . . . Explosive 17 | . . . . . . . . 7 10 . . . . . . . Electromagnetic 3 | . . . . . . . . . . . . . . 3 . . Robot Hit Streak 27 | . 13 . 11 . . 4 15 8 27 19 . 15 . 10 . 12 Robot Miss Streak 5 | . 2 . 3 . . 1 5 4 5 4 4 5 . 2 . 1 Penetration Max 1 | . . . . . . . . . . . . 1 . . . . Secondary Targets 5 | . . . . . . 1 . 1 3 . . . . . . . Max Gunslinging Chain 1 | . . . . . . 1 . 1 1 . . . . . . . Shots Hit Robots 468 | . 20 . 73 . . 6 109 33 85 37 . 82 . 21 . 2 Core Hits 368 | . 13 . 34 . . 2 84 32 101 24 . 68 . 9 . 1 Critical Kills 6 | . . . 1 . . . . . . 1 . 4 . . . . Critical Parts Destroyed 7 | . . . 1 . . . 1 . . . . 5 . . . . Critical Strikes 20 | . . . 2 . . . 1 . . 1 . 12 . 4 . . Meltdown 1 | . . . . . . . . . . 1 . . . . . . Destroy 12 | . . . 2 . . . 1 . . . . 9 . . . . Blast 7 | . . . . . . . . . . . . 3 . 4 . . Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 10193 | . 152 . 767 . . 107 1875 732 2405 1063 . 2144 . 877 9 62 Guns 5665 | . 152 . 767 . . 107 1008 487 1668 609 . 867 . . . . Cannons 3464 | . . . . . . . 866 . . 454 . 1236 . 863 . 45 Explosions 982 | . . . . . . . . 245 737 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Ramming 82 | . . . . . . . 1 . . . . 41 . 14 9 17 Kinetic 6431 | . 152 . 767 . . 107 1874 487 897 128 . 1148 . 826 . 45 Thermal 2749 | . . . . . . . . . 859 935 . 955 . . . . Explosive 894 | . . . . . . . . 245 649 . . . . . . . Electromagnetic 37 | . . . . . . . . . . . . . . 37 . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 23 | . . . 1 1 1 1 . . 2 2 . 2 10 23 5 9 Average Corruption 5 | . . . 1 1 1 1 . . 1 2 . 1 8 14 2 5 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 68 | . . . . . 1 2 . . 4 5 . 3 4 40 3 6 Message Errors 19 | . . . . . 1 . . . . 2 . 1 1 11 1 2 Matter Fused 17 | . . . . . . 1 . . 2 1 . 2 . 7 1 3 Heat Flow Errors 8 | . . . . . . 1 . . . 1 . . . 5 1 . Energy Discharges 7 | . . . . . . . . . 1 . . . . 6 . . Parts Rejected 1 | . . . . . . . . . . . . . . 1 . . Data Loss (minor) 7 | . . . . . . . . . 1 . . . . 5 . 1 Data Loss (major) 2 | . . . . . . . . . . . . . 1 1 . . Misdirections 4 | . . . . . . . . . . . . . 2 2 . . Weapon Failures 3 | . . . . . . . . . . 1 . . . 2 . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 113 | . . . . . . . . . 84 29 . . . . . . Projectiles 29 | . . . . . . . . . . 29 . . . . . . Explosions 84 | . . . . . . . . . 84 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 29 | . . . . . . . 19 . . . . 7 . 3 . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 23 | . . . . . . . 13 . . . . 7 . 3 . . Secondary 6 | . . . . . . . 6 . . . . . . . . . Self-Inflicted Damage 251 | . . . . . . . . 64 151 . . 19 . 7 2 8 Shots 5 | . . . . . . . . 2 3 . . . . . . . Rammed 15 | . . . . . . . . . . . . 4 . 2 7 2 Targets Rammed 16 | . . . . . . . 1 . . . . 4 . 2 7 2 Kicked 1 | . . . . . . . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 495 | . 28 . 25 . . 82 17 81 342 229 21 495 . 261 120 . Average Temperature 92 | . 14 . 5 . . 51 5 22 112 63 14 122 . 91 74 . Received Heat Transfer 1873 | . 66 . 228 . . . 702 69 304 123 . 297 . 63 . 21 Effects 12 | . . . . . . . . . 1 . . 11 . . . . Shutdowns 6 | . . . . . . . . . . . . 6 . . . . Energy Bleed 1 | . . . . . . . . . 1 . . . . . . . Interference 2 | . . . . . . . . . . . . 2 . . . . Matter Decay 1 | . . . . . . . . . . . . 1 . . . . Short Circuit 1 | . . . . . . . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . 1 . 1 . . . . Combat Hostiles 2 | . . . . . . . . . . 1 . 1 . . . . Parts Melted 7 | . . . . . . . . . 2 2 . 2 . 1 . . Heat Transferred 5475 | . . . . . . . . . 1800 1775 . 1900 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Ext Fac Fac Was Fac Res Qua Maximum Alert Level 1 | . . . . . . . 1 1 1 1 . . . . . . Low Security (%) 95 | 100 100 100 100 100 . 100 84 96 87 89 100 100 100 100 100 100 Level 1 4 | . . . . . . . 15 3 12 10 . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 269 | . 90 11 125 46 . 40 248 230 246 269 93 160 44 52 23 50 Initial 112 | . . 11 . 46 . . . 109 112 58 68 4 44 . 6 12 Average 63 | . 47 9 41 46 . 4 84 118 129 81 53 67 20 9 3 6 Influence Increases 3942 | . 120 . 450 . . 40 642 369 672 597 73 593 . 237 37 112 Destroy 0b10 Robot/C 2140 | . 100 . 300 . . 40 420 200 380 280 40 260 . 120 . . Destroy 0b10 Robot/NC 105 | . . . 15 . . . 10 10 25 20 . 25 . . . . Destroy Leader 508 | . 20 . 106 . . . 102 50 106 32 . 52 . 40 . . Allied During Kill 79 | . . . . . . . . . . 73 6 . . . . . Successful Hack 178 | . . . 12 . . . 34 23 . 42 10 22 . 8 22 5 Disable Machine 90 | . . . . . . . . 15 60 . 15 . . . . . Destroy Structure 242 | . . . 2 . . . 1 71 101 15 2 24 . 24 . 2 Partial Spotted 30 | . . . . . . . . . . 30 . . . . . . Lose Combat Pursuer 570 | . . . 15 . . . 75 . . 105 . 210 . 45 15 105 Influence Decreases 3902 | . 90 29 331 74 46 40 400 381 782 576 203 477 127 223 28 95 Entered New Map 635 | . . 19 1 74 46 . . 133 118 62 73 7 83 . 8 11 Time Decay 2358 | . 90 10 320 . . 40 330 238 404 213 90 347 34 160 20 62 Lost Part 428 | . . . 10 . . . 70 10 110 10 . 123 10 63 . 22 Lost Ally 80 | . . . . . . . . . . 40 40 . . . . . Purge Threat 401 | . . . . . . . . . 150 251 . . . . . . Squads Dispatched 32 | . 1 . 4 . . . 4 3 5 1 . 6 . 2 3 3 Investigation 12 | . . . 2 . . . 3 . 1 1 . 2 . . 1 2 Extermination 7 | . . . . . . . . 1 1 . . 2 . 2 1 . Reinforcement 12 | . 1 . 2 . . . 1 2 2 . . 2 . . 1 1 Assault . | . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . 2 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Ext Fac Fac Was Fac Res Qua Distress Signals 12 | . 1 . 1 . . . 6 1 1 . . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 213 | . 7 . 24 . . 3 31 11 29 19 3 38 6 15 7 20 Peak Tracking Total 11 | . 3 . 4 . . 3 8 5 4 4 3 10 6 4 5 11 Tactical Retreats 21 | . . . 1 . . . 3 . . 4 . 5 1 2 1 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Ext Fac Fac Was Fac Res Qua Traps Triggered 15 | . . . 2 . . . 2 . . 2 2 2 . 2 1 2 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Ext Fac Fac Was Fac Res Qua Machines Disabled 6 | . . . . . . . . 1 4 . 1 . . . . . Max in Single Turn 2 | . . . . . . . . 1 2 . 1 . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Ext Fac Fac Was Fac Res Qua Machines Accessed 44 | . . . 2 . . . 8 3 6 9 3 3 . 2 3 5 Terminals 31 | . . . 1 . . . 4 2 3 9 . 3 . 1 3 5 Fabricators 1 | . . . . . . . . . . . 1 . . . . . Repair Stations 2 | . . . . . . . 1 . . . . . . 1 . . Recycling Units 4 | . . . . . . . 1 . 2 . 1 . . . . . Scanalyzers 5 | . . . 1 . . . 2 1 . . 1 . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . Total Hacks 97 | . . . 3 . . . 18 8 13 21 5 9 . 5 7 8 Successful 53 | . . . 1 . . . 12 2 7 13 2 5 . 5 2 4 Failed 44 | . . . 2 . . . 6 6 6 8 3 4 . . 5 4 Catastrophic 10 | . . . 2 . . . . 1 2 . 1 1 . . 1 2 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . . Terminals 67 | . . . 1 . . . 6 6 7 21 . 9 . 2 7 8 Fabricators 2 | . . . . . . . . . . . 2 . . . . . Repair Stations 9 | . . . . . . . 6 . . . . . . 3 . . Recycling Units 5 | . . . . . . . 1 . 3 . 1 . . . . . Scanalyzers 11 | . . . 2 . . . 5 2 . . 2 . . . . . Garrison Access 3 | . . . . . . . . . 3 . . . . . . . Terminal Hacks 36 | . . . . . . . 5 2 3 13 . 5 . 2 2 4 Record 3 | . . . . . . . . . . 1 . . . . 1 1 Prototype ID Bank 1 | . . . . . . . . . . . . 1 . . . . Open Door 8 | . . . . . . . . . 1 6 . . . . . 1 Level Access Points 2 | . . . . . . . 1 1 . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . . . . Alert Level 5 | . . . . . . . . . 1 3 . . . 1 . . Unreport Threat 3 | . . . . . . . . . 1 2 . . . . . . Locate Traps 2 | . . . . . . . . . . . . 1 . . 1 . Dispatch Records 1 | . . . . . . . . . . . . . . . . 1 Recall Investigation 1 | . . . . . . . 1 . . . . . . . . . Recall Reinforcements 2 | . . . . . . . . 1 . . . 1 . . . . Zone Layout 6 | . . . . . . . 2 . . 1 . 1 . 1 . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 5 | . . . . . . . 2 . . . . . . 3 . . Scan Component 3 | . . . . . . . 1 . . . . . . 2 . . Repair 2 | . . . . . . . 1 . . . . . . 1 . . Recycling Unit Hacks 5 | . . . . . . . 1 . 3 . 1 . . . . . Report Inventory 5 | . . . . . . . 1 . 3 . 1 . . . . . Scanalyzer 6 | . . . 1 . . . 4 . . . 1 . . . . . Retrieve Study 6 | . . . 1 . . . 4 . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 27 | . . . 2 . . . 5 1 4 3 2 2 . 2 2 4 Full Trace Events 10 | . . . 1 . . . 2 . 1 1 . 2 . . 1 2 Feedback Events 3 | . . . 1 . . . . . 1 . . . . . 1 . Corruption 3 | . . . 1 . . . . . 1 . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Part Studies Acquired 6 | . . . 1 . . . 4 . . . 1 . . . . . Parts Repaired 2 | . . . . . . . 1 . . . . . . 1 . . Time 52 | . . . . . . . 26 . . . . . . 26 . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Ext Fac Fac Was Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Ext Fac Fac Was Fac Res Qua Total Allies 7 | . . . . . . . . . . 7 . . . . . . Largest Group 5 | . . . . . . . . . . 5 4 . . . . . Highest-Rated Group 288 | . . . . . . . . . . 288 252 . . . . . Highest-Rated Ally 159 | . . . . . . . . . . 159 159 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 76 | . . . . . . . . . . 70 6 . . . . . Total Damage 1218 | . . . . . . . . . . 1171 47 . . . . . Kills 12 | . . . . . . . . . . 11 1 . . . . . Allies Corrupted 1 | . . . . . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Ext Fac Fac Was Fac Res Qua Active Infowar (turns) 6740 | . 37 22 918 8 30 311 1086 515 979 497 189 1008 113 928 99 . Optics 5411 | . . . . . . . 1084 515 979 497 189 1008 113 928 98 . Sensors 474 | . 37 22 415 . . . . . . . . . . . . . Structural 5244 | . . . 917 8 30 311 292 . 952 497 189 1008 113 927 . . Seismic 2622 | . . . . . . . 1086 483 979 74 . . . . . . Machine Analysis 1206 | . . . . . . . . . . . . 449 113 644 . . ECM 1 | . . . . . . . . . . . . . . . 1 . Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Ext Fac Fac Was Fac Res Qua Turns Passed 7263 | 63 204 22 918 8 30 311 1086 515 979 497 189 1008 113 928 132 260 Spaces Moved 5162 | 42 117 18 491 8 29 191 468 284 594 432 238 712 185 728 217 408 Core 506 | 2 . . . . . . . . 2 . . . . 177 201 124 Treads 1169 | . . . . . . . 182 284 353 . . . . 350 . . Legs 1210 | 40 117 18 491 8 29 191 286 . 30 . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover 2277 | . . . . . . . . . 209 432 238 712 185 201 16 284 Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 105 105 105 105 105 155 74 74 65 53 53 50 50 50 Average Speed 101 | 116 120 120 119 105 105 153 140 156 126 74 69 77 55 105 50 56 Slowest Speed 450 | 120 120 120 190 105 105 175 245 160 450 74 74 132 131 225 60 60 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 25 | 3 19 13 49 2 8 66 35 9 15 51 7 17 87 15 11 34 Regions Visited 16 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 7 | . . . . . . . 1 1 1 1 1 . . 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . . Spaces Dug 20 | . . . . . . . . 13 6 . . 1 . . . . Terrain Destroyed 227 | . . . . . . . . 78 121 5 . 10 . 12 . 1 Melee . | . . . . . . . . . . . . . . . . . Projectile 28 | . . . . . . . . . . 5 . 10 . 12 . 1 AOE 199 | . . . . . . . . 78 121 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Ext Fac Fac Was Fac Res Qua Total 6624 | 53 161 18 728 7 28 202 762 323 723 564 260 1076 194 856 237 432 Wait 874 | . 14 1 151 . . 6 196 6 48 71 10 284 1 68 8 10 Move 5147 | 41 116 17 490 7 28 190 467 283 593 431 237 712 184 727 216 408 Hop . | . . . . . . . . . . . . . . . . . Pick Up 70 | 6 8 . 4 . . 1 3 4 9 4 5 8 . 15 . 3 Fast Attach 35 | 6 1 . 1 . . . 4 1 5 2 2 3 3 2 3 2 Attach 54 | . . . 3 . . . 8 2 9 1 2 11 2 11 2 3 Detach 12 | . . . . . . . 1 . 2 1 . 3 3 2 . . Swap 42 | . 1 . 12 . . . 8 8 8 1 . 4 . . . . Drop 51 | . 7 . 10 . . 1 2 4 6 6 3 6 1 3 1 1 Fire 297 | . 14 . 57 . . 4 72 15 43 21 1 41 . 26 . 3 Melee . | . . . . . . . . . . . . . . . . . Ram 15 | . . . . . . . . . . . . 4 . 2 7 2 Kick 1 | . . . . . . . 1 . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 26 | . . . . . . . . . . 26 . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Extension -5/Factory -4/Factory (discovered 2 exits: Upp x2) -4/Waste -4/Factory -3/Research -3/Quarantine History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 65 | -10/Materials | Met a group of wandering Federalists 130 | -10/Materials | Discovered new exit (range 13) 268 | -10/Materials | Entered Mines 273 | -10/Mines | Discovered new exit (range 15) 290 | -10/Mines | Entered Materials 290 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 312 | -9/Materials | Build established: Mutant 828 | -9/Materials | Build established: Scavenger-Mutant 1068 | -9/Materials | Discovered new exit (range 6) 1197 | -9/Materials | Discovered new exit (range 6) 1208 | -9/Materials | Entered Mines 1212 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1212 | -9/Mines | Discovered new exit (range 5) 1216 | -9/Mines | Entered Exiles 1232 | -9/Exiles | Discovered new exit (range 15) 1246 | -9/Exiles | Entered Mines 1547 | -8/Mines | Discovered new exit (range 7) 1557 | -8/Mines | Entered Materials 1557 | -8/Materials | Evolved 2 slots: Utility x2 1685 | -8/Materials | Repaired Structural Scanner 2440 | -8/Materials | Identified exit to Factory 2643 | -8/Materials | Entered Factory 2643 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2968 | -7/Factory | Identified exit to Factory 3048 | -7/Factory | Build established: Scavenger-Gunner 3158 | -7/Factory | Entered another Factory area 3158 | -6/Factory | Evolved 2 slots: Utility x2 3161 | -6/Factory | Garrison activated, responded to threat 3584 | -6/Factory | Build established: Tank 3873 | -6/Factory | Lost 4 parts (2n2u) 4064 | -6/Factory | Build established: Mutant 4083 | -6/Factory | Discovered new exit (range 10) 4088 | -6/Factory | Identified exit to Extension 4137 | -6/Factory | Entered Extension 4193 | -6/Extension | Spotted B-75 Beast 4203 | -6/Extension | Spotted B-75 Beast 4319 | -6/Extension | Rescued a captive Derelict 4321 | -6/Extension | Rescued a captive Derelict 4416 | -6/Extension | Rescued a captive Derelict 4465 | -6/Extension | Rescued a captive Derelict 4469 | -6/Extension | Rescued a captive Derelict 4470 | -6/Extension | Rescued a captive Derelict 4563 | -6/Extension | Rescued A7 4594 | -6/Extension | Destroyed B-75 Beast 4602 | -6/Extension | Allies destroyed B-75 Beast 4617 | -6/Extension | Discovered new exit (range 3) 4617 | -6/Extension | Identified exit to Factory 4634 | -6/Extension | Entered Factory 4634 | -5/Factory | Accompanied by 4 allies (A7) 4634 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4710 | -5/Factory | Discovered new exit (range 20) 4723 | -5/Factory | Identified exit to Factory 4784 | -5/Factory | Spotted B-75 Beast 4823 | -5/Factory | Entered another Factory area 4823 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 5024 | -4/Factory | Build established: Tank 5169 | -4/Factory | Identified exit to Upper Caves 5367 | -4/Factory | Build established: Scavenger-Tank 5452 | -4/Factory | Lost 3 parts (1n1u1w) 5687 | -4/Factory | Lost 3 parts (1u2w) 5728 | -4/Factory | Spotted B-86 Titan 5795 | -4/Factory | Assembled infested ambush trap array 5831 | -4/Factory | Sucked down chute 5831 | -4/Factory | Entered Waste 5835 | -4/Waste | Spotted C-40 Crusher 5846 | -4/Waste | EMP discharged 5846 | -4/Waste | System corruption reached 10% 5847 | -4/Waste | Lost 3 parts (1p1n1u) 5860 | -4/Waste | Spotted C-40 Crusher 5863 | -4/Waste | Spotted C-40 Crusher 5871 | -4/Waste | Spotted C-40 Crusher 5906 | -4/Waste | Spotted C-40 Crusher 5906 | -4/Waste | Spotted C-40 Crusher 5909 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5912 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5915 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5938 | -4/Waste | Discovered new exit (range 10) 5943 | -4/Waste | Identified exit to Factory 5944 | -4/Waste | Entered Factory 5946 | -4/Factory | Lost 4 parts (1p2n1u) 6218 | -4/Factory | Build established: Mutant 6311 | -4/Factory | Repaired Med. Storage Unit 6661 | -4/Factory | Lost 5 parts (2n1u2w) 6766 | -4/Factory | Core integrity fell below 50% 6831 | -4/Factory | Lost 3 parts (1n2u) 6859 | -4/Factory | Discovered new exit (range 13) 6871 | -4/Factory | Identified exit to Research 6872 | -4/Factory | Entered Research 6872 | -3/Research | Evolved 2 slots: Utility x2 6896 | -3/Research | Spotted B-86 Titan 6906 | -3/Research | Spotted B-86 Titan 6989 | -3/Research | Discovered new exit (range 16) 7003 | -3/Research | Identified exit to Quarantine 7004 | -3/Research | Entered Quarantine 7101 | -3/Quarantine | Core integrity fell below 50% 7102 | -3/Quarantine | Met incapacitated Sigix Warrior 7102 | -3/Quarantine | Lockdown squad dispatched 7133 | -3/Quarantine | Spotted Lightning 7133 | -3/Quarantine | Spotted Lightning 7160 | -3/Quarantine | Found Alien Artifact 7160 | -3/Quarantine | Identified Core Reset Matrix 7160 | -3/Quarantine | Used Core Reset Matrix 7164 | -3/Quarantine | Sensed 14 artifacts in vicinity 7193 | -3/Quarantine | Spotted Lightning 7232 | -3/Quarantine | Lost 5 parts (2n1u2w) 7258 | -3/Quarantine | Core integrity fell below 20% 7264 | -3/Quarantine | Destroyed by Lightning with EMDS Last Messages --------------- 07196_ Penetrated by EMDS Slug. 07196_ Slammed into Lightning. 07198_ EMDS Slug penetrates Wall. 07199_ System corrupted: Matter fused (-7). 07199_ Slug penetrates Lightning. 07199_ Slug penetrates Wall. 07200_ Penetrated by EMDS Slug. 07201_ EMDS Slug penetrates Wall. 07201_ Nova Cannon destroyed. 07201_ Antigrav Array destroyed. 07201_ Slug penetrates Wall. 07202_ Wall collapses. 07210_ Triggered Segregator Trap. 07210_ Arcs of energy rise from the floor. 07210_ Adv. ECM Suite blown off. 07210_ Core Analyzer blown off. 07210_ Adv. Signal Interpreter blown off. 07219_ J Z182H4ILDTKEJTK|| [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????# " """ """ + ""!"" ##### | | ?????????# ??" """^""" # """ + ! | | ?????????# "" """ """ # ##### | | ?????????# # #???# | | ?????????# """ """ """ # #???# | | ?????????# """ """ """ #+#########???# | | ?????????# """ """ """ #???????????# | | ?????????# #####???????# | | ?????????# | | ?????##### ######+####### | | ?????# + #????? | | ?????# # """ """ #????? | | ?????# # """"""""" #????? """ | | ?????# + #?????? " " | | ?????# ##### ##### #?????????" | | ???????????# #???##############?????????? | | ???????????# #????????????????????????????? | | ???????????# #????????????????????????????? | | ???????????# #????????????????????????????? | | ???????????# #????????????????????????????? | | ???????????# #?????????????####+#####?????? | | ???????????# #???????????? #?????? | | ???????????# #???????????? ??????? | | ???????????# #??????????? ! ???????? | | ???????????# ######+##+#? ????????? | | ???????????# x @ # """"?????????? | | ???????????+ # = """"?????????? | | ???????????#x hh h """"?????????? | | ???????????# # #?????? | | ???????????# ######## ! ! #?????? | | ???????????# #???????? = #?????? | | ???????????# #???????? #?????? | | ???????????# #????????? """T""" #?????? | | ???????????# #?????????#######?????????? | | ???????????# #?????????????????????????? | | ???????????# #?????????????????????????? | | ???????????# #?????????????????????????? | | ???????????# #?????????????????????????? | | ???????????# #??????????!!???!!????????? | | ???????????# #??????????!?????!????????? | | ???????????# #??????????????!??????????? | | ???????????# #?????????????????????????? | | ???????????# #?????????????????????????? | | ???????????# #?????????????????????????? | | ???????????# #?????????????????????????? | | ???????????# #?????????????????????????? | | ???????????# #?????????????????????????? | | ???????????# #?????????????????????????? | | ???????????# #?????????????????????????? | | ???????????# #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 31 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 9 Core Analysis 6 Recoil Reduction 3 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Structural Scanner | 25% | -8/Materials Med. Storage Unit | 39% | -4/Factory Studied --------- None Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- 10k Club Alien Roots Alien Tech Dangerous Findings False Reunion Prison Break Challenges ------------ None Game ------ Seed InterdictionMobileSword Manual? 0 Play Time 02:53:19 Cumulative 40.0 hours Start 2026.04.15 @ 22:42:10 End 2026.04.17 @ 14:25:18 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 6de5b537-d440-49ac-a60b-446e0b59de62