Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.16 @ 12:10:59 Player: Lazz Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (43) 215 Value Destroyed (1544) 1544 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5759 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 170/850 Matter 0/300 Energy 100/100 System Corruption 35% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Terrain Scan Processor Advanced Launcher Guidance Computer System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- F-cell Engine F-cell Engine Armored Leg Improved Grenade Launcher Improved Grenade Launcher Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Carbon-fiber Leg Armored Leg Improved Thunder Leg Improved Gravmag System > --- UTILITY ---------- Advanced Terrain Scan Processor Advanced Launcher Guidance Computer Hacking Suite System Shield Hacking Drone Bay > --- WEAPON ----------- Proton Cannon Gauss Rifle Improved Grenade Launcher > --- INVENTORY -------- F-cell Engine F-cell Engine Biomechanical Wings Improved Grenade Launcher Improved Grenade Launcher [Rating: 68] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Gravmag System Flight Unit VTOL Module Utility Hacking Suite Device Improved Terrain Scanner Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Proton Cannon Ballistic Gun Flak Gun Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Slots Evolved 8 | . . 2 . . . 6 . . Power . | . . . . . . . . . Propulsion 2 | . . 1 . . . 1 . . Utility 5 | . . . . . . 5 . . Weapon 1 | . . 1 . . . . . . Parts Attached 44 | 7 4 2 . . 1 21 3 6 Power 5 | 1 2 . . . . 2 . . Engine 5 | 1 2 . . . . 2 . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 15 | 2 . 1 . . . 8 1 3 Treads 1 | . . 1 . . . . . . Leg 10 | 2 . . . . . 6 1 1 Wheel 1 | . . . . . . 1 . . Hover 1 | . . . . . . . . 1 Flight 2 | . . . . . . 1 . 1 Utility 10 | 2 . . . . 1 6 1 . Device 3 | 1 . . . . . 2 . . Storage 1 | 1 . . . . . . . . Processor 2 | . . . . . 1 . 1 . Hackware 4 | . . . . . . 4 . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 14 | 2 2 1 . . . 5 1 3 Energy Gun 5 | 1 1 1 . . . 1 . 1 Energy Cannon 2 | . . . . . . 2 . . Ballistic Gun 4 | 1 . . . . . 2 . 1 Ballistic Cannon . | . . . . . . . . . Launcher 3 | . 1 . . . . . 1 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . . 3 . 1 Corrupted Parts 2 | . . . . . . . 1 1 System Corruption 13 | . . . . . . . 3 10 Parts Lost 29 | . . . . . 8 9 1 11 Power 2 | . . . . . 1 . . 1 Propulsion 9 | . . . . . 3 3 . 3 Utility 6 | . . . . . 1 2 1 2 Weapon 12 | . . . . . 3 4 . 5 Highest Loss Streak 8 | . . . . . 4 4 1 8 To Critical Strikes . | . . . . . . . . . Average Backups 5 | 2 5 7 8 8 7 3 4 4 Power 1 | . 1 1 1 1 . 1 2 2 Propulsion . | 1 2 1 1 . . . . . Utility 2 | . . 2 3 4 5 . . . Weapon 2 | . 2 2 3 2 . 1 2 2 Tool/Special . | . . . . . . . . . Unused Backups 8 | . . 1 . 3 1 . . 3 Power 2 | . . . . . . . . 2 Propulsion 1 | . . . . 1 . . . . Utility . | . . . . . . . . . Weapon 5 | . . 1 . 2 1 . . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 89 | . 100 96 100 100 85 80 82 75 Engine 8 | . 14 11 11 11 8 5 6 5 Treads 4 | . . 7 11 11 10 . . . Leg 20 | . 28 22 22 22 16 14 22 18 Device 9 | . 14 11 11 11 9 7 6 5 Storage 6 | . 14 11 11 11 10 . . . Processor 3 | . . . . . . 6 12 13 Hackware 7 | . . . . . . 22 15 12 Energy Gun 11 | . 14 22 22 22 19 2 . . Energy Cannon 2 | . . . . . . 6 6 4 Ballistic Gun 4 | . 13 . . . . 6 6 5 Launcher 5 | . . 11 11 11 8 . 4 4 Peak Build Rating 68 | 9 9 16 16 16 16 67 65 68 Average Rating 29 | 5 8 14 16 16 14 51 61 57 On Entrance 20 | . 9 9 16 16 16 6 50 65 Avg Prop Armor Cover (%) 6 | . . 8 . 8 8 4 7 5 Naked Turns 2 | . . . . . 2 . . . Heaviest Build 33 | 13 16 20 20 20 20 33 31 31 Greatest Support 70 | 20 20 20 20 20 20 70 63 59 Greatest Overweight (x) 4 | 2 . . . . 2 4 . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 5 Average Capacity 6 | 7 8 8 8 8 7 5 5 5 Most Carried 8 | 4 6 8 8 8 8 5 5 5 Average Carried 5 | 3 5 7 8 7 7 3 4 4 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 Final Carried 8 | 4 6 8 8 8 5 5 4 5 Class Distribution -------------------- 38% | Skirmisher 24% | Mutant 18% | Hacker-Gunner 13% | Hacker-Mutant 5% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Gunner | -6/Waste Hacker-Gunner | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Matter Collected 825 | 261 68 . . 60 7 372 . 57 Remotely . | . . . . . . . . . Salvage Created 1395 | 24 171 26 . . 104 817 . 253 Parts 84 | 3 15 4 . . 10 37 . 15 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 9 | . . . . . 9 . . . Prevented 6 | . . . . . 6 . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Combat Hostiles Destroyed 35 | . 8 . . . 5 17 . 5 Guns 18 | . 8 . . . 2 7 . 1 Cannons 10 | . . . . . . 10 . . AOE 7 | . . . . . 3 . . 4 Classes Destroyed 10 | 1 3 . . . 1 5 . . Worker 1 | . . . . . . 1 . . Builder 3 | . . . . . . 1 . 2 Tunneler 2 | 1 . . . . . 1 . . Watcher 2 | . 1 1 . . . . . . Swarmer 14 | . 6 . . . 4 4 . . Grunt 14 | . 2 . . . . 8 . 4 Brawler 1 | . . . . . . 1 . . Sentry 1 | . . . . . 1 . . . Hunter 1 | . . . . . . 1 . . Programmer 4 | . . . . . . 3 . 1 Best Kill Streak 7 | 1 7 1 . . 4 5 . 5 Combat Bots Only 4 | . 3 . . . 4 4 . 3 Max Kills in Single Turn 3 | 1 2 1 . . 1 1 . 3 Gunslinging 1 | . 1 . . . . . . . Exploded 2 | . . . . . 1 . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Hostile Shots Fired 421 | . 33 . . . 156 143 . 89 Missed 141 | . 9 . . . 68 34 . 30 Hits 280 | . 24 . . . 88 109 . 59 Melee 5 | . . . . . . 5 . . Projectile 275 | . 24 . . . 88 104 . 59 AOE 4 | . . . . . 4 . . . Critical Strikes 6 | . . . . . 3 2 . 1 Part Disruptions 1 | . . . . . . 1 . . Damage Taken 4135 | . 200 . . . 1040 1593 117 1185 Core 1115 | . 39 . . . 396 286 17 377 Absorbed by Shields 30 | . . . . . 30 . . . Core Remaining (%) 61 | 100 84 . . . 1 . . . Volleys Fired 100 | 1 15 1 . . 11 47 9 16 Largest 3 | 2 2 3 . . 2 3 3 3 Hottest 188 | 60 80 130 . . 100 188 139 139 Shots Fired 217 | 2 30 3 . . 19 124 11 28 Gun 140 | 2 29 2 . . 16 75 1 15 Cannon 58 | . . . . . . 49 1 8 Launcher 19 | . 1 1 . . 3 . 9 5 Special . | . . . . . . . . . Kinetic 64 | 1 14 . . . . 39 1 9 Thermal 78 | . 5 1 . . 8 58 . 6 Explosive 19 | . 1 1 . . 3 . 9 5 Electromagnetic 56 | 1 10 1 . . 8 27 1 8 Robot Hit Streak 10 | 1 8 2 . . 3 10 . 3 Robot Miss Streak 7 | . 4 1 . . 2 7 . 5 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 124 | 1 19 2 . . 10 77 . 15 Core Hits 128 | 1 12 1 . . 15 61 . 38 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 3 | . . . . . . 1 . 2 Burn 2 | . . . . . . . . 2 Corrupt 1 | . . . . . . 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4071 | 13 272 33 . . 436 2226 18 1073 Guns 1756 | 13 263 33 . . 135 1030 . 282 Cannons 1011 | . . . . . . 975 . 36 Explosions 1251 | . . . . . 297 189 18 747 Melee . | . . . . . . . . . Ramming 53 | . 9 . . . 4 32 . 8 Kinetic 821 | . 115 . . . . 531 . 175 Thermal 1464 | . 38 13 . . 38 1268 . 107 Explosive 680 | . . . . . 297 . 18 365 Electromagnetic 1053 | 13 110 20 . . 97 395 . 418 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 35 | . . . . . 5 5 22 35 Average Corruption 18 | . . . . . 5 4 13 23 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 43 | . . . . . . 5 4 34 Message Errors 9 | . . . . . . . 2 7 Matter Fused 11 | . . . . . . 1 . 10 Heat Flow Errors 6 | . . . . . . 1 2 3 Energy Discharges 5 | . . . . . . 1 . 4 Parts Rejected 2 | . . . . . . . . 2 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Data Loss (major) 2 | . . . . . . . . 2 Misfires 2 | . . . . . . 1 . 1 Alerts 1 | . . . . . . 1 . . Misdirections 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 181 | . . . . . 10 131 7 33 Projectiles 2 | . . . . . . 2 . . Explosions 179 | . . . . . 10 129 7 33 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 315 | . . . . . 2 . 120 193 Shots 10 | . . . . . . . 4 6 Rammed 1 | . . . . . 1 . . . Targets Rammed 11 | . 4 . . . 1 4 . 2 Kicked 10 | . 4 . . . . 4 . 2 Crushed . | . . . . . . . . . Highest Temperature 412 | . 33 60 . . 220 412 183 252 Average Temperature 139 | . 15 35 . . 96 171 66 98 Received Heat Transfer 642 | . 18 . . . 216 309 . 99 Effects 1 | . . . . . . 1 . . Damage (minor) 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 2 | . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . 2 Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . 1 . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . . 1 . 1 Heat Transferred 2222 | . 111 37 . . 111 1630 . 333 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Maximum Alert Level 1 | . . . . . . 1 . 1 Low Security (%) 96 | 100 100 100 100 . . 94 100 92 Level 1 3 | . . . . . . 5 . 7 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 229 | 5 138 15 5 . . 221 62 229 Initial 58 | . . 9 5 . . . 58 10 Average 55 | . 44 2 5 . . 102 39 28 Influence Increases 1344 | 5 220 15 . . 140 573 27 364 Destroy 0b10 Robot/C 700 | . 160 . . . 100 340 . 100 Destroy 0b10 Robot/NC 40 | 5 5 5 . . . 15 . 10 Destroy Leader 134 | . 32 2 . . 10 70 . 20 Successful Hack 29 | . . . . . . 23 . 6 Disable Machine 195 | . 15 . . . . 60 . 120 Destroy Structure 96 | . 8 8 . . . 35 27 18 Lose Combat Pursuer 150 | . . . . . 30 30 . 90 Influence Decreases 1149 | 5 198 22 10 5 140 405 180 184 Entered New Map 143 | . . 13 10 5 . . 110 5 Time Decay 812 | 5 198 9 . . 116 315 60 109 Lost Part 194 | . . . . . 24 90 10 70 Squads Dispatched 12 | . 2 1 . . . 4 . 5 Investigation 4 | . . 1 . . . 1 . 2 Extermination 2 | . . . . . . 1 . 1 Reinforcement 5 | . 2 . . . . 1 . 2 Assault . | . . . . . . . . . Garrison 1 | . . . . . . 1 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Distress Signals 11 | . 1 . . . 6 4 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 79 | . 11 2 . . 18 29 6 13 Peak Tracking Total 9 | . 4 2 . . 9 6 5 4 Tactical Retreats 7 | . . . . . 2 2 . 3 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Traps Triggered 4 | . . . . . 1 1 . 2 Indirectly 1 | . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Machines Disabled 15 | . 1 2 . . . 4 . 8 Max in Single Turn 4 | . 1 2 . . . 2 . 4 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Machines Accessed 9 | . . 1 . 1 . 3 . 4 Terminals 5 | . . 1 . . . 1 . 3 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . Recycling Units 1 | . . . . . . . . 1 Scanalyzers 1 | . . . . . . 1 . . Garrison Access . | . . . . . . . . . Total Hacks 27 | . . 3 . 4 . 7 . 13 Successful 13 | . . . . 4 . 4 . 5 Failed 14 | . . 3 . . . 3 . 8 Catastrophic 7 | . . . . . . 2 . 5 Database Lockouts . | . . . . . . . . . Manual 12 | . . . . . . 2 . 10 Terminals 19 | . . 3 . . . 4 . 12 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . Recycling Units 1 | . . . . . . . . 1 Scanalyzers 1 | . . . . . . 1 . . Garrison Access . | . . . . . . . . . Terminal Hacks 10 | . . . . 4 . 2 . 4 Record 1 | . . . . . . 1 . . Part Schematic 4 | . . . . 4 . . . . Robot Analysis 1 | . . . . . . . . 1 Terminal Index 1 | . . . . . . . . 1 Unreport Threat 1 | . . . . . . . . 1 Registered Components 1 | . . . . . . . . 1 Zone Layout 1 | . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . . . . . . 1 . . Refit 1 | . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 1 | . . . . . . 1 . . Retrieve Study 1 | . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . 1 Terminals 1 | . . . . . . . . 1 Botnet 1 | . . . . . . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . . 1 . . . 3 . 4 Full Trace Events 4 | . . 1 . . . 1 . 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 18 | . . . . 18 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 1 | . . . . . . 1 . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Active Infowar (turns) 2196 | 25 635 118 4 985 429 . . . Terrain 2196 | 25 635 118 4 985 429 . . . Robot Analysis Total 1 | . . . . . . . . 1 Derelict Logs Recovered 3 | . . . . 2 1 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Turns Passed 3885 | 84 635 118 4 985 497 793 128 641 Spaces Moved 2620 | 58 225 85 4 815 384 485 94 470 Core 156 | 16 . . . . 51 85 . 4 Treads 34 | . . . . . 34 . . . Legs 2402 | 42 225 85 4 815 299 378 94 460 Wheels . | . . . . . . . . . Hover 22 | . . . . . . 22 . . Flight 6 | . . . . . . . . 6 Fastest Speed 40 | 50 120 120 120 120 50 50 112 40 Average Speed 115 | 116 120 120 120 120 116 102 112 117 Slowest Speed 250 | 150 120 120 120 120 190 250 115 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 12 | . . . . . . . 12 . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 4 52 11 7 81 58 12 77 11 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 4 | . . . . 4 . . . . Spaces Dug 135 | . 7 . . . . . 119 9 Terrain Destroyed 186 | . 7 8 . . . 35 119 17 Melee . | . . . . . . . . . Projectile 9 | . . . . . . 9 . . AOE 177 | . 7 8 . . . 26 119 17 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Total 3284 | 69 558 100 3 824 416 679 105 530 Wait 454 | . 307 1 . 2 5 109 . 30 Move 2613 | 57 224 84 3 814 383 485 93 470 Hop . | . . . . . . . . . Pick Up 23 | 4 1 7 . 4 . 6 . 1 Fast Attach 30 | 7 1 1 . . 1 13 2 5 Attach 11 | . . 2 . . . 6 1 2 Detach 3 | . 1 . . . . . . 2 Swap 7 | . 3 . . . . 2 . 2 Drop 21 | . 2 4 . 4 4 7 . . Fire 100 | 1 15 1 . . 11 47 9 16 Melee . | . . . . . . . . . Ram 1 | . . . . . 1 . . . Kick 10 | . 4 . . . . 4 . 2 Crush . | . . . . . . . . . Escape Stasis 11 | . . . . . 11 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 676 | -10/Materials | Discovered new exit (range 16) 720 | -10/Materials | Entered another Materials area 720 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 832 | -9/Materials | Discovered new exit (range 6) 838 | -9/Materials | Entered Mines 839 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 842 | -9/Mines | Entered Zion 872 | -7/Zion | Given the Hacking Drone Bay 875 | -7/Zion | Found Prototype Device 1010 | -7/Zion | Build established: Skirmisher 1158 | -7/Zion | Learned Factory emergency access door positions 1609 | -7/Zion | Met Imprinter 1682 | -7/Zion | Learned location of Warlord (-5) 1816 | -7/Zion | Discovered new exit (range 10) 1827 | -7/Zion | Entered Proximity Caves 1830 | -6/Proximity Caves | Identified exit to Factory 2192 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2254 | -6/Proximity Caves | Lost 4 parts (1p2n1w) 2259 | -6/Proximity Caves | Attacked by a faux Warlord 2291 | -6/Proximity Caves | Core integrity fell below 50% 2310 | -6/Proximity Caves | Core integrity fell below 20% 2313 | -6/Proximity Caves | Lost 4 parts (1n1u2w) 2324 | -6/Proximity Caves | Entered Factory 2324 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x5 2325 | -6/Factory | Identified exit to Lower Caves 2453 | -6/Factory | Lost 4 parts (2n2w) 2518 | -6/Factory | Identified Hacking Drone Bay 3084 | -6/Factory | Garrison activated, responded to threat 3117 | -6/Factory | Sucked down chute 3117 | -6/Factory | Entered Waste 3129 | -6/Waste | Spotted C-40 Crusher 3130 | -6/Waste | Spotted C-40 Crusher 3131 | -6/Waste | Spotted C-40 Crusher 3132 | -6/Waste | EMP discharged 3132 | -6/Waste | System corruption reached 10% 3133 | -6/Waste | Spotted C-40 Crusher 3176 | -6/Waste | Spotted C-40 Crusher 3195 | -6/Waste | Spotted C-40 Crusher 3231 | -6/Waste | Discovered new exit (range 13) 3232 | -6/Waste | EMP discharged 3245 | -6/Waste | Entered Factory 3727 | -6/Factory | Build established: Hacker-Gunner 3808 | -6/Factory | System corruption reached 30% 3850 | -6/Factory | Lost 8 parts (1p2n2u3w) 3857 | -6/Factory | Core integrity fell below 50% 3886 | -6/Factory | Self-destructed Last Messages --------------- 03829_ System corrupted: Substantial component data lost. 03829_ U-05 Engineer lays Concrete. 03846_ Drone sends a signal. 03848_ System corrupted: Matter fused (-10). 03856_ Penetrated by Slug. 03856_ Slug penetrates Wall. 03856_ Kicked H-66 Slayer out of the way. 03857_ Kicked H-66 Slayer. 03859_ Slug penetrates Wall. 03860_ Identified Biomechanical Wings. 03862_ Penetrated by Slug. 03862_ Gauss Rifle destroyed. 03862_ Penetrated by Slug. 03864_ System corrupted: Biomechanical Wings rejected. 03865_ Slug penetrates Wall. 03869_ Penetrated by Slug. 03880_ System corrupted: Matter fused (-6). 03883_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?# # #?# """ # ##??????? | | ?# # #?# """ # ##??????? | | ?# # #?# """ # #####+############ | | ########+###### #?# # # # | | ^ + """ # # | | # """ # # | | / """ # # | | = # # # | | |!!* ######### # #! | | ######%! | #???????# # # | | #??#==! ######### # # | | #??# # # | | #??# # * # | | #??# =% # # | | #??# [ # # | | #??# ############## | | #??# | ######### #????????????# | | #??# %! #???????# #################+ | | #??# % #???????# | | #### #???????# ^ ^ | | / #???????# | | [ ## +???????# | | #### #???????# | | #### [ #???????# ##########+####### | | ! # ######### #???# # | | + @ #???# """""" # | | #######+## #???# """""" # | | ## # #???# """""" # | | !## """" # h #???# """""" # | | ## """" # #???# # | | ##### """" "##########;##########???# """""" # | | ????# """" "#?# #????# """""" # | | ????# """" "#?# """ """ """ #????????"""""" # | | ????# """" T#?# """ """ """ #????# """""" # | | ????# """" "#?? """ """ """ #????# # | | ????# "#?# ! [#????# # | | ????# "#?? """ """ """ #????############## | | ????#! [ #???""" """ """ !! #?????????????????# | | ????#########?????" """ """ !! #?????????????????# | | ???????????????????? #?????????????????# | | ?????????????????????###########?????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Phase Shifting 5 Evasion (%) 70 Launcher Accuracy 40 Recoil Reduction 1 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Lgt. Angular Momentum Engine | -7/Zion | Archive Arc Projector | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Adv. System Restoration Module | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive IFF Parser | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Recalibrator | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Flexi-carbon Leg | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FactoryServoWall Manual? 0 Play Time 00:35:08 Cumulative 83.1 hours Start 2025.11.16 @ 11:35:45 End 2025.11.16 @ 12:10:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 115 Rogue 115 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 49 Achievement% 36 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: a3e899d4-bb25-4fd3-bcc2-f02e0fb8cdac