Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.15 @ 13:44:15 Player: Gyred Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (102) 510 Value Destroyed (4099) 4099 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1145) 1145 TOTAL SCORE: 8614 Bonus ------- High Alert Combat Kills 445 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 281/300 Energy 75/100 System Corruption 13% Temperature Cool (9) Movement Flying (195) Ox2 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- VTOL Module > --- UTILITY (5) ------ Melee Analysis Suite Armor Integrity Analyzer Relay Coupler [Sentry] (22) > --- WEAPON (3) ------- Remote Datajack Great Maul Great Maul > --- INVENTORY (5) ---- Relay Coupler [Grunt] (27) Improved Grenade Launcher Powered Hammer Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Melee Analysis Suite Armor Integrity Analyzer Microactuators ECM Suite Reflective Plating > --- WEAPON ----------- Powered Hammer Powered Hammer Powered Hammer > --- INVENTORY -------- Micro Nuclear Core Armored Huge Wheel Improved Grenade Launcher Heavy Flail [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility Sensor Drone Bay Device Sensor Drone Bay Storage Large Storage Unit Processor Armor Integrity Analyzer Hackware Relay Coupler [Sentry] Protection Reflective Plating Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . . 1 1 . . Utility 3 | . . . . 1 2 . Weapon 1 | . . . 1 . . . Parts Attached 91 | 9 8 1 14 27 21 11 Power 10 | 2 1 . 1 1 5 . Engine 6 | 2 . . 1 1 2 . Core 4 | . 1 . . . 3 . Reactor . | . . . . . . . Propulsion 26 | 2 3 . 7 5 6 3 Treads 14 | 1 2 . 5 4 1 1 Leg 1 | . . . . . . 1 Wheel 6 | 1 1 . 2 1 1 . Hover . | . . . . . . . Flight 5 | . . . . . 4 1 Utility 17 | 2 1 1 . 5 6 2 Device 5 | 1 . 1 . 1 2 . Storage 2 | 1 1 . . . . . Processor 2 | . . . . . 2 . Hackware 2 | . . . . . . 2 Protection 6 | . . . . 4 2 . Artifact . | . . . . . . . Weapon 38 | 3 3 . 6 16 4 6 Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 15 | 2 2 . 4 7 . . Ballistic Cannon . | . . . . . . . Launcher 6 | . 1 . 2 2 1 . Special Weapon 2 | . . . . . . 2 Impact Weapon 13 | . . . . 7 2 4 Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 1 1 1 . Corrupted Parts 3 | . . . . 1 . 2 System Corruption 9 | . . . . 1 . 8 Parts Lost 34 | . 1 . 2 17 4 10 Power 5 | . . . 1 2 1 1 Propulsion 13 | . . . . 7 2 4 Utility 9 | . 1 . . 4 1 3 Weapon 7 | . . . 1 4 . 2 Highest Loss Streak 6 | . 1 . 1 6 1 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 85 | . 91 99 97 71 79 68 Engine 2 | . 6 . 1 7 . . Core 7 | . 7 14 9 . 6 5 Treads 17 | . 24 28 27 15 3 8 Wheel 3 | . 3 . 5 2 3 3 Flight 2 | . . . . . 14 . Device 8 | . 5 13 11 7 9 1 Storage 6 | . 14 14 11 4 . . Processor 4 | . . . . . 13 15 Protection 2 | . . . . 7 4 3 Ballistic Gun 16 | . 27 28 29 12 . . Launcher 1 | . . . 1 3 . . Impact Weapon 8 | . . . . 9 22 16 Peak Build Rating 48 | 7 9 16 23 29 48 46 Average Rating 25 | 5 7 15 21 22 42 36 On Entrance 16 | . 7 8 16 22 13 46 Naked Turns . | . . . . . . . Heaviest Build 60 | 14 29 43 49 60 37 37 Greatest Support 60 | 20 40 40 60 60 28 48 Greatest Overweight (x) 7 | . 1 1 4 7 2 3 Average Overweight (x) 1 | . . . 2 2 . . Largest Inventory Capacity 15 | 8 15 15 15 15 5 5 Average Capacity 10 | 7 8 15 15 9 5 5 Most Carried 15 | 3 8 9 15 15 5 5 Average Carried 8 | 2 4 8 14 8 4 4 Final Capacity 15 | 8 15 15 15 5 5 5 Final Carried 15 | 3 8 8 15 4 5 3 Class Distribution -------------------- 35% | Mutant 31% | Gladiator 20% | Gunner 5% | Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Mutant | -8/Materials Gladiator | -7/Factory Gladiator | -7/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Gar Matter Collected 2262 | 265 245 20 820 517 269 126 Remotely . | . . . . . . . Salvage Created 3939 | 48 255 . 1150 1020 795 671 Parts 165 | 6 15 . 76 29 22 17 Haulers Intercepted 3 | . 1 . 1 . 1 . Recyclers Shooed 2 | . . . . 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Combat Hostiles Destroyed 85 | . 7 . 25 19 18 16 Melee 21 | . . . . 4 7 10 Guns 34 | . 4 . 24 6 . . AOE 12 | . 3 . 1 5 3 . Classes Destroyed 13 | 1 3 . 4 3 1 1 Worker 3 | . . . 2 . 1 . Tunneler 2 | 2 . . . . . . Hauler 3 | . 1 . 1 . 1 . Recycler 4 | . . . . 3 1 . Watcher 5 | . . . 4 1 . . Swarmer 14 | . 3 . 3 . 5 3 Grunt 38 | . 4 . 12 12 5 5 Brawler 2 | . . . 2 . . . Duelist 4 | . . . . 1 2 1 Sentry 18 | . . . 8 5 4 1 Specialist 2 | . . . . . . 2 Hunter 3 | . . . . 1 . 2 Programmer 4 | . . . . . 2 2 Best Kill Streak 8 | 2 3 . 4 8 4 5 Combat Bots Only 8 | . 3 . 3 8 4 5 Max Kills in Single Turn 3 | 1 2 . 3 2 2 1 Gunslinging . | . . . . . . . Exploded 2 | . 2 . 1 2 2 . Melee 1 | . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Hostile Shots Fired 706 | . 26 . 91 219 175 195 Missed 214 | . 10 . 18 57 80 49 Damage Taken 6850 | . 209 . 929 2526 811 2375 Core 1066 | . 51 . 51 256 178 530 Absorbed by Shields . | . . . . . . . Ignored by Resistances 183 | . . . . 134 49 . Regen/Repaired (Parts) 70 | . . . 70 . . . Core Remaining (%) 79 | 100 . 79 87 53 . . Volleys Fired 137 | 3 21 . 78 33 2 . Largest 3 | 2 2 . 3 3 1 . Hottest 84 | 40 40 . 73 84 36 . Shots Fired 338 | 6 40 . 215 75 2 . Gun 325 | 6 38 . 213 68 . . Cannon . | . . . . . . . Launcher 13 | . 2 . 2 7 2 . Special . | . . . . . . . Kinetic 325 | 6 38 . 213 68 . . Thermal . | . . . . . . . Explosive 13 | . 2 . 2 7 2 . Electromagnetic . | . . . . . . . Robot Hit Streak 12 | 2 7 . 12 6 3 . Robot Miss Streak 4 | 1 2 . 4 3 1 . Penetration Max . | . . . . . . . Secondary Targets 3 | . . . 2 1 . . Max Gunslinging Chain 1 | . . . 1 1 . . Shots Hit Robots 378 | 3 25 . 145 90 64 51 Core Hits 129 | 2 16 . 55 36 11 9 Critical Kills 6 | . . . 1 1 3 1 Critical Parts Destroyed 18 | . . . 1 3 7 7 Critical Strikes 28 | . . . 2 6 12 8 Destroy 3 | . . . 2 1 . . Smash 25 | . . . . 5 12 8 Melee Attacks 276 | . . . . 46 86 144 Impact 250 | . . . . 46 83 121 Slashing 26 | . . . . . 3 23 Piercing . | . . . . . . . Sneak Attacks 10 | . . . . 4 5 1 Combat Hostiles 1 | . . . . . . 1 Follow-up Attacks 52 | . . . . 13 25 14 Damage Inflicted 10602 | 36 488 . 2171 2744 2894 2269 Guns 3012 | 36 312 . 1984 680 . . Cannons . | . . . . . . . Explosions 1190 | . 176 . 187 609 218 . Melee 6392 | . . . . 1447 2676 2269 Ramming 8 | . . . . 8 . . Kinetic 3012 | 36 312 . 1984 680 . . Thermal . | . . . . . . . Explosive 1190 | . 176 . 187 609 218 . Electromagnetic . | . . . . . . . Impact 6201 | . . . . 1447 2596 2158 Slashing 191 | . . . . . 80 111 Piercing . | . . . . . . . Highest Corruption 13 | . . . . 1 3 13 Average Corruption 5 | . . . . 1 2 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 40 | . . . . . 10 30 Message Errors 10 | . . . . . 2 8 Matter Fused 13 | . . . . . 5 8 Heat Flow Errors 3 | . . . . . 1 2 Energy Discharges 7 | . . . . . 1 6 Data Loss (minor) 4 | . . . . . 1 3 Data Loss (major) 1 | . . . . . . 1 Alerts 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 1661 | . 6 . . 352 760 543 Projectiles . | . . . . . . . Explosions 26 | . 6 . . 20 . . Melee 1635 | . . . . 332 760 543 Knockbacks 23 | . . . . 3 13 7 Impact 22 | . . . . 3 12 7 Kinetic . | . . . . . . . Secondary 1 | . . . . . 1 . Self-Inflicted Damage 15 | . . . . 15 . . Shots 1 | . . . . 1 . . Rammed 2 | . . . . 2 . . Targets Rammed 2 | . . . . 2 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 263 | . 2 . 30 260 207 263 Average Temperature 30 | . 2 . 9 49 70 68 Received Heat Transfer 2322 | . 105 . 381 1170 228 438 Siege Activations . | . . . . . . . Robots Corrupted 20 | . . . . 5 9 6 Combat Hostiles 18 | . . . . 4 8 6 Parts Fried 21 | . . . . 7 6 8 Impact Corruptions 65 | . . . . 13 31 21 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Peak Influence 903 | 10 248 18 394 516 609 903 Initial 344 | . 6 18 . 166 165 344 Average 287 | 1 129 7 193 314 431 629 Maximum Alert Level 3 | . 1 . 2 2 2 3 Low Security (%) 39 | 100 63 100 46 24 5 . Level 1 30 | . 36 . 53 64 21 8 Level 2 22 | . . . . 10 73 46 Level 3 7 | . . . . . . 45 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . 2 . 4 3 6 . Investigation 4 | . 1 . 2 . 1 . Extermination 1 | . . . . . 1 . Reinforcement 7 | . 1 . 2 3 1 . Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Distress Signals 7 | . . . 2 5 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 121 | . 9 . 32 29 25 26 Peak Tracking Total 10 | . 3 . 3 10 4 6 Tactical Retreats 14 | . . . . 6 4 4 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Traps Triggered 8 | . 1 . 1 . 2 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Gar Machines Disabled 5 | . . . . 2 . 3 Max in Single Turn 1 | . . . . 1 . 1 Garrison Relay 2 | . . . . . . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Machines Accessed 22 | . 5 1 8 2 5 1 Terminals 16 | . 3 . 7 2 3 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Total Hacks 58 | . 20 1 25 2 8 2 Successful 28 | . 12 1 12 . 3 . Failed 30 | . 8 . 13 2 5 2 Catastrophic 8 | . 1 . 5 2 . . Database Lockouts . | . . . . . . . Manual 35 | . 13 . 18 2 2 . Terminals 44 | . 13 . 22 2 5 2 Fabricators . | . . . . . . . Repair Stations 3 | . . . 3 . . . Recycling Units 7 | . 7 . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . . 3 . Terminal Hacks 9 | . 2 1 5 . 1 . Prototype ID Bank 2 | . . . 1 . 1 . Open Door 1 | . . 1 . . . . Branch Access Points 1 | . . . 1 . . . Dispatch Records 1 | . . . 1 . . . Zone Layout 4 | . 2 . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks 4 | . 4 . . . . . Process 1 | . 1 . . . . . Report Inventory 2 | . 2 . . . . . Retrieve Matter 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 12 | . 6 . 5 . 1 . Terminals 10 | . 4 . 5 . 1 . Botnet 9 | . 3 . 5 . 1 . Operators 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Monitor 1 | . 1 . . . . . Tunnel 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 18 | . 4 . 7 2 4 1 Full Trace Events 2 | . 1 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter 203 | . 203 . . . . . Retrieved Matter 255 | . 255 . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Gar Used RIF Installer 1 | . . . . . . 1 Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 7 | . . . . . . 7 Machine Destruction 7 | . . . . . . 7 Attached 2 | . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders 1 | . . 1 . . . . RETURN 1 | . . 1 . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches 29 | . . 5 7 17 . . Drone Recoveries 29 | . . 5 6 18 . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Gar Turns Passed 5799 | 97 452 962 1413 898 996 981 Spaces Moved 3125 | 47 240 398 714 315 951 460 Core 66 | 1 . . . 50 7 8 Treads 1298 | 45 214 398 321 141 . 179 Legs 47 | . . . . . . 47 Wheels 1156 | 1 26 . 393 124 407 205 Hover . | . . . . . . . Flight 558 | . . . . . 537 21 Fastest Speed 31 | 50 95 160 140 140 31 115 Average Speed 142 | 155 152 238 148 201 76 138 Slowest Speed 400 | 160 160 240 160 400 150 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 46 | 4 51 90 68 34 26 54 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 2 | . 1 1 . . . . Known Exits Taken 3 | . . 1 1 . 1 . Unknown Exits Taken 3 | 1 1 . . 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 35 | . . . . 1 5 29 Terrain Destroyed 116 | . 14 . 14 38 21 29 Melee 35 | . . . . 1 5 29 Projectile . | . . . . . . . AOE 81 | . 14 . 14 37 16 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Total 3877 | 61 282 413 899 457 1140 625 Wait 218 | . 7 14 71 30 78 18 Move 3119 | 46 239 397 713 314 950 460 Hop . | . . . . . . . Pick Up 35 | 3 5 1 12 5 8 1 Fast Attach 35 | 7 1 . 5 6 11 5 Attach 22 | . . 1 2 12 4 3 Detach 3 | . . . 2 1 . . Swap 34 | 2 7 . 7 9 6 3 Drop 33 | . 2 . 9 13 8 1 Fire 137 | 3 21 . 78 33 2 . Melee 197 | . . . . 32 55 110 Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . . . . 2 . . Escape Stasis 42 | . . . . . 18 24 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Discovered new exit (range 14) 314 | -10/Materials | Build established: Mutant 487 | -10/Materials | Discovered new exit (range 16) 550 | -10/Materials | Entered Mines 558 | -10/Mines | Found the Drone Emporium 566 | -10/Mines | Found Prototype Device 567 | -10/Mines | Identified Sensor Drone Bay 589 | -10/Mines | Learned Materials interactive machine intel 599 | -10/Mines | Discovered new exit (range 8) 618 | -10/Mines | Identified exit to Materials 1026 | -10/Mines | Learned location of Storage (-7) 1512 | -10/Mines | Entered Materials 1512 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1513 | -9/Materials | Loaded intel: 18 interactive machine locations 1695 | -9/Materials | Discovered new exit (range 12) 1808 | -9/Materials | Build established: Gunner 1984 | -9/Materials | Discovered new exit (range 15) 2166 | -9/Materials | Repaired Assault Rifle 2617 | -9/Materials | Identified exit to Mines 2918 | -9/Materials | Discovered new exit (range 4) 2925 | -9/Materials | Identified exit to Materials 2925 | -9/Materials | Entered another Materials area 2925 | -8/Materials | Accompanied by 1 ally 2925 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3247 | -8/Materials | Destroyed 8 combat bots 3255 | -8/Materials | Lost 6 parts (1p2n1u2w) 3629 | -8/Materials | Build established: Mutant 3689 | -8/Materials | Lost 3 parts (1n2u) 3801 | -8/Materials | Discovered new exit (range 14) 3823 | -8/Materials | Entered Factory 3823 | -7/Factory | Evolved 2 slots: Utility x2 4283 | -7/Factory | Build established: Gladiator 4462 | -7/Factory | Discovered new exit (range 15) 4541 | -7/Factory | Identified exit to Garrison 4576 | -7/Factory | Garrison activated, responded to threat 4819 | -7/Factory | Entered Garrison 4875 | -7/Garrison | Triggered checkpoint 4903 | -7/Garrison | Garrison Relay disabled 5250 | -7/Garrison | System corruption reached 10% 5327 | -7/Garrison | Triggered checkpoint 5376 | -7/Garrison | Discovered new exit (range 11) 5390 | -7/Garrison | Installed Relay Interface Framework 5438 | -7/Garrison | Garrison Relay disabled 5609 | -7/Garrison | Triggered checkpoint 5620 | -7/Garrison | Core integrity fell below 50% 5629 | -7/Garrison | Heavy support dispatched to Factory 5649 | -7/Garrison | Lost 4 parts (1p2n1w) 5710 | -7/Garrison | Core integrity fell below 20% 5792 | -7/Garrison | Triggered checkpoint 5800 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05731_ Powered Hammer follow-up attack on S-27 Virus. 05734_ Flexi-carbon Leg destroyed. 05735_ Destroyed VTOL Module. 05735_ S-27 Virus system corrupted by crushing effect. 05735_ Powered Hammer follow-up attack on S-27 Virus. 05735_ S-27 Virus destroyed. 05738_ System corrupted: Matter fused (-8). 05738_ Acquired 8 matter. 05743_ Great Maul follow-up attack on S-27 Virus. 05743_ S-27 Virus destroyed. 05751_ Acquired VTOL Module. 05762_ Acquired 10 matter. 05792_ Garrison Door breached. 05792_ Beams of light sweep through the air. An alarm sounds. 05799_ System corrupted: Matter fused (-9). 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" | | ????????????????????????????????????# #???# ##### | | ???????????????????????????????????## ##??# #???? | | ???????????????????????????????????#" "#??# #???? | | ???????????????????????????????????## ##??# #???? | | ????????????????????????????????????# ##### ##### | | ???????????????????????????????????## ##"#####"#" | | ???????????????????????????????????#" | | ???????????????????????????????????## | | ????????????????????????????????????####"####"#### | | ???????????????????????????????????????###??###?## | | ????????????????????????????????????????????????#" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 10 Melee Speed Boost 20 Evasion (%) 63 Melee Accuracy 5 Armor Integrity Analysis 30 Recoil Reduction 3 Relay Coupler Types 2 Relay Coupler Value 49 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ComponentSeismicFalx Manual? 0 Play Time 01:01:36 Cumulative 96.4 hours Start 2025.02.15 @ 12:39:36 End 2025.02.15 @ 13:44:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 49 Gallery% 55 Achievement% 51 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 07658760-f705-4b7c-b7b5-fe70ba1c743e