Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.09 @ 23:09:26 Player: lucky255 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (48) 240 Value Destroyed (830) 830 Prototype IDs (53) 1060 Alien Tech Used (2) 400 Bonus (4100) 4100 TOTAL SCORE: 15130 Bonus ------- Met Data Miner 300 Met Zhirov 300 Hacked Protovariant 500 Win 3000 Cogmind --------- Core Integrity 1600/1600 Matter 167/300 Energy 561/570 System Corruption 0% Temperature Cool (-179) Movement Flying (19) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Cold Fusion Reactor Cooled Antimatter Reactor Light Quantum Reactor > --- PROPULSION (9) --- Field Propulsion Drive Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Field Propulsion Array Q-thruster Q-thruster Electron Diverter > --- UTILITY (12) ----- Advanced Cryofiber Web Experimental Coolant Injector Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Experimental Signal Interpreter Cloaking Device Makeshift Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Improved System Shield > --- WEAPON (2) ------- Advanced Datajack Ionic Axe > --- INVENTORY (5) ---- Light Antimatter Reactor Advanced Sensor Array Transdimensional Reconstructor Linear Accelerator Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Cooled Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Drive Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Field Propulsion Array Q-thruster Q-thruster Electron Diverter > --- UTILITY ---------- Advanced Cryofiber Web Experimental Coolant Injector Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Experimental Signal Interpreter Cloaking Device Makeshift Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Improved System Shield > --- WEAPON ----------- Advanced Datajack Ionic Axe > --- INVENTORY -------- Light Antimatter Reactor Advanced Sensor Array Transdimensional Reconstructor Linear Accelerator [Rating: 172] Favorites ----------- Power Micro Nuclear Core Engine Cooled Ion Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Cooled Cesium-ion Thruster Treads Light Treads Wheel Wheel Flight Unit Cooled Cesium-ion Thruster Utility Hacking Suite Device Improved Sensor Array Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Weapon Ionic Axe Energy Gun Medium Laser Energy Cannon Proton Cannon Ballistic Gun Assault Rifle Ballistic Cannon Linear Accelerator Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Shock Maul Slashing Weapon Ionic Axe Piercing Weapon Heavy Pick Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Slots Evolved 18 | . . 2 . . . 6 . . . . 2 . . . . 2 2 . 2 2 Power 2 | . . . . . . 1 . . . . . . . . . 1 . . . . Propulsion 6 | . . 1 . . . 3 . . . . 1 . . . . . . . 1 . Utility 10 | . . 1 . . . 2 . . . . 1 . . . . 1 2 . 1 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 101 | 7 6 8 5 1 1 28 1 . . . 11 . 1 6 . 9 10 3 1 3 Power 17 | 1 . 1 2 . . 3 . . . . 3 . . 1 . 3 1 1 . 1 Engine 5 | 1 . 1 2 . . 1 . . . . . . . . . . . . . . Core 3 | . . . . . . 2 . . . . 1 . . . . . . . . . Reactor 9 | . . . . . . . . . . . 2 . . 1 . 3 1 1 . 1 Propulsion 33 | 2 2 3 3 . . 13 . . . . 1 . . 3 . 1 3 1 1 . Treads 1 | 1 . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . Wheel 3 | 1 2 . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 29 | . . 3 3 . . 13 . . . . 1 . . 3 . 1 3 1 1 . Utility 35 | 2 1 3 . . 1 7 1 . . . 5 . 1 2 . 4 6 . . 2 Device 18 | 1 . 1 . . . 3 1 . . . 2 . . 2 . 3 4 . . 1 Storage 3 | 1 1 . . . 1 . . . . . . . . . . . . . . . Processor 9 | . . 1 . . . 4 . . . . 2 . . . . . 1 . . 1 Hackware 5 | . . 1 . . . . . . . . 1 . 1 . . 1 1 . . . Protection . | . . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 16 | 2 3 1 . 1 . 5 . . . . 2 . . . . 1 . 1 . . Energy Gun 1 | . 1 . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . 1 . . . . . . . . . . . . . . Ballistic Gun 3 | 2 . . . 1 . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . 1 . . Launcher 1 | . 1 . . . . . . . . . . . . . . . . . . . Special Weapon 2 | . 1 1 . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . 2 . . . . 2 . . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . Unidentified Prototypes 18 | . . . 2 . . 3 1 . . . 2 . . 4 . 1 3 2 . . Parts Lost 8 | . . 1 4 . . 1 . . . . 1 . . . . . . . 1 . Power 1 | . . . 1 . . . . . . . . . . . . . . . . . Propulsion 5 | . . 1 2 . . 1 . . . . . . . . . . . . 1 . Utility 1 | . . . . . . . . . . . 1 . . . . . . . . . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . Highest Loss Streak 4 | . . 1 4 . . 1 . . . . 1 . . . . . . . 1 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Backups 6 | 5 13 6 4 3 6 8 4 4 4 4 4 4 4 4 5 4 4 5 4 3 Power . | . 1 . . 1 1 . . . . . 1 1 1 1 1 . . . . . Propulsion 2 | 3 5 2 1 . . 3 2 2 2 2 1 1 1 1 . 1 2 2 1 . Utility 2 | . 1 1 1 1 2 2 2 2 2 2 2 2 2 2 3 2 1 1 1 1 Weapon 1 | 1 4 1 1 1 2 1 . . . . . . . . . . . . 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 22 | . 6 4 . 1 2 4 2 . . . . . . 1 . 1 . . . 1 Power 2 | . 1 . . 1 . . . . . . . . . . . . . . . . Propulsion 8 | . 4 2 . . . 2 . . . . . . . . . . . . . . Utility 5 | . . . . . 2 . 1 . . . . . . 1 . 1 . . . . Weapon 4 | . 1 1 . . . 1 1 . . . . . . . . . . . . . Tool/Special 3 | . . 1 . . . 1 . . . . . . . . . . . . . 1 Average Slot Usage (%) 93 | . 100 95 91 88 87 88 100 100 100 100 96 94 94 94 94 93 93 94 89 86 Engine 5 | . 14 11 9 11 11 5 . . . . . . . . . . . . . . Core 2 | . . . . . . 6 12 12 12 12 5 5 5 2 . . . . . . Reactor 3 | . . . . . . . . . . . 4 5 5 8 11 13 13 13 12 11 Treads 1 | . 14 . . . . . . . . . . . . . . . . . . . Wheel 1 | . 14 . . . . . . . . . . . . . . . . . . . Flight 31 | . . 31 29 33 33 34 42 43 43 43 42 44 44 44 44 36 31 30 31 30 Device 10 | . 14 11 11 11 . 7 17 18 18 18 11 11 11 11 11 10 13 13 12 12 Storage 4 | . 14 1 . . 10 4 1 . . . . . . . . . . . . . Processor 8 | . . 10 11 11 11 12 6 6 6 6 10 11 11 11 11 10 9 9 8 8 Hackware 9 | . . 9 11 11 11 6 6 6 6 6 10 11 11 11 11 13 15 18 16 15 Energy Gun 2 | . 11 11 11 7 . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . 6 6 6 6 3 . . . . . . . . . Ballistic Gun 3 | . 15 . . 3 11 . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 3 6 6 6 6 5 5 5 5 5 5 4 4 4 3 Peak Build Rating 172 | 7 8 11 13 14 14 75 80 80 80 81 94 92 93 107 105 128 150 154 163 172 Average Rating 63 | 5 7 10 11 12 13 52 79 80 80 80 90 92 92 98 105 121 145 150 159 162 On Entrance 72 | . 7 8 10 12 13 14 75 80 80 80 81 92 92 93 105 105 126 148 154 152 Avg Prop Armor Cover (%) 4 | 3 11 . . . . . . . 3 3 3 4 6 5 3 3 6 . 1 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 60 | 15 31 9 11 12 21 36 36 27 27 27 33 24 24 36 32 43 51 60 49 53 Greatest Support 77 | 20 20 15 15 15 15 52 41 41 41 50 54 54 54 49 55 60 71 71 74 77 Greatest Overweight (x) 3 | . 3 . . . 1 1 . . . . . . . . . . . . . . Average Overweight (x) . | . 1 . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 5 5 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 7 | 7 14 5 5 5 9 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | 8 15 15 5 4 7 10 10 4 4 5 5 4 4 5 5 5 5 5 5 4 Average Carried 6 | 5 13 5 3 3 6 8 4 4 4 4 4 4 4 4 5 4 4 5 4 3 Final Capacity 15 | 8 15 5 5 5 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 8 15 5 3 4 7 9 4 4 4 5 4 4 4 5 5 5 5 5 4 4 Class Distribution -------------------- 23% | Scavenger-Mutant 20% | Hacker-Ninja 17% | Mutant 15% | Hacker-Scout 12% | Sprinter 8% | Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Sprinter | -9/Storage Scavenger-Mutant | -9/Recycling Scavenger-Mutant | -9/Scraptown Scout | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Data Miner Sprinter | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Ninja | -5/Upper Caves Hacker-Ninja | -5/Upper Caves Hacker-Ninja | -5/Zhirov Hacker-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -3/Testing Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Matter Collected 2069 | 342 278 87 . . 62 300 35 69 . 57 145 . 20 . 30 130 310 204 . . Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 1779 | 100 361 47 . . . 287 . . . . 355 . . . . 130 499 . . . Parts 96 | 7 32 7 . . . 6 . . . . 15 . . . . 8 21 . . . Haulers Intercepted 6 | . . . . . . . . . . . 3 . . . . . 3 . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . Prevented 1 | . . . . . . . . . . . . . 1 . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Combat Hostiles Destroyed 17 | . 13 4 . . . . . . . . . . . . . . . . . . Guns 4 | . 3 1 . . . . . . . . . . . . . . . . . . AOE 13 | . 10 3 . . . . . . . . . . . . . . . . . . Classes Destroyed 9 | 1 5 . . . . . . . . . 1 . . . . . 2 . . . Worker 3 | . . . . . . . . . . . . . . . . . 3 . . . Builder 1 | . . . . . . . . . . . . . . . . . 1 . . . Tunneler 6 | 5 . . . . . . . . . . . . . . . 1 . . . . Hauler 6 | . . . . . . . . . . . 3 . . . . . 3 . . . Recycler 4 | . 1 . . . . 2 . . . . . . . . . . 1 . . . Operator 2 | . 1 . . . . . . . . . . . . . . 1 . . . . Watcher 9 | . 3 1 . . . 1 . . . . 2 . . . . 2 . . . . Swarmer 13 | . 9 4 . . . . . . . . . . . . . . . . . . Grunt 4 | . 4 . . . . . . . . . . . . . . . . . . . Best Kill Streak 5 | 2 5 4 . . . 2 . . . . 1 . . . . 1 3 . . . Combat Bots Only 5 | . 5 4 . . . . . . . . . . . . . . . . . . Max Kills in Single Turn 4 | 1 4 3 . . . 1 . . . . 1 . . . . 1 1 . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 4 2 . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Hostile Shots Fired 212 | . 38 19 25 . . 29 16 3 . 29 11 . 7 . 2 . 27 2 2 2 Missed 113 | . 15 7 12 . . 14 9 1 . 21 7 . 5 . 1 . 19 1 . 1 Hits 99 | . 23 12 13 . . 15 7 2 . 8 4 . 2 . 1 . 8 1 2 1 Projectile 99 | . 23 12 13 . . 15 7 2 . 8 4 . 2 . 1 . 8 1 2 1 Critical Strikes 2 | . . . 1 . . 1 . . . . . . . . . . . . . . Damage Taken 1570 | . 261 127 180 . . 305 111 . . 79 82 . 48 . 14 . 270 21 44 28 Core 465 | . 67 38 52 . . 78 65 . . 26 19 . . . . . 81 21 18 . Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 125 | . . . . . . 25 . . . . 100 . . . . . . . . . Core Remaining (%) 90 | 100 73 . . . 77 . . . . 80 . . . . 98 100 . 92 98 100 Volleys Fired 68 | 18 24 9 1 . . . . . . . 2 . . . . . . 14 . . Largest 2 | 2 2 2 2 . . . . . . . 1 . . . . . . 1 . . Hottest 150 | 40 100 150 150 . . . . . . . 75 . . . . . . 54 . . Shots Fired 114 | 36 42 18 2 . . . . . . . 2 . . . . . . 14 . . Gun 82 | 36 36 9 1 . . . . . . . . . . . . . . . . . Cannon 16 | . . . . . . . . . . . 2 . . . . . . 14 . . Launcher 7 | . 5 2 . . . . . . . . . . . . . . . . . . Special 9 | . 1 7 1 . . . . . . . . . . . . . . . . . Kinetic 74 | 36 24 . . . . . . . . . . . . . . . . 14 . . Thermal 31 | . 13 16 2 . . . . . . . . . . . . . . . . . Explosive 7 | . 5 2 . . . . . . . . . . . . . . . . . . Electromagnetic 2 | . . . . . . . . . . . 2 . . . . . . . . . Robot Hit Streak 8 | 5 8 2 . . . . . . . . . . . . . . . . . . Robot Miss Streak 4 | 4 2 3 . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 71 | 19 24 4 . . . 3 . . . . 5 . . . . 5 11 . . . Core Hits 51 | 5 26 5 . . . 2 . . . . 4 . . . . 3 6 . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Melee Attacks 135 | . . . . . . 19 1 . . . 35 . 1 . . 29 43 4 1 2 Impact 3 | . . . . . . 3 . . . . . . . . . . . . . . Slashing 131 | . . . . . . 16 1 . . . 35 . 1 . . 28 43 4 1 2 Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 14 | . . . . . . 2 . . . . 3 . . . . 1 8 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 3564 | 244 915 169 . . . 279 . . . . 465 . . . . 383 1109 . . . Guns 574 | 244 291 39 . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . Explosions 728 | . 624 104 . . . . . . . . . . . . . . . . . . Melee 2236 | . . . . . . 279 . . . . 465 . . . . 383 1109 . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . Kinetic 460 | 244 216 . . . . . . . . . . . . . . . . . . . Thermal 140 | . 75 65 . . . . . . . . . . . . . . . . . . Explosive 728 | . 624 104 . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Impact 248 | . . . . . . 248 . . . . . . . . . . . . . . Slashing 1988 | . . . . . . 31 . . . . 465 . . . . 383 1109 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 3 | . 1 . . . . 3 . . . . . . . . . . . . . . Average Corruption 2 | . 1 . . . . 2 . . . . . . . . . . . . . . Corruption Purged 4 | . . . . . . 4 . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 4 | . 1 . . . . 3 . . . . . . . . . . . . . . Message Errors 1 | . . . . . . 1 . . . . . . . . . . . . . . Matter Fused 2 | . . . . . . 2 . . . . . . . . . . . . . . Data Loss (minor) 1 | . 1 . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 381 | . 12 4 . . . 112 . . . . 29 . . . . 76 148 . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . Explosions 16 | . 12 4 . . . . . . . . . . . . . . . . . . Melee 365 | . . . . . . 112 . . . . 29 . . . . 76 148 . . . Knockbacks 1 | . . . . . . 1 . . . . . . . . . . . . . . Impact 1 | . . . . . . 1 . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 461 | . 54 103 56 . . 461 383 206 286 427 324 264 285 27 309 25 184 94 1 188 Average Temperature 103 | . 13 34 28 . . 122 180 64 137 100 102 129 123 12 187 22 41 10 1 120 Received Heat Transfer 264 | . 108 18 72 . . 27 18 . . . 9 . . . . . . 12 . . Effects 11 | . . . . . . 6 1 . 1 . 1 . 2 . . . . . . . Shutdowns 3 | . . . . . . 1 1 . . . 1 . . . . . . . . . Energy Bleed 2 | . . . . . . 1 . . 1 . . . . . . . . . . . Interference 5 | . . . . . . 3 . . . . . . 2 . . . . . . . Damage (minor) 1 | . . . . . . 1 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . 2 . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . . . . . . . . Heat Transferred 383 | . 222 161 . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Maximum Alert Level 1 | . . . . . . . . . . . 1 . . . . 1 1 1 . . Low Security (%) 92 | 100 100 100 100 100 . 100 . . . . 82 . . . . 92 93 64 100 100 Level 1 7 | . . . . . . . . . . . 17 . . . . 7 6 35 . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Peak Influence 352 | 10 187 139 92 31 . 65 . . . . 258 . . . . 205 352 243 39 39 Initial 206 | . . 53 46 31 . . . . . . . . . . . 40 99 206 24 16 Average 79 | . 106 108 45 7 . 11 . . . . 85 . . . . 145 108 175 30 31 Influence Increases 2983 | 25 421 147 116 9 . 271 225 . . . 553 . 45 . 75 300 552 178 33 33 Destroy 0b10 Robot/C 340 | . 260 80 . . . . . . . . . . . . . . . . . . Destroy 0b10 Robot/NC 155 | 25 25 5 . . . 15 . . . . 25 . . . . 20 40 . . . Destroy Leader 80 | . 46 12 . . . 2 . . . . 10 . . . . 4 6 . . . Trap Triggered on 0b10 20 | . . . 20 . . . . . . . . . . . . . . . . . Successful Hack 401 | . 24 5 5 9 . 66 . . . . 63 . . . . 139 . 60 15 15 Select Force Hacks 30 | . . . . . . . . . . . 30 . . . . . . . . . Disable Machine 150 | . 15 . . . . 30 . . . . 15 . . . . 45 . 30 . 15 Destroy Structure 232 | . 36 15 1 . . 8 . . . . 50 . . . . 32 56 28 3 3 Partial Spotted 405 | . . 15 . . . 90 . . . . 135 . . . . 30 105 15 15 . Lose Combat Pursuer 1170 | . 15 15 90 . . 60 225 . . . 225 . 45 . 75 30 345 45 . . Influence Decreases 2954 | 25 294 164 144 91 . 206 105 66 119 . 317 98 67 116 10 175 375 501 50 31 Entered New Map 908 | . . 74 64 51 . . 25 36 119 . . 88 27 116 . 25 91 161 20 11 Time Decay 1716 | 25 294 80 40 20 . 196 80 30 . . 277 10 40 . 10 150 254 170 20 20 Lost Part 80 | . . 10 40 . . 10 . . . . 10 . . . . . . . 10 . Lost Ally 80 | . . . . . . . . . . . 30 . . . . . 30 20 . . Purge Threat 170 | . . . . 20 . . . . . . . . . . . . . 150 . . Squads Dispatched 14 | . . . . . . 2 . . . . 4 . . . . 1 4 3 . . Investigation 4 | . . . . . . . . . . . 3 . . . . . 1 . . . Extermination 7 | . . . . . . 2 . . . . 1 . . . . 1 2 1 . . Reinforcement 2 | . . . . . . . . . . . . . . . . . 1 1 . . Assault 1 | . . . . . . . . . . . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Distress Signals 11 | . 2 . . . . . . . . . 2 . . . . 2 4 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 183 | . 18 9 13 . . 11 16 1 . 10 24 . 4 . 5 9 48 9 4 2 Peak Tracking Total 19 | . 6 4 11 . . 3 6 2 . 10 6 . 4 . 5 4 19 3 4 2 Tactical Retreats 27 | . 1 1 2 . . 3 4 . . . 5 . 1 . 1 1 6 2 . . Traps | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Traps Triggered 5 | . 1 . . . . 1 . . . . . . . . . . 3 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed 5 | . 1 . 4 . . . . . . . . . . . . . . . . . Reused 2 | . . . 2 . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . 2 . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Machines Disabled 10 | . 1 . . . . 2 . . . . 1 . . . . 3 . 2 . 1 Max in Single Turn 1 | . 1 . . . . 1 . . . . 1 . . . . 1 . 1 . 1 Garrison Access 9 | . . . . . . 2 . . . . 3 . . . . 2 1 . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Machines Accessed 85 | . 5 2 3 10 2 10 . . 4 1 17 . . 5 . 10 7 5 1 3 Terminals 44 | . 5 1 3 2 . 6 . . . 1 7 . . . . 7 4 5 1 2 Fabricators 2 | . . . . . . . . . . . 1 . . . . . 1 . . . Repair Stations 5 | . . . . . . 1 . . . . 4 . . . . . . . . . Recycling Units 9 | . . . . 8 . . . . . . 1 . . . . . . . . . Scanalyzers 5 | . . 1 . . . 1 . . . . 1 . . . . 1 1 . . . Garrison Access 9 | . . . . . . 2 . . . . 3 . . . . 2 1 . . 1 Total Hacks 257 | . 16 8 8 18 9 28 . . 29 1 33 . . 18 . 36 22 23 3 5 Successful 186 | . 8 7 6 15 9 18 . . 29 1 19 . . 18 . 25 10 16 2 3 Failed 71 | . 8 1 2 3 . 10 . . . . 14 . . . . 11 12 7 1 2 Catastrophic 11 | . 1 . 1 . . 1 . . . . 4 . . . . 2 . 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 81 | . 10 5 4 1 . 15 . . . . 16 . . . . 15 8 7 . . Terminals 149 | . 16 5 8 6 . 19 . . . 1 16 . . . . 32 16 23 3 4 Fabricators 5 | . . . . . . . . . . . 2 . . . . . 3 . . . Repair Stations 9 | . . . . . . 3 . . . . 6 . . . . . . . . . Recycling Units 13 | . . . . 12 . . . . . . 1 . . . . . . . . . Scanalyzers 10 | . . 3 . . . 2 . . . . 1 . . . . 2 2 . . . Garrison Access 15 | . . . . . . 4 . . . . 7 . . . . 2 1 . . 1 Terminal Hacks 125 | . 7 1 6 5 9 7 . . 29 1 3 . . 18 . 17 4 14 2 2 Record 31 | . . . . . 9 . . . 11 1 1 . . 6 . 2 . . 1 . Part Schematic 19 | . . . . . . . . . 11 . . . . 4 . 3 . 1 . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . . . . . . Robot Analysis 11 | . 3 . . . . 2 . . . . . . . 4 . 1 . . . 1 Prototype ID Bank 12 | . . . . 1 . . . . 3 . . . . 4 . 3 . 1 . . Open Door 2 | . . . 1 . . . . . . . . . . . . . . . . 1 Level Access Points 1 | . . . . . . . . . . . . . . . . . . . 1 . Branch Access Points 2 | . . . . . . . . . . . . . . . . 1 1 . . . Machine Index 1 | . . . . . . . . . . . . . . . . 1 . . . . Terminal Index 3 | . . . . . . . . . . . 1 . . . . . 1 1 . . Alert Level 3 | . . . 1 1 . . . . . . . . . . . . 1 . . . Unreport Threat 2 | . . . . 1 . . . . . . . . . . . . . 1 . . Locate Traps 10 | . 2 1 1 . . 1 . . . . . . . . . 4 . 1 . . Reprogram Traps 2 | . 1 . 1 . . . . . . . . . . . . . . . . . Dispatch Records 3 | . . . . . . 1 . . . . . . . . . 1 . 1 . . Investigation Status 2 | . . . . . . . . . . . . . . . . . . 2 . . Reinforcement Status 1 | . . . . . . . . . . . . . . . . . . 1 . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . 1 . . . Recall Assault 1 | . . . . . . . . . . . . . . . . . . 1 . . Registered Components 1 | . . . . . . 1 . . . . . . . . . . . . . . Registered Prototypes 2 | . . . . . . 1 . . . . . . . . . . . 1 . . Zone Layout 9 | . 1 . 2 2 . 1 . . . . 1 . . . . 1 . 1 . . Protovariant Controls 2 | . . . . . . . . . . . . . . . . . . 2 . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks 6 | . . . . . . 2 . . . . 4 . . . . . . . . . Scan Component 3 | . . . . . . 1 . . . . 2 . . . . . . . . . Repair 3 | . . . . . . 1 . . . . 2 . . . . . . . . . Recycling Unit Hacks 10 | . . . . 10 . . . . . . . . . . . . . . . . Report Inventory 9 | . . . . 9 . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . . . . . . . . . Scanalyzer 9 | . . 3 . . . 2 . . . . 1 . . . . 1 2 . . . Retrieve Study 9 | . . 3 . . . 2 . . . . 1 . . . . 1 2 . . . Garrison Access Hacks 9 | . . . . . . 2 . . . . 3 . . . . 2 1 . . 1 Seal Access 9 | . . . . . . 2 . . . . 3 . . . . 2 1 . . 1 Unauthorized Hacks 26 | . 1 3 . . . 5 . . . . 7 . . . . 5 3 2 . . Terminals 24 | . 1 3 . . . 5 . . . . 5 . . . . 5 3 2 . . Assimilate 8 | . . . . . . 1 . . . . 3 . . . . . 2 2 . . Botnet 6 | . . 1 . . . 2 . . . . 2 . . . . 1 . . . . Operators 6 | . 1 1 . . . 1 . . . . . . . . . 2 1 . . . Skim 4 | . . 1 . . . 1 . . . . . . . . . 2 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . . . . . . . Patch 1 | . . . . . . . . . . . 1 . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . . . . . . . . . Tunnel 1 | . . . . . . . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . . . . . . . Hacking Detections 52 | . 5 1 4 2 . 9 . . . . 12 . . . . 8 5 4 1 1 Full Trace Events 2 | . . . 1 . . . . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . . . . . . . 11 . . . . 4 . 3 . 5 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 9 | . . 3 . . . 2 . . . . 1 . . . . 1 2 . . . Parts Repaired 3 | . . . . . . 1 . . . . 2 . . . . . . . . . Time 240 | . . . . . . 80 . . . . 160 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . 3 . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Total Allies 8 | . . . . . . 1 . . . . 3 . . . . . 2 2 . . Largest Group 1 | . . . . . . 1 . . . . 1 . . . . . 1 1 . . Highest-Rated Group 45 | . . . . . . 26 . . . . 26 . . . . . 26 45 . . Highest-Rated Ally 45 | . . . . . . 26 . . . . 26 . . . . . 26 45 . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Active Infowar (turns) 4939 | 25 740 165 95 200 40 759 169 69 34 377 728 37 84 72 29 314 552 353 51 46 Optics 3577 | . . . . . . 686 159 69 34 377 728 37 70 72 29 314 552 353 51 46 Sensors 4116 | . . 157 95 200 40 737 162 69 34 377 728 37 70 72 29 314 545 353 51 46 Seismic 773 | 25 740 8 . . . . . . . . . . . . . . . . . . Cloaking 1325 | . . . . . . . . . . . 43 37 84 55 . 181 475 353 51 46 Robot Analysis Total 11 | . 3 . . . . 2 . . . . . . . 4 . 1 . . . 1 Derelict Logs Recovered 7 | . . . . . . . 3 . . 1 . 1 1 . 1 . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . 2 . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Turns Passed 6259 | 308 740 165 95 200 1072 764 169 69 34 377 728 37 84 72 29 314 552 353 51 46 Spaces Moved 13542 | 151 551 296 207 576 1008 2045 516 204 111 426 2437 156 326 176 192 1265 1490 1011 209 189 Core 3 | 3 . . . . . . . . . . . . . . . . . . . . Treads 174 | 145 29 . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . Wheels 525 | 3 522 . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 12840 | . . 296 207 576 1008 2045 516 204 111 426 2437 156 326 176 192 1265 1490 1011 209 189 Fastest Speed 5 | 50 110 34 32 34 34 5 17 17 17 7 8 8 8 15 8 7 6 7 16 7 Average Speed 32 | 156 113 34 33 34 105 23 17 17 17 19 20 17 20 20 14 16 18 18 19 17 Slowest Speed 160 | 160 160 37 37 34 114 102 20 17 23 23 21 25 25 25 17 17 29 19 25 19 Overloaded Moves 392 | . . . . . . 9 . . . 40 55 43 67 . 40 3 97 20 . 18 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 56 | . . 4 3 5 . 14 3 1 . . 12 . . . . . 6 8 . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 6 77 30 41 75 57 46 73 52 80 63 51 37 50 63 55 33 42 62 9 7 Regions Visited 20 Branch Regions 12 Pre-discovered Areas 6 | . . . . . . . 1 . 1 . 1 . . 3 . . . . . . Known Exits Taken 15 | . . 1 1 1 1 1 . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 . . . . . 1 1 1 . . . . . . . . . . . Scrap Searched 10 | . . . . . 2 . 2 1 . 1 . 1 2 . 1 . . . . . Spaces Dug 101 | . . 3 1 . . 8 1 . . . 25 . 1 . . 16 28 16 1 1 Terrain Destroyed 152 | . 39 15 1 . . 8 1 . . . 25 . 1 . . 16 28 16 1 1 Melee 83 | . . . . . . 8 1 . . . 25 . 1 . . 16 28 2 1 1 Projectile 19 | . . 4 1 . . . . . . . . . . . . . . 14 . . AOE 50 | . 39 11 . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Total 14986 | 184 621 329 226 574 1020 2281 591 236 124 719 2604 164 338 212 191 1325 1691 1143 217 196 Wait 956 | . 10 1 10 . . 153 67 34 14 293 113 9 11 . . . 133 108 . . Move 13411 | 150 550 287 200 565 1007 2017 509 201 110 425 2412 155 325 175 191 1264 1477 995 208 188 Hop 54 | . . 4 3 5 . 13 3 1 . . 12 . . . . . 6 7 . . Pick Up 71 | 9 15 5 2 1 7 14 . . . 1 3 . . 6 . 5 1 2 . . Fast Attach 61 | 6 . . 2 1 1 14 1 . . . 9 . . 6 . 5 10 2 2 2 Attach 36 | 1 . 3 4 . . 7 3 . . . 2 . . 3 . 5 4 . 2 2 Detach 25 | . . 1 2 1 . 5 1 . . . 1 . . 3 . 4 5 . 1 1 Swap 70 | . 12 6 . . . 17 2 . . . 5 . 1 9 . 4 5 7 1 1 Drop 99 | . 10 13 2 1 5 22 4 . . . 10 . . 10 . 9 7 4 2 . Fire 68 | 18 24 9 1 . . . . . . . 2 . . . . . . 14 . . Melee 135 | . . . . . . 19 1 . . . 35 . 1 . . 29 43 4 1 2 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Min / *Sto x2) -9/Storage -9/Recycling -9/Scraptown -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 6 exits: *Res x2 / Upp x2 / Ext x2) -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 309 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 652 | -10/Materials | Discovered new exit (range 13) 788 | -10/Materials | Discovered new exit (range 16) 1049 | -10/Materials | Entered another Materials area 1049 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1128 | -9/Materials | Discovered new exit (range 9) 1130 | -9/Materials | Identified exit to Mines 1183 | -9/Materials | Discovered new exit (range 15) 1193 | -9/Materials | Discovered new exit (range 9) 1211 | -9/Materials | Identified exit to Storage 1214 | -9/Materials | Entered Storage 1288 | -9/Storage | Used back door to open Recycling access 1288 | -9/Storage | Discovered new exit (range 4) 1308 | -9/Storage | Identified exit to Recycling 1309 | -9/Storage | Entered Recycling 1323 | -9/Recycling | Scanned before Scraplab entrance 1334 | -9/Recycling | Lost 4 parts (1p2n1w) 1504 | -9/Recycling | Entered Scraplab 1508 | -9/Recycling | Discovered new exit (range 2) 1508 | -9/Recycling | Identified exit to Scraptown 1509 | -9/Recycling | Entered Scraptown 1590 | -9/Scraptown | Build established: Scavenger-Mutant 1644 | -9/Scraptown | Discovered new exit (range 11) 1667 | -9/Scraptown | Identified exit to Factory 2036 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 2134 | -9/Scraptown | Visited Cave Peace 2173 | -9/Scraptown | Visited TADAMA 2193 | -9/Scraptown | Visited Cyclists 2284 | -9/Scraptown | Visited Assassins FH 2312 | -9/Scraptown | Visited Observation Area 2370 | -9/Scraptown | Visited Symbiants 2581 | -9/Scraptown | Entered Factory 2581 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x3, Utility x2 2643 | -6/Factory | Discovered new exit (range 5) 2644 | -6/Factory | Identified exit to Factory 2917 | -6/Factory | Discovered new exit (range 9) 2918 | -6/Factory | Identified exit to Lower Caves 2996 | -6/Factory | Discovered exit to Factory (range 21) 3038 | -6/Factory | Build established: Scout 3067 | -6/Factory | Discovered exit to Lower Caves (range 5) 3178 | -6/Factory | Repaired Cld. Cesium-ion Thruster? 3345 | -6/Factory | Entered Lower Caves 3355 | -6/Lower Caves | Found Alien Artifact 3355 | -6/Lower Caves | Identified Core Expander 3355 | -6/Lower Caves | Installed Core Expander, added new Propulsion slot 3400 | -6/Lower Caves | Learned location of Extension (-4) 3487 | -6/Lower Caves | Learned Factory trap positions 3495 | -6/Lower Caves | Learned 4 Factory zone layouts 3511 | -6/Lower Caves | Discovered new exit (range 14) 3514 | -6/Lower Caves | Entered another Lower Caves area 3514 | -6/Lower Caves | Discovered exit to Factory (range 13) 3559 | -6/Lower Caves | Entered a destroyed Warlord outpost 3581 | -6/Lower Caves | Discovered new exit (range 9) 3583 | -6/Lower Caves | Entered Data Miner 3583 | -6/Data Miner | Discovered new exit (range 6) 3586 | -6/Data Miner | Met Data Miner 3592 | -6/Data Miner | Learned location of Section 7 (-2) 3592 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3595 | -6/Data Miner | Received God Mode back door access code from Data Miner 3617 | -6/Data Miner | Entered Proximity Caves 3633 | -5/Proximity Caves | Build established: Sprinter 3949 | -5/Proximity Caves | Ambushed by research squad 3956 | -5/Proximity Caves | Learned Factory terminal intel 3993 | -5/Proximity Caves | Discovered exit to Factory (range 17) 3994 | -5/Proximity Caves | Entered Factory 3994 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3996 | -5/Factory | Loaded intel: 101 trap records 3997 | -5/Factory | Loaded intel: 25 terminal locations 4233 | -5/Factory | Repaired Cld. Cesium-ion Thruster 4281 | -5/Factory | Repaired Cld. Cesium-ion Thruster 4302 | -5/Factory | Build established: Hacker-Scout 4511 | -5/Factory | Discovered new exit (range 13) 4532 | -5/Factory | Identified exit to Factory 4649 | -5/Factory | Discovered exit to Factory (range 7) 4663 | -5/Factory | Watched by a mysterious "MATRIX" hacker. 4712 | -5/Factory | Discovered new exit (range 12) 4714 | -5/Factory | Identified exit to Upper Caves 4722 | -5/Factory | Entered Upper Caves 4742 | -5/Upper Caves | Learned Factory machine intel 4756 | -5/Upper Caves | Discovered new exit (range 13) 4759 | -5/Upper Caves | Identified exit to Upper Caves 4759 | -5/Upper Caves | Entered another Upper Caves area 4762 | -5/Upper Caves | Learned 4 Factory zone layouts 4840 | -5/Upper Caves | Discovered new exit (range 4) 4842 | -5/Upper Caves | Identified exit to Zhirov 4843 | -5/Upper Caves | Entered Zhirov 4843 | -5/Zhirov | Discovered new exit (range 3) 4848 | -5/Zhirov | Met Zhirov 4853 | -5/Zhirov | Learned location of Quarantine (-2) 4853 | -5/Zhirov | Learned location of Testing (-3) 4853 | -5/Zhirov | Learned location of Command (-1) 4858 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 4863 | -5/Zhirov | Found Alien Artifact 4863 | -5/Zhirov | Identified Integrated Dissipator 4863 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 4908 | -5/Zhirov | Found Alien Artifact 4915 | -5/Zhirov | Identified exit to Proximity Caves 4915 | -5/Zhirov | Entered Proximity Caves 4926 | -4/Proximity Caves | Learned Research terminal intel 4941 | -4/Proximity Caves | Discovered exit to Factory (range 15) 4944 | -4/Proximity Caves | Entered Factory 4944 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 4945 | -4/Factory | Identified exit to Research 4946 | -4/Factory | Loaded intel: 289 machine locations 5097 | -4/Factory | Identified exit to Upper Caves 5097 | -4/Factory | Identified exit to Extension 5129 | -4/Factory | Found Prototype Device 5130 | -4/Factory | Identified Adv. EM Shield 5215 | -4/Factory | Discovered exit to Research (range 6) 5231 | -4/Factory | Spotted B-86 Titan 5258 | -4/Factory | Entered Research 5258 | -3/Research | Evolved 2 slots: Utility x2 5259 | -3/Research | Loaded intel: 24 terminal locations 5379 | -3/Research | Discovered new exit (range 19) 5666 | -3/Research | Identified exit to Armory 5666 | -3/Research | Identified exit to Testing 5673 | -3/Research | Build established: Hacker-Ninja 5693 | -3/Research | Found Prototype Processor 5693 | -3/Research | Identified Exp. Signal Interpreter 5791 | -3/Research | Spotted B-86 Titan 5810 | -3/Research | Entered Testing 5861 | -3/Testing | Discovered new exit (range 6) 5873 | -3/Testing | Protovariant out of control (PG-ZQCVPWGIK2) 5873 | -3/Testing | Unleashed a protovariant (PG-ZQCVPWGIK2) 5987 | -3/Testing | Identified exit to Research 6122 | -3/Testing | Spotted PG-ZQCVPWGIK2 6163 | -3/Testing | Entered Research 6163 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 6169 | -2/Research | Identified exit to Access 6214 | -2/Research | Entered Access 6214 | -1/Access | Evolved 2 slots: Utility x2 6259 | -1/Access | Discovered new exit (range 5) 6259 | -1/Access | Identified exit to Surface 6260 | *** | Escaped! Last Messages --------------- insulated against electromagnetic damage, though compromises in design leave it slightly weak against kinetic attacks. 06225_ Connecting with Scanalyzer... 06229_ Connecting with Garrison Access... >>Seal Access door sealed. 06238_ TF Node disabled. 06238_ Adv. Sensor Array tumbles out of TF Node. 06238_ Adv. Signal Interpreter tumbles out of TF Node. 06241_ Acquired Adv. Signal Interpreter. 06243_ Acquired Adv. Sensor Array. 06258_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 06259_ The Access Shell folds into the floor. 06259_ EXIT=FOUND 06259_ EXIT=IDENTIFIED: SURFACE [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ?????????????????????????## ##???# ##???????? | | ?????????????????????????# ! ##### #???????? | | ?????????????????????????# #???????? | | ?????????????????????????# +???????? | | ?????????????????????????# ####### #???????? | | ?????????????????????????############# ##???????? | | ???????????????????????????# " # #????????? | | ???????????????????????????# """ # #????????? | | ???????????????????????????# """ + #????????? | | ???????????????????????????# " # #????????? | | ???????????????????????????# # #????????? | | ???????????????????????????# # #????????? | | ???????????????????????????# # #????????? | | ???????????????????????????# # #????????? | | ???????????????????????????########### #????????? | | ?????????????????????????????????????# +????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????###?????# #????????? | | ????????????????????########## ####### #????????? | | ????????????????????" #????????? | | ??????????????BB????" #????????? | | ??????????????BB????" #????????? | | ????????????????????" #????????? | | ????????????????????" "@ #????????? | | ????????????????????" "" #????????? | | ????????????????????" #????????? | | ??????????????BB????" #????????? | | ??????????????BB????" """ """ #????????? | | ????????????????????" """T""" #????????? | | ????????????????????########## ####### #????????? | | ?????????????????????????????###?????? u#????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? ????????? | | ???????????????????????????h?????????? ????????? | | ??????????????????????????????????????###????????? | | ????????????????????????????h????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Coolant Potential 120 Energy Generation 55 Energy Capacity 570 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Cloak Strength 2 Power Amplification 30 Base Temperature (-) 200 Corruption Containment 8 Evasion (%) 67 Recoil Reduction 1 Offensive Hacking 39 Defensive Hacking 12 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Hvy. Siege Treads | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Imp. Heavy Treads | -6/Data Miner | Free Nova Cannon | -6/Data Miner | Free Adv. Powered Armor | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Adv. Hacking Suite | -4/Factory | Hacked Adv. System Shield | -4/Factory | Hacked Adv. Sensor Array | -4/Factory | Hacked Exp. Hacking Suite | -3/Testing | Hacked Cld. Nuclear Pulse Thruster | -3/Testing | Archive Cld. Antimatter Reactor | -3/Testing | Archive Cld. Plasma Rifle | -3/Testing | Archive Lgt. Antimatter Cannon | -3/Testing | Archive Robot Schematics ------------------ H-66 Slayer | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free X-62 Marksman | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Cld. Cesium-ion Thruster | 44% | -6/Factory Cld. Cesium-ion Thruster | 15% | -5/Factory Cld. Cesium-ion Thruster | 44% | -5/Factory Studied --------- Flight Unit | -9/Materials | Hacked VTOL Module | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Mic. Nuclear Core | -6/Factory | Hacked Nuclear Pulse Thruster | -6/Factory | Hacked Lgt. Antimatter Reactor | -5/Factory | Hacked Field Propulsion Array | -4/Factory | Hacked Q-thruster | -3/Research | Hacked Mic. Antimatter Reactor | -3/Research | Hacked Alien Tech Used ----------------- Core Expander Integrated Dissipator Achievements -------------- Denied? Epsilon Run Party Time Rampage Rockin' Loadout Speed Demon Supersonic Tune-up Whoosh! Challenges ------------ None Game ------ Seed DefenseZeronetInsulator Manual? 0 Play Time 03:22:40 Cumulative 50.1 hours Start 2026.06.09 @ 19:33:29 End 2026.06.09 @ 23:09:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 34 Achievement% 28 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bd90a40d-ec38-4ef4-a80d-a47582443e64