Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.27 @ 23:57:04 Player: CrossedViper Result: Destroyed by B-99 Colossus with Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (441) 2205 Value Destroyed (20868) 20868 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (8711) 8711 TOTAL SCORE: 41864 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4495 Follower Combat Kills 167 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 492 Hacked Protovariant 500 Met Warlord at Research 2000 Friendly Fire -443 Cogmind --------- Core Integrity 0/1600 Matter 187/300 Energy 100/100 System Corruption 23% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (14) ----- Ghost Barrier > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- AEGIS Remote Shield Perforator Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor Reinforced Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Experimental Cooling System Advanced Coolant Injector Large Storage Unit Large Storage Unit Large Storage Unit Advanced Targeting Computer Experimental Armor Integrity Analyzer Quantum Capacitor Heavy Reflective Plating AEGIS Remote Shield Makeshift Hacking Suite Ghost Barrier > --- WEAPON ----------- Multirail Multirail Enhanced Gamma Bomb Array > --- INVENTORY -------- Micro Fission Core Particle Reactor Light Particle Reactor Armored Heavy Treads Biometal Heavy Treads Improved Matter Compressor Heavy Armor Plating Antimissile System Perforator Gamma Bomb Array Enhanced Gamma Bomb Array Enhanced Gamma Bomb Array Enhanced Gamma Bomb Array Enhanced Gamma Bomb Array Enhanced Gamma Bomb Array Ragnarok Missile Launcher Ragnarok Missile Launcher [Rating: 200] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Enhanced Fission Core Reactor Reinforced Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Experimental Myomer Leg Hover Unit Improved Antigrav System Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Makeshift Hacking Suite Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Gamma Rifle Energy Cannon Compact HERF Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Perforator Launcher Precision Rocket Launcher Special Weapon Improved Plasma Cutter Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Slots Evolved 18 | . . . 2 . . . 2 . 2 2 . . . . 2 . . . . 2 2 . 2 2 Power 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . 2 Propulsion 2 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . Utility 12 | . . . 2 . . . 1 . 1 2 . . . . 1 . . . . 1 2 . 2 . Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Parts Attached 411 | 6 3 3 10 . 4 4 17 26 4 5 1 6 20 6 46 4 16 20 25 19 35 45 23 63 Power 42 | 1 1 1 . . . . 3 2 . . . . 3 . 4 . . . 1 2 2 4 3 15 Engine 10 | 1 1 1 . . . . 3 1 . . . . 2 . 1 . . . . . . . . . Core 8 | . . . . . . . . 1 . . . . . . 3 . . . . 1 . 2 . 1 Reactor 24 | . . . . . . . . . . . . . 1 . . . . . 1 1 2 2 3 14 Propulsion 75 | 2 . . 2 . . . 6 7 . 2 . 1 5 . 9 1 1 3 7 7 6 5 3 8 Treads 60 | 2 . . 2 . . . 6 7 . 2 . 1 5 . 9 1 1 1 1 . 6 5 3 8 Leg 14 | . . . . . . . . . . . . . . . . . . 2 6 6 . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Utility 127 | 1 2 1 5 . 4 1 4 7 1 2 1 3 8 1 17 . 1 6 4 6 12 16 10 14 Device 49 | . . 1 . . . . 2 2 . . 1 1 2 . 8 . . 4 4 1 7 5 8 3 Storage 15 | 1 1 . . . 2 . 1 1 . . . . 1 . 3 . . . . . . 4 . 1 Processor 10 | . 1 . . . . . . . . . . . 1 . 3 . . 1 . 3 . 1 . . Hackware 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . 1 Protection 50 | . . . 5 . 2 1 1 4 1 2 . 2 4 1 3 . 1 1 . . 5 6 2 9 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 167 | 2 . 1 3 . . 3 4 10 3 1 . 2 4 5 16 3 14 11 13 4 15 20 7 26 Energy Gun 31 | . . . . . . . 1 4 1 . . . . . 5 . 3 1 1 . . 9 1 5 Energy Cannon 26 | . . . . . . 1 1 1 . . . 1 . 1 . . . . 2 1 8 5 3 2 Ballistic Gun 65 | 2 . 1 3 . . 2 2 3 2 1 . . 3 2 9 2 6 8 6 3 4 3 . 3 Ballistic Cannon 9 | . . . . . . . . . . . . . . . . . . . . . . 3 1 5 Launcher 32 | . . . . . . . . 2 . . . 1 . 2 2 1 4 1 4 . 2 . 2 11 Special Weapon 4 | . . . . . . . . . . . . . 1 . . . 1 1 . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 34 | . . . . . . . 1 5 . . . 1 2 . . . . 4 . 2 2 11 3 3 Parts Lost 173 | . . 3 1 . . 5 12 6 . . . 3 10 5 15 2 7 5 18 20 3 13 3 42 Power 22 | . . 1 . . . 1 1 1 . . . . . . 1 . . . 2 1 . 3 . 11 Propulsion 42 | . . . . . . . 4 2 . . . . 4 . 5 . 3 2 5 9 . 2 . 6 Utility 54 | . . 1 1 . . 2 2 2 . . . 3 4 3 3 2 1 2 3 4 3 4 3 11 Weapon 55 | . . 1 . . . 2 5 1 . . . . 2 2 6 . 3 1 8 6 . 4 . 14 Highest Loss Streak 20 | . . 3 1 . . 4 5 2 . . . 2 6 3 5 2 5 4 11 17 1 8 1 20 Average Slot Usage (%) 82 | . 94 98 96 100 95 64 75 79 86 91 93 92 89 79 83 93 77 77 75 71 82 79 83 73 Engine 3 | . 14 12 11 11 11 . 6 8 7 6 6 6 5 6 3 . . . . . . . . . Core 1 | . . . . . . . . . . . . . . . 1 5 5 5 1 . . 3 1 . Reactor 2 | . . . . . . . . . . . . . . . . . . . 1 1 3 2 6 14 Treads 16 | . 28 28 22 22 22 22 26 24 23 20 20 20 19 20 18 20 16 11 . 3 15 7 8 7 Leg 1 | . . . . . . . . . . . . . . . . . . 3 17 10 . . . . Device 10 | . . 5 11 11 5 . 9 7 7 6 12 17 18 7 14 14 7 5 6 11 7 14 11 12 Storage 8 | . 13 14 11 11 14 11 11 9 7 6 6 6 6 6 8 11 11 11 11 9 . 3 8 8 Processor 8 | . 8 8 . . . . . . . . . . . 6 11 17 17 18 17 18 21 16 13 8 Hackware 1 | . . . . . . . . . . . . . . . . . . . . 1 9 5 4 6 Protection 10 | . . . 18 22 20 9 4 12 19 31 26 21 18 12 3 3 2 6 . . 6 13 16 7 Energy Gun 1 | . . . . . . . . 7 5 3 . . . . 3 . 3 . 1 . . 3 3 1 Energy Cannon 1 | . . . . . . . . 1 . . . 4 5 . . . . . . . 3 2 6 1 Ballistic Gun 11 | . 28 28 21 22 22 21 17 7 12 15 20 13 13 14 11 11 9 9 12 13 6 2 . 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 202 | 6 40 40 50 50 97 91 168 110 112 127 127 121 121 124 180 105 101 107 100 104 91 89 127 202 Greatest Support 150 | 3 40 40 46 46 46 46 66 60 60 60 60 60 84 84 126 97 97 74 90 75 119 150 150 140 Greatest Overweight (x) 7 | 1 1 . 1 1 2 1 4 2 1 2 2 2 3 1 7 1 3 2 3 4 1 1 . 1 Average Overweight (x) . | . . . . 1 1 1 1 1 1 1 2 1 1 1 . . . 1 1 1 . . . . Largest Inventory Capacity 52 | 6 12 12 12 12 38 24 44 44 24 24 24 24 44 24 52 20 20 20 20 20 4 16 16 22 Average Capacity 19 | 4 11 12 12 12 16 24 28 24 24 24 24 24 24 24 29 20 20 20 20 18 4 6 16 16 Most Carried 30 | 3 8 11 12 12 22 22 19 24 24 24 24 24 24 24 30 16 20 20 20 14 4 16 16 21 Average Carried 16 | 1 4 8 11 12 13 20 15 19 23 23 23 20 23 23 25 15 17 19 16 10 3 6 15 14 Final Capacity 24 | 4 12 12 12 12 24 24 24 24 24 24 24 24 24 24 20 20 20 20 20 4 4 16 16 4 Final Carried 24 | 3 8 9 12 12 22 20 15 24 24 24 23 24 24 22 15 16 17 19 11 4 4 16 16 3 Class Distribution -------------------- 26% | Scavenger-Mutant 21% | Scavenger-Tank 16% | Hauler-Mutant 14% | Scavenger-Gunner 9% | Mutant 5% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Hauler-Tank | -7/Factory Hauler-Mutant | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Zion Scavenger-Mutant | -5/Proximity Caves Hauler-Gunner | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Hauler-Mutant | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Mutant | -3/Testing Scavenger-Mutant | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Matter Collected 12772 | 224 211 296 377 48 . 319 710 446 78 129 113 108 283 409 1107 232 606 456 503 531 727 1241 426 3192 Remotely 204 | . . . . . . . . . . . . . . . . . . 129 75 . . . . . Salvage Created 23074 | . 230 91 403 87 . 333 1122 1527 75 243 146 119 368 520 2122 249 885 320 1234 686 1505 2088 1055 7666 Parts 1095 | . 20 . 29 2 . 26 49 100 3 11 6 5 30 24 113 13 41 11 40 37 67 80 43 345 Haulers Intercepted 14 | . . . 2 . . . 2 5 . . . . . . 1 . . . . . . 1 . 3 Recyclers Shooed 12 | . 1 1 . . . . 4 1 1 1 . . . . 1 . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 171 | . . . . . . . . . . . 6 2 . 19 . 10 37 71 26 . . . . . Prevented 19 | . . . . . . . . . . . . 2 . . . . 1 10 6 . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Combat Hostiles Destroyed 364 | . 7 6 7 2 . 14 14 24 3 4 3 6 3 14 32 14 25 3 22 10 19 20 19 93 Guns 185 | . 7 6 7 2 . 14 14 15 3 4 3 3 1 5 29 4 10 3 7 10 6 10 1 21 Cannons 51 | . . . . . . . . 5 . . . . 2 . . . 1 . 3 . 8 5 2 25 AOE 90 | . . . . . . . . 4 . . . 3 . 9 3 10 14 . 11 . 3 . 12 21 Classes Destroyed 22 | . 3 1 3 1 . . 3 2 . 1 . . 2 . . . 1 1 . . . 1 2 1 Worker 21 | . 2 . . . . . 2 2 . . . . . . 2 . . . . 1 1 3 . 8 Builder 17 | . . . 1 . . . . . . . . . . . 6 . . . . . . . . 10 Tunneler 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 Hauler 14 | . . . 2 . . . 2 5 . . . . . . 1 . . . . . . 1 . 3 Recycler 12 | . . . . . . . 4 1 . . . . . . 1 . . . . . 1 3 . 2 Mechanic 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 Operator 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Watcher 7 | . . . . . . . . 1 . . . . . . 1 . . . . . . 1 1 3 Swarmer 100 | . 3 . . . . 11 . 1 3 . 1 4 . 5 5 9 9 . 6 . 5 . 12 26 Saboteur 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Grunt 125 | . 4 . 4 1 . 3 9 13 . 2 1 2 . 6 6 5 4 1 13 2 7 11 2 29 Brawler 7 | . . . . 1 . . 1 . . . . . . . . . 4 . . . . . . 1 Duelist 7 | . . . . . . . 1 . . . . . . 1 . . 2 . 1 1 . . . 1 Sentry 35 | . . . 3 . . . 2 8 . 1 1 . . 1 4 . 3 1 1 . 4 . 1 5 Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Hunter 23 | . . . . . . . 1 2 . . . . . . 9 . . . . 3 . . . 8 Programmer 42 | . . . . . . . . . . 1 . . . . 8 . 1 . . 4 2 6 . 20 Behemoth 6 | . . . . . . . . . . . . . . 1 . . 1 1 1 . 1 . . 1 Striker 6 | . . . . . . . . . . . . . . . . . . 1 . . . 2 3 . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Zionite 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . Assembled 6 | . . 6 . . . . . . . . . . . . . . . . . . . . . . Butcher 4 | . . . . . . . . . . . . . 1 . . . . . . . . . . 3 Marauder 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 24 | . 5 4 2 2 . 7 6 6 3 2 3 4 2 6 7 5 7 1 6 5 4 5 10 24 Combat Bots Only 15 | . 5 4 2 2 . 7 5 5 3 2 3 4 1 6 5 5 7 1 6 5 4 5 10 15 Max Kills in Single Turn 4 | . 1 1 1 1 . 1 2 3 2 1 1 2 1 3 2 3 3 1 4 1 2 3 3 3 Gunslinging 1 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . . Exploded 4 | . . . . . . . . 3 . . . 2 . 3 1 3 3 . 4 . 2 . 3 3 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . 99-TNT (-6/Zion) Imprinter (-6/Zion) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Damage Taken 42924 | . 238 343 607 54 . 717 2189 1551 195 350 244 243 1782 870 4601 506 919 1104 2919 3088 2201 3751 1545 12907 Core 4261 | . 68 . 92 . . 14 262 115 28 15 20 . 107 16 218 48 59 75 527 547 150 233 48 1619 Absorbed by Shields 1710 | . . . . . . . . . . . . . . . . . . . 60 . . . . 1650 Reduced by Siege Mode 1014 | . . . . . . . . . . . . . . . 167 . . . . . . 416 23 408 Core Remaining (%) 67 | 100 . 72 . . . 73 . 31 96 . . . . 81 . . . . 7 52 . 70 96 . Volleys Fired 1128 | . 35 24 38 5 . 39 73 103 6 16 8 7 30 26 114 17 36 28 48 40 64 79 23 269 Largest 3 | . 2 2 2 2 . 2 2 2 3 3 3 3 3 3 3 2 3 3 3 3 3 3 3 2 Hottest 313 | . 40 40 50 50 . 88 83 124 108 108 81 121 121 148 313 76 147 225 173 133 183 223 257 175 Shots Fired 2187 | . 69 48 76 10 . 78 143 184 16 40 24 15 84 60 292 28 74 62 90 116 147 154 45 332 Gun 1762 | . 69 48 76 10 . 77 142 153 16 40 24 10 64 49 285 21 60 52 67 113 84 82 11 209 Cannon 298 | . . . . . . 1 1 29 . . . 3 18 3 3 . . . 11 3 56 72 25 73 Launcher 116 | . . . . . . . . 2 . . . 2 . 8 4 7 10 5 12 . 7 . 9 50 Special 11 | . . . . . . . . . . . . . 2 . . . 4 5 . . . . . . Kinetic 1423 | . 69 48 76 10 . 77 134 59 11 32 24 10 64 49 198 21 44 51 62 113 84 57 3 127 Thermal 296 | . . . . . . . . 94 5 8 . 3 20 3 79 . 13 6 16 3 46 . . . Explosive 50 | . . . . . . . . 2 . . . 2 . 8 4 7 10 . 3 . . . . 14 Electromagnetic 418 | . . . . . . 1 9 29 . . . . . . 11 . 7 5 9 . 17 97 42 191 Robot Hit Streak 31 | . 17 4 9 5 . 5 12 26 11 8 6 5 11 8 19 7 14 16 11 30 18 31 19 26 Robot Miss Streak 7 | . 3 3 3 2 . 4 5 2 1 3 5 2 3 2 5 1 4 2 4 3 1 7 4 6 Penetration Max 2 | . . . . . . . . . . . . . . . 1 . . . 1 1 . 1 . 2 Secondary Targets 31 | . . 2 1 1 . 2 1 2 2 1 1 . . 2 6 . 2 1 2 2 . . . 3 Max Gunslinging Chain 1 | . . 1 1 1 . 1 1 1 1 1 1 . . 1 1 . 1 1 1 1 . . . 1 Capacitor 153 | . . . . . . . . . . . . . . . . . . . . . . . . 153 Shots Hit Robots 1544 | . 48 24 51 6 . 39 102 112 13 28 17 9 52 43 210 16 50 47 61 88 102 120 34 272 Core Hits 979 | . 17 14 16 3 . 18 42 57 4 16 12 9 25 33 93 20 49 18 54 32 43 65 34 305 Critical Hits 130 | . . . . 1 . . 2 . . 2 . . 2 . 8 1 5 4 8 4 3 34 5 51 Critical Kills 49 | . . . . 1 . . 2 . . . . . . . 3 1 3 1 4 1 2 7 2 22 Critical Parts Destroyed 72 | . . . . . . . . . . 2 . . . . 4 . 1 3 4 3 1 23 3 28 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 51528 | . 485 249 852 122 . 564 1720 2443 206 659 341 656 994 1877 5559 1751 3332 1363 2812 2477 3321 3847 1887 14011 Guns 27459 | . 485 220 822 110 . 564 1641 1662 206 580 341 159 660 673 4718 296 1042 922 1301 2452 1357 1776 231 5241 Cannons 7042 | . . . . . . . 26 379 . . . 20 302 75 117 . . . 145 21 1640 1965 525 1827 Explosions 16502 | . . . . . . . . 366 . . . 477 . 1129 693 1455 2224 362 1366 . 315 73 1131 6911 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 348 | . . 29 30 12 . . 53 36 . 79 . . . . 31 . . . . 4 9 33 . 32 Kinetic 21942 | . 485 220 822 110 . 564 1571 492 116 482 341 159 660 673 3217 296 808 922 1187 2452 1357 1368 19 3621 Thermal 6028 | . . . . . . . . 1235 90 98 . 20 334 75 1413 . 219 79 329 21 1317 . 167 631 Explosive 9970 | . . . . . . . . 301 . . . 477 . 1129 693 1455 2224 . 820 . . 73 . 2798 Electromagnetic 13240 | . . . . . . . 96 379 . . . . . . 205 . 81 362 476 . 638 2373 1701 6929 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 23 | . 3 8 4 4 4 4 2 2 . . . . . . 8 8 8 8 . 6 . 19 2 23 Average Corruption 6 | . 2 4 2 4 4 4 2 2 . . . . . . 4 6 7 8 . 4 . 13 1 7 Corruption Purged 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . Effects 306 | . 9 13 1 5 8 15 6 9 . . . . . . 30 29 37 1 . 6 . 68 2 67 Message Errors 58 | . 1 7 . 3 . 3 1 2 . . . . . . 4 10 6 . . 1 . 12 . 8 Matter Fused 59 | . 1 2 . . 5 5 . . . . . . . . 7 8 11 1 . 1 . 15 . 3 Heat Flow Errors 24 | . 2 . . . 1 3 1 1 . . . . . . 2 2 1 . . . . 8 . 3 Energy Discharges 29 | . 1 . 1 1 1 2 2 . . . . . . . 6 3 2 . . . . 5 1 4 Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Data Loss (minor) 24 | . . . . 1 1 1 . 3 . . . . . . 1 3 4 . . 1 . 5 1 3 Data Loss (major) 5 | . . . . . . . . . . . . . . . . . 3 . . . . 1 . 1 Misfires 8 | . . . . . . . . . . . . . . . . 1 1 . . . . 3 . 3 Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Misdirections 16 | . . . . . . . . . . . . . . . . . . . . . . 7 . 9 Targeting Errors 70 | . 3 4 . . . 1 1 2 . . . . . . 9 1 9 . . 3 . 10 . 27 Weapon Failures 11 | . 1 . . . . . 1 1 . . . . . . 1 . . . . . . 1 . 6 Overload Shots 12 | . . . . . . . . . . . . . . . 11 . . 1 . . . . . . Overflow Damage 1026 | . . . . . . . . 7 . . . 69 . 74 69 59 153 1 24 . 16 23 6 525 Projectiles 151 | . . . . . . . . . . . . . . . 60 . . . . . 16 23 2 50 Explosions 875 | . . . . . . . . 7 . . . 69 . 74 9 59 153 1 24 . . . 4 475 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 21 | . . . . 1 . . . . . 1 . . . . . . . . . . . 9 . 10 Impact 4 | . . . . 1 . . . . . 1 . . . . . . . . . . . 2 . . Kinetic 16 | . . . . . . . . . . . . . . . . . . . . . . 7 . 9 Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 1007 | . . . . . . . . 20 . . . 86 . 21 . 34 75 . 95 2 2 89 24 559 Shots 40 | . . . . . . . . 1 . . . 2 . 1 . 1 2 . 2 . 1 1 1 28 Rammed 52 | . . 2 2 1 . . 6 5 . 6 . . . . 3 . . . . 1 2 20 . 4 Targets Rammed 54 | . . 2 3 1 . . 6 6 . 6 . . . . 3 . . . . 1 2 20 . 4 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Highest Temperature 432 | . 277 . 30 6 266 253 112 216 100 310 15 33 . 21 432 195 103 168 244 23 394 166 196 240 Average Temperature 74 | . 77 . 9 6 133 54 16 53 39 123 5 21 . 10 59 105 29 49 63 12 113 75 84 92 Received Heat Transfer 5379 | . 78 . 246 30 . 117 891 630 48 135 63 18 . 264 468 90 72 162 448 318 333 189 54 725 Effects 7 | . . . . . . . . . . 3 . . . . 1 . . . . . 3 . . . Interference 6 | . . . . . . . . . . 3 . . . . . . . . . . 3 . . . Damage (minor) 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Siege Activations 14 | . . . . . . . . . . . . . . . 4 . . . . . . 4 1 5 Total Turns 336 | . . . . . . . . . . . . . . . 102 . . . . . . 96 28 110 Longest Duration 43 | . . . . . . . . . . . . . . . 38 . . . . . . 42 28 43 Robots Corrupted 39 | . . . . . . . . . . . . . . . . . . . 1 . 2 6 4 26 Combat Hostiles 38 | . . . . . . . . . . . . . . . . . . . 1 . 2 5 4 26 Parts Fried 133 | . . . . . . . . 1 . . . . . . 1 . . 1 8 . 4 35 15 68 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 15 | . . . . . . . . 5 . . . . . . 1 . . . 1 1 4 . 1 2 Heat Transferred 8297 | . . . . . . . . 2320 185 185 . 37 377 50 2073 . 370 185 494 37 1184 . 250 550 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 16 | . . . . . . . . 1 . . . . . . . . . . 1 . 1 . 4 9 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Peak Influence 2413 | . 305 118 217 103 . 310 372 388 216 233 . . . . 610 . . . . 281 444 370 584 2413 Initial 350 | . . 118 . 53 . . 50 53 172 105 . . . . 94 . . . . 84 26 168 90 350 Average 304 | . 160 92 81 100 . 177 159 139 177 127 . . . . 251 . . . . 119 187 166 356 1065 Maximum Alert Level 5 | . 1 . 1 . . 1 1 1 1 1 . . . . 2 . . . . 1 2 1 2 5 Low Security (%) 60 | 100 71 100 97 100 . 65 71 83 92 77 . . . . 56 . . . . 85 57 67 25 . Level 1 18 | . 28 . 2 . . 34 28 16 7 22 . . . . 15 . . . . 14 37 32 17 2 Level 2 10 | . . . . . . . . . . . . . . . 28 . . . . . 4 . 56 20 Level 3 6 | . . . . . . . . . . . . . . . . . . . . . . . . 44 Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . 17 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . 10 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . 5 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 59 | . 3 . 2 . . . 2 6 . 3 . . . . 11 . 1 . . 4 3 6 2 16 Investigation 3 | . 2 . . . . . . . . 1 . . . . . . . . . . . . . . Extermination 15 | . . . . . . . . . . 1 . . . . 4 . . . . 1 2 3 . 4 Reinforcement 23 | . 1 . 2 . . . 1 1 . 1 . . . . 6 . . . . 2 1 1 2 5 Assault 12 | . . . . . . . . 2 . . . . . . 1 . 1 . . . . 1 . 7 Garrison 6 | . . . . . . . 1 3 . . . . . . . . . . . 1 . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 8 | . . . . . . . . . . . . . . . 3 . . . . 1 . . . 4 Haulers Reinforced 3 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Distress Signals 33 | . 1 . 2 . . . 5 3 . . . . . . . . . . . 3 . 4 6 9 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 579 | . 14 10 17 2 . 15 32 42 4 7 3 7 16 17 46 12 26 41 25 24 21 31 21 146 Peak Tracking Total 15 | . 5 4 4 2 . 5 7 6 2 3 3 4 2 5 6 5 10 12 10 8 5 6 9 15 Tactical Retreats 55 | . 1 2 2 . . 2 1 2 . 3 . 2 9 3 3 . . 1 1 4 1 4 2 12 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Traps Triggered 19 | . 2 . 3 . . . 1 2 . 1 . . . . 4 . . . . . . 1 . 5 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 12 | . . . . . . . . . . . . 1 . . . . . 10 1 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Machines Disabled 28 | . . . . . . 2 2 6 . . . . . . . . 2 1 2 . 1 6 1 5 Max in Single Turn 2 | . . . . . . 1 1 1 . . . . . . . . 2 1 1 . 1 1 1 1 Garrison Access 3 | . . . . . . . . . 1 . . . . . . . . . . . . 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Machines Accessed 40 | . 2 . 3 . 1 . 3 7 3 3 . 1 . . 3 . . . 1 1 3 5 . 4 Terminals 30 | . . . 3 . . . 3 6 2 3 . . . . 2 . . . 1 1 2 4 . 3 Fabricators 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . 1 1 . . . . . . . . . . . 1 1 . . Total Hacks 91 | . 2 . 6 . 1 . 10 20 6 6 . 1 . . 7 . . . 2 2 11 10 . 7 Successful 42 | . 2 . 2 . 1 . 5 11 2 3 . 1 . . 3 . . . 2 2 1 5 . 2 Failed 49 | . . . 4 . . . 5 9 4 3 . . . . 4 . . . . . 10 5 . 5 Catastrophic 9 | . . . 2 . . . . 2 1 1 . . . . . . . . . . . 1 . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 46 | . 2 . 4 . . . 9 18 1 5 . . . . 2 . . . . . 2 1 . 2 Terminals 76 | . . . 6 . . . 10 19 3 6 . . . . 6 . . . 2 2 7 9 . 6 Fabricators 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . . 1 3 . . . . . . . . . . . 4 1 . . Terminal Hacks 29 | . . . 2 . 1 . 5 5 1 2 . 1 . . 1 . . . 2 2 1 4 . 2 Record 3 | . . . . . 1 . . . . . . . . . . . . . 2 . . . . . Robot Analysis 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . Prototype ID Bank 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Open Door 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Branch Access Points 6 | . . . 1 . . . 1 . 1 1 . . . . . . . . . . 1 . . 1 Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . . . . 1 . . . . . . . . . . . . . 1 . . Alert Level 3 | . . . . . . . 1 1 . 1 . . . . . . . . . . . . . . Unreport Threat 7 | . . . . . . . 1 2 . . . . . . . . . . . 2 . 1 . 1 Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Protovariant Controls 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Seal Access 2 | . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Unauthorized Hacks 10 | . 2 . . . . . . 6 . 1 . . . . 1 . . . . . . . . . Terminals 8 | . . . . . . . . 6 . 1 . . . . 1 . . . . . . . . . Track 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Botnet 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . Operators 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . . . 3 . . . 3 6 2 2 . . . . 3 . . . 1 1 3 4 . 4 Full Trace Events 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Feedback Events 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . Matter 212 | . . . . . . . . . . . . . . . 212 . . . . . . . . . Time 35 | . . . . . . . . . . . . . . . 35 . . . . . . . . . Total Part Build Rating 12 | . . . . . . . . . . . . . . . 12 . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 11 | . . . . . . . . . . . . . . . . . . . . . . 3 4 4 Programmers 11 | . . . . . . . . . . . . . . . . . . . . . . 3 4 4 Robots Rewired 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Total Allies 14 | . . . . . . . . 12 . . . . . . 1 . 1 . . . . . . . Largest Group 12 | . . . . . . . . 12 4 . . . . . 1 . 1 . . . . . . . Highest-Rated Group 235 | . . . . . . . . 235 92 . . . . . 26 . 30 . . . . . . . Highest-Rated Ally 31 | . . . . . . . . 31 31 . . . . . 26 . 30 . . . . . . . Total Orders 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . STAY 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Ally Attacks 61 | . . . . . . . . 44 17 . . . . . . . . . . . . . . . Total Damage 799 | . . . . . . . . 594 205 . . . . . . . . . . . . . . . Kills 8 | . . . . . . . . 7 1 . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Robot Analysis Total 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . . . . . . . . 2 3 1 1 . 1 . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Turns Passed 21896 | 49 338 488 683 190 406 654 679 1570 265 776 776 722 1801 642 1916 881 1013 1292 794 462 971 1844 737 1947 Spaces Moved 10047 | 45 141 173 306 98 214 302 246 652 128 359 375 362 903 284 801 472 500 544 391 238 489 829 410 785 Core 309 | 45 10 . . . . . . . . . . . . . . . . . . 90 97 . . 67 Treads 9238 | . 131 173 306 98 214 302 246 652 128 359 375 362 903 284 801 472 500 523 56 4 392 829 410 718 Legs 500 | . . . . . . . . . . . . . . . . . . 21 335 144 . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 160 160 180 180 180 165 180 180 180 200 180 180 200 160 160 160 130 105 50 50 156 145 50 Average Speed 174 | 80 155 160 178 180 183 180 173 184 180 197 200 184 182 200 178 172 176 189 152 125 139 176 148 167 Slowest Speed 300 | 100 160 160 180 180 200 180 225 200 180 200 200 200 220 200 300 185 280 200 220 240 180 210 162 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 3 33 27 35 21 57 78 33 93 6 11 59 65 79 62 29 75 70 76 59 7 17 88 23 25 Regions Visited 24 Branch Regions 14 Pre-discovered Areas 8 | . 2 1 . . 1 . . . . . . 1 3 . . . . . . . . . . . Known Exits Taken 7 | . . . 1 . . . 1 . . 1 . 1 . . 1 . . . 1 . 1 . . . Unknown Exits Taken 17 | 1 1 1 . 1 1 1 . 1 1 . 1 . 1 1 . 1 1 1 . 1 . 1 1 . Scrap Searched 11 | . . 1 . . . . . . . . 1 . 2 2 . 2 3 . . . . . . . Spaces Dug 63 | . . . . . . . . . . . . . . . 23 14 17 . . . 6 . . 3 Terrain Destroyed 749 | . . . . . . . . 45 . . . 18 5 89 71 83 119 4 96 4 26 19 24 146 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 74 | . . . . . . . . . . . . . 5 1 22 3 2 4 14 4 18 1 . . AOE 675 | . . . . . . . . 45 . . . 18 . 88 49 80 117 . 82 . 8 18 24 146 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Total 12662 | 55 196 339 393 103 228 349 367 844 156 393 387 403 1001 315 1080 509 559 747 504 309 656 1062 497 1210 Wait 615 | . 9 135 5 . . 5 12 9 13 3 3 24 27 . 56 16 2 136 34 2 42 38 18 26 Move 10024 | 45 140 172 305 97 213 301 245 651 127 358 374 361 902 283 800 471 499 543 390 237 488 828 409 785 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 194 | 3 7 3 18 . 6 . 10 29 3 2 . 4 12 . 27 1 3 6 6 3 6 15 7 23 Fast Attach 168 | 5 2 1 3 . 4 1 2 7 1 1 . 1 7 1 15 2 2 11 5 10 18 31 13 25 Attach 145 | 1 . 2 3 . . 2 11 7 1 2 1 2 7 2 21 . 4 2 14 9 5 8 6 35 Detach 35 | 1 . . . . . . . . . . . . 1 . 1 . 2 4 . 1 3 8 2 12 Swap 99 | . 1 . 4 . . 1 4 12 2 2 . 3 6 3 10 2 10 7 6 . 12 7 4 3 Drop 193 | . 2 . 14 . 5 . 4 20 3 3 1 1 9 . 27 . . 10 1 6 16 28 15 28 Fire 1128 | . 35 24 38 5 . 39 73 103 6 16 8 7 30 26 114 17 36 28 48 40 64 79 23 269 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush 52 | . . 2 3 1 . . 6 6 . 6 . . . . 3 . . . . . 2 20 . 3 Escape Stasis 6 | . . . . . . . . . . . . . . . 6 . . . . . . . . . Rewire 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x3 / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research -1/Access (discovered 1 exit: Com) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 50 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 8) 388 | -10/Materials | Entered Mines 389 | -10/Mines | Assembled infested the area 423 | -10/Mines | Met a Derelict bent on vengeance 443 | -10/Mines | Learned Materials stockpile data 774 | -10/Mines | Lost 3 parts (1p1u1w) 790 | -10/Mines | Learned location of Storage (-8) 796 | -10/Mines | Discovered new exit (range 9) 876 | -10/Mines | Entered Materials 876 | -9/Materials | Evolved 2 slots: Utility x2 1280 | -9/Materials | Discovered new exit (range 12) 1496 | -9/Materials | Identified exit to Mines 1559 | -9/Materials | Entered Mines 1679 | -9/Mines | Discovered new exit (range 15) 1742 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1742 | -9/Mines | Discovered new exit (range 5) 1749 | -9/Mines | Entered Exiles 1794 | -9/Exiles | Met 8R-AWN 1821 | -9/Exiles | Met EX-HEX 1892 | -9/Exiles | Met EX-DEC 2000 | -9/Exiles | Learned location of Zion (-6) 2133 | -9/Exiles | Discovered new exit (range 14) 2155 | -9/Exiles | Entered Mines 2218 | -8/Mines | Lost 4 parts (1p2u1w) 2224 | -8/Mines | Destroyed 7 combat bots 2349 | -8/Mines | Build established: Hauler-Mutant 2784 | -8/Mines | Discovered new exit (range 7) 2809 | -8/Mines | Entered Materials 2809 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3097 | -8/Materials | Identified exit to Storage 3234 | -8/Materials | Discovered new exit (range 3) 3362 | -8/Materials | Lost 3 parts (1n1u1w) 3434 | -8/Materials | Garrison activated, responded to threat 3488 | -8/Materials | Entered Storage 3508 | -8/Storage | Lost 5 parts (3n2w) 3763 | -8/Storage | Garrison activated, responded to threat 3768 | -8/Storage | Core integrity fell below 50% 4322 | -8/Storage | Build established: Scavenger-Mutant 4886 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4931 | -8/Storage | Discovered new exit (range 5) 4978 | -8/Storage | Met a pair of Derelict thieves 5058 | -8/Storage | Entered Factory 5058 | -7/Factory | Accompanied by 4 allies 5058 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5246 | -7/Factory | Identified exit to Lower Caves 5293 | -7/Factory | Discovered new exit (range 5) 5323 | -7/Factory | Entered another Factory area 5323 | -6/Factory | Evolved 2 slots: Utility x2 5416 | -6/Factory | Build established: Hauler-Tank 5464 | -6/Factory | Identified exit to Lower Caves 5796 | -6/Factory | Build established: Hauler-Mutant 6099 | -6/Factory | Entered Lower Caves 6103 | -6/Lower Caves | Build established: Scavenger-Tank 6491 | -6/Lower Caves | Learned 4 Factory zone layouts 6623 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6773 | -6/Lower Caves | Discovered new exit (range 13) 6783 | -6/Lower Caves | Learned 12 Factory zone layouts 6875 | -6/Lower Caves | Entered another Lower Caves area 6883 | -6/Lower Caves | Discovered new exit (range 14) 7257 | -6/Lower Caves | Identified exit to Zion 7597 | -6/Lower Caves | Entered Zion 7628 | -6/Zion | Given A8's code to call for help 7668 | -6/Zion | Discovered new exit (range 14) 7966 | -6/Zion | Learned location of Warlord (-5) 8107 | -6/Zion | Learned location of 1 exit from Factory 8251 | -6/Zion | Learned location of Armory (-3) 8445 | -6/Zion | Given the Hacking Drone Bay 8582 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 8706 | -6/Zion | Found Prototype Device 8993 | -6/Zion | Attacked by Zionites 9050 | -6/Zion | 99-TNT came to Zion's defense 9082 | -6/Zion | Destroyed 99-TNT 9100 | -6/Zion | Lost 6 parts (3n2u1w) 9161 | -6/Zion | Spotted 1V-MUR(B) 9242 | -6/Zion | Destroyed 1V-MUR(B) 9260 | -6/Zion | Lost 4 parts (1n2u1w) 9292 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 9323 | -6/Zion | Destroyed Imprinter 9358 | -6/Zion | Extracted access codes from Imprinter's data core 9398 | -6/Zion | Entered Proximity Caves 9779 | -5/Proximity Caves | Learned Factory trap positions 9851 | -5/Proximity Caves | Build established: Scavenger-Mutant 9893 | -5/Proximity Caves | Spotted B-75 Beast 9918 | -5/Proximity Caves | Destroyed B-75 Beast 9948 | -5/Proximity Caves | Lost 3 parts (1u2w) 9986 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10002 | -5/Proximity Caves | Discovered new exit (range 7) 10040 | -5/Proximity Caves | Entered Factory 10040 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10041 | -5/Factory | Identified exit to Upper Caves 10042 | -5/Factory | Identified exit to Factory 10043 | -5/Factory | Loaded intel: 84 trap records 10286 | -5/Factory | Build established: Scavenger-Tank 10674 | -5/Factory | Fabricated Hvy. Treads (x2) 10742 | -5/Factory | Build established: Scavenger-Gunner 11240 | -5/Factory | Lost 3 parts (2u1w) 11340 | -5/Factory | Discovered exit to Factory (range 15) 11341 | -5/Factory | Lost 5 parts (1p2n2w) 11604 | -5/Factory | Build established: Hauler-Gunner 11781 | -5/Factory | Spotted B-75 Beast 11840 | -5/Factory | First assault squad dispatched 11956 | -5/Factory | Entered Upper Caves 12413 | -5/Upper Caves | Build established: Scavenger-Mutant 12637 | -5/Upper Caves | Learned Factory terminal intel 12787 | -5/Upper Caves | Discovered new exit (range 17) 12837 | -5/Upper Caves | Entered another Upper Caves area 12839 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13247 | -5/Upper Caves | Spotted B-75 Beast 13296 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 13351 | -5/Upper Caves | Destroyed 7 combat bots 13358 | -5/Upper Caves | Lost 5 parts (2n1u2w) 13564 | -5/Upper Caves | Destroyed B-75 Beast 13806 | -5/Upper Caves | Discovered new exit (range 13) 13843 | -5/Upper Caves | Build established: Hauler-Mutant 13850 | -5/Upper Caves | Entered Warlord 13918 | -5/Warlord | System corruption cleaned by Quarantine Array 14604 | -5/Warlord | Met Warlord 14610 | -5/Warlord | Warlord's base attacked by MAIN.C 14637 | -5/Warlord | Found Prototype Device 14637 | -5/Warlord | Identified Exp. Phase Shifter 14647 | -5/Warlord | Found Prototype Device 14647 | -5/Warlord | Identified Thermal Barrier 14650 | -5/Warlord | Found Prototype Processor 14659 | -5/Warlord | Found Prototype Hackware 14670 | -5/Warlord | Found Prototype Reactor 14811 | -5/Warlord | Spotted B-86 Titan 14837 | -5/Warlord | Destroyed B-86 Titan 14960 | -5/Warlord | Warlord forces counterattacked 14984 | -5/Warlord | Spotted Striker 15080 | -5/Warlord | Spotted Striker 15086 | -5/Warlord | Spotted Striker 15121 | -5/Warlord | Destroyed Striker 15124 | -5/Warlord | Discovered new exit (range 14) 15142 | -5/Warlord | Entered Proximity Caves 15145 | -4/Proximity Caves | Lost 4 parts (2n1u1w) 15542 | -4/Proximity Caves | Spotted B-86 Titan 15553 | -4/Proximity Caves | Core integrity fell below 50% 15583 | -4/Proximity Caves | Build established: Scavenger-Gunner 15618 | -4/Proximity Caves | Destroyed B-86 Titan 15706 | -4/Proximity Caves | Attracted the attention of an 0b10 base 15734 | -4/Proximity Caves | Core integrity fell below 20% 15781 | -4/Proximity Caves | Lost 11 parts (1p4n1u5w) 15846 | -4/Proximity Caves | Learned location of 1 exit from Upper Caves 15923 | -4/Proximity Caves | Discovered exit to Factory (range 6) 15936 | -4/Proximity Caves | Entered Factory 15936 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 15937 | -4/Factory | Loaded intel: 22 terminal locations 16152 | -4/Factory | Lost 3 parts (2n1u) 16197 | -4/Factory | Garrison activated, responded to threat 16344 | -4/Factory | Identified Exp. Armor Integrity Analyzer 16347 | -4/Factory | Identified System Mapper 16375 | -4/Factory | Discovered new exit (range 19) 16391 | -4/Factory | Lost 17 parts (1p7n3u6w) 16398 | -4/Factory | Entered Research 16398 | -3/Research | Evolved 2 slots: Utility x2 16438 | -3/Research | Identified Vortex Chain Reactor 16806 | -3/Research | Identified exit to Armory 16806 | -3/Research | Identified exit to Testing 17180 | -3/Research | Spotted B-86 Titan 17193 | -3/Research | Destroyed B-86 Titan 17197 | -3/Research | Found Hvy. Reflective Plating 17369 | -3/Research | Entered Testing 17576 | -3/Testing | Spotted Striker 17578 | -3/Testing | Spotted Striker 17629 | -3/Testing | Found Prototype Processor 17629 | -3/Testing | Identified Spectral Analyzer 17670 | -3/Testing | Protovariant out of control (PD-OSSPN3BOVV) 17670 | -3/Testing | Unleashed a protovariant (PD-OSSPN3BOVV) 17686 | -3/Testing | Spotted Alpha 7 17708 | -3/Testing | Destroyed Striker 17713 | -3/Testing | Destroyed Striker 17795 | -3/Testing | Lost 8 parts (1p1n3u3w) 17857 | -3/Testing | Garrison activated, responded to threat 17953 | -3/Testing | Destroyed Alpha 7 17957 | -3/Testing | Found Prototype Ballistic Gun 17965 | -3/Testing | Found Prototype Processor 17965 | -3/Testing | Identified Exp. Target Analyzer 18040 | -3/Testing | Identified Multirail 18055 | -3/Testing | System corruption reached 10% 18547 | -3/Testing | Found Prototype Ballistic Cannon 18549 | -3/Testing | Identified Perforator 18614 | -3/Testing | Found Gamma Bomb Array 19013 | -3/Testing | Found Prototype Hackware 19132 | -3/Testing | Discovered new exit (range 15) 19174 | -3/Testing | Found Prototype Device 19189 | -3/Testing | Build established: Scavenger-Mutant 19213 | -3/Testing | Entered Research 19213 | -2/Research | Warlord forces began assault on 0b10 19213 | -2/Research | Evolved 2 slots: Utility x2 19323 | -2/Research | Research machine network offline 19328 | -2/Research | Identified AEGIS Remote Shield 19503 | -2/Research | Destroyed Striker 19525 | -2/Research | Destroyed 10 combat bots 19577 | -2/Research | Found Prototype Device 19577 | -2/Research | Identified Exp. Actuator Array 19603 | -2/Research | Borebot progress halted 19613 | -2/Research | Spotted Striker 19625 | -2/Research | Destroyed Striker 19634 | -2/Research | Met up with Warlord 19670 | -2/Research | Borebot progress halted 19804 | -2/Research | Spotted Striker 19810 | -2/Research | Destroyed Striker 19859 | -2/Research | Found Quantum Capacitor 19909 | -2/Research | Borebot progress halted 19915 | -2/Research | Discovered new exit (range 11) 19950 | -2/Research | Entered Access 19950 | -1/Access | Evolved 2 slots: Power x2 19973 | -1/Access | P-80 Master assimilated allied C2-DOB(l) 19988 | -1/Access | P-80 Master assimilated allied SS-7Z3(l) 19990 | -1/Access | P-80 Master assimilated allied N8-9ZC(l) 20256 | -1/Access | Destroyed 10 combat bots 20450 | -1/Access | First assault squad dispatched 20473 | -1/Access | Spotted B-99 Colossus 20522 | -1/Access | Destroyed B-99 Colossus 20545 | -1/Access | Lost 8 parts (2p4u2w) 20558 | -1/Access | Found Hvy. Insulated Plating 20574 | -1/Access | Found Multirail 20581 | -1/Access | Found Multirail 20599 | -1/Access | Found Hvy. Reflective Plating 20640 | -1/Access | Identified Ghost Barrier 20641 | -1/Access | Identified exit to Command 21056 | -1/Access | Spotted B-99 Colossus 21057 | -1/Access | Spotted B-99 Colossus 21114 | -1/Access | Found Antimissile System 21224 | -1/Access | Found Prototype Launcher 21224 | -1/Access | Identified Ragnarok Missile Launcher 21229 | -1/Access | Found Ragnarok Missile Launcher 21320 | -1/Access | System corruption reached 10% 21542 | -1/Access | Found Prototype Launcher 21543 | -1/Access | Identified Enh. Gamma Bomb Array 21546 | -1/Access | Found Enh. Gamma Bomb Array 21551 | -1/Access | Found Enh. Gamma Bomb Array 21554 | -1/Access | Found Enh. Gamma Bomb Array 21557 | -1/Access | Found Faulty Enh. Gamma Bomb Array 21560 | -1/Access | Found Enh. Gamma Bomb Array 21671 | -1/Access | Destroyed 15 combat bots 21676 | -1/Access | Lost 10 parts (2p2n4u2w) 21797 | -1/Access | High security lockdown imminent 21821 | -1/Access | Destroyed 8 combat bots 21843 | -1/Access | Spotted B-99 Colossus 21852 | -1/Access | Core integrity fell below 50% 21877 | -1/Access | High security lockdown engaged 21889 | -1/Access | Core integrity fell below 20% 21891 | -1/Access | Spotted B-99 Colossus 21896 | -1/Access | Spotted Striker 21897 | -1/Access | Destroyed by B-99 Colossus with Linear Accelerator Last Messages --------------- 21885_ Sealed Heavy Doors breached. 21887_ Slug penetrates Wall. 21887_ Penetrated by Slug. 21887_ Slug penetrates Wall. 21887_ Penetrated by Slug. 21887_ Slug penetrates Wall. 21888_ Penetrated by Slug. 21888_ Ragnarok Missile Launcher destroyed. 21888_ Penetrated by Slug. 21891_ The unstable cave ceiling collapses. 21892_ Penetrated by Slug. 21892_ Slug penetrates Earth. 21894_ U-05 Engineer builds a Wall. 21896_ C-30 ARC bursts open, deploying its payload. 21896_ Striker unfolds itself. 21896_ P-80 Master unfolds itself. 21896_ E-15 Imp unfolds itself. 21896_ Knocked back. 21897_ B-99 Colossus activates siege mode. 21897_ Knocked back. Map ----- +----------------------------------------------------+ | #%![=[ = ########????????????????????????????????? | | ##==[ =############??????????????????????????????? | | "## # #?????????????????????????????? | | # # #?????????????????????????????? | | =# = # #?????????????????????????????? | | %+ #?????????????????????????????? | | %# !#?????????????????????????????? | | # #?????????????????????????????? | | # #######??????????????????????????????? | | ### ### ###??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | # "#??????????????????????????????????? | | ""#??????????????????????????????????? | | # " ""#??????????????????????????????????? | | # "%" | ""#??????????????????????????????????? | | # " ""#??????????????????????????????????? | | # [ "#??????????????????????????????????? | | # ! ""#??????????????????????????????????? | | # | = "#????????????>?????????????????????? | | # ""#??????????????????????????????????? | | # ""#????????#"""#?????????????????????? | | # "#####?#### ####?####?????????????? | | # ## ## ### BB#?????????????? | | # #p @ BB#?????????????? | | # u eK #?????????????? | | # !! ! ! #p #?????????????? | | *[[!! # #### #######?????????????? | | ##!][! * !%=# # #?# #???????????????????? | | =[=%= = ##?# ##??????????????????? | | !%[/%= %% #??## #??????????????????? | | %[%[*=%# ## #???# ######???????????????? | | ##==" ### "##### #????????? | | ?# ##! ] # # ! #????????? | | ## ## [ ; # ! #????????? | | # # ] # # ?????????? | | #| + # # ??????????? | | # # ! # # ??????????? | | ## ##* ! # + +? ??????????? | | ?# ######## # #? ???????????? | | ?# #??????# # #??? ???????????? | | ?# #??????# !] # #???? ????????????? | | ?# #??????# !] # #?????????????????????? | | # ######## ] # #?????????????????????? | | + + # #?????????????????????? | | # #########+######## #?????????????????????? | | ?# #??????? ??????# #?????????????????????? | | ?# #??????? ??????# #?????????????????????? | | ?# #?????? ?????# #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Coolant Potential 100 Energy Generation 85 Energy Capacity 1050 Matter Stores 391 Matter Capacity 600 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 10 EM Shielding 3 Armor Coverage 2400 Resistance: TH 50 Resistance: EM 30 Propulsion Shielding 33 Weapon Shielding 66 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 14 Target Analysis 12 Armor Integrity Analysis 90 Recoil Reduction 12 Matter Filtering 50 Kinecelleration 30 Offensive Hacking 31 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hvy. Treads | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeavySegregatorUnit Manual? 0 Play Time 02:34:31 Cumulative 352.8 hours Start 2021.02.27 @ 20:51:12 End 2021.02.27 @ 23:57:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 277 Rogue 270 Adventurer 0 Explorer 7 Win Type - Total 11 Types 3/1/7/0/0/0/0/0/0 Lore% 79 Gallery% 93 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e996ea87-060f-4192-82b7-fd92f2ac4ad9