Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.11 @ 18:33:55

Player: Nori

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (8)       40
Value Destroyed (205)      205
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (697)                697
              TOTAL SCORE: 2642

 Bonus
-------
Follower Combat Kills      97
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     53/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Proximity Caves

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (3) ---
                 (None)
>            --- UTILITY (3) ------
  Long-range Sensor Array
    Advanced Signal Interpreter
   Makeshift System Shield
>            --- WEAPON (2) -------
                 (None)
>            --- INVENTORY (4) ----
    Improved Medium Armor Plating
             Self-destruct Interrupter (50)
             Self-destruct Interrupter (50)

 Peak State 
------------
>            --- POWER ------------
                 (None)
>            --- PROPULSION -------
             Flight Unit
             Flight Unit
             Xenon Bombardment Thruster
>            --- UTILITY ----------
  Long-range Sensor Array
    Advanced Signal Interpreter
   Makeshift System Shield
>            --- WEAPON -----------
       Heavy Assault Rifle
       Heavy Assault Rifle
>            --- INVENTORY --------
    Improved Medium Armor Plating
             Self-destruct Interrupter
             Self-destruct Interrupter
[Rating: 22]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Flight Unit
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Cooling System
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Hackware                 Makeshift System Shield
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             24   | 5   7   .   4   3   2   3   
  Power                    2    | 1   1   .   .   .   .   .   
    Engine                 2    | 1   1   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               8    | 2   2   .   1   1   1   1   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 6    | .   2   .   1   1   1   1   
  Utility                  8    | 1   2   .   1   1   1   2   
    Device                 2    | .   .   .   .   1   .   1   
    Storage                2    | 1   .   .   1   .   .   .   
    Processor              3    | .   2   .   .   .   .   1   
    Hackware               1    | .   .   .   .   .   1   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   6    | 1   2   .   2   1   .   .   
    Energy Gun             2    | 1   1   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          3    | .   1   .   1   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 6    | .   .   .   .   .   .   6   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               4    | .   .   .   .   .   .   4   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   
  Highest Loss Streak      5    | .   .   .   .   .   .   5   
Average Slot Usage (%)     95   | .   86  85  92  100 100 91  
  Engine                   10   | .   14  14  11  11  11  6   
  Flight                   30   | .   15  28  33  33  33  30  
  Device                   5    | .   .   .   .   5   7   3   
  Storage                  9    | .   7   .   9   11  11  7   
  Processor                12   | .   16  28  22  16  11  11  
  Hackware                 4    | .   .   .   .   .   3   11  
  Energy Gun               1    | .   14  14  3   .   .   .   
  Ballistic Gun            18   | .   7   .   7   16  22  20  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             15   | 11  12  5   11  15  15  13  
  Greatest Support         32   | 32  32  8   12  15  15  15  
  Greatest Overweight (x)  2    | .   2   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 6    | 6   6   4   6   6   6   6   
  Average Capacity         5    | 5   5   4   5   6   6   5   
  Most Carried             6    | 5   6   4   6   6   6   6   
  Average Carried          4    | 3   4   4   4   5   5   4   
  Final Capacity           6    | 6   4   4   6   6   6   4   
  Final Carried            6    | 5   4   4   5   5   6   3   

 Class Distribution 
--------------------
 54% | Mutant
 45% | Messiah-Mutant

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
         Mutant | -9/Materials
         Mutant | -9/Mines
         Mutant | -7/Zion
 Messiah-Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -6  
-----------                Run  | Scr Mat Min Mat Min Zio Pro 
Matter Collected           534  | 240 10  .   .   96  64  124 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            183  | .   10  .   .   .   .   173 
  Parts                    20   | .   4   .   .   .   .   16  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      25   | .   .   .   .   .   1   24  
  Prevented                3    | .   .   .   .   .   .   3   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Combat Hostiles Destroyed  7    | .   .   .   .   .   .   7   
  Guns                     7    | .   .   .   .   .   .   7   
Classes Destroyed          2    | .   1   .   .   .   .   1   
  Watcher                  1    | .   1   .   .   .   .   .   
  Swarmer                  7    | .   .   .   .   .   .   7   
Best Kill Streak           4    | .   1   .   .   .   .   4   
  Combat Bots Only         4    | .   .   .   .   .   .   4   
Max Kills in Single Turn   1    | .   1   .   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -7  -6  
--------                   Run  | Scr Mat Min Mat Min Zio Pro 
Damage Taken               910  | .   32  38  .   18  .   822 
  Core                     423  | .   6   11  .   .   .   406 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   
Core Remaining (%)         96   | 100 .   93  .   .   .   .   
Volleys Fired              22   | .   3   .   .   .   .   19  
  Largest                  2    | .   1   .   .   .   .   2   
  Hottest                  50   | .   50  .   .   .   .   46  
Shots Fired                41   | .   3   .   .   .   .   38  
  Gun                      41   | .   3   .   .   .   .   38  
  Cannon                   .    | .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   
  Kinetic                  38   | .   .   .   .   .   .   38  
  Thermal                  3    | .   3   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Robot Hit Streak         10   | .   1   .   .   .   .   10  
  Robot Miss Streak        3    | .   1   .   .   .   .   3   
  Penetration Max          .    | .   .   .   .   .   .   .   
  Secondary Targets        3    | .   .   .   .   .   .   3   
    Max Gunslinging Chain  1    | .   .   .   .   .   .   1   
Shots Hit Robots           26   | .   2   .   .   .   .   24  
  Core Hits                13   | .   1   .   .   .   .   12  
  Critical Hits            .    | .   .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   
Damage Inflicted           371  | .   25  .   .   .   .   346 
  Guns                     371  | .   25  .   .   .   .   346 
  Cannons                  .    | .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   .   
  Kinetic                  346  | .   .   .   .   .   .   346 
  Thermal                  25   | .   25  .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   
Highest Temperature        30   | .   30  8   .   .   .   .   
  Average Temperature      13   | .   14  8   .   .   .   .   
  Received Heat Transfer   101  | .   .   20  .   9   .   72  
Siege Activations          .    | .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   
  Heat Transferred         74   | .   74  .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Peak Influence             37   | .   37  29  26  24  .   .   
  Average Influence        13   | .   8   24  11  23  .   .   
Maximum Alert Level        .    | .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 .   .   
  Level 1                  .    | .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          3    | .   1   .   1   1   .   .   
  Investigation            2    | .   .   .   1   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro 
Distress Signals           .    | .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              57   | .   12  15  2   2   .   26  
  Peak Tracking Total      20   | .   8   20  2   2   .   10  
  Tactical Retreats        7    | .   1   1   .   1   .   4   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Traps Triggered            1    | .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  
----------                 Run  | Scr Mat Min Mat Min Zio Pro 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro 
Machines Accessed          4    | .   2   .   1   1   .   .   
  Terminals                1    | .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                11   | .   5   .   5   1   .   .   
  Successful               6    | .   1   .   4   1   .   .   
  Failed                   5    | .   4   .   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   8    | .   6   .   .   .   2   .   
  Terminals                4    | .   4   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   5   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   .   1   .   .   
  Open Door                1    | .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   4   .   .   .   
  Insert Component         2    | .   .   .   2   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         2    | .   1   .   1   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  
------------               Run  | Scr Mat Min Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  
--------                   Run  | Scr Mat Min Mat Min Zio Pro 
Total Allies               6    | .   .   .   .   .   6   .   
  Largest Group            6    | .   .   .   .   .   6   6   
  Highest-Rated Group      208  | .   .   .   .   .   208 208 
  Highest-Rated Ally       41   | .   .   .   .   .   41  41  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               17   | .   .   .   .   .   .   17  
  Total Damage             386  | .   .   .   .   .   .   386 
  Kills                    3    | .   .   .   .   .   .   3   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   1   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -7  -6  
-------------              Run  | Scr Mat Min Mat Min Zio Pro 
Turns Passed               1534 | 64  131 59  60  76  698 446 
Spaces Moved               2010 | 51  180 158 110 140 767 604 
  Core                     15   | 3   .   .   .   .   .   12  
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   
  Wheels                   96   | 48  48  .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   1899 | .   132 158 110 140 767 592 
  Fastest Speed            34   | 50  37  37  34  34  34  34  
  Average Speed            38   | 97  55  37  34  34  34  35  
  Slowest Speed            200  | 100 200 37  34  34  34  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            2    | .   .   .   .   .   .   2   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       42   | 4   45  53  12  36  81  69  
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   
Scrap Searched             6    | .   .   .   .   3   2   1   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   

 Actions                        | -11  -10  -10  -9   -9   -7   -6   
---------                  Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  
Total                      2739 | 65   212  157  132  168  1204 801  
  Wait                     631  | .    1    .    13   20   429  168  
  Move                     2000 | 50   179  157  109  139  766  600  
  Hop                      2    | .    .    .    .    .    .    2    
  Pick Up                  36   | 10   11   .    5    3    4    3    
  Fast Attach              .    | .    .    .    .    .    .    .    
  Attach                   19   | 5    6    .    4    1    .    3    
  Detach                   .    | .    .    .    .    .    .    .    
  Swap                     5    | .    1    .    .    2    2    .    
  Drop                     24   | .    11   .    1    3    3    6    
  Fire                     22   | .    3    .    .    .    .    19   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: Mat / *Min)
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   25 | -11/Scrapyard      | Discovered new exit (range 15)
   65 | -11/Scrapyard      | Entered Materials
  192 | -10/Materials      | Discovered new exit (range 12)
  196 | -10/Materials      | Entered Mines
  209 | -10/Mines          | Assembled infested the area
  239 | -10/Mines          | Discovered new exit (range 7)
  248 | -10/Mines          | Learned location of 1 exit from Materials
  255 | -10/Mines          | Entered Materials
  255 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  256 | -9/Materials       | Identified exit to Materials
  294 | -9/Materials       | Discovered new exit (range 18)
  310 | -9/Materials       | Build established: Mutant
  315 | -9/Materials       | Entered Mines
  339 | -9/Mines           | Met a Derelict bent on vengeance
  345 | -9/Mines           | Met a Derelict shopkeep closing up shop
  362 | -9/Mines           | Learned Materials emergency access door positions
  389 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  391 | -9/Mines           | Entered Zion
  415 | -7/Zion            | Given A8's code to call for help
  508 | -7/Zion            | Received a visual enhancement algorithm
  779 | -7/Zion            | Gained Derelict followers
  784 | -7/Zion            | Learned Factory terminal intel
  846 | -7/Zion            | Imprinted
  848 | -7/Zion            | Declared Zion's savior
 1051 | -7/Zion            | Discovered new exit (range 14)
 1089 | -7/Zion            | Entered Proximity Caves
 1089 | -6/Proximity Caves | Accompanied by 6 allies
 1123 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 1144 | -6/Proximity Caves | Build established: Messiah-Mutant
 1502 | -6/Proximity Caves | Spotted B-75 Beast
 1524 | -6/Proximity Caves | Core integrity fell below 50%
 1533 | -6/Proximity Caves | Core integrity fell below 20%
 1535 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
01466_ Switching to secondary target: S-27 Virus.
01471_ Lgt. Nuclear Core fries itself beyond repair.
01474_ Autogun fries itself beyond repair.
01475_ S-27 Virus destroyed.
01477_ VTOL Module fries itself beyond repair.
01479_ Acquired 24 matter.
01479_ Acquired 28 matter.
01480_ Acquired 7 matter.
01483_ Penetrated by Slug.
01483_ Hvy. Assault Rifle destroyed.
01483_ Slug penetrates Earth. <x2>
01487_ Slug penetrates Wall.
01487_ Flight Unit destroyed.
01487_ Slug penetrates Earth.
01490_ Penetrated by Slug. <x2>
01492_ Slug penetrates Earth.
01510_ Dropped Hvy. Assault Rifle.
01511_ Flight Unit destroyed. <x2>
01531_ Slug penetrates Wall. <x4>
01535_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
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| ##      #????????##   #?????            ?????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           20
Terrain Scan Density       10
Evasion (%)                63
Targeting Accuracy         5
Defensive Hacking          11

 Item Schematics 
-----------------
 Cooling System | -9/Materials | Scanalyzed
    Flight Unit | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation

 Challenges 
------------
None

 Game 
------
Seed              TerrainHeavyGuard
  Manual?         0
Play Time         00:31:52
  Cumulative      105.9 hours
  Start           2020.08.11 @ 18:02:56
  End             2020.08.11 @ 18:33:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          60
  Rogue           60
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/0/1/0/0/0
Lore%             27
Gallery%          57
Achievement%      41
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              20/SmallcapsGlow
Map View          66x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5e73ada7-b973-419c-8948-ce45f9f24aba