Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.29 @ 12:41:31 Player: Engy Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (156) 780 Value Destroyed (5032) 5032 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (-98) -98 TOTAL SCORE: 9294 Bonus ------- High Alert Combat Kills 25 Friendly Fire -123 Cogmind --------- Core Integrity 0/850 Matter 234/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Improved Cooling System Enhanced Optical Array Advanced ECM Suite Improved Shield Generator Hacking Suite Drone Bay > --- WEAPON ----------- Shock Rifle Heavy Ion Cannon Improved Heavy Machine Gun > --- INVENTORY -------- Nuclear Core Transmission Jammer Heavy Ion Cannon [Rating: 65] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Backup Propulsion III Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Piercing Weapon Heavy Pick Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . . 1 . . . Propulsion 2 | . . 1 . . . . 1 Utility 4 | . . 1 1 1 . . 1 Weapon 1 | . . . 1 . . . . Parts Attached 141 | 6 17 34 26 7 4 26 21 Power 17 | 1 1 4 2 1 . 5 3 Engine 12 | 1 . 3 1 1 . 5 1 Core 5 | . 1 1 1 . . . 2 Reactor . | . . . . . . . . Propulsion 45 | 2 4 14 8 1 1 10 5 Treads 31 | 2 2 14 8 1 1 3 . Leg 12 | . . . . . . 7 5 Wheel 2 | . 2 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 27 | 1 3 3 4 2 3 3 8 Device 17 | . . 2 3 1 2 2 7 Storage 4 | 1 2 1 . . . . . Processor 4 | . 1 . 1 1 . . 1 Hackware 1 | . . . . . 1 . . Protection 1 | . . . . . . 1 . Artifact . | . . . . . . . . Weapon 52 | 2 9 13 12 3 . 8 5 Energy Gun 21 | 1 3 7 3 2 . 5 . Energy Cannon 10 | . 1 2 2 1 . 3 1 Ballistic Gun 12 | 1 1 1 6 . . . 3 Ballistic Cannon 1 | . . 1 . . . . . Launcher 3 | . 1 1 1 . . . . Special Weapon 1 | . . 1 . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon 3 | . 3 . . . . . . Unidentified Prototypes 4 | . . 1 1 1 . . 1 Parts Lost 64 | . 5 13 12 . 6 3 25 Power 11 | . . 3 1 . 2 1 4 Propulsion 13 | . 1 2 3 . 2 . 5 Utility 13 | . . . 3 . 1 1 8 Weapon 27 | . 4 8 5 . 1 1 8 Highest Loss Streak 13 | . 3 6 4 . 5 1 13 Average Slot Usage (%) 95 | . 97 95 98 99 56 96 88 Engine 8 | . 5 5 6 15 4 14 9 Core 3 | . 8 3 2 . . . 1 Treads 22 | . 19 31 26 22 9 4 . Leg 2 | . . . . . . 12 19 Device 11 | . . 10 9 15 14 17 23 Storage 8 | . 15 11 9 7 3 . . Processor 12 | . 12 11 17 15 10 7 5 Hackware 1 | . . . . . 3 7 6 Energy Gun 6 | . 10 8 3 . . 14 5 Energy Cannon 6 | . 3 4 8 6 2 6 5 Ballistic Gun 6 | . 3 . 13 15 4 . 5 Ballistic Cannon 1 | . . 5 . . . . . Naked Turns 6 | . . . . . . . 6 Heaviest Build 57 | 13 26 33 45 56 57 43 48 Greatest Support 84 | 40 46 66 84 84 84 48 69 Greatest Overweight (x) 4 | 3 . . . . . 1 4 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 4 4 Average Capacity 8 | 5 9 10 10 10 6 4 4 Most Carried 10 | 6 9 10 10 10 10 4 4 Average Carried 7 | 3 6 9 9 9 5 3 3 Final Capacity 10 | 6 10 10 10 10 4 4 4 Final Carried 10 | 6 9 10 10 10 4 4 1 Class Distribution -------------------- 25% | Mutant 20% | Scavenger-Mutant 20% | Gunner 17% | Skirmisher 13% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Skirmisher | -8/Materials Gunner | -7/Factory Mutant | -7/Waste Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Matter Collected 2882 | 213 321 536 751 266 . 454 341 Remotely . | . . . . . . . . Salvage Created 5604 | . 531 1501 1573 599 . 623 777 Parts 330 | . 38 109 97 31 . 30 25 Haulers Intercepted 6 | . . 3 3 . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Combat Hostiles Destroyed 103 | . 12 29 28 11 . 9 14 Melee 1 | . . . . . . . 1 Guns 55 | . 7 12 17 7 . 4 8 Cannons 30 | . . 10 10 2 . 4 4 AOE 14 | . 5 6 1 1 . . 1 Classes Destroyed 14 | . 4 5 1 1 . 1 2 Worker 9 | . . 6 2 . . 1 . Builder 10 | . 1 6 1 2 . . . Hauler 6 | . . 3 3 . . . . Recycler 1 | . . . . . . 1 . Operator 11 | . 2 3 4 1 . . 1 Drone 1 | . . . . . . . 1 Watcher 15 | . 3 5 5 1 . 1 . Swarmer 14 | . . 4 6 3 . . 1 Grunt 55 | . 12 15 11 5 . 4 8 Brawler 2 | . . 1 1 . . . . Duelist 1 | . . . . . . . 1 Sentry 19 | . . 9 7 . . 2 1 Hunter 7 | . . . 3 2 . . 2 Programmer 5 | . . . . 1 . 3 1 Best Kill Streak 9 | . 7 5 9 4 . 4 3 Combat Bots Only 6 | . 6 4 6 3 . 3 3 Max Kills in Single Turn 3 | . 2 3 3 2 . 2 1 Gunslinging 1 | . . 1 . . . . . Exploded 2 | . 1 2 1 1 . . 1 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Damage Taken 9343 | . 424 1821 2851 318 164 935 2830 Core 1915 | . 77 205 437 40 46 251 859 Absorbed by Shields 625 | . . . 63 39 9 40 474 Core Remaining (%) 57 | 100 69 48 20 . . 51 . Volleys Fired 385 | . 42 124 98 28 5 32 56 Largest 3 | . 2 2 3 3 3 3 3 Hottest 210 | . 80 139 178 119 119 210 195 Shots Fired 857 | . 62 202 264 84 15 90 140 Gun 584 | . 50 116 183 57 10 65 103 Cannon 250 | . 6 71 79 27 5 25 37 Launcher 16 | . 6 8 2 . . . . Special 7 | . . 7 . . . . . Kinetic 333 | . 23 42 135 56 10 . 67 Thermal 279 | . 6 67 100 . . 65 41 Explosive 16 | . 6 8 2 . . . . Electromagnetic 229 | . 27 85 27 28 5 25 32 Robot Hit Streak 25 | . 7 16 15 11 21 25 13 Robot Miss Streak 5 | . 3 4 5 1 . 5 5 Penetration Max 1 | . . . . 1 . . . Secondary Targets 5 | . 1 2 2 . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . Shots Hit Robots 577 | . 43 129 175 61 15 60 94 Core Hits 286 | . 28 78 68 22 2 30 58 Critical Hits 5 | . . 1 1 1 . . 2 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 3 | . . . 1 . . . 2 Melee Attacks 5 | . 4 . . . . . 1 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 1 | . . . . . . . 1 Sneak Attacks 2 | . 2 . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12712 | . 1005 2851 3798 1279 228 1257 2294 Guns 6870 | . 518 1057 2121 682 218 884 1390 Cannons 3495 | . 35 856 1283 540 10 336 435 Explosions 2216 | . 452 842 394 57 . 37 434 Melee 35 | . . . . . . . 35 Ramming . | . . . . . . . . Kinetic 3940 | . 188 558 1426 682 218 . 868 Thermal 4455 | . 143 863 1566 57 . 891 935 Explosive 1341 | . 344 603 394 . . . . Electromagnetic 2941 | . 330 827 412 540 10 366 456 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 35 | . . . . . . . 35 Highest Corruption 13 | . 1 1 3 1 13 13 . Average Corruption 3 | . 1 1 2 1 9 10 . Corruption Purged 4 | . . . . . 1 3 . Effects 81 | . 4 10 4 1 9 53 . Message Errors 14 | . 1 3 1 1 2 6 . Matter Fused 16 | . . . 2 . 2 12 . Heat Flow Errors 6 | . . . 1 . 1 4 . Energy Discharges 9 | . 1 3 . . . 5 . Data Loss (minor) 8 | . 2 2 . . 1 3 . Data Loss (major) 4 | . . . . . . 4 . Misfires 2 | . . . . . . 2 . Alerts 2 | . . . . . 1 1 . Misdirections 2 | . . . . . 1 1 . Targeting Errors 15 | . . 1 . . 1 13 . Weapon Failures 3 | . . 1 . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 125 | . . 17 51 . . 5 52 Projectiles 42 | . . . 37 . . 5 . Explosions 83 | . . 17 14 . . . 52 Melee . | . . . . . . . . Knockbacks 1 | . . 1 . . . . . Impact . | . . . . . . . . Kinetic 1 | . . 1 . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 301 | . 37 151 113 . . . . Shots 8 | . 1 6 1 . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 659 | . 102 481 540 286 191 659 8 Average Temperature 120 | . 39 60 149 104 87 212 4 Received Heat Transfer 2594 | . 213 678 865 56 . 261 521 Effects 23 | . . 1 12 1 . 9 . Shutdowns 5 | . . . 3 . . 2 . Energy Bleed 5 | . . . 4 . . 1 . Interference 4 | . . . 1 1 . 2 . Short Circuit 2 | . . . 1 . . 1 . Damage (minor) 1 | . . 1 . . . . . Damage (major) 3 | . . . 1 . . 2 . Damage (core) 3 | . . . 2 . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted 3 | . . 1 . 1 . 1 . Combat Hostiles 3 | . . 1 . 1 . 1 . Parts Fried 16 | . 1 7 1 4 . 3 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 8 | . . . 3 . . 4 1 Heat Transferred 7356 | . 224 1453 2775 . . 1786 1118 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 8 | . 1 4 . 1 . 1 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Peak Influence 443 | . 259 340 427 273 38 202 443 Average Influence 143 | . 68 173 178 100 14 93 252 Maximum Alert Level 2 | . 1 1 2 1 . 1 2 Low Security (%) 66 | 100 94 56 52 84 100 92 21 Level 1 31 | . 5 43 45 15 . 7 62 Level 2 1 | . . . 1 . . . 16 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . 3 2 5 2 . 3 4 Investigation 1 | . . . 1 . . . . Extermination 4 | . . . . 1 . 2 1 Reinforcement 13 | . 3 2 4 1 . 1 2 Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Distress Signals 4 | . . 2 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 200 | . 22 58 54 14 6 17 29 Peak Tracking Total 9 | . 3 4 7 4 6 4 9 Tactical Retreats 21 | . . 12 3 1 . 2 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Traps Triggered 11 | . 1 1 3 1 . 3 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 12 | . . 6 6 . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Machines Disabled 21 | . 2 5 5 2 . . 7 Max in Single Turn 7 | . 1 2 1 2 . . 7 Garrison Access 1 | . . . 1 . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Machines Accessed 46 | . 7 15 8 10 . 5 1 Terminals 27 | . 5 10 6 4 . 1 1 Fabricators 1 | . . . . 1 . . . Repair Stations 6 | . 1 1 . 2 . 2 . Recycling Units 3 | . 1 2 . . . . . Scanalyzers 7 | . . 2 1 2 . 2 . Garrison Access 2 | . . . 1 1 . . . Total Hacks 140 | . 22 49 23 30 . 13 3 Successful 93 | . 15 34 15 17 . 9 3 Failed 47 | . 7 15 8 13 . 4 . Catastrophic 8 | . 2 1 3 1 . 1 . Database Lockouts . | . . . . . . . . Manual 68 | . 16 27 11 11 . 2 1 Terminals 91 | . 17 35 20 13 . 3 3 Fabricators 2 | . . . . 2 . . . Repair Stations 14 | . 2 3 . 4 . 5 . Recycling Units 6 | . 3 3 . . . . . Scanalyzers 25 | . . 8 2 10 . 5 . Garrison Access 2 | . . . 1 1 . . . Terminal Hacks 18 | . 2 6 6 1 . 1 2 Record 3 | . . . . 1 . . 2 Robot Analysis 1 | . . 1 . . . . . Prototype ID Bank 3 | . 1 2 . . . . . Terminal Index 1 | . . . 1 . . . . Alert Level 2 | . . 1 . . . 1 . Unreport Threat 4 | . 1 1 2 . . . . Disarm Traps 2 | . . 1 1 . . . . Security Status 1 | . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks 1 | . . . . 1 . . . Network Status 1 | . . . . 1 . . . Repair Station Hacks 12 | . 2 3 . 4 . 3 . Scan Component 5 | . 1 1 . 2 . 1 . Repair 5 | . 1 1 . 2 . 1 . Refit 2 | . . 1 . . . 1 . Recycling Unit Hacks 5 | . 2 3 . . . . . Report Inventory 2 | . 1 1 . . . . . Retrieve Matter 1 | . . 1 . . . . . Retrieve Components 2 | . 1 1 . . . . . Scanalyzer 21 | . . 8 2 7 . 4 . Insert Component 10 | . . 3 1 4 . 2 . Analyze 11 | . . 5 1 3 . 2 . Garrison Access Hacks 1 | . . . 1 . . . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks 91 | . 21 37 14 15 . 2 2 Terminals 35 | . 9 14 6 4 . 1 1 Assimilate 11 | . 4 5 1 1 . . . Botnet 24 | . 5 9 5 3 . 1 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 44 | . 7 15 7 9 . 5 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 9 | . . 3 1 3 . 2 . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . 1 1 . 2 . 1 . Time 140 | . 13 26 . 82 . 19 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 15 | . 6 9 . . . . . Parts Scanalyzed 10 | . . 3 1 4 . 2 . Part Schematics Acquired 9 | . . 3 1 3 . 2 . Parts Damaged 1 | . . 1 . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . 2 . . . . . . Non-combat 2 | . 2 . . . . . . Combat . | . . . . . . . . Robot Hacks Applied 3 | . 3 . . . . . . parse_system 1 | . 1 . . . . . . no_distress 1 | . 1 . . . . . . check_alert 1 | . 1 . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Total Allies 1 | . . . . . 1 . . Largest Group 1 | . . . . . 1 . . Highest-Rated Group 31 | . . . . . 31 . . Highest-Rated Ally 31 | . . . . . 31 . . Total Orders . | . . . . . . . . Ally Attacks 9 | . . . . . 9 . . Total Damage 145 | . . . . . 145 . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 2 | . . . . . . . 2 Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Turns Passed 9958 | 87 1247 2604 2668 1455 204 1012 681 Spaces Moved 5217 | 46 756 1269 1170 782 252 599 343 Core 288 | 10 . . . . 210 22 46 Treads 3966 | 36 510 1269 1170 782 42 157 . Legs 658 | . . . . . . 361 297 Wheels 246 | . 246 . . . . . . Hover 59 | . . . . . . 59 . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 160 150 160 50 50 50 Average Speed 148 | 153 140 160 162 160 68 137 117 Slowest Speed 250 | 200 160 170 170 160 160 180 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 51 | 4 99 92 76 21 87 17 13 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 226 | . 50 65 67 1 . 10 33 Melee . | . . . . . . . . Projectile 25 | . . 2 13 1 . 4 5 AOE 201 | . 50 63 54 . . 6 28 Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Total 6731 | 63 875 1627 1745 923 272 712 514 Wait 778 | . 26 139 403 97 6 30 77 Move 5211 | 45 755 1268 1169 782 251 598 343 Hop . | . . . . . . . . Pick Up 123 | 12 20 31 27 6 4 11 12 Fast Attach 29 | . 1 8 4 1 . 12 3 Attach 60 | 6 6 12 14 3 3 4 12 Detach . | . . . . . . . . Swap 52 | . 10 14 8 3 1 10 6 Drop 88 | . 11 31 22 3 2 15 4 Fire 385 | . 42 124 98 28 5 32 56 Melee 5 | . 4 . . . . . 1 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / [*Sto]) -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 23 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Discovered new exit (range 14) 265 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 326 | -10/Materials | Repaired ECM Suite 331 | -10/Materials | Discovered new exit (range 12) 402 | -10/Materials | Discovered new exit (range 18) 469 | -10/Materials | Lost 3 parts (1n2w) 505 | -10/Materials | Discovered new exit (range 8) 1335 | -10/Materials | Entered another Materials area 1335 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1822 | -9/Materials | Lost 4 parts (1p3w) 2018 | -9/Materials | Build established: Scavenger-Mutant 2228 | -9/Materials | Discovered new exit (range 10) 2336 | -9/Materials | Lost 6 parts (1p2n3w) 2716 | -9/Materials | Discovered new exit (range 13) 3119 | -9/Materials | Repaired ECM Suite 3364 | -9/Materials | Discovered new exit (range 13) 3577 | -9/Materials | Core integrity fell below 50% 3796 | -9/Materials | Discovered new exit (range 8) 3939 | -9/Materials | Entered another Materials area 3939 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4058 | -8/Materials | Build established: Mutant 4267 | -8/Materials | Lost 4 parts (1u3w) 4545 | -8/Materials | Build established: Skirmisher 4785 | -8/Materials | Discovered new exit (range 4) 5420 | -8/Materials | Core integrity fell below 50% 5423 | -8/Materials | Lost 3 parts (1p2n) 6378 | -8/Materials | Build established: Gunner 6567 | -8/Materials | Discovered new exit (range 5) 6607 | -8/Materials | Entered Factory 6607 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6955 | -7/Factory | Repaired Med. Treads 7225 | -7/Factory | Repaired EM Pulse Cannon 7491 | -7/Factory | Discovered new exit (range 5) 7845 | -7/Factory | Discovered new exit (range 5) 8062 | -7/Factory | Sucked down chute 8062 | -7/Factory | Entered Waste 8063 | -7/Waste | Met a frightened Derelict 8077 | -7/Waste | EMP discharged 8080 | -7/Waste | Spotted C-40 Crusher 8110 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8118 | -7/Waste | Spotted C-40 Crusher 8121 | -7/Waste | Spotted C-40 Crusher 8129 | -7/Waste | Spotted C-40 Crusher 8143 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8147 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8150 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8177 | -7/Waste | EMP discharged 8177 | -7/Waste | System corruption reached 10% 8181 | -7/Waste | Lost 5 parts (1p2n1u1w) 8214 | -7/Waste | Spotted C-40 Crusher 8236 | -7/Waste | Spotted C-40 Crusher 8253 | -7/Waste | Discovered new exit (range 13) 8266 | -7/Waste | Entered Factory 8837 | -7/Factory | Build established: Scavenger-Tank 9143 | -7/Factory | Discovered new exit (range 19) 9212 | -7/Factory | Repaired Shock Rifle 9278 | -7/Factory | Entered another Factory area 9278 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9868 | -6/Factory | Lost 8 parts (1p3n2u2w) 9890 | -6/Factory | Garrison activated, responded to threat 9935 | -6/Factory | Core integrity fell below 50% 9949 | -6/Factory | Core integrity fell below 20% 9959 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 09919_ Plasma Cannon destroyed. 09919_ Imp. Shield Generator destroyed. 09921_ Flak Gun destroyed. 09922_ K-01 Serf collects debris. 09926_ Imp. Heavy Machine Gun destroyed. 09926_ K-01 Serf collects debris. 09927_ Arm. Leg destroyed. 09929_ Lgt. Fission Core destroyed. 09930_ K-01 Serf collects debris. 09932_ Acquired Unknown Piercing Weapon. 09932_ Gauss Rifle destroyed. 09933_ Adv. ECM Suite destroyed. 09933_ Identified Hvy. Pick. 09934_ S-27 Virus destroyed. 09935_ Enh. Optical Array destroyed. 09935_ K-01 Serf collects debris. 09937_ R-10 Processor collects Autogun. 09938_ Hvy. Pick destroyed. 09945_ K-01 Serf collects debris. 09953_ Hacking Suite destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????####??? | | ??????????????????????? ?????????????????# ??? | | ?????????????????????# ?????????????????# ? | | ?????????????????????# ?????????????????# | | ?????????????????????# ?????????????????# | | ?????????????????????# ????????????????# | | ?????????????????????# ????????????????# | | ?????????????????????# ????????????????# | | ?????????????????????# ????????????????# | | ?????????????????????# ????????????????# | | ?????????????####+###? ????????????????# | | ?????????????# ###;#######+######### | | ?????????????# | | ????????????? | | ?????????? T u sw | | ?????????? k u s "" | | ?????????????# @ s "" | | ?????????????# ##########+########## "" | | ????????????????????????????? ???????# | | ???????????????????????????# ?####### % | | ???????????????????????????# % ## """ # | | ???????????????????????????# ## "Y" # # | | ???????????????????????????# ] ## # # | | ???????????????????????????# #?? # # | | ???????????????????????????# #???#+## # | | ???????????????????????????# ! #???# # | | ???????????????????????????# #?###+####"#+# | | ???????????????????????????##########?# | | ??????????????????????????????????????# """ """ "" | | ??????????????????????????????????????# """ """ "" | | ??????????????????????????????????????# """ """ "" | | ??????????????????????????????????????# | | ??????????????????????????????????????# """ """ "" | | ??????????????????????????????????????# """ """ "" | | ??????????????????????????????????????# """ """ "" | | ??????????????????????????????????????# ?? ? | | ?????????????????????????????????????????? ? ? | | ??????????????????????????????????????????###?###? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 3 Jamming Range 8 Base Temperature (-) 100 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Imp. ECM Suite | -7/Factory | Scanalyzed Imp. Deuterium Engine | -7/Factory | Scanalyzed Cryofiber Web | -7/Factory | Scanalyzed Lgt. Angular Momentum Engine | -7/Factory | Scanalyzed Imp. Shield Generator | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Troublemaker Challenges ------------ None Game ------ Seed RocketSkeletonRegenerator Manual? 0 Play Time 01:45:56 Cumulative 16.0 hours Start 2019.11.29 @ 10:55:13 End 2019.11.29 @ 12:41:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 8 Gallery% 23 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f142ba1d-6a51-46ce-a67e-d6d26d2816d4