Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.03.02 @ 07:41:52 Player: woegarden Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (23) 115 Value Destroyed (591) 591 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1100) 1100 TOTAL SCORE: 7266 Bonus ------- Pacifist 200 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1150 Matter 32/300 Energy 9/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- High-capacity Storage Unit Compact Matter Pod (0) Advanced Hacking Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter > --- WEAPON ----------- Molecular Deconstructor > --- INVENTORY -------- Light Ion Engine Improved Carbon-fiber Leg Improved Titanium Leg High-capacity Storage Unit Improved ECM Suite Gauss Rifle Grenade Launcher Improved Datajack [Rating: 54] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved VTOL Module Treads Light Treads Leg Aluminum Leg Hover Unit Improved Gravmag System Flight Unit Improved VTOL Module Utility Advanced Signal Interpreter Device Advanced Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Protection Light Armor Plating Weapon Assault Rifle Energy Gun Backup Laser III Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Molecular Deconstructor Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Gar Fac Gar Fac Slots Evolved 12 | . . 2 2 2 . . 2 2 . . . 2 Power 3 | . . . . 1 . . 1 . . . . 1 Propulsion 4 | . . 2 . 1 . . . . . . . 1 Utility 5 | . . . 2 . . . 1 2 . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 64 | . . 7 19 14 2 . 15 1 . 2 1 3 Power 7 | . . . 3 2 . . 1 . . 1 . . Engine 5 | . . . 2 2 . . 1 . . . . . Core 2 | . . . 1 . . . . . . 1 . . Reactor . | . . . . . . . . . . . . . Propulsion 24 | . . 2 6 2 . . 10 1 . . 1 2 Treads 4 | . . 2 1 . . . . . . . . 1 Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 6 | . . . 1 . . . 5 . . . . . Flight 14 | . . . 4 2 . . 5 1 . . 1 1 Utility 20 | . . 2 8 5 . . 4 . . 1 . . Device 8 | . . . 3 2 . . 2 . . 1 . . Storage 9 | . . 2 3 2 . . 2 . . . . . Processor 2 | . . . 1 1 . . . . . . . . Hackware . | . . . . . . . . . . . . . Protection 1 | . . . 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 13 | . . 3 2 5 2 . . . . . . 1 Energy Gun . | . . . . . . . . . . . . . Energy Cannon 1 | . . . 1 . . . . . . . . . Ballistic Gun 5 | . . 1 . 4 . . . . . . . . Ballistic Cannon 2 | . . . 1 1 . . . . . . . . Launcher 4 | . . 2 . . 1 . . . . . . 1 Special Weapon 1 | . . . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . 1 . . . . . . . Parts Lost 29 | . . 1 6 2 . . 3 2 . 4 5 6 Power 6 | . . 1 . . . . 1 1 . 2 1 . Propulsion 12 | . . . 3 1 . . . . . 1 4 3 Utility 7 | . . . 2 1 . . 2 . . . . 2 Weapon 4 | . . . 1 . . . . 1 . 1 . 1 Highest Loss Streak 6 | . . 1 3 2 . . 1 1 . 3 5 6 Average Slot Usage (%) 73 | . 85 92 84 85 80 76 72 57 58 59 30 14 Engine 8 | . 14 8 7 7 7 7 10 9 11 6 . . Core 2 | . . . . 7 7 7 6 . . 3 2 . Treads 5 | . . 21 15 . . . . . . . . 1 Leg 6 | . 28 22 10 . . . . . . . . . Hover 1 | . . . 1 . . . 7 . . . . . Flight 16 | . . . 2 38 38 38 22 27 29 29 10 1 Device 7 | . . . 12 12 7 7 9 . . 3 5 2 Storage 8 | . 14 18 9 7 7 7 6 5 5 5 5 3 Processor 4 | . . . 2 7 7 7 6 5 5 5 5 5 Protection 1 | . . . 7 . . . . . . . . . Ballistic Gun 6 | . 28 16 8 1 2 . . . . . . . Ballistic Cannon 1 | . . . 5 1 . . . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 52 | 10 10 32 36 33 31 24 52 24 22 29 15 10 Greatest Support 75 | 20 20 20 40 33 30 24 30 30 30 30 26 75 Greatest Overweight (x) 4 | . . 1 4 . 1 . 2 . . . 2 3 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 14 | . 6 14 14 10 8 8 12 8 8 8 8 8 Average Capacity 8 | . 6 11 9 8 8 8 11 8 8 8 8 6 Most Carried 11 | . 6 10 10 8 8 8 11 8 8 8 8 7 Average Carried 7 | . 5 6 8 7 7 8 10 6 8 7 7 5 Final Capacity 14 | 6 6 14 8 8 8 8 8 8 8 8 8 4 Final Carried 10 | 6 5 10 7 8 8 8 8 8 8 8 6 3 Class Distribution -------------------- 62% | Mutant 37% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Mutant | -6/Factory Sprinter | -5/Factory Sprinter | -5/Garrison Sprinter | -5/Factory Mutant | -5/Garrison Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Gar Fac Gar Fac Matter Collected 764 | 200 . 93 290 162 . . . . . 19 . . Remotely . | . . . . . . . . . . . . . Salvage Created 615 | . . 125 440 . . . . . . 19 . 31 Parts 38 | . . 16 18 . . . . . . 2 . 2 Haulers Intercepted 1 | . . . 1 . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Gar Fac Gar Fac Combat Hostiles Destroyed 18 | . . 7 9 . . . . . . . . 2 Melee 1 | . . . . . . . . . . . . 1 Guns 3 | . . 1 2 . . . . . . . . . Cannons 7 | . . . 7 . . . . . . . . . AOE 7 | . . 6 . . . . . . . . . 1 Classes Destroyed 8 | . . 2 6 . . . . . . . . . Worker 2 | . . . 1 . . . . . . 1 . . Builder 1 | . . . 1 . . . . . . . . . Hauler 1 | . . . 1 . . . . . . . . . Recycler 1 | . . 1 . . . . . . . . . . Swarmer 9 | . . 7 . . . . . . . . . 2 Grunt 6 | . . . 6 . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . Sentry 2 | . . . 2 . . . . . . . . . Best Kill Streak 4 | . . 4 4 . . . . . . 1 . 2 Combat Bots Only 4 | . . 4 4 . . . . . . . . 2 Max Kills in Single Turn 4 | . . 4 1 . . . . . . 1 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . 4 . . . . . . . . . 1 Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Gar Fac Gar Fac Damage Taken 4914 | . . 168 993 123 . . 488 280 20 269 650 1923 Core 1980 | . . 30 122 11 . . 141 131 . 97 284 1164 Absorbed by Shields 90 | . . . . . . . . . . . 90 . Core Remaining (%) 85 | 100 100 92 77 . . 98 83 . . . 48 . Volleys Fired 56 | . . 3 40 2 1 . . . . 8 . 2 Largest 2 | . . 1 2 2 1 . . . . 1 . 1 Hottest 72 | . . 30 68 72 30 . . . . 40 . 39 Shots Fired 86 | . . 3 69 3 1 . . . . 8 . 2 Gun 49 | . . 1 38 2 . . . . . 8 . . Cannon 32 | . . . 31 1 . . . . . . . . Launcher 5 | . . 2 . . 1 . . . . . . 2 Special . | . . . . . . . . . . . . . Kinetic 73 | . . 1 69 3 . . . . . . . . Thermal 8 | . . . . . . . . . . 8 . . Explosive 3 | . . 2 . . 1 . . . . . . . Electromagnetic 2 | . . . . . . . . . . . . 2 Robot Hit Streak 16 | . . 2 16 . . . . . . 9 . 4 Robot Miss Streak 5 | . . 1 5 . . . . . . 4 . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 58 | . . 2 50 . . . . . . 4 . 2 Core Hits 42 | . . 9 27 . . . . . . 3 . 3 Critical Hits 5 | . . . 4 1 . . . . . . . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 5 | . . . 4 1 . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 1578 | . . 380 989 21 . . . . . 66 . 122 Guns 419 | . . 13 319 21 . . . . . 66 . . Cannons 656 | . . . 656 . . . . . . . . . Explosions 487 | . . 367 . . . . . . . . . 120 Melee . | . . . . . . . . . . . . . Ramming 16 | . . . 14 . . . . . . . . 2 Kinetic 1009 | . . 13 975 21 . . . . . . . . Thermal 66 | . . . . . . . . . . 66 . . Explosive 367 | . . 367 . . . . . . . . . . Electromagnetic 120 | . . . . . . . . . . . . 120 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . 2 . . . . 9 Average Corruption 2 | . . . . . . . 1 . . . . 4 Corruption Purged . | . . . . . . . . . . . . . Effects 2 | . . . . . . . 1 . . . . 1 Message Errors 1 | . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 21 | . . 7 14 . . . . . . . . . Projectiles 14 | . . . 14 . . . . . . . . . Explosions 7 | . . 7 . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 7 | . . . 7 . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 5 | . . . 5 . . . . . . . . . Secondary 2 | . . . 2 . . . . . . . . . Self-Inflicted Damage 53 | . . 24 . . . . . . . . . 29 Shots 3 | . . 1 . . . . . . . . . 2 Rammed 2 | . . . 2 . . . . . . . . . Targets Rammed 3 | . . . 2 . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . 1 Highest Temperature 275 | . . . 275 36 250 . 144 5 1 115 4 . Average Temperature 68 | . . . 40 14 159 . 67 1 1 42 4 . Received Heat Transfer 1107 | . . . 459 18 . . 63 45 . 87 279 156 Effects 3 | . . . . . 3 . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . Interference 2 | . . . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 185 | . . . . . . . . . . 185 . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Gar Fac Gar Fac Peak Influence 372 | . . 180 372 231 . . 197 212 166 211 155 124 Initial 151 | . . . 71 86 . . 95 21 151 86 140 54 Average 120 | . . 103 202 124 . . 105 99 156 142 123 67 Maximum Alert Level 1 | . . . 1 1 . . . 1 . 1 . . Low Security (%) 88 | . 100 100 56 90 . . 100 95 100 84 100 100 Level 1 11 | . . . 43 9 . . . 4 . 15 . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 16 | . . . 1 5 . . 5 2 . 2 . 1 Investigation 7 | . . . 1 1 . . 3 2 . . . . Extermination 2 | . . . . 1 . . 1 . . . . . Reinforcement 7 | . . . . 3 . . 1 . . 2 . 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Gar Fac Gar Fac Distress Signals 5 | . . . 2 1 . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 108 | . 1 8 16 10 5 . 15 9 10 9 14 11 Peak Tracking Total 14 | . 1 5 6 9 5 . 8 6 10 5 14 9 Tactical Retreats 14 | . . . 2 2 1 . 2 3 . 2 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Gar Fac Gar Fac Traps Triggered 9 | . . 1 1 2 . . 1 1 . . 2 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Gar Fac Gar Fac Machines Disabled 4 | . . . 3 . 1 . . . . . . . Max in Single Turn 1 | . . . 1 . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Gar Fac Gar Fac Machines Accessed 11 | . . . 1 1 1 . 3 3 . 2 . . Terminals 5 | . . . 1 . 1 . 1 1 . 1 . . Fabricators 1 | . . . . 1 . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . Recycling Units 2 | . . . . . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . 1 . . Total Hacks 25 | . . . 3 1 2 . 11 6 . 2 . . Successful 11 | . . . 1 . 2 . 5 2 . 1 . . Failed 14 | . . . 2 1 . . 6 4 . 1 . . Catastrophic 1 | . . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . Manual 1 | . . . . . 1 . . . . . . . Terminals 12 | . . . 3 . 2 . 3 3 . 1 . . Fabricators 1 | . . . . 1 . . . . . . . . Repair Stations 2 | . . . . . . . . 2 . . . . Recycling Units 8 | . . . . . . . 8 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . 1 . . Terminal Hacks 4 | . . . 1 . 2 . 1 . . . . . Record 2 | . . . . . 2 . . . . . . . Recycling Unit Index 1 | . . . . . . . 1 . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . 1 . . . . Refit 1 | . . . . . . . . 1 . . . . Recycling Unit Hacks 4 | . . . . . . . 4 . . . . . Process 2 | . . . . . . . 2 . . . . . Retrieve Matter 2 | . . . . . . . 2 . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 1 . 1 . . Unlock Access 2 | . . . . . . . . 1 . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 8 | . . . 1 . 1 . 3 2 . 1 . . Full Trace Events 3 | . . . . . . . 2 1 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 22 | . . . . . . . 22 . . . . . Retrieved Matter 22 | . . . . . . . 22 . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Fac Gar Fac Gar Fac Used RIF Installer 1 | . . . . . . . . . 1 . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Gar Fac Gar Fac Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Gar Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Gar Fac Gar Fac Turns Passed 2299 | . 193 261 465 328 97 23 415 150 24 122 91 130 Spaces Moved 3526 | 1 145 176 226 921 358 84 412 547 105 257 145 149 Core 23 | . . . . . . . . . . . . 23 Treads 83 | . . . 66 . . . . . . . . 17 Legs 443 | 1 145 176 121 . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 2977 | . . . 39 921 358 84 412 547 105 257 145 109 Fastest Speed 23 | 120 120 120 26 23 23 26 23 23 23 23 26 40 Average Speed 49 | 120 120 136 133 26 24 26 64 23 23 23 48 73 Slowest Speed 355 | 120 120 150 355 29 93 26 169 26 23 26 175 200 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 22 | . . . . 5 . . 3 4 . . 9 1 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 24 | 2 32 23 29 24 49 11 20 27 38 7 45 9 Regions Visited 12 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . Known Exits Taken 5 | . . . . 1 . 1 1 1 . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 20 | . . 7 7 . 6 . . . . . . . Melee . | . . . . . . . . . . . . . Projectile 7 | . . . 7 . . . . . . . . . AOE 13 | . . 7 . . 6 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Gar Fac Gar Fac Total 3979 | . 165 191 316 1002 367 84 556 564 104 312 154 164 Wait 253 | . 16 . 11 48 1 1 112 14 . 41 . 9 Move 3473 | . 144 175 225 910 357 83 405 539 104 257 127 147 Hop 20 | . . . . 5 . . 3 4 . . 7 1 Pick Up 44 | . 2 6 8 11 . . 10 4 . 2 . 1 Fast Attach 14 | . . 1 6 1 1 . 2 . . 1 . 2 Attach 25 | . . 2 7 9 1 . 2 1 . 1 1 1 Detach 9 | . . . 2 4 3 . . . . . . . Swap 25 | . . 4 6 4 . . 11 . . . . . Drop 38 | . 3 . 9 8 3 . 11 2 . 2 . . Fire 56 | . . 3 40 2 1 . . . . 8 . 2 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 3 | . . . 2 . . . . . . . . 1 Escape Stasis 19 | . . . . . . . . . . . 19 . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: *Fac x2 / [*Low]) -5/Factory -5/Garrison -5/Factory -5/Garrison -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Discovered new exit (range 16) 194 | -10/Materials | Entered another Materials area 194 | -9/Materials | Evolved 2 slots: Propulsion x2 317 | -9/Materials | Build established: Mutant 411 | -9/Materials | Discovered new exit (range 10) 455 | -9/Materials | Entered another Materials area 455 | -8/Materials | Evolved 2 slots: Utility x2 914 | -8/Materials | Discovered new exit (range 16) 920 | -8/Materials | Entered Factory 920 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 921 | -7/Factory | Lost 3 parts (1n1u1w) 1200 | -7/Factory | Build established: Sprinter 1247 | -7/Factory | Discovered new exit (range 7) 1248 | -7/Factory | Identified exit to Lower Caves 1248 | -7/Factory | Entered Lower Caves 1281 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 1283 | -7/Lower Caves | Found Prototype Special Weapon 1283 | -7/Lower Caves | Identified Molecular Deconstructor 1343 | -7/Lower Caves | Discovered new exit (range 8) 1345 | -7/Lower Caves | Entered another Lower Caves area 1356 | -7/Lower Caves | Discovered new exit (range 6) 1357 | -7/Lower Caves | Identified exit to Factory 1368 | -7/Lower Caves | Entered Factory 1368 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1639 | -6/Factory | Discovered new exit (range 16) 1693 | -6/Factory | Build established: Mutant 1706 | -6/Factory | Discovered new exit (range 6) 1780 | -6/Factory | Discovered new exit (range 15) 1783 | -6/Factory | Identified exit to Factory 1783 | -6/Factory | Entered another Factory area 1783 | -5/Factory | Evolved 2 slots: Utility x2 1933 | -5/Factory | Identified exit to Garrison 1933 | -5/Factory | Entered Garrison 1947 | -5/Garrison | Triggered checkpoint 1950 | -5/Garrison | Triggered checkpoint 1953 | -5/Garrison | Discovered new exit (range 8) 1955 | -5/Garrison | Identified exit to Factory 1957 | -5/Garrison | Installed Relay Interface Framework 1957 | -5/Garrison | Entered Factory 2020 | -5/Factory | Build established: Sprinter 2064 | -5/Factory | Lost 3 parts (2p1w) 2079 | -5/Factory | Identified exit to Garrison 2079 | -5/Factory | Entered Garrison 2094 | -5/Garrison | Spotted B-75 Beast 2096 | -5/Garrison | Triggered checkpoint 2142 | -5/Garrison | Triggered checkpoint 2147 | -5/Garrison | Lost 5 parts (1p4n) 2166 | -5/Garrison | Core integrity fell below 50% 2166 | -5/Garrison | Discovered new exit (range 8) 2169 | -5/Garrison | Identified exit to Factory 2170 | -5/Garrison | Entered Factory 2170 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 2189 | -4/Factory | Spotted B-86 Titan 2211 | -4/Factory | Spotted B-86 Titan 2236 | -4/Factory | Core integrity fell below 50% 2271 | -4/Factory | Core integrity fell below 20% 2300 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 02264_ G-67 Veteran emerges from a hatch in the floor. 02264_ Med. Storage Unit destroyed. 02268_ P-70 Sage resets G-67 Veteran, system corruption cleaned. 02282_ Crushed S-27 Virus. 02282_ S-27 Virus destroyed. 02283_ F&L0 4BY=QONSZ:MNKRQNENPCWHAOYG:O:VBLG 02284_ S-27 Virus destroyed. 02284_ Door malfunctions. 02285_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 02285_ P-70 Sage resets U-05 Engineer, system corruption cleaned. 02286_ P-70 Sage resets G-67 Veteran, system corruption cleaned. 02287_ Critical hit. 02287_ Imp. Heavy Treads destroyed. 02288_ P-70 Sage resets P-70 Sage, system corruption cleaned. 02296_ Proton Missile Launcher destroyed. 02298_ Acquired VTOL Module. 02299_ P-70 Sage resets U-05 Engineer, system corruption cleaned. 02299_ P-70 Sage resets P-70 Sage, system corruption cleaned. 02300_ VTOL Module destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????? ???? | | ??????????????????????????????????????????" ???? | | ?????????????????????????????????? ??????" ???? | | ?????????????????????????????????? ??? ??" #### | | ?????????????????????????????????? ?? ?? # | | ???????????????????######????????# "?? """ # | | ???????????????????# ?????# "?" """ # " | | ???????????????????#! """"" #????# "?" 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"?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 35 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 65 Armor Integrity Analysis 33 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Infiltrator Party Time Challenges ------------ None Game ------ Seed DisruptionDynamicRipper Manual? 0 Play Time 01:03:17 Cumulative 67.7 hours Start 2022.03.02 @ 06:40:51 End 2022.03.02 @ 07:41:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 87 Rogue 41 Adventurer 45 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 45 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33)|BRIGHTNESS(90)|SATURATION(87) Steam 1 RUN: d29c57d5-aad5-485e-891a-c2f578c2c609