Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.29 @ 17:21:26 Player: sxnwlfkk Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (20) 100 Value Destroyed (613) 613 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (702) 702 TOTAL SCORE: 4635 Bonus ------- High Alert Combat Kills 24 Follower Combat Kills 227 Met Imprinter 300 Was Imprinted 300 Friendly Fire -149 Cogmind --------- Core Integrity 0/850 Matter 314/400 Energy 54/100 System Corruption 5% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Medium Matter Pod Enhanced Optical Array > --- WEAPON (2) ------- Great Maul > --- INVENTORY (5) ---- Energy Well (350) ECM Suite CR-A16's Pointy Stick Self-destruct Interrupter (45) Peak State ------------ > --- POWER ------------ Light Ion Engine Micro Nuclear Core > --- PROPULSION ------- Armored Leg > --- UTILITY ---------- Enhanced Optical Array Advanced Sensor Array 0b10 Decoder Chip [Looter] > --- WEAPON ----------- Phase Cannon > --- INVENTORY -------- ECM Suite CR-A16's Pointy Stick Self-destruct Interrupter [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Flight Unit Treads Medium Treads Leg Armored Leg Wheel Armored Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Reaction Control System Storage Small Storage Unit Processor Enhanced Optical Array Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Phase Cannon Ballistic Gun Light Assault Rifle Impact Weapon Great Maul Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 3 | . . 1 . . . 2 Utility 4 | . . 1 . . . 3 Weapon . | . . . . . . . Parts Attached 40 | 7 3 2 5 1 1 21 Power 3 | 1 . . . . . 2 Engine 2 | 1 . . . . . 1 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 14 | 2 2 1 4 . . 5 Treads 1 | . . . . . . 1 Leg 3 | 2 . . . . . 1 Wheel 2 | . . . . . . 2 Hover 3 | . 2 1 . . . . Flight 5 | . . . 4 . . 1 Utility 13 | 2 . 1 . 1 1 8 Device 7 | 1 . . . 1 . 5 Storage 3 | 1 . 1 . . . 1 Processor 2 | . . . . . 1 1 Hackware . | . . . . . . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 10 | 2 1 . 1 . . 6 Energy Gun 3 | 1 . . . . . 2 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 4 | 1 1 . 1 . . 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 23 | . . . 5 . 3 15 Power 2 | . . . . . . 2 Propulsion 11 | . . . 3 . 3 5 Utility 5 | . . . 1 . . 4 Weapon 5 | . . . 1 . . 4 Highest Loss Streak 5 | . . . 5 . 2 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 70 | . 87 88 77 82 69 32 Engine 9 | . 14 11 11 11 10 2 Leg 1 | . 6 . . . . 3 Hover 2 | . 21 33 18 . . . Flight 21 | . . . 11 33 22 . Device 5 | . 14 11 5 5 . 4 Storage 8 | . 2 11 11 11 10 . Processor 2 | . . . . . 6 7 Energy Gun 1 | . 14 11 7 . . 2 Ballistic Gun 15 | . 14 11 12 22 20 . Peak Build Rating 31 | 7 7 8 8 11 12 31 Average Rating 11 | 5 6 7 6 9 9 20 On Entrance 6 | . 7 6 8 7 11 6 Naked Turns . | . . . . . . . Heaviest Build 18 | 14 14 14 14 13 13 18 Greatest Support 28 | 20 20 18 18 12 12 28 Greatest Overweight (x) 5 | 1 1 . 3 3 1 5 Average Overweight (x) . | . . . . 1 . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 Average Capacity 7 | 7 5 7 8 8 7 5 Most Carried 8 | 2 5 4 5 7 8 5 Average Carried 5 | 1 4 3 3 5 7 4 Final Capacity 8 | 8 5 8 8 8 5 5 Final Carried 7 | 2 5 3 5 7 5 4 Class Distribution -------------------- 57% | Scavenger-Mutant 42% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 602 | 278 38 . 44 20 24 198 Remotely . | . . . . . . . Salvage Created 805 | 102 143 . 112 . . 448 Parts 31 | 8 7 . 9 . . 7 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | 1 . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 3 | . . . . . 3 . Prevented 2 | . . . . . 2 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 15 | . 5 . 3 . . 7 Melee 1 | . . . . . . 1 Guns 10 | . 5 . 3 . . 2 Cannons 2 | . . . . . . 2 Classes Destroyed 7 | 2 2 . . . . 3 Builder 1 | . . . . . . 1 Tunneler 2 | 2 . . . . . . Recycler 2 | 1 . . 1 . . . Swarmer 6 | . 3 . 3 . . . Grunt 8 | . 2 . . . . 6 Sentry 1 | . . . . . . 1 Z-Courier 1 | . . . . . . 1 Best Kill Streak 4 | 2 4 . 2 . . 2 Combat Bots Only 4 | . 4 . 2 . . 2 Max Kills in Single Turn 2 | 1 1 . 1 . . 2 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 326 | . 12 . 54 . 12 248 Missed 108 | . 4 . 19 . 5 80 Damage Taken 2953 | . 88 4 288 . 180 2393 Core 1050 | . 27 . 55 . 109 859 Absorbed by Shields . | . . . . . . . Core Remaining (%) 82 | 100 89 . . . 59 . Volleys Fired 60 | 8 8 . 19 . 3 22 Largest 2 | 2 2 . 2 . 2 2 Hottest 95 | 70 70 . 70 . 40 95 Shots Fired 92 | 16 16 . 27 . 6 27 Gun 80 | 16 16 . 27 . 6 15 Cannon 12 | . . . . . . 12 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 46 | 8 8 . 19 . 6 5 Thermal 46 | 8 8 . 8 . . 22 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 6 | 5 6 . 4 . 3 6 Robot Miss Streak 7 | 3 3 . 7 . 1 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 72 | 9 11 . 10 . 4 38 Core Hits 32 | 5 8 . 5 . 1 13 Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . . . . . . 3 Critical Strikes 10 | 2 3 . 1 . . 4 Burn 6 | 2 3 . 1 . . . Smash 3 | . . . . . . 3 Impale 1 | . . . . . . 1 Melee Attacks 38 | . . . . . . 38 Impact 7 | . . . . . . 7 Slashing . | . . . . . . . Piercing 31 | . . . . . . 31 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1929 | 100 118 9 113 . 32 1557 Guns 602 | 100 118 . 113 . 32 239 Cannons 246 | . . . . . . 246 Explosions 363 | . . . . . . 363 Melee 708 | . . . . . . 708 Ramming 10 | . . 9 . . . 1 Kinetic 272 | 39 45 . 87 . 32 69 Thermal 939 | 61 73 . 26 . . 779 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact 263 | . . . . . . 263 Slashing . | . . . . . . . Piercing 445 | . . . . . . 445 Highest Corruption 5 | . . . . . . 5 Average Corruption 5 | . . . . . . 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 3 | . . . . . . 3 Matter Fused 1 | . . . . . . 1 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 386 | . . . . . . 386 Projectiles . | . . . . . . . Explosions 241 | . . . . . . 241 Melee 145 | . . . . . . 145 Knockbacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 254 | . . 4 . . . 250 Shots 3 | . . . . . . 3 Rammed 2 | . . 1 . . . 1 Targets Rammed 2 | . . 1 . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 522 | 60 122 . 71 . 17 522 Average Temperature 95 | 25 62 . 32 . 16 171 Received Heat Transfer 810 | . 30 . . . 57 723 Effects 6 | . . . . . . 6 Shutdowns 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Interference 1 | . . . . . . 1 Matter Decay 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Fried 3 | . . . . . . 3 Impact Corruptions 4 | . . . . . . 4 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . 2 . . . . 4 Heat Transferred 1821 | 333 444 . 148 . . 896 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 425 | 15 192 117 75 . . 425 Initial 80 | . 9 80 45 . . 80 Average 158 | 4 80 92 54 . . 232 Maximum Alert Level 2 | . . . . . . 2 Low Security (%) 68 | 100 100 100 100 . . 45 Level 1 22 | . . . . . . 38 Level 2 9 | . . . . . . 16 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . . 2 . . 1 4 Investigation 3 | . . 1 . . . 2 Extermination . | . . . . . . . Reinforcement 2 | . . 1 . . . 1 Assault 1 | . . . . . 1 . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered 1 | . . . . . . 1 Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 4 | . 2 . . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 60 | . 11 2 5 . 19 23 Peak Tracking Total 9 | . 6 1 4 . 9 6 Tactical Retreats 10 | . 1 . 1 . 3 5 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . 2 . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 7 | . . . . . . 7 Max in Single Turn 5 | . . . . . . 5 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 5 | . 2 1 . . . 2 Terminals 4 | . 2 1 . . . 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 12 | . 5 4 . . . 3 Successful 7 | . 3 3 . . . 1 Failed 5 | . 2 1 . . . 2 Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 11 | . 5 2 . . . 4 Terminals 10 | . 5 4 . . . 1 Fabricators . | . . . . . . . Repair Stations 2 | . . . . . . 2 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . 1 2 . . . 1 Record 1 | . . 1 . . . . Open DSF 1 | . . . . . . 1 Branch Access Points 2 | . 1 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . 2 1 . . . . Terminals 3 | . 2 1 . . . . Assimilate 1 | . 1 . . . . . Botnet 2 | . 1 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 1 1 . . . 1 Full Trace Events 2 | . . 1 . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 14 | . . . . 14 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 8 | . 1 . . 4 . 3 Largest Group 4 | . 1 . . 4 4 2 Highest-Rated Group 170 | . 10 . . 151 151 170 Highest-Rated Ally 85 | . 10 . . 39 39 85 Zionite Dispatches 2 | . . . . . . 2 Heavy 1 | . . . . . . 1 Defense Resupply 1 | . . . . . . 1 Total Orders . | . . . . . . . Ally Attacks 29 | . . . . . 26 3 Total Damage 997 | . . . . . 742 255 Kills 8 | . . . . . 6 2 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Decoded 0b10 Intel 6 | . . . . . . 6 Items 6 | . . . . . . 6 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 3159 | 114 166 57 138 1679 338 667 Spaces Moved 2399 | 59 183 104 158 1072 314 509 Core 176 | 1 . . . . 42 133 Treads 24 | . . . . . . 24 Legs 149 | 58 31 . . . . 60 Wheels 187 | . . . . . . 187 Hover 358 | . 152 104 102 . . . Flight 1505 | . . . 56 1072 272 105 Fastest Speed 34 | 50 56 52 34 34 34 40 Average Speed 110 | 129 67 52 52 151 87 81 Slowest Speed 300 | 190 130 52 280 280 117 300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 38 | 5 38 16 45 91 56 17 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . . Known Exits Taken 2 | . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . Scrap Searched 4 | . . . 1 2 1 . Spaces Dug 10 | . . . . . . 10 Terrain Destroyed 92 | . . . . . . 92 Melee 9 | . . . . . . 9 Projectile 2 | . . . . . . 2 AOE 81 | . . . . . . 81 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 2739 | 78 211 106 187 1128 375 654 Wait 181 | 3 14 . 5 54 51 54 Move 2393 | 58 182 103 157 1071 313 509 Hop . | . . . . . . . Pick Up 15 | 2 2 . 1 2 1 7 Fast Attach 25 | 7 . . 4 1 1 12 Attach 10 | . . 2 . . . 8 Detach 3 | . 1 . . . 1 1 Swap 5 | . 3 . 1 . . 1 Drop 7 | . 1 . . . 5 1 Fire 60 | 8 8 . 19 . 3 22 Melee 38 | . . . . . . 38 Ram 2 | . . 1 . . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Identified exit to Mines 178 | -10/Materials | Discovered new exit (range 15) 276 | -10/Materials | Discovered new exit (range 8) 281 | -10/Materials | Entered another Materials area 281 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 291 | -9/Materials | Identified exit to Mines 303 | -9/Materials | Build established: Mutant 338 | -9/Materials | Entered Mines 459 | -9/Mines | Lost 5 parts (3n1u1w) 467 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 474 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 476 | -9/Mines | Entered Zion 553 | -7/Zion | Learned location of Data Miner (-6) 569 | -7/Zion | Learned location of Extension (-4) 620 | -7/Zion | Met Imprinter 628 | -7/Zion | Imprinted 630 | -7/Zion | Declared Zion's savior 708 | -7/Zion | Build established: Scavenger-Mutant 1014 | -7/Zion | Learned location of Quarantine (-2) 1148 | -7/Zion | Found CR-A16's Pointy Stick 1821 | -7/Zion | Discovered new exit (range 12) 2155 | -7/Zion | Entered Proximity Caves 2155 | -6/Proximity Caves | Accompanied by 4 allies 2225 | -6/Proximity Caves | Identified exit to Factory 2373 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2493 | -6/Proximity Caves | Entered Factory 2493 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 2516 | -6/Factory | Build established: Mutant 2530 | -6/Factory | Spotted B-75 Beast 2584 | -6/Factory | Zion Heavy squad teleported in 2766 | -6/Factory | Lost 4 parts (2p1u1w) 2843 | -6/Factory | Search patrols dispatched 2892 | -6/Factory | Zion Defense Resupply teleported in 2981 | -6/Factory | Crushed by falling debris 3018 | -6/Factory | Core integrity fell below 50% 3067 | -6/Factory | Lost 5 parts (2n2u1w) 3131 | -6/Factory | Garrison activated, responded to threat 3145 | -6/Factory | Core integrity fell below 20% 3160 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03150_ K-01 Serf collects debris. 03150_ G-50 Soldier overheating. 03152_ K-01 Serf collects debris. 03152_ Acquired Wheel. 03153_ K-01 Serf collects debris. 03154_ G-50 Soldier heat short circuits Carbon-fiber Leg. 03155_ G-50 Soldier heat spikes uncontrollably. 03155_ K-01 Serf collects debris. 03157_ G-50 Soldier heat damages core (-10). 03157_ Extracted 30 matter. 03157_ R-10 Processor collects Imp. Trap Scanner. 03157_ K-01 Serf collects debris. 03158_ Acquired Med. Matter Pod. 03159_ Wheel destroyed. 03159_ Acquired 18 matter. 03160_ R-10 Processor collects Lgt. Ion Engine. 03160_ K-01 Serf collects debris. 03160_ Acquired 44 matter. Map ----- +----------------------------------------------------+ | ??????????????????????????????# #???????? # | | ??????????????????????????????# """ #???????? # | | ??????????????????????????????# """ ######### # | | ????????????????????????? ????# """ #! # ! | | ????????????????????????? ????# # #%!= | | ????????????????????????# #???# # ! /!=% | | ????????????????????????# #########/## # | | ????????????????????????# ^ * # / # | | ????????????????????????# + [### ## | | ????????????????????????# " ########?? #? | | ????????????????????????# "" #??????????#? | | ???????????????????###### G #####???????? | | ???????????????????k "" # ###### #? | | ??????????????????? 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"""""" """"" #???????# # #?? | | ?? g %% Rk######### """ + ### | | ?? k k @R + Y" # | | ??????############ ############## """ # ### | | ?????????????????##+??????????????# #####?? | | ??????????????????????????????????# """ !!!#?????? | | ??????????????????????????????#???# """ !! #?????? | | ??????????????????????????????????# """ !! #?????? | | ??????????????????????????????????# #?????? | | ??????????????????????????? ??????####### ######## | | ????????????????????????????????????????# | | ???????????????????????????????????????## # | | ???????????????????????????????????????# ! % ! | | ???????????????????????????????????????# !! | | ????????????????????????????????? ?????# ! | | ???????????????????????????????????????## | | ???????????????????????????????????????# | | ??????????????????????????? ???????????## | | ????????????????????????????????????????# | | ????????????????????????????????????????## | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ??????????????????????????????????? ?????# | | ????????????????????????????????????????## | | ?????????????????????????????????????????###### | | ??????????????????????????????????????????????? | | ???????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 20 Energy Capacity 250 Matter Stores 300 Matter Capacity 400 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 70 Recoil Reduction 1 Item Schematics ----------------- Energy Well | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Flak Gun | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive W-25 Informer | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The One Challenges ------------ None Game ------ Seed MeleeScanHammer Manual? 0 Play Time 01:04:03 Cumulative 28.6 hours Start 2025.01.28 @ 16:28:34 End 2025.01.29 @ 17:21:26 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 24 Adventurer 10 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 22 Achievement% 23 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam X RUN: cd80f4fa-8673-4ef7-bf40-e8fe081901ea