Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.30 @ 00:22:23 Player: Dhoby_Ghaut Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (128) 640 Value Destroyed (3647) 3647 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (1437) 1437 TOTAL SCORE: 9864 Bonus ------- High Alert Combat Kills 237 Entered Garrisons 400 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 352/700 Matter 173/300 Energy 15/280 System Corruption 22% Temperature Warning (305) Movement Treading (480) Ox4 Location -7/Garrison Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads > --- UTILITY (7) ------ Huge Storage Unit Improved Signal Interpreter > --- WEAPON (2) ------- Heavy Laser Improved Spread Laser > --- INVENTORY (25) --- Medium Matter Pod (100) Experimental Sensor Array Matter Filter Cloak of Protection Relay Coupler [NC] (24) Relay Coupler [NC] (21) Relay Coupler [Grunt] (29) Army-in-a-Box (30/30) Precision Beam Rifle Cooled Particle Cannon Great Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit High-capacity Battery Improved Signal Interpreter Experimental Targeting Computer Improved Medium Armor Plating Hardlight Generator > --- WEAPON ----------- Improved Spread Laser Flak Cannon > --- INVENTORY -------- Heavy Ion Engine Medium Matter Pod Experimental Sensor Array Matter Filter Cloak of Protection Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Hardlight Generator Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Grunt] Army-in-a-Box Heavy Laser Cooled Particle Cannon Flak Cannon Shock Bomb Launcher Shock Bomb Launcher Shock Bomb Launcher Great Axe [Rating: 48] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Wheel Treads Improved Treads Leg Carbon-fiber Leg Wheel Wheel Utility Huge Storage Unit Device Hardlight Generator Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Relay Coupler [NC] Protection Hardened Medium Armor Plating Weapon Flak Cannon Energy Gun Beamcaster Energy Cannon Light EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher EMP Blaster Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Slots Evolved 6 | . . . 2 . . . 2 . 2 . Power . | . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . Utility 5 | . . . 1 . . . 2 . 2 . Weapon . | . . . . . . . . . . . Parts Attached 120 | 6 5 9 21 1 4 2 23 8 25 16 Power 9 | 1 . . 3 . . . 1 . 2 2 Engine 9 | 1 . . 3 . . . 1 . 2 2 Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 26 | 2 1 1 6 . 1 . 5 1 7 2 Treads 8 | 1 . . 1 . 1 . 2 1 1 1 Leg 1 | . . . . . . . . . . 1 Wheel 17 | 1 1 1 5 . . . 3 . 6 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 29 | 1 3 . 4 . 1 . 5 2 9 4 Device 8 | . 1 . . . . . 2 . 4 1 Storage 5 | 1 2 . . . . . 1 . 1 . Processor 2 | . . . . . . . . 1 1 . Hackware 1 | . . . . . . . . 1 . . Protection 13 | . . . 4 . 1 . 2 . 3 3 Artifact . | . . . . . . . . . . . Weapon 56 | 2 1 8 8 1 2 2 12 5 7 8 Energy Gun 16 | 2 1 2 3 . 2 . . 1 3 2 Energy Cannon 7 | . . 2 3 . . . . . 1 1 Ballistic Gun 6 | . . . . 1 . 2 3 . . . Ballistic Cannon 10 | . . . . . . . 3 3 3 1 Launcher 15 | . . 4 2 . . . 4 1 . 4 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . 3 . . . . . 2 . Corrupted Parts 3 | . . . . . . 1 . 1 . 1 System Corruption 16 | . . . . . . 6 . 4 . 6 Parts Lost 27 | . . 1 2 . . 1 . . 5 18 Power 2 | . . . . . . . . . 1 1 Propulsion 9 | . . 1 1 . . . . . 3 4 Utility 9 | . . . . . . . . . . 9 Weapon 7 | . . . 1 . . 1 . . 1 4 Highest Loss Streak 9 | . . 1 1 . . 1 . . 3 9 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 96 | . 98 99 99 100 87 100 99 100 99 72 Engine 9 | . 14 14 10 11 11 11 9 9 6 7 Treads 7 | . 8 . 10 11 11 11 9 9 5 . Wheel 18 | . 19 27 22 22 22 22 17 18 16 5 Device 7 | . 5 . . . . . 16 17 11 8 Storage 19 | . 21 28 22 22 22 22 18 17 14 14 Processor 3 | . . . . . . . . . 8 14 Hackware 1 | . . . . . . . . . 5 . Protection 8 | . . . 10 11 10 11 10 9 10 4 Energy Gun 7 | . 27 2 15 11 10 12 . 1 5 2 Energy Cannon 2 | . . 11 5 . . . . . 1 . Ballistic Cannon 3 | . . . . . . . 12 3 7 2 Launcher 3 | . . 14 . 6 . . 2 13 . 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 125 | 11 91 95 104 102 106 107 121 119 125 121 Greatest Support 42 | 20 20 20 22 22 22 22 22 22 42 42 Greatest Overweight (x) 40 | 1 4 9 5 4 4 4 9 5 11 40 Average Overweight (x) 4 | . 2 4 4 4 4 4 5 5 3 4 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 15 25 25 25 25 25 25 25 25 25 Most Carried 25 | 4 18 25 25 25 25 25 25 25 25 25 Average Carried 23 | 2 9 22 24 25 24 24 24 24 24 20 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 4 18 25 25 25 25 25 25 25 25 16 Class Distribution -------------------- 83% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Matter Collected 2834 | 173 135 433 289 41 . 57 446 217 814 229 Remotely . | . . . . . . . . . . . Salvage Created 4652 | . 85 493 1236 130 . 60 663 278 1030 677 Parts 267 | . 7 37 70 8 . 1 48 18 48 30 Haulers Intercepted 7 | . . . 4 . . . 3 . . . Recyclers Shooed 5 | . . . 1 . . . . . 4 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Combat Hostiles Destroyed 90 | . 1 12 17 3 . 1 12 9 17 18 Guns 21 | . 1 . 10 3 . . 1 . 4 2 Cannons 26 | . . 1 2 . . . 6 2 11 4 AOE 37 | . . 11 4 . . . 5 5 2 10 Classes Destroyed 15 | . 3 4 2 . . 1 1 . 2 2 Worker 10 | . 1 1 3 . . . 1 . 4 . Builder 4 | . . 1 . . . . 2 . 1 . Tunneler 3 | . 1 2 . . . . . . . . Hauler 7 | . . . 4 . . . 3 . . . Recycler 9 | . . 1 1 . . . 1 . 6 . Operator 1 | . . . . . . . 1 . . . Watcher 4 | . . . 4 . . . . . . . Swarmer 33 | . . 9 3 1 . . 3 4 3 10 Grunt 38 | . 1 2 9 2 . . 6 5 10 3 Brawler 2 | . . . . . . . . . . 2 Duelist 1 | . . . . . . . . . 1 . Sentry 12 | . . 1 5 . . . 3 . 2 1 Specialist 1 | . . . . . . . . . . 1 Hunter 2 | . . . . . . 1 . . . 1 Programmer 1 | . . . . . . . . . 1 . Best Kill Streak 8 | . 1 5 7 1 . 1 4 3 5 8 Combat Bots Only 8 | . 1 3 3 1 . 1 3 3 4 8 Max Kills in Single Turn 3 | . 1 2 3 1 . 1 2 2 2 3 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 2 2 . . . 2 2 2 3 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Damage Taken 4552 | . 53 333 406 94 . 236 306 240 1019 1865 Core 601 | . 21 95 51 . . 16 61 9 99 249 Absorbed by Shields 740 | . . . . . . . 104 88 276 272 Core Remaining (%) 80 | 100 . 53 . . . 83 . 87 . . Volleys Fired 249 | . 4 20 46 7 . 7 38 17 71 39 Largest 2 | . 2 2 2 2 . 2 2 2 2 2 Hottest 144 | . 100 125 131 78 . 90 88 88 119 144 Shots Fired 443 | . 8 40 88 14 . 14 76 31 114 58 Gun 173 | . 8 4 54 13 . 14 14 1 48 17 Cannon 182 | . . 12 26 . . . 46 14 66 18 Launcher 88 | . . 24 8 1 . . 16 16 . 23 Special . | . . . . . . . . . . . Kinetic 147 | . . . . 6 . 3 60 14 51 13 Thermal 111 | . 8 4 13 . . . . 1 63 22 Explosive . | . . . . . . . . . . . Electromagnetic 185 | . . 36 75 8 . 11 16 16 . 23 Robot Hit Streak 18 | . 4 10 13 5 . 8 7 9 11 18 Robot Miss Streak 7 | . 1 2 4 1 . 2 5 3 7 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . Shots Hit Robots 322 | . 4 15 60 10 . 10 57 21 95 50 Core Hits 285 | . 4 18 37 6 . 1 53 20 96 50 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 3 | . . 1 . . . . . . 2 . Burn 2 | . . . . . . . . . 2 . Corrupt 1 | . . 1 . . . . . . . . Melee Attacks 5 | . . . . . . . 5 . . . Impact . | . . . . . . . . . . . Slashing 5 | . . . . . . . 5 . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8976 | . 50 843 1478 173 . 192 1251 682 2577 1730 Guns 2398 | . 50 65 688 173 . 153 114 . 764 391 Cannons 3331 | . . 217 436 . . . 716 228 1351 383 Explosions 3245 | . . 561 354 . . 39 421 454 460 956 Melee . | . . . . . . . . . . . Ramming 2 | . . . . . . . . . 2 . Kinetic 2348 | . . . . 50 . 18 830 228 946 276 Thermal 2418 | . 50 133 358 . . 39 108 63 1169 498 Explosive 460 | . . . . . . . . . 460 . Electromagnetic 3748 | . . 710 1120 123 . 135 313 391 . 956 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 22 | . . 1 3 3 3 9 . 4 . 22 Average Corruption 3 | . . 1 3 3 3 3 . 4 . 7 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 38 | . . 2 13 4 5 4 . . . 10 Message Errors 9 | . . 1 3 1 2 . . . . 2 Matter Fused 10 | . . 1 4 1 . 1 . . . 3 Heat Flow Errors 5 | . . . . . 1 2 . . . 2 Energy Discharges 4 | . . . 1 1 2 . . . . . Data Loss (minor) 5 | . . . 3 . . 1 . . . 1 Data Loss (major) 2 | . . . 1 . . . . . . 1 Misfires 1 | . . . 1 . . . . . . . Alerts 1 | . . . . 1 . . . . . . Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 366 | . . 42 4 . . . 1 . 294 25 Projectiles 23 | . . . . . . . . . 23 . Explosions 343 | . . 42 4 . . . 1 . 271 25 Melee . | . . . . . . . . . . . Knockbacks 39 | . . . . . . . 4 . 29 6 Impact . | . . . . . . . . . . . Kinetic 37 | . . . . . . . 4 . 27 6 Secondary 2 | . . . . . . . . . 2 . Self-Inflicted Damage 527 | . . 123 20 . . 45 . 31 201 107 Shots 28 | . . 9 4 . . 1 . 5 3 6 Rammed 1 | . . . . . . . . . 1 . Targets Rammed 1 | . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 392 | . 66 153 283 89 246 280 100 11 316 392 Average Temperature 75 | . 28 38 70 39 127 123 29 4 85 123 Received Heat Transfer 878 | . 30 33 141 63 . . 136 97 270 108 Effects 3 | . . . . . . 1 . . 1 1 Shutdowns 1 | . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . 1 . . . . Matter Decay 1 | . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . Robots Corrupted 7 | . . . 2 . . 1 . 2 . 2 Combat Hostiles 6 | . . . 1 . . 1 . 2 . 2 Parts Fried 19 | . . 4 5 1 . 2 1 2 . 4 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 6 | . . 1 1 . . . 1 . 3 . Heat Transferred 3762 | . 136 248 620 . . 50 300 100 1647 661 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 20 | . . 4 7 . . 1 4 3 . 1 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Peak Influence 670 | . 67 204 459 270 . 37 214 500 592 670 Initial 354 | . . . 65 175 . . 14 139 262 354 Average 222 | . 41 103 227 209 . 26 105 335 260 532 Maximum Alert Level 2 | . . 1 2 1 . . 1 2 2 2 Low Security (%) 51 | 100 100 89 39 49 . 100 97 7 34 . Level 1 35 | . . 10 51 50 . . 2 75 52 19 Level 2 13 | . . . 8 . . . . 17 13 80 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . . . 3 . . . 3 . 11 . Investigation 5 | . . . 3 . . . 1 . 1 . Extermination 2 | . . . . . . . . . 2 . Reinforcement 4 | . . . . . . . 1 . 3 . Assault . | . . . . . . . . . . . Garrison 6 | . . . . . . . 1 . 5 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Distress Signals 8 | . 1 . 3 . . . 2 . 2 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 130 | . 7 13 25 4 . 1 18 10 28 24 Peak Tracking Total 8 | . 5 3 4 2 . 1 4 3 5 8 Tactical Retreats 8 | . 1 . 2 1 . . 1 . 1 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Traps Triggered 10 | . . . . . . . . 4 1 5 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 3 | . . . . . . . . . 3 . Reused 2 | . . . . . . . . . 2 . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . 1 . . . . . 2 . Exploded 1 | . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Machines Disabled 10 | . . . 3 . . . 2 1 4 . Max in Single Turn 2 | . . . 1 . . . 2 1 1 . Garrison Relay 1 | . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Machines Accessed 27 | . 3 1 7 . 2 1 5 . 8 . Terminals 17 | . 3 1 5 . . 1 2 . 5 . Fabricators 1 | . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . . . 2 . . . 1 . . . Scanalyzers 2 | . . . . . . . 1 . 1 . Garrison Access 2 | . . . . . . . 1 . 1 . Total Hacks 92 | . 10 2 19 . 24 3 16 . 18 . Successful 64 | . 6 1 11 . 24 1 12 . 9 . Failed 26 | . 4 1 8 . . 1 3 . 9 . Catastrophic 3 | . 1 . . . . . 1 . 1 . Database Lockouts 2 | . . . . . . 1 1 . . . Manual 42 | . 7 4 14 . 1 5 7 . 4 . Terminals 51 | . 10 2 17 . . 3 7 . 12 . Fabricators 3 | . . . . . . . . . 3 . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . . . 2 . . . 1 . . . Scanalyzers 8 | . . . . . . . 7 . 1 . Garrison Access 3 | . . . . . . . 1 . 2 . Terminal Hacks 41 | . 4 1 5 . 24 1 2 . 4 . Record 23 | . . . . . 23 . . . . . Part Schematic 2 | . 1 . . . . . . . 1 . Robot Analysis 5 | . 1 1 . . . 1 1 . 1 . Prototype ID Bank 1 | . . . 1 . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . Garrison Index 2 | . . . 1 . . . . . 1 . Locate Traps 4 | . 2 . 2 . . . . . . . Reprogram Traps 1 | . . . . . . . . . 1 . Zone Layout 1 | . . . 1 . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . Build 1 | . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 6 | . . . . . . . 6 . . . Insert Component 3 | . . . . . . . 3 . . . Analyze 3 | . . . . . . . 3 . . . Garrison Access Hacks 2 | . . . . . . . 1 . 1 . Unlock Access 2 | . . . . . . . 1 . 1 . Unauthorized Hacks 14 | . 2 . 6 . . . 3 . 3 . Terminals 10 | . 2 . 4 . . . 2 . 2 . Track 2 | . . . 1 . . . . . 1 . Botnet 7 | . 2 . 3 . . . 2 . . . Operators 1 | . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . . . 2 . . . 1 . . . Tunnel 3 | . . . 2 . . . 1 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Reprogram 1 | . . . . . . . . . 1 . Data Cores Recovered 1 | . . . . . . . 1 . . . Used . | . . . . . . . . . . . Hacking Detections 21 | . 3 1 5 . . 1 3 . 8 . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 5 | . 1 . . . . . 3 . 1 . Parts Built 1 | . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . Time 76 | . . . . . . . . . 76 . Total Part Build Rating 5 | . . . . . . . . . 5 . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . 3 . . . Part Schematics Acquired 3 | . . . . . . . 3 . . . Parts Damaged 2 | . . . . . . . 2 . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Used RIF Installer 1 | . . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . 5 . . Machine Destruction 5 | . . . . . . . . 5 . . Attached 1 | . . . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Total Allies 1 | . . . . . . . . . 1 . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Robot Analysis Total 5 | . 1 1 . . . 1 1 . 1 . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Turns Passed 7134 | 78 404 706 1365 207 441 108 966 665 1672 522 Spaces Moved 3688 | 47 310 428 729 124 295 59 385 334 868 109 Core 5 | 1 . . . . . . . . . 4 Treads 33 | 33 . . . . . . . . . . Legs 35 | . . . . . . . . . . 35 Wheels 3615 | 13 310 428 729 124 295 59 385 334 868 70 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 95 140 140 145 145 145 145 160 123 123 Average Speed 151 | 136 110 140 151 145 145 145 161 160 147 328 Slowest Speed 2050 | 160 140 215 155 145 145 145 225 160 245 2050 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 38 | 5 45 76 56 23 62 14 34 58 22 25 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 5 | . . 1 2 . 1 . 1 . . . Known Exits Taken 2 | . . . . . . . 1 . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . Scrap Searched 3 | . . 2 . 1 . . . . . . Spaces Dug 21 | . . 16 . . . . 5 . . . Terrain Destroyed 150 | . . 22 21 . . 3 20 7 76 1 Melee 5 | . . . . . . . 5 . . . Projectile 1 | . . . . . . . . . 1 . AOE 144 | . . 22 21 . . 3 15 7 75 1 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Total 4783 | 57 363 491 915 137 314 68 646 432 1150 210 Wait 487 | 1 25 21 66 6 . . 170 33 153 12 Move 3679 | 46 309 427 728 123 294 58 385 333 867 109 Hop . | . . . . . . . . . . . Pick Up 82 | 4 16 11 22 . 4 1 9 4 11 . Fast Attach 31 | 6 2 . 8 . . . 3 1 9 2 Attach 24 | . 1 1 3 . 3 1 2 . 4 9 Detach 5 | . 1 . . . 3 . . . 1 . Swap 67 | . 2 8 11 1 1 1 18 7 13 5 Drop 87 | . 3 3 31 . 9 . 16 5 20 . Fire 249 | . 4 20 46 7 . 7 38 17 71 39 Melee 5 | . . . . . . . 5 . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 1 | . . . . . . . . . 1 . Escape Stasis 66 | . . . . . . . . 32 . 34 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 3 exits: Fac / [*Sto] / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Garrison History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 128 | -10/Materials | Discovered new exit (range 14) 235 | -10/Materials | Discovered new exit (range 13) 339 | -10/Materials | Build established: Mutant 390 | -10/Materials | Discovered new exit (range 7) 483 | -10/Materials | Entered Mines 521 | -10/Mines | Discovered new exit (range 9) 619 | -10/Mines | Learned location of Storage (-8) 800 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 906 | -10/Mines | Learned Materials stockpile data 1024 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1027 | -10/Mines | Found Prototype Device 1117 | -10/Mines | Discovered new exit (range 9) 1189 | -10/Mines | Entered Materials 1189 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1566 | -9/Materials | Build established: Scavenger-Mutant 1735 | -9/Materials | Discovered new exit (range 3) 1909 | -9/Materials | Build established: Mutant 2022 | -9/Materials | Discovered new exit (range 15) 2273 | -9/Materials | Discovered new exit (range 4) 2554 | -9/Materials | Entered Mines 2564 | -9/Mines | Assembled infested the area 2569 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2575 | -9/Mines | Met a Derelict bent on vengeance 2640 | -9/Mines | Learned location of 1 exit from Materials 2756 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2756 | -9/Mines | Discovered new exit (range 5) 2761 | -9/Mines | Entered Exiles 2804 | -9/Exiles | Met 8R-AWN 2824 | -9/Exiles | Met EX-HEX 2882 | -9/Exiles | Met EX-DEC 2888 | -9/Exiles | Learned location of Zion (-7) 2911 | -9/Exiles | Met EX-BIN 2935 | -9/Exiles | Aligned with FarCom system 2936 | -9/Exiles | Given EX-Vault access code 2972 | -9/Exiles | Opened EX-Vault 2995 | -9/Exiles | Found Cloak of Protection 3009 | -9/Exiles | Found Army-in-a-Box 3094 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3188 | -9/Exiles | Discovered new exit (range 12) 3202 | -9/Exiles | Stole two prototypes: Cloak of Protection, Army-in-a-Box 3202 | -9/Exiles | Entered Mines 3276 | -8/Mines | Discovered new exit (range 9) 3293 | -8/Mines | Central database locked down 3310 | -8/Mines | Entered Materials 3310 | -8/Materials | Evolved 2 slots: Utility x2 3311 | -8/Materials | Identified exit to Factory 3554 | -8/Materials | Central database locked down 3739 | -8/Materials | Discovered new exit (range 12) 4121 | -8/Materials | Identified Exp. Sensor Array 4197 | -8/Materials | Garrison activated, responded to threat 4276 | -8/Materials | Identified exit to Garrison 4276 | -8/Materials | Entered Garrison 4412 | -8/Garrison | Triggered checkpoint 4489 | -8/Garrison | Discovered exit to Factory (range 15) 4587 | -8/Garrison | Triggered checkpoint 4729 | -8/Garrison | Discovered exit to Factory (range 14) 4760 | -8/Garrison | Installed Relay Interface Framework 4824 | -8/Garrison | Triggered checkpoint 4867 | -8/Garrison | Garrison Relay disabled 4941 | -8/Garrison | Entered Factory 4941 | -7/Factory | Evolved 2 slots: Utility x2 4943 | -7/Factory | FarCom data flow suspended 5802 | -7/Factory | Discovered new exit (range 16) 6098 | -7/Factory | Garrison activated, responded to threat 6286 | -7/Factory | Fabricated Exp. Targeting Computer (x1) 6308 | -7/Factory | Build established: Scavenger-Mutant 6511 | -7/Factory | Garrison activated, responded to threat 6559 | -7/Factory | Lost 3 parts (1p2n) 6586 | -7/Factory | Identified exit to Garrison 6613 | -7/Factory | Entered Garrison 6706 | -7/Garrison | Triggered checkpoint 6709 | -7/Garrison | Triggered checkpoint 6740 | -7/Garrison | Triggered checkpoint 6807 | -7/Garrison | Lost 9 parts (3n4u2w) 6814 | -7/Garrison | Destroyed 8 combat bots 6880 | -7/Garrison | Lost 3 parts (2u1w) 7006 | -7/Garrison | Build established: Mutant 7101 | -7/Garrison | System corruption reached 10% 7135 | -7/Garrison | Self-destructed Last Messages --------------- 07100_ Imp. Deuterium Engine destroyed. 07100_ System corrupted by crushing effect (+5). 07100_ Knocked back. 07101_ System corrupted: Matter fused (-10). 07104_ B-48 Gladiator destroyed. 07105_ Acquired 64 matter. 07105_ Hcp. Battery destroyed. 07105_ System corrupted by crushing effect (+1). 07105_ Knocked back. 07107_ Acquired Lgt. Treads. 07115_ Exp. Targeting Computer destroyed. 07115_ System corrupted by crushing effect (+2). 07117_ B-48 Gladiator destroyed. 07126_ System corrupted: Imp. Spread Laser failed to cycle. 07127_ Power failure, Hvy. Ion Engine shutdown. 07127_ Carbon-fiber Leg destroyed. 07127_ System corrupted by crushing effect (+2). 07130_ Hardlight Generator destroyed. 07130_ System corrupted by crushing effect (+5). 07134_ B-48 Gladiator heat spikes uncontrollably. Map ----- +----------------------------------------------------+ | ?????????????#%%%## = [## ##########???????????? | | ????????###### == [ * #???????????? | | ????????# = #???????????? | | #####???# #### #######??????????????? | | #????????## ## ## ##????????????????????? | | ### #?????????# ## ## #?????????????????????? | | ??# #???# ##### ######## #?????????????????????? | | ??# # " #??????#^ #?????????????????????? | | ??# #???# ##### #??????#^ #?????????????????????? | | ??# #?????????# #??????# #?????????????????????? | | ??# #?????????# #??????# #?????????????????????? | | ### ########### #??????# ######## #???????????? | | ^ #??????# #???????????? | | #??????# ????????? | | ################??????# ######### #???????????? | | #?????????????????????# #??????????????????????? | | #?????????????????????# #??????????????????????? | | #?????????????????????# #??????????????????????? | | #?????????????????????# #??????????????????????? | | #?????????????????????# #??????????????????????? | | #?????????????????????# #??????????????????????? | | #?????????????????????# #??????????????????????? | | #?????????????????????# #??????????????????????? | | #?????????????????????#=#??????????????????????? | | #?????????????????????#/#??????????????????????? | | ###?????????????????????#@#??????????????????????? | | ????????????????????????#b#??????????????????????? | | ????????????????????????#!#??????????????????????? | | ????????????????????????#x#??????????????????????? | | ????????????????????????#b/??????????????????????? | | ????????????????????????#!#??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ##??????????????????????? | | ???????????????????????? ????????????????????????? | | ????????????????????????#????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 41 Targeting Accuracy 12 Recoil Reduction 1 Relay Coupler Types 1 Relay Coupler Value 22 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Exp. Sensor Array | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Imp. Terrain Scanner | -8/Materials | Scanalyzed Enh. Optical Array | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Exp. Targeting Computer | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThiefBackupInverter Manual? 0 Play Time 01:24:03 Cumulative 155.1 hours Start 2022.04.23 @ 00:22:26 End 2022.04.30 @ 00:22:23 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 126 Rogue 126 Adventurer 0 Explorer 0 Win Type - Total 15 Types 15/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 72 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: f59ea658-952f-484a-a7cd-34c1b0725524