Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.15 @ 18:13:09 Player: ME Result: Destroyed by X-67 Chaingunner with Minigun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (155) 775 Value Destroyed (4771) 4771 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1229) 1229 TOTAL SCORE: 9835 Bonus ------- High Alert Combat Kills 793 Follower Combat Kills 310 Entered DSFs 500 Friendly Fire -374 Cogmind --------- Core Integrity 0/700 Matter 58/300 Energy 20/100 System Corruption 12% Temperature Cool (0) Movement Treading (145) Location -7/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Advanced Treads Advanced Treads > --- UTILITY (5) ------ Advanced Heat Sink Advanced ECM Suite > --- WEAPON (3) ------- High-powered Shotgun Heavy Machine Gun (fused) > --- INVENTORY (5) ---- Heavy Deuterium Engine Improved Cooling System Advanced Terrain Scan Processor Remote Datajack Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System Coolant Injector Small Storage Unit Improved Medium Armor Plating Recalibrator > --- WEAPON ----------- Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Improved Cooling System Advanced Terrain Scan Processor Advanced ECM Suite Improved EM Shotgun Heavy Laser Cooled Particle Cannon Remote Datajack Chainsword [Rating: 56] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Advanced Treads Leg Improved Aluminum Leg Hover Unit Gravmag System Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Terrain Scan Processor Protection Improved Light Armor Plating Weapon Precision Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Precision Assault Rifle Special Weapon Remote Datajack Impact Weapon Hammer Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Slots Evolved 6 | . . 2 2 2 . . . Power 1 | . . . 1 . . . . Propulsion 1 | . . . 1 . . . . Utility 3 | . . 1 . 2 . . . Weapon 1 | . . 1 . . . . . Parts Attached 142 | 7 7 31 17 66 . 4 10 Power 29 | 1 3 2 5 14 . . 4 Engine 13 | 1 1 2 3 5 . . 1 Core 16 | . 2 . 2 9 . . 3 Reactor . | . . . . . . . . Propulsion 34 | 2 2 10 2 14 . 1 3 Treads 2 | . . . . . . . 2 Leg 31 | 2 2 10 2 14 . . 1 Wheel . | . . . . . . . . Hover 1 | . . . . . . 1 . Flight . | . . . . . . . . Utility 31 | 2 . 6 2 19 . . 2 Device 20 | 1 . 5 1 11 . . 2 Storage 2 | 1 . 1 . . . . . Processor 3 | . . . 1 2 . . . Hackware . | . . . . . . . . Protection 6 | . . . . 6 . . . Artifact . | . . . . . . . . Weapon 48 | 2 2 13 8 19 . 3 1 Energy Gun 23 | 2 2 10 3 6 . . . Energy Cannon 1 | . . . . 1 . . . Ballistic Gun 14 | . . 2 3 5 . 3 1 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 1 | . . . . 1 . . . Impact Weapon 3 | . . . 1 2 . . . Slashing Weapon 4 | . . . . 4 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . 1 1 . . . . Unidentified Prototypes 2 | . . . . 2 . . . Parts Lost 30 | . . 2 1 17 6 . 4 Power 12 | . . 1 1 6 1 . 3 Propulsion 7 | . . 1 . 4 2 . . Utility 6 | . . . . 5 1 . . Weapon 5 | . . . . 2 2 . 1 Highest Loss Streak 6 | . . 2 1 3 6 . 3 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 99 98 98 97 53 25 54 Engine 7 | . 2 6 12 8 . . 3 Core 5 | . 10 4 4 5 8 . 7 Leg 22 | . 28 21 27 22 9 . 2 Device 18 | . 14 21 15 19 15 . 6 Storage 8 | . 14 10 9 7 4 . . Processor 1 | . . . 2 3 . . . Protection 2 | . . . . 5 . . . Energy Gun 16 | . 28 26 18 9 . . . Ballistic Gun 8 | . . 5 8 10 9 21 18 Naked Turns 31 | . . . . . 28 3 . Heaviest Build 57 | 13 15 24 31 57 30 9 35 Greatest Support 56 | 20 20 26 41 56 53 9 44 Greatest Overweight (x) 8 | 2 . 1 . 1 8 2 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 Average Capacity 7 | 7 8 7 8 8 6 5 5 Most Carried 8 | 1 8 8 8 8 7 5 5 Average Carried 7 | . 5 7 7 7 6 5 4 Final Capacity 8 | 8 8 8 8 8 5 5 5 Final Carried 8 | 1 8 8 8 7 5 5 4 Class Distribution -------------------- 31% | Skirmisher 18% | Scavenger-Mutant 14% | Scavenger-Tank 13% | Scavenger-Skirmisher 8% | Mutant 8% | Tank 4% | Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/Waste Gunner | -7/Factory Mutant | -7/DSF Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Matter Collected 2528 | 270 65 413 353 1223 . 105 99 Remotely . | . . . . . . . . Salvage Created 7094 | 136 394 1642 1259 3573 . . 90 Parts 398 | 8 27 92 85 180 . . 6 Haulers Intercepted 15 | . 2 5 5 3 . . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Combat Hostiles Destroyed 125 | . 7 32 20 64 . . 2 Melee 4 | . . . . 4 . . . Guns 109 | . 7 30 20 50 . . 2 AOE 7 | . . . . 7 . . . Classes Destroyed 15 | 2 4 4 1 3 . . 1 Worker 4 | . . 1 1 2 . . . Tunneler 5 | 3 . . 1 1 . . . Hauler 15 | . 2 5 5 3 . . . Recycler 3 | 1 . 1 . 1 . . . Mechanic 1 | . . . . 1 . . . Operator 3 | . . 1 1 1 . . . Watcher 20 | . 3 5 4 8 . . . Swarmer 31 | . 3 11 7 10 . . . Grunt 60 | . 4 9 5 42 . . . Brawler 4 | . . . . 4 . . . Duelist 2 | . . 2 . . . . . Sentry 20 | . . 10 7 3 . . . Specialist 2 | . . . . . . . 2 Hunter 3 | . . . 1 2 . . . Programmer 3 | . . . . 3 . . . Best Kill Streak 6 | 4 6 6 5 6 . . 1 Combat Bots Only 6 | . 5 6 4 5 . . 1 Max Kills in Single Turn 4 | 1 1 2 2 4 . . 1 Gunslinging 1 | . . 1 1 1 . . . Exploded 3 | . . . . 3 . . . Melee 1 | . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Hostile Shots Fired 710 | . 39 122 71 393 8 . 77 Missed 223 | . 10 34 28 125 1 . 25 Damage Taken 6449 | . 258 845 438 3623 269 . 1016 Core 964 | . 40 177 34 431 147 . 135 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 7 | . . . . 7 . . . Ignored by Resistances 1861 | . 79 255 132 1040 70 . 285 Regen/Repaired (Parts) 216 | . 32 184 . . . . . Core Remaining (%) 83 | 100 84 55 93 . . . . Volleys Fired 343 | 9 26 94 65 134 . . 15 Largest 3 | 2 2 3 3 3 . . 3 Hottest 185 | 100 100 156 161 185 . . 80 Shots Fired 912 | 18 52 258 190 358 . . 36 Gun 903 | 18 52 258 190 349 . . 36 Cannon 8 | . . . . 8 . . . Launcher . | . . . . . . . . Special 1 | . . . . 1 . . . Kinetic 328 | . . 36 64 192 . . 36 Thermal 503 | 18 52 222 126 85 . . . Explosive . | . . . . . . . . Electromagnetic 80 | . . . . 80 . . . Robot Hit Streak 40 | 9 12 25 16 40 . . 12 Robot Miss Streak 4 | 2 3 4 3 3 . . 3 Penetration Max 1 | . . . . 1 . . . Secondary Targets 32 | . 1 7 4 19 . . 1 Max Gunslinging Chain 2 | . 1 2 1 1 . . 1 Shots Hit Robots 691 | 11 35 194 131 289 . . 31 Core Hits 311 | 5 19 69 48 162 . . 8 Critical Kills 2 | . . 1 . 1 . . . Critical Parts Destroyed 1 | . . . . 1 . . . Critical Strikes 22 | 1 2 9 4 6 . . . Burn 17 | 1 2 8 4 2 . . . Destroy 3 | . . 1 . 2 . . . Sever 2 | . . . . 2 . . . Melee Attacks 42 | . . 2 4 36 . . . Impact 23 | . . . 3 20 . . . Slashing 16 | . . . . 16 . . . Piercing . | . . . . . . . . Sneak Attacks 4 | . . 2 . 2 . . . Combat Hostiles 1 | . . . . 1 . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 13679 | 137 468 2633 2204 7601 . . 636 Guns 11437 | 137 465 2633 2204 5372 . . 626 Cannons 202 | . . . . 202 . . . Explosions 1438 | . . . . 1438 . . . Melee 544 | . . . . 544 . . . Ramming 58 | . 3 . . 45 . . 10 Kinetic 4644 | . . 344 586 3088 . . 626 Thermal 6089 | 137 465 2289 1618 1580 . . . Explosive 569 | . . . . 569 . . . Electromagnetic 1775 | . . . . 1775 . . . Impact 218 | . . . . 218 . . . Slashing 326 | . . . . 326 . . . Piercing . | . . . . . . . . Highest Corruption 12 | . . . 3 6 12 12 12 Average Corruption 3 | . . . 2 3 10 12 12 Corruption Purged 5 | . . . . 5 . . . Corruption Blocked . | . . . . . . . . Effects 84 | . . . 3 65 6 3 7 Message Errors 21 | . . . 1 18 . 2 . Matter Fused 12 | . . . . 10 1 . 1 Heat Flow Errors 7 | . . . . 6 . . 1 Energy Discharges 9 | . . . . 8 1 . . Parts Rejected 2 | . . . . 1 . . 1 Parts Fused 2 | . . . . 1 . . 1 Data Loss (minor) 14 | . . . . 12 1 1 . Data Loss (major) 6 | . . . 2 3 . . 1 Misfires 3 | . . . . 2 . . 1 Alerts 1 | . . . . 1 . . . Misdirections 4 | . . . . . 3 . 1 Weapon Failures 3 | . . . . 3 . . . Overload Shots . | . . . . . . . . Overflow Damage 157 | . . . . 157 . . . Projectiles . | . . . . . . . . Explosions 116 | . . . . 116 . . . Melee 41 | . . . . 41 . . . Knockbacks 2 | . . . . 2 . . . Impact 2 | . . . . 2 . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 307 | . . . . 307 . . . Shots 9 | . . . . 9 . . . Rammed 4 | . . . . . . . 4 Targets Rammed 18 | . 1 . 1 12 . . 4 Kicked 14 | . 1 . 1 12 . . . Crushed . | . . . . . . . . Highest Temperature 426 | 117 319 299 426 184 . . 134 Average Temperature 87 | 45 110 87 98 53 . . 70 Received Heat Transfer 2562 | . 174 300 243 1818 . . 27 Effects 1 | . . . 1 . . . . Shutdowns 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . 2 . . . Combat Hostiles 2 | . . . . 2 . . . Parts Fried 7 | . . . . 7 . . . Impact Corruptions . | . . . . . . . . Robots Melted 4 | . . 3 . 1 . . . Combat Hostiles 3 | . . 2 . 1 . . . Parts Melted 26 | 1 5 13 4 3 . . . Heat Transferred 14939 | 481 1517 6356 3589 2996 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . . 4 . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Peak Influence 1038 | 20 180 418 360 1038 268 137 141 Initial 238 | . 11 22 18 78 238 137 86 Average 332 | 7 86 209 200 530 243 137 102 Maximum Alert Level 3 | . . 2 1 3 1 . . Low Security (%) 36 | 100 100 48 39 11 . 100 100 Level 1 35 | . . 48 60 25 100 . . Level 2 13 | . . 2 . 29 . . . Level 3 14 | . . . . 33 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 27 | . . 3 2 21 . . 1 Investigation 5 | . . 1 . 4 . . . Extermination 5 | . . . . 5 . . . Reinforcement 12 | . . 2 1 8 . . 1 Assault 1 | . . . . 1 . . . Garrison 4 | . . . 1 3 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . 2 . . . Haulers Reinforced 2 | . . . . 2 . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Distress Signals 7 | . . 5 1 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 185 | . 11 38 28 94 6 . 8 Peak Tracking Total 7 | . 3 6 4 7 6 . 5 Tactical Retreats 7 | . . . 1 5 . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Traps Triggered 16 | . . 4 4 6 . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Machines Disabled 29 | . . . 2 27 . . . Max in Single Turn 5 | . . . 1 5 . . . Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Machines Accessed 40 | . 7 9 8 15 . 1 . Terminals 26 | . 5 7 6 7 . 1 . Fabricators 2 | . . . . 2 . . . Repair Stations 5 | . 1 2 . 2 . . . Recycling Units 4 | . 1 . 1 2 . . . Scanalyzers 3 | . . . 1 2 . . . Garrison Access . | . . . . . . . . Total Hacks 93 | . 15 25 19 32 . 2 . Successful 60 | . 11 18 10 20 . 1 . Failed 33 | . 4 7 9 12 . 1 . Catastrophic 6 | . . 2 2 2 . . . Database Lockouts . | . . . . . . . . Manual 23 | . 6 10 7 . . . . Terminals 56 | . 12 16 14 12 . 2 . Fabricators 4 | . . . . 4 . . . Repair Stations 17 | . 2 9 . 6 . . . Recycling Units 6 | . 1 . 1 4 . . . Scanalyzers 10 | . . . 4 6 . . . Garrison Access . | . . . . . . . . Terminal Hacks 32 | . 8 10 5 8 . 1 . Record 2 | . . . . 2 . . . Part Schematic 1 | . . . . 1 . . . Robot Analysis 3 | . . 1 . 2 . . . Prototype ID Bank 1 | . 1 . . . . . . Open DSF 3 | . . . . 2 . 1 . Branch Access Points 3 | . 1 1 1 . . . . Emergency Access Points 1 | . . . 1 . . . . Alert Level 2 | . 1 1 . . . . . Locate Traps 1 | . . . 1 . . . . Dispatch Records 1 | . . . 1 . . . . Maintenance Status 3 | . 2 1 . . . . . Transport Status 7 | . 2 4 1 . . . . Hauler Manifests 3 | . 1 1 . 1 . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks 2 | . . . . 2 . . . Network Status 1 | . . . . 1 . . . Build 1 | . . . . 1 . . . Repair Station Hacks 13 | . 2 8 . 3 . . . Scan Component 7 | . 1 4 . 2 . . . Repair 6 | . 1 4 . 1 . . . Recycling Unit Hacks 5 | . 1 . 1 3 . . . Report Inventory 4 | . 1 . 1 2 . . . Retrieve Components 1 | . . . . 1 . . . Scanalyzer 8 | . . . 4 4 . . . Insert Component 6 | . . . 2 4 . . . Analyze 2 | . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 26 | . 4 5 7 9 . 1 . Full Trace Events 8 | . . 3 1 4 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 2 | . . . . 2 . . . Authchips . | . . . . . . . . Time 58 | . . . . 58 . . . Total Robot Build Rating 6 | . . . . 6 . . . Part Schematics Acquired 2 | . . . 1 1 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . 1 4 . . . . . Time 229 | . 38 147 . 44 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 6 | . . . . 6 . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged 1 | . . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . 1 . . . . . Non-combat 1 | . . 1 . . . . . Combat . | . . . . . . . . Robot Hacks Applied 1 | . . 1 . . . . . parse_system 1 | . . 1 . . . . . Relay Couplers Released 2 | . . . . 2 . . . Machine Destruction 2 | . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Total Allies 7 | . . . . 7 . . . Largest Group 3 | . . . . 3 . . . Highest-Rated Group 93 | . . . . 93 . . . Highest-Rated Ally 31 | . . . . 31 . . . Total Orders . | . . . . . . . . Ally Attacks 82 | . . . . 82 . . . Total Damage 1249 | . . . . 1249 . . . Kills 8 | . . . . 8 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Robot Analysis Total 3 | . . 1 . 2 . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Turns Passed 8174 | 99 666 2139 1397 3542 111 88 132 Spaces Moved 4372 | 50 435 1138 718 1769 121 87 54 Core 110 | 9 . . . . 78 23 . Treads 24 | . . . . . . . 24 Legs 4152 | 41 435 1138 718 1769 43 . 8 Wheels . | . . . . . . . . Hover 86 | . . . . . . 64 22 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 50 60 Average Speed 122 | 122 120 120 120 130 92 76 117 Slowest Speed 450 | 190 120 190 120 195 450 150 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 52 | 4 91 82 73 47 85 2 35 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug 2 | . . . 2 . . . . Terrain Destroyed 71 | . . . 2 69 . . . Melee 2 | . . . 2 . . . . Projectile . | . . . . . . . . AOE 69 | . . . . 69 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Total 6385 | 66 523 1721 1104 2655 120 106 90 Wait 1350 | . 54 418 283 587 . 3 5 Move 4366 | 49 434 1137 717 1769 120 86 54 Hop . | . . . . . . . . Pick Up 29 | 1 1 14 5 8 . . . Fast Attach 70 | 7 1 14 4 32 . 4 8 Attach 10 | . . 3 1 5 . . 1 Detach 1 | . . . . 1 . . . Swap 62 | . 6 14 12 29 . . 1 Drop 81 | . . 25 12 42 . . 2 Fire 343 | 9 26 94 65 134 . . 15 Melee 42 | . . 2 4 36 . . . Ram . | . . . . . . . . Kick 14 | . 1 . 1 12 . . . Crush 4 | . . . . . . . 4 Escape Stasis 13 | . . . . . . 13 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / Min) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: [*Fac x2] / [*Low]) -7/Waste -7/Factory -7/DSF History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 14) 100 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Discovered new exit (range 16) 401 | -10/Materials | Discovered new exit (range 9) 544 | -10/Materials | Discovered new exit (range 16) 560 | -10/Materials | Build established: Scavenger-Mutant 646 | -10/Materials | Repaired Lgt. Nuclear Core 760 | -10/Materials | Identified exit to Mines 766 | -10/Materials | Entered another Materials area 766 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 767 | -9/Materials | Discovered new exit (range 8) 1013 | -9/Materials | Discovered new exit (range 13) 1283 | -9/Materials | Build established: Scavenger-Skirmisher 1473 | -9/Materials | Discovered new exit (range 16) 1990 | -9/Materials | Discovered new exit (range 16) 2130 | -9/Materials | Discovered new exit (range 16) 2175 | -9/Materials | Build established: Skirmisher 2252 | -9/Materials | Repaired Imp. Aluminum Leg 2279 | -9/Materials | Repaired Sml. Storage Unit 2344 | -9/Materials | Repaired Imp. Terrain Scanner 2368 | -9/Materials | Discovered new exit (range 15) 2567 | -9/Materials | Repaired Imp. Medium Laser 2723 | -9/Materials | Identified exit to Mines 2723 | -9/Materials | Identified exit to Storage 2905 | -9/Materials | Entered another Materials area 2905 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 3133 | -8/Materials | Discovered new exit (range 8) 4233 | -8/Materials | Garrison activated, responded to threat 4284 | -8/Materials | Discovered new exit (range 16) 4302 | -8/Materials | Entered Factory 4302 | -7/Factory | Evolved 2 slots: Utility x2 4642 | -7/Factory | Garrison activated, responded to threat 4704 | -7/Factory | Lost 3 parts (1p1n1u) 4710 | -7/Factory | Fabricated W-25 Informer (x2) 4787 | -7/Factory | Lost 3 parts (1p2n) 4889 | -7/Factory | Allied Derelicts emerged from ambush trap array 5103 | -7/Factory | Lost 3 allies 5109 | -7/Factory | Build established: Scavenger-Mutant 5541 | -7/Factory | Allied Derelicts emerged from ambush trap array 6109 | -7/Factory | Discovered new exit (range 13) 6319 | -7/Factory | Discovered new exit (range 14) 6499 | -7/Factory | Discovered new exit (range 5) 6514 | -7/Factory | Lost 3 parts (1p1u1w) 6599 | -7/Factory | Garrison activated, responded to threat 6950 | -7/Factory | Build established: Tank 7071 | -7/Factory | Core integrity fell below 50% 7103 | -7/Factory | Lost 3 parts (2p1u) 7372 | -7/Factory | Build established: Scavenger-Tank 7844 | -7/Factory | Sucked down chute 7844 | -7/Factory | Entered Waste 7854 | -7/Waste | Spotted C-40 Crusher 7859 | -7/Waste | EMP discharged 7859 | -7/Waste | System corruption reached 10% 7868 | -7/Waste | Spotted C-40 Crusher 7886 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7903 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7910 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7912 | -7/Waste | Spotted C-40 Crusher 7914 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7917 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7920 | -7/Waste | Spotted C-40 Crusher 7924 | -7/Waste | Spotted C-40 Crusher 7926 | -7/Waste | Spotted C-40 Crusher 7927 | -7/Waste | Crushed by Compactor (1 part destroyed) 7934 | -7/Waste | Core integrity fell below 20% 7948 | -7/Waste | Discovered new exit (range 16) 7955 | -7/Waste | Entered Factory 7958 | -7/Factory | Lost 6 parts (1p2n1u2w) 8043 | -7/Factory | Identified exit to DSF 8043 | -7/Factory | Entered DSF 8073 | -7/DSF | Additional patrols routed to DSF 8175 | -7/DSF | Destroyed by X-67 Chaingunner with Minigun Last Messages --------------- Identified Hvy. Machine Gun. Acquired Flexi-carbon Leg. Acquired Adv. Heat Sink. System corrupted: Matter fused (-10). System corrupted: Substantial component data lost. X-67 Chaingunner destroyed. Switching to secondary target: X-67 Chaingunner. Hpw. Shotgun destroyed. System corrupted: Flexi-carbon Leg rejected. Destroyed Adv. Heat Sink. Acquired 44 matter. Angular Momentum Engine destroyed. Slammed into X-67 Chaingunner. C-30 ARC bursts open, deploying its payload. B-48 Gladiator unfolds itself. G-47 Trooper unfolds itself. Nuclear Core destroyed. System corrupted: Hvy. Machine Gun fused. Slammed into X-67 Chaingunner. 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[ "#?????? | | ????????????## ##!!!"===## //# #????? | | ?????????????## ???#!!!#===## //###????? | | ??????????????#?????########## ###??????? | | ???????????????????????????# !#???????? | | ???????????????????????????# !#???????? | | ???????????????????????????# !#???????? | | ???????????????????????????###*!##???????? | | ???????????????????????????#!! #???????? | | ???????????????????????????#!! #???????? | | ????????????????????########## ##???????? | | ????????????????????# # ### ###??????? | | ????????????###" ### #= ## ""###????? | | ????????? "%" """""#???? | | ????????? " * ""##"#???? | | ????????????#==!!!!!# #@x##"""""#??????? | | ????????????#==!!!??#########"""""#??????? | | ????????????###?????????????##"####??????? | | ?????????????????????????????#"#?????????? | | ?????????????????????????????#""?????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Coolant Potential 65 Energy Generation 29 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 310 ECM Strength 2 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Adv. Beam Cannon | -8/Materials | Scanalyzed Hyp. Gauss Rifle | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ W-25 Informer | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Batter Up Omniscient Cartographer Challenges ------------ None Game ------ Seed HeavyMultinovaReactor Manual? 0 Play Time 01:02:56 Cumulative 30.1 hours Start 2024.06.15 @ 17:05:37 End 2024.06.15 @ 18:13:09 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 43 Rogue 0 Adventurer 43 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 34 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a81eb62e-0ac5-4ac2-838e-b8b89ebb2763