Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 21:25:57

Player: kucifra

Result: Destroyed by PD-9BX7KI2CC2 with Hellfire Missile Launcher

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (16)       3200
Robots Destroyed (73)      365
Value Destroyed (1307)     1307
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (1300)               1300
              TOTAL SCORE: 10772

 Bonus
-------
Triggered Max Security     1000
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1450
Matter                     176/300
Energy                     98/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Testing

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (7) ---
                (None)
>           --- UTILITY (12) -----
   Enhanced Optical Array
            Hacking Suite
   Improved Hacking Suite
            System Shield
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (5) ----
            Field Propulsion Drive
            Q-thruster
     Cooled Q-thruster
  Makeshift Sword

 Peak State 
------------
>           --- POWER ------------
            Fusion Compressor
      Light Quantum Reactor
>           --- PROPULSION -------
     Cooled VTOL Module
     Cooled VTOL Module
            Field Propulsion Array
            Q-thruster
     Cooled Q-thruster
     Cooled Q-thruster
>           --- UTILITY ----------
            Structural Scanner
   Advanced ECM Suite
   Improved Cloaking Device
   Improved Light Armor Plating
            Graphene Brace
            Hacking Suite
            Hacking Suite
   Improved Hacking Suite
   Improved Hacking Suite
   Improved Hacking Suite
   Improved Hacking Suite
            System Shield
>           --- WEAPON -----------
  Makeshift Sword
>           --- INVENTORY --------
            Fusion Compressor
      Light Quantum Reactor
            Field Propulsion Drive
            Q-thruster
   Enhanced Optical Array
[Rating: 124]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Titanium Leg
  Wheel                    Compact Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Surge Thruster
Utility                    Improved Hacking Suite
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Machine Analyzer
  Hackware                 Improved Hacking Suite
  Protection               Light Armor Plating
Weapon                     Katana
  Energy Gun               Medium Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -4  -3  -2  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Upp Upp Res Res Tes 
Slots Evolved              16   | .   .   .   .   .   4   2   2   2   2   .   .   .   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   .   .   1   1   1   .   1   .   .   .   .   .   1   .   
  Utility                  10   | .   .   .   .   .   3   1   1   1   1   .   .   .   .   2   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             123  | 6   2   1   2   .   30  25  5   13  4   .   2   3   2   11  17  .   
  Power                    19   | 1   1   .   .   .   2   3   1   1   .   .   .   1   .   .   9   .   
    Engine                 8    | 1   1   .   .   .   2   1   .   .   .   .   .   .   .   .   3   .   
    Core                   9    | .   .   .   .   .   .   2   1   1   .   .   .   1   .   .   4   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Propulsion               35   | 2   .   .   .   .   8   9   .   4   3   .   .   1   .   4   4   .   
    Treads                 3    | 2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 25   | .   .   .   .   .   .   9   .   4   3   .   .   1   .   4   4   .   
  Utility                  44   | 1   1   .   1   .   9   7   4   6   1   .   1   1   1   7   4   .   
    Device                 15   | .   .   .   .   .   3   1   1   4   .   .   1   .   1   3   1   .   
    Storage                3    | 1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Processor              8    | .   .   .   .   .   2   3   .   .   1   .   .   .   .   1   1   .   
    Hackware               11   | .   .   .   .   .   1   2   3   2   .   .   .   .   .   1   2   .   
    Protection             7    | .   1   .   .   .   2   1   .   .   .   .   .   1   .   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   25   | 2   .   1   1   .   11  6   .   2   .   .   1   .   1   .   .   .   
    Energy Gun             2    | 1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          8    | 1   .   .   .   .   4   3   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               7    | .   .   .   1   .   3   1   .   2   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   .   2   2   .   .   .   .   1   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   1   .   
Parts Lost                 42   | .   .   .   .   .   9   8   .   .   .   .   .   4   .   1   19  1   
  Power                    7    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   5   .   
  Propulsion               15   | .   .   .   .   .   4   2   .   .   .   .   .   3   .   .   6   .   
  Utility                  17   | .   .   .   .   .   3   4   .   .   .   .   .   .   .   1   8   1   
  Weapon                   3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      17   | .   .   .   .   .   7   3   .   .   .   .   .   4   .   1   17  1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   85  100 100 100 83  72  84  89  94  94  92  87  84  86  90  21  
  Engine                   7    | .   14  14  14  14  8   3   .   .   .   .   .   .   .   .   1   .   
  Core                     2    | .   .   .   .   .   .   2   6   8   10  10  10  9   10  9   4   .   
  Treads                   12   | .   28  28  28  28  10  .   .   .   .   .   .   .   .   .   .   .   
  Flight                   10   | .   .   .   .   .   .   13  26  26  31  31  31  24  21  20  27  .   
  Device                   5    | .   .   .   .   .   5   7   7   11  10  10  14  15  11  13  16  4   
  Storage                  7    | .   14  14  14  14  9   4   .   .   .   .   .   .   .   .   .   .   
  Processor                5    | .   .   .   .   .   8   13  13  5   10  10  5   5   5   7   .   4   
  Hackware                 10   | .   .   .   .   .   3   8   23  28  26  26  26  26  26  28  29  13  
  Protection               6    | .   .   14  14  14  11  3   .   .   .   .   .   .   3   .   3   .   
  Energy Gun               1    | .   14  9   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            4    | .   .   4   14  14  3   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            4    | .   14  14  14  .   7   1   .   .   .   .   .   .   .   .   .   .   
  Launcher                 2    | .   .   .   .   14  2   3   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   2   6   6   5   5   5   3   5   5   4   3   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             66   | 14  17  21  58  58  66  33  9   25  16  16  17  19  19  20  35  1   
  Greatest Support         57   | 40  40  40  40  40  40  50  12  25  30  36  30  36  20  40  57  3   
  Greatest Overweight (x)  11   | 1   .   .   1   1   11  .   .   1   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   20  20  20  15  5   5   5   5   5   5   5   5   5   5   
  Average Capacity         11   | 7   8   8   14  20  17  11  5   5   5   5   5   5   5   5   5   5   
  Most Carried             20   | 3   7   8   12  14  20  15  5   5   4   4   4   5   5   5   5   4   
  Average Carried          8    | 1   4   7   9   13  15  5   4   4   3   4   2   3   5   4   4   4   
  Final Capacity           20   | 8   8   8   20  20  15  5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            15   | 2   7   8   12  14  15  4   5   5   4   4   3   5   5   4   4   4   

 Class Distribution 
--------------------
 50% | Mutant
 11% | Hacker-Scout
  9% | Scavenger-Scout
  6% | Hacker-Ninja
  6% | Wizard-Sprinter
  4% | Hacker-Sprinter
  3% | Scavenger-Skirmisher
  3% | Wizard-Ninja

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -10/Exiles
          Mutant | -9/Mines
          Mutant | -8/Materials
 Scavenger-Scout | -7/Factory
    Hacker-Scout | -6/Factory
    Hacker-Scout | -5/Factory
    Hacker-Ninja | -4/Factory
    Hacker-Ninja | -4/Waste
    Hacker-Ninja | -4/Factory
 Hacker-Sprinter | -4/Upper Caves
 Hacker-Sprinter | -4/Upper Caves
    Wizard-Ninja | -3/Research
 Wizard-Sprinter | -2/Research
   Hacker-Mutant | -2/Testing

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -4  -3  -2  -2  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Upp Upp Res Res Tes 
Matter Collected           2058 | 215 181 11  .   36  409 260 221 171 .   .   .   79  .   .   475 .   
  Remotely                 10   | .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2030 | .   407 .   .   30  456 343 118 212 .   .   .   60  .   .   404 .   
  Parts                    156  | .   32  .   .   4   32  40  10  13  .   .   .   5   .   .   20  .   
Haulers Intercepted        3    | .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   
Recyclers Shooed           4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -4  -3  -2  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Upp Upp Res Res Tes 
Combat Hostiles Destroyed  33   | .   9   .   .   4   9   10  .   .   .   .   .   1   .   .   .   .   
  Melee                    3    | .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   
  Guns                     12   | .   9   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Cannons                  6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      12   | .   .   .   .   4   3   5   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          12   | .   6   .   .   1   2   2   .   .   .   .   .   1   .   .   .   .   
  Worker                   7    | .   1   .   .   1   1   1   .   .   .   .   .   .   .   .   3   .   
  Builder                  9    | .   2   .   .   .   2   1   .   1   .   .   .   .   .   .   3   .   
  Tunneler                 2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   
  Recycler                 3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   
  Mechanic                 2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Operator                 6    | .   1   .   .   .   .   1   2   2   .   .   .   .   .   .   .   .   
  Watcher                  8    | .   2   .   .   .   2   .   1   2   .   .   .   .   .   .   1   .   
  Swarmer                  17   | .   3   .   .   4   7   3   .   .   .   .   .   .   .   .   .   .   
  Cutter                   5    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Grunt                    10   | .   6   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           5    | .   4   .   .   3   4   5   1   2   .   .   .   1   .   .   3   .   
  Combat Bots Only         4    | .   3   .   .   2   4   4   .   .   .   .   .   1   .   .   .   .   
Max Kills in Single Turn   3    | .   2   .   .   3   2   1   1   1   .   .   .   1   .   .   1   .   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   2   1   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -4   -4   -4   -4   -3   -2   -2   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Was  Fac  Upp  Upp  Res  Res  Tes  
Hostile Shots Fired        377  | .    36   .    .    3    58   91   1    5    .    .    2    34   .    1    143  3    
  Missed                   123  | .    13   .    .    3    10   26   1    4    .    .    2    11   .    .    53   .    
Damage Taken               6046 | .    269  .    .    10   1083 1500 .    17   .    .    .    446  .    59   2418 244  
  Core                     2212 | .    37   .    .    .    347  269  .    .    .    .    .    109  .    .    1231 219  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  14   | .    .    .    .    .    10   4    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   205  | .    .    .    .    .    63   .    .    54   .    .    57   .    .    31   .    .    
Core Remaining (%)         84   | 100  .    .    .    85   36   61   100  100  .    .    .    .    90   100  .    .    
Volleys Fired              124  | .    39   .    .    3    60   21   .    1    .    .    .    .    .    .    .    .    
  Largest                  2    | .    2    .    .    1    2    2    .    1    .    .    .    .    .    .    .    .    
  Hottest                  70   | .    70   .    .    33   60   46   .    46   .    .    .    .    .    .    .    .    
Shots Fired                183  | .    78   .    .    3    70   31   .    1    .    .    .    .    .    .    .    .    
  Gun                      121  | .    78   .    .    .    20   23   .    .    .    .    .    .    .    .    .    .    
  Cannon                   47   | .    .    .    .    .    47   .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 15   | .    .    .    .    3    3    8    .    1    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  82   | .    39   .    .    .    20   23   .    .    .    .    .    .    .    .    .    .    
  Thermal                  86   | .    39   .    .    .    47   .    .    .    .    .    .    .    .    .    .    .    
  Explosive                14   | .    .    .    .    3    3    8    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Robot Hit Streak         9    | .    8    .    .    4    9    6    .    2    .    .    .    .    .    .    .    .    
  Robot Miss Streak        3    | .    3    .    .    .    3    2    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           173  | .    46   .    .    3    41   37   7    10   .    .    .    8    .    .    21   .    
  Core Hits                102  | .    25   .    .    6    20   29   4    7    .    .    .    2    .    .    9    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         7    | .    2    .    .    .    .    .    .    2    .    .    .    1    .    .    2    .    
    Burn                   2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  5    | .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    2    .    
Melee Attacks              187  | .    .    .    .    .    1    45   18   27   2    .    3    20   11   9    51   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 187  | .    .    .    .    .    1    45   18   27   2    .    3    20   11   9    51   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            24   | .    .    .    .    .    1    6    3    3    .    .    .    1    .    .    10   .    
    Combat Hostiles        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6229 | .    594  .    .    369  1117 1797 387  460  .    .    .    282  .    .    1223 .    
  Guns                     990  | .    594  .    .    .    135  261  .    .    .    .    .    .    .    .    .    .    
  Cannons                  733  | .    .    .    .    .    733  .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1279 | .    .    .    .    369  174  678  .    58   .    .    .    .    .    .    .    .    
  Melee                    3225 | .    .    .    .    .    75   858  387  402  .    .    .    282  .    .    1221 .    
  Ramming                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Kinetic                  717  | .    321  .    .    .    135  261  .    .    .    .    .    .    .    .    .    .    
  Thermal                  1006 | .    273  .    .    .    733  .    .    .    .    .    .    .    .    .    .    .    
  Explosive                1221 | .    .    .    .    369  174  678  .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          58   | .    .    .    .    .    .    .    .    58   .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3225 | .    .    .    .    .    75   858  387  402  .    .    .    282  .    .    1221 .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    2    .    .    .    .    .    3    3    1    2    2    
  Average Corruption       1    | .    .    .    .    .    .    1    .    .    .    .    .    2    3    1    1    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  10   | .    .    .    .    .    .    1    .    .    .    .    .    1    4    .    3    1    
    Message Errors         5    | .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    1    1    
    Matter Fused           2    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    
    Energy Discharges      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            519  | .    .    .    .    16   75   61   89   .    .    .    .    24   .    .    254  .    
  Projectiles              5    | .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               19   | .    .    .    .    16   3    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    495  | .    .    .    .    .    67   61   89   .    .    .    .    24   .    .    254  .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      36   | .    .    .    .    11   .    24   .    .    .    .    .    .    .    .    1    .    
  Shots                    2    | .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Targets Rammed             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        787  | .    124  .    .    .    675  4    .    36   38   356  81   253  .    18   787  .    
  Average Temperature      106  | .    28   .    .    .    238  3    .    14   16   140  36   96   .    9    106  .    
  Received Heat Transfer   594  | .    117  .    .    .    234  135  .    .    .    .    .    .    .    .    108  .    
  Effects                  42   | .    .    .    .    .    18   .    .    .    .    2    .    3    .    .    19   .    
    Shutdowns              6    | .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    3    .    
    Energy Bleed           4    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    1    .    
    Interference           5    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    2    .    
    Matter Decay           5    | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    1    .    
    Short Circuit          3    | .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    
    Damage (minor)         5    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    2    .    
    Damage (major)         12   | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    9    .    
    Damage (core)          2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2146 | .    962  .    .    .    1184 .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -4   -4   -4   -4   -3   -2   -2   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Was  Fac  Upp  Upp  Res  Res  Tes  
Peak Influence             1615 | .    218  46   .    96   189  248  179  224  42   59   77   .    .    81   359  1615 
  Initial                  105  | .    .    46   .    .    .    4    105  37   21   14   41   .    .    36   39   49   
  Average                  86   | .    95   46   .    33   55   113  126  92   38   30   45   .    .    49   154  1549 
Maximum Alert Level        5    | .    1    .    .    .    .    1    .    1    .    .    .    .    .    .    1    5    
  Low Security (%)         94   | 100  90   100  .    100  100  91   100  93   100  100  100  .    .    100  63   3    
  Level 1                  5    | .    9    .    .    .    .    8    .    6    .    .    .    .    .    .    36   .    
  Level 2                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 3                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    96   
Squads Dispatched          34   | .    2    1    .    .    2    8    5    4    2    .    1    .    .    1    8    .    
  Investigation            17   | .    1    1    .    .    .    2    3    3    2    .    1    .    .    .    4    .    
  Extermination            1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            15   | .    1    .    .    .    2    4    2    1    .    .    .    .    .    1    4    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -4  -3  -2  -2  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Upp Upp Res Res Tes 
Distress Signals           7    | .   2   .   .   .   1   2   .   .   .   .   .   .   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              133  | .   16  .   .   6   12  28  9   10  .   3   2   8   .   2   35  2   
  Peak Tracking Total      19   | .   5   .   .   2   4   8   4   9   .   3   5   4   .   3   19  2   
  Tactical Retreats        19   | .   .   .   .   1   1   4   1   2   .   .   .   3   .   .   7   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -4  -3  -2  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Upp Upp Res Res Tes 
Traps Triggered            5    | .   .   .   .   .   2   1   .   .   1   .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -4  -3  -2  -2  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Upp Upp Res Res Tes 
Machines Disabled          3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   2   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -4  -3  -2  -2  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Upp Upp Res Res Tes 
Machines Accessed          62   | .   5   1   2   1   7   9   6   14  3   .   3   .   1   6   4   .   
  Terminals                32   | .   5   .   .   .   4   5   1   9   2   .   2   .   .   2   2   .   
  Fabricators              6    | .   .   .   .   .   .   .   2   2   1   .   .   .   .   .   1   .   
  Repair Stations          5    | .   .   .   .   .   1   .   1   1   .   .   1   .   .   1   .   .   
  Recycling Units          9    | .   .   .   .   .   2   3   .   2   .   .   .   .   .   1   1   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   2   .   .   
Total Hacks                160  | .   18  1   2   1   18  17  14  44  12  .   10  .   1   12  10  .   
  Successful               92   | .   6   1   2   1   12  4   8   26  8   .   7   .   1   10  6   .   
  Failed                   67   | .   11  .   .   .   6   13  6   18  4   .   3   .   .   2   4   .   
    Catastrophic           11   | .   2   .   .   .   1   2   .   3   .   .   2   .   .   .   1   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   81   | .   22  .   1   .   10  1   3   21  6   .   6   .   .   5   6   .   
  Terminals                102  | .   18  .   .   .   10  10  3   34  9   .   6   .   .   5   7   .   
  Fabricators              14   | .   .   .   .   .   .   .   5   4   3   .   .   .   .   .   2   .   
  Repair Stations          14   | .   .   .   .   .   2   .   1   4   .   .   4   .   .   3   .   .   
  Recycling Units          15   | .   .   .   .   .   6   4   .   2   .   .   .   .   .   2   1   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   3   3   .   .   .   .   .   .   2   .   .   
Terminal Hacks             37   | .   2   1   2   1   4   1   .   14  5   .   1   .   1   3   2   .   
  Record                   6    | .   .   .   1   .   .   .   .   3   2   .   .   .   .   .   .   .   
  Part Schematic           3    | .   .   .   .   .   1   .   .   1   1   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Level Access Points      5    | .   .   .   .   .   .   .   .   1   1   .   1   .   .   1   1   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     6    | .   .   .   .   .   .   1   .   3   1   .   .   .   .   1   .   .   
  Recall Extermination     2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Recall Reinforcements    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Hauler Manifests         3    | .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           12   | .   .   .   .   .   .   .   4   4   2   .   .   .   .   .   2   .   
  Load Schematic           6    | .   .   .   .   .   .   .   2   2   1   .   .   .   .   .   1   .   
  Build                    6    | .   .   .   .   .   .   .   2   2   1   .   .   .   .   .   1   .   
Repair Station Hacks       11   | .   .   .   .   .   2   .   .   3   .   .   4   .   .   2   .   .   
  Scan Component           6    | .   .   .   .   .   1   .   .   2   .   .   2   .   .   1   .   .   
  Repair                   5    | .   .   .   .   .   1   .   .   1   .   .   2   .   .   1   .   .   
Recycling Unit Hacks       11   | .   .   .   .   .   5   2   .   1   .   .   .   .   .   2   1   .   
  Process                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         7    | .   .   .   .   .   2   2   .   1   .   .   .   .   .   1   1   .   
  Retrieve Matter          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   2   .   .   
  Seal Access              4    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   2   .   .   
Unauthorized Hacks         15   | .   4   .   .   .   1   .   1   4   1   .   2   .   .   1   1   .   
  Terminals                15   | .   4   .   .   .   1   .   1   4   1   .   2   .   .   1   1   .   
    Assimilate             15   | .   4   .   .   .   1   .   1   4   1   .   2   .   .   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         45   | .   5   .   .   .   5   7   5   11  3   .   2   .   .   4   3   .   
  Full Trace Events        16   | .   2   .   .   .   .   2   3   3   2   .   1   .   .   .   3   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   1   .   1   1   1   .   .   .   .   .   .   .   
  Parts Built              6    | .   .   .   .   .   .   .   2   2   1   .   .   .   .   .   1   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   267  | .   .   .   .   .   .   .   71  98  67  .   .   .   .   .   31  .   
  Total Part Build Rating  26   | .   .   .   .   .   .   .   8   9   4   .   .   .   .   .   5   .   
Parts Repaired             5    | .   .   .   .   .   1   .   .   1   .   .   2   .   .   1   .   .   
  Time                     132  | .   .   .   .   .   16  .   .   17  .   .   76  .   .   23  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          19   | .   .   .   .   .   19  .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         19   | .   .   .   .   .   19  .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -4  -3  -2  -2  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Upp Upp Res Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -4  -3  -2  -2  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Upp Upp Res Res Tes 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Highest-Rated Group      26   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   26  .   .   
  Highest-Rated Ally       26   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   26  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -4  -3  -2  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Upp Upp Res Res Tes 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -4   -4   -4   -4   -3   -2   -2   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Was  Fac  Upp  Upp  Res  Res  Tes  
Turns Passed               6746 | 56   652  161  817  854  1165 678  528  471  146  29   146  205  117  288  405  28   
Spaces Moved               6988 | 36   323  98   414  352  472  843  616  1022 135  107  253  539  308  562  852  56   
  Core                     85   | 12   .    .    .    .    5    1    .    .    .    .    .    .    .    .    11   56   
  Treads                   1490 | 24   323  98   414  352  279  .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   188  | .    .    .    .    .    188  .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   5225 | .    .    .    .    .    .    842  616  1022 135  107  253  539  308  562  841  .    
  Fastest Speed            6    | 50   160  160  160  240  90   26   26   21   23   6    23   6    28   23   6    50   
  Average Speed            67   | 124  160  160  195  240  189  41   26   25   23   18   23   24   28   26   19   50   
  Slowest Speed            600  | 160  160  160  240  240  600  50   26   78   23   23   23   28   28   28   50   50   
  Overloaded Moves         199  | .    .    .    .    .    .    .    .    15   .    27   .    73   .    .    84   .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            20   | .    .    .    .    .    .    3    2    2    1    .    .    2    .    2    8    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 4    62   20   63   61   40   28   14   28   3    78   8    70   73   20   27   10   
  Regions Visited          16
    Branch Regions         6
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6    | .    .    .    .    .    1    1    1    1    .    .    .    .    1    1    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    .    .    .    .    .    .    1    1    .    .    1    .    
Scrap Searched             4    | .    .    .    .    1    .    .    .    .    .    .    .    2    1    .    .    .    
Spaces Dug                 77   | .    .    .    .    .    .    11   6    15   2    .    3    4    2    8    26   .    
Terrain Destroyed          148  | .    .    .    .    39   20   23   6    15   2    .    3    4    2    8    26   .    
  Melee                    77   | .    .    .    .    .    .    11   6    15   2    .    3    4    2    8    26   .    
  Projectile               2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      69   | .    .    .    .    39   18   12   .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -4   -4   -4   -4   -3   -2   -2   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Was  Fac  Upp  Upp  Res  Res  Tes  
Total                      8562 | 46   380  103  425  359  665  1068 956  1185 245  115  335  578  321  690  1035 56   
  Wait                     1023 | .    8    .    .    3    81   114  304  110  105  9    76   15   .    97   101  .    
  Move                     6934 | 35   322  97   413  351  471  836  611  1017 133  106  252  534  307  557  836  56   
  Hop                      19   | .    .    .    .    .    .    3    2    2    1    .    .    2    .    2    7    .    
  Pick Up                  79   | 5    7    3    5    2    14   8    8    6    .    .    1    3    .    5    12   .    
  Fast Attach              45   | 3    1    .    .    .    19   9    2    3    .    .    1    1    1    5    .    .    
  Attach                   46   | 3    .    .    .    .    5    14   1    6    2    .    1    2    .    4    8    .    
  Detach                   16   | .    .    .    .    .    1    5    1    3    .    .    1    1    .    2    2    .    
  Swap                     32   | .    1    1    2    .    6    2    2    4    2    .    .    .    1    2    9    .    
  Drop                     56   | .    2    2    5    .    7    11   7    6    .    .    .    .    1    7    8    .    
  Fire                     124  | .    39   .    .    3    60   21   .    1    .    .    .    .    .    .    .    .    
  Melee                    187  | .    .    .    .    .    1    45   18   27   2    .    3    20   11   9    51   .    
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-5/Factory (discovered 5 exits: *Fac x4 / [*Upp])
-4/Factory (discovered 4 exits: Res x4)
-4/Waste
-4/Factory (discovered 5 exits: *Res x4 / [*Upp])
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / Zhi)
-3/Research (discovered 3 exits: *Res x3)
-2/Research (discovered 4 exits: Acc x3 / [*Tes])
-2/Testing

 History 
---------
 Turn | Location       | Event
    6 | -11/Scrapyard  | Discovered new exit (range 14)
   57 | -11/Scrapyard  | Entered Materials
  137 | -10/Materials  | Discovered new exit (range 16)
  139 | -10/Materials  | Central database locked down
  305 | -10/Materials  | Build established: Mutant
  417 | -10/Materials  | Discovered new exit (range 16)
  526 | -10/Materials  | Discovered new exit (range 16)
  709 | -10/Materials  | Entered Mines
  729 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  752 | -10/Mines      | Discovered new exit (range 11)
  782 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  782 | -10/Mines      | Discovered new exit (range 5)
  814 | -10/Mines      | Met a Derelict shopkeep closing up shop
  870 | -10/Mines      | Entered Exiles
  909 | -10/Exiles     | Met 8R-AWN
  936 | -10/Exiles     | Met EX-HEX
 1006 | -10/Exiles     | Met EX-BIN
 1029 | -10/Exiles     | Aligned with FarCom system
 1030 | -10/Exiles     | Given EX-Vault access code
 1069 | -10/Exiles     | Opened EX-Vault
 1085 | -10/Exiles     | Found Flying Fortress v7
 1118 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
 1163 | -10/Exiles     | Met EX-DEC
 1176 | -10/Exiles     | Learned location of Zion (-7)
 1657 | -10/Exiles     | Discovered new exit (range 14)
 1687 | -10/Exiles     | Left Exiles lab with Flying Fortress v7
 1687 | -10/Exiles     | Entered Mines
 2014 | -9/Mines       | Found the Drone Emporium
 2022 | -9/Mines       | Found Prototype Device
 2250 | -9/Mines       | Discovered new exit (range 3)
 2541 | -9/Mines       | Entered Materials
 2541 | -8/Materials   | Evolved 4 slots: Propulsion x1, Utility x3
 3023 | -8/Materials   | Core integrity fell below 50%
 3057 | -8/Materials   | Lost 7 parts (2n3u2w)
 3073 | -8/Materials   | Identified Splice Drone Bay
 3149 | -8/Materials   | Discovered new exit (range 15)
 3638 | -8/Materials   | Repaired Rocket Launcher
 3704 | -8/Materials   | Identified exit to Factory
 3706 | -8/Materials   | Entered Factory
 3706 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3877 | -7/Factory     | Garrison activated, responded to threat
 4004 | -7/Factory     | Build established: Scavenger-Scout
 4085 | -7/Factory     | Lost 3 parts (2u1w)
 4331 | -7/Factory     | Discovered new exit (range 4)
 4332 | -7/Factory     | Identified exit to Factory
 4380 | -7/Factory     | Assembled infested ambush trap array
 4384 | -7/Factory     | Entered another Factory area
 4384 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 4450 | -6/Factory     | Fabricated Hacking Suite (x1)
 4812 | -6/Factory     | Build established: Hacker-Scout
 4852 | -6/Factory     | Discovered new exit (range 14)
 4855 | -6/Factory     | Identified exit to Factory
 4905 | -6/Factory     | Fabricated Imp. Hacking Suite?
 4912 | -6/Factory     | Entered another Factory area
 4912 | -5/Factory     | Evolved 2 slots: Power x1, Utility x1
 4929 | -5/Factory     | Spotted B-75 Beast
 4983 | -5/Factory     | Found Prototype Launcher
 4984 | -5/Factory     | Identified Tesla Bomb Launcher
 5020 | -5/Factory     | Fabricated Imp. Hacking Suite (x1)
 5033 | -5/Factory     | Discovered new exit (range 5)
 5035 | -5/Factory     | Identified exit to Factory
 5196 | -5/Factory     | Repaired Broken Surge Thruster
 5233 | -5/Factory     | Fabricated Cld. VTOL Module (x1)
 5383 | -5/Factory     | Entered another Factory area
 5383 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 5390 | -4/Factory     | Identified exit to Research
 5513 | -4/Factory     | Fabricated Cld. VTOL Module (x1)
 5529 | -4/Factory     | Sucked down chute
 5529 | -4/Factory     | Entered Waste
 5531 | -4/Waste       | Spotted C-40 Crusher
 5531 | -4/Waste       | Spotted C-40 Crusher
 5535 | -4/Waste       | Build established: Hacker-Ninja
 5535 | -4/Waste       | Spotted C-40 Crusher
 5540 | -4/Waste       | Spotted C-40 Crusher
 5553 | -4/Waste       | Discovered new exit (range 22)
 5553 | -4/Waste       | Spotted C-40 Crusher
 5554 | -4/Waste       | Spotted C-40 Crusher
 5558 | -4/Waste       | Entered Factory
 5616 | -4/Factory     | Repaired Surge Thruster
 5655 | -4/Factory     | Repaired Katana
 5695 | -4/Factory     | Discovered new exit (range 14)
 5704 | -4/Factory     | Entered Upper Caves
 5708 | -4/Upper Caves | Learned location of 1 exit from Research
 5819 | -4/Upper Caves | Lost 4 parts (1p3n)
 5863 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint
 5893 | -4/Upper Caves | Discovered new exit (range 15)
 5909 | -4/Upper Caves | Entered another Upper Caves area
 5999 | -4/Upper Caves | Build established: Hacker-Sprinter
 6015 | -4/Upper Caves | Discovered exit to Research (range 13)
 6020 | -4/Upper Caves | Identified exit to Zhirov
 6026 | -4/Upper Caves | Entered Research
 6026 | -3/Research    | Evolved 2 slots: Utility x2
 6027 | -3/Research    | Identified exit to Research
 6207 | -3/Research    | Repaired Cld. VTOL Module
 6314 | -3/Research    | Entered another Research area
 6314 | -2/Research    | Evolved 2 slots: Propulsion x1, Utility x1
 6528 | -2/Research    | Identified exit to Access
 6582 | -2/Research    | Build established: Wizard-Sprinter
 6642 | -2/Research    | Fabricated Imp. Hacking Suite?
 6686 | -2/Research    | Discovered new exit (range 15)
 6709 | -2/Research    | Core integrity fell below 50%
 6719 | -2/Research    | Core integrity fell below 20%
 6719 | -2/Research    | Entered Testing
 6720 | -2/Testing     | Maximum security lockdown engaged
 6742 | -2/Testing     | Spotted PD-9BX7KI2CC2
 6745 | -2/Testing     | Lost 17 parts (4p5n8u)
 6747 | -2/Testing     | Destroyed by PD-9BX7KI2CC2 with Hellfire Missile Launcher

 Last Messages 
---------------
Slug penetrates Wall. <x2>
P-80 Master resets C-57 Dissector, system
  corruption cleaned.
Penetrated by Slug.
Slug penetrates C-57 Dissector.
LOCATION=UNKNOWN
GOAL=ESCAPE
Receiving FarCom transmissions...
ALERT: Suspected Assembled signals penetrating
  research branch.
ALERT: Maximum security lockdown engaged.
ALERT: Machine network offline.
ALERT: Performing unscheduled system reset.
ALERT: Lockdown in effect, collecting threat
  data.
FARCOM_MSG: For science!
W-44 Eye sends out distress signal.
ENOE7HSB3TEMHLP=K:HCOT<
Graphene Brace destroyed.
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ????????????????????#######??????????????????????? |
| ???????????????????##     ##?????????????????????? |
| ??????????????????##       ###???????????????????? |
| ????????????????###          #???????????????????? |
| ???????????????## #         !#???????????????????? |
| ???????????????#             #???????????????????? |
| ?################            #???????????????????? |
| ?#            #              #???????????????????? |
| ?#   """ """  #              #???????????????????? |
| ?#   """ """  #              #???????????????????? |
| ?#   """ """  # #        @d  #???????????????????? |
| ?#            # #####        #???????????????????? |
| ?#   """ """  # #########+######?????????????????? |
| ?#   """ """  #              w       ????????????? |
| ?#   """ """  +                      ????????????? |
| ?#            #                  !!! ????????????? |
| ?#            +                  !!!?????????????? |
| ?#            ###############    !!!?????????????? |
| ?#            #??????????????????  ??????????????? |
| ###+############?????????????????????????????????? |
|                         ?????????????????????????? |
|                         ?????????????????????????? |
|                         ?????????????????????????? |
|                        ??????????????????????????? |
| ###############+#######??????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           49
Energy Generation          45
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               2
Cloak Strength             3
Armor Coverage             375
Power Shielding            33
Evasion (%)                66
Melee Accuracy             5
Recoil Reduction           2
Offensive Hacking          68
Defensive Hacking          10

 Item Schematics 
-----------------
            Hacking Suite | -8/Materials | Hacked
       Imp. Hacking Suite | -6/Factory   | Scanalyzed
         Cld. VTOL Module | -5/Factory   | Hacked
 Imp. Light Armor Plating | -4/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
      Hacking Suite | x1 | -6/Factory  
 Imp. Hacking Suite | x1 | -6/Factory  
 Imp. Hacking Suite | x1 | -5/Factory  
   Cld. VTOL Module | x1 | -5/Factory  
   Cld. VTOL Module | x1 | -4/Factory  
 Imp. Hacking Suite | x1 | -2/Research 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Achiever
Speed Demon
Whoosh!
root@

 Challenges 
------------
None

 Game 
------
Seed              TargetSwarmChip
  Manual?         0
Play Time         02:05:16
  Cumulative      18.9 hours
  Start           2024.04.10 @ 19:15:14
  End             2024.04.10 @ 21:25:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          22
  Rogue           22
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          24
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4c526480-23f6-4950-8167-987520ee0872