Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.10 @ 16:45:28 Player: kauma Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (88) 440 Value Destroyed (2891) 2891 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (-184) -184 TOTAL SCORE: 7227 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 176 Aligned with FarCom 300 Friendly Fire -671 Cogmind --------- Core Integrity 0/700 Matter 270/300 Energy 55/100 System Corruption 17% Temperature Cool (43) Movement Core (100) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- Beamcaster > --- INVENTORY (5) ---- High-powered Shotgun Enhanced Autogun Flak Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer Weapon Cycler > --- WEAPON ----------- Gatling Laser Beamcaster Latent Energy Streamer > --- INVENTORY -------- Carbon-fiber Leg Large Storage Unit Experimental Sensor Array Heavy EM Pulse Gun EM Shotgun Beamcaster Ion Cannon High-powered Shotgun High-powered Shotgun Enhanced Autogun Enhanced Autogun Enhanced Autogun Flak Cannon Advanced EMP Blaster Grenade Launcher Mini Grenade Launcher Remote Datajack Katana [Rating: 54] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon High-powered Shotgun Energy Gun Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Slots Evolved 6 | . . . 2 . . . 2 2 . . Power 1 | . . . . . . . . 1 . . Propulsion 2 | . . . 1 . . . . 1 . . Utility 2 | . . . 1 . . . 1 . . . Weapon 1 | . . . . . . . 1 . . . Parts Attached 113 | 8 9 9 26 11 4 7 17 9 10 3 Power 11 | 1 1 1 4 1 . . 1 2 . . Engine 10 | 1 1 . 4 1 . . 1 2 . . Core 1 | . . 1 . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 34 | 3 4 3 8 2 . 4 6 4 . . Treads 3 | . . . 3 . . . . . . . Leg 29 | 2 4 3 5 2 . 4 6 3 . . Wheel 1 | 1 . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 1 | . . . . . . . . 1 . . Utility 17 | 2 1 . 3 6 2 . 2 1 . . Device 9 | 2 . . 1 4 1 . . 1 . . Storage 2 | . 1 . . . 1 . . . . . Processor 1 | . . . . . . . 1 . . . Hackware . | . . . . . . . . . . . Protection 5 | . . . 2 2 . . 1 . . . Artifact . | . . . . . . . . . . . Weapon 51 | 2 3 5 11 2 2 3 8 2 10 3 Energy Gun 15 | 1 3 . 3 1 . 1 2 1 2 1 Energy Cannon 6 | . . . 2 . 1 1 1 . 1 . Ballistic Gun 16 | 1 . 2 4 1 . 1 3 1 2 1 Ballistic Cannon 4 | . . 2 . . . . . . 1 1 Launcher 6 | . . . 1 . . . 2 . 3 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 4 | . . 1 1 . 1 . . . 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 2 . . 2 . . . Corrupted Parts 6 | . . 6 . . . . . . . . System Corruption 21 | . . 21 . . . . . . . . Parts Lost 29 | . 1 2 7 . . 1 1 3 14 . Power 5 | . . . 1 . . . 1 1 2 . Propulsion 8 | . . 1 3 . . 1 . 1 2 . Utility 6 | . . . 2 . . . . 1 3 . Weapon 10 | . 1 1 1 . . . . . 7 . Highest Loss Streak 14 | . 1 1 3 . . 1 1 2 14 . To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 95 | . 97 96 86 97 100 98 99 94 73 7 Engine 8 | . 14 . 10 11 11 11 8 9 10 . Core 2 | . . 13 . . . . . . . . Treads 2 | . . . 3 15 . . . . . . Leg 27 | . 26 27 28 17 33 31 27 29 21 . Device 12 | . 27 14 1 9 11 22 18 14 10 . Storage 10 | . . 14 11 11 11 11 9 7 5 . Processor 1 | . . . . . . . 5 7 5 . Protection 5 | . . . 9 10 11 . 3 . . . Energy Gun 6 | . 25 15 6 3 . 5 6 3 5 . Energy Cannon 3 | . . . 3 . 5 5 9 7 4 . Ballistic Gun 10 | . 1 . 9 18 16 11 10 11 5 3 Ballistic Cannon 1 | . . 8 . . . . . . . 3 Naked Turns 96 | . . . . . . . . . 89 7 Heaviest Build 71 | 8 30 34 49 40 61 67 69 71 71 9 Greatest Support 69 | 20 20 35 47 40 33 35 51 69 67 3 Greatest Overweight (x) 15 | . 1 1 1 1 1 3 1 1 15 2 Average Overweight (x) . | . . . . . 1 1 1 . . . Largest Inventory Capacity 20 | 5 15 15 15 15 20 20 20 20 20 5 Average Capacity 16 | 5 5 15 15 15 18 20 20 20 16 5 Most Carried 20 | 5 5 15 15 15 16 20 20 20 19 5 Average Carried 14 | 2 4 8 14 14 15 18 19 19 15 3 Final Capacity 20 | 5 15 15 15 15 20 20 20 20 5 5 Final Carried 20 | 5 5 15 13 14 16 19 20 19 5 4 Class Distribution -------------------- 47% | Scavenger-Mutant 28% | Mutant 12% | Skirmisher 6% | Scavenger-Skirmisher 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Matter Collected 1981 | 294 78 98 433 151 . 231 483 60 153 . Remotely . | . . . . . . . . . . . Salvage Created 3129 | 115 215 232 669 227 . 266 1060 212 133 . Parts 192 | 12 19 11 56 17 . 11 48 15 3 . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . 11 . Prevented 2 | . . . . . . . . . 2 . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Combat Hostiles Destroyed 70 | 1 7 4 16 10 . 6 20 4 2 . Melee 2 | . . . 2 . . . . . . . Guns 52 | 1 7 2 10 10 . 6 14 2 . . Cannons 11 | . . . 4 . . . 5 2 . . AOE 4 | . . 2 . . . . . . 2 . Classes Destroyed 11 | 2 2 1 3 . . 2 . 1 . . Worker 3 | . . 1 1 1 . . . . . . Builder 2 | . 1 . . . . . 1 . . . Tunneler 6 | 4 . 1 . . . . 1 . . . Recycler 1 | . . . 1 . . . . . . . Watcher 4 | . . . 1 . . . 3 . . . Swarmer 14 | . 3 . 3 7 . . . 1 . . Grunt 36 | 1 4 4 7 3 . 4 13 . . . Duelist 3 | . . . . . . 1 . . 2 . Sentry 15 | . . . 6 . . . 7 2 . . Hunter 2 | . . . . . . 1 . 1 . . Programmer 1 | . . . . . . . . 1 . . Decomposer 1 | . . . . . . . . . 1 . Thug 1 | . . . . 1 . . . . . . Best Kill Streak 4 | 3 4 2 4 4 . 1 4 1 2 . Combat Bots Only 4 | 1 4 2 4 4 . 1 4 1 2 . Max Kills in Single Turn 2 | 1 2 2 2 2 . 1 1 1 1 . Gunslinging 1 | . . . . 1 . . . . . . Exploded 2 | . . 2 . . . . . . 1 . Melee 1 | . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Hostile Shots Fired 493 | 5 43 21 118 27 . 12 54 104 86 23 Missed 147 | . 17 8 25 7 . 1 17 44 22 6 Damage Taken 5374 | 58 283 280 1106 212 . 188 627 599 1779 242 Core 1130 | 12 67 30 142 47 . 31 99 59 501 142 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 222 | . 84 . . . . . 54 84 . . Core Remaining (%) 69 | 95 . 56 . . . 45 82 . . . Volleys Fired 218 | 14 16 15 44 32 . 15 59 15 6 2 Largest 3 | 2 2 2 2 2 . 2 3 3 3 1 Hottest 215 | 70 90 90 100 100 . 94 168 168 215 75 Shots Fired 469 | 28 26 24 75 50 . 30 171 45 18 2 Gun 365 | 28 26 23 60 50 . 26 109 30 11 2 Cannon 100 | . . 1 15 . . 4 59 15 6 . Launcher 4 | . . . . . . . 3 . 1 . Special . | . . . . . . . . . . . Kinetic 192 | 14 3 2 44 26 . 20 62 17 4 . Thermal 229 | 14 3 . 31 24 . 10 106 28 11 2 Explosive 2 | . . . . . . . 1 . 1 . Electromagnetic 46 | . 20 22 . . . . 2 . 2 . Robot Hit Streak 11 | 3 4 8 5 9 . 5 9 11 6 8 Robot Miss Streak 11 | 4 3 2 11 3 . 4 6 2 2 . Penetration Max . | . . . . . . . . . . . Secondary Targets 6 | . 2 . 1 3 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . Shots Hit Robots 316 | 13 17 17 55 39 . 22 109 30 12 2 Core Hits 171 | 7 13 16 31 17 . 13 42 15 17 . Critical Kills 1 | . . . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 14 | 1 . . 3 3 . . 6 . 1 . Burn 12 | 1 . . 2 3 . . 5 . 1 . Meltdown 1 | . . . . . . . 1 . . . Sever 1 | . . . 1 . . . . . . . Melee Attacks 22 | . . . 12 . 10 . . . . . Impact . | . . . . . . . . . . . Slashing 22 | . . . 12 . 10 . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7086 | 154 242 424 1335 781 . 430 2424 637 618 41 Guns 4696 | 154 242 291 683 763 . 401 1475 449 197 41 Cannons 1343 | . . 20 251 . . 20 798 188 66 . Explosions 593 | . . 104 . . . . 138 . 351 . Melee 361 | . . . 361 . . . . . . . Ramming 93 | . . 9 40 18 . 9 13 . 4 . Kinetic 2450 | 52 7 45 536 371 . 345 852 214 28 . Thermal 3211 | 102 25 104 398 392 . 76 1421 423 229 41 Explosive 103 | . . . . . . . . . 103 . Electromagnetic 868 | . 210 266 . . . . 138 . 254 . Impact . | . . . . . . . . . . . Slashing 361 | . . . 361 . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 22 | . . 22 . . . . . 1 17 17 Average Corruption 7 | . . 13 . . . . . 1 5 17 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 28 | . . 18 . . . . . 1 9 . Message Errors 8 | . . 5 . . . . . . 3 . Matter Fused 8 | . . 5 . . . . . 1 2 . Heat Flow Errors 1 | . . 1 . . . . . . . . Energy Discharges 5 | . . 3 . . . . . . 2 . Data Loss (minor) 3 | . . 3 . . . . . . . . Misfires 3 | . . 1 . . . . . . 2 . Overload Shots . | . . . . . . . . . . . Overflow Damage 67 | . . . 28 . . . 39 . . . Projectiles 18 | . . . . . . . 18 . . . Explosions 21 | . . . . . . . 21 . . . Melee 28 | . . . 28 . . . . . . . Knockbacks 12 | . . . 12 . . . . . . . Impact . | . . . . . . . . . . . Kinetic 9 | . . . 9 . . . . . . . Secondary 3 | . . . 3 . . . . . . . Self-Inflicted Damage 112 | . . . . . . . . . 112 . Shots 3 | . . . . . . . . . 3 . Rammed 3 | . . . . 2 . . . . 1 . Targets Rammed 20 | . . 3 8 3 . 2 2 . 2 . Kicked 17 | . . 3 8 1 . 2 2 . 1 . Crushed . | . . . . . . . . . . . Highest Temperature 404 | 110 246 152 300 404 . 4 315 322 276 43 Average Temperature 91 | 39 80 47 94 174 . 4 75 120 88 23 Received Heat Transfer 1386 | 30 150 114 414 78 . 99 243 69 189 . Effects 8 | . . . 2 5 . . 1 . . . Energy Bleed 3 | . . . 2 1 . . . . . . Interference 2 | . . . . 2 . . . . . . Matter Decay 1 | . . . . . . . 1 . . . Damage (minor) 2 | . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 4 | . . 1 . . . . 1 . 2 . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . 1 . . . Parts Melted 6 | . . . 1 . . . 4 1 . . Heat Transferred 6625 | 370 74 . 851 925 . 148 2923 740 520 74 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . Latent Energy Used 126 | . . . . . . . . . 126 . LE Corruption 3 | . . . . . . . . . 3 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Peak Influence 455 | 40 296 167 152 270 . 105 455 208 . . Initial 206 | . 26 37 . 48 . . . 206 . . Average 89 | 21 128 30 80 100 . 38 156 135 . . Maximum Alert Level 2 | . 1 . . 1 . . 2 1 . . Low Security (%) 85 | 100 94 100 100 75 . 100 64 50 . . Level 1 14 | . 5 . . 24 . . 33 49 . . Level 2 . | . . . . . . . 1 . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 13 | . 1 . 3 . . . 6 3 . . Investigation 7 | . 1 . 2 . . . 3 1 . . Extermination 1 | . . . . . . . . 1 . . Reinforcement 5 | . . . 1 . . . 3 1 . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Distress Signals 8 | . . . 3 . . . 5 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 134 | 1 11 7 20 10 . 7 60 8 7 3 Peak Tracking Total 7 | 1 4 3 5 4 . 3 5 6 7 3 Tactical Retreats 8 | . 2 . 1 . . 1 1 . 3 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Traps Triggered 3 | . . . 1 . . . 1 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Machines Disabled 11 | . . 3 . 4 . . 4 . . . Max in Single Turn 4 | . . 2 . 4 . . 2 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Machines Accessed 23 | . 4 1 2 1 5 . 6 4 . . Terminals 6 | . 3 . 1 . . . 1 1 . . Fabricators 1 | . . . . . . . . 1 . . Repair Stations 4 | . 1 . . . . . 2 1 . . Recycling Units 2 | . . . 1 . . . 1 . . . Scanalyzers 3 | . . . . . . . 2 1 . . Garrison Access . | . . . . . . . . . . . Total Hacks 109 | . 22 1 4 1 50 . 23 8 . . Successful 85 | . 16 1 2 1 50 . 9 6 . . Failed 24 | . 6 . 2 . . . 14 2 . . Catastrophic 4 | . . . 1 . . . 2 1 . . Database Lockouts . | . . . . . . . . . . . Manual 15 | . . 1 1 . 10 . 1 2 . . Terminals 20 | . 13 . 2 . . . 3 2 . . Fabricators 1 | . . . . . . . . 1 . . Repair Stations 19 | . 9 . . . . . 8 2 . . Recycling Units 6 | . . . 2 . . . 4 . . . Scanalyzers 11 | . . . . . . . 8 3 . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 63 | . 8 1 . 1 50 . 2 1 . . Record 56 | . 5 . . . 49 . 2 . . . Robot Analysis 1 | . 1 . . . . . . . . . Open Door 2 | . . 1 . 1 . . . . . . Branch Access Points 1 | . . . . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . Network Status 1 | . . . . . . . . 1 . . Repair Station Hacks 13 | . 8 . . . . . 3 2 . . Scan Component 7 | . 4 . . . . . 2 1 . . Repair 6 | . 4 . . . . . 1 1 . . Recycling Unit Hacks 3 | . . . 1 . . . 2 . . . Report Inventory 1 | . . . 1 . . . . . . . Retrieve Components 2 | . . . . . . . 2 . . . Scanalyzer 4 | . . . . . . . 2 2 . . Insert Component 3 | . . . . . . . 2 1 . . Analyze 1 | . . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . Tunnel 1 | . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . 4 . 1 . . . 6 2 . . Full Trace Events 7 | . 3 . . . . . 3 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 6 | . 4 . . . . . 1 1 . . Time 204 | . 104 . . . . . 50 50 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 3 | . . . . . . . 3 . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Total Allies 15 | . . 3 . 1 . 1 8 2 . . Largest Group 2 | . . 2 . 1 . 1 2 1 . . Highest-Rated Group 62 | . . 62 . 31 . 21 34 32 . . Highest-Rated Ally 32 | . . 31 . 31 . 21 18 32 . . Total Orders 7 | . . . . 1 . 6 . . . . RETURN 7 | . . . . 1 . 6 . . . . Ally Attacks 129 | . . 10 . . . 9 94 16 . . Total Damage 894 | . . 107 . . . 53 643 91 . . Kills 10 | . . 3 . . . . 7 . . . Allies Corrupted 1 | . . 1 . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . 1 . . . . 2 . Drone Launches 105 | . . . . 1 3 11 77 13 . . Drone Recoveries 102 | . . . . 1 . 14 75 12 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Turns Passed 12788 | 237 566 2031 1886 1481 2253 1013 1945 801 554 21 Spaces Moved 6472 | 160 326 1073 905 795 1166 458 721 454 396 18 Core 243 | 21 . . . . . . . . 204 18 Treads 714 | . . . 164 550 . . . . . . Legs 5515 | 139 326 1073 741 245 1166 458 721 454 192 . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 130 125 160 190 190 190 127 50 50 Average Speed 172 | 110 125 178 178 169 190 200 193 146 128 77 Slowest Speed 800 | 120 190 210 240 190 190 330 200 197 800 150 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 54 | 5 35 99 55 95 94 76 66 11 55 7 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 3 | . . . 1 . 1 . . . 1 . Known Exits Taken 2 | . . . 1 . . . . 1 . . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 1 . 1 . Scrap Searched 8 | . . 1 . 1 . 1 . . 5 . Spaces Dug 4 | . . . 1 . 3 . . . . . Terrain Destroyed 50 | . . 5 1 16 3 . 12 . 13 . Melee 4 | . . . 1 . 3 . . . . . Projectile . | . . . . . . . . . . . AOE 46 | . . 5 . 16 . . 12 . 13 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Total 7627 | 192 459 1163 1073 880 1188 518 1145 561 423 25 Wait 668 | . 92 57 54 23 3 31 329 74 5 . Move 6462 | 159 325 1072 904 794 1165 457 720 453 395 18 Hop . | . . . . . . . . . . . Pick Up 61 | 8 7 7 11 9 2 3 8 6 . . Fast Attach 26 | 7 7 2 6 1 . 1 1 1 . . Attach 32 | 1 1 . 5 3 . . 5 5 9 3 Detach 8 | . . . 2 . . . 1 . 3 2 Swap 55 | . 1 7 15 7 4 6 11 3 1 . Drop 51 | 3 10 . 12 8 1 3 9 4 1 . Fire 218 | 14 16 15 44 32 . 15 59 15 6 2 Melee 22 | . . . 12 . 10 . . . . . Ram 1 | . . . . . . . . . 1 . Kick 17 | . . 3 8 1 . 2 2 . 1 . Crush 2 | . . . . 2 . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 4 | . . . . . 3 . . . 1 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves (discovered 2 exits: [*Low] / [*Zio]) -7/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 65 | -11/Scrapyard | Discovered new exit (range 8) 238 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Discovered new exit (range 13) 347 | -10/Materials | Build established: Mutant 492 | -10/Materials | Repaired Aluminum Leg 520 | -10/Materials | Repaired Aluminum Leg 547 | -10/Materials | Repaired Lgt. Ion Engine 575 | -10/Materials | Repaired Lgt. Ion Engine 684 | -10/Materials | Discovered new exit (range 4) 804 | -10/Materials | Entered Mines 818 | -10/Mines | Learned location of 1 exit from Materials 929 | -10/Mines | Build established: Scavenger-Mutant 1081 | -10/Mines | Learned Materials terminal intel 1148 | -10/Mines | Discovered new exit (range 13) 1630 | -10/Mines | Escorted by a lone wolf Derelict 2173 | -10/Mines | Discovered new exit (range 9) 2208 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2383 | -10/Mines | System corruption reached 10% 2835 | -10/Mines | Entered Materials 2835 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2836 | -9/Materials | Identified exit to Mines 2837 | -9/Materials | Loaded intel: 9 terminal locations 2942 | -9/Materials | Lost 3 parts (1p1n1w) 3323 | -9/Materials | Build established: Mutant 3827 | -9/Materials | Discovered new exit (range 3) 4486 | -9/Materials | Lost 3 parts (2n1u) 4721 | -9/Materials | Entered Mines 4837 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4897 | -9/Mines | Found Prototype Device 4913 | -9/Mines | Identified Exp. Sensor Array 4972 | -9/Mines | Discovered new exit (range 8) 4973 | -9/Mines | Received a Mining Laser from a helpful Derelict 5219 | -9/Mines | Found the Drone Emporium 5227 | -9/Mines | Found Prototype Device 5342 | -9/Mines | Build established: Scavenger-Mutant 5516 | -9/Mines | Discovered new exit (range 8) 5574 | -9/Mines | Identified Splice Drone Bay 5812 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5812 | -9/Mines | Discovered new exit (range 5) 5854 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6202 | -9/Mines | Entered Exiles 6235 | -9/Exiles | Discovered new exit (range 15) 6295 | -9/Exiles | Met 8R-AWN 6322 | -9/Exiles | Met EX-HEX 6433 | -9/Exiles | Met EX-DEC 6598 | -9/Exiles | Discovered new exit (range 14) 6720 | -9/Exiles | Learned location of Zion (-7) 6794 | -9/Exiles | Met EX-BIN 6955 | -9/Exiles | Aligned with FarCom system 6957 | -9/Exiles | Given EX-Vault access code 7329 | -9/Exiles | Opened EX-Vault 7376 | -9/Exiles | Found Latent Energy Streamer 7421 | -9/Exiles | Warned to stay clear of 0b10 Research branches 8049 | -9/Exiles | Visited The Gauntlet 8455 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 8455 | -9/Exiles | Entered Mines 8455 | -8/Mines | Accompanied by 3 allies 8761 | -8/Mines | Build established: Mutant 8766 | -8/Mines | Discovered new exit (range 10) 8915 | -8/Mines | Core integrity fell below 50% 9085 | -8/Mines | Discovered new exit (range 15) 9239 | -8/Mines | Build established: Scavenger-Mutant 9468 | -8/Mines | Entered Materials 9468 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 9469 | -8/Materials | Identified exit to Storage 9758 | -8/Materials | Build established: Scavenger-Skirmisher 9852 | -8/Materials | Repaired Beamcaster 9872 | -8/Materials | Discovered new exit (range 4) 10617 | -8/Materials | Build established: Skirmisher 11397 | -8/Materials | Discovered new exit (range 6) 11413 | -8/Materials | Entered Factory 11413 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 11480 | -7/Factory | Identified exit to Lower Caves 11821 | -7/Factory | Repaired Beamcaster 12214 | -7/Factory | Entered Lower Caves 12327 | -7/Lower Caves | Build established: Scavenger-Gunner 12427 | -7/Lower Caves | Learned Factory emergency access door positions 12587 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 12620 | -7/Lower Caves | System corruption reached 10% 12625 | -7/Lower Caves | Core integrity fell below 50% 12643 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 12666 | -7/Lower Caves | Lost 14 parts (2p2n3u7w) 12732 | -7/Lower Caves | Discovered new exit (range 16) 12768 | -7/Lower Caves | Entered another Lower Caves area 12770 | -7/Lower Caves | Core integrity fell below 20% 12789 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- System corrupted: Hpw. Shotgun misfires. System corrupted: Energy discharge (-21). EXIT=FOUND Acquired 2 matter. Acquired 1 matter. Acquired 2 matter. Acquired 5 matter. Acquired 4 matter. System corrupted: Energy discharge (-38). Acquired 3 matter. Acquired 1 matter. Acquired 2 matter. Acquired 1 matter. Acquired 5 matter. Acquired 2 matter. Acquired 5 matter. Acquired 2 matter. LOCATION=UNKNOWN GOAL=ESCAPE [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????? ???????????????????????????????? | | ???????????????? ??????????????????????????????? | | ???????????????? ??????????????????????????????? | | ???????????????? ??????????????????????????????? | | ???????????????? ??????????????????????????????? | | ???????????#? ??# ??????????????????????????????? | | ??????????## ??# #?????????????????????????????? | | ?????????## #?# ?????????????????????????????? | | ????????## ?# #?????????????????????????????? | | ???????## ## #?????????????????????????????? | | ??????? # ######????????????????????????? | | ???????? # ## ###??????????????????????? | | ????????????# ss ###????????????????????? | | ??????????### # s #????????????????????? | | ??????????# ## #????????????????????? | | ??????????# #####@ ##????????????????????? | | ??????????#### ##???####?????????????????????? | | ?????????????# #?????????????????????????????? | | ??????????#### #?????????????????????????????? | | ??????????# ##?????????????????????????????? | | ?????????## #??????????????????????????????? | | ?????????# ###????????????????????????????? | | ?????????## ##????????#??????????????????? | | ??????????## #### #??????????????????? | | ???????????## #??????????????????? | | ????????????## #???????????????????? | | ?????????????### ##???????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# ### #????????????????????? | | ???????????????# #???##????????????????????? | | ???????????????## #?????????????????????????? | | ????????????????# ?????????????????????????? | | ????????????????? #????????????????????????? | | ?????????????????# ##????????????????????????? | | ?????????????????? ##?????????????????????????? | | ?????????????????? #??????????????????????????? | | ?????????????????? ??????????????????????????? | | ?????????????????? ???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 330 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Brute Force Error 47 Factory Defaults It's Just You Librarian Made in Tau Ceti IV Part-time Mechanic Release The Drones! Serviceable Loadout System Compromised Tourist Uninvited Guest Challenges ------------ None Game ------ Seed ReinforcedKineticBank Manual? 0 Play Time 02:03:25 Cumulative 4.5 hours Start 2024.03.10 @ 12:14:16 End 2024.03.10 @ 16:45:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 5 Achievement% 8 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: cdda1f44-4c8b-4914-a813-fa74866b95d2