Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.22 @ 18:31:04 Player: Desymo99 Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (145) 725 Value Destroyed (4669) 4669 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1427) 1427 TOTAL SCORE: 9861 Bonus ------- High Alert Combat Kills 1284 Follower Combat Kills 341 Friendly Fire -198 Cogmind --------- Core Integrity 0/700 Matter 159/300 Energy 100/100 System Corruption 27% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Titanium Leg Improved Heat Sink Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Sensor Array Improved Signal Interpreter Advanced Targeting Computer Transmission Jammer > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Great Axe > --- INVENTORY -------- Light Deuterium Engine Improved Deuterium Engine Improved Heat Sink Structural Scanner Core Analyzer Recoil Stabilizer Improved Propulsion Shielding Improved Propulsion Shielding Improved Propulsion Shielding Improved Medium Armor Plating Hacking Suite High-powered Tractor Beam Improved Assault Rifle Minigun Gauss Rifle Advanced Assault Cannon Grenade Launcher Mini Grenade Launcher Remote Datajack Great Axe [Rating: 36] Favorites ----------- Power F-cell Engine Engine F-cell Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Reflective Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Slots Evolved 6 | . . 2 . 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . 1 . . 1 . . Utility 3 | . . . . 2 1 . . Weapon 1 | . . 1 . . . . . Parts Attached 143 | 6 9 21 33 47 15 3 9 Power 13 | 1 1 4 4 1 1 . 1 Engine 13 | 1 1 4 4 1 1 . 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 34 | 2 . 8 10 8 5 . 1 Treads 32 | 2 . 7 10 8 5 . . Leg 1 | . . 1 . . . . . Wheel 1 | . . . . . . . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 30 | 1 4 . . 16 6 . 3 Device 14 | . 1 . . 7 5 . 1 Storage 3 | 1 2 . . . . . . Processor 3 | . 1 . . 1 1 . . Hackware 1 | . . . . . . . 1 Protection 9 | . . . . 8 . . 1 Artifact . | . . . . . . . . Weapon 66 | 2 4 9 19 22 3 3 4 Energy Gun 6 | 1 . 1 1 3 . . . Energy Cannon 9 | . . . 4 5 . . . Ballistic Gun 37 | 1 2 7 14 9 1 1 2 Ballistic Cannon 1 | . . . . . . . 1 Launcher 9 | . 1 1 . 5 . 2 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 4 | . 1 . . . 2 . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . 1 5 . . . 1 Parts Lost 41 | . . 2 . 24 4 5 6 Power 2 | . . . . . . 1 1 Propulsion 14 | . . 2 . 7 3 1 1 Utility 11 | . . . . 9 . 1 1 Weapon 14 | . . . . 8 1 2 3 Highest Loss Streak 6 | . . 1 . 6 1 4 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 97 98 99 98 87 71 22 Engine 9 | . 14 11 11 9 7 2 1 Treads 26 | . 28 30 33 26 18 22 . Device 6 | . 4 . . 10 15 11 5 Storage 9 | . 14 11 11 9 7 5 . Processor 10 | . 7 11 11 9 15 11 . Protection 1 | . . . . 6 . . 3 Energy Gun 1 | . 5 1 . 2 . . . Ballistic Gun 23 | . 17 29 32 20 19 6 . Naked Turns 55 | . . . . . . 42 13 Heaviest Build 70 | 13 49 55 62 70 63 62 23 Greatest Support 80 | 40 40 60 69 69 80 80 10 Greatest Overweight (x) 3 | 3 1 1 . 1 3 1 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 5 Average Capacity 18 | 7 14 20 20 20 20 15 5 Most Carried 20 | 7 11 20 20 20 20 20 5 Average Carried 16 | 4 8 16 19 17 19 15 3 Final Capacity 20 | 8 20 20 20 20 20 5 5 Final Carried 20 | 7 10 20 20 19 20 5 2 Class Distribution -------------------- 42% | Gunner 19% | Mutant 14% | Skirmisher 7% | Scavenger-Gunner 6% | Commander-Skirmisher 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Gunner | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Matter Collected 3864 | 275 158 663 1072 1041 412 . 243 Remotely 190 | . . . . 95 . . 95 Salvage Created 5634 | 123 168 1031 1895 1499 683 223 12 Parts 325 | 3 12 68 122 73 46 . 1 Haulers Intercepted 10 | . . 1 5 2 2 . . Recyclers Shooed 3 | . . 2 . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Combat Hostiles Destroyed 111 | . 5 20 35 39 11 1 . Melee 3 | . . . . . 3 . . Guns 74 | . 3 15 35 13 8 . . Cannons 8 | . . . . 8 . . . AOE 25 | . 2 5 . 17 . 1 . Classes Destroyed 16 | 2 2 7 1 2 1 1 . Worker 4 | . . 1 . 2 . . 1 Builder 3 | . . 2 . . 1 . . Tunneler 1 | 1 . . . . . . . Hauler 10 | . . 1 5 2 2 . . Recycler 7 | 1 . 3 1 1 1 . . Operator 2 | . 1 . 1 . . . . Watcher 6 | . . 2 2 1 1 . . Swarmer 21 | . . 3 6 7 5 . . Grunt 49 | . 5 9 15 20 . . . Brawler 4 | . . . 1 2 1 . . Duelist 5 | . . 1 1 3 . . . Protector 3 | . . . . 3 . . . Sentry 24 | . . 7 12 4 1 . . Hunter 1 | . . . . 1 . . . Programmer 4 | . . . . . 4 . . Compactor 1 | . . . . . . 1 . Best Kill Streak 11 | 1 3 11 5 8 3 1 1 Combat Bots Only 8 | . 2 5 5 8 3 1 . Max Kills in Single Turn 4 | 1 2 3 1 4 2 1 1 Gunslinging 1 | . . . . . 1 . . Exploded 4 | . 1 2 . 4 . 1 . Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Hostile Shots Fired 609 | . 26 70 91 298 83 5 36 Missed 160 | . 6 19 24 84 21 1 5 Damage Taken 7773 | . 229 656 980 3510 962 397 1039 Core 1246 | . 24 83 45 394 118 193 389 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 190 | . . . . 190 . . . Regen/Repaired (Parts) 101 | . . . 101 . . . . Core Remaining (%) 71 | 100 90 . 68 28 . . . Volleys Fired 291 | 15 14 54 78 90 22 13 5 Largest 3 | 1 2 3 3 3 3 3 2 Hottest 201 | 20 40 63 114 201 69 85 51 Shots Fired 718 | 15 23 140 226 223 55 29 7 Gun 616 | 15 18 131 221 162 55 7 7 Cannon 39 | . . . 5 34 . . . Launcher 63 | . 5 9 . 27 . 22 . Special . | . . . . . . . . Kinetic 595 | 15 18 131 221 141 55 7 7 Thermal 60 | . . . 5 55 . . . Explosive 63 | . 5 9 . 27 . 22 . Electromagnetic . | . . . . . . . . Robot Hit Streak 42 | 5 13 24 42 17 16 8 12 Robot Miss Streak 6 | 2 2 5 2 6 2 2 . Penetration Max . | . . . . . . . . Secondary Targets 6 | . . 2 1 1 2 . . Max Gunslinging Chain 1 | . . 1 1 1 1 . . Shots Hit Robots 512 | 11 17 96 157 141 59 22 9 Core Hits 272 | 7 12 65 65 90 24 6 3 Critical Kills 5 | . . . 1 2 2 . . Critical Parts Destroyed 4 | . . 1 1 . 1 . 1 Critical Strikes 12 | . . 1 2 4 3 . 2 Burn 2 | . . . . 2 . . . Meltdown 1 | . . . . 1 . . . Destroy 8 | . . 1 2 1 3 . 1 Sever 1 | . . . . . . . 1 Melee Attacks 44 | . 3 . . . 30 . 11 Impact . | . . . . . . . . Slashing 44 | . 3 . . . 30 . 11 Piercing . | . . . . . . . . Sneak Attacks 4 | . . . . . 3 . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks 2 | . . . . . 2 . . Damage Inflicted 12801 | 111 322 2581 2266 4278 1382 1613 248 Guns 6143 | 111 107 1201 2245 1582 721 59 117 Cannons 551 | . . . 21 530 . . . Explosions 5314 | . 215 1380 . 2165 . 1554 . Melee 769 | . . . . . 661 . 108 Ramming 24 | . . . . 1 . . 23 Kinetic 5938 | 111 107 1201 2245 1377 721 59 117 Thermal 881 | . . 125 21 735 . . . Explosive 5189 | . 215 1255 . 2165 . 1554 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 769 | . . . . . 661 . 108 Piercing . | . . . . . . . . Highest Corruption 27 | . . . 2 7 6 21 27 Average Corruption 6 | . . . 1 6 3 15 21 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 75 | . . . 15 29 9 8 14 Message Errors 11 | . . . 2 4 3 1 1 Matter Fused 21 | . . . 4 9 3 1 4 Heat Flow Errors 13 | . . . 3 5 1 2 2 Energy Discharges 19 | . . . 5 8 1 1 4 Parts Rejected 2 | . . . . 1 . 1 . Data Loss (minor) 1 | . . . . . . 1 . Data Loss (major) 2 | . . . 1 . . . 1 Misfires 1 | . . . . 1 . . . Alerts 3 | . . . . . 1 . 2 Weapon Failures 2 | . . . . 1 . 1 . Overload Shots . | . . . . . . . . Overflow Damage 419 | . . 179 . 15 180 1 44 Projectiles . | . . . . . . . . Explosions 195 | . . 179 . 15 . 1 . Melee 224 | . . . . . 180 . 44 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 509 | . . 43 . 281 . 175 10 Shots 21 | . . 1 . 12 . 8 . Rammed 5 | . . . . 1 . . 4 Targets Rammed 5 | . . . . 1 . . 4 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 554 | . 16 27 416 554 196 265 115 Average Temperature 73 | . 7 10 58 100 92 114 51 Received Heat Transfer 2262 | . 126 240 255 1470 18 . 153 Effects 6 | . . . 1 5 . . . Energy Bleed 2 | . . . . 2 . . . Matter Decay 2 | . . . 1 1 . . . Damage (major) 2 | . . . . 2 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Melted 6 | . . . . 6 . . . Heat Transferred 1618 | . . 100 37 1481 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Peak Influence 1469 | 10 138 567 841 1469 634 157 240 Initial 634 | . 6 33 223 354 634 146 79 Average 499 | 1 84 249 503 911 455 138 112 Maximum Alert Level 4 | . . 2 3 4 2 . 1 Low Security (%) 21 | 100 100 51 1 . . 100 81 Level 1 21 | . . 9 37 10 35 . 18 Level 2 35 | . . 38 39 26 64 . . Level 3 12 | . . . 20 27 . . . Level 4 9 | . . . . 36 . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . 1 . . . Squads Dispatched 30 | . 2 3 5 12 5 . 3 Investigation 2 | . 1 . . 1 . . . Extermination 6 | . . . . . 5 . 1 Reinforcement 10 | . 1 2 2 4 . . 1 Assault 8 | . . 1 2 4 . . 1 Garrison 4 | . . . 1 3 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . 1 . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Distress Signals 9 | . . 4 1 4 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 212 | . 9 44 46 85 13 6 9 Peak Tracking Total 9 | . 4 7 4 9 4 5 9 Tactical Retreats 15 | . . 1 2 11 . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Traps Triggered 10 | . 1 . 4 3 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Machines Disabled 13 | . . 3 3 4 2 . 1 Max in Single Turn 2 | . . 2 1 1 1 . 1 Garrison Access 2 | . . . . 1 . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Machines Accessed 11 | . . . 8 1 2 . . Terminals 6 | . . . 6 . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . 1 . 1 . . Recycling Units 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 1 . . . Total Hacks 21 | . . . 13 4 4 . . Successful 9 | . . . 8 . 1 . . Failed 12 | . . . 5 4 3 . . Catastrophic 1 | . . . 1 . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 10 | . . . 10 . . . . Fabricators . | . . . . . . . . Repair Stations 5 | . . . 2 . 3 . . Recycling Units 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 5 | . . . 1 4 . . . Terminal Hacks 5 | . . . 5 . . . . Open Door 3 | . . . 3 . . . . Alert Level 1 | . . . 1 . . . . Locate Traps 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . . 2 . 1 . . Scan Component 2 | . . . 1 . 1 . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . Coupler Status 1 | . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . . . 4 1 2 . . Full Trace Events 2 | . . . 1 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 32 | . . . 32 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . 2 . . 1 Machine Destruction 3 | . . . . 2 . . 1 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Total Allies 11 | . . . 10 . . 1 . Largest Group 10 | . . . 10 10 . 1 . Highest-Rated Group 88 | . . . 88 88 . 31 . Highest-Rated Ally 31 | . . . 16 16 . 31 . Total Orders 1 | . . . . 1 . . . FOLLOW 1 | . . . . 1 . . . Ally Attacks 117 | . . . . 111 . 6 . Total Damage 1066 | . . . . 962 . 104 . Kills 14 | . . . . 14 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Turns Passed 9119 | 181 580 1295 2454 2280 1768 169 392 Spaces Moved 4194 | 83 281 517 1177 976 714 143 303 Core 309 | 15 . . . . . 94 200 Treads 3782 | 68 281 517 1177 976 714 49 . Legs . | . . . . . . . . Wheels 103 | . . . . . . . 103 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 50 50 Average Speed 171 | 146 172 176 160 187 219 88 92 Slowest Speed 400 | 200 240 240 160 245 400 240 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 50 | 6 56 47 97 84 16 92 8 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 34 | . . . . 25 2 . 7 Terrain Destroyed 415 | . 30 85 . 217 2 74 7 Melee 9 | . . . . . 2 . 7 Projectile . | . . . . . . . . AOE 406 | . 30 85 . 217 . 74 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Total 5480 | 127 354 798 1589 1245 822 158 387 Wait 662 | 17 27 174 259 100 31 . 54 Move 4188 | 82 280 516 1176 975 714 142 303 Hop . | . . . . . . . . Pick Up 84 | 7 11 18 13 27 6 . 2 Fast Attach 20 | 6 . . 3 3 4 . 4 Attach 39 | . 1 5 1 25 2 . 5 Detach 1 | . . 1 . . . . . Swap 84 | . 8 16 29 19 9 3 . Drop 65 | . 10 14 30 5 6 . . Fire 291 | 15 14 54 78 90 22 13 5 Melee 42 | . 3 . . . 28 . 11 Ram 3 | . . . . . . . 3 Kick . | . . . . . . . . Crush 1 | . . . . 1 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 3 exits: [*Min x2] / *Sto) -9/Storage -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 182 | -11/Scrapyard | Entered Materials 333 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 8) 659 | -10/Materials | Discovered new exit (range 15) 762 | -10/Materials | Entered another Materials area 762 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 993 | -9/Materials | Discovered new exit (range 9) 1250 | -9/Materials | Build established: Gunner 1678 | -9/Materials | Discovered new exit (range 8) 1962 | -9/Materials | First assault squad dispatched 1996 | -9/Materials | Discovered new exit (range 13) 2057 | -9/Materials | Entered Storage 2227 | -9/Storage | Garrison activated, responded to threat 2745 | -9/Storage | Build established: Scavenger-Gunner 3148 | -9/Storage | Discovered new exit (range 6) 3326 | -9/Storage | Repaired Hvy. Assault Rifle 3632 | -9/Storage | Build established: Gunner 4057 | -9/Storage | First assault squad dispatched 4503 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4511 | -9/Storage | Entered Materials 4511 | -8/Materials | Accompanied by 10 allies 4511 | -8/Materials | Evolved 2 slots: Utility x2 4810 | -8/Materials | Build established: Commander-Skirmisher 4862 | -8/Materials | Garrison activated, responded to threat 4917 | -8/Materials | Lost 4 allies 5158 | -8/Materials | Lost 4 allies 5311 | -8/Materials | First assault squad dispatched 5673 | -8/Materials | Lost 3 parts (1n1u1w) 5877 | -8/Materials | Lost 6 parts (1n2u3w) 6009 | -8/Materials | Destroyed 8 combat bots 6201 | -8/Materials | Core integrity fell below 50% 6245 | -8/Materials | Lost 6 parts (2n1u3w) 6278 | -8/Materials | Sterilization system engaged 6278 | -8/Materials | Non-combat units ordered to evacuate 6378 | -8/Materials | Combat units ordered to evacuate 6453 | -8/Materials | Lost 3 parts (1n2u) 6515 | -8/Materials | Build established: Gunner 6578 | -8/Materials | Ambient heat levels rising (+10) 6728 | -8/Materials | Ambient heat levels rising (+10) 6766 | -8/Materials | Discovered new exit (range 16) 6791 | -8/Materials | Entered Factory 6791 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7078 | -7/Factory | Build established: Skirmisher 8502 | -7/Factory | Discovered new exit (range 16) 8559 | -7/Factory | Sucked down chute 8559 | -7/Factory | Entered Waste 8560 | -7/Waste | Met a frightened Derelict 8574 | -7/Waste | EMP discharged 8574 | -7/Waste | System corruption reached 10% 8577 | -7/Waste | Spotted C-40 Crusher 8598 | -7/Waste | Spotted C-40 Crusher 8612 | -7/Waste | Destroyed C-40 Crusher 8661 | -7/Waste | Spotted C-40 Crusher 8667 | -7/Waste | Spotted C-40 Crusher 8670 | -7/Waste | Spotted C-40 Crusher 8674 | -7/Waste | EMP discharged 8678 | -7/Waste | Spotted C-40 Crusher 8678 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8681 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8681 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8686 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8717 | -7/Waste | Lost 4 parts (1n1u2w) 8723 | -7/Waste | Discovered new exit (range 10) 8728 | -7/Waste | Entered Factory 8987 | -7/Factory | Build established: Mutant 9081 | -7/Factory | Core integrity fell below 50% 9093 | -7/Factory | Crushed by falling debris 9093 | -7/Factory | Core integrity fell below 20% 9120 | -7/Factory | Core destroyed Last Messages --------------- 09091_ Gauss Rifle destroyed. When the line of fire is red, you are attempting to shoot through an object at another target, which incurs significant penalties. 09093_ The unstable cave ceiling collapses. 09093_ Crushed by falling debris. 09093_ Imp. Assault Rifle destroyed. 09093_ System corrupted by crushing effect (+2). 09093_ Hvy. Deuterium Engine destroyed. 09093_ System corrupted by crushing effect (+4). 09094_ Slammed into L-41 Fighter. 09095_ Slammed into I-36 Angel. 09103_ Critical hit (Burn: +37). 09105_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 09108_ System corrupted: Substantial component data lost. 09113_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F013. 09119_ Slammed into A-02 Transporter. Map ----- +----------------------------------------------------+ | ???????????????????????????? ????????????????????? | | ?????????????????????????? ???????????????????? | | ????????????????????????# ???????????????????? | | ????????????????????????# ???????????????????? | | ????????????????????????# ???????????????????? | | ????????????????????????# ???????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????+ +??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# ###################? | | ????????????????????????# | | ????????????????????????# | | ????????????????????????# | | ????????????????????????# | | ????????????????????????# | | ????????????????????????# #####+##### #######+ | | ????????????????????????# ## # ## | | ????????????????????????# ##"" """ # ## """"" | | ????????????????????????# ##"" """ # ## ""T"" | | ????????????????????????# ##"" """ # ## | | ????????????????????????# ##T # ## | | ????????????????????????# ##"" """ # ## | | ????????????????????????# T#"" """ # ## | | ????????????????????????# #"" """ + + """ | | ????????????????????????#@ ## #### """ | | ??????????????????????? a ###########??# """ | | ????????????????????? # #????????????# | | ??????????????????? # #????????????# | | ????????????????? ?# #????????????##+#### | | ??????????????? ?# #??????????????????? | | ????????????? ??# #??????????????????? | | ???????????? ??# ??????????????????? | | ?????????????########???# ##?????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????? #??????????????????? | | ?????????????????????????##+###??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 300 Resistance: KI 20 Resistance: TH 10 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 7 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Significant Disruption Challenges ------------ None Game ------ Seed MobileHelicalGreatsword Manual? 0 Play Time 01:27:24 Cumulative 20.7 hours Start 2024.03.22 @ 17:03:04 End 2024.03.22 @ 18:31:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 24 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 12cb1c50-1145-44b7-8897-f86b223cb76b