Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.05 @ 17:51:49

Player: Enceladus

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (28)      140
Value Destroyed (1012)     1012
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (775)                775
              TOTAL SCORE: 4667

 Bonus
-------
High Alert Combat Kills    85
Follower Combat Kills      390
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     142/300
Energy                     140/140
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (200) Ox3
Location                   -7/Factory

 Parts 
-------
>       --- POWER (2) --------
  Light Deuterium Engine
>       --- PROPULSION (3) ---
            (None)
>       --- UTILITY (4) ------
        ECM Suite
>       --- WEAPON (4) -------
        Particle Gun
>       --- INVENTORY (5) ----
  Light Deuterium Engine

 Peak State 
------------
>            --- POWER ------------
       Light Deuterium Engine
       Light Nuclear Core
>            --- PROPULSION -------
             Carbon-fiber Leg
             Carbon-fiber Leg
    Improved Carbon-fiber Leg
>            --- UTILITY ----------
       Small Storage Unit
             Armor Integrity Analyzer
             Recoil Stabilizer
  Long-range Tractor Beam
>            --- WEAPON -----------
             Arc Projector
             Field Laser
       Heavy Laser
             EM Pulse Cannon
>            --- INVENTORY --------
       Light Deuterium Engine
       Light Deuterium Engine
       Light Deuterium Engine
             ECM Suite
[Rating: 42]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Melee Analysis Suite
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               1    | .   .   .   .   .   .   1   
  Utility                  2    | .   .   .   .   .   2   .   
  Weapon                   2    | .   .   .   .   .   1   1   
Parts Attached             47   | 5   .   1   .   2   13  26  
  Power                    11   | 1   .   .   .   .   4   6   
    Engine                 9    | 1   .   .   .   .   4   4   
    Core                   2    | .   .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               12   | 1   .   1   .   1   2   7   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    12   | 1   .   1   .   1   2   7   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  9    | 1   .   .   .   .   4   4   
    Device                 5    | .   .   .   .   .   2   3   
    Storage                1    | 1   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   15   | 2   .   .   .   1   3   9   
    Energy Gun             9    | 1   .   .   .   1   2   5   
    Energy Cannon          2    | .   .   .   .   .   1   1   
    Ballistic Gun          3    | 1   .   .   .   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   1   .   
  Corrupted Parts          1    | .   .   .   .   .   1   .   
    System Corruption      1    | .   .   .   .   .   1   .   
Parts Lost                 30   | .   .   .   .   .   13  17  
  Power                    8    | .   .   .   .   .   4   4   
  Propulsion               9    | .   .   .   .   .   4   5   
  Utility                  4    | .   .   .   .   .   3   1   
  Weapon                   9    | .   .   .   .   .   2   7   
  Highest Loss Streak      8    | .   .   .   .   .   5   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     74   | .   71  73  85  85  77  62  
  Engine                   11   | .   14  14  14  14  16  1   
  Leg                      20   | .   14  16  28  28  17  19  
  Device                   4    | .   .   .   .   .   8   4   
  Storage                  10   | .   14  14  14  14  9   6   
  Processor                3    | .   .   .   .   .   6   3   
  Energy Gun               14   | .   14  14  14  14  17  12  
  Energy Cannon            1    | .   .   .   .   .   .   4   
  Ballistic Gun            6    | .   14  14  14  14  .   2   
Naked Turns                11   | .   .   .   .   .   .   11  
Heaviest Build             34   | 13  13  13  13  15  31  34  
  Greatest Support         53   | 10  10  20  20  23  28  53  
  Greatest Overweight (x)  4    | 4   1   1   .   .   4   4   
  Average Overweight (x)   .    | .   1   .   .   .   1   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   8   7   
  Most Carried             8    | 5   5   5   8   8   8   6   
  Average Carried          5    | 3   5   4   5   8   7   1   
  Final Capacity           8    | 8   8   8   8   8   8   5   
  Final Carried            8    | 5   5   4   8   8   7   1   

 Class Distribution 
--------------------
 53% | Mutant
 22% | Skirmisher
  9% | Scavenger-Gunner
  7% | Scavenger-Skirmisher
  7% | Gunner

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -10/Exiles
     Mutant | -9/Mines
 Skirmisher | -8/Materials
     Mutant | -7/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  
-----------                Run  | Scr Mat Min Exi Min Mat Fac 
Matter Collected           666  | 199 .   59  .   36  136 236 
  Remotely                 163  | .   .   .   .   .   .   163 
Salvage Created            1123 | .   .   42  .   .   838 243 
  Parts                    69   | .   .   1   .   .   53  15  
Haulers Intercepted        1    | .   .   .   .   .   1   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  23   | .   .   3   .   .   16  4   
  Guns                     20   | .   .   3   .   .   14  3   
  AOE                      1    | .   .   .   .   .   .   1   
Classes Destroyed          8    | .   .   1   .   .   7   .   
  Hauler                   1    | .   .   .   .   .   1   .   
  Operator                 1    | .   .   .   .   .   1   .   
  Watcher                  3    | .   .   .   .   .   3   .   
  Swarmer                  6    | .   .   3   .   .   3   .   
  Grunt                    9    | .   .   .   .   .   6   3   
  Sentry                   5    | .   .   .   .   .   4   1   
  Specialist               2    | .   .   .   .   .   2   .   
  Hunter                   1    | .   .   .   .   .   1   .   
Best Kill Streak           5    | .   .   3   .   .   5   1   
  Combat Bots Only         4    | .   .   3   .   .   4   1   
Max Kills in Single Turn   1    | .   .   1   .   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  
Damage Taken               3891 | .    .    263  .    .    1450 2178 
  Core                     1126 | .    .    70   .    .    343  713  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         69   | 100  .    .    .    72   37   .    
Volleys Fired              42   | 1    .    8    .    1    13   19   
  Largest                  4    | 2    .    2    .    1    2    4    
  Hottest                  250  | 60   .    60   .    20   128  250  
Shots Fired                176  | 2    .    16   .    1    120  37   
  Gun                      169  | 2    .    16   .    1    116  34   
  Cannon                   7    | .    .    .    .    .    4    3    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  21   | 1    .    8    .    1    .    11   
  Thermal                  142  | 1    .    8    .    .    114  19   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          13   | .    .    .    .    .    6    7    
  Robot Hit Streak         16   | 2    .    4    .    2    16   9    
  Robot Miss Streak        4    | .    .    3    .    .    2    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    2    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    
  Autonomous               104  | .    .    .    .    .    104  .    
Shots Hit Robots           126  | 2    .    8    .    1    94   21   
  Core Hits                43   | 1    .    3    .    .    27   12   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    .    .    2    .    
    Burn                   2    | .    .    .    .    .    2    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3043 | 24   .    121  .    11   2531 356  
  Guns                     2836 | 24   .    121  .    11   2428 252  
  Cannons                  119  | .    .    .    .    .    78   41   
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  88   | .    .    .    .    .    25   63   
  Kinetic                  140  | 12   .    56   .    11   .    61   
  Thermal                  2625 | 12   .    65   .    .    2389 159  
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          190  | .    .    .    .    .    117  73   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    2    1    
  Average Corruption       1    | .    .    .    .    .    1    1    
  Corruption Purged        2    | .    .    .    .    .    2    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  4    | .    .    .    .    .    3    1    
    Message Errors         4    | .    .    .    .    .    3    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            12   | .    .    .    .    .    12   .    
  Projectiles              12   | .    .    .    .    .    12   .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             26   | .    .    .    .    .    5    21   
  Kicked                   26   | .    .    .    .    .    5    21   
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        713  | .    .    .    .    .    243  713  
  Average Temperature      184  | .    .    .    .    .    75   239  
  Received Heat Transfer   1251 | .    .    .    .    .    288  963  
  Effects                  16   | .    .    .    .    .    .    16   
    Shutdowns              3    | .    .    .    .    .    .    3    
    Energy Bleed           1    | .    .    .    .    .    .    1    
    Matter Decay           4    | .    .    .    .    .    .    4    
    Short Circuit          2    | .    .    .    .    .    .    2    
    Damage (minor)         1    | .    .    .    .    .    .    1    
    Damage (major)         5    | .    .    .    .    .    .    5    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    2    .    
  Combat Hostiles          2    | .    .    .    .    .    2    .    
  Parts Melted             6    | .    .    .    .    .    6    .    
  Heat Transferred         3838 | 25   .    150  .    .    3293 370  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Peak Influence             519  | .   .   70  .   .   519 231 
  Initial                  196  | .   .   .   .   .   .   196 
  Average                  158  | .   .   44  .   .   327 120 
Maximum Alert Level        2    | .   .   .   .   .   2   1   
  Low Security (%)         61   | 100 100 100 .   100 11  76  
  Level 1                  28   | .   .   .   .   .   60  23  
  Level 2                  9    | .   .   .   .   .   27  .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          10   | .   2   .   .   .   4   4   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   2   
  Reinforcement            8    | .   2   .   .   .   4   2   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac 
Distress Signals           8    | .   .   .   .   .   6   2   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              67   | .   .   3   .   .   41  23  
  Peak Tracking Total      9    | .   1   3   .   .   9   5   
  Tactical Retreats        5    | .   .   .   .   .   3   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Traps Triggered            4    | .   .   .   .   .   1   3   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Fac 
Machines Disabled          2    | .   .   .   .   .   2   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac 
Machines Accessed          3    | .   .   .   1   .   1   1   
  Terminals                2    | .   .   .   .   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                15   | .   .   .   9   .   1   5   
  Successful               14   | .   .   .   9   .   1   4   
  Failed                   1    | .   .   .   .   .   .   1   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   .   
  Terminals                6    | .   .   .   .   .   1   5   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             14   | .   .   .   9   .   1   4   
  Record                   12   | .   .   .   9   .   .   3   
  Robot Analysis           1    | .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   
  Used                     1    | .   .   .   .   .   1   .   
Hacking Detections         .    | .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  
------------               Run  | Scr Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  
Total Allies               3    | .    .    .    .    3    .    .    
  Largest Group            3    | .    .    .    .    3    3    .    
  Highest-Rated Group      40   | .    .    .    .    40   40   .    
  Highest-Rated Ally       16   | .    .    .    .    16   16   .    
Total Orders               .    | .    .    .    .    .    .    .    
Ally Attacks               57   | .    .    .    .    .    39   18   
  Total Damage             2151 | .    .    .    .    .    1303 848  
  Kills                    19   | .    .    .    .    .    13   6    
Allies Corrupted           .    | .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    
Turrets Deployed           2    | .    .    .    .    .    1    1    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Robot Analysis Total       1    | .   .   .   .   .   .   1   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               3710 | 133  122  406  499  405  1129 1016 
Spaces Moved               2253 | 80   65   221  412  323  486  666  
  Core                     114  | 28   .    .    .    .    8    78   
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     2139 | 52   65   221  412  323  478  588  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   190  120  120  120  120  50   
  Average Speed            143  | 146  190  172  120  120  188  122  
  Slowest Speed            330  | 250  190  190  120  120  330  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            4    | .    .    .    .    .    .    4    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
  Time Travels             1    | .    .    .    1    .    .    .    
Exploration Rate (%)       39   | 5    17   51   68   72   44   17   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             2    | .    .    1    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          19   | .    .    .    .    .    19   .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               19   | .    .    .    .    .    19   .    
  AOE                      .    | .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac 
Total                      2659 | 95  64  229 417 340 682 832 
  Wait                     233  | .   .   .   .   13  142 78  
  Move                     2239 | 79  64  220 411 322 485 658 
  Hop                      4    | .   .   .   .   .   .   4   
  Pick Up                  49   | 10  .   .   5   .   14  20  
  Fast Attach              5    | .   .   .   .   1   4   .   
  Attach                   41   | 5   .   1   .   .   9   26  
  Detach                   2    | .   .   .   .   .   1   1   
  Swap                     1    | .   .   .   .   1   .   .   
  Drop                     14   | .   .   .   1   2   9   2   
  Fire                     42   | 1   .   8   .   1   13  19  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     26   | .   .   .   .   .   5   21  
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            3    | .   .   .   .   .   .   3   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 16)
  134 | -11/Scrapyard | Entered Materials
  201 | -10/Materials | Discovered new exit (range 13)
  256 | -10/Materials | Entered Mines
  306 | -10/Mines     | Build established: Mutant
  655 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  656 | -10/Mines     | Discovered new exit (range 5)
  662 | -10/Mines     | Entered Exiles
  704 | -10/Exiles    | Met 8R-AWN
  730 | -10/Exiles    | Met EX-HEX
  805 | -10/Exiles    | Met EX-DEC
  906 | -10/Exiles    | Met EX-BIN
  931 | -10/Exiles    | Aligned with FarCom system
  932 | -10/Exiles    | Given EX-Vault access code
  971 | -10/Exiles    | Opened EX-Vault
  976 | -10/Exiles    | Found Deploy-a-Sentry
  978 | -10/Exiles    | Found Deploy-a-Sentry
  980 | -10/Exiles    | Found Deploy-a-Sentry
  983 | -10/Exiles    | Found Prototype Device
  992 | -10/Exiles    | Identified Chronowheel
  992 | -10/Exiles    | Activated Chronowheel
  992 | -10/Exiles    | Spacetime reconverged on an earlier point
 1002 | -10/Exiles    | Found Prototype Energy Gun
 1030 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1144 | -10/Exiles    | Discovered new exit (range 14)
 1161 | -10/Exiles    | Stole two prototypes: Deploy-a-Sentry, AWS/Thermal
 1161 | -10/Exiles    | Entered Mines
 1239 | -9/Mines      | Learned Materials emergency access door positions
 1275 | -9/Mines      | Found a hidden stash of uninstalled traps
 1345 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1460 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 1550 | -9/Mines      | Discovered new exit (range 11)
 1566 | -9/Mines      | Entered Materials
 1566 | -8/Materials  | Accompanied by 3 allies
 1566 | -8/Materials  | Evolved 4 slots: Power x1, Utility x2, Weapon x1
 1568 | -8/Materials  | Identified AWS/Thermal
 1692 | -8/Materials  | DAS Turret deployed
 1863 | -8/Materials  | Build established: Skirmisher
 2506 | -8/Materials  | Discovered new exit (range 15)
 2614 | -8/Materials  | Lost 5 parts (2p1n2u)
 2665 | -8/Materials  | Core integrity fell below 50%
 2695 | -8/Materials  | Entered Factory
 2695 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 2697 | -7/Factory    | FarCom data flow suspended
 2718 | -7/Factory    | Lost 5 parts (1p2n1u1w)
 2918 | -7/Factory    | Core integrity fell below 50%
 2950 | -7/Factory    | Lost 8 parts (1p3n4w)
 3232 | -7/Factory    | DAS Turret deployed
 3561 | -7/Factory    | Build established: Scavenger-Gunner
 3621 | -7/Factory    | Released all parts (6)
 3651 | -7/Factory    | Lost 8 parts (2p2n1u3w)
 3683 | -7/Factory    | Core integrity fell below 20%
 3711 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
03615_ Overheating: Matter decay (-28).
03616_ Overheating: Matter decay (-44).
03616_ Lgt. Nuclear Core destroyed.
03616_ P-60 Hacker destroyed.
03620_ Broken Carbon-fiber Leg destroyed.
03621_ Overheating: Energy bleed (-29).
03621_ Released Imp. Carbon-fiber Leg.
03621_ Released Armor Integrity Analyzer.
03621_ Released Field Laser.
03621_ Released Broken Lrn. Tractor Beam.
03621_ Released Lgt. Deuterium Engine.
03621_ Released Recoil Stabilizer.
03635_ U-05 Engineer builds a Wall.
03673_ Acquired Particle Gun.
03691_ Critical hit (Burn: +37).
03695_ ALERT: Rogue bot located, Programmers report to Factory Zone 1B.
03695_ Acquired Lgt. Deuterium Engine.
03700_ ALERT: Cargo convoy en route, clear transfer corridor.
03702_ EHAFV1#LL YVP4SB#NFZ4|XB1VUEXBR
03702_ Lgt. Deuterium Engine destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ???????????????????????????????#########??##       |
| ???????????????????????????????#           #       |
| ???????????????????????????????#           #       |
| ???????????????????????????????#  """""""  #       |
| ???###?????????????????????????#  """""""  #       |
| ???# +?????????????????????????#  """"""" =#       |
| ???# ###+##?##############?????#  """""""  #       |
| #### ##   ###            #?????#           #       |
|             +          * #?????##+#####/###?       |
| #######   ###            ######## #?#     #?       |
| ??????## ##?#  """"      #      # #?#     #?       |
| ???????# #??#  """"      #      # #?#     #?       |
| #####??# #??#  """"      #      # #?#     #?       |
|           ??+  """"   =  #      # #?#     #?       |
| #??????###??#  """"      #      + #?### ###?       |
| ????????????#  """"      #      # #???# #???       |
| ????????????#  """"      #      # ##### #???       |
| ????????????#        "T" #      +       #???       |
| ????????????#            #      #       #???       |
| ???????????########+#############       #???       |
|  +???????#          t    @    !g        #???       |
|  #???????#              k##### [gg      #???       |
|  #???????#             k #???#  """     #???       |
|  #???????+               #???#  """  !  #???       |
| ?#???????#               #???#  """     #???       |
| ?????????#     #### #### #??##          ""#?       |
| ?????????#     ???# #??# #??#           F"#?       |
| ????????      ????# #??# #??#T           "#?       |
| ???????      ?????#+#??#+#??##  =[      ""#?       |
| ???????     ?????????????????#  [[      ###?       |
| ????????    ?????????????????#       !  #???       |
| ????????   ??????????????????#          #???       |
| ?????????????????????????????   *     # #???       |
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| ?????????????????????????????   [ *   #?????       |
| ?????????????????????????????    !    #?????       |
| ?????????????????????????????         #?????       |
| ?????????????????????????????         ??????       |
| ?????????????????????????????      ?????????       |
| ?????????????????????????????##  ???????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          23
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             150
Evasion (%)                55
Melee Accuracy             5
Armor Integrity Analysis   30
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dynamic Key

 Challenges 
------------
None

 Game 
------
Seed              LaserPrecisionShotgun
  Manual?         0
Play Time         00:46:24
  Cumulative      10.2 hours
  Start           2022.06.04 @ 11:01:35
  End             2022.06.05 @ 17:51:49
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           16
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          17
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fb00f4fe-1f93-4925-85f4-ff02b1369170