Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.08 @ 07:53:23 Player: Godsword Result: Destroyed by Lightning with EMDS Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (2) 10 Value Destroyed (284) 284 Prototype IDs (2) 40 Alien Tech Used (1) 200 Bonus (4084) 4084 TOTAL SCORE: 10918 Bonus ------- Pacifist 1384 Entered Garrisons 200 Used RIF Installer 500 Met Sigix 2000 Cogmind --------- Core Integrity 0/1300 Matter 241/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (15) ----- Machine Analyzer Enhanced Optical Array Improved Target Analyzer Improved Target Analyzer Jamming Amplifier System Guard > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Nuclear Core Advanced Power Amplifier Rocket Launcher Sigix Containment Pod Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- Machine Analyzer Enhanced Optical Array Improved Sensor Array Improved Target Analyzer Improved Target Analyzer Jamming Amplifier Reaction Control System Phase Armor System Guard > --- WEAPON ----------- Plasma Cutter > --- INVENTORY -------- Nuclear Core Advanced Power Amplifier Advanced Power Amplifier Rocket Launcher [Rating: 65] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion None Utility Improved Target Analyzer Device Structural Scanner Storage Compact Battery Processor Improved Target Analyzer Hackware System Shield Artifact Phase Armor Weapon Great Maul Ballistic Gun Advanced KE Penetrator Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Great Maul Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -10 -7 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Sub Rec Fac Upp Upp Fac Gar Fac Ext Cet Res Qua Slots Evolved 14 | . . . . . 10 . . 2 . . . . 2 . Power 1 | . . . . . 1 . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 13 | . . . . . 9 . . 2 . . . . 2 . Weapon . | . . . . . . . . . . . . . . . Parts Attached 35 | 1 3 1 . 2 7 2 . 6 2 4 2 . 2 3 Power 1 | 1 . . . . . . . . . . . . . . Engine 1 | 1 . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 26 | . 1 1 . 2 7 2 . 5 . 2 2 . 1 3 Device 9 | . 1 . . 1 1 1 . . . 2 1 . . 2 Storage 2 | . . 1 . . 1 . . . . . . . . . Processor 11 | . . . . 1 3 1 . 5 . . 1 . . . Hackware 3 | . . . . . 2 . . . . . . . 1 . Protection . | . . . . . . . . . . . . . . . Artifact 1 | . . . . . . . . . . . . . . 1 Weapon 8 | . 2 . . . . . . 1 2 2 . . 1 . Energy Gun . | . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 1 | . . . . . . . . . . 1 . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . 1 . . . 1 . Special Weapon 3 | . 2 . . . . . . . 1 . . . . . Impact Weapon 1 | . . . . . . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . 1 . . . . Unidentified Prototypes 3 | . . . . . . . . . . 1 . . 1 1 Parts Lost 18 | . 2 . . . 1 1 . 2 4 . 3 1 . 4 Power . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 13 | . . . . . 1 1 . 2 3 . 2 1 . 3 Weapon 5 | . 2 . . . . . . . 1 . 1 . . 1 Highest Loss Streak 4 | . 2 . . . 1 1 . 1 4 . 3 1 . 3 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 4 | . 1 5 5 4 5 5 5 5 4 4 5 5 5 3 Power 1 | . . 1 1 1 2 1 1 1 1 1 1 1 1 1 Propulsion . | . . . . . . . . . . . . . . . Utility 1 | . . 1 2 1 1 1 1 1 1 1 2 2 2 1 Weapon 1 | . . 1 1 1 1 1 2 1 1 1 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 5 | . . 2 . . . . . . . 1 . . . 2 Power 1 | . . . . . . . . . . . . . . 1 Propulsion . | . . . . . . . . . . . . . . . Utility 3 | . . 1 . . . . . . . 1 . . . 1 Weapon 1 | . . 1 . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 36 | . 28 25 28 28 28 46 47 39 54 40 35 34 31 34 Engine 1 | . 10 . . . . . . . . . . . . . Device 6 | . 12 14 14 14 6 8 11 7 . 1 3 2 . 4 Storage 2 | . . 11 14 5 3 5 5 1 . . . . . . Processor 21 | . . . . 8 6 26 23 24 46 33 29 31 28 28 Hackware 2 | . . . . . 8 5 5 5 4 . . . 2 . Peak Build Rating 65 | 1 5 2 2 4 24 35 31 47 50 47 42 35 41 65 Average Rating 24 | . 2 1 2 3 14 30 31 29 46 39 34 31 32 33 On Entrance 20 | . 1 1 2 2 4 24 31 31 46 32 42 35 30 33 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 8 | 3 4 2 2 2 8 3 3 4 4 3 3 1 . 3 Greatest Support 3 | 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 Greatest Overweight (x) 2 | . 1 . . . 2 . . 1 1 . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 1 4 5 4 5 4 5 4 4 4 5 4 5 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 5 5 5 5 5 5 5 5 4 5 5 5 5 5 Class Distribution -------------------- 93% | Mutant 6% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -7/Recycling Hacker-Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Mutant | -4/Garrison Mutant | -4/Factory Mutant | -4/Extension Mutant | -4/Cetus Mutant | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -10 -10 -7 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Sub Rec Fac Upp Upp Fac Gar Fac Ext Cet Res Qua Matter Collected 654 | 210 . 69 . 162 5 85 . . 37 79 7 . . . Remotely . | . . . . . . . . . . . . . . . Salvage Created 36 | . . . . . . . . . 36 . . . . . Parts 5 | . . . . . . . . . 5 . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented 3 | . . . . . . 3 . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -7 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Sub Rec Fac Upp Upp Fac Gar Fac Ext Cet Res Qua Combat Hostiles Destroyed 2 | . . . . . . . . . 2 . . . . . AOE 2 | . . . . . . . . . 2 . . . . . Classes Destroyed 1 | . . . . . . . . . 1 . . . . . Swarmer 2 | . . . . . . . . . 2 . . . . . Best Kill Streak 2 | . . . . . . . . . 2 . . . . . Combat Bots Only 2 | . . . . . . . . . 2 . . . . . Max Kills in Single Turn 1 | . . . . . . . . . 1 . . . . . Gunslinging . | . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . 1 . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -7 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Sub Rec Fac Upp Upp Fac Gar Fac Ext Cet Res Qua Hostile Shots Fired 225 | . 21 . 27 . 6 4 . 9 36 8 33 4 19 58 Missed 80 | . 6 . 10 . 2 . . 4 11 5 16 1 8 17 Hits 145 | . 15 . 17 . 4 4 . 5 25 3 17 3 11 41 Melee 1 | . . . . . . 1 . . . . . . . . Projectile 144 | . 15 . 17 . 4 3 . 5 25 3 17 3 11 41 Critical Strikes 10 | . . . . . . . . . 1 . 1 . 1 7 Damage Taken 3258 | . 192 . 122 . 86 100 . 116 591 62 472 89 394 1034 Core 2407 | . 111 . 97 . 59 63 . 24 366 44 284 51 392 916 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 59 | 100 . . . 16 . . 87 . . . . 33 . . Volleys Fired 8 | . 4 . . . . . . . 4 . . . . . Largest 2 | . 2 . . . . . . . 1 . . . . . Hottest 40 | . 40 . . . . . . . 33 . . . . . Shots Fired 9 | . 5 . . . . . . . 4 . . . . . Gun . | . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . 2 . . . . . Special 7 | . 5 . . . . . . . 2 . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal 7 | . 5 . . . . . . . 2 . . . . . Explosive 2 | . . . . . . . . . 2 . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 3 | . 3 . . . . . . . 1 . . . . . Robot Miss Streak 1 | . 1 . . . . . . . 1 . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 6 | . 4 . . . . . . . 1 1 . . . . Core Hits 3 | . 1 . . . . . . . 2 . . . . . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . Melee Attacks 19 | . . . . . . . . 2 16 1 . . . . Impact 18 | . . . . . . . . 2 16 . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 155 | . 49 . . . . . . . 99 . . . 7 . Guns . | . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions 90 | . . . . . . . . . 90 . . . . . Melee . | . . . . . . . . . . . . . . . Ramming 21 | . 5 . . . . . . . 9 . . . 7 . Kinetic . | . . . . . . . . . . . . . . . Thermal 44 | . 44 . . . . . . . . . . . . . Explosive 90 | . . . . . . . . . 90 . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 11 | . . . . . . . . . 11 . . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions 11 | . . . . . . . . . 11 . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 1 | . 1 . . . . . . . . . . . . . Impact 1 | . 1 . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 250 | . 2 . . . . . . . 245 . . . 3 . Shots 3 | . . . . . . . . . 3 . . . . . Rammed 9 | . 2 . . . 1 . . . 4 . . . 2 . Targets Rammed 9 | . 2 . . . 1 . . . 4 . . . 2 . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature . | . . . . . . . . . . . . . . . Average Temperature . | . . . . . . . . . . . . . . . Received Heat Transfer 460 | . 111 . 84 . 18 9 . 18 . . 63 9 45 103 Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 148 | . 148 . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -7 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Sub Rec Fac Upp Upp Fac Gar Fac Ext Cet Res Qua Maximum Alert Level 1 | . . . . . . . . . 1 1 . . . . Low Security (%) 93 | 100 100 100 . 100 100 . . 100 81 53 100 100 100 100 Level 1 6 | . . . . . . . . . 18 46 . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 272 | . 15 . . 30 106 . . 49 272 225 95 . 57 95 Initial 142 | . . . . . 100 . . . 20 142 95 . . 20 Average 51 | . . . . 8 63 . . 21 105 182 34 . 28 44 Influence Increases 999 | . 15 . . 54 130 . . 73 292 123 . . 87 225 Destroy 0b10 Robot/C 40 | . . . . . . . . . 40 . . . . . Successful Hack 153 | . . . . 54 30 . . 24 . 18 . . 27 . Disable Machine 45 | . 15 . . . . . . . . . . . . 30 Anti-Garrison Action 50 | . . . . . . . . . 50 . . . . . Destroy Structure 131 | . . . . . . . . 4 127 . . . . . Advance Influence 100 | . . . . . 100 . . . . . . . . . Partial Spotted 30 | . . . . . . . . . . 15 . . 15 . Lose Combat Pursuer 450 | . . . . . . . . 45 75 90 . . 45 195 Influence Decreases 914 | . 15 . . 54 130 . . 44 49 200 195 . 50 177 Entered New Map 256 | . . . . . . . . . 9 130 100 . . 17 Time Decay 422 | . 10 . . 54 64 . . 24 . 70 30 . 50 120 Lost Part 115 | . 5 . . . . . . 20 40 . 10 . . 40 Lost Ally 121 | . . . . . 66 . . . . . 55 . . . Squads Dispatched 5 | . 1 . . . 2 . . . . 1 . . . 1 Investigation 4 | . 1 . . . 2 . . . . 1 . . . . Extermination 1 | . . . . . . . . . . . . . . 1 Reinforcement . | . . . . . . . . . . . . . . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -7 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Sub Rec Fac Upp Upp Fac Gar Fac Ext Cet Res Qua Distress Signals 6 | . . . . . 1 . . 1 . . 3 . . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 76 | . 2 . 6 . 4 5 . 5 4 6 5 5 6 28 Peak Tracking Total 14 | . 5 . 6 . 4 3 . 5 7 6 5 5 4 14 Tactical Retreats 12 | . . . . . . . . 1 2 2 . . 2 5 Traps | -11 -10 -10 -10 -7 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Sub Rec Fac Upp Upp Fac Gar Fac Ext Cet Res Qua Traps Triggered 6 | . 1 . . . . . . . 4 1 . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -7 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Sub Rec Fac Upp Upp Fac Gar Fac Ext Cet Res Qua Machines Disabled 5 | . 1 . . . . . . . 2 . . . . 2 Max in Single Turn 2 | . 1 . . . . . . . 2 . . . . 1 Phase Generator 1 | . . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled 3 | . 1 . . . . . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -7 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Sub Rec Fac Upp Upp Fac Gar Fac Ext Cet Res Qua Machines Accessed 31 | . . . . 10 4 1 1 3 1 3 . . 3 5 Terminals 18 | . . . . 5 3 . 1 . 1 1 . . 2 5 Fabricators 2 | . . . . . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 6 | . . . . 5 . . . 1 . . . . . . Scanalyzers 2 | . . . . . . . . 1 . . . . 1 . Garrison Access 2 | . . . . . 1 . . 1 . . . . . . Total Hacks 66 | . . . . 23 9 1 1 10 1 6 . . 5 10 Successful 26 | . . . . 12 2 1 1 3 1 3 . . 1 2 Failed 40 | . . . . 11 7 . . 7 . 3 . . 4 8 Catastrophic 15 | . . . . 2 4 . . 2 . 2 . . . 5 Database Lockouts . | . . . . . . . . . . . . . . . Manual 15 | . . . . 6 5 . 1 . . 2 . . 1 . Terminals 36 | . . . . 11 7 . 1 . 1 2 . . 4 10 Fabricators 4 | . . . . . . . . . . 4 . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 14 | . . . . 12 . . . 2 . . . . . . Scanalyzers 6 | . . . . . . . . 5 . . . . 1 . Garrison Access 5 | . . . . . 2 . . 3 . . . . . . Terminal Hacks 11 | . . . . 3 2 1 1 . 1 . . . 1 2 Record 2 | . . . . . . . 1 . . . . . . 1 Part Schematic 2 | . . . . 1 1 . . . . . . . . . Open Door 2 | . . . . . . 1 . . . . . . . 1 Branch Access Points 3 | . . . . 1 1 . . . . . . . 1 . Emergency Access Points 1 | . . . . . . . . . 1 . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . . . . 5 . . . . . . . . . . Retrieve Components 5 | . . . . 5 . . . . . . . . . . Scanalyzer 2 | . . . . . . . . 2 . . . . . . Retrieve Study 2 | . . . . . . . . 2 . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . Unlock Access 1 | . . . . . . . . 1 . . . . . . Unauthorized Hacks 3 | . . . . 2 . . . . . 1 . . . . Terminals 3 | . . . . 2 . . . . . 1 . . . . Botnet 3 | . . . . 2 . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 23 | . . . . 6 4 . . 3 1 3 . . 2 4 Full Trace Events 5 | . . . . 2 2 . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 106 | . . . . . . . . . . 106 . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . . 2 . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 5 | . . . . 5 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -7 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Sub Rec Fac Upp Upp Fac Gar Fac Ext Cet Res Qua Used RIF Installer 1 | . . . . . . . . . 1 . . . . . Robots Hacked 1 | . . . . . . . . . . 1 . . . . Non-combat 1 | . . . . . . . . . . 1 . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . 1 . . . . no_distress 1 | . . . . . . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -7 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Sub Rec Fac Upp Upp Fac Gar Fac Ext Cet Res Qua Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders 4 | . . . . . 1 . . . . 2 1 . . . FOLLOW 1 | . . . . . . . . . . 1 . . . . EXPLORE 3 | . . . . . 1 . . . . 1 1 . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -7 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Sub Rec Fac Upp Upp Fac Gar Fac Ext Cet Res Qua Active Infowar (turns) 1842 | . 239 98 33 192 162 172 34 79 298 147 119 32 101 136 Optics 141 | . . . . . . . . . . . 8 32 101 . Sensors 151 | . . . . . . . . . . . 3 12 . 136 Structural 995 | . 239 98 33 192 162 172 34 65 . . . . . . Machine Analysis 1265 | . . . . 121 162 172 34 79 298 147 119 32 101 . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 1 . . 1 1 . . . . . . . Drone Launches 25 | . . . . . 16 . . . . 9 . . . . Drone Recoveries 5 | . . . . . 2 . . . . 2 1 . . . Exploration | -11 -10 -10 -10 -7 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Sub Rec Fac Upp Upp Fac Gar Fac Ext Cet Res Qua Turns Passed 2027 | 12 257 98 33 192 162 172 34 79 298 147 119 32 120 272 Spaces Moved 2741 | 21 159 103 65 367 194 310 67 117 235 216 232 61 229 365 Core 2741 | 21 159 103 65 367 194 310 67 117 235 216 232 61 229 365 Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 54 | 50 66 50 50 50 59 50 50 52 79 50 50 50 50 50 Slowest Speed 150 | 50 100 50 50 50 150 50 50 100 100 50 50 50 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins 9 | . . . . . . . . . 9 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 26 | 3 23 23 6 80 8 50 11 4 40 10 69 23 11 36 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . . Known Exits Taken 3 | . . . . . 1 . . 1 . . . . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 . 1 1 . . 1 1 1 . . Scrap Searched 4 | . . 1 . . . 3 . . . . . . . . Spaces Dug 10 | . . . . . . . . 2 8 . . . . . Terrain Destroyed 109 | . . . . . . . . 2 107 . . . . . Melee 10 | . . . . . . . . 2 8 . . . . . Projectile . | . . . . . . . . . . . . . . . AOE 99 | . . . . . . . . . 99 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -7 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Sub Rec Fac Upp Upp Fac Gar Fac Ext Cet Res Qua Total 3151 | 21 291 149 64 374 236 326 66 128 308 254 233 62 233 406 Wait 231 | . 116 40 . 3 27 11 . . . 26 . . . 8 Move 2727 | 20 158 102 64 366 193 309 66 116 234 215 231 60 228 365 Hop . | . . . . . . . . . . . . . . . Pick Up 13 | . 4 3 . 1 . 1 . . . 2 . . . 2 Fast Attach 31 | 1 3 1 . 1 7 2 . 5 . 4 2 . 2 3 Attach 8 | . . . . . . . . 2 3 1 . 1 . 1 Detach 7 | . 1 . . . . . . 2 2 1 . 1 . . Swap 1 | . . . . 1 . . . . . . . . . . Drop 14 | . . 3 . 2 1 1 . 1 . 2 . . 1 3 Fire 8 | . 4 . . . . . . . 4 . . . . . Melee 19 | . . . . . . . . 2 16 1 . . . . Ram 9 | . 2 . . . 1 . . . 4 . . . 2 . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 45 | . . . . . . . . . 45 . . . . . Rewire 2 | . . . . . . 2 . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous 36 | . 3 . . . 7 . . . . 2 . . . 24 Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves -7/Recycling -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: Arm / Gar) -4/Garrison -4/Factory -4/Extension (discovered 2 exits: *Res / [*Cet]) -4/Cetus -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 13 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Discovered new exit (range 8) 270 | -10/Materials | Entered Mines 276 | -10/Mines | Learned 4 Materials zone layouts 303 | -10/Mines | Met a Derelict bent on vengeance 314 | -10/Mines | Build established: Mutant 335 | -10/Mines | Discovered new exit (range 7) 368 | -10/Mines | Entered Subcaves 369 | -10/Subcaves | Learned location of Storage (-7) 395 | -10/Subcaves | Discovered new exit (range 12) 397 | -10/Subcaves | Core integrity fell below 50% 400 | -10/Subcaves | Core integrity fell below 20% 401 | -10/Subcaves | Entered Recycling 568 | -7/Recycling | Discovered new exit (range 16) 593 | -7/Recycling | Entered Factory 593 | -5/Factory | Evolved 10 slots: Power x1, Utility x9 708 | -5/Factory | Discovered new exit (range 34) 727 | -5/Factory | Identified exit to Upper Caves 755 | -5/Factory | Entered Upper Caves 775 | -5/Upper Caves | Lost 7 allies 800 | -5/Upper Caves | Entered a destroyed Warlord outpost 827 | -5/Upper Caves | Learned 4 Factory zone layouts 904 | -5/Upper Caves | Discovered new exit (range 14) 926 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 927 | -5/Upper Caves | Entered another Upper Caves area 930 | -5/Upper Caves | Discovered new exit (range 8) 961 | -5/Upper Caves | Entered Factory 961 | -4/Factory | Evolved 2 slots: Utility x2 962 | -4/Factory | Identified exit to Armory 1021 | -4/Factory | Identified exit to Garrison 1040 | -4/Factory | Entered Garrison 1210 | -4/Garrison | Phase Generator disabled 1240 | -4/Garrison | Spotted B-86 Titan 1298 | -4/Garrison | Installed Relay Interface Framework 1330 | -4/Garrison | Discovered new exit (range 15) 1338 | -4/Garrison | Entered Factory 1347 | -4/Factory | Lost 4 parts (3u1w) 1444 | -4/Factory | Discovered new exit (range 34) 1485 | -4/Factory | Entered Extension 1485 | -4/Extension | Accompanied by 7 allies 1537 | -4/Extension | Spotted B-86 Titan 1541 | -4/Extension | Spotted B-86 Titan 1550 | -4/Extension | Core integrity fell below 50% 1586 | -4/Extension | Lost 3 allies 1588 | -4/Extension | Lost 3 parts (2u1w) 1591 | -4/Extension | Discovered new exit (range 16) 1592 | -4/Extension | Discovered new exit (range 15) 1604 | -4/Extension | Entered Cetus 1612 | -4/Cetus | Spotted Cetus Guard 1613 | -4/Cetus | Spotted Cetus Guard 1613 | -4/Cetus | Spotted Cetus Guard 1614 | -4/Cetus | Spotted Cetus Guard 1624 | -4/Cetus | Discovered new exit (range 21) 1636 | -4/Cetus | Entered Research 1636 | -3/Research | Evolved 2 slots: Utility x2 1671 | -3/Research | Identified exit to Quarantine 1744 | -3/Research | Spotted B-86 Titan 1750 | -3/Research | Spotted B-90 Cyclops 1756 | -3/Research | Entered Quarantine 1848 | -3/Quarantine | Found Alien Artifact 1848 | -3/Quarantine | Identified Phase Armor 1865 | -3/Quarantine | Met incapacitated Sigix Warrior 1865 | -3/Quarantine | Lockdown squad dispatched 1917 | -3/Quarantine | Found Sigix Containment Pod 1925 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 1926 | -3/Quarantine | Spotted Lightning 1927 | -3/Quarantine | Spotted Lightning 1927 | -3/Quarantine | Spotted Lightning 1931 | -3/Quarantine | Core integrity fell below 50% 1965 | -3/Quarantine | Lost 3 parts (2u1w) 2024 | -3/Quarantine | Core integrity fell below 20% 2028 | -3/Quarantine | Destroyed by Lightning with EMDS Last Messages --------------- 01928_ EMDS Slug penetrates Wall. 01930_ Penetrated by EMDS Slug. 01932_ Reaction Control System destroyed. 01932_ Penetrated by EMDS Slug. 01934_ U-05 Engineer destroyed. 01934_ Penetrated by EMDS Slug. 01934_ Imp. Sensor Array destroyed. 01936_ Penetrated by EMDS Slug. 01937_ R-10 Processor collects Wheel. 01939_ Penetrated by EMDS Slug. 01941_ R-10 Processor collects Corrupted Structural Scanner. 01945_ R-10 Processor collects Wheel. 02000_ Connecting with Terminal... 02013_ Drone sends a signal. 02019_ Penetrated by EMDS Slug. 02023_ W-44 Eye sends out distress signal. 02023_ EMDS Slug penetrates Wall. 02026_ Critical hit (Burn: +50). 02028_ EMDS Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????#+########/############ | | ?????????????????# | | ?????????????????# | | ?????????????????# | | ?????????????????# | | ?????????????????# ################## | | ????????#????????# #????????????????# | | ????????# !??????# #????????????????# | | ????????# ????# #????????????????# | | ????????#""" ??# #????????????????# | | ????????#"R ! # #?????????????#### | | ????????#""" % / +?????????????+ | | ????????#""" ! # #?????????????#### | | ????????# ??# ################## | | ????????###+###### # | | ??????????# # | | ??????????# # | | ??????????# + """ """ | | ??????????# # """"""""" | | ?????????#####+### # | | ?????????? # # | | ??????????" """ # ############+##### | | ?????????"" """ # | | ?????????"" """ + #### | | ?????????"" """ # # | | ?????????"" """@ # # " | | ?????? # ###+###### #* " | | ????? # # ! ## # " | | ????# # # ## # | | ????# ! # # ! "" ## / " | | ????# # # S"" ## # " | | ????# # # "" ## # " | | ????############## # [ + # | | ?????????????????# ###########+###### | | ?????????????????# #????# """ | | ???????########### #????# ""T"" | | ????#### """"" # #????# "" "" | | ????# "" """T"" # #????# | | ????#""" "" # #????# | | ????#"R """ + #????# | | ?????""" """ # #????# | | ???????" """ # #????# """" """" | | ???????# ==# #????# """" """" | | ???????# =[# #????# """" """" | | ???????########### #????# """" """" | | ?????????????????# #????# | | ?????????????????# #????############# | | ?????????????????# #????????????????? | | ?????????######??# #????????????????? | | ?????????? ?# #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Coolant Potential 80 Energy Generation 10 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 210 Power Amplification 30 Corruption Containment 8 Evasion (%) 58 Target Analysis 9 Core Analysis 6 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Power Amplifier | -7/Recycling | Hacked Mic. Fission Core | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Nuclear Core | -4/Factory | Hacked Rocket Launcher | -4/Factory | Hacked Alien Tech Used ----------------- Phase Armor Achievements -------------- False Reunion Late Bloomer Challenges ------------ None Game ------ Seed TerrabombPitchforkGun Manual? 0 Play Time 00:38:14 Cumulative 42.1 hours Start 2026.06.08 @ 07:11:51 End 2026.06.08 @ 07:53:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 101 Rogue 101 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 33 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: d6989174-9104-4ad0-bbe2-8dd9e7a89e0c