Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.23 @ 14:06:07 Player: ZarZap Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (54) 270 Value Destroyed (1455) 1455 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4925 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 260/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heavy EM Shotgun Ion Cannon Improved Assault Rifle Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Large Storage Unit Light Armor Plating Hardlight Generator Drone Bay > --- WEAPON ----------- Heavy EM Shotgun Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Wheel Wheel Wheel Wheel Armored Wheel Particle Charger Hardlight Generator Hardlight Generator Field Laser Ion Cannon Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle [Rating: 39] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Wheel Leg VSS Leg Wheel Wheel Hover Unit Aerolev Unit Utility Hardlight Generator Device Hardlight Generator Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Launcher Guided EMP Blaster Build | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Slots Evolved 6 | . . . 2 2 . 2 . Power 1 | . . . . . . 1 . Propulsion 2 | . . . 2 . . . . Utility 2 | . . . . 2 . . . Weapon 1 | . . . . . . 1 . Parts Attached 60 | 2 . 1 26 6 20 3 2 Power 5 | . . . 3 . . 1 1 Engine 5 | . . . 3 . . 1 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 31 | 2 . 1 14 4 9 1 . Treads . | . . . . . . . . Leg 6 | . . . 6 . . . . Wheel 21 | 2 . 1 8 4 5 1 . Hover 4 | . . . . . 4 . . Flight . | . . . . . . . . Utility 11 | . . . 4 2 5 . . Device 5 | . . . 1 1 3 . . Storage 3 | . . . 3 . . . . Processor 1 | . . . . . 1 . . Hackware . | . . . . . . . . Protection 2 | . . . . 1 1 . . Artifact . | . . . . . . . . Weapon 13 | . . . 5 . 6 1 1 Energy Gun 4 | . . . 2 . 2 . . Energy Cannon 2 | . . . . . 2 . . Ballistic Gun 6 | . . . 3 . 1 1 1 Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 2 . 3 . . Parts Lost 24 | . . . 9 . 7 . 8 Power 4 | . . . 3 . . . 1 Propulsion 10 | . . . 5 . 2 . 3 Utility 7 | . . . . . 4 . 3 Weapon 3 | . . . 1 . 1 . 1 Highest Loss Streak 7 | . . . 7 . 4 . 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 85 | . 85 85 83 95 91 100 72 Engine 9 | . 14 14 9 9 9 15 11 Leg 8 | . . . 19 14 . . . Wheel 17 | . 28 28 14 20 15 30 20 Hover 5 | . . . . . 16 . . Device 7 | . . . 2 14 15 7 5 Storage 11 | . 14 14 14 9 9 7 5 Processor 1 | . . . . . 1 7 4 Protection 3 | . . . . 9 6 7 4 Energy Gun 6 | . 28 28 4 . 5 7 4 Ballistic Gun 12 | . . . 17 18 8 15 12 Peak Build Rating 39 | 6 6 6 27 28 39 27 28 Average Rating 20 | 5 6 6 15 24 29 26 20 On Entrance 15 | 6 6 6 6 27 23 20 27 Naked Turns 56 | . . . . . . . 56 Heaviest Build 54 | 12 12 12 39 47 51 52 54 Greatest Support 60 | 26 26 26 60 48 40 42 42 Greatest Overweight (x) 6 | . . . 2 2 6 1 5 Average Overweight (x) . | . . . . . 1 1 . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 Average Capacity 12 | 8 8 8 9 15 15 15 12 Most Carried 15 | 7 5 6 10 9 15 6 4 Average Carried 7 | 3 5 5 5 8 11 4 3 Final Capacity 15 | 8 8 8 15 15 15 15 5 Final Carried 10 | 5 5 6 10 9 7 4 3 Class Distribution -------------------- 54% | Mutant 35% | Scavenger-Mutant 9% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Scavenger-Tank | -7/Garrison Resources | -11 -10 -10 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Matter Collected 1122 | 200 20 10 279 189 341 . 83 Remotely . | . . . . . . . . Salvage Created 2028 | 85 133 90 450 177 917 . 176 Parts 132 | 3 11 4 30 16 53 . 15 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 4 | . 4 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Combat Hostiles Destroyed 39 | . 5 . 11 3 15 . 5 Guns 32 | . 5 . 11 3 8 . 5 Cannons 6 | . . . . . 6 . . AOE 1 | . . . . . 1 . . Classes Destroyed 10 | 1 3 . 3 1 2 . . Worker 3 | . . . 2 . 1 . . Builder 4 | . . . . 2 2 . . Hauler 1 | . . . 1 . . . . Recycler 3 | 1 . 1 . 1 . . . Operator 3 | . 1 . 1 1 . . . Watcher 1 | . . . . . 1 . . Swarmer 14 | . 3 . 5 3 . . 3 Grunt 10 | . 2 . 3 . 5 . . Duelist 3 | . . . . . 1 . 2 Sentry 12 | . . . 3 . 9 . . Best Kill Streak 6 | 1 5 1 3 6 6 . 2 Combat Bots Only 5 | . 5 . 3 2 4 . 2 Max Kills in Single Turn 3 | 1 1 1 1 1 3 . 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Hostile Shots Fired 469 | . 26 . 109 16 108 . 210 Missed 155 | . 7 . 32 7 35 . 74 Damage Taken 3476 | . 161 . 858 44 1126 . 1287 Core 1179 | . 45 . 235 3 186 . 710 Absorbed by Shields 523 | . . . 20 24 128 . 351 Core Remaining (%) 72 | 100 . 82 41 . 65 . . Volleys Fired 150 | 1 21 2 56 11 48 . 11 Largest 3 | 2 2 2 2 2 2 . 3 Hottest 123 | 100 100 100 106 46 123 . 109 Shots Fired 298 | 2 39 4 107 22 91 . 33 Gun 278 | 2 39 4 107 22 71 . 33 Cannon 18 | . . . . . 18 . . Launcher 2 | . . . . . 2 . . Special . | . . . . . . . . Kinetic 144 | . . . 56 22 40 . 26 Thermal 125 | 2 39 4 51 . 22 . 7 Explosive . | . . . . . . . . Electromagnetic 29 | . . . . . 29 . . Robot Hit Streak 25 | 2 6 1 8 4 12 . 25 Robot Miss Streak 10 | . 4 1 10 1 3 . 5 Penetration Max . | . . . . . . . . Secondary Targets 7 | . 2 . . 1 2 . 2 Max Gunslinging Chain 1 | . 1 . . 1 1 . 1 Shots Hit Robots 191 | 2 20 2 59 13 76 . 19 Core Hits 94 | 2 10 2 21 8 36 . 15 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . Critical Strikes 3 | . . . 2 . 1 . . Burn 2 | . . . 2 . . . . Destroy 1 | . . . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3431 | 24 250 25 901 195 1691 . 345 Guns 2773 | 24 250 25 878 195 1056 . 345 Cannons 325 | . . . . . 325 . . Explosions 310 | . . . . . 310 . . Melee . | . . . . . . . . Ramming 23 | . . . 23 . . . . Kinetic 1411 | . . . 514 195 461 . 241 Thermal 1395 | 24 250 25 364 . 628 . 104 Explosive . | . . . . . . . . Electromagnetic 602 | . . . . . 602 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 57 | . . . 47 . 10 . . Projectiles . | . . . . . . . . Explosions 57 | . . . 47 . 10 . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 260 | . . . 137 . 123 . . Shots 5 | . . . 2 . 3 . . Rammed . | . . . . . . . . Targets Rammed 1 | . . . 1 . . . . Kicked 1 | . . . 1 . . . . Crushed . | . . . . . . . . Highest Temperature 488 | 39 488 78 288 . 183 . 144 Average Temperature 112 | 24 247 43 97 . 55 . 56 Received Heat Transfer 1133 | . 36 . 168 . 442 . 487 Effects 4 | . 4 . . . . . . Shutdowns 1 | . 1 . . . . . . Energy Bleed 1 | . 1 . . . . . . Interference 1 | . 1 . . . . . . Damage (minor) 1 | . 1 . . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . 2 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 9 | . . . 6 . 3 . . Heat Transferred 3060 | 74 740 74 1184 . 766 . 222 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . . 3 . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Peak Influence 351 | 5 173 72 351 272 284 105 143 Initial 122 | . 3 67 27 122 114 91 73 Average 173 | 3 91 67 233 193 148 95 115 Maximum Alert Level 1 | . . . 1 1 1 . . Low Security (%) 70 | 100 100 100 42 56 87 100 100 Level 1 29 | . . . 57 43 12 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 2 | . 1 . . . 1 . . Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 1 | . 1 . . . . . . Assault . | . . . . . . . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Distress Signals 3 | . . . . . 3 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 71 | . 9 . 19 9 20 . 14 Peak Tracking Total 8 | . 5 . 6 4 5 . 8 Tactical Retreats 4 | . . . 3 1 . . . Traps | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Traps Triggered 1 | . . . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Machines Disabled 4 | . . . 2 1 1 . . Max in Single Turn 2 | . . . 2 1 1 . . Garrison Relay 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Machines Accessed 6 | . . . 2 . 3 1 . Terminals 5 | . . . 2 . 3 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 12 | . . . 6 . 5 1 . Successful 7 | . . . 3 . 3 1 . Failed 5 | . . . 3 . 2 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 11 | . . . 6 . 5 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 6 | . . . 3 . 3 . . Record 1 | . . . 1 . . . . Open Door 2 | . . . . . 2 . . Dispatch Records 1 | . . . . . 1 . . Investigation Status 1 | . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . . Used . | . . . . . . . . Hacking Detections 3 | . . . 2 . 1 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 Machine Destruction 3 | . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders 1 | . . . . . 1 . . EXPLORE 1 | . . . . . 1 . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches 16 | . . . . . 16 . . Drone Recoveries 2 | . . . . . 2 . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Turns Passed 1905 | 16 136 36 749 111 604 13 240 Spaces Moved 1077 | 6 81 32 379 65 310 11 193 Core 54 | . . . . . . . 54 Treads . | . . . . . . . . Legs 274 | . . . 266 8 . . . Wheels 627 | 6 81 32 113 57 188 11 139 Hover 122 | . . . . . 122 . . Flight . | . . . . . . . . Fastest Speed 50 | 90 90 90 83 90 95 97 50 Average Speed 112 | 90 90 90 130 95 121 97 85 Slowest Speed 410 | 90 90 90 270 110 410 97 155 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 2 23 10 28 9 56 . 34 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 60 | . . . 49 . 11 . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 60 | . . . 49 . 11 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Total 1475 | 17 104 34 526 93 447 13 241 Wait 112 | . 3 . 39 4 44 . 22 Move 1067 | 5 80 31 378 64 309 10 190 Hop . | . . . . . . . . Pick Up 24 | 3 . . 12 4 5 . . Fast Attach 17 | . . . 9 1 6 . 1 Attach 28 | 2 . . 8 5 9 3 1 Detach 13 | 2 . . 4 . 7 . . Swap 15 | . . 1 9 . 5 . . Drop 25 | 4 . . 10 4 7 . . Fire 150 | 1 21 2 56 11 48 . 11 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . . 1 . . . . Crush . | . . . . . . . . Escape Stasis 9 | . . . . . . . 9 Rewire 7 | . . . . . . . 7 Trap . | . . . . . . . . Miscellaneous 7 | . . . . . 7 . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage -7/Factory -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 2) 17 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Discovered new exit (range 10) 153 | -10/Materials | Entered Mines 159 | -10/Mines | Learned location of Zion (-7) 164 | -10/Mines | Discovered new exit (range 10) 189 | -10/Mines | Entered Materials 189 | -9/Materials | Evolved 2 slots: Propulsion x2 361 | -9/Materials | Lost 7 parts (2p5n) 401 | -9/Materials | Core integrity fell below 50% 745 | -9/Materials | Build established: Scavenger-Mutant 934 | -9/Materials | Discovered new exit (range 5) 938 | -9/Materials | Entered another Materials area 938 | -8/Materials | Evolved 2 slots: Utility x2 1025 | -8/Materials | Discovered new exit (range 15) 1049 | -8/Materials | Entered Storage 1147 | -8/Storage | Lost 8 allies 1219 | -8/Storage | Lost 3 allies 1428 | -8/Storage | Garrison activated, responded to threat 1452 | -8/Storage | Lost 3 parts (3u) 1560 | -8/Storage | Lost 4 parts (2n1u1w) 1641 | -8/Storage | Discovered new exit (range 14) 1653 | -8/Storage | Entered Factory 1653 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1662 | -7/Factory | Identified exit to Garrison 1666 | -7/Factory | Entered Garrison 1686 | -7/Garrison | Triggered checkpoint 1802 | -7/Garrison | Triggered checkpoint 1804 | -7/Garrison | Triggered checkpoint 1805 | -7/Garrison | Triggered checkpoint 1850 | -7/Garrison | Released all parts (7) 1854 | -7/Garrison | Triggered checkpoint 1856 | -7/Garrison | Discovered new exit (range 13) 1862 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1875 | -7/Garrison | Core integrity fell below 50% 1878 | -7/Garrison | Garrison Relay disabled 1880 | -7/Garrison | Lost 7 parts (3n3u1w) 1894 | -7/Garrison | Core integrity fell below 20% 1906 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01875_ Field strength at 94. 01876_ Field strength at 88. 01877_ Field strength at 73. 01878_ Field strength at 67. 01878_ Garrison Relay disabled. 01878_ Relay Coupler [Swarmer] tumbles out of relay unit. 01878_ Relay Coupler [NC] tumbles out of relay unit. 01878_ Relay Coupler [Swarmer] tumbles out of relay unit. 01878_ Critical hit (Burn: +27). 01879_ Field strength at 53. 01880_ Field strength at 47. 01881_ Field strength at 33. 01882_ Field strength at 27. 01883_ Field strength at 12. 01884_ Field strength at 6. 01884_ Stasis field depleted. 01904_ G-47 Trooper suffers critical hit (Burn). 01905_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????#######?????????? | | ??????????????????????#""@""#?????????? | | ?????????????###########!!!##?????????? | | ?????????????# gg #?????????? | | ?????????????# ggg #?????????? | | ?????????????# ### #######?????????? | | ?????????????# #?# #???????????????? | | ?????????????# #?#####???????????????? | | ?????????????# #?????????????????????? | | ?????????????# #?????????????????????? | | ?????????????# #?????????????????????? | | ?????????????# #?????????????????????? | | ???????????### #?????????????????????? | | ???????????# #?????????????????????? | | ???????????# < #?????????????????????? | | ???????????# #?????????????????????? | | ???????????### #?????????????????????? | | ?????????????# #?????????????????????? | | ?????????????# #?????????????????????? | | ?????????????# #?????????????????????? | | ?????????????# #?????????????????????? | | ?????????????# #?????????????????????? | | ?????????????# #?????????????????????? | | ?????????????# #?????????????????????? | | ############## #?????????????????????? | | ![= #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 57 Targeting Accuracy 8 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CouplerReactiveGravjet Manual? 0 Play Time 00:22:20 Cumulative 28.5 hours Start 2024.09.23 @ 13:45:50 End 2024.09.23 @ 14:06:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 121 Rogue 117 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 31 Achievement% 21 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0fd59dbf-2feb-4471-9bd8-8c31c838ba19