Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.06 @ 20:39:43 Player: Ari Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (33) 165 Value Destroyed (816) 816 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (238) 238 TOTAL SCORE: 3399 Bonus ------- Aligned with FarCom 300 Friendly Fire -62 Cogmind --------- Core Integrity 30/400 Matter 116/300 Energy 17/100 System Corruption 8% Temperature Cool (21) Movement Core (1250) Ox24 Location -8/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer PSU Rigger > --- WEAPON (2) ------- EM Pulse Cannon High-powered Shotgun > --- INVENTORY (20) --- Cesium-ion Thruster Medium Storage Unit Large Storage Unit Large Storage Unit Advanced Weight Redist. System Experimental Sensor Array Maneuvering Thrusters Minigun Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit Experimental Sensor Array Hacking Suite > --- WEAPON ----------- Pulse Rifle High-powered Shotgun > --- INVENTORY -------- Light Deuterium Engine Light Treads Cesium-ion Thruster Advanced Weight Redist. System Advanced Targeting Computer Maneuvering Thrusters Hardened Light Armor Plating Improved Light Armor Plating Pulse Rifle EM Pulse Cannon Minigun High-powered Shotgun [Rating: 25] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon EM Pulse Cannon Ballistic Gun High-powered Shotgun Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 44 | 6 2 2 11 13 6 4 Power 5 | 1 . 1 1 2 . . Engine 4 | 1 . 1 1 1 . . Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 7 | 2 . . 3 2 . . Treads 6 | 2 . . 3 1 . . Leg 1 | . . . . 1 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 1 2 . 5 2 6 1 Device 5 | . . . 2 . 2 1 Storage 7 | 1 2 . . . 4 . Processor 1 | . . . . 1 . . Hackware 1 | . . . 1 . . . Protection 3 | . . . 2 1 . . Artifact . | . . . . . . . Weapon 15 | 2 . 1 2 7 . 3 Energy Gun 5 | 2 . . 1 2 . . Energy Cannon 2 | . . . . 1 . 1 Ballistic Gun 6 | . . 1 1 3 . 1 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . 1 . . Unidentified Prototypes 2 | . . . 2 . . . Parts Lost 15 | . . . . 10 . 5 Power 3 | . . . . 2 . 1 Propulsion 4 | . . . . 3 . 1 Utility 5 | . . . . 4 . 1 Weapon 3 | . . . . 1 . 2 Highest Loss Streak 8 | . . . . 8 . 5 Average Slot Usage (%) 87 | . 98 100 100 67 84 73 Engine 6 | . 14 14 11 2 . . Core 3 | . . . . 1 11 3 Treads 14 | . 28 28 22 11 . . Leg 3 | . . . . 1 11 3 Device 4 | . . . 6 . 9 11 Storage 20 | . 26 28 22 14 19 22 Processor 5 | . . . . 8 11 11 Hackware 3 | . . . 9 2 . . Protection 2 | . . . 6 2 . . Energy Gun 11 | . 28 19 11 4 11 3 Ballistic Gun 11 | . . 8 11 16 11 7 Naked Turns . | . . . . . . . Heaviest Build 76 | 12 24 26 33 33 76 . Greatest Support 40 | 40 40 40 40 40 19 . Greatest Overweight (x) 7 | . . . . 4 7 . Average Overweight (x) . | . . . . . 3 . Largest Inventory Capacity 20 | 6 12 12 12 12 20 20 Average Capacity 11 | 5 11 12 12 9 15 20 Most Carried 12 | 6 7 12 12 12 11 11 Average Carried 9 | 3 6 11 11 8 8 9 Final Capacity 20 | 6 12 12 12 8 20 20 Final Carried 12 | 6 7 12 12 8 11 8 Class Distribution -------------------- 95% | Mutant 4% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Matter Collected 858 | 260 10 . 263 325 . . Remotely . | . . . . . . . Salvage Created 1122 | 84 94 77 431 349 . 87 Parts 59 | 1 2 3 25 24 . 4 Haulers Intercepted 2 | . . . 2 . . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Combat Hostiles Destroyed 25 | . 2 2 9 10 . 2 Guns 23 | . 2 2 9 10 . . AOE 2 | . . . . . . 2 Classes Destroyed 9 | 1 2 . 3 2 . 1 Worker 2 | . 1 . . 1 . . Builder 2 | . . . 1 1 . . Hauler 2 | . . . 2 . . . Recycler 2 | 1 . . . 1 . . Swarmer 3 | . . . . 3 . . Grunt 18 | . 2 2 8 5 . 1 Brawler 1 | . . . . . . 1 Sentry 1 | . . . 1 . . . Assembled 2 | . . . . 2 . . Best Kill Streak 8 | 1 2 2 3 8 . 2 Combat Bots Only 6 | . 2 2 3 6 . 2 Max Kills in Single Turn 1 | 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Damage Taken 2752 | . 107 287 426 1614 . 318 Core 468 | . 53 45 53 254 . 63 Absorbed by Shields . | . . . . . . . Core Remaining (%) 80 | 100 . 60 . . . . Volleys Fired 99 | 5 8 8 29 44 . 5 Largest 2 | 2 2 2 2 2 . 2 Hottest 90 | 90 90 90 88 88 . 88 Shots Fired 192 | 10 15 16 58 86 . 7 Gun 183 | 10 15 16 58 82 . 2 Cannon 6 | . . . . 4 . 2 Launcher 3 | . . . . . . 3 Special . | . . . . . . . Kinetic 99 | . . 6 29 62 . 2 Thermal 84 | 10 15 10 29 20 . . Explosive 3 | . . . . . . 3 Electromagnetic 6 | . . . . 4 . 2 Robot Hit Streak 18 | 9 18 7 7 10 . 14 Robot Miss Streak 6 | . 1 1 2 6 . 1 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 1 . 1 . . Max Gunslinging Chain 1 | . . 1 . 1 . . Shots Hit Robots 137 | 9 12 12 40 57 . 7 Core Hits 53 | 2 4 5 18 20 . 4 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2381 | 103 154 189 698 892 . 345 Guns 2005 | 103 143 189 686 845 . 39 Cannons 100 | . . . . 46 . 54 Explosions 252 | . . . . . . 252 Melee . | . . . . . . . Ramming 24 | . 11 . 12 1 . . Kinetic 1018 | . . 90 312 577 . 39 Thermal 987 | 103 143 99 374 268 . . Explosive 252 | . . . . . . 252 Electromagnetic 100 | . . . . 46 . 54 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . . . 8 8 8 Average Corruption 8 | . . . . 8 8 8 Corruption Purged . | . . . . . . . Effects 61 | . . . . 23 37 1 Message Errors 13 | . . . . 1 11 1 Matter Fused 9 | . . . . 3 6 . Heat Flow Errors 9 | . . . . 4 5 . Energy Discharges 9 | . . . . 2 7 . Data Loss (minor) 8 | . . . . 1 7 . Data Loss (major) 5 | . . . . 4 1 . Misfires 1 | . . . . 1 . . Targeting Errors 4 | . . . . 4 . . Weapon Failures 3 | . . . . 3 . . Overload Shots . | . . . . . . . Overflow Damage 17 | . . . . . . 17 Projectiles . | . . . . . . . Explosions 17 | . . . . . . 17 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 139 | . . . . . . 139 Shots 3 | . . . . . . 3 Rammed 6 | . 1 . 4 1 . . Targets Rammed 8 | . 2 . 5 1 . . Kicked . | . . . . . . . Crushed 2 | . 1 . 1 . . . Highest Temperature 232 | 150 148 187 171 232 133 21 Average Temperature 62 | 78 68 105 42 66 64 10 Received Heat Transfer 630 | . 36 144 177 165 . 108 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 1 1 . . . . Heat Transferred 2347 | 285 384 272 814 592 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Peak Influence 245 | 5 103 89 194 245 . 57 Average Influence 54 | . 36 53 49 77 . 24 Maximum Alert Level 1 | . . . . 1 . . Low Security (%) 95 | 100 100 100 100 87 . 100 Level 1 4 | . . . . 12 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 2 1 3 . . . Investigation 3 | . 1 1 1 . . . Extermination . | . . . . . . . Reinforcement 3 | . 1 . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Distress Signals 3 | . . . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 68 | . 4 2 28 31 . 3 Peak Tracking Total 20 | . 2 2 6 20 . 3 Tactical Retreats 4 | . . . 4 . . . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Machines Accessed 9 | . 1 2 5 . 1 . Terminals 5 | . 1 . 4 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 33 | . 3 2 27 . 1 . Successful 22 | . 1 2 18 . 1 . Failed 11 | . 2 . 9 . . . Catastrophic 2 | . 1 . 1 . . . Database Lockouts . | . . . . . . . Manual 19 | . 3 . 15 . 1 . Terminals 22 | . 3 . 19 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 8 | . . . 8 . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . . 2 7 . 1 . Record 1 | . . . 1 . . . Open Door 2 | . . 2 . . . . Branch Access Points 1 | . . . 1 . . . Terminal Index 1 | . . . 1 . . . Alert Level 1 | . . . 1 . . . Unreport Threat 1 | . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . EX-Prototype ID Bank 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 8 | . . . 8 . . . Insert Component 4 | . . . 4 . . . Analyze 4 | . . . 4 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 4 | . 1 . 3 . . . Terminals 4 | . 1 . 3 . . . Botnet 4 | . 1 . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 6 | . 1 . 5 . . . Full Trace Events 2 | . 1 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Total Allies 1 | . . . . 1 . . Largest Group 1 | . . . . 1 1 . Highest-Rated Group 31 | . . . . 31 31 . Highest-Rated Ally 31 | . . . . 31 31 . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Turns Passed 3780 | 177 231 466 1022 905 956 23 Spaces Moved 1875 | 97 117 263 509 471 418 . Core 22 | 9 . . . 13 . . Treads 1340 | 88 117 263 509 363 . . Legs 513 | . . . . 95 418 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 150 150 . Average Speed 174 | 149 160 160 160 160 225 . Slowest Speed 330 | 160 160 160 160 250 330 . Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . Exploration Rate (%) 37 | 6 21 50 35 78 71 2 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 32 | . . . . 1 . 31 Melee . | . . . . . . . Projectile 1 | . . . . 1 . . AOE 31 | . . . . . . 31 Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Total 2208 | 119 144 297 664 537 432 15 Wait 101 | . 14 . 81 . . 6 Move 1869 | 96 116 262 508 470 417 . Hop . | . . . . . . . Pick Up 56 | 12 1 15 16 6 6 . Fast Attach 1 | . 1 . . . . . Attach 22 | 6 . . 3 8 2 3 Detach . | . . . . . . . Swap 21 | . 1 2 8 5 4 1 Drop 31 | . 1 10 14 3 3 . Fire 99 | 5 8 8 29 44 . 5 Melee . | . . . . . . . Ram 1 | . . . . 1 . . Kick . | . . . . . . . Crush 7 | . 2 . 5 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines (discovered 2 exits: [*Mat] / *Exi) -9/Exiles -8/Mines History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 178 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 6) 409 | -10/Materials | Entered Mines 415 | -10/Mines | Met a Derelict shopkeep closing up shop 510 | -10/Mines | Learned location of Zion (-7) 706 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 804 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 815 | -10/Mines | Found Prototype Device 859 | -10/Mines | Discovered new exit (range 8) 875 | -10/Mines | Entered Materials 875 | -9/Materials | Evolved 2 slots: Utility x2 876 | -9/Materials | Identified Exp. Sensor Array 1033 | -9/Materials | Identified exit to Mines 1721 | -9/Materials | Discovered new exit (range 12) 1897 | -9/Materials | Entered Mines 2074 | -9/Mines | Assembled infested the area 2108 | -9/Mines | Crushed by falling debris 2108 | -9/Mines | Core integrity fell below 50% 2179 | -9/Mines | Lost 8 parts (2p2n4u) 2189 | -9/Mines | Discovered new exit (range 8) 2737 | -9/Mines | Received a Mining Laser from a helpful Derelict 2783 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2784 | -9/Mines | Discovered new exit (range 5) 2802 | -9/Mines | Entered Exiles 2802 | -9/Exiles | Accompanied by 1 ally 2855 | -9/Exiles | Met 8R-AWN 2888 | -9/Exiles | Met EX-HEX 3036 | -9/Exiles | Met EX-DEC 3187 | -9/Exiles | Met EX-BIN 3240 | -9/Exiles | Aligned with FarCom system 3243 | -9/Exiles | Given EX-Vault access code 3315 | -9/Exiles | Opened EX-Vault 3334 | -9/Exiles | Found PSU Rigger 3385 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3689 | -9/Exiles | Discovered new exit (range 14) 3758 | -9/Exiles | Left Exiles lab with PSU Rigger 3758 | -9/Exiles | Entered Mines 3763 | -8/Mines | Core integrity fell below 20% 3781 | -8/Mines | Self-destructed Last Messages --------------- 03640_ RAVZC,ZS8TTRK40OOAK =LT 03663_ System corrupted: Energy discharge (-62). 03683_ System corrupted: Energy discharge (-56). 03689_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 03758_ Receiving FarCom transmissions... 03760_ B-36 Bruiser destroyed. 03760_ Imp. Heat Sink destroyed. 03760_ Destroyed Imp. Heat Sink. 03762_ G-47 Trooper destroyed. 03764_ Aluminum Leg destroyed. 03764_ Destroyed Aluminum Leg. 03764_ Lgt. Nuclear Core destroyed. 03764_ Destroyed Lgt. Nuclear Core. 03764_ Pulse Rifle destroyed. 03764_ Destroyed Pulse Rifle. 03766_ Rocket Launcher destroyed. 03767_ |OC1|&XVT X5I5|CYVWRT>VXX|RFD8JM 03773_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ???????????s?????????????????? | | ?????????????????????????????? | | ???????????ss????????????????? | | ?????????????????????????????? | | ???????????s?????????????????? | | ?????????????????????????????? | | ????????????????????#########? | | ???????????????????## #? | | ???????????????????# ## #? | | ???????????????????# !%= #? | | ???????????????????# *%@ # | | ???????????????????# g #? | | ???????????????????## #? | | ????????????????????# ? | | ????????????????????# ## | | ????????????????????##r######? | | ????????????????????? ??????? | | ????????????????????##???????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Cesium-ion Thruster | -9/Materials | Scanalyzed Beamcaster | -9/Materials | Scanalyzed Lgt. Deuterium Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ElectronMomentumClaw Manual? 0 Play Time 00:24:45 Cumulative 23.2 hours Start 2020.06.05 @ 22:20:16 End 2020.06.06 @ 20:39:43 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 50 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 30 Gallery% 36 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f15804e2-903a-4575-88a1-cef8343124dc