Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.09 @ 20:10:55 Player: Fleshy Vegetable Bird Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (61) 305 Value Destroyed (2433) 2433 Prototype IDs (22) 440 Alien Tech Used (2) 400 Bonus (420) 420 TOTAL SCORE: 9198 Bonus ------- Follower Combat Kills 120 Met Zhirov 300 Cogmind --------- Core Integrity 0/1150 Matter 205/300 Energy 876/900 System Corruption 5% Temperature Cool (0) Location -4/Factory Parts ------- Power (2) Propulsion (5) Utility (9) Advanced Energy Well Enhanced Optical Array Advanced Terrain Scan Processor Improved Targeting Computer Improved Melee Analysis Suite Weapon (3) High-powered Shock Rifle Inventory (4) Antigrav System Antigrav System Improved Antigrav System Peak State ------------ Power Light Fission Core Propulsion Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Utility Advanced Heat Sink Advanced Energy Well Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Melee Analysis Suite Improved Target Analyzer Improved Weapon Shielding EM Shield Improved System Shield Weapon Advanced Plasma Rifle Advanced Plasma Cannon Lance Inventory Antigrav System Antigrav System Improved Antigrav System Improved Proton Missile Launcher [Rating: 100] Favorites ----------- Power Light Fission Core Engine Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Cooled VTOL Module Leg Myomer Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Cooled VTOL Module Utility Hacking Suite Device Weight Redist. System Storage Advanced Energy Well Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Experimental Weapon Shielding Weapon Lance Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Coil Gun Ballistic Cannon Improved Light Cannon Launcher Improved Proton Missile Launcher Special Weapon Mining Laser Impact Weapon Impact Mace Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . 2 2 2 2 2 . . . . 2 Power 1 | . . . . 1 . . . . . . . Propulsion 3 | . . . 1 1 1 . . . . . . Utility 7 | . . 2 1 . 1 2 . . . . 1 Weapon 1 | . . . . . . . . . . . 1 Parts Attached 140 | 7 3 12 15 21 22 1 9 1 3 22 24 Power 15 | 1 . 3 1 4 2 . . . 1 1 2 Engine 7 | 1 . 3 1 2 . . . . . . . Core 5 | . . . . 2 2 . . . . 1 . Reactor 3 | . . . . . . . . . 1 . 2 Propulsion 26 | 2 1 1 4 4 1 . . . . 10 3 Treads . | . . . . . . . . . . . . Leg 10 | . . . . . . . . . . 10 . Wheel 6 | 2 1 . 3 . . . . . . . . Hover 5 | . . 1 1 . . . . . . . 3 Flight 5 | . . . . 4 1 . . . . . . Utility 50 | 2 . 5 3 7 10 1 4 1 2 4 11 Device 11 | . . 2 . . 3 . 1 . . 2 3 Storage 9 | 2 . 1 2 1 . . . . 1 2 . Processor 17 | . . 1 . 2 4 1 3 1 . . 5 Hackware 8 | . . 1 1 2 2 . . . . . 2 Protection 5 | . . . . 2 1 . . . 1 . 1 Artifact . | . . . . . . . . . . . . Weapon 49 | 2 2 3 7 6 9 . 5 . . 7 8 Energy Gun 5 | . 1 1 1 . . . . . . . 2 Energy Cannon 4 | . . . 2 1 . . . . . . 1 Ballistic Gun 16 | 2 . 1 . 1 7 . . . . 4 1 Ballistic Cannon 1 | . . . 1 . . . . . . . . Launcher 8 | . . . 2 1 1 . . . . 3 1 Special Weapon 1 | . 1 . . . . . . . . . . Impact Weapon 7 | . . 1 1 3 1 . 1 . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 7 | . . . . . . . 4 . . . 3 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 11 | . . 2 . 2 1 . . . 5 . 1 Parts Lost 67 | . 7 1 4 6 15 2 2 . . 5 25 Power 7 | . 1 . 1 . 2 . . . . . 3 Propulsion 15 | . 2 . . 3 3 . . . . . 7 Utility 26 | . . . 1 1 6 2 1 . . 5 10 Weapon 19 | . 4 1 2 2 4 . 1 . . . 5 Highest Loss Streak 11 | . 7 1 3 5 5 2 2 . . 3 11 Average Slot Usage (%) 64 | . 75 62 71 78 76 29 39 49 48 71 74 Engine 2 | . 8 8 5 5 3 . . . . . . Core 1 | . . . . 3 3 . . . . 3 3 Leg 4 | . . . . . . . . . . 19 16 Wheel 1 | . 19 . 5 6 . . . . . . . Hover 2 | . . 7 5 . . . . . . . 3 Flight 4 | . . . . 15 25 . . . . . . Device 3 | . . 8 9 . 1 10 1 . . 2 5 Storage 5 | . 25 8 14 4 4 . . . . 3 5 Processor 15 | . . 8 9 3 3 12 25 38 32 20 19 Hackware 10 | . . 11 9 26 23 5 5 5 5 5 7 Protection 1 | . . . . . 1 . . . 3 3 1 Energy Gun 1 | . 2 4 1 . . . . . . . 2 Energy Cannon 1 | . . . 4 4 . . . . . . 2 Ballistic Gun 1 | . 17 . . 1 4 . . . . 4 1 Impact Weapon 1 | . . 4 4 3 2 . . . . . . Piercing Weapon 1 | . . . . . . . 4 5 5 2 3 Naked Turns 8 | . 4 4 . . . . . . . . . Heaviest Build 39 | 14 14 11 30 39 30 3 8 3 4 25 34 Greatest Support 120 | 26 26 12 30 30 25 3 3 3 3 120 115 Greatest Overweight (x) 3 | . . 1 2 2 3 . 2 . 1 1 3 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 6 8 8 8 4 4 4 4 4 4 Average Capacity 5 | 6 7 5 7 6 6 4 4 4 4 4 4 Most Carried 8 | 5 6 6 8 8 8 4 4 4 4 4 4 Average Carried 4 | 2 4 5 6 5 6 3 3 3 3 3 3 Final Capacity 8 | 8 4 6 8 8 4 4 4 4 4 4 4 Final Carried 8 | 4 4 6 8 7 4 4 4 4 4 3 3 Class Distribution -------------------- 52% | Mutant 25% | Scavenger-Mutant 15% | Hacker-Mutant 5% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Scout | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Matter Collected 1907 | 294 62 127 108 296 167 . 238 10 . 459 146 Remotely . | . . . . . . . . . . . . Salvage Created 2890 | 113 152 165 276 261 219 . 165 61 . 827 651 Parts 151 | 5 11 3 24 17 18 . 12 5 . 28 28 Haulers Intercepted 5 | . . 1 2 1 1 . . . . . . Recyclers Shooed 2 | 1 . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . 11 3 . 2 . Prevented 24 | . . . . . . . . . . 24 . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 35 | . 3 . 4 3 2 . 2 1 . 10 10 Melee 5 | . . . . . . . 2 1 . . 2 Guns 8 | . 2 . . . 1 . . . . 1 4 Cannons 6 | . 1 . 2 1 . . . . . . 2 AOE 9 | . . . 2 1 1 . . . . 3 2 Classes Destroyed 12 | 2 3 1 4 1 . . 1 . . . . Worker 5 | . . . 2 . 1 . . . . . 2 Builder 3 | . . . 2 . . . . . . . 1 Tunneler 2 | 1 . . . . . . . . . . 1 Hauler 5 | . . 1 2 1 1 . . . . . . Recycler 4 | 1 . 1 1 1 . . . . . . . Operator 3 | . 1 . . 2 . . . . . . . Watcher 4 | . 1 1 1 . 1 . . . . . . Swarmer 3 | . . . 1 2 . . . . . . . Grunt 11 | . 3 . 2 . . . . . . 5 1 Sentry 3 | . . . 1 . . . . . . . 2 Hunter 11 | . . . . 1 2 . . 1 . 4 3 Programmer 7 | . . . . . . . 2 . . 1 4 Best Kill Streak 8 | 2 3 1 8 3 2 . 2 1 . 3 5 Combat Bots Only 3 | . 2 . 2 3 1 . 2 1 . 3 3 Max Kills in Single Turn 3 | 1 1 1 2 1 1 . 1 1 . 1 3 Gunslinging . | . . . . . . . . . . . . Exploded 1 | . . . 1 1 1 . . . . 1 1 Melee 1 | . . . . . . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Damage Taken 9480 | . 743 126 780 1005 1988 191 626 61 . 1010 2950 Core 3679 | . 247 . 354 389 670 112 507 61 . 177 1162 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 44 | 100 1 100 35 44 21 . . . . 11 . Volleys Fired 159 | 6 19 8 13 14 29 . . . . 24 46 Largest 2 | 2 2 1 2 2 2 . . . . 2 2 Hottest 186 | 40 100 40 138 138 54 . . . . 73 186 Shots Fired 270 | 12 36 8 22 22 58 . . . . 44 68 Gun 185 | 12 35 8 . 5 55 . . . . 25 45 Cannon 51 | . . . 15 13 . . . . . . 23 Launcher 33 | . . . 7 4 3 . . . . 19 . Special 1 | . 1 . . . . . . . . . . Kinetic 156 | 12 31 . 9 5 55 . . . . 25 19 Thermal 48 | . 1 . . . . . . . . . 47 Explosive 14 | . . . 7 4 3 . . . . . . Electromagnetic 52 | . 4 8 6 13 . . . . . 19 2 Robot Hit Streak 15 | 9 15 9 4 7 9 . . . . 11 8 Robot Miss Streak 6 | 2 4 2 3 4 5 . . . . 6 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 208 | 9 26 16 12 13 41 . 6 2 . 31 52 Core Hits 112 | 4 10 3 16 9 16 . 3 2 . 19 30 Critical Hits 5 | . . . . . . . . . . . 5 Critical Kills 1 | . . . . . . . . . . . 1 Critical Parts Destroyed 4 | . . . . . . . . . . . 4 Melee Attacks 115 | . . 24 10 11 22 . 27 2 . . 19 Impact 68 | . . 24 10 11 22 . 1 . . . . Slashing . | . . . . . . . . . . . . Piercing 47 | . . . . . . . 26 2 . . 19 Sneak Attacks 9 | . . 4 1 1 1 . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8012 | 87 435 454 815 506 1229 5 248 66 . 1445 2722 Guns 2312 | 87 309 90 . 55 754 . . . . 383 634 Cannons 845 | . . . 157 219 . . . . . . 469 Explosions 3067 | . 102 23 447 105 282 . . . . 1062 1046 Melee 1759 | . . 341 211 127 193 . 248 66 . . 573 Ramming 5 | . . . . . . 5 . . . . . Kinetic 1730 | 87 253 . 46 55 754 . . . . 383 152 Thermal 1651 | . 126 23 . . . . . . . . 1502 Explosive 1278 | . . . 447 105 282 . . . . . 444 Electromagnetic 1589 | . 56 90 111 219 . . . . . 1062 51 Impact 942 | . . 341 211 127 193 . 70 . . . . Slashing . | . . . . . . . . . . . . Piercing 817 | . . . . . . . 178 66 . . 573 Highest Corruption 10 | . . 3 . . 10 . 1 1 1 1 5 Average Corruption 2 | . . 3 . . 10 . 1 1 1 1 3 Corruption Purged . | . . . . . . . . . . . . Effects 43 | . . 5 . . 21 . 2 . 1 2 12 Message Errors 7 | . . 1 . . 5 . . . . . 1 Matter Fused 5 | . . 1 . . 3 . . . . . 1 Heat Flow Errors 4 | . . 2 . . 1 . . . . . 1 Energy Discharges 5 | . . . . . 3 . 1 . . . 1 Data Loss (minor) 7 | . . 1 . . 1 . 1 . 1 1 2 Misdirections 6 | . . . . . 6 . . . . . . Targeting Errors 8 | . . . . . 2 . . . . 1 5 Weapon Failures 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 325 | . . 26 119 1 4 . 59 . . 21 95 Projectiles 16 | . . . . 1 . . . . . . 15 Explosions 124 | . . . 23 . . . . . . 21 80 Melee 185 | . . 26 96 . 4 . 59 . . . . Knockbacks 5 | . . 2 1 . 1 . 1 . . . . Impact 5 | . . 2 1 . 1 . 1 . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 317 | . 54 111 46 48 56 2 . . . . . Shots 6 | . 1 2 1 1 1 . . . . . . Rammed 1 | . . . . . . 1 . . . . . Targets Rammed 1 | . . . . . . 1 . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 334 | . 126 166 63 334 198 . . . . 13 240 Average Temperature 69 | . 49 73 16 138 21 . . . . 6 73 Received Heat Transfer 1005 | . 354 9 171 141 144 63 . . . 105 18 Effects 3 | . . . . 2 . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . 1 Interference 2 | . . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 7 | . . . . 1 . . . . . 6 . Combat Hostiles 7 | . . . . 1 . . . . . 6 . Parts Fried 21 | . . 2 2 3 . . . . . 14 . Impact Corruptions 9 | . . 2 2 . 1 . 4 . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 7 | . . . . . . . . . . . 7 Heat Transferred 2100 | . 150 50 . . . . . . . . 1900 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Peak Influence 439 | 10 83 92 163 439 263 82 . . . . 314 Average Influence 123 | 5 41 55 57 218 154 76 . . . . 171 Maximum Alert Level 2 | . . . . 2 1 . . . . . 1 Low Security (%) 78 | . . . . . . . . . . . . Level 1 19 | . . . . . . . . . . . . Level 2 1 | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 15 | . 3 . . 5 2 . . . . . 5 Investigation 1 | . 1 . . . . . . . . . . Extermination 2 | . . . . . . . . . . . 2 Reinforcement 9 | . 2 . . 2 2 . . . . . 3 Assault . | . . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 2 Haulers Reinforced 2 | . . . . . 1 . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Distress Signals 6 | . 1 1 1 . 2 . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 131 | . 14 7 15 28 18 4 9 1 . 10 25 Peak Tracking Total 13 | . 8 3 6 6 8 4 11 1 . 3 13 Tactical Retreats 14 | . . 1 1 2 2 1 2 . . 1 4 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Traps Triggered 6 | . 1 . . 2 . 1 . . . . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Machines Disabled 8 | . . 1 . 1 . . 1 . . . 5 Max in Single Turn 2 | . . 1 . 1 . . 1 . . . 2 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Machines Accessed 47 | . . 5 2 6 14 1 1 . 9 . 9 Terminals 30 | . . 5 2 4 9 1 . . . . 9 Fabricators 2 | . . . . . 2 . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . . Scanalyzers 2 | . . . . 1 1 . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Total Hacks 186 | . . 19 6 19 54 6 1 . 48 . 33 Successful 141 | . . 17 5 14 37 3 1 . 48 . 16 Failed 45 | . . 2 1 5 17 3 . . . . 17 Catastrophic 8 | . . . . 1 1 . . . . . 6 Database Lockouts . | . . . . . . . . . . . . Manual 112 | . . 19 6 11 37 6 . . . . 33 Terminals 112 | . . 19 6 9 39 6 . . . . 33 Fabricators 5 | . . . . . 5 . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 5 | . . . . . 5 . . . . . . Scanalyzers 13 | . . . . 8 5 . . . . . . Garrison Access 2 | . . . . 2 . . . . . . . Terminal Hacks 66 | . . 3 1 1 8 1 1 . 48 . 3 Record 36 | . . . . . . . . . 36 . . Part Schematic 9 | . . 2 . . 3 . . . 4 . . Robot Analysis 4 | . . . . . . . . . 4 . . Prototype ID Bank 5 | . . . . . 1 . . . 4 . . Open Door 1 | . . . . . . . 1 . . . . Level Access Points 1 | . . . . . 1 . . . . . . Terminal Index 6 | . . 1 1 1 1 1 . . . . 1 Fabricator Index 2 | . . . . . 1 . . . . . 1 Unreport Threat 1 | . . . . . . . . . . . 1 Zone Layout 1 | . . . . . 1 . . . . . . Fabricator Hacks 4 | . . . . . 4 . . . . . . Load Schematic 2 | . . . . . 2 . . . . . . Build 2 | . . . . . 2 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . 4 . . . . . . Process 2 | . . . . . 2 . . . . . . Retrieve Matter 2 | . . . . . 2 . . . . . . Scanalyzer 12 | . . . . 8 4 . . . . . . Insert Component 6 | . . . . 4 2 . . . . . . Analyze 6 | . . . . 4 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 131 | . . 30 9 11 40 7 . . . . 34 Terminals 54 | . . 14 4 4 17 2 . . . . 13 Track 17 | . . 5 2 . 7 1 . . . . 2 Assimilate 6 | . . 4 . 1 1 . . . . . . Botnet 24 | . . 4 1 3 7 1 . . . . 8 Detonate 2 | . . . . . . . . . . . 2 Disrupt 1 | . . . . . 1 . . . . . . Operators 4 | . . 1 1 . 1 . . . . . 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Reprogram 1 | . . . . 1 . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 34 | . . 5 2 5 12 1 . . . . 9 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 15 | . . 2 . 4 5 . . . 4 . . Parts Built 2 | . . . . . 2 . . . . . . Matter 292 | . . . . . 292 . . . . . . Time 72 | . . . . . 72 . . . . . . Total Part Build Rating 6 | . . . . . 6 . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 179 | . . . . . 179 . . . . . . Retrieved Matter 179 | . . . . . 179 . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 6 | . . . . 4 2 . . . . . . Part Schematics Acquired 6 | . . . . 4 2 . . . . . . Parts Damaged 1 | . . . . 1 . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Total Allies 8 | . . 3 . 5 . . . . . . . Largest Group 4 | . . 3 3 4 . . . . . . . Highest-Rated Group 119 | . . 30 30 119 . . . . . . . Highest-Rated Ally 31 | . . 10 10 31 . . . . . . . Total Orders 8 | . . 3 5 . . . . . . . . GOTO 6 | . . 2 4 . . . . . . . . FOLLOW 2 | . . 1 1 . . . . . . . . Ally Attacks 29 | . . . . 29 . . . . . . . Total Damage 463 | . . . . 463 . . . . . . . Kills 6 | . . . . 6 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Robot Analysis Total 4 | . . . . . . . . . 4 . . Derelict Logs Recovered 3 | . . . . . . . 1 1 . 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Turns Passed 5295 | 75 106 868 363 490 651 65 703 337 172 715 750 Spaces Moved 5416 | 48 52 623 213 612 881 113 938 653 206 515 562 Core 2492 | 6 8 251 7 135 8 113 938 653 206 153 14 Treads . | . . . . . . . . . . . . Legs 646 | . . . . . . . . . . 362 284 Wheels 282 | 42 44 . 76 120 . . . . . . . Hover 766 | . . 372 130 . . . . . . . 264 Flight 1230 | . . . . 357 873 . . . . . . Fastest Speed 23 | 50 50 50 60 26 23 50 50 50 50 100 50 Average Speed 65 | 85 87 60 93 59 35 50 61 50 74 114 87 Slowest Speed 230 | 90 100 100 120 165 230 50 150 50 100 120 200 Overloaded Moves 14 | . . . . 14 . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 11 | . . . . . 11 . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . . Teleports 1 | . . . . . . . . . 1 . . Exploration Rate (%) 37 | 4 23 34 19 20 27 4 81 89 62 63 20 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 6 | . . . . . . . 1 1 3 1 . Known Exits Taken 5 | . . . . . 1 . 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . . . . . Scrap Searched 7 | . . . . . . . 3 4 . . . Spaces Dug 49 | . . 4 . 5 17 . 19 . . . 4 Terrain Destroyed 314 | . 6 34 50 24 56 . 19 . . 2 123 Melee 49 | . . 4 . 5 17 . 19 . . . 4 Projectile 15 | . . . 2 . . . . . . 2 11 AOE 250 | . 6 30 48 19 39 . . . . . 108 Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Total 6764 | 71 78 1069 340 705 1133 122 1032 660 227 597 730 Wait 688 | . . 387 62 7 150 1 39 . . 6 36 Move 5382 | 47 51 622 212 611 857 112 937 652 205 514 562 Hop 11 | . . . . . 11 . . . . . . Pick Up 166 | 11 2 12 19 23 22 4 13 3 9 19 29 Fast Attach . | . . . . . . . . . . . . Attach 108 | 7 3 9 11 15 16 1 8 1 4 12 21 Detach 17 | . 1 1 1 4 4 . . . 1 2 3 Swap 34 | . . 3 4 6 6 . 1 . 1 10 3 Drop 82 | . 2 3 8 14 15 3 7 2 7 10 11 Fire 159 | 6 19 8 13 14 29 . . . . 24 46 Melee 115 | . . 24 10 11 22 . 27 2 . . 19 Ram 1 | . . . . . . 1 . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 1 | . . . . . 1 . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 157 | -10/Materials | Core integrity fell below 50% 179 | -10/Materials | Discovered new exit (range 8) 181 | -10/Materials | Core integrity fell below 20% 182 | -10/Materials | Entered another Materials area 182 | -9/Materials | Evolved 2 slots: Utility x2 185 | -9/Materials | Lost 7 parts (1p2n4w) 316 | -9/Materials | Build established: Mutant 440 | -9/Materials | Discovered new exit (range 11) 1050 | -9/Materials | Entered another Materials area 1050 | -8/Materials | Accompanied by 3 allies 1050 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1270 | -8/Materials | Core integrity fell below 50% 1309 | -8/Materials | Lost 3 parts (1u2w) 1405 | -8/Materials | Discovered new exit (range 9) 1413 | -8/Materials | Entered Factory 1413 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1534 | -7/Factory | Garrison activated, responded to threat 1591 | -7/Factory | Lost 5 parts (2n1u2w) 1689 | -7/Factory | Allied Derelicts emerged from ambush trap array 1892 | -7/Factory | Discovered new exit (range 15) 1896 | -7/Factory | Core integrity fell below 50% 1903 | -7/Factory | Entered another Factory area 1903 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1992 | -6/Factory | Fabricated Adv. Sensor Array (x1) 2154 | -6/Factory | Fabricated Adv. Sensor Array (x1) 2267 | -6/Factory | Crushed by falling debris 2268 | -6/Factory | System corruption reached 10% 2298 | -6/Factory | Lost 3 parts (2p1w) 2410 | -6/Factory | Build established: Hacker-Mutant 2426 | -6/Factory | Lost 5 parts (1n1u3w) 2472 | -6/Factory | Identified exit to Factory 2522 | -6/Factory | Core integrity fell below 50% 2554 | -6/Factory | Entered another Factory area 2554 | -5/Factory | Evolved 2 slots: Utility x2 2579 | -5/Factory | Lost 4 parts (1n3u) 2603 | -5/Factory | Discovered new exit (range 9) 2619 | -5/Factory | Entered Upper Caves 2806 | -5/Upper Caves | Spotted B-75 Beast 2904 | -5/Upper Caves | Build established: Mutant 3248 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 3273 | -5/Upper Caves | Core integrity fell below 50% 3318 | -5/Upper Caves | Discovered new exit (range 8) 3321 | -5/Upper Caves | Identified exit to Upper Caves 3322 | -5/Upper Caves | Entered another Upper Caves area 3351 | -5/Upper Caves | Discovered new exit (range 14) 3357 | -5/Upper Caves | Identified exit to Factory 3539 | -5/Upper Caves | Discovered new exit (range 12) 3658 | -5/Upper Caves | Identified exit to Zhirov 3659 | -5/Upper Caves | Entered Zhirov 3659 | -5/Zhirov | Discovered new exit (range 3) 3661 | -5/Zhirov | Identified exit to Proximity Caves 3669 | -5/Zhirov | Met Zhirov 3678 | -5/Zhirov | Learned location of Quarantine (-3) 3678 | -5/Zhirov | Learned location of Testing (-2) 3678 | -5/Zhirov | Learned location of Command (-1) 3690 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 3698 | -5/Zhirov | Found Alien Artifact 3699 | -5/Zhirov | Identified Integrated Reactor 3699 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+2%) 3749 | -5/Zhirov | Found Alien Artifact 3750 | -5/Zhirov | Identified Transdimensional Reconstructor 3750 | -5/Zhirov | Warped through subspace 3831 | -5/Zhirov | Entered Proximity Caves 3973 | -4/Proximity Caves | Core integrity fell below 20% 4264 | -4/Proximity Caves | Build established: Scavenger-Mutant 4269 | -4/Proximity Caves | Spotted B-86 Titan 4335 | -4/Proximity Caves | Lost 3 parts (3u) 4501 | -4/Proximity Caves | Discovered exit to Factory (range 3) 4546 | -4/Proximity Caves | Entered Factory 4546 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5073 | -4/Factory | Lost 11 parts (1p5n2u3w) 5086 | -4/Factory | Spotted B-86 Titan 5145 | -4/Factory | Lost 4 parts (2p2u) 5238 | -4/Factory | Core integrity fell below 50% 5281 | -4/Factory | Core integrity fell below 20% 5296 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 05267_ Slug penetrates Wall. 05270_ Penetrated by Slug. 05270_ Slug penetrates Wall. 05270_ Imp. Targeting Computer destroyed. 05274_ Penetrated by Slug. 05274_ Imp. System Shield destroyed. 05274_ Penetrated by Slug. 05277_ Slug penetrates H-77 Assassin. 05280_ Slug penetrates Wall. 05280_ Penetrated by Slug. 05284_ H-77 Assassin destroyed. 05287_ Penetrated by Slug. 05287_ Adv. Signal Interpreter destroyed. 05290_ Slug penetrates Wall. 05290_ Penetrated by Slug. 05290_ Lance destroyed. 05291_ Acquired Hpw. Shock Rifle. 05293_ Slug penetrates Wall. 05293_ Penetrated by Slug. 05295_ Destroyed Imp. Phase Shifter. Map ----- +----------------------------------------------------+ | #? ????????????# #??????????????????????? | | ! #? ??????????### ###????????????????????? | | ## #?#??????????# #????????????????????? | | ?# ==* #????????????# #????????????????????? | | ?####%####????????????# T #????????????????????? | | ????#*#???????????????# #????????????????????? | | ????#=#???????????????# #????????????????????? | | ????#%#???????#### ##### ##????????????????????? | | #####/###?????# ! # #?????????????????????? | | ! !#?????# !! + #?????????????????????? | | % #?????# ! # #?????????????????????? | | #?????# # #?????????????????????? | | #?????# ?# #?????????????????????? | | #?????# " "?# #?????????????????????? | | #?????# "Y??# #?????????????????????? | | #?????# ""??# #?????????????????????? | | #?????# ???# #?????????????????????? | | """" #?????#####????# ###########???????????? | | """" #??????????????# # #???????????? | | "" #??????????????# / #???????????? | | #??????????????# # #???????????? | | #########??????????????# # """ """ #???????????? | | #??????????????# #?""" """ ????????????? | | #??????????????# #?""" """?????????????? | | "" #??????????????#R #?? ??????????????? | | "" #??????????????#h@ #?? ????????????????? | | """ ????????????????#|! #???##????????????????? | | """???????????????####;########???????????????? | | """???????????????# !%*| #???????????????? | | ? ???????????????# [% #???????????????? | | ? """ ??????????????# #???????????????? | | ?? """ ?????????????# #???????????????? | | ?? """ ?????????????# #???????????????? | | ?! #????????????# #???????????????? | | #????????????# #???????????????? | | #????????????#############???????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ######??????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 31 Energy Capacity 970 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 410 Additional Mass Support 6 Armor Coverage 150 Resistance: EM 25 Weapon Shielding 90 Melee Speed Boost 20 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 15 Melee Accuracy 6 Target Analysis 6 Salvage Targeting 1 Offensive Hacking 30 Defensive Hacking 22 Item Schematics ----------------- Imp. Sensor Array | -9/Materials | Hacked Lrg. Storage Unit | -9/Materials | Hacked Cld. VTOL Module | -7/Factory | Scanalyzed Insulated Plating | -7/Factory | Scanalyzed Imp. ECM Suite | -7/Factory | Scanalyzed Impact Mace | -7/Factory | Scanalyzed Adv. Sensor Array | -6/Factory | Hacked System Shield | -6/Factory | Hacked Adv. Signal Interpreter | -6/Factory | Hacked Lrn. Terrain Scanner | -6/Factory | Scanalyzed EM Shield | -6/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Adv. Sensor Array | x1 | -6/Factory Adv. Sensor Array | x1 | -6/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Subspace Traveler The Science Guy Challenges ------------ None Game ------ Seed ArmageddonLightpackCasing Manual? 0 Play Time 01:27:58 Cumulative 164.3 hours Start 2019.11.09 @ 16:55:17 End 2019.11.09 @ 20:10:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 232 Rogue 232 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 48 Gallery% 67 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 327b5046-2c91-4e81-964e-32b193bfa356