Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.13 @ 15:08:03 Player: sentrybuster Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (194) 970 Value Destroyed (7064) 7064 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (4299) 4299 TOTAL SCORE: 19353 Bonus ------- High Alert Combat Kills 1299 Win 3000 Cogmind --------- Core Integrity 908/1600 Matter 61/300 Energy 334/340 System Corruption 3% Temperature Cool (6) Movement Hovering (55) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Particle Reactor > --- PROPULSION (7) --- Improved Gyrokinetic Inverter Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (10) ----- Experimental Coolant Injector Advanced Signal Interpreter Improved Targeting Computer > --- WEAPON (6) ------- Enhanced Quantum Rifle > --- INVENTORY (4) ---- Cooled Q-thruster Advanced Cloaking Device Compact Mass Driver Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Fusion Reactor Quantum Reactor > --- PROPULSION ------- Improved Antigrav System Improved Gyrokinetic Inverter Antigrav Array Combat Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Signal Interpreter Improved Targeting Computer Advanced Melee Analysis Suite Improved Phase Shifter Improved Propulsion Shielding Powered Armor Improved Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Enhanced Quantum Rifle Heavy Machine Gun Heavy Machine Gun Railgun Hypervelocity Railgun Linear Accelerator > --- INVENTORY -------- Particle Reactor Particle Reactor Combat Linear Gravjet Cooled Q-thruster Improved Maneuvering Thrusters Improved Cloaking Device Advanced Shield Generator Heavy Neutron Cannon Micro-nuke Launcher [Rating: 144] Favorites ----------- Power Micro Fission Core Engine Improved Ion Engine Power Core Micro Fission Core Reactor Fusion Reactor Propulsion Improved Treads Treads Improved Treads Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Cooled Q-thruster Utility Advanced Signal Interpreter Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Enhanced Autogun Energy Gun Tesla Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Improved Proton Missile Launcher Impact Weapon Shock Maul Slashing Weapon Chainsword Piercing Weapon Kinetic Spear Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 . 2 Power 1 | . . . . . . . 1 . . . . Propulsion 5 | . . . 1 1 . . . . 1 . 2 Utility 8 | . . 1 1 . 1 1 1 2 1 . . Weapon 4 | . . 1 . 1 1 1 . . . . . Parts Attached 196 | 7 2 16 10 8 44 22 29 12 23 4 19 Power 21 | 2 . 2 . 1 2 3 4 . 3 . 4 Engine 4 | 2 . 2 . . . . . . . . . Core 9 | . . . . 1 2 3 3 . . . . Reactor 8 | . . . . . . . 1 . 3 . 4 Propulsion 42 | 2 . 2 1 1 11 7 8 2 5 . 3 Treads 12 | 2 . 2 1 1 6 . . . . . . Leg . | . . . . . . . . . . . . Wheel 2 | . . . . . . 2 . . . . . Hover 27 | . . . . . 5 5 8 2 4 . 3 Flight 1 | . . . . . . . . . 1 . . Utility 55 | 1 2 4 4 . 11 5 10 7 7 1 3 Device 25 | . 1 2 2 . 5 1 4 5 2 . 3 Storage 5 | 1 1 1 . . . 1 . 1 . . . Processor 7 | . . . 1 . 2 2 . . 2 . . Hackware 3 | . . . . . 1 . 1 . 1 . . Protection 15 | . . 1 1 . 3 1 5 1 2 1 . Artifact . | . . . . . . . . . . . . Weapon 78 | 2 . 8 5 6 20 7 7 3 8 3 9 Energy Gun 15 | 1 . 2 . 2 2 1 2 1 2 . 2 Energy Cannon 13 | . . 1 . 2 6 2 . 1 . . 1 Ballistic Gun 25 | 1 . 4 5 1 6 1 2 . 4 1 . Ballistic Cannon 9 | . . . . . 2 1 . 1 1 . 4 Launcher 11 | . . 1 . 1 3 . 1 . 1 2 2 Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . Piercing Weapon 3 | . . . . . . 1 2 . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 16 | . . . 2 1 1 2 2 3 2 . 3 Parts Lost 87 | . . 4 . 5 20 3 14 3 12 13 13 Power 9 | . . 1 . 1 1 . 1 . 1 1 3 Propulsion 23 | . . . . 3 5 1 6 1 3 2 2 Utility 26 | . . 1 . . 4 1 4 1 5 5 5 Weapon 29 | . . 2 . 1 10 1 3 1 3 5 3 Highest Loss Streak 9 | . . 3 . 5 9 3 4 1 7 7 6 Average Slot Usage (%) 83 | . 96 98 96 97 87 60 80 83 83 73 40 Engine 2 | . 14 10 9 6 . . . . . . . Core 3 | . . . . . 5 5 9 4 1 . . Reactor 1 | . . . . . . . . 4 6 8 6 Treads 12 | . 28 22 27 28 18 . . . . . . Hover 7 | . . . . . 1 15 20 19 17 16 9 Device 7 | . 10 11 9 7 7 3 6 13 7 5 6 Storage 7 | . 14 20 9 7 5 4 5 4 4 4 . Processor 6 | . . . 6 7 6 8 10 9 12 8 8 Hackware 2 | . . . . . 3 4 4 4 7 6 . Protection 4 | . . . 7 7 5 2 6 7 5 8 . Energy Gun 3 | . 14 4 . 1 2 3 5 4 3 4 2 Energy Cannon 1 | . . 4 . 2 2 . . . . . 1 Ballistic Gun 11 | . 14 22 26 24 13 . 2 1 8 5 . Ballistic Cannon 2 | . . . . . 3 2 1 2 3 1 3 Slashing Weapon 1 | . . . . . 4 . . . . . . Piercing Weapon 1 | . . . . . . 1 6 4 1 . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 102 | 13 26 40 43 48 64 47 54 72 101 102 80 Greatest Support 116 | 40 40 46 69 92 116 50 74 75 102 102 85 Greatest Overweight (x) 2 | . . . . 1 2 2 1 . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 8 8 10 10 10 10 Average Capacity 8 | 5 7 10 10 10 9 7 8 8 10 10 5 Most Carried 10 | 4 8 10 10 10 10 8 8 10 10 10 10 Average Carried 8 | 2 5 9 9 9 9 6 7 8 9 9 4 Final Capacity 10 | 6 10 10 10 10 4 8 8 10 10 10 4 Final Carried 10 | 4 8 10 10 8 3 6 8 10 9 9 4 Class Distribution -------------------- 27% | Mutant 24% | Scavenger-Mutant 18% | Skirmisher 13% | Gunner 7% | Scavenger-Tank 3% | Tank 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Hacker-Mutant | -2/Research Mutant | -2/Quarantine Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Matter Collected 4240 | 208 15 693 138 481 801 525 349 150 324 58 498 Remotely . | . . . . . . . . . . . . Salvage Created 8096 | . 105 1293 89 715 2003 812 1534 318 537 3 687 Parts 437 | . 6 86 7 38 103 32 84 18 27 6 30 Haulers Intercepted 10 | . . 2 . 1 2 2 2 . . . 1 Recyclers Shooed 6 | . . 1 . . 2 2 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Combat Hostiles Destroyed 123 | . 2 26 3 15 22 6 20 5 8 . 16 Melee 25 | . . . . . 2 4 14 4 1 . . Guns 40 | . 2 17 3 7 7 . . 1 2 . 1 Cannons 23 | . . 5 . . 8 2 . . 3 . 5 AOE 34 | . . 4 . 8 5 . 5 . 2 . 10 Classes Destroyed 15 | . 2 8 1 3 1 . . . . . . Worker 16 | . . 2 . 7 3 2 . . . 1 1 Builder 11 | . . . . 3 3 . 4 . . 1 . Tunneler 4 | . . 3 . . . 1 . . . . . Hauler 10 | . . 2 . 1 2 2 2 . . . 1 Recycler 11 | . . 1 . 1 3 2 2 . 1 . 1 Mechanic 2 | . . . 1 . 1 . . . . . . Operator 6 | . . 3 . . 2 . 1 . . . . Watcher 11 | . 1 5 . . 3 2 . . . . . Swarmer 41 | . . 8 3 3 3 . 7 2 4 . 11 Grunt 29 | . 2 8 . 7 8 . 3 . . . 1 Brawler 1 | . . . . 1 . . . . . . . Duelist 4 | . . 3 . 1 . . . . . . . Sentry 18 | . . 7 . 1 3 1 3 2 1 . . Hunter 9 | . . . . . 4 2 . . . . 3 Programmer 21 | . . . . 2 4 3 7 1 3 . 1 Best Kill Streak 10 | . 2 10 3 9 9 4 7 2 4 1 8 Combat Bots Only 9 | . 2 9 3 5 6 2 5 2 4 . 7 Max Kills in Single Turn 6 | . 1 4 1 6 2 1 4 1 1 1 6 Gunslinging 1 | . . 1 . . . . . . . . . Exploded 5 | . . 4 . 3 2 . 4 . 1 . 5 Melee 1 | . . . . . 1 1 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Damage Taken 14811 | . 72 956 38 1066 3545 551 2507 685 1493 1435 2463 Core 2302 | . . 127 . 85 588 19 324 93 192 182 692 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 79 | 100 100 68 100 87 30 98 71 92 . 74 56 Volleys Fired 334 | . 9 73 10 34 70 13 7 5 59 13 41 Largest 5 | . 2 3 3 4 5 3 1 2 4 4 3 Hottest 344 | . 70 136 75 144 344 232 65 160 220 225 274 Shots Fired 777 | . 18 205 30 103 228 26 7 9 80 18 53 Gun 553 | . 18 171 30 90 155 8 2 6 48 13 12 Cannon 193 | . . 33 . 10 65 18 . 3 29 . 35 Launcher 31 | . . 1 . 3 8 . 5 . 3 5 6 Special . | . . . . . . . . . . . . Kinetic 530 | . 9 135 30 88 167 13 . 5 48 5 30 Thermal 128 | . 9 59 . . 11 5 . 2 29 1 12 Explosive 19 | . . 1 . 3 4 . . . . 5 6 Electromagnetic 100 | . . 10 . 12 46 8 7 2 3 7 5 Robot Hit Streak 15 | . 9 12 13 15 14 7 5 5 9 3 7 Robot Miss Streak 7 | . 2 3 3 3 6 3 1 2 7 4 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 6 | . 1 4 . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . Shots Hit Robots 579 | . 12 144 15 67 167 38 47 23 30 5 31 Core Hits 324 | . 6 61 5 48 85 20 36 9 19 6 29 Critical Hits 20 | . . 2 . . 5 3 5 . 3 . 2 Critical Kills 10 | . . 1 . . 1 1 4 . 2 . 1 Critical Parts Destroyed 10 | . . 1 . . 4 2 1 . 1 . 1 Melee Attacks 204 | . . . . . 48 21 83 33 19 . . Impact 6 | . . . . . . 6 . . . . . Slashing 48 | . . . . . 48 . . . . . . Piercing 150 | . . . . . . 15 83 33 19 . . Sneak Attacks 20 | . . . . . 5 7 8 . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 23687 | . 141 2296 222 3248 5570 2043 3531 926 1350 985 3375 Guns 6030 | . 141 1635 222 1080 1914 102 54 57 393 147 285 Cannons 3674 | . . 478 . 79 1304 580 . . 400 . 833 Explosions 7794 | . . 160 . 2057 1039 . 940 . 516 831 2251 Melee 6085 | . . . . . 1313 1347 2518 866 41 . . Ramming 104 | . . 23 . 32 . 14 19 3 . 7 6 Kinetic 6700 | . 78 1420 222 1068 2224 349 . 13 546 57 723 Thermal 2880 | . 63 628 . 746 399 231 . . 497 31 285 Explosive 5732 | . . 160 . 1311 519 . 642 . 43 831 2226 Electromagnetic 2186 | . . 65 . 91 1115 102 352 44 223 59 135 Impact 224 | . . . . . . 224 . . . . . Slashing 1313 | . . . . . 1313 . . . . . . Piercing 4548 | . . . . . . 1123 2518 866 41 . . Highest Corruption 14 | . . . . 3 5 4 14 5 5 5 3 Average Corruption 2 | . . . . 2 2 1 7 3 1 5 1 Corruption Purged 6 | . . . . . 6 . . . . . . Effects 83 | . . . . 15 15 5 26 3 8 9 2 Message Errors 19 | . . . . 3 5 3 5 . 1 . 2 Matter Fused 17 | . . . . 7 1 1 4 1 . 3 . Heat Flow Errors 3 | . . . . . 2 . 1 . . . . Energy Discharges 7 | . . . . . 2 1 3 . . 1 . Data Loss (minor) 9 | . . . . . 2 . 4 . 2 1 . Misfires 1 | . . . . . . . . . 1 . . Alerts 1 | . . . . . . . 1 . . . . Misdirections 2 | . . . . . . . 2 . . . . Targeting Errors 22 | . . . . 5 3 . 6 2 4 2 . Weapon Failures 2 | . . . . . . . . . . 2 . Overload Shots 3 | . . . . . 3 . . . . . . Overflow Damage 1647 | . . 17 . 271 470 111 133 42 65 46 492 Projectiles 187 | . . 17 . . 19 75 . . 16 . 60 Explosions 926 | . . . . 271 32 . 96 . 49 46 432 Melee 534 | . . . . . 419 36 37 42 . . . Knockbacks 13 | . . . . . 3 2 . . 5 . 3 Impact . | . . . . . . . . . . . . Kinetic 11 | . . . . . 2 2 . . 4 . 3 Secondary 2 | . . . . . 1 . . . 1 . . Self-Inflicted Damage 469 | . . 2 . . . 6 55 1 159 83 163 Shots 10 | . . 1 . . . . 1 . 4 2 2 Rammed 19 | 1 . 4 . 6 . 4 1 1 . 1 1 Targets Rammed 20 | 1 . 4 . 7 . 4 1 1 . 1 1 Kicked . | . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . Highest Temperature 546 | . 2 54 170 321 546 336 142 210 187 . 198 Average Temperature 82 | . 2 16 68 123 108 92 29 66 31 . 61 Received Heat Transfer 1347 | . 45 291 9 210 402 9 273 36 36 18 18 Effects 11 | . . . . 3 8 . . . . . . Shutdowns 1 | . . . . . 1 . . . . . . Energy Bleed 2 | . . . . . 2 . . . . . . Interference 6 | . . . . 3 3 . . . . . . Matter Decay 1 | . . . . . 1 . . . . . . Damage (core) 1 | . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . Parts Fried 15 | . . . . . 10 2 2 . 1 . . Impact Corruptions 3 | . . . . . . 3 . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 5 | . . . . 1 2 . . . . . 2 Heat Transferred 3382 | . 185 1295 . 600 361 125 . . 446 37 333 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . 3 . 1 . 1 . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Peak Influence 1013 | . 77 383 286 804 592 366 1013 731 767 676 984 Initial 531 | . . 32 135 129 393 289 158 531 406 431 399 Average 391 | . 39 143 219 380 410 275 606 584 579 510 659 Maximum Alert Level 3 | . . 1 1 3 2 1 3 3 3 2 3 Low Security (%) 22 | 100 100 79 37 36 . 7 22 . . . . Level 1 30 | . . 20 62 21 42 92 4 . . . 15 Level 2 35 | . . . . 31 57 . 12 89 89 100 47 Level 3 10 | . . . . 11 . . 61 10 10 . 36 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 35 | . . 4 . 4 7 1 7 3 4 1 4 Investigation 6 | . . 1 . 1 1 . . 1 1 . 1 Extermination 11 | . . . . 1 4 1 2 1 1 . 1 Reinforcement 10 | . . 3 . 1 1 . 2 . 1 1 1 Assault 3 | . . . . . 1 . . 1 . . 1 Garrison 5 | . . . . 1 . . 3 . 1 . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . . Haulers Reinforced 3 | . . . . 1 1 . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Distress Signals 9 | . . 1 2 . 1 . 1 . 3 . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 276 | . 3 38 10 16 47 15 53 20 28 11 35 Peak Tracking Total 15 | . 2 7 5 5 7 8 15 13 10 7 9 Tactical Retreats 28 | . . 1 . . 8 2 9 1 2 2 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Traps Triggered 5 | . . 1 . 1 2 . . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 6 | . . 6 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Machines Disabled 44 | . . 3 1 25 5 . 2 . 1 3 4 Max in Single Turn 9 | . . 1 1 9 1 . 1 . 1 2 1 Garrison Access 2 | . . . . . 1 . . . 1 . . Energy Cycler 1 | . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Machines Accessed 58 | . 6 7 2 2 9 10 10 2 4 2 4 Terminals 34 | . 5 4 2 2 2 4 6 2 3 1 3 Fabricators 4 | . . . . . 2 2 . . . . . Repair Stations 6 | . . 1 . . . 2 2 . . 1 . Recycling Units 8 | . 1 1 . . 3 1 2 . . . . Scanalyzers 2 | . . 1 . . 1 . . . . . . Garrison Access 4 | . . . . . 1 1 . . 1 . 1 Total Hacks 145 | . 15 22 5 4 25 23 21 6 7 7 10 Successful 74 | . 8 17 4 . 12 12 10 . 5 4 2 Failed 70 | . 6 5 1 4 13 11 11 6 2 3 8 Catastrophic 11 | . 1 . . . 1 1 4 2 . . 2 Database Lockouts 1 | . 1 . . . . . . . . . . Manual 76 | . 7 14 2 4 11 9 9 6 5 6 3 Terminals 97 | . 13 17 5 4 7 11 15 6 6 6 7 Fabricators 8 | . . . . . 4 4 . . . . . Repair Stations 11 | . . 2 . . . 4 4 . . 1 . Recycling Units 14 | . 2 1 . . 7 2 2 . . . . Scanalyzers 7 | . . 2 . . 5 . . . . . . Garrison Access 8 | . . . . . 2 2 . . 1 . 3 Terminal Hacks 24 | . 4 7 2 . 1 2 2 . 3 2 1 Record 2 | . . . . . 1 . . . 1 . . Robot Analysis 1 | . 1 . . . . . . . . . . Open Door 1 | . . . . . . . . . 1 . . Branch Access Points 1 | . . . . . . . . . 1 . . Machine Index 1 | . . . . . . . 1 . . . . Terminal Index 1 | . . 1 . . . . . . . . . Alert Level 6 | . 2 2 . . . 1 . . . . 1 Unreport Threat 1 | . . 1 . . . . . . . . . Locate Traps 3 | . 1 . 1 . . . . . . 1 . Disarm Traps 1 | . . 1 . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . Zone Layout 5 | . . 1 1 . . 1 1 . . 1 . Fabricator Hacks 3 | . . . . . 1 2 . . . . . Build 3 | . . . . . 1 2 . . . . . Repair Station Hacks 7 | . . 2 . . . 1 4 . . . . Scan Component 4 | . . 1 . . . 1 2 . . . . Repair 3 | . . 1 . . . . 2 . . . . Recycling Unit Hacks 10 | . 1 1 . . 4 2 2 . . . . Retrieve Matter 1 | . . . . . . 1 . . . . . Retrieve Components 9 | . 1 1 . . 4 1 2 . . . . Scanalyzer 4 | . . 2 . . 2 . . . . . . Insert Component 2 | . . 1 . . 1 . . . . . . Analyze 2 | . . 1 . . 1 . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . 1 . . Seal Access 2 | . . . . . 1 . . . 1 . . Unauthorized Hacks 24 | . 3 5 2 . 3 5 2 . 1 2 1 Terminals 21 | . 3 5 2 . 3 3 2 . 1 1 1 Track 7 | . 1 1 1 . 1 1 . . 1 . 1 Assimilate 1 | . . . . . . . 1 . . . . Botnet 10 | . 2 2 1 . 2 2 1 . . . . Disrupt 2 | . . 1 . . . . . . . 1 . Operators 1 | . . 1 . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . Prioritize 1 | . . . . . . 1 . . . . . Repair Stations 2 | . . . . . . 1 . . . 1 . Mechanics 2 | . . . . . . 1 . . . 1 . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . Used 1 | . . 1 . . . . . . . . . Hacking Detections 48 | . 5 6 2 2 8 9 6 2 2 2 4 Full Trace Events 5 | . . . . 1 1 . . 1 1 . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . 1 . . 1 . . . . . . Parts Built 6 | . . . . . 2 4 . . . . . Matter 658 | . . . . . 212 446 . . . . . Time 329 | . . . . . 106 223 . . . . . Total Part Build Rating 38 | . . . . . 12 26 . . . . . Parts Repaired 3 | . . 1 . . . . 2 . . . . Time 114 | . . 26 . . . . 88 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 41 | . 1 10 . . 16 2 12 . . . . Parts Scanalyzed 2 | . . 1 . . 1 . . . . . . Part Schematics Acquired 2 | . . 1 . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Total Allies 1 | . . . . . . . 1 . . . . Largest Group 1 | . . . . . . . 1 . . . . Highest-Rated Group 10 | . . . . . . . 10 . . . . Highest-Rated Ally 10 | . . . . . . . 10 . . . . Total Orders 14 | . . . . . . 9 4 . . . 1 EXPLORE 8 | . . . . . . 5 2 . . . 1 RETURN 6 | . . . . . . 4 2 . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches 10 | . . . . . . 6 3 . . . 1 Drone Recoveries 8 | . . . . . . 5 2 . . . 1 Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Turns Passed 9212 | 72 321 1264 290 794 2648 1015 998 378 752 174 506 Spaces Moved 7138 | 38 179 526 155 430 1416 1398 1079 343 768 222 584 Core 84 | 3 . . . . 81 . . . . . . Treads 2531 | 35 179 526 155 430 1206 . . . . . . Legs . | . . . . . . . . . . . . Wheels 2 | . . . . . . 2 . . . . . Hover 4521 | . . . . . 129 1396 1079 343 768 222 584 Flight . | . . . . . . . . . . . . Fastest Speed 43 | 50 160 160 160 160 50 43 43 55 50 50 55 Average Speed 92 | 151 160 160 160 160 150 50 52 55 50 50 64 Slowest Speed 200 | 160 160 160 160 180 200 186 111 58 108 56 160 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . . Exploration Rate (%) 24 | 3 32 45 16 17 36 26 38 10 25 25 17 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 8 | . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 80 | . . . . . 11 . 30 9 26 . 4 Terrain Destroyed 519 | . . 9 . 88 38 6 91 11 85 92 99 Melee 62 | . . . . . 10 . 30 8 14 . . Projectile 56 | . . . . . 7 6 . 3 35 . 5 AOE 401 | . . 9 . 88 21 . 61 . 36 92 94 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Total 8879 | 49 196 797 189 494 1715 1649 1368 472 1023 265 662 Wait 799 | . 2 151 1 9 94 156 155 60 137 22 12 Move 7126 | 37 178 525 154 429 1415 1397 1078 342 767 221 583 Hop . | . . . . . . . . . . . . Pick Up 78 | 4 4 12 3 4 13 15 9 6 6 2 . Fast Attach 117 | 6 1 9 7 1 25 15 19 9 15 1 9 Attach 44 | . . 1 2 3 5 7 5 2 6 3 10 Detach 25 | . . . 3 . 4 6 . 1 4 1 6 Swap 36 | 1 1 6 1 4 14 . 5 2 2 . . Drop 99 | . 1 16 8 3 27 15 9 11 8 1 . Fire 334 | . 9 73 10 34 70 13 7 5 59 13 41 Melee 201 | . . . . . 48 21 80 33 19 . . Ram 8 | . . . . . . 4 1 1 . 1 1 Kick . | . . . . . . . . . . . . Crush 12 | 1 . 4 . 7 . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory (discovered 3 exits: *Fac x2 / *Low) -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory (discovered 3 exits: *Res / *Upp x2) -3/Research -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -1/Access To Epsilon Eridani History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Central database locked down 242 | -10/Materials | Discovered new exit (range 13) 307 | -10/Materials | Build established: Mutant 394 | -10/Materials | Entered another Materials area 394 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 473 | -9/Materials | Repaired Med. Laser 774 | -9/Materials | Build established: Gunner 819 | -9/Materials | Discovered new exit (range 16) 1533 | -9/Materials | Destroyed 9 combat bots 1546 | -9/Materials | Lost 3 parts (1p2w) 1589 | -9/Materials | Discovered new exit (range 14) 1658 | -9/Materials | Entered another Materials area 1658 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1869 | -8/Materials | Discovered new exit (range 9) 1947 | -8/Materials | Identified exit to Factory 1948 | -8/Materials | Entered Factory 1948 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2045 | -7/Factory | Build established: Skirmisher 2653 | -7/Factory | Garrison activated, responded to threat 2712 | -7/Factory | Discovered new exit (range 12) 2740 | -7/Factory | Identified exit to Factory 2742 | -7/Factory | Entered another Factory area 2742 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2749 | -6/Factory | Lost 5 parts (1p3n1w) 3333 | -6/Factory | Discovered new exit (range 9) 3360 | -6/Factory | Identified exit to Factory 4543 | -6/Factory | Build established: Scavenger-Tank 5020 | -6/Factory | Found Prototype Launcher 5020 | -6/Factory | Identified Scatter Rocket Array 5160 | -6/Factory | Build established: Mutant 5166 | -6/Factory | Spotted B-75 Beast 5192 | -6/Factory | First assault squad dispatched 5224 | -6/Factory | Core integrity fell below 50% 5252 | -6/Factory | Lost 9 parts (1p2n2u4w) 5328 | -6/Factory | Discovered new exit (range 6) 5331 | -6/Factory | Identified exit to Lower Caves 5359 | -6/Factory | Fabricated Variable Charge Gun? 5384 | -6/Factory | Discovered exit to Factory (range 8) 5390 | -6/Factory | Entered another Factory area 5390 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5772 | -5/Factory | Discovered new exit (range 55) 5788 | -5/Factory | Fabricated Hvy. Neutron Cannon (x2) 5849 | -5/Factory | Discovered new exit (range 11) 5858 | -5/Factory | Identified exit to Factory 6103 | -5/Factory | Fabricated Lance (x2) 6126 | -5/Factory | Build established: Scavenger-Mutant 6360 | -5/Factory | Lost 3 parts (1n1u1w) 6405 | -5/Factory | Entered another Factory area 6405 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6494 | -4/Factory | Found Antimissile System 6593 | -4/Factory | Repaired Imp. Medium Armor Plating 6740 | -4/Factory | Spotted B-86 Titan 6760 | -4/Factory | Garrison activated, responded to threat 6809 | -4/Factory | Lost 4 parts (2n1u1w) 6865 | -4/Factory | Lost 3 parts (1p1n1u) 7013 | -4/Factory | Repaired Imp. Medium Armor Plating 7025 | -4/Factory | Discovered new exit (range 11) 7034 | -4/Factory | Identified exit to Upper Caves 7216 | -4/Factory | Crushed by falling debris 7216 | -4/Factory | System corruption reached 10% 7233 | -4/Factory | Discovered exit to Upper Caves (range 4) 7384 | -4/Factory | Discovered new exit (range 14) 7402 | -4/Factory | Identified exit to Research 7403 | -4/Factory | Entered Research 7403 | -3/Research | Evolved 2 slots: Utility x2 7485 | -3/Research | Discovered new exit (range 14) 7489 | -3/Research | Found Prototype Launcher 7489 | -3/Research | Identified Adv. Micro-nuke Launcher 7522 | -3/Research | Identified exit to Research 7692 | -3/Research | First assault squad dispatched 7781 | -3/Research | Entered another Research area 7781 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 7972 | -2/Research | Lost 7 parts (2n3u2w) 8078 | -2/Research | Identified exit to Quarantine 8111 | -2/Research | Found Powered Armor 8480 | -2/Research | Garrison activated, responded to threat 8533 | -2/Research | Lost 3 parts (1p2u) 8533 | -2/Research | Entered Quarantine 8674 | -2/Quarantine | Lost 7 parts (3u4w) 8703 | -2/Quarantine | Discovered new exit (range 5) 8706 | -2/Quarantine | Identified exit to Access 8707 | -2/Quarantine | Entered Access 8707 | -1/Access | Evolved 2 slots: Propulsion x2 8736 | -1/Access | Lost 6 parts (1p2n2u1w) 8816 | -1/Access | Lost 6 parts (2p1n3u) 8827 | -1/Access | Destroyed 7 combat bots 8926 | -1/Access | Build established: Mutant 8957 | -1/Access | First assault squad dispatched 9163 | -1/Access | Energy Cycler disabled 9210 | -1/Access | Discovered new exit (range 6) 9212 | -1/Access | Identified exit to Surface 9213 | *** | Escaped! Last Messages --------------- 09163_ ALERT: Power surge detected, dispatching additional patrols. 09163_ Energy Cycler explodes. 09172_ Door malfunctions. 09179_ Acquired Enh. Quantum Rifle. 09190_ Spectral Interrupter explodes. 09190_ Lgt. Quantum Reactor destroyed. 09190_ Destroyed Lgt. Quantum Reactor. 09191_ P-80 Master misfires. 09193_ P-80 Master resets P-80 Master, system corruption cleaned. 09194_ P-80 Master misfires. 09194_ Door malfunctions. 09203_ Quantum Rifle destroyed. 09204_ Hvy. Disruptor Cannon destroyed. 09205_ Drone Bay destroyed. 09207_ ALERT: Rogue bot located, Programmers report to Access Zone 6T. 09207_ Terminal disabled. 09208_ Graviton Cannon destroyed. 09210_ The Access Shell folds into the floor. 09210_ EXIT=FOUND 09212_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????? ?????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????###?????? #????????? | | ????????????????????########## #######p #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" "@ #????????? | | ????????????????????" "" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" "" "" #????????? | | ????????????????????" """T""" #????????? | | ????????????????????########## ####### #????????? | | ?????????????????????????????###?????# #????????? | | ????????????????????????############?# #????????? | | ????????????????????????# # #????????? | | ????????????????????????# # #????????? | | ????????????????????????# + #????????? | | ????????????????????????# # #????????? | | ????????????????????????# """""# #????????? | | ????????????????????????# """"?# #????????? | | ????????????????????????# """"?# #????????? | | ????????????????????????????????"""??# #????????? | | ??????????????????????????????????"??# #????????? | | ?????????????????????????????????????# +????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# ##???????? | | ?????????????????????????????????????# ######### | | ?????????????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 120 Energy Generation 43 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 13 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 450 Resistance: TH 10 Resistance: EM 20 Power Shielding 66 Propulsion Shielding 66 Phase Shifting 10 Evasion (%) 68 Targeting Accuracy 6 Melee Accuracy 8 Recoil Reduction 4 Offensive Hacking 26 Item Schematics ----------------- Hpw. Shotgun | -9/Materials | Scanalyzed Variable Charge Gun | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Variable Charge Gun | x2 | -6/Factory | Preloaded Hvy. Neutron Cannon | x2 | -5/Factory | Preloaded Lance | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeartSuspensionGenerator Manual? 0 Play Time 01:51:05 Cumulative 173.4 hours Start 2021.04.12 @ 09:32:21 End 2021.04.13 @ 15:08:03 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 279 Rogue 275 Adventurer 0 Explorer 4 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 67 Gallery% 78 Achievement% 51 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 23f2ebdc-fcea-4615-92c0-481be01bbbcf