Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 02:11:00

Player: BrainTooSmol

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (81)      405
Value Destroyed (2127)     2127
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (73)                 73
              TOTAL SCORE: 4625

 Bonus
-------
High Alert Combat Kills    73

 Cogmind 
---------
Core Integrity             414/550
Matter                     185/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (82)
Movement                   Treading (320) Ox2
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (4) ---
       Improved Treads
                Wheel
                Wheel
>               --- UTILITY (4) ------
  High-capacity Storage Unit
>               --- WEAPON (2) -------
       Improved Light Cannon
>               --- INVENTORY (20) ---
                Flight Unit
          Small Storage Unit
   Experimental Sensor Array
                Signal Interpreter
       Improved Signal Interpreter
                ECM Suite
          Light Armor Plating
          Light Armor Plating
          Light Armor Plating
          Light Armor Plating
           Mini Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
                Nuclear Core
>               --- PROPULSION -------
          Light Treads
       Improved Treads
        Armored Treads
                Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
          Light Armor Plating
       Hardened Light Armor Plating
                Shield Generator
>               --- WEAPON -----------
                Ion Cannon
       Improved Light Cannon
>               --- INVENTORY --------
                Flight Unit
          Small Storage Unit
   Experimental Sensor Array
                Signal Interpreter
                ECM Suite
          Light Armor Plating
       Improved Light Cannon
       Improved Light Cannon
           Mini Grenade Launcher
[Rating: 23]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Surge Thruster
Utility                    High-capacity Storage Unit
  Device                   Shield Generator
  Storage                  High-capacity Storage Unit
  Protection               Light Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   
  Utility                  2    | .   .   .   1   .   1   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             63   | 7   8   9   18  4   17  
  Power                    5    | 1   .   1   1   .   2   
    Engine                 3    | 1   .   1   1   .   .   
    Core                   2    | .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               16   | 2   1   3   5   .   5   
    Treads                 5    | .   .   .   3   .   2   
    Leg                    4    | 2   1   1   .   .   .   
    Wheel                  6    | .   .   2   2   .   2   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   1   
  Utility                  15   | 2   2   1   5   1   4   
    Device                 5    | 1   1   .   1   1   1   
    Storage                3    | 1   1   1   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             7    | .   .   .   4   .   3   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   27   | 2   5   4   7   3   6   
    Energy Gun             1    | .   1   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   1   
    Ballistic Gun          7    | 2   2   3   .   .   .   
    Ballistic Cannon       12   | .   .   .   5   2   5   
    Launcher               6    | .   2   1   2   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 15   | .   .   6   6   1   2   
  Power                    3    | .   .   1   2   .   .   
  Propulsion               6    | .   .   2   2   1   1   
  Utility                  4    | .   .   1   2   .   1   
  Weapon                   2    | .   .   2   .   .   .   
  Highest Loss Streak      5    | .   .   5   3   1   1   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   100 90  94  84  89  
  Engine                   8    | .   14  14  10  .   .   
  Core                     2    | .   .   .   .   .   8   
  Treads                   11   | .   .   .   20  22  20  
  Leg                      8    | .   28  10  .   .   .   
  Wheel                    7    | .   .   11  10  8   7   
  Device                   9    | .   14  11  3   11  8   
  Storage                  11   | .   14  14  11  11  9   
  Protection               8    | .   .   .   16  11  16  
  Energy Gun               2    | .   9   1   .   .   .   
  Energy Cannon            2    | .   .   .   .   .   7   
  Ballistic Gun            9    | .   17  24  2   .   .   
  Ballistic Cannon         8    | .   .   .   19  21  10  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             67   | 12  20  49  59  53  67  
  Greatest Support         63   | 20  20  20  46  43  63  
  Greatest Overweight (x)  16   | .   .   16  5   5   6   
  Average Overweight (x)   2    | .   .   2   4   4   3   
Largest Inventory Capacity 20   | 8   10  20  20  20  20  
  Average Capacity         16   | 7   8   16  20  20  20  
  Most Carried             14   | 3   9   10  10  11  14  
  Average Carried          8    | 2   6   8   8   9   10  
  Final Capacity           20   | 8   10  20  20  20  20  
  Final Carried            11   | 3   9   9   9   10  11  

 Class Distribution 
--------------------
 94% | Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Min Mat Min Mat 
Matter Collected           1938 | 266 240 248 595 141 448 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            2159 | 48  233 227 807 63  781 
  Parts                    149  | 8   13  14  56  8   50  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   1   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Combat Hostiles Destroyed  62   | .   7   10  22  7   16  
  Guns                     10   | .   7   3   .   .   .   
  Cannons                  29   | .   .   .   11  2   16  
  AOE                      22   | .   .   6   11  5   .   
Classes Destroyed          12   | 1   2   1   4   1   3   
  Worker                   7    | .   .   .   4   .   3   
  Builder                  1    | .   .   .   .   .   1   
  Tunneler                 3    | 3   .   .   .   .   .   
  Recycler                 5    | .   .   1   3   .   1   
  Watcher                  3    | .   .   .   2   .   1   
  Swarmer                  20   | .   3   6   8   3   .   
  Cutter                   1    | .   .   .   .   .   1   
  Grunt                    23   | .   4   4   7   2   6   
  Brawler                  3    | .   .   .   1   1   1   
  Duelist                  1    | .   .   .   .   1   .   
  Sentry                   11   | .   .   .   6   .   5   
  Hunter                   3    | .   .   .   .   .   3   
Best Kill Streak           13   | 1   3   4   13  5   3   
  Combat Bots Only         8    | .   3   3   8   5   2   
Max Kills in Single Turn   4    | 1   1   2   4   2   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   2   2   2   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  
Hostile Shots Fired        344  | .    40   56   111  33   104  
  Missed                   91   | .    5    24   25   9    28   
Damage Taken               3295 | .    442  480  1035 289  1049 
  Core                     463  | .    95   101  112  19   136  
  Absorbed by Shields      321  | .    .    .    37   61   223  
  Regen/Repaired (Parts)   124  | .    .    .    .    .    124  
Core Remaining (%)         62   | 100  .    21   .    67   .    
Volleys Fired              213  | 19   28   29   52   24   61   
  Largest                  2    | 2    2    2    2    2    2    
  Hottest                  99   | 40   86   76   78   78   99   
Shots Fired                390  | 38   55   48   86   44   119  
  Gun                      128  | 38   53   37   .    .    .    
  Cannon                   234  | .    .    .    76   39   119  
  Launcher                 28   | .    2    11   10   5    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  293  | 38   41   29   76   39   70   
  Thermal                  69   | .    12   8    .    .    49   
  Explosive                28   | .    2    11   10   5    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         11   | 8    9    6    8    8    11   
  Robot Miss Streak        7    | 3    2    4    3    5    7    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           219  | 21   39   24   47   21   67   
  Core Hits                127  | 7    14   19   40   14   33   
  Critical Kills           1    | .    1    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         9    | .    2    3    2    .    2    
    Burn                   4    | .    1    3    .    .    .    
    Destroy                1    | .    1    .    .    .    .    
    Blast                  4    | .    .    .    2    .    2    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5704 | 255  465  690  1974 810  1510 
  Guns                     961  | 253  465  243  .    .    .    
  Cannons                  2831 | .    .    .    889  432  1510 
  Explosions               1910 | .    .    447  1085 378  .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  2    | 2    .    .    .    .    .    
  Kinetic                  2878 | 253  348  156  889  432  800  
  Thermal                  914  | .    117  87   .    .    710  
  Explosive                1910 | .    .    447  1085 378  .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  6    | .    .    .    .    .    6    
    Message Errors         1    | .    .    .    .    .    1    
    Matter Fused           3    | .    .    .    .    .    3    
    Data Loss (minor)      1    | .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            96   | .    .    18   56   12   10   
  Projectiles              43   | .    .    .    33   .    10   
  Explosions               53   | .    .    18   23   12   .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 23   | .    .    .    3    6    14   
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  21   | .    .    .    3    6    12   
  Secondary                2    | .    .    .    .    .    2    
Self-Inflicted Damage      240  | .    .    102  121  17   .    
  Shots                    9    | .    .    4    4    1    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             1    | 1    .    .    .    .    .    
  Kicked                   1    | 1    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        406  | .    204  170  106  116  406  
  Average Temperature      93   | .    64   91   36   53   136  
  Received Heat Transfer   1192 | .    222  201  294  62   413  
  Effects                  9    | .    .    .    .    .    9    
    Shutdowns              2    | .    .    .    .    .    2    
    Energy Bleed           1    | .    .    .    .    .    1    
    Interference           5    | .    .    .    .    .    5    
    Short Circuit          1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    
  Parts Melted             3    | .    1    2    .    .    .    
  Heat Transferred         1961 | .    370  444  .    .    1147 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Peak Influence             639  | 15  174 158 639 385 371 
  Initial                  192  | .   9   24  34  192 72  
  Average                  147  | 7   51  74  342 270 139 
Maximum Alert Level        2    | .   .   .   2   1   1   
  Low Security (%)         76   | 100 100 100 34  46  72  
  Level 1                  14   | .   .   .   16  53  27  
  Level 2                  8    | .   .   .   48  .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   .   .   2   .   4   
  Investigation            3    | .   .   .   1   .   2   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   2   
  Assault                  1    | .   .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Distress Signals           6    | .   1   .   1   .   4   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              97   | .   12  11  36  7   31  
  Peak Tracking Total      10   | .   5   3   10  3   7   
  Tactical Retreats        8    | .   .   1   5   .   2   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Traps Triggered            4    | .   .   .   .   .   4   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat 
Machines Disabled          6    | .   1   .   4   .   1   
  Max in Single Turn       2    | .   1   .   2   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Machines Accessed          20   | .   9   1   5   .   5   
  Terminals                14   | .   7   .   3   .   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   
  Recycling Units          3    | .   2   .   1   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                48   | .   18  1   15  .   14  
  Successful               24   | .   11  1   6   .   6   
  Failed                   24   | .   7   .   9   .   8   
    Catastrophic           4    | .   .   .   3   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   25   | .   6   .   8   .   11  
  Terminals                37   | .   16  .   9   .   12  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   
  Recycling Units          3    | .   2   .   1   .   .   
  Scanalyzers              5    | .   .   .   5   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             10   | .   7   1   1   .   1   
  Part Schematic           2    | .   2   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   
  Alert Level              2    | .   .   .   1   .   1   
  Locate Traps             2    | .   2   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   
  Scan Component           1    | .   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   1   
Recycling Unit Hacks       3    | .   2   .   1   .   .   
  Report Inventory         3    | .   2   .   1   .   .   
Scanalyzer                 3    | .   .   .   3   .   .   
  Insert Component         2    | .   .   .   2   .   .   
  Analyze                  1    | .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         6    | .   2   .   1   .   3   
  Terminals                6    | .   2   .   1   .   3   
    Botnet                 5    | .   2   .   1   .   2   
    Operators              1    | .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         17   | .   7   .   5   .   5   
  Full Trace Events        1    | .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   2   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   
  Time                     32   | .   .   .   .   .   32  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  
Turns Passed               5142 | 314  1092 1070 915  460  1291 
Spaces Moved               2712 | 201  777  640  421  232  441  
  Core                     18   | 16   .    2    .    .    .    
  Treads                   332  | .    .    .    52   28   252  
  Legs                     1053 | 185  777  91   .    .    .    
  Wheels                   1309 | .    .    547  369  204  189  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  95   140  140  125  
  Average Speed            147  | 114  120  129  164  164  210  
  Slowest Speed            850  | 120  120  850  240  240  245  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       56   | 9    96   97   33   63   42   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    1    .    1    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             3    | .    .    1    .    2    .    
Spaces Dug                 8    | .    7    .    1    .    .    
Terrain Destroyed          254  | .    15   87   81   62   9    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               20   | .    .    .    7    4    9    
  AOE                      234  | .    15   87   74   58   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Total                      3467 | 247 883 833 554 267 683 
  Wait                     436  | 17  60  152 49  5   153 
  Move                     2707 | 200 776 639 420 231 441 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  24   | 3   6   3   8   1   3   
  Fast Attach              26   | 7   2   2   6   .   9   
  Attach                   12   | .   .   4   4   1   3   
  Detach                   2    | .   .   .   .   1   1   
  Swap                     25   | .   6   3   8   3   5   
  Drop                     21   | .   5   1   7   1   7   
  Fire                     213  | 19  28  29  52  24  61  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     1    | 1   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: Mat / [*Min])
-9/Mines (discovered 2 exits: *Mat / [*Exi])
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    7 | -11/Scrapyard | Discovered new exit (range 16)
  315 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  520 | -10/Materials | Discovered new exit (range 19)
  566 | -10/Materials | Discovered new exit (range 8)
  909 | -10/Materials | Discovered new exit (range 6)
 1269 | -10/Materials | Discovered new exit (range 11)
 1407 | -10/Materials | Entered Mines
 1440 | -10/Mines     | Discovered new exit (range 10)
 1455 | -10/Mines     | Found the Drone Emporium
 1467 | -10/Mines     | Met a Derelict bent on vengeance
 1470 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1472 | -10/Mines     | Found Prototype Device
 1490 | -10/Mines     | Learned location of 1 exit from Materials
 1526 | -10/Mines     | Discovered new exit (range 8)
 1532 | -10/Mines     | Core integrity fell below 50%
 1586 | -10/Mines     | Lost 5 parts (1p2n2w)
 1932 | -10/Mines     | Learned location of Zion (-6)
 2043 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 2477 | -10/Mines     | Entered Materials
 2477 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2478 | -9/Materials  | Identified exit to Materials
 2743 | -9/Materials  | Identified Exp. Sensor Array
 2828 | -9/Materials  | Lost 3 parts (1p1n1u)
 2832 | -9/Materials  | Destroyed 7 combat bots
 3012 | -9/Materials  | Destroyed 8 combat bots
 3118 | -9/Materials  | Discovered new exit (range 10)
 3277 | -9/Materials  | First assault squad dispatched
 3392 | -9/Materials  | Entered Mines
 3393 | -9/Mines      | Learned location of Storage (-7)
 3436 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 3436 | -9/Mines      | Discovered new exit (range 5)
 3632 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 3828 | -9/Mines      | Discovered exit to Materials (range 11)
 3852 | -9/Mines      | Entered Materials
 3852 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 4249 | -8/Materials  | Repaired Imp. Treads
 4526 | -8/Materials  | Discovered new exit (range 16)
 5143 | -8/Materials  | Self-destructed

 Last Messages 
---------------
05117_ Overheating: Short circuit.
05117_ Imp. Light Cannon severed.
05117_ K-01 Serf collects debris.
05119_ Acquired Imp. Light Cannon.
05120_ K-01 Serf collects debris.
05121_ Overheating: System interference.
05121_ Ion Cannon temporarily disabled.
05121_ Imp. Light Cannon temporarily disabled.
05121_ Dropped Imp. Light Cannon.
05121_ Dropped Ion Cannon.
05124_ Dropped Surge Thruster.
05126_ Hrd. Light Armor Plating severed.
05131_ R-06 Scavenger collects Hrd. Light Armor Plating.
05134_ R-06 Scavenger collects Surge Thruster.
05138_ Imp. Light Cannon severed.
05138_ R-06 Scavenger collects Com. Wheel.
05141_ ALERT: Suspicious intruders detected, dispatching Specialist
  reinforcements to area.
05141_ U-05 Engineer builds a Wall.
05141_ R-06 Scavenger collects Tractor Beam.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????????######???????????????? |
| ?????????????????????????????     ???????????????? |
| ?????????????????????????????     ???????????????? |
| ?????????????????????????????     ???????????????? |
| ???????o??????????????#???????     ??????????????? |
| ?????????????????H????  ??????     ??#???????????? |
| ??????????????????????# ??????       #???????????? |
| ??????????????????????# ???????     ?????????????? |
| ??????????????????????# ???????      ????????????? |
| ??????????????????????# ###??###+#########???????? |
| ??????????????????????# ######     # %  ]#???????? |
| ??????????????????????#           %/%/ = #???????? |
| ??????????????????????+ r %    ] % #! ! [#####???? |
| ??????????????????????#   %     %  #   % #   ##### |
| ??????????????????????###g####     # """ +!  ##    |
| ???????????????????????##!##?##   ## """*#=% ##  ! |
| ???????????????????????##@#???#   ##     ## ###  ! |
| ?????????????????????####c#####  %######### #?#  ! |
| ?????????????????????# %[%*]= +   #???????# #???   |
| ????????????????????##  """]!%#   #???????# #????? |
| ????????????????????#   """ % #   #??????## ##??## |
| ????????????????????##  """=*=#   ########[%%#??#  |
| ?????????????????????#    %*  #            % #??#  |
| ?????????????????????#    / %%#              #??#  |
| ?????????????????????#     T"%#              #??#  |
| ?????????????????????#    ["" #   ########   #??#  |
| ?????????????????????#       !#   #??????#   #??#  |
| ?????????????????????##########   #??????#   ####  |
| ??????????????????????????????#   #??????#         |
| ??????????????????????????????#   #??????#         |
| ??????????????????????????????#   #??????#     !!  |
| ??????????????????????????????#   #??????#     !!  |
| ??????????????????????????????#   +??????#         |
| ??????????????????????????????#   #??????#      !  |
| ??????????????????????????????#   #??????#         |
| ??????????????????????#########   #??????#    """  |
| ?????????????????????             #??????#    """  |
| ????????????????????????          #??????#    """  |
| ???????????????????????????       #??????#         |
| ??????????????????????????????#   ########         |
| ??????????????????????????????#                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                55
Recoil Reduction           3

 Item Schematics 
-----------------
         ECM Suite | -10/Materials | Hacked
 Sml. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BattleSkeletonMeganuke
  Manual?         0
Play Time         00:39:06
  Cumulative      46.1 hours
  Start           2024.04.17 @ 01:33:42
  End             2024.04.17 @ 02:11:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          33
  Rogue           33
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             44
Gallery%          34
Achievement%      36
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1856f6b5-2c80-4b60-ba62-1c52eca7803f