Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.09 @ 15:52:33

Player: Trantor

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (22)      110
Value Destroyed (647)      647
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1857

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             400/400
Matter                     101/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -9/Materials

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (2) ---
             (None)
>        --- UTILITY (2) ------
  Medium Storage Unit
   Light Armor Plating
>        --- WEAPON (4) -------
         Field Laser
         Shotgun
>        --- INVENTORY (10) ---
         Wheel
         Wheel
         Heat Sink
  Medium Matter Pod (3)
         Structural Scanner
         Sensor Array
         Utility Shielding
         Field Recycling Unit (0)
         Rocket Launcher
         Great Maul

 Peak State 
------------
>        --- POWER ------------
   Light Deuterium Engine
>        --- PROPULSION -------
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY ----------
  Medium Storage Unit
         Sensor Array
>        --- WEAPON -----------
         Field Laser
         Assault Cannon
>        --- INVENTORY --------
         Aluminum Leg
         Wheel
         Wheel
         Heat Sink
  Medium Matter Pod
         Structural Scanner
         Shotgun
         Grenade Launcher
         Rocket Launcher
         Great Maul
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Protection               Light Armor Plating
Weapon                     Field Laser
  Energy Gun               Field Laser
  Ballistic Gun            Shotgun
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Great Maul

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   2    | .   .   .   2   
Parts Attached             30   | .   14  14  2   
  Power                    2    | .   .   2   .   
    Engine                 2    | .   .   2   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | .   4   1   .   
    Treads                 .    | .   .   .   .   
    Leg                    5    | .   4   1   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | .   6   2   .   
    Device                 2    | .   1   1   .   
    Storage                2    | .   2   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             4    | .   3   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   15   | .   4   9   2   
    Energy Gun             3    | .   1   2   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | .   2   .   1   
    Ballistic Cannon       3    | .   .   2   1   
    Launcher               4    | .   1   3   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          2    | .   .   2   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 9    | .   3   3   3   
  Power                    2    | .   1   1   .   
  Propulsion               3    | .   .   1   2   
  Utility                  2    | .   2   .   .   
  Weapon                   2    | .   .   1   1   
  Highest Loss Streak      3    | .   1   3   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     94   | .   98  93  72  
  Engine                   10   | .   14  7   .   
  Leg                      27   | .   28  28  18  
  Device                   8    | .   5   12  .   
  Storage                  13   | .   14  14  11  
  Protection               4    | .   6   .   11  
  Energy Gun               13   | .   14  13  11  
  Ballistic Gun            8    | .   13  2   11  
  Ballistic Cannon         2    | .   .   5   9   
  Impact Weapon            2    | .   .   5   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             24   | 13  22  24  24  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  6    | .   1   1   6   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 15   | 8   15  10  10  
  Average Capacity         9    | 8   8   10  10  
  Most Carried             10   | 6   9   10  10  
  Average Carried          8    | 6   7   9   9   
  Final Capacity           10   | 8   10  10  10  
  Final Carried            10   | 6   9   10  10  

 Class Distribution 
--------------------
 96% | Mutant
  3% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
   Tank | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           681  | 200 359 122 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            734  | .   569 165 .   
  Parts                    41   | .   30  11  .   
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  23   | .   13  10  .   
  Melee                    1    | .   .   1   .   
  Guns                     11   | .   11  .   .   
  AOE                      10   | .   2   8   .   
Classes Destroyed          8    | .   3   5   .   
  Worker                   1    | .   .   1   .   
  Builder                  1    | .   1   .   .   
  Hauler                   2    | .   2   .   .   
  Recycler                 1    | .   .   1   .   
  Swarmer                  2    | .   .   2   .   
  Grunt                    13   | .   13  .   .   
  Sentry                   2    | .   .   2   .   
  Assembled                6    | .   .   6   .   
Best Kill Streak           8    | .   3   8   .   
  Combat Bots Only         6    | .   2   6   .   
Max Kills in Single Turn   2    | .   2   2   .   
  Gunslinging              1    | .   1   .   .   
  Exploded                 2    | .   1   2   .   
  Melee                    1    | .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        128  | .    73   46   9    
  Missed                   38   | .    20   16   2    
Damage Taken               1230 | .    633  489  108  
  Core                     176  | .    105  71   .    
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  3    | .    3    .    .    
Core Remaining (%)         64   | 100  .    29   .    
Volleys Fired              78   | .    58   20   .    
  Largest                  2    | .    2    2    .    
  Hottest                  107  | .    88   107  .    
Shots Fired                135  | .    110  25   .    
  Gun                      111  | .    104  7    .    
  Cannon                   4    | .    .    4    .    
  Launcher                 20   | .    6    14   .    
  Special                  .    | .    .    .    .    
  Kinetic                  56   | .    52   4    .    
  Thermal                  59   | .    52   7    .    
  Explosive                20   | .    6    14   .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         14   | .    14   6    .    
  Robot Miss Streak        4    | .    3    4    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           90   | .    81   9    .    
  Core Hits                59   | .    37   22   .    
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed 2    | .    .    2    .    
  Critical Strikes         3    | .    .    3    .    
    Smash                  3    | .    .    3    .    
Melee Attacks              6    | .    .    6    .    
  Impact                   6    | .    .    6    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2266 | .    1471 795  .    
  Guns                     1143 | .    1073 70   .    
  Cannons                  21   | .    .    21   .    
  Explosions               978  | .    398  580  .    
  Melee                    124  | .    .    124  .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  622  | .    601  21   .    
  Thermal                  542  | .    472  70   .    
  Explosive                978  | .    398  580  .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   124  | .    .    124  .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    1    1    .    
  Average Corruption       1    | .    1    1    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  11   | .    6    5    .    
    Message Errors         4    | .    2    2    .    
    Matter Fused           3    | .    2    1    .    
    Heat Flow Errors       1    | .    1    .    .    
    Energy Discharges      2    | .    1    1    .    
    Misfires               1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            143  | .    .    143  .    
  Projectiles              .    | .    .    .    .    
  Explosions               66   | .    .    66   .    
  Melee                    77   | .    .    77   .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      82   | .    .    82   .    
  Shots                    3    | .    .    3    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        258  | .    258  120  .    
  Average Temperature      50   | .    52   38   .    
  Received Heat Transfer   487  | .    375  85   27   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              2    | .    .    2    .    
  Impact Corruptions       2    | .    .    2    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         1278 | .    1130 148  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             338  | .   338 154 .   
  Initial                  62   | .   .   62  .   
  Average                  137  | .   216 65  .   
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         76   | 100 52  100 100 
  Level 1                  23   | .   47  .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   4   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   3   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           1    | .   .   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              37   | .   24  11  2   
  Peak Tracking Total      6    | .   4   6   2   
  Tactical Retreats        3    | .   3   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          4    | .   3   1   .   
  Max in Single Turn       3    | .   3   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          3    | .   3   .   .   
  Terminals                3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                9    | .   9   .   .   
  Successful               1    | .   1   .   .   
  Failed                   8    | .   8   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   8    | .   8   .   .   
  Terminals                9    | .   9   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   
  Terminals                1    | .   1   .   .   
    Botnet                 1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   3   .   .   
  Full Trace Events        2    | .   2   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               1779 | 5   877 834 63  
Spaces Moved               1039 | 5   514 490 30  
  Core                     1    | .   .   .   1   
  Treads                   .    | .   .   .   .   
  Legs                     1038 | 5   514 490 29  
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            120  | 120 120 120 190 
  Average Speed            140  | 120 127 151 197 
  Slowest Speed            350  | 120 190 190 350 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       34   | 2   70  61  4   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 14   | .   .   14  .   
Terrain Destroyed          126  | .   39  87  .   
  Melee                    1    | .   .   1   .   
  Projectile               2    | .   .   2   .   
  AOE                      123  | .   39  84  .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      1209 | 4   631 541 33  
  Wait                     22   | .   19  3   .   
  Move                     1036 | 4   513 489 30  
  Hop                      .    | .   .   .   .   
  Pick Up                  18   | .   13  4   1   
  Fast Attach              6    | .   3   3   .   
  Attach                   5    | .   2   2   1   
  Detach                   1    | .   .   1   .   
  Swap                     19   | .   9   9   1   
  Drop                     18   | .   14  4   .   
  Fire                     78   | .   58  20  .   
  Melee                    6    | .   .   6   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
    6 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  514 | -10/Materials | Discovered new exit (range 7)
  800 | -10/Materials | Discovered new exit (range 16)
  883 | -10/Materials | Entered Mines
  889 | -10/Mines     | Learned location of Zion (-6)
  891 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1065 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1227 | -10/Mines     | Found a hidden stash of uninstalled traps
 1353 | -10/Mines     | Assembled infested the area
 1379 | -10/Mines     | Core integrity fell below 50%
 1411 | -10/Mines     | Lost 3 parts (1p1n1w)
 1654 | -10/Mines     | Learned Materials stockpile data
 1710 | -10/Mines     | Discovered new exit (range 2)
 1717 | -10/Mines     | Entered Materials
 1717 | -9/Materials  | Evolved 2 slots: Weapon x2
 1780 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01643_ Lgt. Treads fried.
01646_ Machine disabled.
01647_ Y-45 Defender suffers critical hit
  (Smash).
01647_ Y-45 Defender destroyed.
01650_ Acquired 48 matter.
01653_ Acquired 53 matter.
01654_ Acquired derelict log, extracted data.
Data stored: Materials stockpile data.
01660_ Acquired Lgt. Armor Plating.
01662_ Acquired Utility Shielding.
01710_ EXIT=FOUND
PARAMETERS=WEAPON+2
LOCATION=UNKNOWN
GOAL=ESCAPE
Loading Materials stockpile data (x3)...
01728_ Acquired Field Recycling Unit.
01774_ Aluminum Leg destroyed.
01777_ Assault Cannon destroyed.
01777_ Aluminum Leg destroyed.

 Map 
-----
+----------------------------------------------------+
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| ??#         #????????????????????????????????????? |
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| ???#                     @               ????????? |
| ???#                                 Y   ????????? |
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| ???########################### ######## ?????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Propulsion Shielding       33
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CannonMetafiberNullifier
  Manual?         0
Play Time         00:16:13
  Cumulative      295.3 hours
  Start           2024.06.09 @ 15:36:35
  End             2024.06.09 @ 15:52:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          177
  Rogue           133
  Adventurer      44
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             58
Gallery%          63
Achievement%      58
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a399460d-f36a-42c7-95c3-43cd8d508df8