Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.12.09 @ 23:27:40 Player: Spark774 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (34) 170 Value Destroyed (973) 973 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (56) 56 TOTAL SCORE: 2799 Bonus ------- High Alert Combat Kills 56 Cogmind --------- Core Integrity 0/550 Matter 131/300 Energy 100/100 System Corruption 0% Temperature Warning (383) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Deuterium Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Carbon-fiber Leg Titanium Leg Wheel Improved Cooling System Improved Cooling System Improved Cooling System Improved Cooling System Large Matter Pod (150) Transmission Jammer Hardened Medium Armor Plating Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Visual Processing Unit Improved Power Shielding Tractor Beam > --- WEAPON ----------- Beam Rifle Assault Rifle Heavy Rocket Launcher > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Wheel Improved Cooling System Improved Cooling System Improved Cooling System Improved Cooling System Large Matter Pod Transmission Jammer Heavy Rocket Launcher [Rating: 35] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Tractor Beam Storage Large Storage Unit Processor Targeting Computer Protection Improved Power Shielding Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 5 | . 1 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 3 | . 1 . 2 Weapon 1 | . . 1 . Parts Attached 36 | 6 4 11 15 Power 4 | 1 . 2 1 Engine 4 | 1 . 2 1 Core . | . . . . Reactor . | . . . . Propulsion 7 | 2 . 5 . Treads . | . . . . Leg 7 | 2 . 5 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 10 | 2 2 2 4 Device 4 | . . 2 2 Storage 2 | 1 1 . . Processor 3 | 1 1 . 1 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 15 | 1 2 2 10 Energy Gun 4 | . 2 1 1 Energy Cannon . | . . . . Ballistic Gun 4 | 1 . 1 2 Ballistic Cannon 1 | . . . 1 Launcher 6 | . . . 6 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 11 | . . 3 8 Power 1 | . . 1 . Propulsion 3 | . . . 3 Utility 4 | . . 2 2 Weapon 3 | . . . 3 Highest Loss Streak 8 | . . 2 8 To Critical Strikes . | . . . . Average Slot Usage (%) 95 | . 96 95 94 Engine 9 | . 12 8 7 Leg 25 | . 25 28 23 Device 10 | . . 16 19 Storage 10 | . 12 10 8 Processor 13 | . 24 3 8 Protection 1 | . . . 4 Energy Gun 8 | . 8 10 7 Ballistic Gun 12 | . 12 20 7 Launcher 1 | . . . 4 Naked Turns . | . . . . Heaviest Build 45 | 15 35 35 45 Greatest Support 45 | 20 20 45 45 Greatest Overweight (x) 10 | . 1 1 10 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 10 15 15 15 Average Capacity 14 | 9 14 15 15 Most Carried 15 | 8 15 15 15 Average Carried 13 | 4 12 14 14 Final Capacity 15 | 10 15 15 15 Final Carried 15 | 8 15 14 15 Class Distribution -------------------- 56% | Hacker-Mutant 37% | Hacker-Tank 5% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1113 | 219 156 348 390 Remotely 630 | . . 244 386 Salvage Created 974 | . 193 360 421 Parts 58 | . 12 18 28 Haulers Intercepted . | . . . . Recyclers Shooed 3 | . 2 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 23 | . 4 6 13 Guns 14 | . 4 6 4 Cannons 1 | . . . 1 AOE 8 | . . . 8 Classes Destroyed 10 | . 4 2 4 Worker 1 | . . . 1 Builder 3 | . . . 3 Tunneler 1 | . . . 1 Recycler 3 | . 1 2 . Watcher 3 | . 2 . 1 Swarmer 5 | . 2 3 . Grunt 12 | . 2 1 9 Brawler 1 | . . 1 . Sentry 4 | . . 1 3 Hunter 1 | . . . 1 Best Kill Streak 10 | . 4 3 10 Combat Bots Only 5 | . 2 3 5 Max Kills in Single Turn 5 | . 1 1 5 Gunslinging . | . . . . Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1908 | . 47 258 1603 Core 578 | . 5 23 550 Absorbed by Shields 79 | . . 79 . Redirected to Shielding 65 | . . . 65 Core Remaining (%) 97 | 100 98 94 . Volleys Fired 87 | . 18 30 39 Largest 3 | . 2 3 3 Hottest 139 | . 70 96 139 Shots Fired 199 | . 25 90 84 Gun 168 | . 25 90 53 Cannon 11 | . . . 11 Launcher 20 | . . . 20 Special . | . . . . Kinetic 112 | . 18 60 34 Thermal 67 | . 7 30 30 Explosive 20 | . . . 20 Electromagnetic . | . . . . Robot Hit Streak 21 | . 10 19 21 Robot Miss Streak 2 | . 1 2 1 Penetration Max . | . . . . Secondary Targets 4 | . 1 2 1 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 159 | . 22 70 67 Core Hits 65 | . 11 13 41 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . 1 . 1 Burn 1 | . 1 . . Blast 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3025 | . 272 439 2314 Guns 1276 | . 272 439 565 Cannons 161 | . . . 161 Explosions 1588 | . . . 1588 Melee . | . . . . Ramming . | . . . . Kinetic 785 | . 196 238 351 Thermal 652 | . 76 201 375 Explosive 1588 | . . . 1588 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . . 1 . Data Loss (major) 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 43 | . . . 43 Projectiles . | . . . . Explosions 43 | . . . 43 Melee . | . . . . Knockbacks 3 | . . . 3 Impact . | . . . . Kinetic 3 | . . . 3 Secondary . | . . . . Self-Inflicted Damage 8 | . . . 8 Shots 1 | . . . 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 373 | . 27 291 373 Average Temperature 113 | . 9 119 133 Received Heat Transfer 1593 | . 24 84 1485 Effects 2 | . . . 2 Energy Bleed 1 | . . . 1 Interference 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 1813 | . 296 592 925 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 612 | . 67 154 612 Initial 17 | . . 17 4 Average 135 | . 45 108 291 Maximum Alert Level 2 | . . . 2 Low Security (%) 78 | 100 100 100 30 Level 1 7 | . . . 25 Level 2 13 | . . . 43 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . . . 3 Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . . . 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . 1 1 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 44 | . 6 10 28 Peak Tracking Total 10 | . 3 5 10 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 2 | . . 1 1 Max in Single Turn 1 | . . 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks . | . . . . Successful . | . . . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1524 | 83 568 403 470 Spaces Moved 764 | 60 269 182 253 Core 13 | 8 . . 5 Treads . | . . . . Legs 751 | 52 269 182 248 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 151 | 110 188 145 126 Slowest Speed 550 | 120 190 190 550 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 31 | 4 53 21 46 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 202 | . . . 202 Melee . | . . . . Projectile . | . . . . AOE 202 | . . . 202 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 977 | 73 305 261 338 Wait 10 | . 2 8 . Move 761 | 59 268 181 253 Hop . | . . . . Pick Up 44 | 8 10 14 12 Fast Attach 12 | 6 2 1 3 Attach 12 | . 2 4 6 Detach 2 | . . . 2 Swap 12 | . . 6 6 Drop 37 | . 3 17 17 Fire 87 | . 18 30 39 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials (discovered 1 exit: *Fac) History --------- Turn | Location | Event 17 | -11/Scrapyard | Identified exit to Materials 17 | -11/Scrapyard | Discovered exit to Materials (range 16) 84 | -11/Scrapyard | Entered Materials 84 | -10/Materials | Evolved 1 slot: Utility x1 302 | -10/Materials | Build established: Hacker-Mutant 436 | -10/Materials | Identified exit to Mines 436 | -10/Materials | Discovered exit to Mines (range 7) 574 | -10/Materials | Identified exit to Materials 574 | -10/Materials | Discovered exit to Materials (range 5) 652 | -10/Materials | Entered another Materials area 652 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1032 | -9/Materials | Build established: Hacker-Tank 1044 | -9/Materials | Identified exit to Materials 1044 | -9/Materials | Discovered exit to Materials (range 10) 1055 | -9/Materials | Entered another Materials area 1055 | -8/Materials | Evolved 2 slots: Utility x2 1511 | -8/Materials | Core integrity fell below 50% 1521 | -8/Materials | Core integrity fell below 20% 1523 | -8/Materials | Identified exit to Factory 1523 | -8/Materials | Discovered exit to Factory (range 8) 1525 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01497_ Imp. Heat Sink destroyed. 01498_ Carbon-fiber Leg destroyed. 01502_ Lgt. Cannon destroyed. 01503_ Particle Gun destroyed. 01505_ Critical hit (Burn: +37). 01505_ Carbon-fiber Leg destroyed. 01506_ Acquired 4 matter. 01510_ G-47 Trooper destroyed. 01511_ Critical hit (Burn: +37). 01512_ Dropped Lgt. Angular Momentum Engine. 01512_ Critical hit (Burn: +37). 01512_ Dropped Imp. Power Shielding. 01513_ Critical hit (Burn: +37). 01515_ Overheating: Energy bleed (-25). 01517_ Critical hit (Burn: +37). 01519_ Overheating: System interference. 01519_ Visual Processing Unit temporarily disabled. 01519_ Critical hit (Burn: +37). 01523_ EXIT=FOUND: FACTORY 01524_ Critical hit (Burn: +37). 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"?????? ??????? | | ##?? ????# # "???????? < #???? | | ##### ???# [# ????????? #???? | | ]! # ???# " # ??????????????? | | ]] # ??#""" # ?????????????? | | ]! # ??#""" = # ?????????????? | | # ?#""" #######????????????? | | "T" # ?# "" #??????????????????? | | """ # #?""" #??????????????????? | | ##### #??? #??????????????????? | | ????# #??? [#??????????????????? | | ????# #??? #??????????????????? | | ????# #??? #??????????????????? | | ?????#######???#####??????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 150 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 10 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Use The Force Challenges ------------ None Game ------ Seed PhaseControlProtomatter Manual? 0 Play Time 00:14:15 Cumulative 16.8 hours Start 2022.12.09 @ 23:13:47 End 2022.12.09 @ 23:27:40 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 23 Rogue 6 Adventurer 0 Explorer 17 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 32 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 28/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters SATURATION(60) Steam 1 RUN: 25c98b9a-5043-4f38-91b7-67a5b3f2fa11