Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.20 @ 18:13:14 Player: BombSite_A Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (81) 405 Value Destroyed (2680) 2680 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (29) 29 TOTAL SCORE: 8054 Bonus ------- High Alert Combat Kills 52 Friendly Fire -23 Cogmind --------- Core Integrity 0/1000 Matter 180/300 Energy 98/100 System Corruption 18% Temperature Cool (9) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Transmission Jammer Hacking Suite > --- WEAPON ----------- Riot Gun Flak Gun Heavy Battle Rifle Gauss Cannon > --- INVENTORY -------- Light Ion Engine Aluminum Leg Visual Processing Unit Improved Terrain Scanner Improved Terrain Scanner Makeshift Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Shock Absorption System Shield Generator Grenade Launcher Rocket Launcher Missile Launcher [Rating: 41] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Core Shielding Weapon Flak Gun Energy Gun Heavy Laser Energy Cannon Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Impact Weapon Great Maul Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Slots Evolved 10 | . . 2 . 2 2 . . . . 2 2 . Power . | . . . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . . Utility 6 | . . . . . 2 . . . . 2 2 . Weapon 2 | . . . . 2 . . . . . . . . Parts Attached 100 | 6 1 10 1 20 10 11 12 . 18 3 2 6 Power 14 | 1 . 1 . 2 1 1 3 . 3 1 . 1 Engine 11 | 1 . 1 . 2 . 1 2 . 2 1 . 1 Core 3 | . . . . . 1 . 1 . 1 . . . Reactor . | . . . . . . . . . . . . . Propulsion 29 | 2 . 4 . 7 3 3 4 . 1 2 1 2 Treads . | . . . . . . . . . . . . . Leg 25 | 2 . 4 . 7 3 3 4 . 1 . . 1 Wheel 1 | . . . . . . . . . . . . 1 Hover 2 | . . . . . . . . . . 2 . . Flight 1 | . . . . . . . . . . . 1 . Utility 13 | 1 . 2 . . 2 3 1 . 3 . 1 . Device 6 | . . . . . 1 2 1 . 1 . 1 . Storage 2 | 1 . 1 . . . . . . . . . . Processor 2 | . . . . . . . . . 2 . . . Hackware 1 | . . 1 . . . . . . . . . . Protection 2 | . . . . . 1 1 . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 44 | 2 1 3 1 11 4 4 4 . 11 . . 3 Energy Gun 13 | 1 1 1 . 3 1 2 1 . 2 . . 1 Energy Cannon 3 | . . . . . 1 2 . . . . . . Ballistic Gun 12 | 1 . 2 . 5 . . 2 . 2 . . . Ballistic Cannon 2 | . . . . 1 . . 1 . . . . . Launcher 11 | . . . 1 1 2 . . . 6 . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . 1 Slashing Weapon 2 | . . . . 1 . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . . . . . . . Corrupted Parts 4 | . . . . 2 . 2 . . . . . . System Corruption 25 | . . . . 14 . 11 . . . . . . Parts Lost 66 | . . . . 16 5 7 9 . 14 . . 15 Power 9 | . . . . 2 1 . 2 . 2 . . 2 Propulsion 22 | . . . . 6 2 4 2 . 3 . . 5 Utility 9 | . . . . . . 1 1 . 3 . . 4 Weapon 26 | . . . . 8 2 2 4 . 6 . . 4 Highest Loss Streak 11 | . . . . 6 5 4 6 . 10 . . 11 To Critical Strikes 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 75 | . 85 97 100 80 82 84 82 84 52 34 47 10 Engine 6 | . 14 11 11 7 6 4 6 7 5 6 5 1 Leg 20 | . 28 44 44 27 23 18 19 15 7 . . . Device 6 | . . . . . 5 6 13 15 7 6 11 1 Storage 7 | . 14 11 11 9 7 7 7 7 6 . . . Hackware 6 | . . 8 11 9 7 7 7 7 3 . . . Protection 1 | . . . . . . 6 . . . . . . Energy Gun 6 | . 14 11 11 9 . 8 7 7 3 . . . Energy Cannon 2 | . . . . . . 12 . . . . . . Ballistic Gun 6 | . 14 11 4 5 7 1 12 15 6 . . . Ballistic Cannon 2 | . . . . 2 7 3 4 7 3 . . . Launcher 1 | . . . 6 3 5 . . . 5 . . . Slashing Weapon 1 | . . . . 5 5 . . . . 6 5 1 Naked Turns 145 | . . . . . . . . . . . . 145 Heaviest Build 54 | 13 14 34 35 40 47 54 54 50 50 8 16 16 Greatest Support 53 | 20 20 40 40 52 49 49 53 33 43 14 14 18 Greatest Overweight (x) 13 | 2 . . . 1 1 4 1 1 13 1 1 2 Average Overweight (x) . | . . . . . . 1 . 1 2 . 1 . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 5 5 5 Average Capacity 13 | 6 8 14 15 15 15 15 15 15 14 5 5 5 Most Carried 15 | 5 4 15 15 14 15 15 15 15 15 5 4 4 Average Carried 11 | 1 2 9 15 10 13 13 14 15 12 4 4 2 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 5 5 5 5 Final Carried 15 | 2 4 15 15 13 8 15 15 15 5 5 4 1 Class Distribution -------------------- 28% | Mutant 19% | Derelict-Gunner 17% | Scavenger-Tank 7% | Scavenger-Mutant 6% | Assassin 6% | Gunner 5% | Scavenger-Bomber 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Scavenger-Tank | -7/Lower Caves Derelict-Gunner | -7/Lower Caves Derelict-Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Assassin | -6/Factory Assassin | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Matter Collected 2085 | 180 24 212 42 434 41 272 249 . 386 57 . 188 Remotely . | . . . . . . . . . . . . . Salvage Created 2593 | . 65 346 121 829 99 314 201 . 507 57 . 54 Parts 163 | . 8 27 12 46 10 14 14 . 24 8 . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 58 | . . . . . . 12 8 . 20 . . 18 Prevented 7 | . . . . . . 6 . . 1 . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Combat Hostiles Destroyed 68 | . 1 6 7 18 2 10 8 . 16 . . . Guns 40 | . . 6 5 11 2 4 5 . 7 . . . Cannons 11 | . . . . 1 . 6 3 . 1 . . . AOE 16 | . 1 . 2 5 . . . . 8 . . . Classes Destroyed 14 | . 2 3 2 3 1 . . . 2 . . 1 Worker 3 | . . 1 . 1 . . . . . 1 . . Builder 2 | . . . . 1 1 . . . . . . . Tunneler 1 | . . . 1 . . . . . . . . . Recycler 2 | . . . . 2 . . . . . . . . Operator 1 | . . 1 . . . . . . . . . . Watcher 4 | . 1 1 . 1 . . . . . 1 . . Swarmer 27 | . . . 7 4 . 8 3 . 5 . . . Grunt 18 | . 1 3 . 9 . 1 . . 4 . . . Brawler 2 | . . . . . . . . . 2 . . . Duelist 1 | . . . . 1 . . . . . . . . Sentry 13 | . . 3 . 4 1 1 1 . 3 . . . Hunter 1 | . . . . . . . . . 1 . . . Programmer 2 | . . . . . 1 . . . 1 . . . Samaritan 1 | . . . . . . . . . . . . 1 Wasp 3 | . . . . . . . 3 . . . . . Thug 1 | . . . . . . . 1 . . . . . Best Kill Streak 9 | . 2 2 5 6 3 4 4 . 9 2 . 1 Combat Bots Only 9 | . 1 2 4 5 2 4 4 . 9 . . . Max Kills in Single Turn 3 | . 1 2 3 2 1 1 2 . 3 1 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . 1 . 2 2 . . . . 3 . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Hostile Shots Fired 669 | . 9 27 19 146 66 81 90 . 108 9 . 114 Missed 199 | . 2 9 7 39 19 30 25 . 29 . . 39 Damage Taken 7291 | . 114 252 120 1744 523 669 872 . 1234 65 . 1698 Core 1919 | . 29 56 7 245 55 57 137 . 272 38 . 1023 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 11 | . . . . . . 11 . . . . . . Core Remaining (%) 74 | 100 88 . 84 55 . . . . 25 95 . . Volleys Fired 173 | . 3 19 8 67 7 17 18 . 33 . . 1 Largest 4 | . 2 2 2 3 2 4 4 . 4 . . 1 Hottest 277 | . 60 68 68 141 64 251 277 . 180 . . 30 Shots Fired 382 | . 6 33 12 122 14 57 43 1 93 . . 1 Gun 270 | . 6 33 12 103 7 19 34 . 56 . . . Cannon 85 | . . . . 6 7 38 9 1 24 . . . Launcher 27 | . . . . 13 . . . . 13 . . 1 Special . | . . . . . . . . . . . . . Kinetic 180 | . 3 19 4 37 14 18 20 1 64 . . . Thermal 105 | . . . . 47 . 32 18 . 8 . . . Explosive 27 | . . . . 13 . . . . 13 . . 1 Electromagnetic 70 | . 3 14 8 25 . 7 5 . 8 . . . Robot Hit Streak 15 | . 3 7 3 15 7 3 4 . 7 . . 2 Robot Miss Streak 11 | . 2 4 3 6 2 5 7 1 11 . . . Penetration Max 1 | . . . . . . . 1 . . . . . Secondary Targets 4 | . . . 1 3 . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . Shots Hit Robots 229 | . 4 19 8 83 11 17 22 . 55 2 . 8 Core Hits 173 | . 3 14 8 49 7 11 19 . 57 2 . 3 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . Critical Strikes 7 | . 1 . . 3 . 1 . . 1 . . 1 Burn 4 | . . . . 3 . 1 . . . . . . Destroy 1 | . 1 . . . . . . . . . . . Blast 1 | . . . . . . . . . 1 . . . Sever 1 | . . . . . . . . . . . . 1 Melee Attacks 13 | . . . . . . . . . . 2 . 11 Impact 4 | . . . . . . . . . . . . 4 Slashing 9 | . . . . . . . . . . 2 . 7 Piercing . | . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . 1 . 1 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . 1 Damage Inflicted 6244 | . 112 299 192 2172 295 414 573 . 1664 104 . 419 Guns 2675 | . 59 299 117 1124 129 98 306 . 543 . . . Cannons 1045 | . . . . 61 115 316 267 . 286 . . . Explosions 2135 | . 53 . 75 987 51 . . . 835 . . 134 Melee 389 | . . . . . . . . . . 104 . 285 Ramming . | . . . . . . . . . . . . . Kinetic 2117 | . 25 160 49 415 244 158 371 . 695 . . . Thermal 1080 | . . . 75 563 33 165 150 . 94 . . . Explosive 1803 | . . . . 834 . . . . 835 . . 134 Electromagnetic 855 | . 87 139 68 360 18 91 52 . 40 . . . Impact 159 | . . . . . . . . . . . . 159 Slashing 230 | . . . . . . . . . . 104 . 126 Piercing . | . . . . . . . . . . . . . Highest Corruption 25 | . . . . 14 4 15 15 15 25 . . 18 Average Corruption 12 | . . . . 13 1 5 15 15 20 . . 15 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 148 | . . . . 16 3 29 38 8 42 . . 12 Message Errors 29 | . . . . 2 2 7 6 . 10 . . 2 Matter Fused 34 | . . . . 3 1 7 7 4 9 . . 3 Heat Flow Errors 21 | . . . . 2 . 4 7 2 4 . . 2 Energy Discharges 10 | . . . . . . 2 2 1 5 . . . Parts Rejected 2 | . . . . 1 . . 1 . . . . . Parts Fused 1 | . . . . . . 1 . . . . . . Data Loss (minor) 16 | . . . . 1 . 2 6 . 5 . . 2 Data Loss (major) 9 | . . . . 1 . 2 4 . 2 . . . Misfires 8 | . . . . 2 . 3 . 1 2 . . . Alerts 2 | . . . . 1 . . 1 . . . . . Misdirections 3 | . . . . . . . . . . . . 3 Weapon Failures 13 | . . . . 3 . 1 4 . 5 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 216 | . . . . 48 43 2 10 . 19 . . 94 Projectiles 31 | . . . . . . 2 10 . 19 . . . Explosions 97 | . . . . 48 43 . . . . . . 6 Melee 88 | . . . . . . . . . . . . 88 Knockbacks 4 | . . . . . 1 . 1 . 2 . . . Impact . | . . . . . . . . . . . . . Kinetic 4 | . . . . . 1 . 1 . 2 . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 382 | . 24 . 29 136 125 . . . 30 . . 38 Shots 15 | . 1 . 1 4 5 . . . 3 . . 1 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 552 | . 18 9 12 421 8 552 235 234 237 . . 254 Average Temperature 134 | . 11 5 12 163 4 207 79 115 63 . . 120 Received Heat Transfer 1416 | . 69 78 . 693 78 18 27 . 291 18 . 144 Effects 13 | . . . . 8 . 5 . . . . . . Shutdowns 3 | . . . . 2 . 1 . . . . . . Interference 2 | . . . . . . 2 . . . . . . Matter Decay 2 | . . . . 1 . 1 . . . . . . Short Circuit 1 | . . . . 1 . . . . . . . . Damage (minor) 1 | . . . . . . 1 . . . . . . Damage (major) 4 | . . . . 4 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . Parts Fried 2 | . . . . 1 . . . . . . . 1 Impact Corruptions 1 | . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . . . 1 1 . . . . . . . . Heat Transferred 2366 | . . . 100 1361 50 398 309 . 148 . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 1 1 1 . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Peak Influence 587 | . 99 245 239 587 300 . . . . 77 67 . Initial 175 | . . 41 52 92 175 . . . . 50 37 . Average 174 | . 34 114 199 369 193 . . . . 54 48 . Maximum Alert Level 2 | . . 1 1 2 1 . . . . . . . Low Security (%) 69 | 100 100 90 37 22 83 . . . . 100 100 . Level 1 21 | . . 9 62 28 16 . . . . . . . Level 2 9 | . . . . 49 . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 7 | . 1 3 . 1 2 . . . . . . . Investigation 2 | . 1 . . . 1 . . . . . . . Extermination 1 | . . . . . 1 . . . . . . . Reinforcement 4 | . . 3 . 1 . . . . . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Distress Signals 5 | . 2 1 . 1 . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 117 | . 7 12 10 27 2 10 8 . 14 2 2 23 Peak Tracking Total 11 | . 6 3 4 7 2 4 4 . 4 2 3 11 Tactical Retreats 11 | . . 1 . 1 . . . . . . 1 8 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Traps Triggered . | . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 3 | . . . . . . 3 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Machines Disabled 10 | . 1 . . 2 6 . . . 1 . . . Max in Single Turn 6 | . 1 . . 1 6 . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Machines Accessed 7 | . 3 1 1 1 1 . . . . . . . Terminals 6 | . 3 . 1 1 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 15 | . 7 2 2 1 3 . . . . . . . Successful 9 | . 3 2 1 1 2 . . . . . . . Failed 6 | . 4 . 1 . 1 . . . . . . . Catastrophic 1 | . 1 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 1 | . . . . . 1 . . . . . . . Terminals 13 | . 7 . 2 1 3 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 7 | . 3 . 1 1 2 . . . . . . . Record 3 | . . . . 1 2 . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 5 | . 3 . 1 . 1 . . . . . . . Full Trace Events 2 | . 1 . . . 1 . . . . . . . Feedback Events 1 | . . . . . 1 . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . 2 . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 16 | . . 1 . . . . . 15 . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Robot Analysis Total 2 | . 2 . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 2 2 1 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Turns Passed 5516 | 51 173 514 374 421 352 1226 822 244 764 222 68 285 Spaces Moved 3204 | 39 132 314 293 145 157 572 446 129 267 229 57 424 Core 717 | 20 . . . . . . . . 126 185 . 386 Treads . | . . . . . . . . . . . . . Legs 2360 | 19 132 314 293 145 157 572 446 129 141 . . 12 Wheels . | . . . . . . . . . . . . . Hover 127 | . . . . . . . . . . 44 57 26 Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 190 100 56 116 50 Average Speed 144 | 96 120 120 120 139 163 198 168 190 230 91 116 56 Slowest Speed 700 | 150 120 120 120 190 190 400 190 190 700 100 116 150 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 30 | 3 32 23 54 17 5 75 66 7 49 6 3 58 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . 1 1 . . . . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 10 | . . . . . . 4 5 . 1 . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 194 | . . . 7 94 2 . . . 85 . . 6 Melee . | . . . . . . . . . . . . . Projectile 10 | . . . . 1 . . . . 9 . . . AOE 184 | . . . 7 93 2 . . . 76 . . 6 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Total 3735 | 52 140 419 303 253 238 622 480 128 353 238 58 451 Wait 164 | . 3 55 2 4 61 13 . . 17 . . 9 Move 3192 | 38 131 313 292 144 156 571 445 128 266 228 56 424 Hop . | . . . . . . . . . . . . . Pick Up 64 | 8 2 16 . 17 3 9 4 . 2 2 . 1 Fast Attach 17 | . . . . . 1 7 3 . 1 2 1 2 Attach 68 | 6 . 4 . 19 9 3 7 . 15 . 1 4 Detach 12 | . . 1 . . 1 1 1 . 8 . . . Swap 15 | . 1 6 1 1 . 1 2 . 2 1 . . Drop 16 | . . 5 . 1 . . . . 7 3 . . Fire 173 | . 3 19 8 67 7 17 18 . 33 . . 1 Melee 12 | . . . . . . . . . . 2 . 10 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 2 | . . . . . . . . . 2 . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 52 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Discovered new exit (range 15) 207 | -10/Materials | Discovered new exit (range 15) 225 | -10/Materials | Entered another Materials area 225 | -9/Materials | Evolved 2 slots: Propulsion x2 303 | -9/Materials | Build established: Mutant 721 | -9/Materials | Discovered new exit (range 15) 739 | -9/Materials | Entered Mines 991 | -9/Mines | Assembled infested the area 996 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1109 | -9/Mines | Discovered new exit (range 5) 1113 | -9/Mines | Entered Materials 1113 | -8/Materials | Evolved 2 slots: Weapon x2 1237 | -8/Materials | Lost 6 parts (3n3w) 1262 | -8/Materials | System corruption reached 10% 1278 | -8/Materials | Lost 3 parts (1p2w) 1358 | -8/Materials | Lost 6 parts (1p3n2w) 1516 | -8/Materials | Discovered new exit (range 15) 1534 | -8/Materials | Entered Factory 1534 | -7/Factory | Evolved 2 slots: Utility x2 1871 | -7/Factory | Lost 5 parts (1p2n2w) 1874 | -7/Factory | Discovered new exit (range 11) 1886 | -7/Factory | Entered Lower Caves 1994 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2188 | -7/Lower Caves | Learned 4 Factory zone layouts 2206 | -7/Lower Caves | Learned Factory stockpile data 2290 | -7/Lower Caves | Lost 4 parts (2n1u1w) 2533 | -7/Lower Caves | Lost 3 parts (2n1w) 2574 | -7/Lower Caves | Build established: Scavenger-Tank 2644 | -7/Lower Caves | Encountered a Warlord checkpoint 2915 | -7/Lower Caves | System corruption reached 10% 3011 | -7/Lower Caves | Spotted B-75 Beast 3102 | -7/Lower Caves | Discovered new exit (range 4) 3112 | -7/Lower Caves | Entered another Lower Caves area 3195 | -7/Lower Caves | Lost 6 parts (2p1u3w) 3427 | -7/Lower Caves | Ambushed by wild Derelicts 3470 | -7/Lower Caves | Lost 3 parts (2n1w) 3690 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3740 | -7/Lower Caves | Build established: Derelict-Gunner 3744 | -7/Lower Caves | Learned location of Zion (-7) 3917 | -7/Lower Caves | Discovered new exit (range 10) 3934 | -7/Lower Caves | Entered Zion 4100 | -7/Zion | Discovered new exit (range 11) 4141 | -7/Zion | Attacked by Zionites 4178 | -7/Zion | Entered Proximity Caves 4183 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4451 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4509 | -6/Proximity Caves | Core integrity fell below 50% 4555 | -6/Proximity Caves | Lost 10 parts (1p3n3u3w) 4573 | -6/Proximity Caves | Destroyed 9 combat bots 4907 | -6/Proximity Caves | Spotted B-75 Beast 4935 | -6/Proximity Caves | Discovered new exit (range 9) 4942 | -6/Proximity Caves | Entered Factory 4942 | -6/Factory | Evolved 2 slots: Utility x2 5157 | -6/Factory | Discovered new exit (range 14) 5164 | -6/Factory | Entered another Factory area 5164 | -5/Factory | Evolved 2 slots: Utility x2 5208 | -5/Factory | Discovered new exit (range 17) 5232 | -5/Factory | Entered Upper Caves 5242 | -5/Upper Caves | P-70 Sage assimilated allied O2-VII(S) 5286 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5294 | -5/Upper Caves | System corruption reached 10% 5299 | -5/Upper Caves | Core integrity fell below 50% 5327 | -5/Upper Caves | Lost 11 parts (1p3n4u3w) 5417 | -5/Upper Caves | Core integrity fell below 20% 5424 | -5/Upper Caves | Encountered a Warlord checkpoint 5437 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 5453 | -5/Upper Caves | Lost 3 parts (1p1n1w) 5517 | -5/Upper Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 05412_ Acquired 2 matter. 05416_ System corrupted: Matter fused (-9). 05422_ Critical hit (Destroy). 05422_ Imp. Carbon-fiber Leg destroyed. 05424_ T7-UCJ(M): "WARLORD FOREVER!" 05435_ System corrupted: Component data lost. 05437_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 05437_ G-50 Soldier springs to life. 05441_ Y-72 Warden: "REQUESTING BACKUP." 05458_ Acquired 5 matter. 05459_ Acquired 4 matter. 05461_ Acquired 2 matter. 05463_ Acquired Wheel. 05466_ 4WA 46GY# >/=MD22:FQO8QKN7G<1UR 05469_ Acquired 50 matter. 05484_ Acquired 34 matter. 05487_ Wheel destroyed. 05515_ Slug penetrates G-50 Soldier. 05517_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ???????????????####???????????????????????? | | ??????????????## ##??????????????????????? | | ??????????????# #??????????????????????? | | ??????????????# #???###????????????????? | | ??????????????# ###### ##???????????????? | | ??????????#???# ## ## ##??????????????? | | ???????#? ???## ## #??????????????? | | ##?##??? ##??## ### #??????????????? | | ?##?#?#?? ##??# ## ##??????????????? | | ????????? ##?# ##??????????????? | | ##??##??? ?## #??????????????? | | ##????#?? ?# #??????????????? | | ######### #?# #??????????????? | | # #?# ##??????????????? | | ?? # #### ##??????????????? | | ####### # ### ## #??????????????? | | ###??# # ###### #??????????????? | | ##### # #?????# #??????????????? | | #### # #??????## #??????????????? | | %! ##?????##g #??????????????? | | ########Yg ##??????????????? | | # #### #???????????????? | | # #?## #???????????????? | | # ### ###### #???????????????? | | ## ## @#???????????????? | | # ##### #???????????????? | | ## #???# #??????????????? | | ### #??# ##??????????????? | | ## #?# #?# ###???????????????? | | ?## #?# #?## ###?????????????????? | | #### ## $ ? ????????????????????? | | ?#?# ????????????????????? | | ##?# ########????????????????????? | | ##?# #???????????????????????????? | | ######## ##???????????????????????????? | | #?#???# ##????????????????????????????? | | ##??#???####?????????????????????????????? | | ##???#??##????????????????????????????????? | | #??#??###?#???????????????????????????????? | | ??#???????????????????????????????????????? | | ##???#????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 135 ECM Strength 2 Jamming Range 12 Armor Coverage 150 Core Shielding 20 Evasion (%) 55 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Lgt. Ion Engine | -9/Materials | Scanalyzed Thermal Shield | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Hyp. Gauss Cannon | -7/Zion | Archive Mass Driver | -7/Zion | Archive Recalibrator | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Hvy. Riot Gun | -7/Zion | Archive Force Field | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance I Survived The Infestation I'm Back, Baby! Maybe Next Time I'll Detach My Launcher Power Corrupts Challenges ------------ None Game ------ Seed GunSpectralStorage Manual? 0 Play Time 01:29:23 Cumulative 13.5 hours Start 2024.03.18 @ 23:05:19 End 2024.03.20 @ 18:13:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 20 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 311621af-bb58-445d-8c29-1c3484abb680