Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.20 @ 18:13:14

Player: BombSite_A

Result: Destroyed by Y-64 Sentinel with KE Penetrator

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (12)       2400
Robots Destroyed (81)      405
Value Destroyed (2680)     2680
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (29)                 29
              TOTAL SCORE: 8054

 Bonus
-------
High Alert Combat Kills    52
Friendly Fire              -23

 Cogmind 
---------
Core Integrity             0/1000
Matter                     180/300
Energy                     98/100
System Corruption          18%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -5/Upper Caves

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (8) ------
            (None)
>       --- WEAPON (4) -------
            (None)
>       --- INVENTORY (5) ----
  Large Storage Unit

 Peak State 
------------
>           --- POWER ------------
   Improved Deuterium Engine
>           --- PROPULSION -------
            Aluminum Leg
            Carbon-fiber Leg
   Improved Carbon-fiber Leg
>           --- UTILITY ----------
   Improved Heat Sink
      Large Storage Unit
            Transmission Jammer
            Hacking Suite
>           --- WEAPON -----------
            Riot Gun
            Flak Gun
      Heavy Battle Rifle
            Gauss Cannon
>           --- INVENTORY --------
      Light Ion Engine
            Aluminum Leg
            Visual Processing Unit
   Improved Terrain Scanner
   Improved Terrain Scanner
  Makeshift Terrain Scan Processor
   Advanced Targeting Computer
   Advanced Targeting Computer
            Shock Absorption System
            Shield Generator
            Grenade Launcher
            Rocket Launcher
            Missile Launcher
[Rating: 41]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Xenon Bombardment Thruster
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Core Shielding
Weapon                     Flak Gun
  Energy Gun               Heavy Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Great Maul
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp 
Slots Evolved              10   | .   .   2   .   2   2   .   .   .   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   2   .   .   .   .   2   2   .   
  Weapon                   2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
Parts Attached             100  | 6   1   10  1   20  10  11  12  .   18  3   2   6   
  Power                    14   | 1   .   1   .   2   1   1   3   .   3   1   .   1   
    Engine                 11   | 1   .   1   .   2   .   1   2   .   2   1   .   1   
    Core                   3    | .   .   .   .   .   1   .   1   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               29   | 2   .   4   .   7   3   3   4   .   1   2   1   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    25   | 2   .   4   .   7   3   3   4   .   1   .   .   1   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  13   | 1   .   2   .   .   2   3   1   .   3   .   1   .   
    Device                 6    | .   .   .   .   .   1   2   1   .   1   .   1   .   
    Storage                2    | 1   .   1   .   .   .   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
    Hackware               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   1   1   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   44   | 2   1   3   1   11  4   4   4   .   11  .   .   3   
    Energy Gun             13   | 1   1   1   .   3   1   2   1   .   2   .   .   1   
    Energy Cannon          3    | .   .   .   .   .   1   2   .   .   .   .   .   .   
    Ballistic Gun          12   | 1   .   2   .   5   .   .   2   .   2   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   1   .   .   1   .   .   .   .   .   
    Launcher               11   | .   .   .   1   1   2   .   .   .   6   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Slashing Weapon        2    | .   .   .   .   1   .   .   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   1   .   .   .   .   .   .   .   .   
  Corrupted Parts          4    | .   .   .   .   2   .   2   .   .   .   .   .   .   
    System Corruption      25   | .   .   .   .   14  .   11  .   .   .   .   .   .   
Parts Lost                 66   | .   .   .   .   16  5   7   9   .   14  .   .   15  
  Power                    9    | .   .   .   .   2   1   .   2   .   2   .   .   2   
  Propulsion               22   | .   .   .   .   6   2   4   2   .   3   .   .   5   
  Utility                  9    | .   .   .   .   .   .   1   1   .   3   .   .   4   
  Weapon                   26   | .   .   .   .   8   2   2   4   .   6   .   .   4   
  Highest Loss Streak      11   | .   .   .   .   6   5   4   6   .   10  .   .   11  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     75   | .   85  97  100 80  82  84  82  84  52  34  47  10  
  Engine                   6    | .   14  11  11  7   6   4   6   7   5   6   5   1   
  Leg                      20   | .   28  44  44  27  23  18  19  15  7   .   .   .   
  Device                   6    | .   .   .   .   .   5   6   13  15  7   6   11  1   
  Storage                  7    | .   14  11  11  9   7   7   7   7   6   .   .   .   
  Hackware                 6    | .   .   8   11  9   7   7   7   7   3   .   .   .   
  Protection               1    | .   .   .   .   .   .   6   .   .   .   .   .   .   
  Energy Gun               6    | .   14  11  11  9   .   8   7   7   3   .   .   .   
  Energy Cannon            2    | .   .   .   .   .   .   12  .   .   .   .   .   .   
  Ballistic Gun            6    | .   14  11  4   5   7   1   12  15  6   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   2   7   3   4   7   3   .   .   .   
  Launcher                 1    | .   .   .   6   3   5   .   .   .   5   .   .   .   
  Slashing Weapon          1    | .   .   .   .   5   5   .   .   .   .   6   5   1   
Naked Turns                145  | .   .   .   .   .   .   .   .   .   .   .   .   145 
Heaviest Build             54   | 13  14  34  35  40  47  54  54  50  50  8   16  16  
  Greatest Support         53   | 20  20  40  40  52  49  49  53  33  43  14  14  18  
  Greatest Overweight (x)  13   | 2   .   .   .   1   1   4   1   1   13  1   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   1   2   .   1   .   
Largest Inventory Capacity 15   | 8   8   15  15  15  15  15  15  15  15  5   5   5   
  Average Capacity         13   | 6   8   14  15  15  15  15  15  15  14  5   5   5   
  Most Carried             15   | 5   4   15  15  14  15  15  15  15  15  5   4   4   
  Average Carried          11   | 1   2   9   15  10  13  13  14  15  12  4   4   2   
  Final Capacity           15   | 8   8   15  15  15  15  15  15  15  5   5   5   5   
  Final Carried            15   | 2   4   15  15  13  8   15  15  15  5   5   4   1   

 Class Distribution 
--------------------
 28% | Mutant
 19% | Derelict-Gunner
 17% | Scavenger-Tank
  7% | Scavenger-Mutant
  6% | Assassin
  6% | Gunner
  5% | Scavenger-Bomber
  5% | Scavenger-Gunner

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
          Mutant | -9/Mines
          Mutant | -8/Materials
          Gunner | -7/Factory
  Scavenger-Tank | -7/Lower Caves
 Derelict-Gunner | -7/Lower Caves
 Derelict-Gunner | -7/Zion
 Derelict-Gunner | -6/Proximity Caves
        Assassin | -6/Factory
        Assassin | -5/Factory
          Mutant | -5/Upper Caves

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  
-----------                Run  | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp 
Matter Collected           2085 | 180 24  212 42  434 41  272 249 .   386 57  .   188 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2593 | .   65  346 121 829 99  314 201 .   507 57  .   54  
  Parts                    163  | .   8   27  12  46  10  14  14  .   24  8   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      58   | .   .   .   .   .   .   12  8   .   20  .   .   18  
  Prevented                7    | .   .   .   .   .   .   6   .   .   1   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp 
Combat Hostiles Destroyed  68   | .   1   6   7   18  2   10  8   .   16  .   .   .   
  Guns                     40   | .   .   6   5   11  2   4   5   .   7   .   .   .   
  Cannons                  11   | .   .   .   .   1   .   6   3   .   1   .   .   .   
  AOE                      16   | .   1   .   2   5   .   .   .   .   8   .   .   .   
Classes Destroyed          14   | .   2   3   2   3   1   .   .   .   2   .   .   1   
  Worker                   3    | .   .   1   .   1   .   .   .   .   .   1   .   .   
  Builder                  2    | .   .   .   .   1   1   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   1   1   .   1   .   .   .   .   .   1   .   .   
  Swarmer                  27   | .   .   .   7   4   .   8   3   .   5   .   .   .   
  Grunt                    18   | .   1   3   .   9   .   1   .   .   4   .   .   .   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   13   | .   .   3   .   4   1   1   1   .   3   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Programmer               2    | .   .   .   .   .   1   .   .   .   1   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Wasp                     3    | .   .   .   .   .   .   .   3   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           9    | .   2   2   5   6   3   4   4   .   9   2   .   1   
  Combat Bots Only         9    | .   1   2   4   5   2   4   4   .   9   .   .   .   
Max Kills in Single Turn   3    | .   1   2   3   2   1   1   2   .   3   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   .   2   2   .   .   .   .   3   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  
Hostile Shots Fired        669  | .    9    27   19   146  66   81   90   .    108  9    .    114  
  Missed                   199  | .    2    9    7    39   19   30   25   .    29   .    .    39   
Damage Taken               7291 | .    114  252  120  1744 523  669  872  .    1234 65   .    1698 
  Core                     1919 | .    29   56   7    245  55   57   137  .    272  38   .    1023 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  11   | .    .    .    .    .    .    11   .    .    .    .    .    .    
Core Remaining (%)         74   | 100  88   .    84   55   .    .    .    .    25   95   .    .    
Volleys Fired              173  | .    3    19   8    67   7    17   18   .    33   .    .    1    
  Largest                  4    | .    2    2    2    3    2    4    4    .    4    .    .    1    
  Hottest                  277  | .    60   68   68   141  64   251  277  .    180  .    .    30   
Shots Fired                382  | .    6    33   12   122  14   57   43   1    93   .    .    1    
  Gun                      270  | .    6    33   12   103  7    19   34   .    56   .    .    .    
  Cannon                   85   | .    .    .    .    6    7    38   9    1    24   .    .    .    
  Launcher                 27   | .    .    .    .    13   .    .    .    .    13   .    .    1    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  180  | .    3    19   4    37   14   18   20   1    64   .    .    .    
  Thermal                  105  | .    .    .    .    47   .    32   18   .    8    .    .    .    
  Explosive                27   | .    .    .    .    13   .    .    .    .    13   .    .    1    
  Electromagnetic          70   | .    3    14   8    25   .    7    5    .    8    .    .    .    
  Robot Hit Streak         15   | .    3    7    3    15   7    3    4    .    7    .    .    2    
  Robot Miss Streak        11   | .    2    4    3    6    2    5    7    1    11   .    .    .    
  Penetration Max          1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Secondary Targets        4    | .    .    .    1    3    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           229  | .    4    19   8    83   11   17   22   .    55   2    .    8    
  Core Hits                173  | .    3    14   8    49   7    11   19   .    57   2    .    3    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         7    | .    1    .    .    3    .    1    .    .    1    .    .    1    
    Burn                   4    | .    .    .    .    3    .    1    .    .    .    .    .    .    
    Destroy                1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
    Sever                  1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              13   | .    .    .    .    .    .    .    .    .    .    2    .    11   
  Impact                   4    | .    .    .    .    .    .    .    .    .    .    .    .    4    
  Slashing                 9    | .    .    .    .    .    .    .    .    .    .    2    .    7    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    .    .    .    .    1    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Damage Inflicted           6244 | .    112  299  192  2172 295  414  573  .    1664 104  .    419  
  Guns                     2675 | .    59   299  117  1124 129  98   306  .    543  .    .    .    
  Cannons                  1045 | .    .    .    .    61   115  316  267  .    286  .    .    .    
  Explosions               2135 | .    53   .    75   987  51   .    .    .    835  .    .    134  
  Melee                    389  | .    .    .    .    .    .    .    .    .    .    104  .    285  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2117 | .    25   160  49   415  244  158  371  .    695  .    .    .    
  Thermal                  1080 | .    .    .    75   563  33   165  150  .    94   .    .    .    
  Explosive                1803 | .    .    .    .    834  .    .    .    .    835  .    .    134  
  Electromagnetic          855  | .    87   139  68   360  18   91   52   .    40   .    .    .    
  Impact                   159  | .    .    .    .    .    .    .    .    .    .    .    .    159  
  Slashing                 230  | .    .    .    .    .    .    .    .    .    .    104  .    126  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         25   | .    .    .    .    14   4    15   15   15   25   .    .    18   
  Average Corruption       12   | .    .    .    .    13   1    5    15   15   20   .    .    15   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  148  | .    .    .    .    16   3    29   38   8    42   .    .    12   
    Message Errors         29   | .    .    .    .    2    2    7    6    .    10   .    .    2    
    Matter Fused           34   | .    .    .    .    3    1    7    7    4    9    .    .    3    
    Heat Flow Errors       21   | .    .    .    .    2    .    4    7    2    4    .    .    2    
    Energy Discharges      10   | .    .    .    .    .    .    2    2    1    5    .    .    .    
    Parts Rejected         2    | .    .    .    .    1    .    .    1    .    .    .    .    .    
    Parts Fused            1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      16   | .    .    .    .    1    .    2    6    .    5    .    .    2    
    Data Loss (major)      9    | .    .    .    .    1    .    2    4    .    2    .    .    .    
    Misfires               8    | .    .    .    .    2    .    3    .    1    2    .    .    .    
    Alerts                 2    | .    .    .    .    1    .    .    1    .    .    .    .    .    
    Misdirections          3    | .    .    .    .    .    .    .    .    .    .    .    .    3    
    Weapon Failures        13   | .    .    .    .    3    .    1    4    .    5    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            216  | .    .    .    .    48   43   2    10   .    19   .    .    94   
  Projectiles              31   | .    .    .    .    .    .    2    10   .    19   .    .    .    
  Explosions               97   | .    .    .    .    48   43   .    .    .    .    .    .    6    
  Melee                    88   | .    .    .    .    .    .    .    .    .    .    .    .    88   
Knockbacks                 4    | .    .    .    .    .    1    .    1    .    2    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    .    1    .    1    .    2    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      382  | .    24   .    29   136  125  .    .    .    30   .    .    38   
  Shots                    15   | .    1    .    1    4    5    .    .    .    3    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        552  | .    18   9    12   421  8    552  235  234  237  .    .    254  
  Average Temperature      134  | .    11   5    12   163  4    207  79   115  63   .    .    120  
  Received Heat Transfer   1416 | .    69   78   .    693  78   18   27   .    291  18   .    144  
  Effects                  13   | .    .    .    .    8    .    5    .    .    .    .    .    .    
    Shutdowns              3    | .    .    .    .    2    .    1    .    .    .    .    .    .    
    Interference           2    | .    .    .    .    .    .    2    .    .    .    .    .    .    
    Matter Decay           2    | .    .    .    .    1    .    1    .    .    .    .    .    .    
    Short Circuit          1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
    Damage (minor)         1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
    Damage (major)         4    | .    .    .    .    4    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    1    .    .    .    .    .    .    .    1    
  Impact Corruptions       1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    1    1    .    .    .    .    .    .    .    .    
  Heat Transferred         2366 | .    .    .    100  1361 50   398  309  .    148  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    1    1    1    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp 
Peak Influence             587  | .   99  245 239 587 300 .   .   .   .   77  67  .   
  Initial                  175  | .   .   41  52  92  175 .   .   .   .   50  37  .   
  Average                  174  | .   34  114 199 369 193 .   .   .   .   54  48  .   
Maximum Alert Level        2    | .   .   1   1   2   1   .   .   .   .   .   .   .   
  Low Security (%)         69   | 100 100 90  37  22  83  .   .   .   .   100 100 .   
  Level 1                  21   | .   .   9   62  28  16  .   .   .   .   .   .   .   
  Level 2                  9    | .   .   .   .   49  .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   1   3   .   1   2   .   .   .   .   .   .   .   
  Investigation            2    | .   1   .   .   .   1   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   3   .   1   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp 
Distress Signals           5    | .   2   1   .   1   .   .   .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              117  | .   7   12  10  27  2   10  8   .   14  2   2   23  
  Peak Tracking Total      11   | .   6   3   4   7   2   4   4   .   4   2   3   11  
  Tactical Retreats        11   | .   .   1   .   1   .   .   .   .   .   .   1   8   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp 
Traps Triggered            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   3   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp 
Machines Disabled          10   | .   1   .   .   2   6   .   .   .   1   .   .   .   
  Max in Single Turn       6    | .   1   .   .   1   6   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp 
Machines Accessed          7    | .   3   1   1   1   1   .   .   .   .   .   .   .   
  Terminals                6    | .   3   .   1   1   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                15   | .   7   2   2   1   3   .   .   .   .   .   .   .   
  Successful               9    | .   3   2   1   1   2   .   .   .   .   .   .   .   
  Failed                   6    | .   4   .   1   .   1   .   .   .   .   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Terminals                13   | .   7   .   2   1   3   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             7    | .   3   .   1   1   2   .   .   .   .   .   .   .   
  Record                   3    | .   .   .   .   1   2   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   3   .   1   .   1   .   .   .   .   .   .   .   
  Full Trace Events        2    | .   1   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   1   .   .   .   .   .   15  .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  
------------               Run  | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  
--------                   Run  | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   2   2   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  
Turns Passed               5516 | 51   173  514  374  421  352  1226 822  244  764  222  68   285  
Spaces Moved               3204 | 39   132  314  293  145  157  572  446  129  267  229  57   424  
  Core                     717  | 20   .    .    .    .    .    .    .    .    126  185  .    386  
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     2360 | 19   132  314  293  145  157  572  446  129  141  .    .    12   
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    127  | .    .    .    .    .    .    .    .    .    .    44   57   26   
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  120  120  190  100  56   116  50   
  Average Speed            144  | 96   120  120  120  139  163  198  168  190  230  91   116  56   
  Slowest Speed            700  | 150  120  120  120  190  190  400  190  190  700  100  116  150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 3    32   23   54   17   5    75   66   7    49   6    3    58   
  Regions Visited          12
    Branch Regions         6
  Pre-discovered Areas     2    | .    .    .    .    .    .    .    1    1    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      12   | 1    1    1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             10   | .    .    .    .    .    .    4    5    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          194  | .    .    .    7    94   2    .    .    .    85   .    .    6    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               10   | .    .    .    .    1    .    .    .    .    9    .    .    .    
  AOE                      184  | .    .    .    7    93   2    .    .    .    76   .    .    6    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp 
Total                      3735 | 52  140 419 303 253 238 622 480 128 353 238 58  451 
  Wait                     164  | .   3   55  2   4   61  13  .   .   17  .   .   9   
  Move                     3192 | 38  131 313 292 144 156 571 445 128 266 228 56  424 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  64   | 8   2   16  .   17  3   9   4   .   2   2   .   1   
  Fast Attach              17   | .   .   .   .   .   1   7   3   .   1   2   1   2   
  Attach                   68   | 6   .   4   .   19  9   3   7   .   15  .   1   4   
  Detach                   12   | .   .   1   .   .   1   1   1   .   8   .   .   .   
  Swap                     15   | .   1   6   1   1   .   1   2   .   2   1   .   .   
  Drop                     16   | .   .   5   .   1   .   .   .   .   7   3   .   .   
  Fire                     173  | .   3   19  8   67  7   17  18  .   33  .   .   1   
  Melee                    12   | .   .   .   .   .   .   .   .   .   .   2   .   10  
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory
-5/Factory
-5/Upper Caves

 History 
---------
 Turn | Location           | Event
   11 | -11/Scrapyard      | Discovered new exit (range 16)
   52 | -11/Scrapyard      | Entered Materials
   86 | -10/Materials      | Discovered new exit (range 15)
  207 | -10/Materials      | Discovered new exit (range 15)
  225 | -10/Materials      | Entered another Materials area
  225 | -9/Materials       | Evolved 2 slots: Propulsion x2
  303 | -9/Materials       | Build established: Mutant
  721 | -9/Materials       | Discovered new exit (range 15)
  739 | -9/Materials       | Entered Mines
  991 | -9/Mines           | Assembled infested the area
  996 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
 1109 | -9/Mines           | Discovered new exit (range 5)
 1113 | -9/Mines           | Entered Materials
 1113 | -8/Materials       | Evolved 2 slots: Weapon x2
 1237 | -8/Materials       | Lost 6 parts (3n3w)
 1262 | -8/Materials       | System corruption reached 10%
 1278 | -8/Materials       | Lost 3 parts (1p2w)
 1358 | -8/Materials       | Lost 6 parts (1p3n2w)
 1516 | -8/Materials       | Discovered new exit (range 15)
 1534 | -8/Materials       | Entered Factory
 1534 | -7/Factory         | Evolved 2 slots: Utility x2
 1871 | -7/Factory         | Lost 5 parts (1p2n2w)
 1874 | -7/Factory         | Discovered new exit (range 11)
 1886 | -7/Factory         | Entered Lower Caves
 1994 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 2188 | -7/Lower Caves     | Learned 4 Factory zone layouts
 2206 | -7/Lower Caves     | Learned Factory stockpile data
 2290 | -7/Lower Caves     | Lost 4 parts (2n1u1w)
 2533 | -7/Lower Caves     | Lost 3 parts (2n1w)
 2574 | -7/Lower Caves     | Build established: Scavenger-Tank
 2644 | -7/Lower Caves     | Encountered a Warlord checkpoint
 2915 | -7/Lower Caves     | System corruption reached 10%
 3011 | -7/Lower Caves     | Spotted B-75 Beast
 3102 | -7/Lower Caves     | Discovered new exit (range 4)
 3112 | -7/Lower Caves     | Entered another Lower Caves area
 3195 | -7/Lower Caves     | Lost 6 parts (2p1u3w)
 3427 | -7/Lower Caves     | Ambushed by wild Derelicts
 3470 | -7/Lower Caves     | Lost 3 parts (2n1w)
 3690 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 3740 | -7/Lower Caves     | Build established: Derelict-Gunner
 3744 | -7/Lower Caves     | Learned location of Zion (-7)
 3917 | -7/Lower Caves     | Discovered new exit (range 10)
 3934 | -7/Lower Caves     | Entered Zion
 4100 | -7/Zion            | Discovered new exit (range 11)
 4141 | -7/Zion            | Attacked by Zionites
 4178 | -7/Zion            | Entered Proximity Caves
 4183 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 4451 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 4509 | -6/Proximity Caves | Core integrity fell below 50%
 4555 | -6/Proximity Caves | Lost 10 parts (1p3n3u3w)
 4573 | -6/Proximity Caves | Destroyed 9 combat bots
 4907 | -6/Proximity Caves | Spotted B-75 Beast
 4935 | -6/Proximity Caves | Discovered new exit (range 9)
 4942 | -6/Proximity Caves | Entered Factory
 4942 | -6/Factory         | Evolved 2 slots: Utility x2
 5157 | -6/Factory         | Discovered new exit (range 14)
 5164 | -6/Factory         | Entered another Factory area
 5164 | -5/Factory         | Evolved 2 slots: Utility x2
 5208 | -5/Factory         | Discovered new exit (range 17)
 5232 | -5/Factory         | Entered Upper Caves
 5242 | -5/Upper Caves     | P-70 Sage assimilated allied O2-VII(S)
 5286 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 5294 | -5/Upper Caves     | System corruption reached 10%
 5299 | -5/Upper Caves     | Core integrity fell below 50%
 5327 | -5/Upper Caves     | Lost 11 parts (1p3n4u3w)
 5417 | -5/Upper Caves     | Core integrity fell below 20%
 5424 | -5/Upper Caves     | Encountered a Warlord checkpoint
 5437 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 5453 | -5/Upper Caves     | Lost 3 parts (1p1n1w)
 5517 | -5/Upper Caves     | Destroyed by Y-64 Sentinel with KE Penetrator

 Last Messages 
---------------
05412_ Acquired 2 matter. <x2>
05416_ System corrupted: Matter fused (-9).
05422_ Critical hit (Destroy).
05422_ Imp. Carbon-fiber Leg destroyed.
05424_ T7-UCJ(M): "WARLORD FOREVER!"
05435_ System corrupted: Component data lost.
05437_ Y-72 Warden: "DETECTED UNIDENTIFIED
  DERELICT."
05437_ G-50 Soldier springs to life. <x2>
05441_ Y-72 Warden: "REQUESTING BACKUP."
05458_ Acquired 5 matter.
05459_ Acquired 4 matter.
05461_ Acquired 2 matter.
05463_ Acquired Wheel.
05466_ 4WA 46GY# >/=MD22:FQO8QKN7G<1UR
05469_ Acquired 50 matter.
05484_ Acquired 34 matter.
05487_ Wheel destroyed.
05515_ Slug penetrates G-50 Soldier.
05517_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????????????        |
| ???????????????####????????????????????????        |
| ??????????????##  ##???????????????????????        |
| ??????????????#    #???????????????????????        |
| ??????????????#    #???###?????????????????        |
| ??????????????#   ###### ##????????????????        |
| ??????????#???#   ## ##   ##???????????????        |
| ???????#?  ???##      ##   #???????????????        |
| ##?##???   ##??##    ###   #???????????????        |
| ?##?#?#??   ##??#    ##   ##???????????????        |
| ?????????    ##?#         ##???????????????        |
| ##??##???     ?##          #???????????????        |
| ##????#??     ?#           #???????????????        |
|  #########   #?#           #???????????????        |
|          #   #?#          ##???????????????        |
|     ??   #   ####         ##???????????????        |
| #######  #    ###  ##      #???????????????        |
|  ###??#  #     ######      #???????????????        |
|   #####  #    #?????#      #???????????????        |
|   ####   #   #??????##     #???????????????        |
|     %!       ##?????##g    #???????????????        |
|              ########Yg   ##???????????????        |
| # ####                    #????????????????        |
| # #?##                    #????????????????        |
| # ###       ######        #????????????????        |
|   ##             ##      @#????????????????        |
|          #       #####    #????????????????        |
|         ##       #???#     #???????????????        |
|        ###       #??#     ##???????????????        |
| ##     #?#       #?#    ###????????????????        |
| ?##    #?#       #?## ###??????????????????        |
| ####    ##  $      ?  ?????????????????????        |
| ?#?#                  ?????????????????????        |
| ##?#          ########?????????????????????        |
| ##?#          #????????????????????????????        |
|  ########    ##????????????????????????????        |
|   #?#???#   ##?????????????????????????????        |
|  ##??#???####??????????????????????????????        |
| ##???#??##?????????????????????????????????        |
| #??#??###?#????????????????????????????????        |
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| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       135
ECM Strength               2
Jamming Range              12
Armor Coverage             150
Core Shielding             20
Evasion (%)                55
Matter Filtering           30
Offensive Hacking          10

 Item Schematics 
-----------------
                 Lgt. Ion Engine | -9/Materials | Scanalyzed
                  Thermal Shield | -7/Zion      | Archive
                      Mak. Spear | -7/Zion      | Archive
                 Hvy. Ion Cannon | -7/Zion      | Archive
              Imp. Cryofiber Web | -7/Zion      | Archive
          Imp. Thermal Generator | -7/Zion      | Archive
               Hvy. Battle Rifle | -7/Zion      | Archive
               Hyp. Gauss Cannon | -7/Zion      | Archive
                     Mass Driver | -7/Zion      | Archive
                    Recalibrator | -7/Zion      | Archive
               Matter Compressor | -7/Zion      | Archive
 Mak. Salvage Targeting Computer | -7/Zion      | Archive
                Flexi-carbon Leg | -7/Zion      | Archive
                   Hvy. Riot Gun | -7/Zion      | Archive
                     Force Field | -7/Zion      | Archive
       System Restoration Module | -7/Zion      | Archive

 Robot Schematics 
------------------
  K-01 Serf | -7/Zion | Archive
 S-27 Virus | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dramatic Entrance
I Survived The Infestation
I'm Back, Baby!
Maybe Next Time I'll Detach My Launcher
Power Corrupts

 Challenges 
------------
None

 Game 
------
Seed              GunSpectralStorage
  Manual?         0
Play Time         01:29:23
  Cumulative      13.5 hours
  Start           2024.03.18 @ 23:05:19
  End             2024.03.20 @ 18:13:14
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          24
  Rogue           24
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          20
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             1
Keyboard          1
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              16/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             SD


RUN: 311621af-bb58-445d-8c29-1c3484abb680