Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.30 @ 22:12:18 Player: captainketchup Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (60) 300 Value Destroyed (1931) 1931 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 5891 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 304/850 Matter 106/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Heat Sink Signal Interpreter Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Ion Engine Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Signal Interpreter Core Analyzer Hardened Medium Armor Plating Improved Medium Armor Plating Recalibrator > --- WEAPON ----------- Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Power Maul > --- INVENTORY -------- Ion Engine Heavy Ion Engine Improved Sensor Array Microactuators [Rating: 59] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Flight Unit Improved VTOL Module Utility Signal Interpreter Device Seismic Detector Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Precision Assault Rifle Energy Gun Particle Gun Ballistic Gun Precision Assault Rifle Launcher Grenade Launcher Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . . . 1 . Propulsion 2 | . . 2 . . . . Utility 3 | . . . 2 . 1 . Weapon 2 | . . . . 2 . . Parts Attached 97 | 7 9 31 9 16 12 13 Power 15 | 2 3 2 . 2 4 2 Engine 15 | 2 3 2 . 2 4 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 33 | 2 4 17 . 2 4 4 Treads 5 | . . 5 . . . . Leg 15 | . . 6 . 1 4 4 Wheel 12 | 2 4 6 . . . . Hover . | . . . . . . . Flight 1 | . . . . 1 . . Utility 22 | 1 1 5 3 3 4 5 Device 11 | 1 . 2 . 1 4 3 Storage 2 | . 1 1 . . . . Processor 3 | . . 1 1 1 . . Hackware 1 | . . . . . . 1 Protection 5 | . . 1 2 1 . 1 Artifact . | . . . . . . . Weapon 27 | 2 1 7 6 9 . 2 Energy Gun 7 | 1 1 3 . 2 . . Energy Cannon . | . . . . . . . Ballistic Gun 13 | 1 . 2 4 4 . 2 Ballistic Cannon . | . . . . . . . Launcher 2 | . . 2 . . . . Special Weapon . | . . . . . . . Impact Weapon 5 | . . . 2 3 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 8 | . . 2 1 4 . 1 Parts Lost 28 | . 3 7 2 1 . 15 Power 4 | . 1 . . . . 3 Propulsion 11 | . 1 4 . 1 . 5 Utility 6 | . . 1 2 . . 3 Weapon 7 | . 1 2 . . . 4 Highest Loss Streak 7 | . 2 4 2 1 . 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 92 87 86 98 99 70 Engine 9 | . 13 11 9 7 12 7 Treads 1 | . . 5 . . . . Leg 20 | . . 13 36 25 24 19 Wheel 6 | . 27 14 . . . . Flight 1 | . . . . 3 1 . Device 6 | . 14 10 2 1 5 8 Storage 1 | . 8 4 . . . . Processor 6 | . . . 4 10 13 13 Protection 10 | . . 6 16 17 12 3 Energy Gun 2 | . 13 2 . . . . Ballistic Gun 17 | . 14 14 15 22 20 9 Impact Weapon 3 | . . . 1 7 6 6 Naked Turns . | . . . . . . . Heaviest Build 49 | 9 11 35 27 37 49 42 Greatest Support 63 | 20 26 52 52 57 63 63 Greatest Overweight (x) 9 | . . 7 . 9 1 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 5 5 15 5 5 5 5 Average Capacity 5 | 5 5 8 5 5 5 5 Most Carried 9 | 5 5 9 5 5 5 5 Average Carried 3 | 2 4 4 3 2 3 2 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 4 | 4 4 3 3 4 4 1 Class Distribution -------------------- 35% | Mutant 33% | Tank 21% | Scavenger-Mutant 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Gar Matter Collected 1933 | 281 161 432 119 278 538 124 Remotely 210 | . . . . . 150 60 Salvage Created 2534 | 107 506 718 119 67 650 367 Parts 120 | 7 16 42 1 7 30 17 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . 1 . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Combat Hostiles Destroyed 46 | 1 6 16 3 4 8 8 Guns 43 | 1 6 15 2 4 8 7 AOE 1 | . . 1 . . . . Classes Destroyed 13 | 3 3 2 1 . 2 2 Worker 2 | 1 1 . . . . . Tunneler 2 | 2 . . . . . . Recycler 4 | . 2 1 . . 1 . Operator 2 | . 1 . . . 1 . Watcher 4 | . 1 2 . . 1 . Swarmer 10 | . . 3 . 4 . 3 Saboteur 1 | . . . . . . 1 Grunt 25 | 1 6 9 2 . 6 1 Brawler 2 | . . . 1 . . 1 Duelist 2 | . . . . . 1 1 Sentry 4 | . . 4 . . . . Programmer 1 | . . . . . 1 . Behemoth 1 | . . . . . . 1 Best Kill Streak 8 | 4 8 3 3 4 3 4 Combat Bots Only 4 | 1 2 3 3 4 3 4 Max Kills in Single Turn 2 | 1 1 2 1 2 1 1 Gunslinging 1 | . . 1 . . . . Exploded 1 | . . 1 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Hostile Shots Fired 396 | 1 53 91 20 18 36 177 Missed 114 | 1 19 24 5 2 8 55 Damage Taken 4261 | . 423 806 241 416 567 1808 Core 913 | . 93 162 16 96 35 511 Absorbed by Shields . | . . . . . . . Redirected to Shielding 29 | . . . . 29 . . Core Remaining (%) 80 | 100 62 59 97 86 . . Volleys Fired 168 | 11 36 55 6 4 26 30 Largest 3 | 2 2 2 2 3 3 3 Hottest 85 | 60 85 85 56 84 84 84 Shots Fired 355 | 22 71 102 12 12 78 58 Gun 351 | 22 71 98 12 12 78 58 Cannon . | . . . . . . . Launcher 4 | . . 4 . . . . Special . | . . . . . . . Kinetic 281 | 11 36 74 12 12 78 58 Thermal 50 | . 26 24 . . . . Explosive 4 | . . 4 . . . . Electromagnetic 20 | 11 9 . . . . . Robot Hit Streak 19 | 7 6 11 8 5 13 19 Robot Miss Streak 11 | 2 6 4 11 8 2 4 Penetration Max . | . . . . . . . Secondary Targets 8 | . 2 1 . 1 2 2 Max Gunslinging Chain 1 | . 1 1 . 1 1 1 Shots Hit Robots 261 | 15 36 70 15 9 60 56 Core Hits 142 | 7 18 38 12 16 31 20 Critical Kills . | . . . . . . . Critical Parts Destroyed 5 | . . . 1 . 1 3 Critical Strikes 8 | . 1 1 2 . 1 3 Burn 1 | . . 1 . . . . Destroy 1 | . . . . . 1 . Corrupt 1 | . 1 . . . . . Smash 5 | . . . 2 . . 3 Melee Attacks 17 | . . . 5 1 1 10 Impact 17 | . . . 5 1 1 10 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4724 | 197 422 1012 353 173 1225 1342 Guns 4037 | 164 422 904 178 173 1190 1006 Cannons . | . . . . . . . Explosions 141 | 33 . 108 . . . . Melee 546 | . . . 175 . 35 336 Ramming . | . . . . . . . Kinetic 3450 | 62 178 663 178 173 1190 1006 Thermal 478 | 33 204 241 . . . . Explosive 108 | . . 108 . . . . Electromagnetic 142 | 102 40 . . . . . Impact 546 | . . . 175 . 35 336 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . 5 5 . . . Average Corruption 4 | . . 4 5 . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 13 | . . 7 6 . . . Message Errors 2 | . . 1 1 . . . Matter Fused 4 | . . 2 2 . . . Energy Discharges 1 | . . . 1 . . . Data Loss (minor) 3 | . . 1 2 . . . Data Loss (major) 3 | . . 3 . . . . Overload Shots . | . . . . . . . Overflow Damage 225 | . . 4 24 . . 197 Projectiles . | . . . . . . . Explosions 4 | . . 4 . . . . Melee 221 | . . . 24 . . 197 Knockbacks 4 | . . . . . 1 3 Impact 4 | . . . . . 1 3 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 150 | . . 36 . 114 . . Shots 2 | . . 1 . 1 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 404 | 60 337 404 2 54 326 105 Average Temperature 102 | 27 117 130 2 25 90 47 Received Heat Transfer 1563 | . 231 378 108 . 198 648 Effects 2 | . . 2 . . . . Shutdowns 1 | . . 1 . . . . Matter Decay 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . 1 . . 2 Impact Corruptions 8 | . . . 2 . 1 5 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . 1 . . . . Heat Transferred 1079 | . 481 598 . . . . Parts Sabotaged 3 | . . . . . . 3 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | 1 . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Peak Influence 377 | 35 220 377 238 241 208 194 Initial 155 | . 22 92 155 107 . 9 Average 139 | 13 106 253 193 98 100 51 Maximum Alert Level 1 | . 1 1 1 1 1 . Low Security (%) 69 | 100 91 28 37 83 88 100 Level 1 30 | . 8 71 62 16 11 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 2 2 1 1 . . Investigation 2 | . 1 1 . . . . Extermination 1 | . . . . 1 . . Reinforcement 3 | . 1 1 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Distress Signals 4 | . . 4 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 76 | 1 10 23 6 4 11 21 Peak Tracking Total 7 | 1 4 6 3 4 3 7 Tactical Retreats 3 | . . 1 . . . 2 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Traps Triggered 5 | . 1 3 . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Gar Machines Disabled 4 | . 1 . . 2 1 . Max in Single Turn 2 | . 1 . . 2 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Machines Accessed 13 | . 1 4 3 2 2 1 Terminals 10 | . 1 4 2 1 1 1 Fabricators 1 | . . . . 1 . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 25 | . 4 10 5 2 3 1 Successful 19 | . 4 7 3 2 2 1 Failed 6 | . . 3 2 . 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . 1 . . . . Terminals 20 | . 4 10 3 1 1 1 Fabricators 1 | . . . . 1 . . Repair Stations 2 | . . . 2 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 16 | . 4 7 2 1 1 1 Record 8 | . . 6 2 . . . Prototype ID Bank 2 | . 1 . . 1 . . Emergency Access Points 1 | . . . . . . 1 Alert Level 2 | . 2 . . . . . Unreport Threat 1 | . . . . . 1 . Hauler Manifests 1 | . . 1 . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks 1 | . . . . 1 . . Build 1 | . . . . 1 . . Repair Station Hacks 1 | . . . 1 . . . Refit 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 8 | . . 3 2 1 1 1 Full Trace Events 2 | . . 2 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built 1 | . . . . 1 . . Authchips . | . . . . . . . Time 40 | . . . . 40 . . Total Robot Build Rating 1 | . . . . 1 . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Total Allies 1 | . . . . 1 . . Largest Group 1 | . . . . 1 . . Highest-Rated Group 6 | . . . . 6 . . Highest-Rated Ally 6 | . . . . 6 . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Gar Turns Passed 3090 | 137 273 768 318 850 425 319 Spaces Moved 2023 | 117 184 451 219 647 257 148 Core 48 | 30 . 1 . 6 . 11 Treads 88 | . . 88 . . . . Legs 1352 | . . 98 219 641 257 137 Wheels 535 | 87 184 264 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 120 120 120 50 Average Speed 115 | 72 81 120 120 123 120 120 Slowest Speed 500 | 80 90 400 120 500 190 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 19 | 6 33 40 17 15 7 19 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 58 | 2 . 46 . 10 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 58 | 2 . 46 . 10 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Total 2477 | 150 249 596 254 693 317 218 Wait . | . . . . . . . Move 2017 | 116 183 450 218 646 256 148 Hop . | . . . . . . . Pick Up 102 | 13 12 32 9 13 11 12 Fast Attach . | . . . . . . . Attach 93 | 6 9 30 7 16 12 13 Detach 16 | . 1 7 . 4 2 2 Swap 4 | 1 . 1 2 . . . Drop 60 | 3 8 21 7 9 9 3 Fire 168 | 11 36 55 6 4 26 30 Melee 17 | . . . 5 1 1 10 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 79 | -11/Scrapyard | Discovered new exit (range 8) 138 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 17) 312 | -10/Materials | Build established: Mutant 411 | -10/Materials | Entered another Materials area 411 | -9/Materials | Evolved 2 slots: Propulsion x2 489 | -9/Materials | Discovered new exit (range 12) 599 | -9/Materials | Lost 4 parts (2n2w) 1078 | -9/Materials | Discovered new exit (range 14) 1179 | -9/Materials | Entered another Materials area 1179 | -8/Materials | Evolved 2 slots: Utility x2 1467 | -8/Materials | Discovered new exit (range 4) 1494 | -8/Materials | Identified exit to Factory 1497 | -8/Materials | Entered Factory 1497 | -7/Factory | Evolved 2 slots: Weapon x2 1645 | -7/Factory | Fabricated K-01 Serf? 1797 | -7/Factory | Build established: Tank 2193 | -7/Factory | Discovered new exit (range 15) 2233 | -7/Factory | Identified exit to Factory 2283 | -7/Factory | Discovered exit to Factory (range 7) 2347 | -7/Factory | Entered another Factory area 2347 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2768 | -6/Factory | Identified exit to Garrison 2772 | -6/Factory | Entered Garrison 2790 | -6/Garrison | Triggered checkpoint 2861 | -6/Garrison | Lost 7 parts (2p2n2u1w) 3009 | -6/Garrison | Spotted B-75 Beast 3018 | -6/Garrison | Triggered checkpoint 3023 | -6/Garrison | Triggered checkpoint 3067 | -6/Garrison | Destroyed B-75 Beast 3088 | -6/Garrison | Core integrity fell below 50% 3091 | -6/Garrison | Self-destructed Last Messages --------------- Switching to secondary target: B-48 Gladiator. Critical hit (Burn: +37). B-48 Gladiator destroyed. Carbon-fiber Leg destroyed. Prc. Assault Rifle destroyed. Critical hit (Burn: +37). Carbon-fiber Leg destroyed. Prc. Assault Rifle destroyed. Critical hit (Burn: +37). Microactuators destroyed. Critical hit (Burn: +37). Carbon-fiber Leg destroyed. Critical hit (Burn: +37). G-50 Soldier suffers critical hit (Smash). Destroyed Carbon-fiber Leg. G-50 Soldier system corrupted by crushing effect. G-50 Soldier knocked back. Power Maul destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????### | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????+ | | ????????????+?????????????????????????????????# | | ??????????????????????????????????????????????### | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????+???????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ?????+??????????????????????????????????????????# | | ???????+????????????????????????????????????????# | | ???????+????+??????????????#++##############+#### | | ???????????????????????????# | | ???????????????????????????# | | ???????????????????????????# ################### | | ???????????????????????????# #?????????????????# | | ???????????+????????##?????# #????????????????? | | ????????????????????? ?????# ##???????????????? | | ?????????????????????# ????# T#????????????????## | | ?????????????????????#C##### ##?????????+?+?????? | | ?????????????????????#Cg%C## #??????????????????? | | ????????????????##+### %=%## ##?????????????????? | | ???????????+?#### g [%%! #?????????????????? | | ?????????? g* =*!/ #?????????????????? | | ?????????? g @%!%= #?????????????????? | | ???????????+?#### ## g ##% #?????????????????? | | ????????????????# ???# ## #?????????????????? | | ??????????????+???? =] ????????????????? | | ????????????????? *%! #???????????????? | | ????????????????" !![ #???????????????? | | ????????????????" #???????????????? | | ????????????????# ## ## ###???????????????? | | ????????????????# ?# ## #?????????????????? | | ???????????????? ?? ? ?????????????????? | | ??????????????? ??? ? ????????+????????? | | ??????????????### ?? ? ##??+?????????????? | | ????????????????????##""""?# ##?????????????????? | | ???????????????????????????? ???????????????????? | | ???????????????????????????? ???????????????????? | | ???????????????????????????? ???????????????????? | | ??????????????????????????????+??????????????????? | | ?????????????????????????????????????+??+???+????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????++?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 32 Energy Capacity 950 Matter Stores 350 Matter Capacity 350 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Weapon Shielding 66 Melee Speed Boost 20 Evasion (%) 55 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ K-01 Serf | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Everything Is Under Control Made in Tau Ceti IV More Dakka Please My Command Is Your Wish Oh No You Don't! One Hack Too Far Risk Taker Serviceable Loadout Shopping List Storm Trooper Uninvited Guest Use The Force Challenges ------------ None Game ------ Seed ReactionReinforcedBeamcaster Manual? 0 Play Time 01:28:45 Cumulative 1.4 hours Start 2024.03.30 @ 20:36:35 End 2024.03.30 @ 22:12:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 715d6907-62b0-4d74-9c75-68f8e14fed87