Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.02 @ 02:08:06 Player: Punished Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (260) 1300 Value Destroyed (8285) 8285 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1355) 1355 TOTAL SCORE: 15520 Bonus ------- High Alert Combat Kills 812 Follower Combat Kills 579 Friendly Fire -36 Cogmind --------- Core Integrity 380/850 Matter 211/300 Energy 300/300 System Corruption 5% Temperature Warm (114) Movement Core (500) Ox9 Location -6/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Machine Analyzer EM Disruption Field Hardlight Generator > --- WEAPON (4) ------- Dirty Datajack > --- INVENTORY (10) --- Light Fission Core Improved Heat Sink Improved Heat Sink Plasma Cutter Peak State ------------ > --- POWER ------------ Angular Momentum Engine Nuclear-Ion Core > --- PROPULSION ------- Flying XBT-Titanium Exoskeleton > --- UTILITY ---------- Huge Storage Unit Machine Analyzer Microactuators Improved Reaction Control System Layered Light Armor Plating > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Heavy Missile Launcher Power Sword > --- INVENTORY -------- Light Fission Core Light Fission Core Medium Storage Unit Gauss Rifle Improved Proton Missile Launcher Rocket Array Dirty Datajack Plasma Cutter [Rating: 58] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Constructs Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Backup Propulsion I Flight Unit Constructs Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Machine Analyzer Hackware Authchip [R/NC] Protection Layered Light Armor Plating Weapon High-powered Shotgun Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Flail Slashing Weapon Power Sword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Fac Slots Evolved 8 | . . . 2 . . 4 . . . . 2 Power 1 | . . . 1 . . . . . . . . Propulsion 2 | . . . 1 . . 1 . . . . . Utility 3 | . . . . . . 2 . . . . 1 Weapon 2 | . . . . . . 1 . . . . 1 Parts Attached 142 | 5 13 5 49 16 2 7 2 18 3 4 18 Power 14 | 1 2 1 6 1 . . . . . . 3 Engine 13 | 1 2 1 6 1 . . . . . . 2 Core 1 | . . . . . . . . . . . 1 Reactor . | . . . . . . . . . . . . Propulsion 18 | 2 3 . 6 7 . . . . . . . Treads 13 | . . . 6 7 . . . . . . . Leg . | . . . . . . . . . . . . Wheel 5 | 2 3 . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 30 | . 4 1 2 1 . 3 1 6 1 2 9 Device 19 | . 2 1 2 1 . 1 1 2 1 2 6 Storage 5 | . 2 . . . . 1 . . . . 2 Processor 2 | . . . . . . . . 1 . . 1 Hackware 1 | . . . . . . 1 . . . . . Protection 3 | . . . . . . . . 3 . . . Artifact . | . . . . . . . . . . . . Weapon 80 | 2 4 3 35 7 2 4 1 12 2 2 6 Energy Gun 18 | . 2 2 12 . . . 1 1 . . . Energy Cannon 5 | . . . 4 . . 1 . . . . . Ballistic Gun 19 | 2 . . 6 5 . 2 . . 1 1 2 Ballistic Cannon 2 | . . . . . . . . 2 . . . Launcher 12 | . . . 2 . . 1 . 6 . . 3 Special Weapon 11 | . 1 1 7 2 . . . . . . . Impact Weapon 6 | . 1 . 4 . 1 . . . . . . Slashing Weapon 5 | . . . . . . . . 3 1 1 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . 1 . . . . . 1 Unidentified Prototypes 1 | . . . . . . . . 1 . . . Parts Lost 38 | . 1 1 1 . . 3 2 10 . . 20 Power 7 | . . 1 . . . 1 . 1 . . 4 Propulsion 8 | . 1 . 1 . . 1 . 1 . . 4 Utility 7 | . . . . . . . . 2 . . 5 Weapon 16 | . . . . . . 1 2 6 . . 7 Highest Loss Streak 5 | . 1 1 1 . . 1 1 2 . . 5 To Critical Strikes 1 | . . . . . . . . 1 . . . Average Slot Usage (%) 82 | . 94 99 98 97 100 74 58 57 68 67 73 Engine 11 | . 14 13 21 21 22 10 . 2 . . 4 Core 2 | . . . . . . 2 7 4 7 7 5 Treads 13 | . . . 31 31 33 10 . 1 . . . Wheel 2 | . 22 28 . . . . . . . . . Flight 2 | . . . . . . 4 . 2 7 7 5 Device 10 | . 14 14 10 10 11 12 7 7 6 12 14 Storage 7 | . 13 14 11 11 11 6 5 . . . 5 Protection 4 | . . . . . . . . 5 23 17 7 Energy Gun 5 | . 15 17 9 5 . 2 7 5 . . . Ballistic Gun 8 | . 10 . 6 14 12 11 11 6 5 12 12 Ballistic Cannon 1 | . . . . . . . . 3 7 1 . Launcher 1 | . . . . . . . . 4 . . 4 Special Weapon 1 | . . 5 3 1 . . . . . . . Impact Weapon 1 | . 1 5 1 . 8 3 . . . . . Slashing Weapon 1 | . . . . . . . . 1 7 7 5 Naked Turns . | . . . . . . . . . . . . Heaviest Build 126 | 5 51 52 68 62 62 70 67 38 38 31 126 Greatest Support 104 | 20 26 26 63 63 63 63 85 104 51 51 51 Greatest Overweight (x) 19 | . 4 1 4 19 . 5 1 . . . 11 Average Overweight (x) . | . 2 1 . . . 1 . . . . 2 Largest Inventory Capacity 25 | 5 20 20 20 20 20 20 20 5 5 5 25 Average Capacity 15 | 5 19 20 20 20 20 19 15 5 5 5 21 Most Carried 20 | 3 9 8 20 20 20 20 12 5 5 5 10 Average Carried 10 | 1 4 6 14 17 19 16 9 4 4 4 6 Final Capacity 20 | 5 20 20 20 20 20 20 5 5 5 5 10 Final Carried 19 | 2 5 8 17 19 19 12 5 4 5 5 4 Scrap Engine Consumption 128 | . . . . . . 61 1 66 . . . Constructs Created 6 | . . . . . . 3 2 1 . . . Constructs Modified 38 | . . . . . . 12 4 22 . . . Class Distribution -------------------- 31% | Mutant 30% | Scavenger-Mutant 15% | Construct 11% | Commander-Mutant 9% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Commander-Mutant | -9/Storage Commander-Mutant | -9/Recycling Construct | -7/Factory Construct | -7/Waste Construct | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Fac Matter Collected 4321 | 256 201 45 911 249 117 324 . 1026 225 119 848 Remotely . | . . . . . . . . . . . . Salvage Created 9179 | 46 454 164 2168 534 306 884 . 1922 491 . 2210 Parts 508 | 3 37 12 152 36 11 38 . 107 19 . 93 Haulers Intercepted 8 | . . . 3 3 . 1 . . . . 1 Recyclers Shooed 13 | . . . 5 1 1 . . 3 . . 3 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . . . 18 12 . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Fac Combat Hostiles Destroyed 177 | 1 12 8 36 11 5 14 . 45 7 . 38 Melee 27 | . . . . . 1 . . 3 7 . 16 Guns 94 | 1 12 7 32 10 4 11 . 11 . . 6 Cannons 15 | . . 1 3 . . 3 . 8 . . . AOE 38 | . . . 1 1 . . . 20 . . 16 Classes Destroyed 19 | 1 2 . 6 . 2 3 . 1 1 . 3 Worker 23 | . . . 8 . . 3 . 7 . . 5 Builder 18 | . . . 7 . . . . 4 . . 7 Tunneler 4 | . . . 1 . . . . 2 . . 1 Hauler 9 | . . . 3 3 . 2 . . . . 1 Recycler 13 | . . . 4 . 1 1 . 3 . . 4 Mechanic 1 | . . . . . . . . 1 . . . Operator 1 | . . . . . . . . . . . 1 Watcher 14 | . 3 . 5 . . 1 . 2 . . 3 Swarmer 44 | . 5 4 10 4 . 2 . 8 4 . 7 Grunt 77 | 1 7 4 16 3 1 4 . 22 . . 19 Brawler 2 | . . . . . . 2 . . . . . Duelist 3 | . . . . . . 2 . 1 . . . Protector 1 | . . . . . 1 . . . . . . Sentry 22 | . . . 10 4 1 2 . 3 1 . 1 Specialist 2 | . . . . . . . . . . . 2 Hunter 14 | . . . . . . 1 . 6 2 . 5 Programmer 11 | . . . . . 2 1 . 5 . . 3 Heavy 1 | . . . . . . . . . . . 1 Samaritan 1 | . . . . . . . . . 1 . . Best Kill Streak 10 | 1 3 3 10 5 4 5 . 7 3 . 6 Combat Bots Only 7 | 1 2 3 4 5 4 2 . 7 3 . 5 Max Kills in Single Turn 4 | 1 1 2 2 2 1 2 . 3 1 . 4 Gunslinging 1 | . . 1 1 1 . . . 1 . . . Exploded 3 | . . . 1 1 . . . 3 . . 3 Melee 1 | . . . . . 1 . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Fac Hostile Shots Fired 1113 | 2 62 34 144 52 20 128 6 284 33 . 348 Missed 370 | 1 19 8 46 15 5 47 . 103 16 . 110 Damage Taken 8057 | 9 344 223 933 326 156 768 203 2073 223 . 2799 Core 1160 | . 74 49 97 29 36 135 76 172 22 . 470 Absorbed by Shields 232 | . . . . . 10 51 . . . . 171 Redirected to Shielding 21 | . . . . . . . . 4 4 . 13 Ignored by Resistances 2611 | 3 113 70 276 97 47 240 54 607 62 . 1042 Regen/Repaired (Parts) 1177 | . 29 . 50 327 . 317 30 424 . . . Core Remaining (%) 62 | 100 . 50 . . 59 . . . . 42 . Volleys Fired 478 | 3 54 20 163 29 8 47 2 102 . . 50 Largest 3 | 2 2 2 2 2 2 3 3 3 . . 3 Hottest 168 | 40 105 165 150 90 50 168 155 155 . . 99 Shots Fired 1005 | 6 103 26 322 59 14 105 5 243 4 1 117 Gun 815 | 6 103 19 291 59 14 85 5 149 1 1 82 Cannon 98 | . . . 17 . . 19 . 61 1 . . Launcher 81 | . . . 10 . . 1 . 33 2 . 35 Special 11 | . . 7 4 . . . . . . . . Kinetic 488 | 6 76 . 102 22 14 64 2 117 2 1 82 Thermal 162 | . 27 26 33 . . 21 2 53 . . . Explosive 70 | . . . 10 . . 1 . 33 2 . 24 Electromagnetic 285 | . . . 177 37 . 19 1 40 . . 11 Robot Hit Streak 30 | 3 14 8 18 9 19 23 21 30 10 . 26 Robot Miss Streak 7 | 1 6 1 3 5 1 3 . 7 . . 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 10 | . 1 1 3 1 . 1 . 1 . . 2 Max Gunslinging Chain 1 | . 1 1 1 1 . 1 . 1 . . 1 Shots Hit Robots 750 | 3 71 21 179 39 43 80 2 160 18 . 134 Core Hits 502 | 2 29 11 83 21 6 60 . 154 12 . 124 Critical Kills 1 | . . . . . 1 . . . . . . Critical Parts Destroyed 2 | . . . . . 1 1 . . . . . Critical Strikes 19 | . 2 1 3 1 2 1 . 2 1 . 6 Burn 3 | . 2 1 . . . . . . . . . Destroy 1 | . . . . . . 1 . . . . . Blast 1 | . . . . . . . . 1 . . . Corrupt 4 | . . . 3 1 . . . . . . . Smash 2 | . . . . . 2 . . . . . . Sever 8 | . . . . . . . . 1 1 . 6 Melee Attacks 129 | . . . 2 . 31 2 . 7 18 . 69 Impact 12 | . . . 2 . 8 2 . . . . . Slashing 92 | . . . . . . . . 7 18 . 67 Piercing 2 | . . . . . . . . . . . 2 Sneak Attacks 32 | . . . 2 . 24 . . 1 1 . 4 Combat Hostiles 14 | . . . . . 14 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 22329 | 25 696 372 3417 713 871 1820 25 6143 947 . 7300 Guns 9090 | 25 696 228 2805 686 362 1400 25 1680 . . 1183 Cannons 1443 | . . . 125 . . 375 . 943 . . . Explosions 7341 | . . . 329 27 . . . 3208 60 . 3717 Melee 4247 | . . . 134 . 509 45 . 284 887 . 2388 Ramming 40 | . . . . . . . . 28 . . 12 Kinetic 6317 | 25 497 . 1333 381 362 1160 12 1364 . . 1183 Thermal 2257 | . 199 372 501 27 . 393 12 707 . . 46 Explosive 6305 | . . . 136 . . . . 2974 60 . 3135 Electromagnetic 3163 | . . . 1313 305 . 222 1 786 . . 536 Impact 688 | . . . 134 . 509 45 . . . . . Slashing 3555 | . . . . . . . . 284 887 . 2384 Piercing 4 | . . . . . . . . . . . 4 Highest Corruption 15 | . . . . 1 2 . 11 15 15 15 5 Average Corruption 8 | . . . . 1 1 . 7 11 15 15 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 221 | . . . . 9 15 . 3 98 51 26 19 Message Errors 51 | . . . . 2 5 . . 22 9 9 4 Matter Fused 45 | . . . . 3 3 . 1 14 13 4 7 Heat Flow Errors 37 | . . . . 1 3 . . 22 9 . 2 Energy Discharges 24 | . . . . 1 1 . 1 11 7 3 . Parts Rejected 1 | . . . . . . . 1 . . . . Parts Fused 2 | . . . . . . . . . . 2 . Data Loss (minor) 27 | . . . . 1 3 . . 13 6 4 . Data Loss (major) 14 | . . . . . . . . 6 3 2 3 Misfires 8 | . . . . 1 . . . 2 4 1 . Alerts 6 | . . . . . . . . 3 . 1 2 Misdirections 1 | . . . . . . . . 1 . . . Weapon Failures 5 | . . . . . . . . 4 . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 1064 | . . . 40 . 347 . . 182 115 . 380 Projectiles 31 | . . . 1 . . . . 30 . . . Explosions 329 | . . . 21 . . . . 110 8 . 190 Melee 704 | . . . 18 . 347 . . 42 107 . 190 Knockbacks 7 | . . . 1 . 2 1 . 3 . . . Impact 4 | . . . 1 . 2 1 . . . . . Kinetic 3 | . . . . . . . . 3 . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 301 | . . . 60 . . . . 135 51 . 55 Shots 13 | . . . 1 . . . . 5 3 . 4 Rammed 2 | . . . . . . . . . . . 2 Targets Rammed 5 | . . . . . . . . 3 . . 2 Kicked 3 | . . . . . . . . 3 . . . Crushed . | . . . . . . . . . . . . Highest Temperature 625 | 6 18 108 78 159 252 390 97 625 305 16 397 Average Temperature 140 | 6 6 31 24 63 112 112 39 176 115 9 98 Received Heat Transfer 2268 | 6 195 138 327 105 25 140 . 645 . . 687 Effects 46 | . . . . . . 1 . 39 2 . 4 Shutdowns 8 | . . . . . . 1 . 6 . . 1 Energy Bleed 7 | . . . . . . . . 6 . . 1 Interference 16 | . . . . . . . . 14 2 . . Matter Decay 4 | . . . . . . . . 3 . . 1 Short Circuit 2 | . . . . . . . . 2 . . . Damage (minor) 8 | . . . . . . . . 7 . . 1 Damage (major) 1 | . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . 3 . . . Combat Hostiles 3 | . . . . . . . . 3 . . . Parts Fried 18 | . . 2 6 1 4 1 . 4 . . . Impact Corruptions 9 | . . . 1 . 8 . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | . 1 . . . . . . 2 . . . Heat Transferred 4933 | . 618 929 955 . . 666 74 1641 . . 50 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 6 | . . . 4 1 . . . 1 . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Fac Peak Influence 871 | 20 280 132 403 389 189 212 26 871 . . 822 Initial 89 | . 11 16 29 33 89 66 11 12 . . . Average 196 | 3 107 67 155 216 68 105 18 317 . . 372 Maximum Alert Level 3 | . 1 . 2 1 . 1 . 3 . . 3 Low Security (%) 63 | 100 86 100 68 31 100 88 100 44 . . 30 Level 1 19 | . 13 . 27 68 . 11 . 12 . . 9 Level 2 14 | . . . 4 . . . . 35 . . 50 Level 3 2 | . . . . . . . . 8 . . 9 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 53 | . 3 . 4 1 . 9 . 17 . . 19 Investigation 17 | . 3 . 3 . . 1 . 6 . . 4 Extermination 8 | . . . . . . 2 . 4 . . 2 Reinforcement 18 | . . . 1 1 . 3 . 6 . . 7 Assault 3 | . . . . . . . . 1 . . 2 Garrison 7 | . . . . . . 3 . . . . 4 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 10 | . . . 1 . . . . 5 . . 4 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Fac Distress Signals 13 | . 3 . 4 2 . 2 . 1 . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 254 | 1 19 9 48 28 8 23 6 52 8 . 52 Peak Tracking Total 7 | 1 4 3 4 4 4 4 6 5 4 . 7 Tactical Retreats 10 | . 2 1 3 . . 1 . . 1 . 2 Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Fac Traps Triggered 13 | . 1 . 1 4 . 3 . 1 . . 3 Indirectly 2 | . . . . . . . . 1 . . 1 Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . 1 . . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Fac Machines Disabled 57 | . . . 16 . . 4 . 27 . . 10 Max in Single Turn 14 | . . . 2 . . 3 . 14 . . 4 Garrison Access 2 | . . . . . . . . . . . 2 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled 15 | . . . 11 4 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Fac Machines Accessed 68 | . 8 . 15 7 8 8 . 11 2 1 8 Terminals 37 | . 5 . 10 4 6 4 . 5 . . 3 Fabricators 7 | . . . . . . 1 . 3 . . 3 Repair Stations 6 | . 1 . 2 2 . 1 . . . . . Recycling Units 11 | . 2 . 2 1 2 1 . 2 . . 1 Scanalyzers 2 | . . . 1 . . . . 1 . . . Garrison Access 2 | . . . . . . 1 . . . . 1 Total Hacks 211 | . 35 . 51 25 29 19 . 28 2 1 21 Successful 121 | . 20 . 32 16 19 8 . 15 2 1 8 Failed 90 | . 15 . 19 9 10 11 . 13 . . 13 Catastrophic 13 | . 2 . 3 1 . 3 . 2 . . 2 Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 118 | . 21 . 24 11 27 11 . 15 . . 9 Fabricators 18 | . . . . . . 3 . 8 . . 7 Repair Stations 31 | . 6 . 12 11 . 2 . . . . . Recycling Units 28 | . 8 . 7 3 2 1 . 4 . . 3 Scanalyzers 9 | . . . 8 . . . . 1 . . . Garrison Access 4 | . . . . . . 2 . . . . 2 Terminal Hacks 55 | . 7 . 10 4 17 3 . 8 2 1 3 Record 10 | . 2 . 1 . 5 1 . 1 . . . Part Schematic 5 | . . . . . 4 . . . . . 1 Robot Schematic 2 | . . . . . 1 . . . . . 1 Robot Analysis 1 | . . . . 1 . . . . . . . Prototype ID Bank 7 | . 2 . 3 . 1 . . 1 . . . Open Door 3 | . . . . . . . . . 2 1 . Level Access Points 1 | . . . . . 1 . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . Emergency Access Points 2 | . . . 1 . . . . . . . 1 Fabricator Index 1 | . . . . . 1 . . . . . . Recycling Unit Index 1 | . . . . . 1 . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . . . Alert Level 2 | . . . 1 . 1 . . . . . . Unreport Threat 2 | . . . . . . 1 . 1 . . . Locate Traps 4 | . 1 . 1 . . . . 2 . . . Dispatch Records 2 | . . . . 1 . . . 1 . . . Maintenance Status 1 | . . . . 1 . . . . . . . Recall Investigation 1 | . . . . . . . . 1 . . . Hauler Manifests 2 | . . . . . 1 . . 1 . . . Registered Components 2 | . . . . . 1 1 . . . . . Zone Layout 4 | . 1 . 2 1 . . . . . . . Fabricator Hacks 8 | . . . . . . 1 . 6 . . 1 Load Schematic 5 | . . . . . . 1 . 3 . . 1 Build 3 | . . . . . . . . 3 . . . Repair Station Hacks 26 | . 6 . 8 10 . 2 . . . . . Scan Component 13 | . 3 . 4 5 . 1 . . . . . Repair 11 | . 2 . 3 5 . 1 . . . . . Refit 2 | . 1 . 1 . . . . . . . . Recycling Unit Hacks 22 | . 7 . 6 2 2 1 . 1 . . 3 Recycle Component 3 | . 1 . 2 . . . . . . . . Process 4 | . 2 . 2 . . . . . . . . Report Inventory 12 | . 2 . 2 1 2 1 . 1 . . 3 Retrieve Components 3 | . 2 . . 1 . . . . . . . Scanalyzer 8 | . . . 8 . . . . . . . . Insert Component 3 | . . . 3 . . . . . . . . Analyze 5 | . . . 5 . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . 1 Unlock Access 1 | . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . Hacking Detections 56 | . 7 . 13 6 5 7 . 10 . . 8 Full Trace Events 19 | . 4 . 3 . 1 1 . 6 . . 4 Feedback Events 1 | . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . 1 . . . . . 1 Robots Built 6 | . . . . . . . . 6 . . . Authchips . | . . . . . . . . . . . . Time 89 | . . . . . . . . 89 . . . Total Robot Build Rating 8 | . . . . . . . . 8 . . . Part Schematics Acquired 8 | . . . 3 . 4 . . . . . 1 Parts Built 1 | . . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . Time 62 | . . . . . . . . 62 . . . Total Part Build Rating 2 | . . . . . . . . 2 . . . Parts Repaired 11 | . 2 . 3 5 . 1 . . . . . Time 322 | . 52 . 96 148 . 26 . . . . . Parts Recycled 3 | . 1 . 2 . . . . . . . . Recycled Matter 485 | . 92 . 393 . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 19 | . 9 . . 10 . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . . . . Non-combat 1 | . . . . . 1 . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . . . . . . find_recycling 1 | . . . . . 1 . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 10 | . . . . . 10 . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Fac Total Allies 26 | . . . . 10 10 . . 6 . . . Largest Group 11 | . . . . 10 11 9 . 6 . . . Highest-Rated Group 167 | . . . . 88 167 149 . 50 . . . Highest-Rated Ally 34 | . . . . 16 34 34 . 15 . . . Total Orders 8 | . . . . 1 2 . . 5 . . . STAY 1 | . . . . . 1 . . . . . . ROAM 2 | . . . . . . . . 2 . . . FOLLOW 1 | . . . . . 1 . . . . . . GUARD 4 | . . . . 1 . . . 3 . . . Ally Attacks 154 | . . . . 102 19 18 . 15 . . . Total Damage 2009 | . . . . 928 271 680 . 130 . . . Kills 24 | . . . . 15 3 6 . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Fac Robot Analysis Total 1 | . . . . 1 . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . . . 3 2 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Fac Turns Passed 14864 | 72 1020 653 3495 1105 999 1363 129 2309 1248 713 1758 Spaces Moved 7728 | 66 628 403 1436 411 537 600 125 1332 993 628 569 Core 20 | 17 . . . 1 . . . . . . 2 Treads 2921 | . . . 1382 410 537 193 2 397 . . . Legs 473 | . . . . . . . 118 355 . . . Wheels 1210 | 49 628 403 54 . . 29 . 47 . . . Hover 5 | . . . . . . 5 . . . . . Flight 3099 | . . . . . . 373 5 533 993 628 567 Fastest Speed 50 | 50 80 105 105 160 160 116 68 68 112 112 112 Average Speed 138 | 72 121 105 160 163 160 176 96 101 112 112 229 Slowest Speed 1000 | 80 145 105 320 1000 160 327 116 112 112 112 600 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 62 | 5 89 76 93 66 99 16 80 35 96 71 22 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . . 2 . . Known Exits Taken 3 | . . . 1 . 1 . . . 1 . . Unknown Exits Taken 6 | 1 1 1 . 1 . . . 1 . 1 . Scrap Searched 11 | . . . . . . . . . 3 8 . Spaces Dug 16 | . . . . . . . . 16 . . . Terrain Destroyed 843 | . . 1 117 5 . 29 . 339 52 . 300 Melee . | . . . . . . . . . . . . Projectile 5 | . . 1 . . . . . 3 1 . . AOE 838 | . . . 117 5 . 29 . 336 51 . 300 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Fac Total 10410 | 85 797 590 2001 729 641 810 129 2063 1101 638 826 Wait 1554 | 5 81 159 160 234 53 130 . 583 82 . 67 Move 7718 | 65 627 402 1435 410 536 600 124 1331 992 627 569 Hop . | . . . . . . . . . . . . Pick Up 122 | 7 15 4 32 12 5 13 1 13 2 2 16 Fast Attach 5 | . . . . . . 1 . . 1 3 . Attach 60 | 5 4 1 7 10 . 3 2 11 1 1 15 Detach 3 | . . . 2 . . . . . 1 . . Swap 77 | . 9 4 42 6 2 3 . 7 1 . 3 Drop 55 | . 7 . 17 . 6 7 . 6 3 5 4 Fire 478 | 3 54 20 163 29 8 47 2 102 . . 50 Melee 129 | . . . 2 . 31 2 . 7 18 . 69 Ram 2 | . . . . . . . . . . . 2 Kick 3 | . . . . . . . . 3 . . . Crush . | . . . . . . . . . . . . Escape Stasis 35 | . . . . . . 4 . . . . 31 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 169 | . . . 141 28 . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 6 exits: [*Mat x3] / *Min / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 55 | -11/Scrapyard | Discovered new exit (range 8) 73 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Discovered new exit (range 4) 303 | -10/Materials | Build established: Mutant 303 | -10/Materials | Discovered new exit (range 12) 545 | -10/Materials | Discovered new exit (range 7) 588 | -10/Materials | Discovered new exit (range 3) 900 | -10/Materials | Repaired Wheel 928 | -10/Materials | Repaired Com. Wheel 1008 | -10/Materials | Discovered new exit (range 9) 1093 | -10/Materials | Entered Mines 1310 | -10/Mines | Discovered new exit (range 8) 1711 | -10/Mines | Learned Materials emergency access door positions 1746 | -10/Mines | Entered Materials 1746 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1876 | -9/Materials | Identified exit to Mines 1876 | -9/Materials | Identified exit to Storage 2178 | -9/Materials | Build established: Scavenger-Mutant 2660 | -9/Materials | Discovered new exit (range 11) 3478 | -9/Materials | Discovered new exit (range 11) 3747 | -9/Materials | Discovered new exit (range 16) 4442 | -9/Materials | Repaired Cooling System 4444 | -9/Materials | Repaired Imp. Treads 4476 | -9/Materials | Repaired Imp. Ion Engine 5241 | -9/Materials | Entered Storage 5326 | -9/Storage | Repaired Imp. Treads 5354 | -9/Storage | Repaired Lgt. Treads 5388 | -9/Storage | Repaired Cooling System 5581 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 5656 | -9/Storage | Lost 3 allies 5797 | -9/Storage | Discovered new exit (range 15) 5881 | -9/Storage | Build established: Commander-Mutant 5903 | -9/Storage | Repaired Imp. Ion Engine 5931 | -9/Storage | Repaired Lgt. Treads 6180 | -9/Storage | Lost 4 allies 6338 | -9/Storage | Discovered new exit (range 4) 6346 | -9/Storage | Entered Recycling 6346 | -9/Recycling | Accompanied by 1 ally 6358 | -9/Recycling | Found Scrap Engine 6458 | -9/Recycling | Build established: Scavenger-Mutant 6676 | -9/Recycling | Identified exit to Factory 6811 | -9/Recycling | Build established: Commander-Mutant 7345 | -9/Recycling | Entered Factory 7345 | -7/Factory | Accompanied by 9 allies 7345 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 7471 | -7/Factory | Lost 3 allies 7703 | -7/Factory | Lost 3 allies 7859 | -7/Factory | Garrison activated, responded to threat 8416 | -7/Factory | Repaired Hcp. Storage Unit 8456 | -7/Factory | Build established: Construct 8622 | -7/Factory | Identified exit to Garrison 8699 | -7/Factory | Cargo convoy interrupted 8708 | -7/Factory | Sucked down chute 8708 | -7/Factory | Entered Waste 8718 | -7/Waste | Spotted C-40 Crusher 8723 | -7/Waste | EMP discharged 8747 | -7/Waste | Crushed by Compactor (1 part destroyed) 8759 | -7/Waste | Spotted C-40 Crusher 8787 | -7/Waste | Spotted C-40 Crusher 8792 | -7/Waste | Spotted C-40 Crusher 8801 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8806 | -7/Waste | Spotted C-40 Crusher 8810 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 8823 | -7/Waste | EMP discharged 8823 | -7/Waste | System corruption reached 10% 8829 | -7/Waste | Spotted C-40 Crusher 8830 | -7/Waste | Discovered new exit (range 12) 8837 | -7/Waste | Entered Factory 8925 | -7/Factory | Fabricated Y-45 Defender (x2) 8965 | -7/Factory | Fabricated S-10 Pest (x4) 10336 | -7/Factory | Fabricated Hvy. EM Pulse Gun (x1) 10338 | -7/Factory | Discovered new exit (range 16) 10473 | -7/Factory | Found Prototype Launcher 10507 | -7/Factory | Core integrity fell below 50% 10559 | -7/Factory | Identified Rocket Array 10616 | -7/Factory | Discovered new exit (range 14) 10877 | -7/Factory | First assault squad dispatched 10922 | -7/Factory | Build established: Mutant 11124 | -7/Factory | Destroyed 7 combat bots 11146 | -7/Factory | Entered Lower Caves 11422 | -7/Lower Caves | Identified exit to Lower Caves 11476 | -7/Lower Caves | Learned location of Zion (-6) 11516 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11594 | -7/Lower Caves | Learned location of Extension (-6) 12394 | -7/Lower Caves | Entered another Lower Caves area 12730 | -7/Lower Caves | Learned Factory emergency access door positions 12802 | -7/Lower Caves | Learned Factory terminal intel 13092 | -7/Lower Caves | Discovered new exit (range 13) 13107 | -7/Lower Caves | Entered Factory 13107 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 13109 | -6/Factory | Loaded intel: 27 terminal locations 13178 | -6/Factory | Garrison activated, responded to threat 13413 | -6/Factory | Build established: Tank 13491 | -6/Factory | Discovered new exit (range 6) 14427 | -6/Factory | Lost 4 parts (2u2w) 14596 | -6/Factory | Lost 3 parts (2p1w) 14605 | -6/Factory | Garrison activated, responded to threat 14801 | -6/Factory | Build established: Mutant 14857 | -6/Factory | First assault squad dispatched 14858 | -6/Factory | Core integrity fell below 50% 14865 | -6/Factory | Self-destructed Last Messages --------------- G-67 Veteran unfolds itself. G-50 Soldier unfolds itself. I-36 Angel unfolds itself. Field strength at 62. ALERT: Hostiles spotted, dispatching reinforcements to Terminal F006. Field strength at 53. Field strength at 48. Field strength at 43. Field strength at 38. Field strength at 29. Field strength at 20. Flying XBT-Titanium Exoskeleton destroyed. Field strength at 6. Stasis field depleted. ALERT: Significant disruption in Zone 4V, assault force dispatched. Power Sword destroyed. Focal Shield destroyed. System corrupted: Heat flow error (+108). Map ----- +----------------------------------------------------+ | ??????????????????????????""?"?"""???+?"""""?????? | | ???????????????????????????????"""?????"""""?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????""""?""""?"""??""""?""""?"" | | ???????????????????????""""?""""?"""??""""?""""?"" | | ???????????????????????""""?""""?"""??""""?""""?"" | | ???????????????+???????""""?""""??????""""?""""?"" | | ???????????????????????""""?""""??????""""?""""?"" | | ????????????????????? """"?""""??????""""?""""?"" | | ??????????????????? """"?""""??????""""?""""?"" | | """"??????????????# ????????????????????????? | | ??????????????????+ ????????????????????????? | | """"??????????????# ????????????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????# ########?????????????????? | | ??????????????????# # ??????????????? | | ??????????????????# # """""""""??????????????? | | ??????????????????# # ????????????????? | | """"??????????????# + """""""""??????????????? | | ??????????????????# # ???????????????????? | | ########??????????# # ????????????????????? | | ! #?######???# ##;############??????????? | | "" # #?### @ g %" ??????? | | "" # #?# ggi ??????? | | " """ ??# !!! g ??????? | | """ ??# = !!! """ """ """ ???????? | | # ## """ #?# ! ^ """ """?"""????????? | | #?# """ """?"""????????? | | ### ## ########### ???????????? | | ## # #?# * g """ """ """ ??????????? | | ### ### """ """ """ ?????????? | | ## """ """ """? ??????????????? | | # ###=### ???????????????? | | = [ ????????????????? | | # #%*#### ##+#######+##########????????????????? | | ! # ???????# ?????????????????????????? | | # =% ??????# ?"""?????????????????????? | | # ?????? ?"""?????????????????????? | | ### ## # """ """?? """?????????????????????? | | ??####### """ """?? ?""????"""??????????????? | | ????????# """ """?+ ?""????"""??????????????? | | ????????# ???? ???????"""??????????????? | | ????????# """?"""??? """?????????????????????? | | ????????# """?"""??? """????"""?"""??????????? | | ????????# """?"""???!?"""????"""?"""??????????? | | ????????# ????????????""????"""?"""??????????? | | ????????# ????????????""?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 31 Energy Capacity 430 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Melee Speed Boost 20 Evasion (%) 60 Targeting Accuracy 6 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Hvy. EM Pulse Gun | -9/Materials | Scanalyzed Plasma Cutter | -9/Materials | Scanalyzed Autogun | -9/Materials | Scanalyzed Gauss Rifle | -9/Recycling | Hacked Arm. Treads | -9/Recycling | Hacked Gauss Cannon | -9/Recycling | Hacked Spread Laser | -9/Recycling | Hacked Hvy. Plasma Cannon | -6/Factory | Hacked Robot Schematics ------------------ S-10 Pest | -9/Recycling | Hacked B-48 Gladiator | -6/Factory | Hacked Fabricated ------------ Y-45 Defender | x2 | -7/Factory | Preloaded S-10 Pest | x4 | -7/Factory Hvy. EM Pulse Gun | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Backstab Deadly Force Error 47 GoHome() Hey, That's Mine! It Was An Accident, I Swear Maybe Next Time I'll Detach My Launcher My Command Is Your Wish Oops Remodeling Significant Disruption \\IAMDERELICT Challenges ------------ None Game ------ Seed CentriumNullNullifier Manual? 0 Play Time 02:43:46 Cumulative 6.0 hours Start 2024.04.01 @ 00:08:05 End 2024.04.02 @ 02:08:06 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 13 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 1% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 576f95be-42f3-4802-a257-2793b9b6ac19