Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.27 @ 16:39:56 Player: Runagate Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (175) 875 Value Destroyed (5769) 5769 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (462) 462 TOTAL SCORE: 11146 Bonus ------- High Alert Combat Kills 462 Cogmind --------- Core Integrity 0/1000 Matter 170/300 Energy 99/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Cooling System High-capacity Battery (250) Seismic Detector Improved Hardlight Generator Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Large Storage Unit Energy Well Improved Signal Interpreter Improved Targeting Computer Layered Light Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle Improved Spread Laser Wave Gun > --- INVENTORY -------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Cooling System Advanced Cooling System High-capacity Battery Improved Sensor Array Advanced Terrain Scanner Seismic Detector Improved Hardlight Generator Heavy EM Shotgun Heavy Laser Heavy Laser Heavy Missile Launcher [Rating: 79] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Flight Unit Field Propulsion Drive Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Improved Spread Laser Energy Gun Improved Spread Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Heavy Missile Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Slots Evolved 10 | . . 2 2 2 . 2 2 Power 1 | . . . . . . . 1 Propulsion 3 | . . 1 . 1 . . 1 Utility 5 | . . 1 1 1 . 2 . Weapon 1 | . . . 1 . . . . Parts Attached 102 | 8 6 22 5 7 9 20 25 Power 15 | 1 1 3 1 1 1 2 5 Engine 9 | 1 1 2 1 1 . 1 2 Core 6 | . . 1 . . 1 1 3 Reactor . | . . . . . . . . Propulsion 29 | 2 1 7 . . 1 8 10 Treads 11 | 2 1 7 . . 1 . . Leg 14 | . . . . . . 8 6 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 4 | . . . . . . . 4 Utility 26 | 3 1 4 2 3 1 8 4 Device 11 | 1 1 2 . 1 . 4 2 Storage 4 | 2 . 1 . . . 1 . Processor 4 | . . . 1 1 . . 2 Hackware . | . . . . . . . . Protection 7 | . . 1 1 1 1 3 . Artifact . | . . . . . . . . Weapon 32 | 2 3 8 2 3 6 2 6 Energy Gun 16 | . . 1 1 1 6 2 5 Energy Cannon 1 | . 1 . . . . . . Ballistic Gun 11 | 2 . 6 1 1 . . 1 Ballistic Cannon . | . . . . . . . . Launcher 2 | . . 1 . 1 . . . Special Weapon 1 | . 1 . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . Unidentified Prototypes 7 | . . 1 . 1 5 . . Parts Lost 37 | . . 2 . . 5 5 25 Power 3 | . . . . . . . 3 Propulsion 18 | . . . . . 5 2 11 Utility 8 | . . 1 . . . 3 4 Weapon 8 | . . 1 . . . . 7 Highest Loss Streak 11 | . . 1 . . 3 3 11 To Critical Strikes . | . . . . . . . . Average Backups 11 | 1 7 10 14 14 14 14 12 Power . | . 1 . 1 1 1 1 . Propulsion 1 | . 1 . 3 2 1 3 2 Utility 4 | . 2 3 3 5 7 5 6 Weapon 4 | . 2 5 6 6 5 5 3 Tool/Special . | . . . . . . . . Unused Backups 26 | . 3 7 3 5 3 3 2 Power 3 | . 1 1 1 . . . . Propulsion . | . . . . . . . . Utility 9 | . 1 2 2 1 . 1 2 Weapon 14 | . 1 4 . 4 3 2 . Tool/Special . | . . . . . . . . Average Slot Usage (%) 96 | . 99 99 99 97 95 94 88 Engine 7 | . 14 6 9 7 3 1 6 Core 2 | . . 4 . . 3 4 2 Treads 21 | . 27 33 27 28 25 2 . Leg 6 | . . . . . . 20 25 Device 13 | . 14 15 18 12 7 15 9 Storage 9 | . 14 11 9 7 7 6 10 Processor 6 | . . . 6 9 15 13 10 Protection 4 | . . 6 1 6 7 8 4 Energy Gun 10 | . . 1 17 15 22 20 13 Energy Cannon 4 | . 9 9 . . . . . Ballistic Gun 8 | . 18 11 9 6 . . . Peak Build Rating 79 | 7 7 17 23 36 41 66 79 Average Rating 30 | 4 6 14 22 32 38 53 68 On Entrance 23 | . 7 7 16 23 35 37 64 Avg Prop Armor Cover (%) 16 | . . . . . . . 16 Naked Turns 11 | . . . . . . . 11 Heaviest Build 74 | 15 16 42 43 52 54 60 74 Greatest Support 89 | 40 40 60 60 80 80 72 89 Greatest Overweight (x) 2 | . . . . . 2 2 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 Average Capacity 12 | 6 8 12 15 15 15 15 14 Most Carried 15 | 4 8 15 15 15 15 15 15 Average Carried 11 | 1 7 10 14 14 14 14 12 Final Capacity 15 | 8 8 15 15 15 15 15 5 Final Carried 15 | 4 8 15 15 15 15 15 4 Class Distribution -------------------- 29% | Mutant 22% | Scavenger-Gunner 20% | Scavenger-Mutant 12% | Skirmisher 9% | Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Skirmisher | -6/Factory Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Matter Collected 2996 | 256 562 697 180 70 400 312 519 Remotely . | . . . . . . . . Salvage Created 6579 | 76 780 1441 356 148 1135 1086 1557 Parts 321 | 6 53 81 19 5 53 42 62 Haulers Intercepted 3 | . 2 1 . . . . . Recyclers Shooed 8 | . 2 1 . 1 . 1 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Combat Hostiles Destroyed 122 | . 14 28 8 4 21 21 26 Guns 90 | . 11 13 8 1 18 21 18 Cannons 14 | . 3 11 . . . . . AOE 18 | . . 4 . 3 3 . 8 Classes Destroyed 14 | 2 7 1 . 1 1 2 . Worker 10 | . 2 2 . . 2 2 2 Builder 11 | . 1 . 1 . 4 1 4 Tunneler 4 | 1 1 1 . . . . 1 Hauler 3 | . 2 1 . . . . . Recycler 16 | 1 3 3 1 1 3 1 3 Operator 1 | . 1 . . . . . . Watcher 8 | . 3 2 . . 1 1 1 Swarmer 30 | . 9 4 3 3 . 7 4 Grunt 50 | . 5 18 3 . 10 5 9 Brawler 3 | . . . . . . 2 1 Duelist 4 | . . . . . . 2 2 Sentry 19 | . . 6 2 . 8 3 . Hunter 4 | . . . . . 1 . 3 Programmer 12 | . . . . 1 2 2 7 Best Kill Streak 10 | 1 5 6 7 3 10 6 10 Combat Bots Only 6 | . 3 5 6 3 4 5 6 Max Kills in Single Turn 4 | 1 2 4 2 3 4 2 4 Gunslinging . | . . . . . . . . Exploded 3 | . . 3 . 3 2 . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Hostile Shots Fired 768 | . 79 78 16 13 162 152 268 Missed 273 | . 24 25 4 6 60 64 90 Hits 495 | . 55 53 12 7 102 88 178 Melee 14 | . . . . . . 6 8 Projectile 481 | . 55 53 12 7 102 82 170 AOE 3 | . . . . . 1 . 2 Critical Strikes 24 | . . 1 . . 2 3 18 Part Disruptions 1 | . . . . . . . 1 Damage Taken 7707 | . 520 765 164 101 1240 1089 3828 Core 1367 | . 53 74 17 15 65 82 1061 Absorbed by Shields 17 | . . . . . . . 17 Regen/Repaired (Parts) 284 | . 224 . 60 . . . . Core Remaining (%) 88 | 100 78 81 96 . 88 90 . Volleys Fired 336 | 5 63 71 12 10 43 55 77 Largest 3 | 2 2 2 3 3 3 3 3 Hottest 241 | 40 160 83 137 153 225 170 241 Shots Fired 819 | 10 125 141 36 30 130 161 186 Gun 719 | 10 93 89 36 29 124 161 177 Cannon 80 | . 31 49 . . . . . Launcher 19 | . . 3 . 1 6 . 9 Special 1 | . 1 . . . . . . Kinetic 220 | 10 93 85 12 9 . . 11 Thermal 564 | . 32 53 24 20 124 161 150 Explosive 19 | . . 3 . 1 6 . 9 Electromagnetic 16 | . . . . . . . 16 Robot Hit Streak 24 | 5 24 16 16 7 21 20 13 Robot Miss Streak 6 | 1 6 3 2 3 6 6 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 6 | . . . 1 . 1 3 1 Max Gunslinging Chain 1 | . . . 1 . 1 1 1 Shots Hit Robots 559 | 8 75 95 28 16 91 116 130 Core Hits 447 | 3 34 54 16 7 114 109 110 Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 19 | . 1 1 3 1 2 1 10 Burn 17 | . . 1 3 1 2 1 9 Meltdown 1 | . 1 . . . . . . Destroy 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 15045 | 106 1037 1859 525 467 2912 2692 5447 Guns 10152 | 100 750 914 518 258 2184 2680 2748 Cannons 927 | . 277 650 . . . . . Explosions 3794 | . . 277 . 209 710 . 2598 Melee . | . . . . . . . . Ramming 172 | 6 10 18 7 . 18 12 101 Kinetic 2180 | 100 750 865 145 106 . . 214 Thermal 8882 | . 277 699 373 152 2184 2680 2517 Explosive 3531 | . . 277 . 209 710 . 2335 Electromagnetic 280 | . . . . . . . 280 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . . 4 6 . 11 Average Corruption 5 | . . . . 3 4 . 7 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 58 | . . . . 3 23 . 32 Message Errors 11 | . . . . . 6 . 5 Matter Fused 14 | . . . . 1 5 . 8 Heat Flow Errors 7 | . . . . 1 4 . 2 Energy Discharges 5 | . . . . 1 1 . 3 Data Loss (minor) 6 | . . . . . 3 . 3 Data Loss (major) 4 | . . . . . 1 . 3 Misfires 3 | . . . . . 2 . 1 Alerts 1 | . . . . . . . 1 Misdirections 3 | . . . . . . . 3 Weapon Failures 4 | . . . . . 1 . 3 Overload Shots . | . . . . . . . . Overflow Damage 85 | . . . . 1 . . 84 Projectiles . | . . . . . . . . Explosions 85 | . . . . 1 . . 84 Melee . | . . . . . . . . Knockbacks 3 | . . . . . . 1 2 Impact 3 | . . . . . . 1 2 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 302 | . . 77 . . 17 . 208 Shots 6 | . . 2 . . 1 . 3 Rammed 9 | 1 4 1 1 . 2 . . Targets Rammed 20 | 1 4 1 2 . 3 1 8 Kicked 9 | . . . . . . 1 8 Crushed 2 | . . . 1 . 1 . . Highest Temperature 441 | . 54 36 57 243 313 266 441 Average Temperature 83 | . 20 9 18 81 86 71 128 Received Heat Transfer 1479 | . 150 294 72 27 276 279 381 Effects 5 | . . . . . . . 5 Shutdowns 1 | . . . . . . . 1 Interference 3 | . . . . . . . 3 Matter Decay 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . . . . . . 4 Impact Corruptions . | . . . . . . . . Robots Melted 2 | . 1 . . . . . 1 Combat Hostiles . | . . . . . . . . Parts Melted 37 | . 1 1 3 1 8 12 11 Heat Transferred 14243 | . 592 1554 1036 370 2550 3699 4442 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Maximum Alert Level 3 | . . 1 1 . 1 1 3 Low Security (%) 70 | 100 100 67 90 100 51 55 29 Level 1 21 | . . 32 9 . 48 44 9 Level 2 4 | . . . . . . . 29 Level 3 4 | . . . . . . . 30 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 931 | 5 189 359 218 87 328 381 931 Initial 171 | . . 37 144 64 . 143 171 Average 167 | . 66 149 142 25 145 192 448 Influence Increases 4618 | 10 484 825 260 154 720 685 1480 Destroy 0b10 Robot/C 2440 | . 280 560 160 80 420 420 520 Destroy 0b10 Robot/NC 265 | 10 65 45 10 5 50 25 55 Destroy Leader 602 | . 60 146 40 20 132 102 102 Successful Hack 149 | . 47 37 49 . 16 . . Disable Machine 450 | . 15 15 . 30 30 15 345 Destroy Structure 427 | . 2 22 1 19 72 3 308 Partial Spotted 15 | . . . . . . . 15 Lose Combat Pursuer 270 | . 15 . . . . 120 135 Influence Decreases 3687 | 10 395 570 462 296 404 650 900 Entered New Map 683 | . . 52 200 78 . 173 180 Time Decay 2631 | 10 385 498 262 218 354 434 470 Lost Part 363 | . . 20 . . 50 43 250 Lost Ally 10 | . 10 . . . . . . Squads Dispatched 30 | . 2 5 1 2 6 6 8 Investigation 5 | . 1 2 1 . . . 1 Extermination 7 | . . . . 1 1 2 3 Reinforcement 11 | . 1 3 . 1 3 1 2 Assault 2 | . . . . . . . 2 Garrison 5 | . . . . . 2 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . 1 . . 1 . 1 Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Distress Signals 8 | . 1 2 . . 2 2 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 194 | . 24 39 11 8 26 29 57 Peak Tracking Total 9 | . 4 5 3 3 4 5 9 Tactical Retreats 9 | . 1 . . . . 4 4 Traps | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Traps Triggered 10 | . 1 2 1 2 . . 4 Indirectly . | . . . . . . . . Trap Hack Attempts 19 | . 19 . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 1 | . 1 . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Machines Disabled 30 | . 1 1 . 2 2 1 23 Max in Single Turn 14 | . 1 1 . 1 1 1 14 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Machines Accessed 28 | . 8 8 4 2 4 1 1 Terminals 24 | . 7 7 3 2 4 . 1 Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 60 | . 19 23 9 2 5 1 1 Successful 37 | . 16 12 6 . 3 . . Failed 23 | . 3 11 3 2 2 1 1 Catastrophic 5 | . . 4 . . . 1 . Database Lockouts . | . . . . . . . . Manual 46 | . 15 20 6 2 3 . . Terminals 49 | . 15 20 6 2 5 . 1 Fabricators . | . . . . . . . . Repair Stations 7 | . 4 . 3 . . . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . 3 . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 6 | . 2 . 1 . 3 . . Open Door 3 | . . . . . 3 . . Terminal Index 1 | . 1 . . . . . . Registered Components 2 | . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . 4 . 2 . . . . Scan Component 3 | . 2 . 1 . . . . Repair 3 | . 2 . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 3 | . . 3 . . . . . Retrieve Study 3 | . . 3 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 22 | . 10 9 3 . . . . Terminals 22 | . 10 9 3 . . . . Assimilate 1 | . 1 . . . . . . Botnet 5 | . 3 2 . . . . . Operators 2 | . 1 1 . . . . . Skim 14 | . 5 6 3 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 24 | . 7 7 4 2 2 1 1 Full Trace Events 1 | . . 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 3 | . . 3 . . . . . Parts Repaired 3 | . 2 . 1 . . . . Time 78 | . 52 . 26 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 Programmers 4 | . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Total Allies 1 | . 1 . . . . . . Largest Group 1 | . 1 . . . . . . Highest-Rated Group 10 | . 10 . . . . . . Highest-Rated Ally 10 | . 10 . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Active Infowar (turns) 3868 | 12 633 851 478 532 116 643 603 Sensors 1286 | . . . . 77 116 495 598 Terrain 427 | . . . . . . 89 338 Seismic 2981 | 12 633 851 478 455 . 552 . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Turns Passed 8409 | 100 1852 1967 576 623 1024 1069 1198 Spaces Moved 4173 | 49 676 933 278 348 454 607 828 Core 117 | 9 . . . . . . 108 Treads 2839 | 40 676 933 278 348 454 110 . Legs 1148 | . . . . . . 497 651 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 69 | . . . . . . . 69 Fastest Speed 36 | 50 160 160 160 160 160 112 36 Average Speed 144 | 139 160 160 160 160 170 130 100 Slowest Speed 260 | 160 160 160 160 160 240 260 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 42 | 4 96 81 23 8 84 18 27 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 3 | . 1 2 . . . . . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 1 | . 1 . . . . . . Terrain Destroyed 309 | . 1 19 . 18 81 . 190 Melee . | . . . . . . . . Projectile 8 | . 1 . . 1 5 . 1 AOE 301 | . . 19 . 17 76 . 189 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Total 5835 | 67 1316 1284 381 396 600 762 1029 Wait 955 | 1 523 195 64 13 67 42 50 Move 4167 | 49 675 932 277 347 453 606 828 Hop . | . . . . . . . . Pick Up 63 | 3 9 19 6 7 5 11 3 Fast Attach 27 | 8 2 1 . 1 1 6 8 Attach 26 | . . 3 2 1 1 5 14 Detach 2 | 1 . . . . . . 1 Swap 144 | . 13 35 13 9 20 23 31 Drop 76 | . 8 27 5 8 7 13 8 Fire 336 | 5 63 71 12 10 43 55 77 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 9 | . . . . . . 1 8 Crush 10 | . 4 1 2 . 3 . . Escape Stasis 1 | . . . . . . . 1 Rewire . | . . . . . . . . Trap 19 | . 19 . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage (discovered 2 exits: *Fac / *Rec) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 101 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 552 | -10/Materials | Discovered new exit (range 10) 647 | -10/Materials | Discovered new exit (range 5) 834 | -10/Materials | Discovered new exit (range 5) 1244 | -10/Materials | Discovered new exit (range 11) 1395 | -10/Materials | Repaired Lgt. Treads 1423 | -10/Materials | Repaired Lgt. Treads 1553 | -10/Materials | Learned location of 1 exit from Recycling 1620 | -10/Materials | Identified exit to Subcaves 1676 | -10/Materials | Loaded intel: 1 repair station location 1760 | -10/Materials | Learned location of 2 exits from Materials 1788 | -10/Materials | Learned Storage stockpile data 1826 | -10/Materials | Learned Storage emergency access door positions 1935 | -10/Materials | Learned Storage terminal intel 1953 | -10/Materials | Entered another Materials area 1953 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1954 | -9/Materials | Identified exit to Materials 2517 | -9/Materials | Build established: Scavenger-Mutant 3121 | -9/Materials | Discovered new exit (range 6) 3522 | -9/Materials | Learned Storage emergency access door positions 3565 | -9/Materials | Learned location of Zion (-7) 3596 | -9/Materials | Learned Storage emergency access door positions 3617 | -9/Materials | Learned Storage stockpile data 3628 | -9/Materials | Learned location of 1 exit from Storage 3631 | -9/Materials | Learned location of 1 exit from Storage 3656 | -9/Materials | Learned Storage trap positions 3685 | -9/Materials | Learned location of 2 exits from Materials 3920 | -9/Materials | Entered another Materials area 3920 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3921 | -8/Materials | Identified exit to Factory 4229 | -8/Materials | Build established: Scavenger-Gunner 4282 | -8/Materials | Repaired Lgt. Armor Plating 4465 | -8/Materials | Discovered exit to Factory (range 7) 4496 | -8/Materials | Entered Factory 4496 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4684 | -7/Factory | Discovered new exit (range 12) 5117 | -7/Factory | Identified exit to Storage 5119 | -7/Factory | Entered Storage 5120 | -7/Storage | Identified exit to Factory 5120 | -7/Storage | Identified exit to Recycling 5121 | -7/Storage | Loaded intel: 22 trap records 5123 | -7/Storage | Loaded intel: 13 terminal locations 5447 | -7/Storage | Used back door to open Recycling access 5903 | -7/Storage | Lost 3 parts (3n) 6039 | -7/Storage | Garrison activated, responded to threat 6143 | -7/Storage | Entered Factory 6143 | -6/Factory | Evolved 2 slots: Utility x2 6161 | -6/Factory | Build established: Gunner 6415 | -6/Factory | Lost 3 parts (2n1u) 6450 | -6/Factory | Garrison activated, responded to threat 6707 | -6/Factory | Discovered new exit (range 4) 6710 | -6/Factory | Identified exit to Lower Caves 7130 | -6/Factory | Discovered new exit (range 9) 7144 | -6/Factory | Identified exit to Factory 7212 | -6/Factory | Entered another Factory area 7212 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7466 | -5/Factory | Build established: Skirmisher 7812 | -5/Factory | First assault squad dispatched 7843 | -5/Factory | System corruption reached 10% 8169 | -5/Factory | Lost 5 parts (1p1n3w) 8304 | -5/Factory | Released all parts (9) 8332 | -5/Factory | Lost 11 parts (1p5n3u2w) 8359 | -5/Factory | Core integrity fell below 50% 8397 | -5/Factory | Core integrity fell below 20% 8401 | -5/Factory | Lost 5 parts (4n1u) 8410 | -5/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 08345_ An alarm sounds. 08345_ ALERT: Alarm triggered, dispatching investigation squad. 08349_ Penetrated by Slug. 08352_ Triggered Stasis Trap. 08352_ A bubble of rippling energy engulfs the area. 08352_ Field strength at 72. 08354_ Field strength at 31. 08355_ Stasis field depleted. 08359_ System corrupted: Substantial component data lost. 08359_ Field Propulsion Drive destroyed. 08364_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 08365_ Field Propulsion Drive destroyed. 08372_ K-01 Serf cleans the DSF Access. 08377_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F008. 08406_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ??????????????####################???????????????? | | ??????????????# #???????????????? | | ??????????????# """" ! ! #???????????????? | | ############### """" | ????????????????? | | + """" ?????????????????? | | ############## """" """?????????????????? | | #????????????# """" "" F"??????????????????? | | ????????????# """" """"""?????????????????? | | ???????????# """" ?????????????????? | | " ??????????##########s;#########??????????????? | | #?????????????????# #??????????????? | | #?????????????????# #??????????????? | | ##?????????????????# #??????????????? | | #??????????######### % #??????????????? | | +??????? #??????????????? | | #??????????######### #??????????????? | | #??????????????????# % #????????????? | | #??????????????????# #??????????? | | ???????????????????# @ #????????# | | ?????????????????????# #????????# | | ?????????????????????# #????????# | | ?????????????????????# #????????# | | ?????????????????????# ########????????# !!! | | ?????????????????????# #???????????????# !!! | | ????????????????????? ???????????????# !!! | | ???????????????????? ???##########??# | | ???????????????????# ?? #?# | | ???????????????????# ? #?# | | ???##??????????????+ H ? #?# | | ?? ??????????????# ? ### | | ??" ??????????????# ??? ## ] | | ?"" ?????????????# #????# # | | " """?????????????? #????# ### | | """ ?#?????????????#####??????# % | | """ #????????????????????????# | | #?????????????????"?????## | | """ """ #????????????????"" ""??## ![= | | """ """ #????????????????"" """?## !*][ | | """ """ #???????????????? ## =![ | | #???????????????? ## % ! | | #???????????????? # % ######## | | ###+#################+############# ##?????? | | ##?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 31 Energy Capacity 860 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 61 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 3% | -10/Materials Lgt. Treads | 36% | -10/Materials Lgt. Armor Plating | 33% | -8/Materials Studied --------- Lgt. Treads | -9/Materials | Hacked Beam Cannon | -9/Materials | Hacked Autogun | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoderWaveJoltstriker Manual? 0 Play Time 00:54:46 Cumulative 275.5 hours Start 2026.09.27 @ 15:47:23 End 2026.09.27 @ 16:39:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 413 Rogue 411 Adventurer 0 Explorer 2 Win Type - Total 7 Types 5/0/1/1/0/0/0/0/0/0 Lore% 55 Gallery% 61 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 67a1074d-0fc3-48bc-848f-97e8c211ef8c