Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.26 @ 07:54:28 Player: EC-422UE Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (19) 95 Value Destroyed (664) 664 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2419 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (550) Ox10 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Advanced Visual Processing Unit Improved Signal Interpreter Improved Propulsion Shielding Integration Mediator Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Advanced Treads Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Signal Interpreter Hardened Medium Armor Plating > --- WEAPON ----------- Beam Rifle EM Pulse Cannon > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Advanced Visual Processing Unit Improved Signal Interpreter Improved Propulsion Shielding Reactive Plating Integration Mediator Beam Rifle [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Utility Signal Interpreter Device Cooling System Storage Small Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 2 | . . 1 1 Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 29 | 7 . 4 18 Power 5 | 1 . . 4 Engine 3 | 1 . . 2 Core 2 | . . . 2 Reactor . | . . . . Propulsion 8 | 2 . 1 5 Treads 2 | . . . 2 Leg 5 | 2 . . 3 Wheel 1 | . . 1 . Hover . | . . . . Flight . | . . . . Utility 7 | 1 . 2 4 Device 1 | . . 1 . Storage 2 | 1 . . 1 Processor 1 | . . 1 . Hackware . | . . . . Protection 3 | . . . 3 Artifact . | . . . . Weapon 9 | 3 . 1 5 Energy Gun 3 | 1 . . 2 Energy Cannon 1 | . . . 1 Ballistic Gun 4 | 2 . . 2 Ballistic Cannon 1 | . . 1 . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 23 | . . 2 21 Power 5 | . . . 5 Propulsion 8 | . . 1 7 Utility 3 | . . . 3 Weapon 7 | . . 1 6 Highest Loss Streak 6 | . . 1 6 Average Slot Usage (%) 78 | . 85 87 75 Engine 10 | . 14 11 10 Core 2 | . . . 3 Treads 3 | . . . 4 Leg 13 | . 28 14 11 Wheel 2 | . . 6 2 Device 3 | . . 10 2 Storage 9 | . 14 11 9 Processor 8 | . . 11 9 Protection 4 | . . . 6 Energy Gun 2 | . 14 1 1 Ballistic Gun 9 | . 14 11 8 Ballistic Cannon 5 | . . 9 5 Naked Turns . | . . . . Heaviest Build 61 | 13 13 17 61 Greatest Support 42 | 20 20 20 42 Greatest Overweight (x) 10 | 2 . 1 10 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 12 | 6 6 6 12 Average Capacity 8 | 4 6 6 9 Most Carried 11 | 4 6 6 11 Average Carried 5 | 2 4 4 6 Final Capacity 12 | 6 6 6 12 Final Carried 6 | 3 6 6 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 733 | 206 . 106 421 Remotely . | . . . . Salvage Created 580 | . 10 92 478 Parts 25 | . 1 4 20 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 15 | . . 5 10 Guns 8 | . . 1 7 Cannons 7 | . . 4 3 Classes Destroyed 7 | . 1 2 4 Worker 2 | . . . 2 Watcher 2 | . 1 1 . Swarmer 3 | . . 3 . Grunt 4 | . . . 4 Duelist 1 | . . . 1 Sentry 5 | . . 2 3 Hunter 2 | . . . 2 Best Kill Streak 3 | . 1 3 3 Combat Bots Only 3 | . . 3 3 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2975 | . . 477 2498 Core 634 | . . 84 550 Absorbed by Shields . | . . . . Core Remaining (%) 93 | 100 100 79 . Volleys Fired 93 | 1 3 21 68 Largest 2 | 2 2 2 2 Hottest 119 | 70 70 70 119 Shots Fired 171 | 2 6 41 122 Gun 113 | 2 6 24 81 Cannon 58 | . . 17 41 Launcher . | . . . . Special . | . . . . Kinetic 125 | 1 3 38 83 Thermal 35 | 1 3 3 28 Explosive . | . . . . Electromagnetic 11 | . . . 11 Robot Hit Streak 14 | . 1 9 14 Robot Miss Streak 4 | . 4 3 4 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 118 | . 1 28 89 Core Hits 46 | . 1 7 38 Critical Hits 4 | . . 4 . Critical Kills . | . . . . Critical Parts Destroyed 3 | . . 3 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1953 | 28 25 459 1441 Guns 908 | 28 25 167 688 Cannons 885 | . . 292 593 Explosions 153 | . . . 153 Melee . | . . . . Ramming 7 | . . . 7 Kinetic 1208 | 15 12 459 722 Thermal 513 | 13 13 . 487 Explosive . | . . . . Electromagnetic 225 | . . . 225 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 18 | . . . 18 Projectiles 18 | . . . 18 Explosions . | . . . . Melee . | . . . . Knockbacks 9 | . . 1 8 Impact . | . . . . Kinetic 8 | . . 1 7 Secondary 1 | . . . 1 Self-Inflicted Damage 51 | . . . 51 Shots 1 | . . . 1 Rammed 5 | . . . 5 Targets Rammed 5 | . . . 5 Kicked . | . . . . Crushed . | . . . . Highest Temperature 496 | 9 18 . 496 Average Temperature 148 | 6 9 . 156 Received Heat Transfer 783 | . . 117 666 Effects 7 | . . . 7 Shutdowns 4 | . . . 4 Energy Bleed 1 | . . . 1 Matter Decay 1 | . . . 1 Short Circuit 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . . 2 Heat Transferred 1125 | 37 37 . 1051 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 324 | . 22 186 324 Initial 78 | . . 9 78 Average 88 | . 10 103 101 Maximum Alert Level 1 | . . . 1 Low Security (%) 91 | 100 100 100 86 Level 1 8 | . . . 13 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . . . 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . . . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 44 | . 1 7 36 Peak Tracking Total 7 | . 1 5 7 Tactical Retreats 6 | . . . 6 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 3 | . . 1 2 Max in Single Turn 1 | . . 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 3 | . . 1 2 Terminals 3 | . . 1 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 10 | . . 5 5 Successful 5 | . . 3 2 Failed 5 | . . 2 3 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 10 | . . 5 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . . 3 2 Record 3 | . . 3 . Prototype ID Bank 1 | . . . 1 Unreport Threat 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . . 1 2 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1139 | 66 87 228 758 Spaces Moved 534 | 42 62 151 279 Core 14 | 13 . . 1 Treads 57 | . . . 57 Legs 292 | 29 62 27 174 Wheels 171 | . . 124 47 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 90 90 Average Speed 125 | 112 120 95 145 Slowest Speed 550 | 150 120 120 550 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 20 | 4 22 20 35 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 4 | . . . 4 Melee . | . . . . Projectile 1 | . . . 1 AOE 3 | . . . 3 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 820 | 58 68 193 501 Wait 123 | . 1 14 108 Move 531 | 41 61 150 279 Hop . | . . . . Pick Up 34 | 9 3 4 18 Fast Attach . | . . . . Attach 26 | 6 . 4 16 Detach . | . . . . Swap 3 | 1 . . 2 Drop 5 | . . . 5 Fire 93 | 1 3 21 68 Melee . | . . . . Ram 3 | . . . 3 Kick . | . . . . Crush 2 | . . . 2 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 21 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 131 | -10/Materials | Discovered new exit (range 7) 154 | -10/Materials | Entered another Materials area 154 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 302 | -9/Materials | Build established: Mutant 349 | -9/Materials | Discovered new exit (range 3) 381 | -9/Materials | Identified exit to Materials 382 | -9/Materials | Entered another Materials area 382 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 598 | -8/Materials | Lost 4 parts (1p2n1u) 851 | -8/Materials | Lost 3 parts (1p1n1w) 1106 | -8/Materials | Lost 6 parts (1p2n1u2w) 1126 | -8/Materials | Core integrity fell below 50% 1134 | -8/Materials | Core integrity fell below 20% 1140 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 01091_ Power failure, Imp. Ion Engine shutdown. 01093_ Power failure, Lgt. Nuclear Core shutdown. 01101_ Power failure, Imp. Ion Engine shutdown. 01104_ Beam Rifle permanently disabled. 01104_ Overheating: Short circuit. 01106_ Power failure, Lgt. Nuclear Core shutdown. 01106_ Acquired 44 matter. 01108_ Acquired 50 matter. 01110_ Acquired 57 matter. 01112_ Carbon-fiber Leg destroyed. 01112_ Slammed into G-47 Trooper. 01116_ Slammed into Y-45 Defender. 01116_ Adv. Treads destroyed. 01117_ Imp. Ion Engine destroyed. 01118_ Slammed into Y-45 Defender. 01119_ Broken Beam Rifle destroyed. 01121_ Overheating: Energy bleed (-17). 01122_ Lgt. Nuclear Core destroyed. 01124_ Reactive Plating destroyed. 01126_ Slammed into Y-45 Defender. Map ----- +----------------------------------------------------+ | ???????????????????????????????? ?????# """ # | | ???????????????????????????????? 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Yl !=[ #????????? | | ?????????? @###+## #????????? | | ??????????????####### ##= # ????? | | ????????????????????## ### * # ??? | | ?????????????????????# ??# # ???? | | ?????????????????????+ ??# # ??? | | ?????????????????????# k??# ## ??? | | ?????????????????????# ???# ## ???? | | ?????????????????????# ???# ## ???? | | ?????????????????????# ???###### ????? | | ?????????????????????# ????????? ?????? | | ?????????????????????# ??????????### ##### ??????? | | ????????????????????? ????????????? #???????????? | | ?????????????????????##????????????? ????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 21 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeliveryBarrageDeconstructor Manual? 0 Play Time 00:16:42 Cumulative 34.5 hours Start 2021.08.26 @ 07:38:11 End 2021.08.26 @ 07:54:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 62 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 44 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b60ee51a-0303-4dcc-90f6-e19c59e28606