Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.14 @ 03:42:46 Player: Owlsley Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (192) 960 Value Destroyed (5089) 5089 Prototype IDs (60) 1200 Alien Tech Used (1) 200 Bonus (8364) 8364 TOTAL SCORE: 26313 Bonus ------- High Alert Combat Kills 943 Follower Combat Kills 3003 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Win 3000 Friendly Fire -482 Cogmind --------- Core Integrity 145/1600 Matter 293/300 Energy 98/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- Advanced Target Analyzer Experimental Core Analyzer Graphene Brace > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Zionite Biocell (600) Zionite Phaser-H Hypervelocity Multirail Molecular Deconstructor Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor Improved Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Zionite Composite Leg II Biometal Leg Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg Centrium Leg > --- UTILITY ---------- Experimental Cooling System Medium Storage Unit Spectral Analyzer Advanced Launcher Guidance Computer Advanced Target Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Advanced Kinecellerator Makeshift Transmission Jammer Centrium Medium Armor Plating Light Regenerative Plating Graphene Brace Advanced Hacking Suite Experimental System Shield > --- WEAPON ----------- Zionite Phaser-H Zionite Phaser-H > --- INVENTORY -------- Light Quantum Reactor Zionite Composite Leg II Advanced Cooling System Point Defense Array Helical Railgun Hypervelocity Multirail Molecular Deconstructor Makeshift Hammer [Rating: 212] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Improved Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Improved Antigrav System Flight Unit Cooled Cesium-ion Thruster Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Spectral Analyzer Hackware Advanced Hacking Suite Protection Light Regenerative Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Shotgun Ballistic Cannon Bore Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Makeshift Hammer Slashing Weapon Great Axe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . . . 2 . . . . 2 2 . 2 2 . Power 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Propulsion 4 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . 1 . . Utility 12 | . . . 2 . . . . 2 . . . . 2 . . . . . . 1 . . . . 2 1 . 1 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 299 | 1 10 2 47 2 . 8 35 18 1 . 1 4 3 3 28 . 1 6 2 4 1 1 9 6 14 7 15 5 15 50 Power 28 | . 1 . 4 . . 1 2 1 . . . . 1 . 3 . . 1 2 3 . . . . 2 . . 1 . 6 Engine 12 | . 1 . 4 . . . 1 1 . . . . 1 . 1 . . 1 2 . . . . . . . . . . . Core 9 | . . . . . . 1 1 . . . . . . . 2 . . . . 3 . . . . 2 . . . . . Reactor 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 6 Propulsion 72 | . 2 . 15 . . 2 12 5 1 . . . . . 5 . . . . . . . 1 1 3 1 5 1 4 14 Treads 19 | . 2 . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Leg 21 | . . . . . . 2 11 . . . . . . . . . . . . . . . . . . . . . . 8 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 7 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 3 2 Flight 25 | . . . 1 . . . . 5 1 . . . . . 5 . . . . . . . 1 1 3 1 5 . 1 1 Utility 122 | 1 2 . 17 . . 1 8 9 . . . 2 2 . 13 . 1 4 . 1 1 1 4 5 8 4 6 3 8 21 Device 63 | 1 . . 6 . . 1 3 5 . . . 1 . . 7 . . 4 . 1 . 1 3 4 4 3 3 3 5 8 Storage 5 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Processor 20 | . . . . . . . 1 1 . . . . 1 . 2 . 1 . . . 1 . 1 . 2 . 1 . 2 7 Hackware 9 | . . . . . . . . 2 . . . . . . 1 . . . . . . . . . 1 1 2 . . 2 Protection 25 | . . . 10 . . . 4 1 . . . 1 1 . 3 . . . . . . . . 1 1 . . . 1 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 77 | . 5 2 11 2 . 4 13 3 . . 1 2 . 3 7 . . 1 . . . . 4 . 1 2 4 . 3 9 Energy Gun 26 | . 1 . 9 1 . 2 5 . . . . . . . . . . . . . . . 2 . . 1 . . . 5 Energy Cannon 2 | . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . Ballistic Gun 14 | . 3 1 . . . . 2 1 . . 1 . . 1 . . . . . . . . . . . . 1 . . 4 Ballistic Cannon 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . Launcher 14 | . 1 1 2 1 . 2 4 . . . . 1 . . 2 . . . . . . . . . . . . . . . Special Weapon 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . Impact Weapon 11 | . . . . . . . . 2 . . . 1 . . . . . 1 . . . . 2 . 1 1 2 . 1 . Slashing Weapon 4 | . . . . . . . 1 . . . . . . . 3 . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 41 | . 1 . 3 . . . 3 1 . . . . . 1 1 . . . . . . 1 5 . 2 2 7 . 3 11 Parts Lost 58 | . . . 5 2 . 3 5 1 . . . 1 1 1 . . . . . . . 1 . 5 1 . . 1 2 29 Power 7 | . . . 1 . . . . . . . . . 1 1 . . . . . . . . . 1 . . . . . 3 Propulsion 13 | . . . 1 . . 2 1 . . . . . . . . . . . . . . . . . 1 . . . . 8 Utility 30 | . . . 2 2 . 1 1 1 . . . 1 . . . . . . . . . . . 4 . . . 1 2 15 Weapon 8 | . . . 1 . . . 3 . . . . . . . . . . . . . . 1 . . . . . . . 3 Highest Loss Streak 12 | . . . 2 2 . 3 4 1 . . . 1 1 1 . . . . . . . 1 . 5 1 . . 1 1 12 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 100 100 98 86 77 68 93 98 100 100 94 93 99 98 96 100 100 100 100 98 100 94 97 98 86 96 99 92 88 79 Engine 7 | . 14 14 10 11 11 3 3 6 7 7 7 7 6 6 . . . 4 6 5 5 5 5 4 . . . . . . Core 2 | . . . . . . 7 5 . . . . . . . 3 6 6 1 . 5 5 5 5 5 5 6 9 5 4 . Treads 10 | . 25 28 21 22 22 5 . . . . . . . . . . . . . . . . . . . . . . . 1 Leg 5 | . 2 . . . . 15 35 1 . . . . . . . . . . . . . . . . . . . . . 13 Flight 8 | . . . . . . . . 28 30 30 30 30 26 26 25 26 26 26 26 23 23 23 23 23 20 23 23 21 20 3 Device 17 | . 14 14 13 11 11 3 11 16 23 23 23 15 20 20 23 20 20 29 33 33 32 29 29 29 24 28 28 28 26 12 Storage 7 | . 14 14 11 11 11 11 9 . . . . . . . . . . . . . . . . . . . . . . 3 Processor 6 | . . . . . . . . 14 15 15 15 15 19 20 20 20 20 15 13 11 14 17 17 16 15 14 13 8 10 17 Hackware 1 | . . . . . . . . 4 . . . . . . . . . . . . . . . . 3 7 9 13 12 6 Protection 7 | . . . 18 8 . . 10 7 7 7 7 7 13 13 8 13 13 7 6 5 5 5 5 3 5 4 4 4 5 6 Energy Gun 10 | . 19 14 18 21 22 21 12 . . . . . . . . . . . . . . . . . . . . . . 3 Ballistic Gun 3 | . 7 14 3 . . . . 11 7 7 2 7 6 4 . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 3 7 7 7 6 6 1 . . . 4 6 5 5 5 8 11 10 8 8 6 3 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 102 | 15 54 54 65 63 55 55 66 55 20 20 20 21 22 20 25 25 25 25 26 33 33 28 31 31 30 35 35 44 44 102 Greatest Support 174 | 20 40 40 43 43 43 43 60 60 23 23 23 23 23 23 25 25 25 25 34 34 34 34 35 36 36 41 45 50 52 174 Greatest Overweight (x) 3 | . 1 1 2 1 1 3 1 . . . . . . . . . . . . . . . . . . . . . . 1 Average Overweight (x) . | . . 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 Average Capacity 13 | 8 14 20 20 20 20 20 20 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 8 Most Carried 20 | 7 15 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 Average Carried 13 | 6 12 18 19 20 20 19 19 5 4 5 5 5 4 4 4 5 5 4 5 4 4 5 4 4 4 4 4 5 4 7 Final Capacity 20 | 8 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 20 | 6 15 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 5 5 5 5 5 5 Class Distribution -------------------- 48% | Mutant 15% | Scavenger-Mutant 7% | Derelict-Ninja 6% | Infiltrator-Ninja 4% | Sprinter 3% | Ninja 3% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Ninja | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Infiltrator-Sprinter | -6/Factory Infiltrator-Sprinter | -6/Waste Infiltrator-Ninja | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Infiltrator-Ninja | -6/Zion Infiltrator-Ninja | -5/Proximity Caves Infiltrator-Ninja | -5/Factory Infiltrator-Ninja | -5/Upper Caves Derelict-Ninja | -5/Upper Caves Derelict-Ninja | -5/Warlord Derelict-Ninja | -4/Proximity Caves Ninja | -4/Factory Hacker-Ninja | -3/Research Ninja | -3/Testing Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Scavenger-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Com Matter Collected 4425 | 200 268 188 581 50 . 77 537 78 92 91 . 163 . . 250 . 24 37 295 25 . 9 . 54 286 50 . 63 128 879 Remotely 72 | . . . 72 . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6280 | 83 460 345 1515 165 . 267 1035 98 . 27 . 85 . . 302 . . . 221 25 . 54 . . 358 253 40 32 161 754 Parts 339 | 4 46 18 84 27 . 19 56 2 . . . 6 . . 24 . . . 2 2 . . . . 9 3 1 . 3 33 Haulers Intercepted 12 | . 2 . 4 . . . 4 . . . . . . . . . . . . . . . . . 1 1 . . . . Recyclers Shooed 6 | . . 1 2 . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . . . . . 2 . . . . . . 13 . . . . . . . . . . . Prevented 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Com Combat Hostiles Destroyed 123 | . 14 7 31 14 . 12 22 . . . . 4 . . 1 . . . 4 . . 2 . . 1 . . . . 11 Melee 4 | . . . 1 . . . . . . . . . . . 1 . . . 1 . . . . . 1 . . . . . Guns 77 | . 13 5 23 9 . 6 11 . . . . . . . . . . . . . . . . . . . . . . 10 Cannons 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . AOE 36 | . 1 2 5 5 . 6 8 . . . . 4 . . . . . . 3 . . 2 . . . . . . . . Classes Destroyed 16 | 2 5 1 3 . . . . . . . . 1 . . 1 . . . 1 . . . . . . . . . . 2 Worker 10 | . . . 4 . . . . 1 . . . . . . 3 . . . . . . . . . 1 . . . . 1 Builder 11 | . . 3 3 . . . 1 1 . . . . . . 2 . . . . . . . . . 1 . . . . . Tunneler 4 | 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Hauler 12 | . 2 . 4 . . . 4 . . . . . . . . . . . . . . . . . 1 1 . . . . Recycler 10 | 1 . 1 1 . . 1 2 1 . . . . . . 1 . . . . . . . . . 1 1 . . . . Minesweeper 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Mechanic 2 | . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Operator 5 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Watcher 14 | . 1 . 2 . . . . . . . . . . . 1 . . . . 1 . . . . 2 1 1 1 2 2 Swarmer 59 | . 9 3 10 14 . 9 6 . . . . 4 . . . . . . . . . 1 . . 1 . . . . 2 Grunt 45 | . 5 4 13 . . 3 12 . . . . . . . . . . . 3 . . 1 . . . . . . . 4 Duelist 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 Sentry 12 | . . . 8 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Programmer 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Decomposer 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Martyr 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 9 | 2 3 3 9 6 . 4 5 1 . . . 5 . . 4 . . . 2 1 . 2 . . 3 2 1 1 3 3 Combat Bots Only 6 | . 3 3 5 6 . 3 4 . . . . 4 . . 1 . . . 2 . . 2 . . 1 . . . . 3 Max Kills in Single Turn 7 | 1 1 2 7 2 . 2 3 1 . 1 . 2 . . 1 . . . 2 1 . 2 . . 1 1 1 1 1 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 1 2 3 2 . 2 3 . . . . 2 . . . . . . 2 . . 2 . . . . . . . . Melee 1 | . . . 1 . . . . . . . . . . . 1 . . . 1 . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Com Damage Taken 14636 | . 267 166 1537 406 . 499 1135 463 . . . 128 155 31 145 . . . 114 . . 210 . 579 91 . . 440 148 8122 Core 2638 | . 50 . 155 72 . 152 177 148 . . . 18 33 . 62 . . . 37 . . 24 . 124 14 . . 117 . 1455 Absorbed by Shields 51 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51 Redirected to Shielding 340 | . . . . . . . . 58 . . . 15 9 20 . . . . . . . . . . . . . . . 238 Regen/Repaired (Parts) 766 | . . . 94 . . . 91 . . . . . . . 9 8 . . 24 6 35 59 13 4 59 46 4 15 88 211 Core Remaining (%) 72 | 100 . 80 . . . 5 67 . . . . 76 . . . . . . 84 . . . . 85 98 . 100 91 . 9 Volleys Fired 388 | 3 42 21 111 19 . 27 76 16 . . . 4 . . 1 . . . 6 . . 5 . . . . . . 2 55 Largest 2 | 2 2 2 2 2 . 2 2 2 . . . 1 . . 1 . . . 1 . . 1 . . . . . . 1 2 Hottest 160 | 80 80 73 126 112 . 112 122 50 . . . 33 . . 5 . . . 33 . . 33 . . . . . . . 160 Shots Fired 689 | 6 82 40 210 35 . 45 111 32 . 2 . 4 . . 1 . . . 6 . . 5 . . . . . . 2 108 Gun 627 | 6 81 38 206 32 . 40 82 32 . 2 . . . . . . . . . . . . . . . . . . . 108 Cannon 19 | . . . . . . . 19 . . . . . . . . . . . . . . . . . . . . . . . Launcher 40 | . 1 2 4 3 . 5 10 . . . . 4 . . . . . . 6 . . 5 . . . . . . . . Special 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . Kinetic 153 | . 22 19 17 . . . 19 32 . 2 . . . . . . . . . . . . . . . . . . . 42 Thermal 385 | . 23 19 189 32 . 40 82 . . . . . . . . . . . . . . . . . . . . . . . Explosive 40 | . 1 2 4 3 . 5 10 . . . . 4 . . . . . . 6 . . 5 . . . . . . . . Electromagnetic 42 | 6 36 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Phasic 48 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 Robot Hit Streak 17 | 2 7 16 8 3 . 10 17 5 . . . 1 . . 2 . . . 1 . . 5 . . . . . . . 17 Robot Miss Streak 6 | 2 4 2 4 4 . 2 3 6 . . . 1 . . . . . . 2 . . . . . . . . . . 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 11 | . 1 1 3 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . 3 Max Gunslinging Chain 1 | . 1 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Shots Hit Robots 509 | 2 46 34 137 15 . 32 80 14 . 1 . 2 . . 11 . 1 . 4 1 . 5 . . 10 6 1 9 5 93 Core Hits 267 | 2 27 19 58 15 . 21 52 1 . . . 6 . . 4 . . . 9 1 . 6 . . 2 . 1 . 1 42 Critical Kills 6 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . 1 . . 3 Critical Parts Destroyed 15 | . . . . . . . 4 1 . . . . . . . . . . . . . . . . 1 2 . 3 1 3 Critical Strikes 51 | . 1 2 8 1 . 1 11 1 . . . . . . 1 . . . . . . . . . 2 2 1 3 1 16 Burn 17 | . 1 2 8 1 . 1 4 . . . . . . . . . . . . . . . . . . . . . . . Destroy 17 | . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . 10 Smash 10 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 2 1 3 1 . Sever 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Intensify 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Melee Attacks 154 | . . . . . . . 7 14 7 1 . 1 . . 17 . 3 1 3 3 1 8 . 13 19 9 2 19 11 15 Impact 126 | . . . . . . . . 14 7 1 . 1 . . . . . . 3 3 1 8 . 13 19 9 2 19 11 15 Slashing 28 | . . . . . . . 7 . . . . . . . 17 . 3 1 . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 28 | . . . . . . . 1 3 . 1 . 1 . . 7 . 1 . 1 . . . . . 5 3 . 2 3 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Follow-up Attacks 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . . Damage Inflicted 17203 | 28 686 713 3015 571 . 1006 2455 377 . 122 . 414 . . 744 . 111 . 653 57 . 302 . . 801 506 91 572 449 3530 Guns 8604 | 28 657 482 2315 255 . 496 955 199 . . . . . . . . . . . . . . . . . . . . . 3217 Cannons 253 | . . . . . . . 253 . . . . . . . . . . . . . . . . . . . . . . . Explosions 3803 | . 29 231 684 311 . 465 1011 . . . . 281 . . . . . . 489 . . 302 . . . . . . . . Melee 4453 | . . . . . . . 221 178 . 122 . 133 . . 744 . 111 . 164 57 . . . . 801 506 91 572 449 304 Ramming 90 | . . . 16 5 . 45 15 . . . . . . . . . . . . . . . . . . . . . . 9 Kinetic 1989 | . 220 305 183 . . . 253 199 . . . . . . . . . . . . . . . . . . . . . 829 Thermal 4311 | . 207 266 2132 255 . 496 955 . . . . . . . . . . . . . . . . . . . . . . . Explosive 3685 | . . 142 684 311 . 465 1011 . . . . 281 . . . . . . 489 . . 302 . . . . . . . . Electromagnetic 287 | 28 259 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 3377 | . . . . . . . . 178 . 122 . 133 . . . . . . 164 57 . . . . 801 506 91 572 449 304 Slashing 1076 | . . . . . . . 221 . . . . . . . 744 . 111 . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 784 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 784 Phasic 1604 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1604 Highest Corruption 19 | . . . . . . . . 4 4 4 4 4 . . 1 . . . . . . . . 11 . . . . . 19 Average Corruption 4 | . . . . . . . . 4 4 4 4 4 . . 1 . . . . . . . . 11 . . . . . 4 Corruption Purged 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Corruption Blocked 72 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 30 15 Effects 38 | . . . . . . . . . 8 6 1 3 . . . . . . . . . . . 2 . . . . . 18 Message Errors 9 | . . . . . . . . . 2 2 . 1 . . . . . . . . . . . 1 . . . . . 3 Matter Fused 11 | . . . . . . . . . 2 1 1 2 . . . . . . . . . . . . . . . . . 5 Heat Flow Errors 4 | . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . 1 Energy Discharges 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 Data Loss (minor) 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Data Loss (major) 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Misfires 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1924 | . . . 19 5 . 26 36 84 . 106 . 113 . . 238 . 26 . 64 . . 15 . . 366 201 . 340 271 14 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 82 | . . . 19 5 . 24 19 . . . . . . . . . . . . . . 15 . . . . . . . . Melee 1842 | . . . . . . 2 17 84 . 106 . 113 . . 238 . 26 . 64 . . . . . 366 201 . 340 271 14 Knockbacks 14 | . . . . . . . 3 . . . . 1 . . . . . . 1 . . . . . 1 2 . 1 3 2 Impact 12 | . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . 1 2 . 1 3 2 Kinetic 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 260 | . . . 29 29 . 112 20 . . . . 34 . . . . . . 36 . . . . . . . . . . . Shots 12 | . . . 1 2 . 5 2 . . . . 1 . . . . . . 1 . . . . . . . . . . . Rammed 9 | . . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . 4 Targets Rammed 17 | . . . 5 1 . 3 3 . . . . . . . . . . . . . . . . . . . . . . 5 Kicked 6 | . . . . . . 3 3 . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Highest Temperature 323 | 36 75 147 323 180 . 281 96 21 193 137 . 2 2 . 6 . . . 8 . . 32 50 176 . 1 73 114 78 107 Average Temperature 54 | 22 26 38 110 46 . 96 36 8 105 51 . 2 2 . 2 . . . 3 . . 13 23 61 . 1 24 37 23 20 Received Heat Transfer 2463 | . 30 84 648 . . 171 648 99 . . . 9 24 . 21 . . . 54 . . 54 . 18 9 . . 30 18 546 Effects 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 28 | . 1 . . . . . . 4 . . . . . . . . . . 1 . . . . . 8 3 . 3 7 1 Impact Corruptions 46 | . . . . . . 1 . 3 . 1 . 4 . . . . . . 3 . . . . . 6 6 . 11 8 3 Robots Melted 3 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 3 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 24 | . . 1 16 1 . 3 3 . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 10769 | . 642 766 5180 592 . 1147 2442 . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Com Peak Influence 1820 | 10 180 125 608 383 . 211 297 359 . . . . 108 34 153 . . . . 235 . . . . 221 172 178 389 569 1820 Initial 364 | . 6 10 29 187 . . 39 100 . . . . 93 34 16 . . . . 153 . . . . . 115 96 99 236 364 Average 235 | 8 61 40 198 242 . 89 113 198 . . . . 101 33 47 . . . . 190 . . . . 91 152 146 199 367 1358 Maximum Alert Level 5 | . . . 2 1 . 1 1 1 . . . . . . . . . . . 1 . . . . 1 . . 1 2 5 Low Security (%) 69 | 100 100 100 62 48 . 94 67 59 . . . . 100 100 100 . . . . 58 . . . . 95 100 100 59 . . Level 1 17 | . . . 19 51 . 5 32 40 . . . . . . . . . . . 41 . . . . 4 . . 40 77 2 Level 2 5 | . . . 18 . . . . . . . . . . . . . . . . . . . . . . . . . 22 9 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 Level 5 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 34 | . 2 . 3 . . . 3 3 . . . . . . 4 . . . 1 . . . . . 2 1 . 2 2 11 Investigation 9 | . . . 1 . . . 1 1 . . . . . . 2 . . . . . . . . . . . . 1 2 1 Extermination 5 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 3 Reinforcement 12 | . 2 . 1 . . . 2 2 . . . . . . 1 . . . . . . . . . 1 1 . 1 . 1 Assault 8 | . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . 6 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 9 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 2 5 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Com Distress Signals 19 | . . . 8 . . . 3 2 . . . . . . . . . . . . . . . . 1 . . . 1 4 Communications Jammed 92 | . . . . . . . . 25 . . . . . . . . . . . . . . . . . . . 5 33 29 Distress Signals 68 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 5 33 29 Times Spotted 404 | . 30 7 64 16 . 13 38 17 1 . . 7 1 6 10 . . . 12 6 . 11 8 7 14 1 4 26 22 83 Peak Tracking Total 16 | . 3 2 6 5 . 3 5 6 3 . . 4 1 6 3 . . . 5 2 . 6 9 4 7 1 2 16 7 13 Tactical Retreats 45 | . 2 . 5 2 . 1 4 4 1 . . 1 . . 2 . . . 1 . . 4 . 1 3 . 1 2 4 7 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Com Traps Triggered 14 | . . . 3 . . . 1 . . . . . 2 . 1 . . . . . . . . . 5 . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . . . . . . . . . . . . . . . . 2 . 6 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Com Machines Disabled 17 | . 2 1 2 . . . 2 . . . . . . . . . . . . . 1 1 . . . . 1 . 4 3 Max in Single Turn 1 | . 1 1 1 . . . 1 . . . . . . . . . . . . . 1 1 . . . . 1 . 1 . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Com Machines Accessed 56 | . 7 . 10 . 1 . 5 7 1 . 4 . . . 7 . . . . 2 . 1 5 1 . 2 1 1 . 1 Terminals 25 | . 5 . 6 . . . 4 4 . . . . . . 4 . . . . . . . . 1 . . . . . 1 Fabricators 7 | . . . . . . . . 2 . . . . . . 3 . . . . 1 . . . . . . . 1 . . Repair Stations 3 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Units 5 | . 2 . 2 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 . . . Total Hacks 139 | . 18 . 26 . 1 . 10 15 1 . 28 . . . 15 . . . . 4 . 1 11 1 . 3 1 2 . 2 Successful 89 | . 7 . 12 . 1 . 6 9 1 . 28 . . . 7 . . . . 1 . 1 11 1 . 1 . 2 . 1 Failed 50 | . 11 . 14 . . . 4 6 . . . . . . 8 . . . . 3 . . . . . 2 1 . . 1 Catastrophic 15 | . 3 . 4 . . . . 1 . . . . . . 4 . . . . 1 . . . . . 1 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 102 | . 14 . 3 . . . 1 7 . . . . . . 6 . . . . 8 1 . 1 . . 6 3 10 30 12 Terminals 55 | . 14 . 15 . . . 8 8 . . . . . . 7 . . . . . . . . 1 . . . . . 2 Fabricators 17 | . . . . . . . . 5 . . . . . . 8 . . . . 2 . . . . . . . 2 . . Repair Stations 8 | . . . 4 . . . 2 . . . . . . . . . . . . . . . . . . 2 . . . . Recycling Units 9 | . 4 . 3 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Scanalyzers 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 1 . . . Terminal Hacks 60 | . 4 . 4 . 1 . 4 2 1 . 28 . . . 2 . . . . . . 1 11 1 . . . . . 1 Record 23 | . . . . . 1 . . . . . 11 . . . . . . . . . . 1 9 1 . . . . . . Part Schematic 9 | . . . . . . . . . . . 9 . . . . . . . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Open Door 3 | . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . . . . . . Branch Access Points 4 | . 1 . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Unreport Threat 5 | . 1 . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 6 | . . . . . . . . 3 . . . . . . 3 . . . . . . . . . . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Load Schematic 3 | . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . Build 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . 3 . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . Scan Component 3 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Repair 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks 2 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Retrieve Components 2 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Scanalyzer 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 10 | . 3 . . . . . . 3 . . . . . . 2 . . . . . . . . . . . . 2 . . Terminals 3 | . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . 2 . . Prioritize 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Liberate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recompile 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mask 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 37 | . 7 . 10 . . . 4 6 . . . . . . 6 . . . . 1 . . . . . 2 1 . . . Full Trace Events 2 | . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . 5 . . . . . . 3 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 36 | . . . 2 . . . . . . . 9 . . . . . . 15 . . . . . . . . . . 10 . Parts Built 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . Authchips 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . Time 169 | . . . . . . . . 93 . . . . . . 76 . . . . . . . . . . . . . . . Total Part Build Rating 12 | . . . . . . . . 7 . . . . . . 5 . . . . . . . . . . . . . . . Parts Repaired 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Time 82 | . . . 44 . . . 38 . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 7 | . . . 6 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Non-combat 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . find_fabricator 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Com Total Allies 67 | . . 2 . . . . . 1 . . . 1 . . . . . 12 1 . . . . . . 3 . 6 13 28 Largest Group 16 | . . 2 2 . . . . 1 . . . 1 . . . . . 12 12 . . . . . . 3 . 4 12 16 Highest-Rated Group 1419 | . . 38 38 . . . . 10 . . . 96 . . . . . 382 382 . . . . . . 243 . 230 852 1419 Highest-Rated Ally 269 | . . 31 31 . . . . 10 . . . 96 . . . . . 40 49 . . . . . . 81 . 81 115 269 Zionite Dispatches 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 5 . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacker 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 2 . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . STAY 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . DROP 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Ally Attacks 283 | . . 4 7 . . . . . . . . 5 . . . . . . 61 . . . . . . 2 . 13 16 175 Total Damage 16724 | . . 41 146 . . . . . . . . 140 . . . . . . 1420 . . . . . . 43 . 240 901 13793 Kills 68 | . . . 3 . . . . . . . . . . . . . . . 9 . . . . . . . . 2 3 51 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Allies Melted 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Com Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . 1 . 1 . . . . 1 2 . 1 . . . . 2 1 1 . 1 2 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 9 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . 1 3 2 Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Branch Access 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Com Turns Passed 16549 | 29 1692 1425 2819 1014 348 788 1714 444 300 240 28 176 100 47 675 52 150 440 305 178 118 389 244 650 292 140 109 186 397 1060 Spaces Moved 17550 | 16 847 555 932 393 146 343 803 814 645 492 90 491 213 131 1036 188 417 838 596 333 375 679 770 916 789 439 345 588 1371 959 Core 66 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66 Treads 2878 | . 746 555 932 393 146 70 . . . . . . . . . . . . . . . . . . . . . . . 36 Legs 1644 | 16 101 . . . . 273 803 15 . . . . . . . . . . . . . . . . . . . . . 436 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 71 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71 Flight 12891 | . . . . . . . . 799 645 492 90 491 213 131 1036 188 417 838 596 333 375 679 770 916 789 439 345 588 1371 350 Fastest Speed 15 | 120 120 240 240 240 240 190 122 29 29 29 29 29 29 29 27 27 27 27 27 27 27 27 26 26 26 23 21 15 21 23 Average Speed 71 | 120 178 240 240 240 240 201 169 31 29 29 29 29 29 29 28 27 27 27 27 27 27 27 26 26 27 23 22 20 22 74 Slowest Speed 330 | 120 240 240 320 240 240 330 190 122 29 29 29 29 29 29 32 27 27 27 27 27 27 27 27 27 30 23 23 21 23 170 Overloaded Moves 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 73 | . . . . . . . . 8 . . . . 2 . 9 . . . . 1 . . 1 1 8 3 . 17 15 8 Cave-ins Triggered 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Exploration Rate (%) 53 | 3 96 77 79 81 52 61 54 23 80 69 71 68 7 82 24 41 66 90 66 10 47 75 94 83 19 15 37 21 39 26 Regions Visited 30 Branch Regions 18 Pre-discovered Areas 6 | . . 1 . . 1 . . . . . 1 . . . . . . 2 . . . 1 . . . . . . . . Known Exits Taken 19 | . 1 . 1 . . . 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 . . 1 . 1 . . Unknown Exits Taken 9 | 1 . 1 . 1 1 1 . . . . . . . . . . . . . . . . . 1 1 . 1 . 1 . Scrap Searched 22 | . . 2 . 1 . 1 . . 4 3 . 1 . . . . 2 3 2 . 1 . . 2 . . . . . . Spaces Dug 64 | . . . . . . . . 9 7 . . 10 . . 5 . 2 . . . . 7 . 11 5 1 . 3 4 . Terrain Destroyed 311 | . 8 25 33 21 . 38 33 9 7 . . 35 . . 5 . 2 . 46 . . 14 . 11 5 1 . 3 4 11 Melee 54 | . . . . . . . . 9 7 . . . . . 5 . 2 . . . . 7 . 11 5 1 . 3 4 . Projectile 15 | . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . 10 AOE 241 | . 8 25 33 21 . 38 28 . . . . 35 . . . . . . 46 . . 7 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Com Total 20636 | 20 950 609 1303 428 145 392 1035 951 745 586 91 516 249 139 1370 188 447 1049 730 416 391 870 807 1304 838 466 375 616 1435 1175 Wait 1942 | . 19 21 153 12 . 8 72 75 89 94 . 17 32 2 268 1 27 198 94 73 12 176 21 372 20 7 . 21 34 24 Move 17383 | 15 846 554 931 392 145 342 802 799 644 491 89 490 209 130 1017 187 416 837 595 330 374 678 767 913 773 432 344 558 1341 942 Hop 63 | . . . . . . . . 6 . . . . 2 . 9 . . . . 1 . . 1 1 7 3 . 12 14 7 Pick Up 116 | 1 20 8 19 1 . 2 14 3 2 . . . 2 1 6 . . 1 . 2 1 . . . 4 3 . . 2 24 Fast Attach 161 | . 1 . 20 . . 3 16 5 . . 1 1 2 2 21 . . 5 1 3 . 2 9 . 11 5 13 4 13 23 Attach 50 | 1 . . 10 . . 1 3 4 . . . . 1 . 2 . . 1 . 1 1 . . 1 2 2 . . 1 19 Detach 11 | . . . 3 . . . . 1 . . . . . . . . . . . . . . 1 . . . 1 . 3 2 Swap 89 | . 9 2 17 2 . 4 16 9 1 . . 3 . 1 5 . 1 . 1 . . . . 5 1 . 2 1 1 8 Drop 227 | . 13 3 34 1 . 2 26 19 2 . 1 . 1 3 24 . . 6 2 3 2 1 8 1 4 6 13 3 13 36 Fire 388 | 3 42 21 111 19 . 27 76 16 . . . 4 . . 1 . . . 6 . . 5 . . . . . . 2 55 Melee 145 | . . . . . . . 7 14 7 1 . 1 . . 17 . 3 1 3 3 1 8 . 11 16 8 2 16 11 15 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kick 6 | . . . . . . 3 3 . . . . . . . . . . . . . . . . . . . . . . . Crush 11 | . . . 5 1 . . . . . . . . . . . . . . . . . . . . . . . . . 5 Escape Stasis 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Rewire 34 | . . . . . . . . . . . . . . . . . . . 28 . . . . . . . . 1 . 5 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res / *Ext x2 / Arm) -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 3 exits: *Acc x3) -1/Access -1/Command (discovered 2 exits: *Sur x2) To Epsilon Eridani History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 3) 30 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 427 | -10/Materials | Discovered new exit (range 6) 709 | -10/Materials | Discovered new exit (range 15) 914 | -10/Materials | Discovered new exit (range 8) 1224 | -10/Materials | Identified exit to Mines 1722 | -10/Materials | Entered Mines 1866 | -10/Mines | Discovered new exit (range 14) 2564 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2910 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2970 | -10/Mines | Learned location of Storage (-7) 2982 | -10/Mines | Discovered new exit (range 6) 3147 | -10/Mines | Entered Materials 3147 | -9/Materials | Accompanied by 2 allies 3147 | -9/Materials | Evolved 2 slots: Utility x2 3152 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 3439 | -9/Materials | Discovered new exit (range 8) 3624 | -9/Materials | Build established: Scavenger-Mutant 3759 | -9/Materials | Discovered new exit (range 15) 4015 | -9/Materials | Build established: Mutant 4366 | -9/Materials | Discovered new exit (range 15) 4923 | -9/Materials | Repaired Broken Imp. Treads 5297 | -9/Materials | Identified exit to Mines 5947 | -9/Materials | First assault squad dispatched 5966 | -9/Materials | Entered Mines 6050 | -9/Mines | Learned Materials stockpile data 6168 | -9/Mines | Discovered new exit (range 10) 6216 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6216 | -9/Mines | Discovered new exit (range 5) 6491 | -9/Mines | Core integrity fell below 50% 6980 | -9/Mines | Entered Exiles 7036 | -9/Exiles | Met 8R-AWN 7079 | -9/Exiles | Met EX-HEX 7170 | -9/Exiles | Met EX-BIN 7204 | -9/Exiles | Met EX-DEC 7213 | -9/Exiles | Learned location of Zion (-6) 7300 | -9/Exiles | Discovered new exit (range 14) 7328 | -9/Exiles | Entered Mines 7568 | -8/Mines | Lost 3 parts (2n1u) 7649 | -8/Mines | Core integrity fell below 20% 8103 | -8/Mines | Discovered new exit (range 7) 8116 | -8/Mines | Entered Materials 8116 | -8/Materials | Evolved 2 slots: Propulsion x2 8260 | -8/Materials | Repaired Carbon-fiber Leg 8702 | -8/Materials | Build established: Scavenger-Mutant 8927 | -8/Materials | Lost 4 parts (1n1u2w) 9237 | -8/Materials | Discovered new exit (range 7) 9830 | -8/Materials | Identified exit to Factory 9830 | -8/Materials | Entered Factory 9830 | -7/Factory | Evolved 2 slots: Utility x2 9990 | -7/Factory | Identified exit to Storage 9990 | -7/Factory | Identified exit to Lower Caves 10216 | -7/Factory | Fabricated Cld. Field Propulsion Drive (x1) 10253 | -7/Factory | Crushed by falling debris 10274 | -7/Factory | Entered Lower Caves 10555 | -7/Lower Caves | Build established: Sprinter 10571 | -7/Lower Caves | Discovered new exit (range 9) 10574 | -7/Lower Caves | Identified exit to Lower Caves 10574 | -7/Lower Caves | Entered another Lower Caves area 10576 | -7/Lower Caves | Learned Factory terminal intel 10631 | -7/Lower Caves | Learned 8 Factory zone layouts 10812 | -7/Lower Caves | Discovered new exit (range 5) 10813 | -7/Lower Caves | Identified exit to Data Miner 10814 | -7/Lower Caves | Entered Data Miner 10815 | -7/Data Miner | Discovered new exit (range 6) 10820 | -7/Data Miner | Met Data Miner 10826 | -7/Data Miner | Learned location of Section 7 (-2) 10826 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10831 | -7/Data Miner | Received God Mode back door access code from Data Miner 10842 | -7/Data Miner | Identified exit to Proximity Caves 10842 | -7/Data Miner | Entered Proximity Caves 10854 | -6/Proximity Caves | Escorted by Enhanced Grunt 10984 | -6/Proximity Caves | Discovered new exit (range 16) 10988 | -6/Proximity Caves | Identified exit to Factory 11018 | -6/Proximity Caves | Entered Factory 11018 | -6/Factory | Evolved 2 slots: Utility x2 11019 | -6/Factory | Identified exit to Factory 11020 | -6/Factory | Loaded intel: 25 terminal locations 11118 | -6/Factory | Sucked down chute 11118 | -6/Factory | Entered Waste 11136 | -6/Waste | Spotted C-40 Crusher 11136 | -6/Waste | Spotted C-40 Crusher 11137 | -6/Waste | Spotted C-40 Crusher 11141 | -6/Waste | Spotted C-40 Crusher 11148 | -6/Waste | Spotted C-40 Crusher 11149 | -6/Waste | Spotted C-40 Crusher 11154 | -6/Waste | Discovered new exit (range 11) 11162 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11165 | -6/Waste | Identified exit to Factory 11165 | -6/Waste | Entered Factory 11298 | -6/Factory | Build established: Infiltrator-Sprinter 11601 | -6/Factory | Identified exit to Lower Caves 11631 | -6/Factory | Incoming investigation squad redirected 11681 | -6/Factory | Fabricated Lgt. Regenerative Plating (x1) 11722 | -6/Factory | Build established: Infiltrator-Ninja 11840 | -6/Factory | Entered Lower Caves 11888 | -6/Lower Caves | Discovered new exit (range 14) 11892 | -6/Lower Caves | Identified exit to Lower Caves 11892 | -6/Lower Caves | Entered another Lower Caves area 11900 | -6/Lower Caves | Discovered exit to Factory (range 21) 11950 | -6/Lower Caves | Identified exit to Zion 12025 | -6/Lower Caves | Learned Factory terminal intel 12042 | -6/Lower Caves | Entered Zion 12076 | -6/Zion | Discovered new exit (range 12) 12078 | -6/Zion | Build established: Scout 12102 | -6/Zion | Gained Derelict followers 12108 | -6/Zion | Gained Derelict followers 12121 | -6/Zion | Learned Factory garrison access intel 12170 | -6/Zion | Learned location of Quarantine (-2) 12236 | -6/Zion | Imprinted 12238 | -6/Zion | Declared Zion's savior 12253 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 12361 | -6/Zion | Identified exit to Proximity Caves 12482 | -6/Zion | Entered Proximity Caves 12482 | -5/Proximity Caves | Accompanied by 12 allies 12496 | -5/Proximity Caves | Build established: Infiltrator-Ninja 12521 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 12721 | -5/Proximity Caves | Learned Factory trap positions 12784 | -5/Proximity Caves | Discovered exit to Factory (range 12) 12787 | -5/Proximity Caves | Entered Factory 12787 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 12788 | -5/Factory | Loaded intel: 82 trap records 12789 | -5/Factory | Loaded intel: 26 terminal locations 12790 | -5/Factory | Loaded intel: 4 garrison access locations 12869 | -5/Factory | Retrieved Zion intel report: Branch Access 12869 | -5/Factory | Identified exit to Upper Caves 12884 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 12965 | -5/Factory | Entered Upper Caves 12970 | -5/Upper Caves | Learned Factory garrison access intel 13022 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 13027 | -5/Upper Caves | Found Prototype Special Weapon 13079 | -5/Upper Caves | Discovered new exit (range 10) 13082 | -5/Upper Caves | Identified exit to Upper Caves 13083 | -5/Upper Caves | Entered another Upper Caves area 13085 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13105 | -5/Upper Caves | Found Alien Artifact 13105 | -5/Upper Caves | Identified Dimensional Node Initializer 13105 | -5/Upper Caves | Initialized slip node 13167 | -5/Upper Caves | Learned location of Armory (-4) 13306 | -5/Upper Caves | Spotted B-75 Beast 13318 | -5/Upper Caves | Build established: Derelict-Ninja 13335 | -5/Upper Caves | Learned Factory emergency access door positions 13468 | -5/Upper Caves | Discovered new exit (range 5) 13469 | -5/Upper Caves | Identified exit to Warlord 13472 | -5/Upper Caves | Entered Warlord 13589 | -5/Warlord | Rebuked by Warlord 13591 | -5/Warlord | Opened Warlord's prototype stash 13593 | -5/Warlord | Found Prototype Processor 13593 | -5/Warlord | Identified Spectral Analyzer 13595 | -5/Warlord | Found Prototype Device 13595 | -5/Warlord | Identified System Purifier 13614 | -5/Warlord | Warlord's base attacked by MAIN.C 13642 | -5/Warlord | Found Prototype Energy Gun 13642 | -5/Warlord | Identified Vortex Rifle 13644 | -5/Warlord | Found Vortex Rifle 13682 | -5/Warlord | Opened side exit 13713 | -5/Warlord | Discovered new exit (range 16) 13716 | -5/Warlord | Identified exit to Proximity Caves 13716 | -5/Warlord | Entered Proximity Caves 13890 | -4/Proximity Caves | Spotted B-86 Titan 14326 | -4/Proximity Caves | Crushed by falling debris 14326 | -4/Proximity Caves | System corruption reached 10% 14356 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14361 | -4/Proximity Caves | Lost 5 parts (1p4u) 14364 | -4/Proximity Caves | Discovered new exit (range 7) 14366 | -4/Proximity Caves | Entered Factory 14366 | -4/Factory | Evolved 2 slots: Utility x2 14367 | -4/Factory | Identified exit to Extension 14367 | -4/Factory | Identified exit to Armory 14369 | -4/Factory | Loaded intel: 4 garrison access locations 14635 | -4/Factory | Discovered new exit (range 12) 14657 | -4/Factory | Build established: Ninja 14658 | -4/Factory | Entered Research 14658 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 14774 | -3/Research | Retrieved Zion intel report: Branch Access 14774 | -3/Research | Identified exit to Testing 14775 | -3/Research | Zion Hacker squad teleported in 14798 | -3/Research | Entered Testing 14806 | -3/Testing | Found Prototype Processor 14806 | -3/Testing | Identified Exp. Melee Analysis Suite 14836 | -3/Testing | Found Prototype Ballistic Gun 14836 | -3/Testing | Identified Hyp. Multirail 14856 | -3/Testing | Found Prototype Hackware 14856 | -3/Testing | Identified Exp. System Shield 14863 | -3/Testing | Discovered new exit (range 5) 14895 | -3/Testing | Found Prototype Device 14895 | -3/Testing | Identified Exp. Focal Shield 14907 | -3/Testing | Entered Research 14907 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 14929 | -2/Research | Spotted B-90 Cyclops 14951 | -2/Research | Incoming investigation squad redirected 14971 | -2/Research | Retrieved Zion intel report: Main Access 14971 | -2/Research | Identified exit to Access 14972 | -2/Research | Zion Infowar Resupply teleported in 14988 | -2/Research | Zion Hacker squad teleported in 15093 | -2/Research | Entered Access 15093 | -1/Access | Evolved 2 slots: Power x1, Utility x1 15107 | -1/Access | Zion Hacking Resupply teleported in 15131 | -1/Access | Zion Light squad teleported in 15147 | -1/Access | Incoming investigation squad redirected 15196 | -1/Access | Zion Hacker squad teleported in 15245 | -1/Access | Incoming investigation squad redirected 15249 | -1/Access | Zion Hacker squad teleported in 15271 | -1/Access | Retrieved Zion intel report: Component Stockpiles 15272 | -1/Access | Zion Fire squad teleported in 15279 | -1/Access | Spotted B-99 Colossus 15335 | -1/Access | Found Prototype Protection 15335 | -1/Access | Identified Zio. Weapon Casing 15391 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/-1 15426 | -1/Access | Retrieved Zion intel report: Prototype Schematics 15466 | -1/Access | Identified Molecular Deconstructor 15478 | -1/Access | Discovered new exit (range 8) 15490 | -1/Access | Entered Command 15490 | -1/Command | Accompanied by 3 allies 15503 | -1/Command | Retrieved Zion intel report: Main Access 15503 | -1/Command | Identified exit to Surface 15528 | -1/Command | Retrieved Zion intel report: Guard Positions 15587 | -1/Command | Disengaged cave seal 15688 | -1/Command | Spotted Alpha 7 15691 | -1/Command | Spotted Striker 15693 | -1/Command | Spotted Executioner 15694 | -1/Command | Spotted Executioner 15695 | -1/Command | Spotted Alpha 7 15696 | -1/Command | Allies destroyed Alpha 7 15696 | -1/Command | Spotted B-99 Colossus 15698 | -1/Command | Spotted Striker 15699 | -1/Command | Allies destroyed Executioner 15700 | -1/Command | Allies destroyed Alpha 7 15701 | -1/Command | Spotted Executioner 15701 | -1/Command | Spotted Executioner 15704 | -1/Command | Destroyed Striker 15705 | -1/Command | Allies destroyed Striker 15705 | -1/Command | Spotted B-99 Colossus 15709 | -1/Command | Allies destroyed Executioner 15711 | -1/Command | Allies destroyed Executioner 15712 | -1/Command | Allies destroyed Executioner 15742 | -1/Command | Allies destroyed B-99 Colossus 15763 | -1/Command | Allies destroyed B-99 Colossus 15765 | -1/Command | P-80 Master assimilated allied A4-N8T(d) 15771 | -1/Command | First assault squad dispatched 15790 | -1/Command | Found Prototype Device 15790 | -1/Command | Identified Adv. Kinecellerator 15793 | -1/Command | Incoming assault squad redirected 15798 | -1/Command | Found Exp. Core Analyzer 16013 | -1/Command | Incoming assault squad redirected 16053 | -1/Command | Incoming assault squad redirected 16056 | -1/Command | Found Zio. Weapon Casing 16077 | -1/Command | Build established: Scavenger-Mutant 16216 | -1/Command | Spotted M Guard 16217 | -1/Command | Spotted M Guard 16219 | -1/Command | Spotted Combat Programmer 16219 | -1/Command | Spotted Combat Programmer 16238 | -1/Command | Destroyed Combat Programmer 16262 | -1/Command | Destroyed Combat Programmer 16300 | -1/Command | Lost 12 parts (2p3n5u2w) 16377 | -1/Command | System corruption reached 10% 16393 | -1/Command | Incoming assault squad redirected 16395 | -1/Command | Incoming assault squad redirected 16406 | -1/Command | Core integrity fell below 50% 16436 | -1/Command | Lost 10 parts (1p3n5u1w) 16538 | -1/Command | Core integrity fell below 20% 16550 | *** | Escaped! Last Messages --------------- 16529_ System corrupted by crushing effect (+1). 16529_ System corrupted by crushing effect (+3). 16530_ Imp. Antigrav System destroyed. 16532_ System corrupted: Heat flow error (+159). 16536_ P-80 Master resets B-74 Champion, system corruption cleaned. 16539_ The Access Shell folds into the floor. 16539_ Triggered Stasis Trap. 16539_ A bubble of rippling energy engulfs the area. 16539_ Field strength at 94. 16539_ Field strength at 88. 16540_ B-74 Champion heat damages Med. Treads. 16540_ Field strength at 82. 16541_ Field strength at 76. 16542_ Field strength at 63. 16543_ Field strength at 57. 16544_ Field strength at 32. 16545_ Field strength at 26. 16546_ Field strength at 14. 16547_ Stasis field depleted. 16549_ System corrupted: Matter fused (-7). 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Storage Unit | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Adv. Trap Extractor | -7/Data Miner | Free Hvy. Shock Bomb Launcher | -7/Data Miner | Free Phase Gun | -7/Data Miner | Free Lgt. Angular Momentum Engine | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Focal Shield | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Mak. Terrain Scanner | -6/Zion | Archive Hvy. Treads | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Mak. Hover Unit | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Adv. Actuator Array | -6/Zion | Archive Com. Linear Accelerator | -1/Access | Z-intel Molecular Scythe | -1/Access | Z-intel Enh. Biometal Leg | -1/Access | Z-intel Exp. Core Analyzer | -1/Access | Z-intel Exp. Biometal Medium Treads | -1/Access | Z-intel Exp. Myomer Leg | -1/Access | Z-intel Beam Splitter | -1/Access | Z-intel Exp. Heat Sink | -1/Access | Z-intel Com. Mass Driver | -1/Access | Z-intel Prc. Energy Filter | -1/Access | Z-intel Robot Schematics ------------------ H-55 Commando | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free T-07 Excavator | -6/Zion | Archive K-01 Serf | -6/Zion | Archive H-88 Terminator | -6/Zion | Archive Fabricated ------------ Cld. Field Propulsion Drive | x1 | -7/Factory | Preloaded, Authchip Lgt. Regenerative Plating | x1 | -6/Factory | Authchip Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed SensorBeamStabilizer Manual? 0 Play Time 02:58:01 Cumulative 291.5 hours Start 2022.05.14 @ 00:45:46 End 2022.05.14 @ 03:42:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 213 Rogue 185 Adventurer 10 Explorer 18 Win Type 0 Total 36 Types 17/1/3/9/1/0/1/1/3 Lore% 77 Gallery% 85 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9a480b8f-8f23-42b8-9adc-aee28a5d13e3