Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.12 @ 02:17:44 // AFD2020/Player2 Player: JackNine Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (18) 3600 Robots Destroyed (159) 795 Value Destroyed (7117) 7117 Prototype IDs (49) 980 Alien Tech Used (0) 0 Bonus (7765) 7765 TOTAL SCORE: 22757 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2574 Follower Combat Kills 4016 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -1925 Cogmind --------- Core Integrity 0/1000 Matter 99/300 Energy 986/1100 System Corruption 0% Temperature Cool (24) Movement Walking (185) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Assembled Flux Generator > --- PROPULSION (4) --- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY (8) ------ Huge Storage Unit Assembled Biocell Array Visual Processing Unit Improved Medium Armor Plating Assembled Alloy Armor Force Field GOLEM Unit > --- WEAPON (3) ------- Assembled Focal Cannon Assembled Focal Cannon Hypervelocity Mass Driver > --- INVENTORY (25) --- Zionite Light DM Reactor Carbon-fiber Leg Flexi-carbon Leg Zionite Biocell (600) Zionite Biocell (600) Surveybot 24 Chip Improved Weapon Cycler Improved Light Armor Plating Layered Heavy Armor Plating Reflective Plating Advanced Shield Generator Hacking Drone Bay (1/1) GOLEM Unit Enhanced Coil Gun Hypervelocity Mass Driver Hypervelocity Mass Driver Hypervelocity Mass Driver Heavy Shock Bomb Launcher Improved Grenade Launcher Precision Rocket Launcher RU-N14's Throwing Claymores (10) RU-N14's Throwing Claymores (3) Great Maul Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Huge Storage Unit Assembled Biocell Array Visual Processing Unit Improved Light Armor Plating Assembled Alloy Armor Hacking Drone Bay GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Hypervelocity Mass Driver > --- INVENTORY -------- Zionite Light DM Reactor Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Zionite Biocell Zionite Biocell Improved Trap Scanner Surveybot 24 Chip Improved Weapon Cycler Advanced Shield Generator Force Field Advanced System Restoration Module GOLEM Unit Zionite Laser-S Enhanced Coil Gun Hypervelocity Mass Driver Hypervelocity Mass Driver Hypervelocity Mass Driver Improved Grenade Launcher Precision Rocket Launcher RU-N14's Throwing Claymores RU-N14's Throwing Claymores Great Maul [Rating: 137] Favorites ----------- Power Assembled Flux Generator Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Assembled Flux Generator Propulsion Improved Treads Treads Improved Treads Leg Assembled Alloy Leg Wheel Compact Wheel Utility Huge Storage Unit Device GOLEM Unit Storage Huge Storage Unit Processor Visual Processing Unit Protection Assembled Alloy Armor Weapon Assembled Focal Cannon Energy Gun Spread Laser Energy Cannon Assembled Focal Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Hypervelocity Mass Driver Launcher Improved Grenade Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . 2 . 2 . 2 . . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . 1 . . . . . Propulsion 2 | . . . . . 1 . 1 . . . . . . . . . . . Utility 6 | . . . 1 . 1 . 1 . . . . . 1 . . . . 2 Weapon 1 | . . . 1 . . . . . . . . . . . . . . . Parts Attached 188 | 7 7 . 11 3 8 23 13 3 7 10 27 8 9 2 3 . . 47 Power 8 | 1 . . 1 . 2 . 1 . . . 3 . . . . . . . Engine 3 | 1 . . 1 . . . 1 . . . . . . . . . . . Core 4 | . . . . . 2 . . . . . 2 . . . . . . . Reactor 1 | . . . . . . . . . . . 1 . . . . . . . Propulsion 34 | 3 2 . 2 1 2 4 2 . . . 1 1 3 . 1 . . 12 Treads 14 | 1 2 . 2 . 2 3 1 . . . 1 1 . . 1 . . . Leg 12 | . . . . . . . . . . . . . 1 . . . . 11 Wheel 8 | 2 . . . 1 . 1 1 . . . . . 2 . . . . 1 Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 66 | 1 5 . 3 . 3 5 5 . 2 3 10 1 3 2 . . . 23 Device 35 | . 2 . 3 . 1 2 3 . 1 1 3 . 1 1 . . . 17 Storage 6 | 1 2 . . . . . 1 . . . 1 . 1 . . . . . Processor 6 | . 1 . . . 1 . . . 1 1 . . . . . . . 2 Hackware . | . . . . . . . . . . . . . . . . . . . Protection 19 | . . . . . 1 3 1 . . 1 6 1 1 1 . . . 4 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 80 | 2 . . 5 2 1 14 5 3 5 7 13 6 3 . 2 . . 12 Energy Gun 25 | 2 . . 4 1 1 5 1 . 4 3 2 2 . . . . . . Energy Cannon 4 | . . . . . . . 1 . . . 3 . . . . . . . Ballistic Gun 18 | . . . . . . 3 2 1 1 2 4 . 2 . 1 . . 2 Ballistic Cannon 6 | . . . . . . . . . . . . . . . . . . 6 Launcher 12 | . . . 1 1 . 3 1 1 . . . 2 1 . 1 . . 1 Special Weapon 7 | . . . . . . . . . . 1 3 . . . . . . 3 Impact Weapon 8 | . . . . . . 3 . 1 . 1 1 2 . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . . . . 1 2 . . 1 8 . 1 . . . . 4 Parts Lost 10 | . . . . 1 1 . . . . . 1 2 1 . 2 . . 2 Power . | . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . . . . . . . . . 1 . 2 . . . Utility 5 | . . . . 1 . . . . . . 1 2 . . . . . 1 Weapon 2 | . . . . . 1 . . . . . . . . . . . . 1 Highest Loss Streak 2 | . . . . 1 1 . . . . . 1 2 1 . 1 . . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 96 100 100 97 90 90 91 92 91 90 94 95 83 86 84 80 80 86 Engine 3 | . 14 14 11 11 1 . 6 7 7 7 2 . . . . . . . Core 1 | . . . . . 7 9 . . . . 4 7 . . . . . . Reactor 2 | . . . . . . . . . . . . . 5 6 6 6 6 5 Treads 9 | . 14 14 11 11 18 18 15 15 15 15 15 15 10 . 3 . . . Leg 7 | . . . . . . . . . . . . . 12 13 13 13 13 21 Wheel 9 | . 14 14 11 11 9 9 15 15 15 15 15 15 2 13 6 6 6 . Device 10 | . 2 . 11 11 12 9 14 15 14 14 9 7 14 6 6 6 6 11 Storage 9 | . 14 14 11 11 9 9 7 7 7 7 7 7 12 13 13 13 13 11 Processor 2 | . 7 14 11 9 . . . . . . . . . . . . . 4 Protection 9 | . . . . . 5 9 7 7 7 7 15 18 4 13 13 13 13 10 Energy Gun 10 | . 28 28 32 33 26 22 15 15 15 13 9 7 5 . . . . . Energy Cannon 5 | . . . . . . . . . . . 2 2 7 13 13 13 13 11 Ballistic Gun 4 | . . . . . . 2 6 4 5 6 6 7 5 6 5 6 6 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 183 | 14 30 29 37 37 50 53 118 121 121 118 119 123 163 163 168 163 163 183 Greatest Support 116 | 10 10 10 10 10 10 16 26 26 26 26 26 26 75 32 60 60 60 116 Greatest Overweight (x) 10 | 1 2 2 3 3 4 5 4 4 4 4 4 4 5 5 10 2 2 5 Average Overweight (x) 2 | . 1 2 2 3 3 3 3 4 4 4 3 3 2 5 2 2 2 1 Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 6 13 15 15 15 15 15 24 25 25 25 25 25 24 25 25 25 25 25 Most Carried 25 | 4 15 15 15 15 15 15 25 25 25 25 25 25 25 20 21 20 20 25 Average Carried 20 | 2 12 14 14 15 14 14 19 25 25 24 24 24 17 19 19 20 20 23 Final Capacity 25 | 8 15 15 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 4 15 15 15 15 15 15 25 25 25 25 25 24 19 20 20 20 20 25 Class Distribution -------------------- 71% | Tank 18% | Mutant 5% | Gunner 4% | Golem Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Tank | -8/Materials Tank | -8/Storage Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Tank | -7/Deep Caves Mutant | -6/Proximity Caves Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Tank | -6/Data Miner Tank | -5/Proximity Caves Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Matter Collected 3117 | 217 123 5 140 40 75 264 239 127 153 69 174 222 92 164 153 . . 860 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 6804 | . 194 . 427 139 57 215 594 133 67 . 218 402 363 62 227 . . 3706 Parts 316 | . 16 . 29 12 1 12 28 9 3 . 7 18 14 1 9 . . 157 Haulers Intercepted 3 | . . . . . . . 1 . . . . . . . . . . 2 Recyclers Shooed 2 | . . . . . . 2 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 49 | . . . . . . . . 6 7 . . 21 . 3 12 . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 168 | . 7 . 13 4 2 6 7 4 2 . 36 11 5 2 8 . . 61 Melee 2 | . . . . . . . . . . . . . . . . . . 2 Guns 40 | . 7 . 10 2 2 6 3 . . . 4 4 1 . . . . 1 Cannons 54 | . . . . . . . . . . . 3 . 4 2 4 . . 41 AOE 71 | . . . 3 2 . . 4 4 2 . 28 7 . . 4 . . 17 Classes Destroyed 22 | . 3 . 3 2 1 . 3 . 1 . 4 1 . . . . . 4 Worker 3 | . . . 1 . . . 1 . . . . . . . . . . 1 Builder 1 | . . . . 1 . . . . . . . . . . . . . . Hauler 3 | . . . . . . . 1 . . . . . . . . . . 2 Recycler 11 | . . . . 1 . . 4 . . . . . 1 . . . . 5 Minesweeper 2 | . . . . . . . . . 2 . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . 1 Operator 2 | . . . . . . . . . . . . . . . . . . 2 Watcher 1 | . 1 . . . . . . . . . . . . . . . . . Swarmer 30 | . 5 . 2 3 . . . 4 2 . . 5 . . 5 . . 4 Saboteur 2 | . . . . . . . . . . . . . . . . . . 2 Grunt 61 | . 2 . 10 1 1 4 4 . . . . 4 3 1 3 . . 28 Brawler 5 | . . . . . . . 1 . . . . . . . . . . 4 Duelist 5 | . . . 1 . . . . . . . . . 1 . . . . 3 Protector 3 | . . . . . . . . . . . . . . . . . . 3 Sentry 9 | . . . 1 . . 2 . . . . . 1 1 . . . . 4 Hunter 10 | . . . . . 1 . 1 . . . . . . 1 . . . 7 Programmer 6 | . . . . . . . 1 . . . . . . . . . . 5 Behemoth 1 | . . . . . . . . . . . . 1 . . . . . . Z-Light 2 | . . . . . . . . . . . 2 . . . . . . . Assembler 2 | . . . . . . . . . . . 2 . . . . . . . Assembled 34 | . . . . . . . . . . . 33 . . . . . . 1 Golem 1 | . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 32 | . 4 . 5 2 1 2 7 4 2 . 32 5 4 1 3 . . 12 Combat Bots Only 31 | . 3 . 5 2 1 2 4 4 2 . 31 5 4 1 3 . . 11 Max Kills in Single Turn 28 | . 2 . 3 2 1 1 6 4 1 . 28 4 1 1 2 . . 6 Gunslinging 1 | . 1 . 1 . . . . . . . . 1 . . . . . . Exploded 26 | . . . 3 2 . . 4 4 1 . 26 4 . . 2 . . 6 Melee 1 | . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 . . . . . . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Damage Taken 5489 | . 126 . 172 171 543 286 160 47 61 187 710 650 514 57 416 . . 1389 Core 717 | . 26 . 41 54 151 32 . . 10 . 87 65 66 . 47 . . 138 Absorbed by Shields 1068 | . . . . . . . . . . . . . . . . . . 1068 Redirected to Shielding 85 | . . . . . . . . . . . 79 6 . . . . . . Regen/Repaired (Parts) 501 | . . . . . . 174 159 . . . . . . . . . . 168 Core Remaining (%) 58 | 100 . 70 . 64 . 51 . . . . . 9 . . . . 59 . Volleys Fired 292 | . 14 . 14 7 11 17 13 1 7 . 32 34 11 5 13 . 4 109 Largest 3 | . 2 . 3 3 3 3 3 1 3 . 3 3 3 3 3 . 2 3 Hottest 195 | . 100 . 195 195 195 195 163 36 163 . 168 158 73 73 73 . 50 116 Shots Fired 729 | . 28 . 36 19 33 45 33 2 17 . 60 63 30 15 31 . 8 309 Gun 366 | . 28 . 33 18 33 44 32 1 15 . 41 47 8 5 9 . . 52 Cannon 334 | . . . . . . . . . . . 13 13 22 10 18 . 8 250 Launcher 18 | . . . 3 1 . 1 1 1 2 . . 3 . . 4 . . 2 Special 11 | . . . . . . . . . . . 6 . . . . . . 5 Kinetic 182 | . . . . . . 7 12 1 5 . 19 16 8 5 9 . . 100 Thermal 506 | . 28 . 33 18 33 37 20 . 6 . 27 44 22 10 18 . 8 202 Explosive 29 | . . . 3 1 . 1 1 1 2 . 6 3 . . 4 . . 7 Electromagnetic 12 | . . . . . . . . . 4 . 8 . . . . . . . Robot Hit Streak 18 | . 9 . 12 8 8 16 7 . 7 . 7 11 18 7 5 . . 13 Robot Miss Streak 12 | . 2 . 12 8 9 5 10 3 3 . 11 4 1 2 2 . . 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . . 1 Secondary Targets 5 | . 2 . 1 . . . 1 . . . . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 . . . . 1 . . . . . . Shots Hit Robots 463 | . 17 . 33 17 31 43 24 2 12 . 29 37 17 8 16 . . 177 Core Hits 447 | . 10 . 49 25 33 49 54 4 12 . 48 34 9 2 11 . . 107 Critical Kills 12 | . . . . . . . . . . . . . . . . . . 12 Critical Parts Destroyed 5 | . . . . . . . . 1 . . . . . . . . . 4 Critical Strikes 22 | . 1 . . . . . . 1 . . . 1 . . . . . 19 Burn 2 | . 1 . . . . . . . . . . 1 . . . . . . Destroy 17 | . . . . . . . . . . . . . . . . . . 17 Smash 1 | . . . . . . . . 1 . . . . . . . . . . Sever 2 | . . . . . . . . . . . . . . . . . . 2 Melee Attacks 39 | . . . . . . 13 . 2 . 16 4 4 . . . . . . Impact 39 | . . . . . . 13 . 2 . 16 4 4 . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 22906 | . 225 . 681 343 508 657 836 299 501 . 4133 1575 757 235 986 . . 11170 Guns 4604 | . 225 . 364 231 421 657 373 . 249 . 400 826 47 32 83 . . 696 Cannons 8085 | . . . . . . . . . . . 121 . 710 203 539 . . 6512 Explosions 9601 | . . . 317 112 87 . 463 217 252 . 3261 749 . . 364 . . 3779 Melee 164 | . . . . . . . . 82 . . 82 . . . . . . . Ramming 71 | . . . . . . . . . . . . . . . . . . 71 Kinetic 1833 | . . . . . . 89 100 . 62 . 120 184 47 32 83 . . 1116 Thermal 11101 | . 225 . 364 231 508 568 273 . 148 . 280 642 710 203 539 . . 6410 Explosive 9166 | . . . 317 112 . . 463 217 222 . 3261 749 . . 364 . . 3461 Electromagnetic 190 | . . . . . . . . . 69 . 121 . . . . . . . Impact 164 | . . . . . . . . 82 . . 82 . . . . . . . Slashing 381 | . . . . . . . . . . . 269 . . . . . . 112 Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . 3 3 . . . . 6 6 6 6 . . . . . . . . Average Corruption 5 | . 2 3 . . . . 5 6 6 6 . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 78 | . 5 1 . . . . 25 19 25 3 . . . . . . . . Message Errors 23 | . 2 . . . . . 9 3 8 1 . . . . . . . . Matter Fused 21 | . 1 . . . . . 9 5 6 . . . . . . . . . Heat Flow Errors 11 | . 1 1 . . . . 3 3 2 1 . . . . . . . . Energy Discharges 3 | . 1 . . . . . . 2 . . . . . . . . . . Data Loss (minor) 10 | . . . . . . . 2 2 5 1 . . . . . . . . Data Loss (major) 4 | . . . . . . . 1 2 1 . . . . . . . . . Misfires 1 | . . . . . . . . 1 . . . . . . . . . . Alerts 5 | . . . . . . . 1 1 3 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 914 | . . . . . 75 . 1 25 13 . 256 15 13 35 50 . . 431 Projectiles 337 | . . . . . . . . . . . 15 . 13 35 49 . . 225 Explosions 481 | . . . . . 75 . 1 . 13 . 179 15 . . 1 . . 197 Melee 96 | . . . . . . . . 25 . . 62 . . . . . . 9 Knockbacks 3 | . . . . . . . . 1 . . . . . . . . . 2 Impact 1 | . . . . . . . . 1 . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 287 | . . . 30 . 181 . . . 20 . . 22 . . 34 . . . Shots 6 | . . . 1 . 2 . . . 1 . . 1 . . 1 . . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed 5 | . . . . . . . . . . . . . . . . . . 5 Kicked 5 | . . . . . . . . . . . . . . . . . . 5 Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 324 | . 195 272 255 172 192 324 156 237 100 55 36 202 16 . 33 . . 138 Average Temperature 74 | . 61 142 96 86 109 107 69 116 66 55 16 74 16 . 19 . . 40 Received Heat Transfer 1261 | . 24 . 60 . 162 123 51 . 6 . 106 105 171 9 99 . . 345 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions 5 | . . . . . . . . 2 . . 2 . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 6 | . 1 . . . . . . . . . . . 2 . . . . 3 Heat Transferred 8586 | . 703 . 395 275 554 684 303 . 144 . 458 962 356 125 275 . . 3352 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Peak Influence 3616 | . 387 33 998 655 446 579 718 . . . . . 822 . . . . 3616 Initial 316 | . . 33 12 316 255 112 194 . . . . . 31 . . . . . Average 496 | . 187 33 462 569 281 450 505 . . . . . 308 . . . . 719 Maximum Alert Level 5 | . 1 . 3 2 2 2 3 . . . . . 3 . . . . 5 Low Security (%) 40 | 100 48 100 39 . 13 6 . . . . . . 62 . . . . 55 Level 1 16 | . 51 . 2 1 81 15 25 . . . . . . . . . . 7 Level 2 23 | . . . 15 98 4 78 69 . . . . . 15 . . . . 4 Level 3 7 | . . . 41 . . . 4 . . . . . 22 . . . . 4 Level 4 2 | . . . . . . . . . . . . . . . . . . 6 Level 5 3 | . . . . . . . . . . . . . . . . . . 9 High Security 4 | . . . . . . . . . . . . . . . . . . 12 Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 53 | . 1 . 4 . . 6 6 . . . . . 7 . . . . 29 Investigation 7 | . 1 . 1 . . 2 2 . . . . . . . . . . 1 Extermination 7 | . . . . . . . 1 . . . . . 2 . . . . 4 Reinforcement 13 | . . . 2 . . 2 3 . . . . . 2 . . . . 4 Assault 20 | . . . 1 . . . . . . . . . . . . . . 19 Garrison 6 | . . . . . . 2 . . . . . . 3 . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . . . . . . . . 4 Construction Impeded 5 | . . . 1 . . . 1 . . . . . 1 . . . . 2 Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Distress Signals 11 | . 2 . 3 . . . 2 . . . . . 1 . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 339 | . 13 . 25 10 15 16 17 4 4 . 57 14 11 3 11 . . 139 Peak Tracking Total 36 | . 3 . 7 3 3 3 5 4 3 . 36 7 4 2 4 . . 18 Tactical Retreats 10 | . . . . . . . . . . . 6 . . . . . . 4 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Traps Triggered 12 | . 3 . 1 . . 1 2 . . . . . 1 . . . . 4 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . . . . 2 1 1 1 . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Machines Disabled 58 | . . . 2 . 4 1 1 . . . 2 . 29 . . . . 19 Max in Single Turn 4 | . . . 1 . 2 1 . . . . 1 . 1 . . . . 4 Garrison Access 3 | . . . . . . 1 1 . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . 1 . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Machines Accessed 38 | . 7 . 6 . 5 7 5 . . . . . . . . 4 . 4 Terminals 25 | . 6 . 6 . 5 5 2 . . . . . . . . . . 1 Fabricators 2 | . . . . . . . 1 . . . . . . . . . . 1 Repair Stations 3 | . . . . . . 1 1 . . . . . . . . . . 1 Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 1 . . . . . . . . . . 1 Total Hacks 118 | . 15 . 24 . 14 14 13 . . . . . . . . 29 . 9 Successful 80 | . 12 . 17 . 6 6 7 . . . . . . . . 29 . 3 Failed 37 | . 2 . 7 . 8 8 6 . . . . . . . . . . 6 Catastrophic 10 | . . . . . 3 3 2 . . . . . . . . . . 2 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . Manual 39 | . 8 . 17 . 9 . 1 . . 1 . . . . . . . 3 Terminals 67 | . 14 . 24 . 14 9 5 . . . . . . . . . . 1 Fabricators 3 | . . . . . . . 2 . . . . . . . . . . 1 Repair Stations 11 | . . . . . . 3 4 . . . . . . . . . . 4 Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . 2 2 . . . . . . . . . . 3 Terminal Hacks 63 | . 10 . 13 . 5 3 3 . . . . . . . . 29 . . Record 11 | . . . . . . . . . . . . . . . . 11 . . Part Schematic 10 | . . . . . . . . . . . . . . . . 10 . . Robot Schematic 5 | . . . . . . . . . . . . . . . . 5 . . Robot Analysis 6 | . 3 . 2 . 1 . . . . . . . . . . . . . Prototype ID Bank 13 | . 2 . 6 . 1 . 1 . . . . . . . . 3 . . Open Door 2 | . . . . . . 2 . . . . . . . . . . . . Branch Access Points 3 | . . . 1 . 1 . 1 . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . 1 . 1 . . . . . . . . . . . Unreport Threat 2 | . 1 . . . 1 . . . . . . . . . . . . . Locate Traps 3 | . 2 . . . . 1 . . . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . Zone Layout 3 | . 1 . 2 . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 1 . . . . . . . . . . 1 Network Status 2 | . . . . . . . 1 . . . . . . . . . . 1 Repair Station Hacks 6 | . . . . . . 2 2 . . . . . . . . . . 2 Scan Component 3 | . . . . . . 1 1 . . . . . . . . . . 1 Repair 3 | . . . . . . 1 1 . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 8 | . 2 . 4 . 1 . 1 . . . . . . . . . . . Terminals 6 | . 1 . 4 . 1 . . . . . . . . . . . . . Botnet 5 | . 1 . 3 . 1 . . . . . . . . . . . . . Disrupt 1 | . . . 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . Jam 1 | . . . . . . . 1 . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 27 | . 4 . 6 . 5 4 4 . . . . . . . . . . 4 Full Trace Events 4 | . . . . . . 2 1 . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . . . . . . . . 10 . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . 1 1 . . . . . . . . . . 1 Time 57 | . . . . . . 19 19 . . . . . . . . . . 19 Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Total Allies 4 | . 1 3 . . . . . . . . . . . . . . . . Largest Group 4 | . 1 4 4 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Highest-Rated Group 129 | . 61 101 105 82 78 78 89 89 88 94 106 99 114 114 114 112 112 129 Highest-Rated Ally 129 | . 61 61 66 66 78 78 89 89 88 94 106 99 114 114 114 112 112 129 Total Orders 4 | . . . . . . . . . . . . . . . . . . 4 RETURN 4 | . . . . . . . . . . . . . . . . . . 4 Ally Attacks 324 | . 18 . 42 16 23 23 21 . 2 . 60 20 8 2 4 . . 85 Total Damage 22329 | . 290 . 820 329 691 1114 1258 . 164 . 3230 503 2693 294 212 . . 10731 Kills 180 | . 6 . 12 8 8 11 13 . 2 . 23 4 15 2 3 . . 73 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Robot Analysis Total 6 | . 3 . 2 . 1 . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . 3 . . . 1 . 2 . 1 . 1 . . 1 . Drone Launches 4 | . . . . . . . . . . . . . . . . . . 4 Drone Recoveries 4 | . . . . . . . . . . . . . . . . . . 4 Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Turns Passed 16287 | 58 685 287 420 296 610 889 1098 782 772 1320 1183 742 1353 662 1088 187 332 3523 Spaces Moved 8659 | 46 515 256 272 205 390 523 664 508 491 822 597 396 350 357 504 87 144 1532 Core 9 | 9 . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . Legs 2500 | . . . . . . . . . . . . . 322 . 454 87 144 1493 Wheels 6150 | 37 515 256 272 205 390 523 664 508 491 822 597 396 28 357 50 . . 39 Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 110 110 125 125 125 105 150 150 150 135 135 150 175 175 210 210 175 Average Speed 157 | 85 106 110 124 125 134 141 147 150 150 150 148 149 207 175 206 210 210 186 Slowest Speed 270 | 100 110 110 125 125 140 155 150 150 150 150 150 150 270 175 250 210 210 226 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . 1 . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . . . . . . . . Exploration Rate (%) 50 | 3 95 51 34 36 35 52 20 66 62 85 69 63 12 60 71 70 30 42 Regions Visited 18 Branch Regions 12 Pre-discovered Areas 3 | . 1 . . 1 . . . . . . . . . . . 1 . . Known Exits Taken 8 | . . . 1 1 1 1 1 . . 1 . . 1 . . . 1 . Unknown Exits Taken 10 | 1 1 1 . . . . . 1 1 . 1 1 . 1 1 1 . . Scrap Searched 8 | . . 2 . . . . . . 3 1 . 1 . . 1 . . . Spaces Dug 34 | . . . . . . 2 . 10 . 4 4 4 2 . . . 6 2 Terrain Destroyed 460 | . . . 20 7 27 18 14 10 25 4 7 46 5 5 78 . 8 186 Melee 9 | . . . . . . 2 . . . 4 1 2 . . . . . . Projectile 121 | . . . . . . . . . . . 3 3 5 5 7 . 8 90 AOE 330 | . . . 20 7 27 16 14 10 25 . 3 41 . . 71 . . 96 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Total 10655 | 61 628 262 324 231 455 624 756 522 511 882 830 482 963 383 526 92 166 1957 Wait 1234 | 5 68 3 20 14 30 17 50 9 5 20 141 37 557 19 2 6 19 212 Move 8639 | 45 514 255 271 204 389 522 663 507 490 819 596 395 349 356 503 86 143 1532 Hop 1 | . . . . . . . . . . 1 . . . . . . . . Pick Up 100 | 3 14 2 2 1 7 13 9 . . 6 11 2 10 . 3 . . 17 Fast Attach 65 | 7 5 . 2 . 3 3 6 . 2 5 6 . 6 1 . . . 19 Attach 27 | . . . 2 . 4 1 3 . . 1 7 1 3 . 1 . . 4 Detach 40 | 1 2 . 1 . 3 . 5 . 1 1 2 . 14 1 . . . 9 Swap 96 | . 2 . 7 3 1 19 4 3 5 4 14 7 . 1 2 . . 24 Drop 117 | . 9 2 5 2 7 19 3 . 1 9 17 2 13 . 2 . . 26 Fire 292 | . 14 . 14 7 11 17 13 1 7 . 32 34 11 5 13 . 4 109 Melee 39 | . . . . . . 13 . 2 . 16 4 4 . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . Kick 5 | . . . . . . . . . . . . . . . . . . 5 Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 84 | -10/Materials | Central database locked down 305 | -10/Materials | Build established: Mutant 429 | -10/Materials | Discovered new exit (range 4) 496 | -10/Materials | Discovered new exit (range 16) 598 | -10/Materials | Discovered new exit (range 11) 681 | -10/Materials | Discovered new exit (range 16) 744 | -10/Materials | Entered Mines 778 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 779 | -10/Mines | Discovered new exit (range 5) 1014 | -10/Mines | Discovered new exit (range 7) 1024 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1031 | -10/Mines | Entered Materials 1031 | -9/Materials | Accompanied by 3 allies 1031 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1136 | -9/Materials | Identified exit to Mines 1336 | -9/Materials | Build established: Gunner 1376 | -9/Materials | Discovered new exit (range 15) 1431 | -9/Materials | First assault squad dispatched 1451 | -9/Materials | Entered Mines 1451 | -9/Mines | Accompanied by 2 allies 1485 | -9/Mines | Learned 2 Materials zone layouts 1486 | -9/Mines | Discovered new exit (range 7) 1537 | -9/Mines | Learned location of Zion (-7) 1540 | -9/Mines | Identified exit to Materials 1671 | -9/Mines | Assembled infested the area 1747 | -9/Mines | Entered Materials 1747 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1748 | -8/Materials | Identified exit to Factory 1948 | -8/Materials | Identified exit to Storage 2268 | -8/Materials | Build established: Tank 2357 | -8/Materials | Entered Storage 2395 | -8/Storage | Repaired Hvy. Armor Plating? 2406 | -8/Storage | Garrison activated, responded to threat 2966 | -8/Storage | Discovered exit to Factory (range 15) 2998 | -8/Storage | Found Prototype Launcher 3005 | -8/Storage | Identified Scatter Rocket Array 3246 | -8/Storage | Entered Factory 3246 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3724 | -7/Factory | Identified exit to Lower Caves 4019 | -7/Factory | Repaired Hvy. Armor Plating 4344 | -7/Factory | Entered Lower Caves 4358 | -7/Lower Caves | Learned location of 2 exits from Factory 5097 | -7/Lower Caves | Discovered new exit (range 14) 5126 | -7/Lower Caves | Entered another Lower Caves area 5196 | -7/Lower Caves | Build established: Mutant 5585 | -7/Lower Caves | Build established: Tank 5870 | -7/Lower Caves | Discovered new exit (range 7) 5898 | -7/Lower Caves | Entered Zion 6011 | -7/Zion | System corruption cleaned by Quarantine Array 6131 | -7/Zion | Found Prototype Special Weapon 6133 | -7/Zion | Found Prototype Special Weapon 6135 | -7/Zion | Identified RU-N14's Throwing Claymores (x2) 6141 | -7/Zion | Found RU-N14's Throwing Claymores 6342 | -7/Zion | Received a visual enhancement algorithm 6663 | -7/Zion | Identified exit to Deep Caves 6834 | -7/Zion | Learned Factory security intel 6896 | -7/Zion | Given the Hacking Drone Bay 6903 | -7/Zion | Found Prototype Device 7177 | -7/Zion | Crushed by falling debris 7218 | -7/Zion | Entered Deep Caves 7479 | -7/Deep Caves | Attacked by Z-Imprinter 7482 | -7/Deep Caves | Allies destroyed Z-Imprinter 7524 | -7/Deep Caves | Found Prototype Protection 7524 | -7/Deep Caves | Identified Zio. Weapon Casing 7603 | -7/Deep Caves | Z-Facility disabled 7667 | -7/Deep Caves | Identified Hacking Drone Bay 7715 | -7/Deep Caves | Found Prototype Protection 7717 | -7/Deep Caves | Identified Zio. Heavy Carapace 7754 | -7/Deep Caves | Found Zio. Weapon Casing 7954 | -7/Deep Caves | Found Surveybot 24 Chip 7960 | -7/Deep Caves | Discovered new exit (range 5) 8044 | -7/Deep Caves | Spotted as-31825 8060 | -7/Deep Caves | Destroyed as-31825 8088 | -7/Deep Caves | Triggered Deep Caves wall 8088 | -7/Deep Caves | Exposed GOLEM chamber 8089 | -7/Deep Caves | Destroyed AS-68518 8112 | -7/Deep Caves | Found GOLEM Unit 8113 | -7/Deep Caves | Destroyed 31 combat bots 8117 | -7/Deep Caves | Found GOLEM Unit 8133 | -7/Deep Caves | Spotted AS-28852 8138 | -7/Deep Caves | Destroyed AS-28852 8258 | -7/Deep Caves | Build established: Mutant 8401 | -7/Deep Caves | Entered Proximity Caves 8512 | -6/Proximity Caves | Learned 4 Factory zone layouts 8721 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8860 | -6/Proximity Caves | Core integrity fell below 50% 8989 | -6/Proximity Caves | Spotted B-75 Beast 9011 | -6/Proximity Caves | Core integrity fell below 20% 9019 | -6/Proximity Caves | Destroyed B-75 Beast 9099 | -6/Proximity Caves | Build established: Tank 9134 | -6/Proximity Caves | Discovered new exit (range 7) 9143 | -6/Proximity Caves | Entered Factory 9143 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9144 | -6/Factory | Identified exit to Lower Caves 9583 | -6/Factory | Build established: Golem 10124 | -6/Factory | Build established: Tank 10203 | -6/Factory | Cargo convoy interrupted 10236 | -6/Factory | Garrison activated, responded to threat 10496 | -6/Factory | Entered Lower Caves 10615 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 10860 | -6/Lower Caves | Encountered a Warlord checkpoint 11135 | -6/Lower Caves | Discovered new exit (range 13) 11158 | -6/Lower Caves | Entered another Lower Caves area 11397 | -6/Lower Caves | Encountered a Warlord checkpoint 12227 | -6/Lower Caves | Discovered new exit (range 10) 12246 | -6/Lower Caves | Entered Data Miner 12246 | -6/Data Miner | Discovered new exit (range 6) 12286 | -6/Data Miner | Met Data Miner 12326 | -6/Data Miner | Learned location of Section 7 (-3) 12326 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12368 | -6/Data Miner | Received God Mode back door access code from Data Miner 12433 | -6/Data Miner | Entered Proximity Caves 12434 | -5/Proximity Caves | Identified exit to Factory 12622 | -5/Proximity Caves | Learned Factory garrison access intel 12765 | -5/Proximity Caves | Entered Factory 12765 | -5/Factory | Evolved 2 slots: Utility x2 12766 | -5/Factory | Loaded intel: 4 garrison access locations 12905 | -5/Factory | Repaired Imp. Light Armor Plating 13267 | -5/Factory | Discovered new exit (range 7) 14132 | -5/Factory | Identified exit to Factory 15019 | -5/Factory | Incoming investigation squad redirected 15165 | -5/Factory | First assault squad dispatched 15254 | -5/Factory | Assembled infested ambush trap array 15273 | -5/Factory | Garrison activated, responded to threat 15283 | -5/Factory | Incoming assault squad redirected 15309 | -5/Factory | Incoming assault squad redirected 15793 | -5/Factory | Incoming assault squad redirected 15861 | -5/Factory | High security lockdown imminent 15925 | -5/Factory | Core integrity fell below 50% 15941 | -5/Factory | High security lockdown engaged 16017 | -5/Factory | Destroyed 11 combat bots 16113 | -5/Factory | Destroyed 9 combat bots 16273 | -5/Factory | Discovered exit to Factory (range 7) 16285 | -5/Factory | Core integrity fell below 20% 16288 | -5/Factory | Core destroyed Last Messages --------------- 16248_ Y-64 Sentinel destroyed. 16248_ Dropped Carbon-fiber Leg. 16252_ Acquired Zio. Light DM Reactor. 16253_ Slug penetrates Player 2. 16259_ HV Slug penetrates Wall. 16260_ Y-64 Sentinel destroyed. 16267_ Acquired 69 matter. 16269_ Acquired 30 matter. 16273_ EXIT=FOUND: FACTORY 16277_ Slug penetrates Player 2. 16279_ C-30 ARC bursts open, deploying its payload. 16279_ P-70 Sage unfolds itself. 16279_ E-15 Imp unfolds itself. 16279_ Player 2 Hvy. Shock Bomb Launcher blown off. 16279_ Player 2 Flexi-carbon Leg blown off. 16279_ Player 2 Adv. Targeting Computer blown off. 16280_ E-15 Imp destroyed. 16283_ Slug penetrates Wall. 16285_ P-70 Sage destroyed. 16285_ HV Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????""??????????????????????? | | ?????""??????????????????????? | | ?????""??????????????????????? | | ?????G???????????????????????? | | ?????""??????????????????????? | | ?????""??????????????????????? | | ?????""??????????????????????? | | ?????????????????????????????? | | ???????####+##########???????? | | ???????# ????????? | | ???????# % ??????????? | | ######## ^ ???????????? | | # # ?????????????? | | # # ??????????????? | | # # p#???????????????? | | # # !%#???????????????? | | # # |*#???????????????? | | # # ! #???????????????? | | # /!!==%#???????????????? | | # <@ #[! |=#???????????????? | | # !# **% #???????????????? | | # # [! ##??????????????? | | # # ![ !#########??????? | | # ####!=### [ #??????? | | # #?# =[! #[ #??????? | | # #?# ]% # """ #??????? | | ########?# = = + """ #??????? | | ?????????# " """ #??????? | | ?????????#/ # #??????? | | ???????# ! #########??????? | | ?????## # #????????????? | | ?##### # # ########?????? | | ?# ] #?????? | | ?# # """" #?????? | | ?# " " " # """" ??????? | | ?# " "" # = """" ??????? | | ?# "" """" ??????? | | ?# "" # ! """" #?????? | | ?# "" """" #?????? | | ?# / # #?????? | | ?# [ = !#?????? | | ?####### ## ######?????? | | ??????? # # ????? | | ???????# # """" """" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Coolant Potential 50 Energy Generation 45 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 15 Resistance: TH 15 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Weapon Shielding 100 Evasion (%) 44 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Nanoactuators | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Adv. Focal Shield | -6/Data Miner | Free Adv. Weapon Cycler | -6/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 . 2 . 2 . . . . . 2 . . . . 2 . Power 1 | . . . . . . 1 . . . . . . . . . . . . Propulsion 3 | . . . . 1 . . . . . . . 1 . . . . 1 . Utility 4 | . . 1 . 1 . 1 . . . . . 1 . . . . . . Weapon 2 | . . 1 . . . . . . . . . . . . . . 1 . Parts Attached 166 | . 12 . 7 1 13 7 15 3 2 4 7 14 23 8 2 . . 48 Parts Lost 48 | . . . . . 2 1 1 . . . 6 14 2 . . . . 22 Damage Taken 7825 | . 70 . 157 102 162 379 422 13 146 . 744 1087 577 . 33 . . 3933 Core 1760 | . 48 . 33 14 . 85 61 . 55 . 80 273 233 . . . . 878 Player 2/Cogmind (%) 71 | . 64 . 44 20 . 72 100 . 84 . 47 80 77 . . . . 86 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 21965 | . 290 . 569 216 691 1114 1258 . 164 . 3230 503 2693 294 212 . . 10731 Player 2/Cogmind (%) 48 | . 56 . 45 38 57 62 60 . 24 . 43 24 78 55 17 . . 48 Combat Hostiles Destroyed 122 | . 3 . 7 3 4 10 6 . 2 . 23 4 7 1 3 . . 49 Player 2/Cogmind (%) 42 | . 30 . 35 42 66 62 46 . 50 . 38 26 58 33 27 . . 44 Game ------ Seed ArmoredPhaseNanoactuators Manual? 0 Play Time 02:34:38 Cumulative 334.6 hours Start 2022.06.11 @ 23:23:05 End 2022.06.12 @ 02:17:44 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 156 Rogue 156 Adventurer 0 Explorer 0 Win Type - Total 11 Types 6/0/3/0/0/0/2/0/0 Lore% 83 Gallery% 88 Achievement% 78 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4cc6268d-5c6a-480f-ae9b-80cd97dadfb6