Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.17 @ 22:55:27 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (101) 505 Value Destroyed (3192) 3192 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1314) 1314 TOTAL SCORE: 9831 Bonus ------- High Alert Combat Kills 234 Follower Combat Kills 230 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -50 Cogmind --------- Core Integrity 954/1000 Matter 267/300 Energy 20/100 System Corruption 0% Temperature Cool (0) Movement Immobile (Siege) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Light Treads Medium Treads Improved Medium Treads Heavy Treads > --- UTILITY (8) ------ Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Target Analyzer Improved Transmission Jammer Hardened Light Armor Plating Improved Medium Armor Plating > --- WEAPON (2) ------- Shock Rifle Improved EM Pulse Cannon > --- INVENTORY (28) --- Light Angular Momentum Engine Light Treads Light Treads Large Matter Pod (150) Advanced Signal Interpreter Advanced Targeting Computer Insulated Plating Insulated Plating Improved System Backup Module Shock Rifle Heavy EM Shotgun Lightning Gun Arc Projector Proton Cannon Hypervelocity Gauss Rifle Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon Antimatter Cannon Antimatter Cannon Advanced EMP Blaster Advanced EMP Blaster Proton Missile Launcher Improved Proton Missile Launcher Improved Proton Missile Launcher Heavy Missile Launcher Chainsword Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Medium Treads Improved Medium Treads Heavy Treads > --- UTILITY ---------- Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Target Analyzer Improved Transmission Jammer Hardened Light Armor Plating Insulated Plating > --- WEAPON ----------- Proton Cannon Improved Light Cannon > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Large Matter Pod Advanced Signal Interpreter Advanced Targeting Computer Insulated Plating Improved System Backup Module Shock Rifle Shock Rifle Heavy EM Shotgun Lightning Gun Arc Projector Improved EM Pulse Cannon Hypervelocity Gauss Rifle Improved Light Cannon Improved Light Cannon Improved Light Cannon Antimatter Cannon Antimatter Cannon Advanced EMP Blaster Advanced EMP Blaster Proton Missile Launcher Improved Proton Missile Launcher Improved Proton Missile Launcher Heavy Missile Launcher Chainsword [Rating: 66] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Target Analyzer Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Lightning Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Low Low Fac Gar Slots Evolved 10 | . . 2 . 2 2 . 2 . . 2 . Power 1 | . . . . . . . . . . 1 . Propulsion 3 | . . . . 1 1 . . . . 1 . Utility 6 | . . 2 . 1 1 . 2 . . . . Weapon . | . . . . . . . . . . . . Parts Attached 123 | 6 4 22 2 12 20 7 24 11 . 9 6 Power 9 | 1 . 2 . 1 . 1 . 1 . 2 1 Engine 6 | 1 . 1 . . . 1 . 1 . 2 . Core 3 | . . 1 . 1 . . . . . . 1 Reactor . | . . . . . . . . . . . . Propulsion 21 | 2 . 2 . 1 7 . 4 2 . 3 . Treads 21 | 2 . 2 . 1 7 . 4 2 . 3 . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 36 | 1 2 9 . 4 5 2 8 3 . 1 1 Device 8 | . 1 . . . 2 1 2 1 . 1 . Storage 16 | 1 1 7 . 3 2 . 2 . . . . Processor 3 | . . . . . 1 . 1 1 . . . Hackware . | . . . . . . . . . . . . Protection 9 | . . 2 . 1 . 1 3 1 . . 1 Artifact . | . . . . . . . . . . . . Weapon 57 | 2 2 9 2 6 8 4 12 5 . 3 4 Energy Gun 9 | 1 . . . . 1 . 3 2 . . 2 Energy Cannon 16 | . . 3 . 1 4 2 4 . . 1 1 Ballistic Gun 13 | 1 2 5 1 4 . . . . . . . Ballistic Cannon 9 | . . . . 1 1 . 4 1 . 2 . Launcher 8 | . . 1 1 . 2 2 . 1 . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 1 . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . 2 . . 1 . 1 . . . . Parts Lost 6 | . 1 . . . . 2 1 . . . 2 Power 3 | . . . . . . 1 . . . . 2 Propulsion 1 | . . . . . . . 1 . . . . Utility 1 | . . . . . . 1 . . . . . Weapon 1 | . 1 . . . . . . . . . . Highest Loss Streak 2 | . 1 . . . . 1 1 . . . 2 Average Slot Usage (%) 98 | . 87 99 100 99 99 99 99 100 100 99 93 Engine 5 | . 14 9 . . . 5 6 6 6 11 9 Core 2 | . . 1 11 9 7 1 . . . . . Treads 26 | . 28 22 22 27 29 30 25 26 26 28 23 Device 7 | . 3 4 . . 6 7 11 13 13 11 11 Storage 23 | . 14 24 44 36 25 23 20 20 20 17 17 Processor 3 | . . . . . 4 7 6 6 6 5 5 Protection 10 | . . 14 . 9 7 6 14 13 13 11 11 Energy Gun 1 | . 6 . . . . . 2 5 6 . 3 Energy Cannon 3 | . . 5 1 . 6 6 3 . . 5 2 Ballistic Gun 5 | . 20 16 18 16 . . . . . . . Ballistic Cannon 3 | . . . . . 6 7 5 2 . 5 3 Naked Turns . | . . . . . . . . . . . . Heaviest Build 138 | 11 23 68 68 82 101 104 127 126 124 138 137 Greatest Support 148 | 40 40 44 44 66 88 82 82 80 80 148 148 Greatest Overweight (x) 1 | . . 1 1 1 1 1 1 1 1 1 . Average Overweight (x) . | . . . 1 1 . 1 1 1 1 . . Largest Inventory Capacity 32 | 6 10 26 26 28 32 26 28 28 28 28 28 Average Capacity 23 | 5 6 15 26 27 26 26 26 28 28 28 28 Most Carried 29 | 4 10 26 26 28 29 26 28 28 28 27 28 Average Carried 23 | 2 5 14 26 26 26 25 25 27 28 26 27 Final Capacity 28 | 6 10 26 26 28 26 26 28 28 28 28 28 Final Carried 28 | 4 10 26 26 28 26 26 28 28 28 27 28 Class Distribution -------------------- 44% | Hauler-Mutant 37% | Scavenger-Mutant 17% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hauler-Mutant | -7/Garrison Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Hauler-Mutant | -5/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Min Mat Fac Gar Fac Low Low Fac Gar Matter Collected 2474 | 275 280 323 109 240 293 191 369 183 . 104 107 Remotely . | . . . . . . . . . . . . Salvage Created 3996 | 97 180 1015 44 330 793 306 521 211 . 384 115 Parts 197 | 2 13 59 . 21 41 21 20 6 . 9 5 Haulers Intercepted 8 | . 1 5 . . 1 . 1 . . . . Recyclers Shooed 3 | . . 2 . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented 4 | . . . . . . . . 4 . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Low Low Fac Gar Combat Hostiles Destroyed 77 | . 5 10 5 6 13 16 8 4 . 4 6 Melee 1 | . . . . . . . 1 . . . . Guns 20 | . 5 6 3 6 . . . . . . . Cannons 23 | . . 4 . . 4 4 7 1 . 2 1 AOE 29 | . . . 2 . 7 12 . 2 . 1 5 Classes Destroyed 12 | 1 4 1 1 . 4 1 . . . . . Worker 9 | . 1 1 . 1 4 . 1 . . 1 . Builder 1 | . . . . . 1 . . . . . . Hauler 8 | . 1 5 . . 1 . 1 . . . . Recycler 6 | 1 . 4 . . . . . . . 1 . Swarmer 19 | . 3 . . . . 11 . . . . 5 Grunt 31 | . 2 8 . 2 7 4 3 2 . 3 . Brawler 2 | . . . . . 1 . . 1 . . . Sentry 11 | . . 2 . 4 1 . 2 . . 1 1 Specialist 1 | . . . . . . 1 . . . . . Hunter 3 | . . . . . 3 . . . . . . Programmer 5 | . . . . . 1 . 3 1 . . . Assembled 5 | . . . 5 . . . . . . . . Best Kill Streak 9 | 1 3 5 4 3 7 9 3 3 . 5 5 Combat Bots Only 9 | . 3 3 4 3 5 9 3 3 . 3 5 Max Kills in Single Turn 4 | 1 1 2 1 1 4 3 1 1 . 3 3 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . 1 . 2 3 . 1 . 1 3 Melee 1 | . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Gar Fac Low Low Fac Gar Damage Taken 4447 | . 276 164 147 152 511 619 895 239 . 375 1069 Core 321 | . 27 25 10 . 16 60 78 59 . . 46 Absorbed by Shields . | . . . . . . . . . . . . Reduced by Siege Mode 53 | . . . . . . . . . . . 53 Core Remaining (%) 92 | 100 89 . 91 100 . 89 . . 83 . . Volleys Fired 221 | 5 28 40 8 13 31 20 32 12 . 13 19 Largest 2 | 2 2 2 2 2 2 2 2 2 . 2 2 Hottest 119 | 70 70 79 46 56 95 95 114 78 . 114 119 Shots Fired 381 | 10 55 80 13 26 43 32 52 15 . 24 31 Gun 163 | 10 55 46 10 26 . . 5 1 . . 10 Cannon 194 | . . 34 . . 37 24 47 10 . 24 18 Launcher 24 | . . . 3 . 6 8 . 4 . . 3 Special . | . . . . . . . . . . . . Kinetic 222 | 5 49 46 10 26 17 12 30 10 . 11 6 Thermal 11 | 5 6 . . . . . . . . . . Explosive 14 | . . . 3 . . 8 . . . . 3 Electromagnetic 134 | . . 34 . . 26 12 22 5 . 13 22 Robot Hit Streak 21 | 2 6 16 6 9 10 4 21 15 . 6 14 Robot Miss Streak 6 | 2 6 1 1 4 2 3 1 2 . 2 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . Shots Hit Robots 275 | 6 29 60 8 24 34 17 45 11 . 18 23 Core Hits 177 | 2 12 26 10 26 29 25 19 6 . 9 13 Critical Hits 12 | . . . . . 3 . 3 3 . 1 2 Critical Kills 4 | . . . . . 2 . 2 . . . . Critical Parts Destroyed 6 | . . . . . 1 . 1 2 . 1 1 Melee Attacks 4 | . . . . . . . 2 2 . . . Impact . | . . . . . . . . . . . . Slashing 4 | . . . . . . . 2 2 . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8603 | 71 374 1145 197 524 1552 1578 952 507 . 826 877 Guns 1788 | 71 371 525 99 524 . . 89 24 . . 85 Cannons 3323 | . . 594 . . 694 299 799 210 . 470 257 Explosions 3349 | . . . 89 . 846 1279 . 273 . 327 535 Melee 36 | . . . . . . . 36 . . . . Ramming 107 | . 3 26 9 . 12 . 28 . . 29 . Kinetic 2889 | 45 345 525 99 524 308 149 453 210 . 188 43 Thermal 587 | 26 26 . . . 242 50 . . . 243 . Explosive 1937 | . . . 89 . . 1229 . . . 84 535 Electromagnetic 3047 | . . 594 . . 990 150 435 297 . 282 299 Impact . | . . . . . . . . . . . . Slashing 36 | . . . . . . . 36 . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 2 | . 1 . . 1 1 1 1 2 . . . Average Corruption 1 | . 1 . . 1 1 1 1 1 . . . Corruption Purged 3 | . . . . . . . . 3 . . . Effects 11 | . 2 . . 1 5 2 . 1 . . . Message Errors 4 | . . . . . 2 1 . 1 . . . Data Loss (minor) 3 | . . . . 1 2 . . . . . . Targeting Errors 4 | . 2 . . . 1 1 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 136 | . . . . . 23 55 8 . . 10 40 Projectiles 8 | . . . . . . . 8 . . . . Explosions 128 | . . . . . 23 55 . . . 10 40 Melee . | . . . . . . . . . . . . Knockbacks 11 | . . . . . 4 1 5 . . 1 . Impact 1 | . . . . . . . . . . 1 . Kinetic 9 | . . . . . 4 1 4 . . . . Secondary 1 | . . . . . . . 1 . . . . Self-Inflicted Damage 169 | . . . 32 . 41 50 . 46 . . . Shots 7 | . . . 1 . 2 1 . 3 . . . Rammed 10 | . 1 3 1 . . . 3 . . 2 . Targets Rammed 11 | . 1 3 1 . 1 . 3 . . 2 . Kicked . | . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . Highest Temperature 165 | 45 36 165 . 35 13 4 13 . . 120 45 Average Temperature 34 | 23 13 51 . 12 7 3 4 . . 48 19 Received Heat Transfer 972 | . 66 84 . 81 135 81 279 36 . 99 111 Siege Activations 1 | . . . . . . . . . . . 1 Total Turns 18 | . . . . . . . . . . . 18 Longest Duration 18 | . . . . . . . . . . . 18 Robots Corrupted 4 | . . . . . 2 . . 1 . 1 . Combat Hostiles 4 | . . . . . 2 . . 1 . 1 . Parts Fried 12 | . . 3 . . 4 . 1 3 . 1 . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 798 | 74 74 . . . 450 50 . . . 150 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . 5 1 . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Low Low Fac Gar Peak Influence 689 | 5 180 253 113 253 300 681 689 . . 344 412 Average Influence 224 | 1 73 108 102 110 115 532 406 . . 264 361 Maximum Alert Level 2 | . . 1 . 1 1 2 2 . . 1 2 Low Security (%) 54 | 100 100 74 100 86 85 . 5 . . 28 . Level 1 27 | . . 25 . 13 14 17 51 . . 71 33 Level 2 18 | . . . . . . 82 43 . . . 66 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 20 | . 2 3 . 2 5 . 7 . . 1 . Investigation 4 | . . 1 . . 2 . 1 . . . . Extermination 4 | . . . . . 2 . 2 . . . . Reinforcement 9 | . 2 2 . . 1 . 3 . . 1 . Assault 1 | . . . . . . . 1 . . . . Garrison 2 | . . . . 2 . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Low Low Fac Gar Distress Signals 8 | . . 3 1 1 2 . . . . 1 . Communications Jammed 1 | . . . . . . . 1 . . . . Distress Signals 1 | . . . . . . . 1 . . . . Times Spotted 131 | . 10 18 5 8 27 19 22 5 . 8 9 Peak Tracking Total 7 | . 4 4 3 4 7 7 5 3 . 3 5 Tactical Retreats 11 | . 1 . 1 . 4 3 1 1 . . . Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Low Low Fac Gar Traps Triggered 8 | . 1 1 . 1 1 3 . . . 1 . Indirectly 1 | . . . . . 1 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Min Mat Fac Gar Fac Low Low Fac Gar Machines Disabled 7 | . . 1 1 . 2 1 . . . 2 . Max in Single Turn 2 | . . 1 1 . 1 1 . . . 2 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Low Low Fac Gar Machines Accessed 14 | . 1 3 . 1 3 . 3 1 . 2 . Terminals 6 | . . 2 . 1 1 . 1 . . 1 . Fabricators 2 | . . . . . 1 . 1 . . . . Repair Stations 2 | . 1 . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . 1 . Total Hacks 38 | . 2 13 . 3 6 . 10 1 . 3 . Successful 21 | . 2 9 . 1 2 . 5 1 . 1 . Failed 17 | . . 4 . 2 4 . 5 . . 2 . Catastrophic 2 | . . . . 1 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 16 | . . 6 . 3 2 . 3 . . 2 . Terminals 22 | . . 10 . 3 2 . 5 . . 2 . Fabricators 4 | . . . . . 1 . 3 . . . . Repair Stations 4 | . 2 . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 3 | . . 3 . . . . . . . . . Garrison Access 4 | . . . . . 3 . . . . 1 . Terminal Hacks 9 | . . 5 . 1 1 . 1 1 . . . Part Schematic 1 | . . . . . 1 . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . Unreport Threat 2 | . . 1 . 1 . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . Recall Reinforcements 2 | . . 1 . . . . 1 . . . . Zone Layout 1 | . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . 1 . . . . Build 1 | . . . . . . . 1 . . . . Repair Station Hacks 4 | . 2 . . . . . 2 . . . . Scan Component 2 | . 1 . . . . . 1 . . . . Repair 2 | . 1 . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 3 | . . 3 . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . Analyze 2 | . . 2 . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . 1 . Unlock Access 2 | . . . . . 1 . . . . 1 . Unauthorized Hacks 1 | . . 1 . . . . . . . . . Terminals 1 | . . 1 . . . . . . . . . Botnet 1 | . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 10 | . . 2 . 1 3 . 2 . . 2 . Full Trace Events 2 | . . . . . 1 . 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . 1 . . 1 . . . . . . Parts Built 1 | . . . . . . . 1 . . . . Matter 102 | . . . . . . . 102 . . . . Time 25 | . . . . . . . 25 . . . . Total Part Build Rating 1 | . . . . . . . 1 . . . . Parts Repaired 2 | . 1 . . . . . 1 . . . . Time 58 | . 26 . . . . . 32 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Min Mat Fac Gar Fac Low Low Fac Gar Used RIF Installer 1 | . . . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . 1 . 1 . . . . Allies Hacked 2 | . . . . . 2 . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Gar Fac Low Low Fac Gar Total Allies 5 | . . . . . 4 . 1 . . . . Largest Group 4 | . . . . . 4 . 1 . . . . Highest-Rated Group 123 | . . . . . 123 . 28 . . . . Highest-Rated Ally 31 | . . . . . 31 . 28 . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 53 | . . . . . 47 . 6 . . . . Total Damage 846 | . . . . . 775 . 71 . . . . Kills 9 | . . . . . 9 . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Low Low Fac Gar Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . . . 3 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Min Mat Fac Gar Fac Low Low Fac Gar Turns Passed 5900 | 122 392 762 180 466 1044 371 1181 768 166 289 159 Spaces Moved 2794 | 60 171 347 44 241 538 169 542 396 93 132 61 Core 1 | 1 . . . . . . . . . . . Treads 2793 | 59 171 347 44 241 538 169 542 396 93 132 61 Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 145 165 165 145 178 178 180 180 160 160 Average Speed 170 | 158 160 161 165 165 162 178 180 180 180 177 160 Slowest Speed 183 | 160 160 165 165 165 178 178 183 182 180 180 160 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 22 | 4 22 33 13 28 19 50 15 53 16 5 17 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . 1 . . . Known Exits Taken 3 | . . . . 1 1 . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 . . . 1 1 1 . . Scrap Searched 3 | . . . . . . . . 2 1 . . Spaces Dug 35 | . . . 6 . . . . 2 . . 27 Terrain Destroyed 127 | . . . 19 . 9 45 . 2 . 14 38 Melee 2 | . . . . . . . . 2 . . . Projectile . | . . . . . . . . . . . . AOE 125 | . . . 19 . 9 45 . . . 14 38 Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Low Low Fac Gar Total 3561 | 74 237 486 137 290 673 204 692 431 92 158 87 Wait 212 | . 27 12 83 6 34 . 50 . . . . Move 2785 | 59 170 346 43 240 538 168 541 395 92 132 61 Hop . | . . . . . . . . . . . . Pick Up 90 | 4 6 33 . 9 16 2 15 4 . . 1 Fast Attach 28 | 6 3 5 . 1 3 . 6 1 . 3 . Attach 22 | . . 2 . 2 6 2 7 1 . 2 . Detach . | . . . . . . . . . . . . Swap 73 | . 1 15 2 9 11 5 11 9 . 4 6 Drop 93 | . 1 30 . 10 24 1 18 7 . 2 . Fire 221 | 5 28 40 8 13 31 20 32 12 . 13 19 Melee 4 | . . . . . . . 2 2 . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 11 | . 1 3 1 . 1 . 3 . . 2 . Escape Stasis 6 | . . . . . . 6 . . . . . Rewire 16 | . . . . . 9 . 7 . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 4 exits: Fac x2 / Upp / Gar) -5/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 16 | -11/Scrapyard | Discovered new exit (range 16) 123 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Repaired Assault Rifle 313 | -10/Materials | Build established: Mutant 437 | -10/Materials | Discovered new exit (range 16) 515 | -10/Materials | Entered another Materials area 515 | -9/Materials | Evolved 2 slots: Utility x2 1171 | -9/Materials | Discovered new exit (range 8) 1277 | -9/Materials | Entered Mines 1280 | -9/Mines | Assembled infested the area 1339 | -9/Mines | Build established: Hauler-Mutant 1396 | -9/Mines | Learned 4 Materials zone layouts 1449 | -9/Mines | Discovered new exit (range 3) 1457 | -9/Mines | Entered Materials 1457 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1458 | -8/Materials | Identified exit to Factory 1799 | -8/Materials | Garrison activated, responded to threat 1923 | -8/Materials | Entered Factory 1923 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2089 | -7/Factory | Allied Derelicts emerged from ambush trap array 2647 | -7/Factory | Build established: Scavenger-Mutant 2967 | -7/Factory | Identified exit to Garrison 2967 | -7/Factory | Entered Garrison 3029 | -7/Garrison | Triggered checkpoint 3056 | -7/Garrison | Triggered checkpoint 3070 | -7/Garrison | Destroyed 9 combat bots 3129 | -7/Garrison | Discovered new exit (range 8) 3204 | -7/Garrison | Triggered checkpoint 3204 | -7/Garrison | Triggered checkpoint 3252 | -7/Garrison | Destroyed 7 combat bots 3274 | -7/Garrison | Build established: Hauler-Mutant 3295 | -7/Garrison | Discovered new exit (range 10) 3331 | -7/Garrison | Installed Relay Interface Framework 3338 | -7/Garrison | Entered Factory 3338 | -6/Factory | Evolved 2 slots: Utility x2 3387 | -6/Factory | Repaired Imp. Light Cannon 4082 | -6/Factory | Build established: Scavenger-Mutant 4140 | -6/Factory | Fabricated Hcp. Storage Unit (x1) 4245 | -6/Factory | Local fabrication network quarantined 4388 | -6/Factory | First assault squad dispatched 4478 | -6/Factory | Discovered new exit (range 8) 4519 | -6/Factory | Entered Lower Caves 4742 | -6/Lower Caves | Build established: Hauler-Mutant 4760 | -6/Lower Caves | Learned location of 1 exit from Factory 5115 | -6/Lower Caves | Build established: Scavenger-Mutant 5154 | -6/Lower Caves | Learned 8 Factory zone layouts 5282 | -6/Lower Caves | Discovered new exit (range 3) 5287 | -6/Lower Caves | Entered another Lower Caves area 5431 | -6/Lower Caves | Discovered new exit (range 12) 5453 | -6/Lower Caves | Entered Factory 5453 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5454 | -5/Factory | Identified exit to Factory 5455 | -5/Factory | Identified exit to Upper Caves 5742 | -5/Factory | Identified exit to Garrison 5742 | -5/Factory | Entered Garrison 5861 | -5/Garrison | Spotted B-75 Beast 5861 | -5/Garrison | Spotted B-75 Beast 5901 | -5/Garrison | Self-destructed Last Messages --------------- 05788_ C-30 ARC bursts open, deploying its payload. 05788_ S-27 Virus unfolds itself. 05790_ S-27 Virus destroyed. 05790_ Destroyed VTOL Module. 05790_ S-27 Virus destroyed. 05792_ Destroyed VTOL Module. 05792_ Destroyed Lgt. Nuclear Core. 05795_ S-27 Virus destroyed. 05803_ The unstable cave ceiling collapses. 05806_ Acquired 59 matter. 05812_ The unstable cave ceiling collapses. 05875_ Door malfunctions. 05878_ B-75 Beast springs to life. 05884_ Activated siege mode. 05895_ Penetrated by Slug. 05896_ Lgt. Nuclear Core destroyed. 05896_ Critical hit. 05897_ B-75 Beast suffers critical hit. 05897_ Penetrated by Slug. 05900_ Lgt. Angular Momentum Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????# ???????????????????????????????????????? | | ??????# ???????????????????????????????????????? | | ??????# ????????????????? #????????????????????? | | ??????# ????????????????? #????????????????????? | | ??????# #???????????????? #????????????????????? | | ??????# #???????????????? #????????????????????? | | ??????# #??????????????? #????????????????????? | | ??????# ??????????????? #????????????????????? | | ?????## #??????????????? #????????????????????? | | ?????# #???????????##?? #????????????????????? | | ?????# #####??????? ?? #????????????????????? | | ?????# # ##??????# ?? #????????????????????? | | ?????## #??????# ?? #????????????????????? | | ????## # #########h## #????????????????????? | | ????# #????????????????????? | | ????## h #????????????????????? | | ????## ## # ## ##### ###????????????????????? | | ????# # ## #???# #??????????????????????? | | ####### [ #### #???# #??????????????????????? | | # #??# #???# #??????????????????????? | | ####### ####??# #???# @#??????????????????????? | | ??????# #?????# #???# #??????????????????????? | | ??????# #?????# #???# #??????????????????????? | | ??????# #?????#++#???#//#??????????????????????? | | ?????## #??????????? ??????????????????????? | | ?????# [ #?????????? ??????????????????????? | | ?????##% #????????? ?????????????????????? | | ??????#! #??????? ?????????????????????? | | ??????# #####?? BB #????????????????????? | | ??????# #? BB #????????????????????? | | ??????# ##### #????????????????????? | | ??????# #???# #????????????????????? | | ????### #???# #????????????????????? | | ????# #???# #????????????????????? | | ????# #?????#############????????????????????? | | ????# #??????????????????????????????????????? | | ????#######??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 31 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 750 Resistance: EM 15 Evasion (%) 40 Target Analysis 5 Recoil Reduction 5 Item Schematics ----------------- Lgt. EM Pulse Cannon | -9/Materials | Scanalyzed Hcp. Storage Unit | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChipDeuteriumMembrane Manual? 0 Play Time 00:34:32 Cumulative 471.1 hours Start 2020.04.17 @ 22:20:47 End 2020.04.17 @ 22:55:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 803 Rogue 803 Adventurer 0 Explorer 0 Win Type - Total 39 Types 28/0/5/4/2/0/0 Lore% 93 Gallery% 93 Achievement% 80 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9d1de50c-fc52-4dda-8e28-d74d130e9c8f