Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 17:29:47

Player: Jay

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (18)      90
Value Destroyed (829)      829
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 4319

 Bonus
-------
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/700
Matter                     80/300
Energy                     235/235
System Corruption          3%
Temperature                Critical (3139)
Movement                   Walking (195) Ox1
Location                   -7/DSF

 Parts 
-------
>              --- POWER (3) --------
         Light Ion Engine
         Light Nuclear Core
         Light Angular Momentum Engine
>              --- PROPULSION (3) ---
      Improved Carbon-fiber Leg
      Improved Carbon-fiber Leg
      Improved Titanium Leg
>              --- UTILITY (3) ------
      Improved Heat Sink
        Medium Storage Unit
      Improved Terrain Scanner
>              --- WEAPON (4) -------
               Coil Gun
               Coil Gun
               Coil Gun
               Coil Gun
>              --- INVENTORY (10) ---
      Improved Carbon-fiber Leg
      Improved Carbon-fiber Leg
      Improved Carbon-fiber Leg
      Improved Carbon-fiber Leg
               Shock Rifle
               Beam Cannon
  High-powered Shotgun
  High-powered Shotgun
  High-powered Shotgun
               Coil Gun

 Peak State 
------------
>              --- POWER ------------
         Light Ion Engine
         Light Nuclear Core
         Light Angular Momentum Engine
>              --- PROPULSION -------
      Improved Carbon-fiber Leg
      Improved Carbon-fiber Leg
      Improved Titanium Leg
>              --- UTILITY ----------
      Improved Heat Sink
        Medium Storage Unit
      Improved Terrain Scanner
>              --- WEAPON -----------
               Coil Gun
               Coil Gun
               Coil Gun
               Coil Gun
>              --- INVENTORY --------
      Improved Carbon-fiber Leg
      Improved Carbon-fiber Leg
      Improved Carbon-fiber Leg
               Shock Rifle
               Beam Cannon
  High-powered Shotgun
  High-powered Shotgun
  High-powered Shotgun
               Coil Gun
[Rating: 51]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    ECM Suite
  Device                   ECM Suite
  Storage                  Small Storage Unit
  Hackware                 Authchip [R/Combat]
  Protection               Weapon Shielding
Weapon                     Beam Cannon
  Energy Gun               Shock Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Missile Launcher

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac DSF 
Slots Evolved              6    | .   .   .   2   .   2   2   .   
  Power                    2    | .   .   .   .   .   1   1   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   
  Utility                  1    | .   .   .   .   .   1   .   .   
  Weapon                   2    | .   .   .   1   .   .   1   .   
Parts Attached             36   | 6   2   1   2   .   6   2   17  
  Power                    7    | 2   .   .   .   .   1   1   3   
    Engine                 6    | 2   .   .   .   .   1   1   2   
    Core                   1    | .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               12   | 2   .   1   1   .   3   .   5   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    12   | 2   .   1   1   .   3   .   5   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  7    | 1   1   .   .   .   2   .   3   
    Device                 3    | .   1   .   .   .   .   .   2   
    Storage                2    | 1   .   .   .   .   1   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   1   
    Protection             1    | .   .   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   10   | 1   1   .   1   .   .   1   6   
    Energy Gun             1    | .   .   .   .   .   .   1   .   
    Energy Cannon          2    | .   1   .   1   .   .   .   .   
    Ballistic Gun          6    | 1   .   .   .   .   .   .   5   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 5    | .   .   .   .   .   .   .   5   
  Power                    2    | .   .   .   .   .   .   .   2   
  Propulsion               1    | .   .   .   .   .   .   .   1   
  Utility                  2    | .   .   .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   
  Highest Loss Streak      3    | .   .   .   .   .   .   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   74  100 99  100 96  100 89  
  Engine                   14   | .   14  14  11  11  18  23  17  
  Leg                      26   | .   28  28  33  33  26  23  18  
  Device                   9    | .   1   14  11  11  9   7   9   
  Storage                  10   | .   14  14  11  11  9   7   7   
  Protection               1    | .   .   .   .   .   7   7   1   
  Energy Gun               1    | .   .   .   .   .   .   7   3   
  Energy Cannon            13   | .   2   14  21  22  18  15  4   
  Ballistic Gun            13   | .   14  14  11  11  9   7   17  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             53   | 11  16  16  19  19  28  34  53  
  Greatest Support         56   | 20  20  20  30  30  36  36  56  
  Greatest Overweight (x)  10   | .   .   .   .   .   2   .   10  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   8   10  10  10  
  Average Capacity         8    | 7   8   8   8   8   9   10  10  
  Most Carried             10   | 5   8   8   8   8   9   8   10  
  Average Carried          7    | 2   6   8   7   8   7   7   8   
  Final Capacity           10   | 8   8   8   8   8   10  10  10  
  Final Carried            10   | 3   8   8   8   8   9   7   10  

 Class Distribution 
--------------------
 49% | Gunner
 26% | Mutant
 14% | Tank
 10% | Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Gunner | -9/Materials
 Gunner | -9/Mines
   Tank | -8/Materials
   Tank | -7/Factory
 Gunner | -7/DSF

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  
-----------                Run  | Yrd Mat Min Mat Min Mat Fac DSF 
Matter Collected           850  | 222 69  21  23  .   .   .   515 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            956  | .   36  198 114 .   .   .   608 
  Parts                    47   | .   2   7   6   .   .   .   32  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac DSF 
Combat Hostiles Destroyed  18   | .   1   4   2   .   .   .   11  
  Guns                     8    | .   1   2   1   .   .   .   4   
  Cannons                  3    | .   .   2   1   .   .   .   .   
  AOE                      7    | .   .   .   .   .   .   .   7   
Classes Destroyed          4    | .   1   .   1   .   .   .   2   
  Grunt                    13   | .   1   4   .   .   .   .   8   
  Brawler                  2    | .   .   .   .   .   .   .   2   
  Sentry                   2    | .   .   .   2   .   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   1   
Best Kill Streak           3    | .   1   3   1   .   .   .   3   
  Combat Bots Only         3    | .   1   3   1   .   .   .   3   
Max Kills in Single Turn   3    | .   1   1   1   .   .   .   3   
  Gunslinging              1    | .   .   .   .   .   .   .   1   
  Exploded                 3    | .   .   .   .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  DSF  
Hostile Shots Fired        90   | .    11   12   6    .    .    .    61   
  Missed                   23   | .    5    5    3    .    .    .    10   
Damage Taken               2057 | .    69   95   48   .    .    .    1845 
  Core                     784  | .    12   .    15   .    .    .    757  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Redirected to Shielding  51   | .    .    .    .    .    .    .    51   
Core Remaining (%)         97   | 100  .    95   .    96   100  .    .    
Volleys Fired              49   | .    11   11   3    .    4    .    20   
  Largest                  4    | .    1    2    3    .    3    .    4    
  Hottest                  166  | .    20   80   140  .    140  .    166  
Shots Fired                128  | .    11   22   9    .    12   .    74   
  Gun                      85   | .    11   11   3    .    4    .    56   
  Cannon                   34   | .    .    11   6    .    8    .    9    
  Launcher                 9    | .    .    .    .    .    .    .    9    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  76   | .    11   11   3    .    4    .    47   
  Thermal                  34   | .    .    11   6    .    8    .    9    
  Explosive                9    | .    .    .    .    .    .    .    9    
  Electromagnetic          9    | .    .    .    .    .    .    .    9    
  Robot Hit Streak         8    | .    8    6    3    .    2    .    8    
  Robot Miss Streak        3    | .    1    2    1    .    2    .    3    
  Penetration Max          1    | .    .    .    .    .    .    .    1    
  Secondary Targets        1    | .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    1    
Shots Hit Robots           88   | .    9    14   5    .    6    .    54   
  Core Hits                45   | .    3    8    4    .    1    .    29   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    .    .    .    .    2    
    Destroy                2    | .    .    .    .    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           1999 | .    69   175  70   .    75   .    1610 
  Guns                     1013 | .    69   70   18   .    22   .    834  
  Cannons                  334  | .    .    105  52   .    53   .    124  
  Explosions               652  | .    .    .    .    .    .    .    652  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  949  | .    69   70   18   .    22   .    770  
  Thermal                  334  | .    .    105  52   .    53   .    124  
  Explosive                652  | .    .    .    .    .    .    .    652  
  Electromagnetic          64   | .    .    .    .    .    .    .    64   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    .    3    
  Average Corruption       2    | .    .    .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  4    | .    .    .    .    .    .    .    4    
    Matter Fused           2    | .    .    .    .    .    .    .    2    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      4    | .    .    .    .    .    .    .    4    
  Shots                    1    | .    .    .    .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        3139 | .    6    127  138  .    300  .    3139 
  Average Temperature      434  | .    6    62   64   .    156  .    611  
  Received Heat Transfer   468  | .    36   54   9    .    .    .    369  
  Effects                  67   | .    .    .    .    .    .    .    67   
    Shutdowns              27   | .    .    .    .    .    .    .    27   
    Energy Bleed           4    | .    .    .    .    .    .    .    4    
    Interference           6    | .    .    .    .    .    .    .    6    
    Matter Decay           6    | .    .    .    .    .    .    .    6    
    Short Circuit          2    | .    .    .    .    .    .    .    2    
    Damage (minor)         5    | .    .    .    .    .    .    .    5    
    Damage (major)         11   | .    .    .    .    .    .    .    11   
    Damage (core)          6    | .    .    .    .    .    .    .    6    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         703  | .    .    222  111  .    111  .    259  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac DSF 
Peak Influence             260  | .   20  122 137 53  20  9   260 
  Initial                  53   | .   .   7   47  53  20  9   9   
  Average                  72   | .   3   43  86  53  20  9   157 
Maximum Alert Level        1    | .   .   .   .   .   .   .   1   
  Low Security (%)         89   | 100 100 100 100 100 100 100 58  
  Level 1                  10   | .   .   .   .   .   .   .   41  
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   1   
Squads Dispatched          2    | .   1   .   .   .   .   .   1   
  Investigation            .    | .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac DSF 
Distress Signals           1    | .   1   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              25   | .   5   4   2   .   1   .   13  
  Peak Tracking Total      4    | .   3   2   1   .   1   .   4   
  Tactical Retreats        3    | .   .   1   .   .   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac DSF 
Traps Triggered            .    | .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac DSF 
Machines Disabled          1    | .   .   1   .   .   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac DSF 
Machines Accessed          2    | .   .   .   .   1   .   1   .   
  Terminals                2    | .   .   .   .   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                2    | .   .   .   .   1   .   1   .   
  Successful               1    | .   .   .   .   .   .   1   .   
  Failed                   1    | .   .   .   .   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                2    | .   .   .   .   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   .   .   .   1   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Mat Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac DSF 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac DSF 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -7  -7  
-------------              Run  | Yrd Mat Min Mat Min Mat Fac DSF 
Turns Passed               1577 | 60  195 183 242 290 182 7   418 
Spaces Moved               1039 | 48  139 95  186 242 140 3   186 
  Core                     29   | 21  .   .   .   .   .   .   8   
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     1010 | 27  139 95  186 242 140 3   178 
  Wheels                   .    | .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 90  90  90  
  Average Speed            121  | 89  120 120 120 120 103 90  148 
  Slowest Speed            550  | 120 120 120 120 120 260 90  550 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       31   | 4   32  31  20  57  14  .   64  
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   .   .   .   1   1   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          32   | .   .   .   .   .   .   .   32  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               4    | .   .   .   .   .   .   .   4   
  AOE                      28   | .   .   .   .   .   .   .   28  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac DSF 
Total                      1268 | 64  158 144 200 241 169 7   285 
  Wait                     82   | 4   .   35  .   .   9   3   31  
  Move                     1032 | 47  138 94  185 241 139 2   186 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  48   | 7   7   1   6   .   7   .   20  
  Fast Attach              2    | 1   .   1   .   .   .   .   .   
  Attach                   30   | 4   2   .   2   .   5   2   15  
  Detach                   .    | .   .   .   .   .   .   .   .   
  Swap                     4    | 1   .   .   .   .   1   .   2   
  Drop                     21   | .   .   2   4   .   4   .   11  
  Fire                     49   | .   11  11  3   .   4   .   20  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/DSF

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
   61 | -11/Scrapyard | Entered Materials
  191 | -10/Materials | Discovered new exit (range 14)
  256 | -10/Materials | Entered Mines
  273 | -10/Mines     | Found a hidden stash of uninstalled traps
  302 | -10/Mines     | Learned 2 Materials zone layouts
  310 | -10/Mines     | Build established: Mutant
  425 | -10/Mines     | Discovered new exit (range 13)
  439 | -10/Mines     | Entered Materials
  439 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  663 | -9/Materials  | Discovered new exit (range 16)
  681 | -9/Materials  | Entered Mines
  725 | -9/Mines      | Build established: Gunner
  836 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
  947 | -9/Mines      | Learned location of 1 exit from Materials
  956 | -9/Mines      | Discovered new exit (range 10)
  971 | -9/Mines      | Entered Materials
  971 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
  972 | -8/Materials  | Identified exit to Factory
 1153 | -8/Materials  | Entered Factory
 1153 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 1160 | -7/Factory    | Identified exit to DSF
 1160 | -7/Factory    | Entered DSF
 1190 | -7/DSF        | Additional patrols routed to DSF
 1281 | -7/DSF        | Lost 3 parts (1p1n1u)
 1408 | -7/DSF        | Sterilization system engaged
 1428 | -7/DSF        | Ambient heat levels rising (+10)
 1443 | -7/DSF        | Ambient heat levels rising (+10)
 1458 | -7/DSF        | Ambient heat levels rising (+10)
 1473 | -7/DSF        | Ambient heat levels rising (+10)
 1488 | -7/DSF        | Ambient heat levels rising (+10)
 1503 | -7/DSF        | Ambient heat levels rising (+10)
 1518 | -7/DSF        | Ambient heat levels rising (+10)
 1533 | -7/DSF        | Ambient heat levels rising (+10)
 1544 | -7/DSF        | Core integrity fell below 50%
 1548 | -7/DSF        | Ambient heat levels rising (+10)
 1558 | -7/DSF        | Core integrity fell below 20%
 1563 | -7/DSF        | Ambient heat levels rising (+10)
 1578 | -7/DSF        | Ambient heat levels rising (+10)
 1579 | -7/DSF        | Core destroyed

 Last Messages 
---------------
01565_ The unstable cave ceiling collapses.
01566_ Power failure, Lgt. Ion Engine shutdown.
01566_ Overheating: Coil Gun damaged (-37).
01566_ Overheating: Coil Gun damaged (-39).
01566_ Overheating: Imp. Titanium Leg damaged (-72).
01567_ Power failure, Lgt. Angular Momentum Engine shutdown.
01567_ Overheating: Coil Gun damaged (-14).
01568_ Overheating: Energy bleed (-51).
01569_ Power failure, Lgt. Nuclear Core shutdown.
01569_ Overheating: Matter decay (-18).
01571_ Overheating: Core damaged (-98).
01572_ Power failure, Lgt. Angular Momentum Engine shutdown.
01574_ Imp. Carbon-fiber Leg broken.
01574_ Overheating: Short circuit.
01575_ Overheating: Energy bleed (-47).
01576_ Power failure, Lgt. Ion Engine shutdown.
01577_ Power failure, Lgt. Angular Momentum Engine shutdown.
01578_ Power failure, Lgt. Nuclear Core shutdown.
01578_ ALERT: Ambient heat levels +10.
01579_ Overheating: Core damaged (-91).

 Map 
-----
+----------------------------------------------------+
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|  ????????????????????#  ]]] ?????????????????????? |
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|  ????????????????????########????????????????????? |
|  ????????????????????????????????????????????????? |
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|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          36
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Weapon Shielding           33
Evasion (%)                57
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SigixModifiedTorch
  Manual?         0
Play Time         00:26:36
  Cumulative      36.9 hours
  Start           2024.04.07 @ 16:35:24
  End             2024.04.07 @ 17:29:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          65
  Rogue           53
  Adventurer      12
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          23
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          38x25
Zoom Use          99%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0914a28e-eab1-4fa3-a11a-1696225a4907