Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 17:29:47 Player: Jay Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (18) 90 Value Destroyed (829) 829 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 4319 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 80/300 Energy 235/235 System Corruption 3% Temperature Critical (3139) Movement Walking (195) Ox1 Location -7/DSF Parts ------- > --- POWER (3) -------- Light Ion Engine Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION (3) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (3) ------ Improved Heat Sink Medium Storage Unit Improved Terrain Scanner > --- WEAPON (4) ------- Coil Gun Coil Gun Coil Gun Coil Gun > --- INVENTORY (10) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Shock Rifle Beam Cannon High-powered Shotgun High-powered Shotgun High-powered Shotgun Coil Gun Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Terrain Scanner > --- WEAPON ----------- Coil Gun Coil Gun Coil Gun Coil Gun > --- INVENTORY -------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Shock Rifle Beam Cannon High-powered Shotgun High-powered Shotgun High-powered Shotgun Coil Gun [Rating: 51] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility ECM Suite Device ECM Suite Storage Small Storage Unit Hackware Authchip [R/Combat] Protection Weapon Shielding Weapon Beam Cannon Energy Gun Shock Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Missile Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Slots Evolved 6 | . . . 2 . 2 2 . Power 2 | . . . . . 1 1 . Propulsion 1 | . . . 1 . . . . Utility 1 | . . . . . 1 . . Weapon 2 | . . . 1 . . 1 . Parts Attached 36 | 6 2 1 2 . 6 2 17 Power 7 | 2 . . . . 1 1 3 Engine 6 | 2 . . . . 1 1 2 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 12 | 2 . 1 1 . 3 . 5 Treads . | . . . . . . . . Leg 12 | 2 . 1 1 . 3 . 5 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 7 | 1 1 . . . 2 . 3 Device 3 | . 1 . . . . . 2 Storage 2 | 1 . . . . 1 . . Processor . | . . . . . . . . Hackware 1 | . . . . . . . 1 Protection 1 | . . . . . 1 . . Artifact . | . . . . . . . . Weapon 10 | 1 1 . 1 . . 1 6 Energy Gun 1 | . . . . . . 1 . Energy Cannon 2 | . 1 . 1 . . . . Ballistic Gun 6 | 1 . . . . . . 5 Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 5 | . . . . . . . 5 Power 2 | . . . . . . . 2 Propulsion 1 | . . . . . . . 1 Utility 2 | . . . . . . . 2 Weapon . | . . . . . . . . Highest Loss Streak 3 | . . . . . . . 3 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 74 100 99 100 96 100 89 Engine 14 | . 14 14 11 11 18 23 17 Leg 26 | . 28 28 33 33 26 23 18 Device 9 | . 1 14 11 11 9 7 9 Storage 10 | . 14 14 11 11 9 7 7 Protection 1 | . . . . . 7 7 1 Energy Gun 1 | . . . . . . 7 3 Energy Cannon 13 | . 2 14 21 22 18 15 4 Ballistic Gun 13 | . 14 14 11 11 9 7 17 Naked Turns . | . . . . . . . . Heaviest Build 53 | 11 16 16 19 19 28 34 53 Greatest Support 56 | 20 20 20 30 30 36 36 56 Greatest Overweight (x) 10 | . . . . . 2 . 10 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 10 Average Capacity 8 | 7 8 8 8 8 9 10 10 Most Carried 10 | 5 8 8 8 8 9 8 10 Average Carried 7 | 2 6 8 7 8 7 7 8 Final Capacity 10 | 8 8 8 8 8 10 10 10 Final Carried 10 | 3 8 8 8 8 9 7 10 Class Distribution -------------------- 49% | Gunner 26% | Mutant 14% | Tank 10% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Tank | -8/Materials Tank | -7/Factory Gunner | -7/DSF Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac DSF Matter Collected 850 | 222 69 21 23 . . . 515 Remotely . | . . . . . . . . Salvage Created 956 | . 36 198 114 . . . 608 Parts 47 | . 2 7 6 . . . 32 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Combat Hostiles Destroyed 18 | . 1 4 2 . . . 11 Guns 8 | . 1 2 1 . . . 4 Cannons 3 | . . 2 1 . . . . AOE 7 | . . . . . . . 7 Classes Destroyed 4 | . 1 . 1 . . . 2 Grunt 13 | . 1 4 . . . . 8 Brawler 2 | . . . . . . . 2 Sentry 2 | . . . 2 . . . . Heavy 1 | . . . . . . . 1 Best Kill Streak 3 | . 1 3 1 . . . 3 Combat Bots Only 3 | . 1 3 1 . . . 3 Max Kills in Single Turn 3 | . 1 1 1 . . . 3 Gunslinging 1 | . . . . . . . 1 Exploded 3 | . . . . . . . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Hostile Shots Fired 90 | . 11 12 6 . . . 61 Missed 23 | . 5 5 3 . . . 10 Damage Taken 2057 | . 69 95 48 . . . 1845 Core 784 | . 12 . 15 . . . 757 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 51 | . . . . . . . 51 Core Remaining (%) 97 | 100 . 95 . 96 100 . . Volleys Fired 49 | . 11 11 3 . 4 . 20 Largest 4 | . 1 2 3 . 3 . 4 Hottest 166 | . 20 80 140 . 140 . 166 Shots Fired 128 | . 11 22 9 . 12 . 74 Gun 85 | . 11 11 3 . 4 . 56 Cannon 34 | . . 11 6 . 8 . 9 Launcher 9 | . . . . . . . 9 Special . | . . . . . . . . Kinetic 76 | . 11 11 3 . 4 . 47 Thermal 34 | . . 11 6 . 8 . 9 Explosive 9 | . . . . . . . 9 Electromagnetic 9 | . . . . . . . 9 Robot Hit Streak 8 | . 8 6 3 . 2 . 8 Robot Miss Streak 3 | . 1 2 1 . 2 . 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 1 | . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 88 | . 9 14 5 . 6 . 54 Core Hits 45 | . 3 8 4 . 1 . 29 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 2 | . . . . . . . 2 Destroy 2 | . . . . . . . 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1999 | . 69 175 70 . 75 . 1610 Guns 1013 | . 69 70 18 . 22 . 834 Cannons 334 | . . 105 52 . 53 . 124 Explosions 652 | . . . . . . . 652 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 949 | . 69 70 18 . 22 . 770 Thermal 334 | . . 105 52 . 53 . 124 Explosive 652 | . . . . . . . 652 Electromagnetic 64 | . . . . . . . 64 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . . . 3 Average Corruption 2 | . . . . . . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 4 | . . . . . . . 4 Matter Fused 2 | . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . 1 Data Loss (major) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 4 | . . . . . . . 4 Shots 1 | . . . . . . . 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 3139 | . 6 127 138 . 300 . 3139 Average Temperature 434 | . 6 62 64 . 156 . 611 Received Heat Transfer 468 | . 36 54 9 . . . 369 Effects 67 | . . . . . . . 67 Shutdowns 27 | . . . . . . . 27 Energy Bleed 4 | . . . . . . . 4 Interference 6 | . . . . . . . 6 Matter Decay 6 | . . . . . . . 6 Short Circuit 2 | . . . . . . . 2 Damage (minor) 5 | . . . . . . . 5 Damage (major) 11 | . . . . . . . 11 Damage (core) 6 | . . . . . . . 6 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 703 | . . 222 111 . 111 . 259 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Peak Influence 260 | . 20 122 137 53 20 9 260 Initial 53 | . . 7 47 53 20 9 9 Average 72 | . 3 43 86 53 20 9 157 Maximum Alert Level 1 | . . . . . . . 1 Low Security (%) 89 | 100 100 100 100 100 100 100 58 Level 1 10 | . . . . . . . 41 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . . 1 Squads Dispatched 2 | . 1 . . . . . 1 Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 2 | . 1 . . . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Distress Signals 1 | . 1 . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 25 | . 5 4 2 . 1 . 13 Peak Tracking Total 4 | . 3 2 1 . 1 . 4 Tactical Retreats 3 | . . 1 . . . . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac DSF Machines Disabled 1 | . . 1 . . . . . Max in Single Turn 1 | . . 1 . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Machines Accessed 2 | . . . . 1 . 1 . Terminals 2 | . . . . 1 . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 2 | . . . . 1 . 1 . Successful 1 | . . . . . . 1 . Failed 1 | . . . . 1 . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 2 | . . . . 1 . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 1 | . . . . . . 1 . Open DSF 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 1 | . . . . 1 . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac DSF Turns Passed 1577 | 60 195 183 242 290 182 7 418 Spaces Moved 1039 | 48 139 95 186 242 140 3 186 Core 29 | 21 . . . . . . 8 Treads . | . . . . . . . . Legs 1010 | 27 139 95 186 242 140 3 178 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 90 90 90 Average Speed 121 | 89 120 120 120 120 103 90 148 Slowest Speed 550 | 120 120 120 120 120 260 90 550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 4 32 31 20 57 14 . 64 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 32 | . . . . . . . 32 Melee . | . . . . . . . . Projectile 4 | . . . . . . . 4 AOE 28 | . . . . . . . 28 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Total 1268 | 64 158 144 200 241 169 7 285 Wait 82 | 4 . 35 . . 9 3 31 Move 1032 | 47 138 94 185 241 139 2 186 Hop . | . . . . . . . . Pick Up 48 | 7 7 1 6 . 7 . 20 Fast Attach 2 | 1 . 1 . . . . . Attach 30 | 4 2 . 2 . 5 2 15 Detach . | . . . . . . . . Swap 4 | 1 . . . . 1 . 2 Drop 21 | . . 2 4 . 4 . 11 Fire 49 | . 11 11 3 . 4 . 20 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/DSF History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Discovered new exit (range 14) 256 | -10/Materials | Entered Mines 273 | -10/Mines | Found a hidden stash of uninstalled traps 302 | -10/Mines | Learned 2 Materials zone layouts 310 | -10/Mines | Build established: Mutant 425 | -10/Mines | Discovered new exit (range 13) 439 | -10/Mines | Entered Materials 439 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 663 | -9/Materials | Discovered new exit (range 16) 681 | -9/Materials | Entered Mines 725 | -9/Mines | Build established: Gunner 836 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 947 | -9/Mines | Learned location of 1 exit from Materials 956 | -9/Mines | Discovered new exit (range 10) 971 | -9/Mines | Entered Materials 971 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 972 | -8/Materials | Identified exit to Factory 1153 | -8/Materials | Entered Factory 1153 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1160 | -7/Factory | Identified exit to DSF 1160 | -7/Factory | Entered DSF 1190 | -7/DSF | Additional patrols routed to DSF 1281 | -7/DSF | Lost 3 parts (1p1n1u) 1408 | -7/DSF | Sterilization system engaged 1428 | -7/DSF | Ambient heat levels rising (+10) 1443 | -7/DSF | Ambient heat levels rising (+10) 1458 | -7/DSF | Ambient heat levels rising (+10) 1473 | -7/DSF | Ambient heat levels rising (+10) 1488 | -7/DSF | Ambient heat levels rising (+10) 1503 | -7/DSF | Ambient heat levels rising (+10) 1518 | -7/DSF | Ambient heat levels rising (+10) 1533 | -7/DSF | Ambient heat levels rising (+10) 1544 | -7/DSF | Core integrity fell below 50% 1548 | -7/DSF | Ambient heat levels rising (+10) 1558 | -7/DSF | Core integrity fell below 20% 1563 | -7/DSF | Ambient heat levels rising (+10) 1578 | -7/DSF | Ambient heat levels rising (+10) 1579 | -7/DSF | Core destroyed Last Messages --------------- 01565_ The unstable cave ceiling collapses. 01566_ Power failure, Lgt. Ion Engine shutdown. 01566_ Overheating: Coil Gun damaged (-37). 01566_ Overheating: Coil Gun damaged (-39). 01566_ Overheating: Imp. Titanium Leg damaged (-72). 01567_ Power failure, Lgt. Angular Momentum Engine shutdown. 01567_ Overheating: Coil Gun damaged (-14). 01568_ Overheating: Energy bleed (-51). 01569_ Power failure, Lgt. Nuclear Core shutdown. 01569_ Overheating: Matter decay (-18). 01571_ Overheating: Core damaged (-98). 01572_ Power failure, Lgt. Angular Momentum Engine shutdown. 01574_ Imp. Carbon-fiber Leg broken. 01574_ Overheating: Short circuit. 01575_ Overheating: Energy bleed (-47). 01576_ Power failure, Lgt. Ion Engine shutdown. 01577_ Power failure, Lgt. Angular Momentum Engine shutdown. 01578_ Power failure, Lgt. Nuclear Core shutdown. 01578_ ALERT: Ambient heat levels +10. 01579_ Overheating: Core damaged (-91). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ?????????##?????????????#????#??????????????????? | | ?????????""#????????#???????????????????????????? | | ?????????#"#??????????###????????#??????????????? | | ??????####"##???????###"#####???????????????????? | | ??????#"""""#########!! !!#?###???????????????? | | ??????#"""""## #===#!!^^^!!# #]]##???????????? | | ????"##"" %^ ????????? | | ????""""" = = ????????? | | ????###"" ## #= =### ###]]]#]]##???????????? | | ????#?### ### # ### ###?]]#??#????????????? | | ??#?#??## ########## #??##???????????????? | | ???????#= ==#????#?# ##??#???????????????? | | ???????#= ==#??????# #???? ??????????????? | | ???????## ###???#??###[% ###?????????? ????????? | | ???????#= ==#?????##!*][= !##? ????????????????? | | ?????#?#= ==#??????#=%] !#??????#????????????? | | ???????#= ==#??#???# [/*[!!#???????????????????? | | ??????### ############ ! #######??##???????????? | | ?????## ## # # #! ##?!!!#? #???????????? | | ?????#" # # # %##!!!# ## ?????????? | | ?????#" = ^ ????????? | | ?????## * ????????? | | ?????#" */!= ^ ????????? | | ?????## #] ==%##!!!#!!!##??????????? | | ??????# ## #] ] ## @ ###!!!#??!#???????????? | | ??????## ########### # =###?###???????????????? | | ???????####????????## *%[ * #???????????????????? | | ????????#??????????## ! **#???????????????????? | | ???????????????????## * #???????????????????? | | ??????????????????#?## ###???????????????????? | | ????????????????????#[[ !!#???????????????????? | | ????????????????????#[[ !!#???????????????????? | | ???????????????#????#[[ !!#???????????????????? | | ????????????????????### ###???????????????????? | | ??????????????????????# #?????????????????????? | | ????#????????????????? ?????????????????????? | | ????????????????????? ?????????????????????? | | ????????????????????# ]]] ?????????????????????? | | ????????????????????# ]]] ????????????????????? | | ????????????????????########????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 36 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Weapon Shielding 33 Evasion (%) 57 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SigixModifiedTorch Manual? 0 Play Time 00:26:36 Cumulative 36.9 hours Start 2024.04.07 @ 16:35:24 End 2024.04.07 @ 17:29:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 53 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0914a28e-eab1-4fa3-a11a-1696225a4907