Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.05.21 @ 22:18:54 Player: ORION Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (174) 870 Value Destroyed (5457) 5457 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (268) 268 TOTAL SCORE: 10575 Bonus ------- High Alert Combat Kills 199 Follower Combat Kills 98 Friendly Fire -29 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Launcher Guidance Computer Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Micro Fission Core Carbon-fiber Leg Wheel Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Armored Medium Treads Heavy Treads Heavy Treads > --- UTILITY ---------- Medium Storage Unit Targeting Computer Launcher Guidance Computer Core Analyzer Matter Filter Transmission Jammer Improved System Backup Module > --- WEAPON ----------- Assault Rifle KE Penetrator Proton Missile Launcher Katana > --- INVENTORY -------- Light Nuclear Core Angular Momentum Engine Light Treads Armored Treads Heavy Treads Carbon-fiber Leg Long-range Missile Launcher [Rating: 75] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Utility Targeting Computer Device Transmission Jammer Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Variable Charge Gun Ballistic Gun Heavy Assault Rifle Launcher Proton Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Mace Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Slots Evolved 11 | . 1 . 2 2 2 2 2 Power . | . . . . . . . . Propulsion 3 | . . . 1 1 1 . . Utility 6 | . 1 . 1 . 1 2 1 Weapon 2 | . . . . 1 . . 1 Parts Attached 103 | 6 5 8 6 6 12 12 48 Power 11 | 1 . 1 1 2 1 1 4 Engine 5 | 1 . 1 1 1 . 1 . Core 6 | . . . . 1 1 . 4 Reactor . | . . . . . . . . Propulsion 29 | 2 . 1 2 1 5 2 16 Treads 19 | 2 . 1 1 1 4 2 8 Leg 5 | . . . 1 . 1 . 3 Wheel 5 | . . . . . . . 5 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 23 | 2 2 1 1 1 3 6 7 Device 11 | . . . . 1 2 3 5 Storage 1 | . 1 . . . . . . Processor 4 | 1 . . 1 . . 2 . Hackware . | . . . . . . . . Protection 7 | 1 1 1 . . 1 1 2 Artifact . | . . . . . . . . Weapon 40 | 1 3 5 2 2 3 3 21 Energy Gun 13 | . 1 . . . . . 12 Energy Cannon . | . . . . . . . . Ballistic Gun 15 | 1 2 4 2 1 1 2 2 Ballistic Cannon . | . . . . . . . . Launcher 8 | . . 1 . 1 2 1 3 Special Weapon 2 | . . . . . . . 2 Impact Weapon 1 | . . . . . . . 1 Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 54 | . . . . . 1 4 49 Power 3 | . . . . . . . 3 Propulsion 14 | . . . . . . 1 13 Utility 14 | . . . . . . 2 12 Weapon 23 | . . . . . 1 1 21 Highest Loss Streak 17 | . . . . . 1 1 17 Average Slot Usage (%) 93 | . 99 98 100 98 99 99 81 Engine 5 | . 12 12 10 5 5 4 2 Core 1 | . . . . 2 1 1 2 Treads 23 | . 25 25 26 32 27 30 13 Leg 2 | . . . 3 . 7 . 1 Device 9 | . . . . 6 11 17 12 Storage 7 | . 12 12 10 8 7 6 4 Processor 13 | . 12 12 20 16 8 12 15 Protection 6 | . 12 11 10 2 7 6 3 Energy Gun 1 | . 4 . . . . . 3 Ballistic Gun 13 | . 19 22 20 16 14 11 6 Launcher 4 | . . 1 . 8 7 5 3 Slashing Weapon 1 | . . . . . . . 3 Naked Turns . | . . . . . . . . Heaviest Build 48 | 9 19 23 27 31 38 48 48 Greatest Support 167 | 40 40 40 60 82 98 118 167 Greatest Overweight (x) 3 | 2 . . . . . . 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 4 8 8 8 8 8 8 8 Average Capacity 7 | 4 8 8 8 8 8 8 7 Most Carried 8 | 3 6 8 8 8 8 8 8 Average Carried 6 | 1 3 7 7 7 7 7 6 Final Capacity 8 | 4 8 8 8 8 8 8 4 Final Carried 8 | 3 6 8 8 8 8 8 3 Class Distribution -------------------- 63% | Hacker-Mutant 17% | Hacker-Gunner 13% | Scavenger-Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Matter Collected 3291 | 206 76 207 192 597 765 476 772 Remotely . | . . . . . . . . Salvage Created 6465 | . 89 182 288 1230 846 781 3049 Parts 356 | . 18 9 20 47 56 43 163 Haulers Intercepted 1 | . . . . . 1 . . Recyclers Shooed 12 | . . 2 2 3 1 1 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Combat Hostiles Destroyed 100 | . 4 4 2 21 22 15 32 Melee 7 | . . . . . . . 7 Guns 57 | . 4 4 2 11 6 14 16 AOE 35 | . . . . 10 16 1 8 Classes Destroyed 14 | . 2 3 2 4 2 . 1 Worker 23 | . . 1 2 4 4 . 12 Builder 21 | . . . . 5 5 . 11 Tunneler 2 | . . . . 1 1 . . Hauler 1 | . . . . . 1 . . Recycler 15 | . . . 1 7 2 . 5 Watcher 12 | . 1 . 3 2 2 1 3 Swarmer 18 | . 4 1 . 3 5 3 2 Grunt 45 | . . 2 . 15 10 5 13 Brawler 5 | . . . 1 1 2 . 1 Duelist 5 | . . . . 1 1 2 1 Sentry 8 | . . 1 1 . . 1 5 Hunter 5 | . . . . 1 3 . 1 Programmer 13 | . . . . . 1 4 8 Behemoth 1 | . . . . . . . 1 Best Kill Streak 20 | . 2 1 4 20 9 4 13 Combat Bots Only 9 | . 2 1 1 9 5 3 5 Max Kills in Single Turn 4 | . 1 1 1 3 3 1 4 Gunslinging 1 | . . . . . . . 1 Exploded 2 | . . . . 2 2 1 1 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Damage Taken 9043 | . 143 91 89 571 311 1280 6558 Core 1233 | . 17 . 16 34 31 127 1008 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 93 | 100 . 93 96 93 95 85 . Volleys Fired 340 | . 18 20 22 51 45 56 128 Largest 4 | . 2 2 2 3 3 3 4 Hottest 260 | . 60 43 46 81 87 87 260 Shots Fired 722 | . 29 40 44 117 104 123 265 Gun 629 | . 29 40 44 96 77 110 233 Cannon . | . . . . . . . . Launcher 85 | . . . . 21 27 13 24 Special 8 | . . . . . . . 8 Kinetic 515 | . 27 40 44 96 77 110 121 Thermal 40 | . . . . . . . 40 Explosive 53 | . . . . 21 27 . 5 Electromagnetic 106 | . 2 . . . . 13 91 Robot Hit Streak 45 | . 10 27 18 40 24 35 45 Robot Miss Streak 2 | . 1 1 2 1 1 2 1 Penetration Max 1 | . . . . . . . 1 Secondary Targets 4 | . . . . 2 . 1 1 Max Gunslinging Chain 1 | . . . . 1 . 1 1 Shots Hit Robots 639 | . 22 30 37 83 88 106 273 Core Hits 394 | . 7 10 12 76 83 60 146 Critical Hits 9 | . . . . 3 . 1 5 Critical Kills 4 | . . . . 1 . . 3 Critical Parts Destroyed 4 | . . . . 2 . . 2 Melee Attacks 45 | . . . . . . . 45 Impact 21 | . . . . . . . 21 Slashing 24 | . . . . . . . 24 Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks 2 | . . . . . . . 2 Damage Inflicted 18356 | . 168 299 508 3262 3574 2385 8160 Guns 8500 | . 168 299 508 1331 1072 1722 3400 Cannons . | . . . . . . . . Explosions 8399 | . . . . 1927 2502 655 3315 Melee 1405 | . . . . . . . 1405 Ramming 52 | . . . . 4 . 8 40 Kinetic 6852 | . 146 299 508 1331 1072 1722 1774 Thermal 2001 | . . . . . . 409 1592 Explosive 5747 | . . . . 1884 2477 . 1386 Electromagnetic 2299 | . 22 . . 43 25 246 1963 Impact 619 | . . . . . . . 619 Slashing 786 | . . . . . . . 786 Piercing . | . . . . . . . . Highest Corruption 17 | . . . . . 2 1 17 Average Corruption 5 | . . . . . 1 1 7 Corruption Purged 2 | . . . . . . 1 1 Effects 52 | . . . . . 6 2 44 Message Errors 9 | . . . . . 1 . 8 Matter Fused 8 | . . . . . . . 8 Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 4 | . . . . . 1 . 3 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 4 | . . . . . 2 . 2 Data Loss (major) 2 | . . . . . . . 2 Targeting Errors 21 | . . . . . 2 2 17 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 680 | . . . . 40 66 235 339 Projectiles . | . . . . . . . . Explosions 529 | . . . . 40 66 235 188 Melee 151 | . . . . . . . 151 Knockbacks 2 | . . . . . . . 2 Impact 2 | . . . . . . . 2 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 362 | . . . . 29 . 160 173 Shots 21 | . . . . 2 . 6 13 Rammed 12 | . . . . . . 2 10 Targets Rammed 13 | . . . . 1 . 2 10 Kicked . | . . . . . . . . Crushed 1 | . . . . 1 . . . Highest Temperature 288 | . 52 30 4 114 134 165 288 Average Temperature 44 | . 10 12 2 34 41 53 53 Received Heat Transfer 2100 | . . 69 57 288 108 360 1218 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Parts Fried 7 | . . . . . . 2 5 Impact Corruptions 4 | . . . . . . . 4 Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 8 | . . 1 . . . . 7 Heat Transferred 2069 | . . . . . . 200 1869 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . . . . . . 5 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Peak Influence 631 | . 137 87 269 631 458 267 536 Average Influence 149 | . 66 36 116 374 235 88 149 Maximum Alert Level 2 | . . . 1 2 2 1 2 Low Security (%) 73 | 100 100 100 90 8 55 91 71 Level 1 16 | . . . 9 49 32 8 16 Level 2 9 | . . . . 41 12 . 11 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 21 | . . . . 4 4 2 11 Investigation . | . . . . . . . . Extermination 5 | . . . . . 1 1 3 Reinforcement 12 | . . . . 3 3 1 5 Assault . | . . . . . . . . Garrison 4 | . . . . 1 . . 3 Intercept . | . . . . . . . . Construction Impeded 4 | . . . . 2 1 . 1 Haulers Reinforced 4 | . . . . . 1 . 3 Stealth | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Distress Signals 12 | . . . . 4 . 2 6 Communications Jammed 34 | . . . . . 4 1 29 Distress Signals 32 | . . . . . 3 1 28 Times Spotted 174 | . 9 7 10 28 25 27 68 Peak Tracking Total 10 | . 3 2 3 6 3 3 10 Tactical Retreats 20 | . . 1 . 3 . 4 12 Traps | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Traps Triggered 4 | . . . . 1 1 . 2 Indirectly 2 | . . . . . 1 . 1 Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 1 | . . . . . . 1 . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 3 | . . . . . . . 3 Machines | -11 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Machines Disabled 23 | . . 1 . 3 7 7 5 Max in Single Turn 6 | . . . . 2 6 4 4 Garrison Access 2 | . . . . 1 . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Machines Accessed 6 | . . . 2 1 . 1 2 Terminals 4 | . . . 2 . . 1 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 Total Hacks 22 | . . . 9 5 . 4 4 Successful 18 | . . . 9 2 . 4 3 Failed 4 | . . . . 3 . . 1 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 16 | . . . 9 . . 4 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 6 | . . . . 5 . . 1 Terminal Hacks 15 | . . . 9 . . 4 2 Record 5 | . . . 3 . . 2 . Prototype ID Bank 2 | . . . 2 . . . . Emergency Access Points 1 | . . . . . . 1 . Locate Traps 1 | . . . 1 . . . . Disarm Traps 1 | . . . . . . 1 . Reinforcement Status 1 | . . . . . . . 1 Assault Status 1 | . . . 1 . . . . Recall Reinforcements 1 | . . . . . . . 1 Hauler Manifests 1 | . . . 1 . . . . Registered Components 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 3 | . . . . 2 . . 1 Seal Access 2 | . . . . 1 . . 1 Coupler Status 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . . . 2 . . . 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . . . . . 2 Non-combat . | . . . . . . . . Combat 2 | . . . . . . . 2 Robot Hacks Applied 2 | . . . . . . . 2 parse_system 2 | . . . . . . . 2 Relay Couplers Released 3 | . . . . . . 3 . Programmers 3 | . . . . . . 3 . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Total Allies 3 | . . 3 . . . . . Largest Group 3 | . . 3 1 1 . . . Highest-Rated Group 40 | . . 40 8 8 . . . Highest-Rated Ally 16 | . . 16 8 8 . . . Total Orders 2 | . . 2 . . . . . AID 2 | . . 2 . . . . . Ally Attacks 41 | . . 19 18 4 . . . Total Damage 390 | . . 193 153 44 . . . Kills 6 | . . 2 3 1 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Turns Passed 7130 | 125 309 959 442 558 1347 1270 2120 Spaces Moved 3640 | 77 159 549 229 244 752 666 964 Core 28 | 20 . . . . . . 8 Treads 3393 | 57 159 549 229 244 752 666 737 Legs 11 | . . . . . . . 11 Wheels 208 | . . . . . . . 208 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 156 152 161 50 Average Speed 156 | 147 160 160 160 156 157 161 148 Slowest Speed 180 | 160 160 160 160 160 158 165 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 7 18 75 23 22 18 16 21 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 406 | . . . . 140 128 23 115 Melee . | . . . . . . . . Projectile 2 | . . . . . . . 2 AOE 404 | . . . . 140 128 23 113 Actions | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Total 4375 | 85 190 595 260 317 833 756 1339 Wait 133 | . 1 8 . 7 1 9 107 Move 3633 | 76 158 548 228 243 751 665 964 Hop . | . . . . . . . . Pick Up 43 | 3 6 3 1 3 9 5 13 Fast Attach 62 | 6 . 7 3 4 7 6 29 Attach 31 | . 2 . 2 1 4 5 17 Detach 12 | . . . 1 . 3 2 6 Swap 10 | . 3 1 1 1 1 1 2 Drop 47 | . 2 8 2 6 12 5 12 Fire 340 | . 18 20 22 51 45 56 128 Melee 43 | . . . . . . . 43 Ram 7 | . . . . . . . 7 Kick . | . . . . . . . . Crush 6 | . . . . 1 . 2 3 Escape Stasis 8 | . . . . . . . 8 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 19 | -11/Scrapyard | Identified exit to Materials 19 | -11/Scrapyard | Discovered exit to Materials (range 15) 126 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Evolved 1 slot: Utility x1 313 | -10/Materials | Build established: Hacker-Mutant 421 | -10/Materials | Identified exit to Mines 421 | -10/Materials | Discovered exit to Mines (range 9) 435 | -10/Materials | Entered Mines 549 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 593 | -10/Mines | Learned location of Storage (-7) 595 | -10/Mines | Identified exit to Materials 595 | -10/Mines | Discovered exit to Materials (range 12) 963 | -10/Mines | Learned 2 Materials zone layouts 1034 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1365 | -10/Mines | Discovered exit to Materials (range 7) 1394 | -10/Mines | Entered Materials 1394 | -9/Materials | Accompanied by 1 ally 1394 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1688 | -9/Materials | Build established: Scavenger-Mutant 1812 | -9/Materials | Identified exit to Materials 1812 | -9/Materials | Discovered exit to Materials (range 5) 1836 | -9/Materials | Entered another Materials area 1836 | -8/Materials | Accompanied by 1 ally 1836 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1868 | -8/Materials | Garrison activated, responded to threat 1910 | -8/Materials | Destroyed 9 combat bots 2367 | -8/Materials | Identified exit to Factory 2367 | -8/Materials | Discovered exit to Factory (range 4) 2394 | -8/Materials | Entered Factory 2394 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2691 | -7/Factory | Found Prototype Launcher 2926 | -7/Factory | Identified Rocket Array 3732 | -7/Factory | Identified exit to Factory 3732 | -7/Factory | Discovered exit to Factory (range 6) 3741 | -7/Factory | Entered another Factory area 3741 | -6/Factory | Evolved 2 slots: Utility x2 3783 | -6/Factory | Build established: Hacker-Mutant 5001 | -6/Factory | Identified exit to Factory 5001 | -6/Factory | Discovered exit to Factory (range 3) 5011 | -6/Factory | Entered another Factory area 5011 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6263 | -5/Factory | Spotted B-75 Beast 6325 | -5/Factory | Destroyed B-75 Beast 6331 | -5/Factory | Garrison activated, responded to threat 6441 | -5/Factory | Lost 12 parts (2p3n3u4w) 6548 | -5/Factory | Core integrity fell below 50% 6640 | -5/Factory | Lost 7 parts (2n1u4w) 6845 | -5/Factory | Identified exit to Factory 6845 | -5/Factory | Discovered exit to Factory (range 15) 6907 | -5/Factory | System corruption reached 10% 6956 | -5/Factory | Lost 5 parts (4n1w) 7113 | -5/Factory | Core integrity fell below 20% 7131 | -5/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- New IDs: Adv. Heat Sink 07118_ P-70 Sage resets P-70 Sage, system corruption cleaned. 07118_ R-10 Processor collects Plasma Rifle. 07119_ P-70 Sage repels hacking attempt. 07119_ Med. Storage Unit destroyed. 07120_ Jacked P-70 Sage... 07120_ Command string: Mode(Flee) 07120_ No effect. 07123_ Slammed into P-70 Sage. 07124_ R-10 Processor collects Lgt. Antimatter Reactor. 07125_ Imp. Remote Datajack destroyed. 07126_ Slammed into P-70 Sage. 07127_ Mic. Fission Core destroyed. 07128_ Acquired 29 matter. 07128_ C-30 ARC bursts open, deploying its payload. 07128_ P-70 Sage unfolds itself. 07128_ P-70 Sage resets R-10 Processor, system corruption cleaned. 07128_ R-10 Processor collects Lgt. Angular Momentum Engine. 07131_ Slammed into P-70 Sage. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ???????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????+ #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ??????????########### #??????????????????????? | | ??????????# # #??????????????????????? | | ??????????#! # #??????????????????????? | | ??????????# gg#R #??????????????????????? | | ??????????# pg p#??????????? ?????????? | | ??????????# "" # @#???+#????? ????????? | | ??????????# "" # pp#??? #??? ???????? | | ??? < ????# " # #### #### ??????? | | ??? ????# """ # ??????? | | ??? ????########/## = ??????? | | ??# #?????????? # "" ?????????? | | ??# #?????????? # """" """?????????? | | ??# #?????????? # """" R??????????? | | ??# #????????? [ # """" ?????????????? | | ??# #????????? # """" ?????????????? | | ?# #???????##+### R R """" ?????????????? | | ?# #??###### m """" ?????????????? | | ?+ ? """" #??????? | | ?? ??????### #??????? | | ??? ?????????###### """" """" ????????? | | ##?# #?#=????????#######+### """" ""???????????? | | ### ############# # """" ?????????????? | | = % % !%%% + ! # """"??????????????? | | ###/#####+####### # """"??????????????? | | ##?# !% #????# """ """ # """"??????????????? | | ???# ! ! #????# """ """ # """???????????????? | | ???# #????# """ """ # ???????????????? | | ???# """""" #????# + ????????????????? | | ???# """""" #????# * # ???????????????? | | ???# """""" #????########### ???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Reclamation Efficiency 20 Melee Speed Boost 20 Evasion (%) 50 Targeting Accuracy 5 Launcher Accuracy 20 Core Analysis 6 Recoil Reduction 5 Matter Filtering 30 Energy Filtering 30 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() It's Just You Let's See Who's Tougher Challenges ------------ None Game ------ Seed ORION Manual? 1 Play Time 02:14:43 Cumulative 14.5 hours Start 2020.05.21 @ 19:46:51 End 2020.05.21 @ 22:18:54 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 10 Rogue 7 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 18 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9b0b5bca-acf5-4080-9ed4-ac4993cd13d0