Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.03 @ 13:35:19

Player: celerysam

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (10)      50
Value Destroyed (222)      222
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 2992

 Bonus
-------
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/700
Matter                     41/300
Energy                     92/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Flying (75) Ox1
Location                   -7/Garrison

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
  Improved Titanium Leg
  Advanced Surge Thruster
>          --- UTILITY (4) ------
     Small Storage Unit
  Improved Cloaking Device
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (8) ----
  Advanced Medium Treads
  Advanced Power Amplifier
           Heat Sink
  Improved Cooling System
           Point Defense Array
           Hacking Suite
           Railgun
  Improved Datajack

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Cesium-ion Thruster
           Cesium-ion Thruster
           Cesium-ion Thruster
           Cesium-ion Thruster
>          --- UTILITY ----------
     Small Storage Unit
  Advanced Targeting Computer
           Recoil Stabilizer
           Reaction Control System
>          --- WEAPON -----------
           Pulse Rifle
           Minigun
>          --- INVENTORY --------
           Carbon-fiber Leg
           Titanium Leg
           Aerolev Unit
           Heat Sink
           Hacking Suite
     Light Cannon
           Rocket Launcher
  Improved Datajack
[Rating: 32]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Cesium-ion Thruster
  Leg                      Improved Titanium Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Cesium-ion Thruster
Utility                    Small Storage Unit
  Device                   Recoil Stabilizer
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               2    | .   .   1   1   .   .   
  Utility                  2    | .   .   1   1   .   .   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             41   | 7   3   11  8   1   11  
  Power                    4    | 2   .   1   .   .   1   
    Engine                 3    | 2   .   1   .   .   .   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               15   | 2   1   3   1   .   8   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    3    | 1   .   .   .   .   2   
    Wheel                  2    | 1   1   .   .   .   .   
    Hover                  1    | .   .   .   .   .   1   
    Flight                 9    | .   .   3   1   .   5   
  Utility                  13   | .   2   5   5   .   1   
    Device                 5    | .   .   2   2   .   1   
    Storage                5    | .   2   2   1   .   .   
    Processor              2    | .   .   .   2   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   9    | 3   .   2   2   1   1   
    Energy Gun             2    | 1   .   .   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          5    | 2   .   2   1   .   .   
    Ballistic Cannon       2    | .   .   .   .   1   1   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 17   | .   .   1   .   .   16  
  Power                    2    | .   .   .   .   .   2   
  Propulsion               9    | .   .   1   .   .   8   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   3    | .   .   .   .   .   3   
  Highest Loss Streak      16   | .   .   1   .   .   16  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     79   | .   82  84  98  84  52  
  Engine                   9    | .   14  11  9   7   2   
  Leg                      1    | .   2   .   .   .   4   
  Wheel                    11   | .   25  14  .   .   .   
  Flight                   13   | .   .   7   36  30  15  
  Device                   8    | .   .   11  21  15  6   
  Storage                  8    | .   11  9   3   7   7   
  Processor                2    | .   .   .   9   7   2   
  Protection               2    | .   .   8   .   .   .   
  Energy Gun               9    | .   14  11  9   7   4   
  Ballistic Gun            9    | .   14  11  9   7   2   
Peak Build Rating          32   | 5   7   18  31  32  32  
  Average Rating           15   | 3   5   11  28  31  22  
  On Entrance              15   | .   5   6   18  31  32  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             96   | 9   89  96  20  20  20  
  Greatest Support         40   | 10  20  20  20  20  40  
  Greatest Overweight (x)  4    | .   4   4   .   .   2   
  Average Overweight (x)   .    | .   2   .   .   .   .   
Largest Inventory Capacity 25   | 5   25  25  8   8   8   
  Average Capacity         12   | 5   19  13  6   8   8   
  Most Carried             9    | 5   6   9   8   8   8   
  Average Carried          6    | 4   5   7   5   7   7   
  Final Capacity           25   | 5   25  5   8   8   8   
  Final Carried            8    | 5   6   5   7   8   8   

 Class Distribution 
--------------------
 58% | Mutant
 41% | Sprinter

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -9/Materials
 Sprinter | -8/Materials
 Sprinter | -7/Factory
 Sprinter | -7/Garrison

 Resources                      | -11 -10 -9  -8  -7  -7  
-----------                Run  | Yrd Mat Mat Mat Fac Gar 
Matter Collected           383  | 267 11  56  .   .   49  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            237  | .   40  90  36  .   71  
  Parts                    27   | .   9   8   2   .   8   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar 
Combat Hostiles Destroyed  9    | .   3   2   .   .   4   
  Guns                     7    | .   3   2   .   .   2   
  Cannons                  2    | .   .   .   .   .   2   
Classes Destroyed          5    | .   1   2   1   .   1   
  Watcher                  1    | .   .   .   1   .   .   
  Swarmer                  5    | .   3   .   .   .   2   
  Cutter                   2    | .   .   .   .   .   2   
  Grunt                    1    | .   .   1   .   .   .   
  Sentry                   1    | .   .   1   .   .   .   
Best Kill Streak           3    | .   3   2   1   .   2   
  Combat Bots Only         3    | .   3   2   .   .   2   
Max Kills in Single Turn   2    | .   1   2   1   .   1   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Gar  
Hostile Shots Fired        236  | .    35   21   7    9    164  
  Missed                   93   | .    14   11   3    6    59   
Damage Taken               2361 | .    158  153  63   15   1972 
  Core                     786  | .    9    56   18   .    703  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         94   | 100  96   86   96   .    .    
Volleys Fired              29   | .    4    9    4    .    12   
  Largest                  2    | .    2    2    2    .    2    
  Hottest                  88   | .    70   73   88   .    88   
Shots Fired                51   | .    8    19   8    .    16   
  Gun                      43   | .    8    19   8    .    8    
  Cannon                   8    | .    .    .    .    .    8    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  29   | .    4    9    4    .    12   
  Thermal                  22   | .    4    10   4    .    4    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         4    | .    2    4    2    .    4    
  Robot Miss Streak        4    | .    3    3    3    .    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    
Shots Hit Robots           24   | .    3    11   3    .    7    
  Core Hits                18   | .    3    4    2    .    9    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         1    | .    .    1    .    .    .    
    Burn                   1    | .    .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           434  | .    39   162  45   .    188  
  Guns                     320  | .    39   150  45   .    86   
  Cannons                  101  | .    .    .    .    .    101  
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  13   | .    .    12   .    .    1    
  Kinetic                  296  | .    26   85   32   .    153  
  Thermal                  125  | .    13   65   13   .    34   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         5    | .    .    5    .    .    .    
  Average Corruption       4    | .    .    4    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  5    | .    .    5    .    .    .    
    Message Errors         1    | .    .    1    .    .    .    
    Matter Fused           1    | .    .    1    .    .    .    
    Heat Flow Errors       1    | .    .    1    .    .    .    
    Energy Discharges      1    | .    .    1    .    .    .    
    Misfires               1    | .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            17   | .    .    .    .    .    17   
  Projectiles              17   | .    .    .    .    .    17   
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    2    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      6    | .    .    6    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   1    | .    .    1    .    .    .    
Targets Rammed             3    | .    .    1    .    .    2    
  Kicked                   2    | .    .    .    .    .    2    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        312  | .    18   158  54   .    312  
  Average Temperature      45   | .    10   30   19   .    85   
  Received Heat Transfer   702  | .    .    60   27   .    615  
  Effects                  1    | .    .    .    .    .    1    
    Matter Decay           1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         387  | .    37   259  37   .    54   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar 
Peak Influence             292  | .   101 127 202 168 292 
  Initial                  127  | .   .   42  59  91  127 
  Average                  89   | .   25  73  103 130 194 
Maximum Alert Level        1    | .   .   .   1   .   1   
  Low Security (%)         90   | 100 100 100 98  100 55  
  Level 1                  9    | .   .   .   1   .   44  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          2    | .   1   .   1   .   .   
  Investigation            2    | .   1   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Gar 
Distress Signals           2    | .   .   1   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              47   | .   5   6   14  5   17  
  Peak Tracking Total      9    | .   3   4   9   4   9   
  Tactical Retreats        7    | .   1   .   2   .   4   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar 
Traps Triggered            8    | .   1   4   1   .   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Gar 
Machines Disabled          1    | .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Gar 
Machines Accessed          4    | .   .   1   .   3   .   
  Terminals                1    | .   .   1   .   .   .   
  Fabricators              1    | .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                7    | .   .   1   .   6   .   
  Successful               4    | .   .   .   .   4   .   
  Failed                   3    | .   .   1   .   2   .   
    Catastrophic           1    | .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                1    | .   .   1   .   .   .   
  Fabricators              1    | .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   3   .   
  Garrison Access          2    | .   .   .   .   2   .   
Terminal Hacks             .    | .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   3   .   
  Insert Component         1    | .   .   .   .   1   .   
  Analyze                  2    | .   .   .   .   2   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   .   2   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Gar 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  
-------------              Run  | Yrd Mat Mat Mat Fac Gar 
Turns Passed               858  | 55  234 200 127 65  177 
Spaces Moved               1262 | 42  174 201 347 227 271 
  Core                     15   | 4   .   .   .   .   11  
  Treads                   .    | .   .   .   .   .   .   
  Legs                     63   | 19  28  .   .   .   16  
  Wheels                   278  | 19  146 113 .   .   .   
  Hover                    15   | .   .   .   .   .   15  
  Flight                   891  | .   .   88  347 227 229 
  Fastest Speed            26   | 50  95  29  26  26  26  
  Average Speed            52   | 95  123 73  26  26  40  
  Slowest Speed            355  | 120 140 355 26  26  130 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            1    | .   .   .   .   .   1   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       26   | 4   39  21  48  8   41  
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   1   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Gar 
Total                      1410 | 57  185 236 377 236 319 
  Wait                     6    | .   2   .   3   .   1   
  Move                     1255 | 41  173 200 346 227 268 
  Hop                      1    | .   .   .   .   .   1   
  Pick Up                  32   | 7   2   6   8   4   5   
  Fast Attach              18   | 3   1   5   4   .   5   
  Attach                   12   | 2   1   2   1   1   5   
  Detach                   1    | .   .   .   .   1   .   
  Swap                     11   | 2   1   4   3   .   1   
  Drop                     24   | 2   1   9   8   3   1   
  Fire                     29   | .   4   9   4   .   12  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      1    | .   .   1   .   .   .   
  Kick                     2    | .   .   .   .   .   2   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            18   | .   .   .   .   .   18  
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-7/Factory
-7/Garrison (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 15)
   56 | -11/Scrapyard | Entered Materials
   68 | -10/Materials | Discovered new exit (range 4)
  189 | -10/Materials | Discovered new exit (range 16)
  290 | -10/Materials | Entered another Materials area
  290 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  301 | -9/Materials  | Build established: Mutant
  485 | -9/Materials  | Discovered new exit (range 11)
  490 | -9/Materials  | Entered another Materials area
  490 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  610 | -8/Materials  | Discovered new exit (range 16)
  617 | -8/Materials  | Entered Factory
  617 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
  682 | -7/Factory    | Identified exit to Garrison
  682 | -7/Factory    | Entered Garrison
  722 | -7/Garrison   | Triggered checkpoint
  729 | -7/Garrison   | Build established: Sprinter
  753 | -7/Garrison   | Spotted B-75 Beast
  764 | -7/Garrison   | Triggered checkpoint
  767 | -7/Garrison   | Discovered new exit (range 11)
  770 | -7/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
  790 | -7/Garrison   | Core integrity fell below 50%
  840 | -7/Garrison   | Core integrity fell below 20%
  859 | -7/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
00821_ S-27 Virus destroyed.
00823_ Destroyed VTOL Module.
00823_ S-27 Virus knocked back.
00825_ Destroyed Lgt. Nuclear Core.
00827_ S-27 Virus destroyed.
00831_ Acquired 3 matter.
00839_ Knocked back.
00840_ Acquired 2 matter.
00842_ Lgt. Cannon destroyed.
00843_ Kicked S-27 Virus.
00844_ Kicked S-27 Virus out of the way.
00845_ Acquired 23 matter.
00845_ Aerolev Unit destroyed.
00848_ Critical hit (Burn: +37).
00849_ Triggered Alarm Trap.
00849_ An alarm sounds.
00851_ Acquired 3 matter.
00851_ Imp. Titanium Leg destroyed.
00854_ Acquired Railgun.
00856_ Acquired Adv. Surge Thruster.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          14
Energy Capacity            265
Matter Stores              297
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Cloak Strength             3
Armor Coverage             225
Evasion (%)                72
Targeting Accuracy         8
Recoil Reduction           8

 Item Schematics 
-----------------
 Aerolev Unit | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShrapnelLaserTube
  Manual?         0
Play Time         00:22:35
  Cumulative      216.5 hours
  Start           2025.04.03 @ 13:12:49
  End             2025.04.03 @ 13:35:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          310
  Rogue           310
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          63
Achievement%      42
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2d899666-223d-4e9d-b124-a7e790a2a905