Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.17 @ 21:00:53 Player: Darby Result: Destroyed Tau Ceti IV! Performance ------------- Evolutions (9) 4500 Regions Visited (41) 8200 Robots Destroyed (248) 1240 Value Destroyed (10103) 10103 Prototype IDs (386) 7720 Alien Tech Used (10) 2000 Bonus (54245) 54245 TOTAL SCORE: 88008 Bonus ------- Triggered High Security 500 High Alert Combat Kills 5373 Follower Combat Kills 10532 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Started Test 138-B 500 Started Test 138-C 8000 Destroyed A2 1000 Win 3000 Friendly Fire -360 Cogmind --------- Core Integrity 351/1600 Matter 47/300 Energy 89/200 System Corruption 8% Temperature Cool (89) Movement Flying (15) Location Subspace Parts ------- > --- POWER (3) -------- Micro Fission Core Micro Antimatter Reactor > --- PROPULSION (7) --- Advanced Surge Thruster Cooled Impulse Thruster Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY (14) ----- Advanced Coolant Injector Medium Storage Unit Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Advanced Weapon Cycler (fused) Advanced Reaction Control System Improved Utility Shielding Centrium Medium Armor Plating Advanced Thermal Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Micro Fission Core Micro Antimatter Reactor Experimental Energy Well (600) Experimental Energy Well (155) Matter Compressor (250) High-powered Transdimensional Reconstructor Omega Cannon Powered Hammer Peak State ------------ > --- POWER ------------ Improved Fusion Compressor Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Electron Diverter Electron Diverter Electron Diverter Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Large Storage Unit Experimental Energy Well Gravity Neutralizer Experimental Sensor Array Experimental Signal Interpreter Improved Terrain Scanner Experimental Terrain Scan Processor Improved Transmission Jammer Experimental Cloaking Device Improved Utility Shielding Graphene Brace Hacking Suite Advanced Hacking Suite Makeshift System Shield > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Advanced Thermal Defense Suite Improved Remote Force Field Advanced Point Defense System Advanced Trap Extractor Assault Drone Bay Assault Drone Bay Transdimensional Reconstructor Core Regenerator Core Reset Matrix Subatomic Replicator Null Cannon Sigix Terminator [Rating: 209] Favorites ----------- Power Light Nuclear Core Engine Hybrid Deuterium Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Cooled Cesium-ion Thruster Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Cooled Cesium-ion Thruster Utility Experimental Signal Interpreter Device Experimental Sensor Array Storage Large Storage Unit Processor Experimental Signal Interpreter Hackware Hacking Suite Protection Improved Utility Shielding Weapon Katana Energy Gun Medium Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 . . . . . . 2 . . . . . . 2 . . . . . . 2 . . . . . . 2 . 2 . . 2 . . Power 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Propulsion 5 | . . . . . 2 . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Utility 11 | . . . . . 2 2 . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . 2 . 2 . . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 262 | 6 16 8 . 1 39 20 1 3 . 1 6 1 9 . 7 . . . . 6 . 14 1 . 2 . 7 . 13 2 1 10 1 9 5 2 5 1 11 53 1 Power 39 | 1 1 1 . . 2 1 . 1 . . . . . . 1 . . . . 1 . 3 . . 1 . 1 . 6 1 . 3 . 1 . 1 . . 2 11 . Engine 9 | 1 1 . . . 2 . . 1 . . . . . . . . . . . 1 . 1 . . . . . . 2 . . . . . . . . . . . . Core 9 | . . 1 . . . 1 . . . . . . . . 1 . . . . . . 1 . . . . 1 . 2 . . . . . . . . . . 2 . Reactor 21 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . 2 1 . 3 . 1 . 1 . . 2 9 . Propulsion 71 | 2 3 1 . . 15 7 . . . . . . 2 . 4 . . . . 1 . 8 . . . . 1 . 3 . . 2 . 1 1 . . . 3 16 1 Treads 8 | . 1 . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 9 | . 2 1 . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 14 | . . . . . 1 . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . 7 . Flight 38 | . . . . . 1 7 . . . . . . 2 . 4 . . . . 1 . 2 . . . . 1 . 3 . . 2 . 1 1 . . . 3 9 1 Utility 111 | 1 5 1 . . 12 10 1 1 . 1 6 1 7 . 2 . . . . 4 . 3 . . 1 . 5 . 3 1 1 3 1 5 2 1 3 1 6 23 . Device 51 | 1 . . . . 3 4 . . . . 3 1 5 . 1 . . . . 1 . 2 . . 1 . 2 . 2 1 . 2 1 3 2 1 1 . 3 11 . Storage 8 | . 2 . . . . 1 . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . . 2 . Processor 13 | . . . . . . 2 . . . . 3 . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . 6 . Hackware 21 | . . . . . . 2 1 1 . 1 . . 2 . . . . . . 2 . 1 . . . . 3 . 1 . . . . 1 . . 1 1 2 2 . Protection 18 | . 3 1 . . 9 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 41 | 2 7 5 . 1 10 2 . 1 . . . . . . . . . . . . . . 1 . . . . . 1 . . 2 . 2 2 . 2 . . 3 . Energy Gun 17 | 1 5 2 . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . Energy Cannon 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 . . . . Ballistic Gun 4 | 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Launcher 5 | . 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Special Weapon 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Slashing Weapon 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 30 | . . . . . 5 . . . 1 . 6 . 1 . . . . . . 1 . . . . 1 . . . 1 . . 7 . . 1 . 3 2 . 1 . Parts Lost 63 | . . . . . 15 1 . . . . . . . . . . . . . 2 . . . . . . 2 . 3 . . 1 . . . . . . 2 33 4 Power 15 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . 1 . 2 . . . . . . . . . . 10 . Propulsion 25 | . . . . . 8 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 11 4 Utility 18 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . . . . . . 2 10 . Weapon 5 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Highest Loss Streak 19 | . . . . . 4 1 . . . . . . . . . . . . . 1 . . . . . . 1 . 2 . . 1 . . . . . . 2 19 3 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Average Backups 12 | 3 16 20 20 19 19 10 10 9 8 8 9 9 8 9 9 8 9 9 9 12 13 13 14 14 14 14 12 12 13 12 13 13 13 13 13 12 13 12 11 8 7 Power . | . . 1 1 1 3 1 1 1 2 2 2 2 1 1 1 1 1 1 1 1 1 . . . . 1 . . . . 1 . 1 . . . . . . . 2 Propulsion 1 | 2 2 3 4 4 3 1 1 . 1 1 2 1 . . . . . . . . . 2 2 2 2 2 2 2 1 1 1 1 1 . . . . . . . 1 Utility 6 | . 7 8 8 7 5 4 6 6 4 4 4 4 5 6 6 6 6 6 6 9 9 8 10 10 9 9 7 7 8 8 8 8 9 8 8 7 8 7 5 4 2 Weapon 2 | . 5 6 7 7 6 2 1 1 1 1 1 1 1 1 1 . 1 1 1 1 2 2 2 2 1 1 1 2 2 2 2 2 1 2 1 2 2 1 2 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 50 | 4 9 3 . 1 4 4 1 1 . . 1 1 1 . . . . . . 1 . 4 . . 1 . 2 . 1 . . 1 . 1 1 . 2 . 1 1 4 Power 5 | . . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Propulsion 12 | 4 2 . . . 2 1 . . . . 1 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Utility 26 | . 4 2 . 1 1 2 . 1 . . . . 1 . . . . . . 1 . 3 . . . . 1 . 1 . . 1 . 1 . . 2 . 1 1 2 Weapon 6 | . 3 . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 88 | . 99 100 100 100 94 96 100 100 98 94 99 100 93 93 93 93 93 93 92 87 83 88 83 83 84 87 83 85 86 80 82 87 82 86 83 81 82 82 79 65 86 Engine 3 | . 14 3 . . 8 . . 1 . . . . 5 6 6 6 6 6 6 4 5 6 5 5 3 . 1 . . . . . . . . . . . . . . Core 4 | . . 10 14 14 . 6 7 5 7 7 7 7 6 6 6 6 6 6 6 4 . 3 5 5 5 5 7 10 9 5 5 5 5 4 4 4 4 4 3 2 3 Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 4 5 3 5 5 7 5 4 4 4 4 4 4 3 3 Treads 4 | . 12 14 14 14 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 3 | . 14 14 14 14 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 16 | . . . . . . 29 30 30 29 28 28 28 30 31 31 31 31 31 31 27 27 16 22 22 22 22 19 20 20 25 25 25 25 20 18 16 16 16 16 15 21 Device 12 | . . . . . 14 10 9 6 14 14 13 14 14 12 13 12 12 12 11 11 11 11 11 11 12 15 18 20 19 20 19 21 16 20 24 31 28 24 23 13 19 Storage 7 | . 13 14 14 14 9 7 7 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 7 3 3 Processor 7 | . . . . . . 9 7 7 7 7 13 14 12 12 12 12 12 12 12 11 11 11 11 11 11 11 10 10 10 10 10 10 10 12 13 12 12 11 7 10 23 Hackware 5 | . . . . . . 14 21 23 7 9 7 7 6 6 6 6 6 6 6 6 11 7 5 5 5 5 5 5 9 5 5 5 5 4 4 4 7 11 10 7 . Protection 5 | . 13 14 14 14 12 . . . 6 7 7 7 3 6 4 6 6 6 6 3 5 5 5 5 5 4 1 . . . 2 3 4 3 1 . . . . 3 7 Energy Gun 2 | . 21 4 . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . 6 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . . . . . . Slashing Weapon 4 | . . 9 14 13 1 6 7 6 6 7 7 7 5 6 4 6 6 4 5 4 5 4 4 4 5 4 4 5 4 5 . 5 5 4 3 4 4 3 2 . . Special Melee Weapon 2 | . . . 14 14 . 4 7 7 7 7 7 7 . . 1 . . 2 . 4 . 3 5 5 5 5 5 5 4 . . . . . . . . . . . . Peak Build Rating 209 | 8 12 17 16 17 30 55 57 58 56 59 78 68 81 78 83 85 83 82 83 103 94 108 108 103 110 113 125 119 132 119 125 133 131 153 172 187 184 189 209 209 184 Average Rating 85 | 5 10 14 16 16 27 41 56 56 55 56 65 66 76 78 80 82 82 82 81 92 94 100 100 100 104 110 117 119 123 112 119 125 122 141 154 177 180 182 196 138 165 On Entrance 91 | . 8 11 16 16 17 26 52 57 57 55 59 66 66 78 78 82 82 82 82 81 94 94 100 100 100 110 110 119 119 112 113 117 119 126 145 172 175 183 189 209 163 Avg Prop Armor Cover (%) 10 | . 8 8 10 10 14 . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . 1 8 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 91 | 7 56 56 56 56 73 24 20 21 22 22 22 22 32 28 33 28 28 28 33 44 33 57 57 39 44 61 70 51 67 47 72 74 67 88 75 64 64 73 76 91 44 Greatest Support 97 | 20 26 10 10 10 80 24 24 24 24 24 24 24 29 29 43 29 29 29 43 49 38 63 42 42 54 54 60 54 59 53 53 57 63 63 64 64 64 64 72 97 50 Greatest Overweight (x) 7 | . 5 5 5 5 7 . . . . . . . 1 . 1 . . . 1 1 . 2 1 . . 1 1 . 1 . 1 1 1 1 1 . . 1 1 1 . Average Overweight (x) . | . 3 5 5 5 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 5 20 20 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 10 Average Capacity 14 | 5 17 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 10 10 Most Carried 20 | 5 20 20 20 20 20 20 10 10 9 10 10 10 10 10 10 10 10 10 10 15 13 15 15 15 15 15 15 13 15 15 15 15 15 15 15 15 15 15 15 15 10 Average Carried 13 | 3 16 19 20 19 19 9 9 9 8 8 10 9 9 10 9 9 10 10 9 12 13 14 14 15 14 14 13 13 14 14 14 14 14 14 14 14 14 14 14 9 8 Final Capacity 20 | 5 20 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 10 Final Carried 20 | 5 20 20 20 20 20 10 10 10 8 10 10 10 10 10 10 10 10 10 9 13 13 15 15 15 15 15 13 13 15 15 15 15 15 15 15 15 15 14 15 10 9 Class Distribution -------------------- 30% | Scout 24% | Mutant 10% | Hacker-Scout 9% | Scavenger-Mutant 5% | Hacker-Ninja 3% | Alien-Mutant 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Waste Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Scout | -5/Factory Hacker-Scout | -5/Waste Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Zhirov Scout | -4/Proximity Caves Scout | -4/Factory Scout | -4/Waste Hacker-Scout | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Scout | -4/Warlord Sprinter | -3/Proximity Caves Scout | -3/Research Scout | -3/Quarantine Ninja | -2/Research Hacker-Scout | -2/Testing Hacker-Ninja | -2/Section 7 Hacker-Ninja | -1/Access Scavenger-Mutant | -1/Command Scavenger-Mutant | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 11784 | 273 335 202 . 82 1299 276 126 142 146 158 90 66 370 20 344 56 32 . 160 338 76 512 219 20 . 105 347 16 717 142 160 354 61 551 659 121 380 125 709 1962 33 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7073 | 148 427 190 . 81 2325 426 . 159 . . . 52 400 . 393 122 23 . . 523 . 123 . . . . 117 . 157 . 57 . 36 86 . 121 380 121 273 333 . Parts 365 | 12 22 15 . 5 129 21 . 5 . . . 3 15 . 18 7 . . . 19 . 11 . . . . 7 . 14 . 2 . 3 12 . 3 12 6 6 18 . Haulers Intercepted 18 | . 1 . . . 5 2 . . . . . . 3 . 3 . . . . 4 . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 4 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 84 | . . . . . . . . . . . 3 5 . . . 4 . . 45 . . . 7 . . 8 . . . . 10 . 2 . . . . . . . . Prevented 5 | . . . . . . . . . . . . 2 . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 130 | 1 5 5 . 2 45 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . 69 1 Melee 5 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . Guns 28 | 1 3 3 . . 21 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 AOE 93 | . 1 2 . 2 23 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65 . Classes Destroyed 18 | 3 5 . . . 7 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Worker 23 | 1 . 1 . 1 6 1 . . . . . . . . . . . . . 5 . 2 . . . . 1 . 3 . . . . . . . 1 . 1 . . Builder 15 | . 5 1 . 1 3 1 . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . . . . Tunneler 10 | 4 1 1 . . 1 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Hauler 18 | . 1 . . . 5 2 . . . . . . 3 . 3 . . . . 4 . . . . . . . . . . . . . . . . . . . . . Recycler 16 | . 1 . . 1 3 2 . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 3 . 2 1 . Minesweeper 8 | . . . . . . . . . . . . 2 . . . 2 1 . . . . . . . . . . . . . 2 . 1 . . . . . . . . Mechanic 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 6 | . 2 . . . 2 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 20 | . . . . . 3 3 . 2 . . . . 3 . 2 . . . . . . 2 . . . . . . 1 . . . . 1 . . 1 1 . 1 . Swarmer 27 | . 2 2 . 2 8 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . Grunt 49 | 1 3 3 . . 24 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . Brawler 8 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Duelist 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protector 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 8 | . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Hunter 19 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . Programmer 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . Commander 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 65 | 4 3 3 . 3 9 3 . 1 . . . 2 2 . 2 2 1 . . 4 . 1 . . . . 2 . 3 . 1 . 1 1 . 1 2 1 1 65 1 Combat Bots Only 65 | 1 2 2 . 2 8 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . 65 1 Max Kills in Single Turn 65 | 1 1 2 . 3 3 1 . 1 . . . 1 1 . 1 1 1 . . 1 . 1 . . . . 1 . 1 . 1 . 1 1 . 1 1 1 1 65 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 65 | . 1 1 . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65 . Melee 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A2 (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Hostile Shots Fired 764 | 2 22 20 . 7 161 8 . 5 . . . 1 9 . 2 . . . 2 10 . 35 7 . . 2 17 . 18 . . . 5 . 23 2 29 36 76 179 86 Missed 313 | 2 6 5 . 2 41 6 . 4 . . . . 4 . 2 . . . 2 5 . 16 5 . . 1 12 . 9 . . . 5 . 12 1 17 18 38 64 36 Intercepted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Hits 451 | . 16 15 . 5 120 2 . 1 . . . 1 5 . . . . . . 5 . 19 2 . . 1 5 . 9 . . . . . 11 1 12 18 38 115 50 Melee 18 | . . . . . 13 . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 3 Projectile 433 | . 16 15 . 5 107 2 . 1 . . . 1 5 . . . . . . 5 . 19 2 . . 1 3 . 9 . . . . . 11 1 12 18 38 115 47 AOE 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . 2 . . . . . . 1 5 . Critical Strikes 25 | . . . . . 8 . . . . . . . . . . . . . . . . 1 . . . . 1 . 2 . . . . . 3 . . 1 . 7 2 Actively Blocked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . Part Disruptions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Damage Taken 11158 | . 203 146 . 45 2377 56 . 16 . . . 18 49 . 105 . . . . 334 . 311 32 . . 9 141 . 593 . . 66 . 26 278 15 171 297 788 4059 1023 Core 2519 | . 52 15 . 20 365 . . . . . . . 18 . 16 . . . . 75 . 81 . . . . 20 . 147 . . 24 . . 77 . . 10 76 1414 109 Absorbed by Shields 617 | . . . . . . . . . . . . . . . 27 . . . . 16 . . . . . 9 75 . 48 . . . . 25 34 14 124 112 113 20 . Redirected to Shielding 285 | . . . . . . . . . . . . . 9 . 15 . . . . . . 43 20 . . . 13 . . . . 4 . 3 3 . . . . 116 59 Ignored by Resistances 691 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77 . . . . . 10 . . 48 154 111 291 Regen/Repaired (Parts) 1203 | . . . . . 62 11 . 14 . . . . . . 28 . . . . 37 . . . . . . 45 . 101 . . 2 . . . . . 183 586 134 . Core Remaining (%) 77 | 100 . . . 65 33 . . . . . . 100 . . . . . . 96 . . . . . . 84 . . . . . . 83 . 94 . . 99 . . 21 Volleys Fired 499 | 13 151 16 . 2 122 12 . 4 12 . . 1 5 . 4 6 3 . 4 9 . 19 3 15 . 1 1 . 12 . 16 . 16 4 9 2 . 5 4 16 12 Largest 2 | 2 2 2 . 1 2 1 . 1 1 . . 1 1 . 1 1 1 . 1 1 . 1 1 1 . 1 1 . 1 . 1 . 1 1 1 1 . 1 1 1 1 Hottest 130 | 70 100 100 . 30 120 40 . 40 40 . . 40 40 . 40 40 40 . 40 40 . 40 90 90 . 90 90 . 90 . 90 . 90 90 113 113 . 130 130 130 100 Shots Fired 733 | 26 269 24 . 2 217 12 . 4 12 . . 1 5 . 4 6 3 . 4 9 . 19 3 15 . 1 1 . 12 . 16 . 16 4 9 2 . 5 4 16 12 Gun 471 | 26 238 15 . . 192 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 188 | . . . . . . 12 . 4 12 . . 1 5 . 4 6 3 . 4 9 . 19 3 15 . 1 1 . 12 . 16 . 16 2 5 2 . 5 4 15 12 Launcher 32 | . 1 3 . 2 25 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Special 42 | . 30 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 . . . . . . Kinetic 177 | 13 . . . . 72 12 . 4 12 . . 1 5 . 4 6 3 . 4 9 . 19 . . . . . . . . . . . . . . . . . 1 12 Thermal 374 | 13 234 17 . . 13 . . . . . . . . . . . . . . . . . 3 15 . 1 1 . 12 . 16 . 16 2 5 2 . 5 4 15 . Explosive 31 | . 1 3 . 2 25 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 145 | . 34 4 . . 107 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 23 | 8 11 15 . . 23 . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . 1 1 . . . . 4 4 Robot Miss Streak 4 | 2 3 1 . . 4 . . . . . . . . . . . . . . . . 4 . . . . . . . . 1 . . 1 3 . . . . 2 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 444 | 15 48 18 4 2 152 22 1 5 . . . 8 14 . 17 9 4 1 . 34 . 8 . . . 2 11 . 16 . 8 . 2 7 2 1 7 2 4 10 10 Core Hits 302 | 8 24 12 . 4 127 9 . 3 . . . 2 8 . 8 4 1 . . 9 . 2 . . . . 2 . 4 . 3 . 1 4 . . 1 2 . 60 4 Critical Kills 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 20 | 2 2 2 . . 2 2 . 1 . . . 1 2 . 1 . . . . 1 . . . . . . . . 2 . . . . 2 . . . . . . . Burn 6 | 2 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 12 | . . . . . . 2 . 1 . . . 1 2 . 1 . . . . 1 . . . . . . . . 2 . . . . 2 . . . . . . . Melee Attacks 636 | . . 3 4 7 4 79 1 25 10 1 . 15 52 . 53 9 6 1 . 57 . 44 3 1 . 5 24 . 47 2 1 . 5 26 16 10 18 7 40 59 1 Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Slashing 604 | . . 3 . 7 4 75 . 25 10 1 . 12 50 . 51 9 6 . . 50 . 44 3 1 . 3 19 . 47 2 1 . 5 26 16 10 18 7 40 59 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 99 | . . 3 4 2 1 11 1 1 . . . 6 5 . 7 6 1 1 . 16 . 5 . . . 2 7 . 7 . . . 1 2 . 1 5 . 3 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 78914 | 174 778 579 . 423 5464 999 . 223 . . . 306 602 . 814 494 180 . . 1358 . 467 . . . . 307 . 831 . 280 . 109 307 43 229 973 180 523 61330 941 Guns 3467 | 174 670 196 . . 2427 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 1687 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 280 . . . . . . . . 466 941 Explosions 63818 | . 108 194 . 282 2908 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60326 . Melee 9855 | . . 189 . 141 129 999 . 223 . . . 306 602 . 814 494 180 . . 1358 . 467 . . . . 307 . 831 . . . 109 307 43 229 973 180 523 451 . Ramming 87 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87 . Kinetic 1853 | 46 . . . . 866 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 941 Thermal 62314 | 128 339 138 . . 637 . . . . . . . . . . . . . . . . . . . . . . . . . 280 . . . . . . . . 60792 . Explosive 2956 | . 45 194 . 282 2435 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 1849 | . 394 58 . . 1397 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 9855 | . . 189 . 141 129 999 . 223 . . . 306 602 . 814 494 180 . . 1358 . 467 . . . . 307 . 831 . . . 109 307 43 229 973 180 523 451 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 8 | . 1 1 1 1 . . . . . . . . . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 6 . . 2 7 8 8 Average Corruption 2 | . 1 1 1 1 . . . . . . . . . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 5 . . 1 3 5 8 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 181 | . 10 10 7 12 . . . . . . . . . . . . . . . . . 8 1 1 . . 7 2 4 2 3 . . . 10 . . . 11 90 3 Message Errors 42 | . 2 3 2 2 . . . . . . . . . . . . . . . . . 2 . . . . 3 . 1 . 1 . . . 1 . . . 5 20 . Matter Fused 44 | . 3 3 . 3 . . . . . . . . . . . . . . . . . 2 . . . . 2 1 1 1 . . . . 2 . . . 2 23 1 Heat Flow Errors 21 | . 2 . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . . 1 . 2 . . . 1 . . . 2 10 . Energy Discharges 26 | . 1 . 2 3 . . . . . . . . . . . . . . . . . 1 . . . . 1 1 1 1 . . . . . . . . 1 14 . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Fused 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Data Loss (minor) 30 | . 1 2 2 2 . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . 4 . . . 1 14 1 Data Loss (major) 8 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 5 . Misfires 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alerts 6 | . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 8698 | . . 31 . 46 54 158 . . . . . 79 4 . 34 56 45 . . 79 . 143 . . . . 75 . 98 . 78 . 24 . 22 159 493 . 393 6566 61 Projectiles 205 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78 . . . . . . . . 66 61 Explosions 6408 | . . . . 6 50 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6352 . Melee 2085 | . . 31 . 40 4 158 . . . . . 79 4 . 34 56 45 . . 79 . 143 . . . . 75 . 98 . . . 24 . 22 159 493 . 393 148 . Knockbacks 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1177 | . . . . . 311 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 866 . Shots 11 | . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Rammed 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 . Targets Rammed 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 482 | 110 357 323 . 4 224 10 . 4 10 . . 6 112 79 179 . . . 201 69 . 171 195 303 12 80 312 200 482 . 160 202 307 202 361 88 . 222 212 250 188 Average Temperature 71 | 44 94 99 . 3 51 4 . 1 3 . . 3 30 29 63 . . . 86 25 . 101 82 113 7 32 78 101 100 . 69 79 128 65 111 49 . 99 77 49 84 Received Heat Transfer 1519 | . 63 45 . . 837 9 . . . . . 9 . . . . . . . 27 . 27 . . . . . . 99 . . . . . 19 4 9 8 . 102 261 Effects 23 | . 8 1 . . . . . . . . . . . . . . . . . . . . . 2 . . 5 1 2 . . . 1 . 3 . . . . . . Energy Bleed 7 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . 1 . 1 . . . . . . Interference 15 | . 7 . . . . . . . . . . . . . . . . . . . . . . 2 . . 3 1 . . . . . . 2 . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 7 | . 1 . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 3785 | 518 1062 555 . . 796 . . . . . . . . . . . . . . . . . . . . . . . . . 296 . . . . . . . . 558 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . 1 . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Maximum Alert Level 5 | . 1 . . . 4 2 . . . . . . 1 . 3 . . . . 3 1 2 . . . . 3 1 5 . . . . 4 3 2 1 1 2 5 . Low Security (%) 35 | 100 93 100 . 100 26 . 100 100 . . . . 79 100 15 . . . . . . 9 . . . . 29 . 29 . . . . 44 . . 29 80 14 . . Level 1 16 | . 6 . . . 23 62 . . . . . . 20 . 16 . . . . . 100 50 . . . . 28 100 8 . . . . 21 . . 70 19 15 1 . Level 2 20 | . . . . . 24 37 . . . . . . . . 25 . . . . 79 . 40 . . . . 17 . 4 . . . . 3 . 100 . . 69 17 . Level 3 10 | . . . . . 24 . . . . . . . . . 42 . . . . 20 . . . . . . 25 . 22 . . . . 6 100 . . . . 2 . Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . . . . 24 . . . . . 3 . Level 5 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 2368 | 25 238 181 . 107 1103 484 129 84 . . . . 278 65 850 . . . . 833 291 503 . . . . 829 271 1731 . . . . 1272 936 491 264 230 663 2368 . Initial 711 | . . 91 . . . 484 129 69 . . . . 21 65 4 . . . . 450 291 189 . . . . 13 271 154 . . . . . 711 491 249 98 137 403 . Average 381 | 5 69 59 . 18 469 395 117 28 . . . . 79 41 512 . . . . 574 281 340 . . . . 349 248 812 . . . . 459 874 469 215 161 455 1021 . Influence Increases 22463 | 45 790 220 . 180 1839 438 . 140 . 45 . 166 572 31 1546 10 5 . 105 1623 . 997 73 . . 52 1177 . 2429 . 67 15 50 1528 501 53 156 272 943 6320 75 Destroy 0b10 Robot/C 8120 | 20 100 100 . 60 900 . . . . . . 100 180 . 500 . . . . 440 . 220 60 . . 40 400 . 840 . 40 . . 640 140 . . 20 280 3040 . Destroy 0b10 Robot/NC 790 | 25 50 15 . 15 125 50 . 15 . . . 10 35 . 60 10 5 . . 70 . 30 . . . . 40 . 70 . 10 . 5 50 5 5 25 5 25 35 . Destroy Leader 1392 | . 22 10 . 10 206 10 . 4 . . . 20 72 . 122 . . . . 116 . 56 10 . . 10 76 . 132 . . . . 138 20 . 2 12 30 314 . Allied During Kill 3535 | . . . . 8 26 . . . . . . 36 52 . 528 . . . . 235 . 37 3 . . 2 88 . 620 . 2 . . 565 69 . . 1 86 1177 . Successful Hack 377 | . 26 . . . 22 100 . 40 . . . . 12 . 12 . . . . 12 . 21 . . . . 28 . 14 . . . . 10 47 . . . 27 6 . Select Force Hacks 30 | . . . . . . . . . . . . . . . . . . . . 30 . . . . . . . . . . . . . . . . . . . . . Disable Machine 1710 | . 465 75 . 75 195 30 . . . . . . 30 . 90 . . . . 90 . 45 . . . . 135 . 180 . . . . 15 90 . 45 30 15 90 15 Anti-Garrison Action 400 | . . . . . 150 . . . . . . . . . . . . . . . . . . . . . 200 . . . . . . . . . . . . 50 . Destroy Structure 3139 | . 127 20 . 12 215 53 . 21 . . . . 71 31 159 . . . . 120 . 108 . . . . 180 . 228 . . . . 80 40 33 24 24 135 1458 . Advance Influence 450 | . . . . . . . . . . . . . . . . . . . . 450 . . . . . . . . . . . . . . . . . . . . . Partial Spotted 420 | . . . . . . 30 . . . . . . 60 . 30 . . . . 45 . 45 . . . . 15 . 15 . . . . 30 . 15 15 30 . 30 60 Lose Combat Pursuer 2100 | . . . . . . 165 . 60 . 45 . . 60 . 45 . . . 105 15 . 435 . . . . 15 . 330 . 15 15 45 . 90 . 45 150 345 120 . Influence Decreases 22428 | 45 556 454 . 180 774 1133 271 180 59 45 . 132 418 213 753 446 160 208 105 790 562 796 285 160 100 30 424 554 937 704 382 709 50 264 891 483 425 217 543 1963 5027 Entered New Map 11294 | . . 143 . . . 581 241 30 23 . . . 13 123 2 296 70 208 . . 542 82 175 50 100 . 9 504 67 634 192 694 . . 553 383 195 77 93 227 4987 Time Decay 7889 | 45 556 311 . 180 584 522 30 150 36 45 . 132 312 90 451 150 90 . 105 470 20 464 110 110 . 30 333 50 350 70 170 15 50 244 238 100 230 140 380 526 . Search Patrol Dispatched 200 | . . . . . . . . . . . . . . . . . . . . 100 . 100 . . . . . . . . . . . . . . . . . . . Lost Part 610 | . . . . . 150 10 . . . . . . . . . . . . . 20 . . . . . . 10 . 30 . . . . . . . . . 20 330 40 Lost Ally 2435 | . . . . . 40 20 . . . . . . 93 . 300 . . . . 200 . 150 . . . . 72 . 490 . 20 . . 20 100 . . . 50 880 . Squads Dispatched 113 | . 2 1 . . 6 10 . 3 . . . . 8 . 7 . . . . 12 . 9 . . . . 12 . 10 . . . . 7 3 . 5 2 5 11 . Investigation 26 | . . 1 . . . 4 . . . . . . 1 . . . . . . 4 . 3 . . . . 4 . 3 . . . . . 2 . 2 1 1 . . Extermination 39 | . . . . . . 5 . 2 . . . . 4 . 3 . . . . 3 . 3 . . . . 2 . 2 . . . . 2 . . 3 1 3 6 . Reinforcement 29 | . 2 . . . 3 1 . 1 . . . . 3 . 3 . . . . 3 . 3 . . . . 4 . 1 . . . . 2 1 . . . . 2 . Assault 14 | . . . . . 2 . . . . . . . . . 1 . . . . 2 . . . . . . 1 . 4 . . . . . . . . . 1 3 . Garrison 5 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Unchained Authorized 4 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . 1 . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Construction Impeded 5 | . . . . . 2 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . Haulers Reinforced 4 | . . . . . . . . . . . . . 1 . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 49 | . 3 . . . 3 . . 2 . . . . 1 . 2 . . . . 1 . 2 . . . . 1 . 7 . 1 . . 1 3 . 1 1 4 16 . Communications Jammed 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 7 . Distress Signals 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 7 . Times Spotted 579 | 1 9 6 . 3 61 23 . 10 . 3 . 5 14 6 24 . . . 14 29 . 48 5 . . 2 18 . 57 . . 27 3 28 21 1 10 22 44 72 13 Peak Tracking Total 24 | 1 3 3 . 3 7 4 . 5 . 3 . 3 5 6 3 . . . 4 5 . 10 5 . . 2 9 . 13 . 1 8 3 6 12 1 4 13 14 24 13 Tactical Retreats 66 | . . . . . . 6 . 2 . 1 . . 2 . 2 . . . 4 1 . 12 . . . . 1 . 7 . 1 1 1 . 5 . 1 3 9 7 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 22 | . 3 . . . 1 4 . . . . . . 5 . . . . . . 1 . . . . . . 2 . 3 . . . . . . . . . 3 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 5 5 5 5 5 5 5 . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 118 | . 32 5 . 5 14 2 . . . . . . 2 . 6 . . . . 6 . 3 . . . . 9 . 12 . . . . 1 6 . 3 2 1 8 1 Max in Single Turn 3 | . 3 1 . 1 3 1 . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . 1 . 1 1 . 2 1 Garrison Access 20 | . . . . . 1 4 . 1 . . . . 1 . 1 . . . . 2 . . . . . . 2 . 2 . . . . 1 1 . . 1 3 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 164 | . 6 1 4 . 7 27 . 11 . . 1 . 6 . 9 2 . 3 . 9 . 13 1 1 9 . 8 . 9 1 1 9 . 4 6 1 2 3 7 2 1 Terminals 35 | . 6 . . . 3 13 . 5 . . . . . . . . . . . . . . 1 . . . . . . . . . . . 3 . . 2 . 2 . Fabricators 26 | . . . . . . 3 . 1 . . . . 1 . 5 . . . . 2 . 6 . . . . 4 . 1 . . . . 1 . . 1 . 1 . . Repair Stations 15 | . . . . . 2 2 . 2 . . . . . . . . . . . 1 . 3 . . . . 1 . 4 . . . . . . . . . . . . Recycling Units 9 | . . . . . . 1 . 1 . . . . 1 . . . . . . 2 . 2 . . . . . . . . . . . . . 1 . . 1 . . Scanalyzers 19 | . . . . . 2 4 . 1 . . . . 2 . 1 . . . . 1 . 2 . . . . 1 . 1 . . . . 1 2 . . . 1 . . Garrison Access 27 | . . . . . . 4 . 1 . . . . 2 . 3 . . . . 3 . . . . . . 2 . 3 . . . . 2 1 . 1 1 4 . . Total Hacks 466 | . 20 1 49 . 15 63 . 27 . . 5 . 10 . 23 6 . 25 . 15 . 37 1 1 46 . 33 . 23 1 1 12 . 6 13 2 4 3 11 9 4 Successful 311 | . 9 1 49 . 10 36 . 17 . . 5 . 4 . 5 6 . 25 . 6 . 17 1 1 46 . 15 . 13 1 1 12 . 4 8 1 1 3 8 2 4 Failed 152 | . 10 . . . 5 26 . 10 . . . . 6 . 18 . . . . 9 . 20 . . . . 18 . 9 . . . . 2 5 1 3 . 3 7 . Catastrophic 15 | . 2 . . . . 1 . . . . . . 1 . 2 . . . . 2 . 1 . . . . 2 . 3 . . . . 1 . . . . . . . Database Lockouts 3 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Manual 440 | . 15 . 1 . 7 28 . 3 . . . . 56 . 74 . . . . 42 . 55 . . . . 19 . 30 . . 1 . 13 25 5 19 6 8 33 . Terminals 94 | . 20 . . . 7 32 . 15 . . . . . . . . . . . . . . 1 . . . . . . . . . . . 8 . . 2 . 9 . Fabricators 77 | . . . . . . 4 . 2 . . . . 3 . 12 . . . . 3 . 20 . . . . 23 . 3 . . . . 3 . . 1 . 3 . . Repair Stations 38 | . . . . . 4 5 . 6 . . . . . . . . . . . 1 . 8 . . . . 2 . 12 . . . . . . . . . . . . Recycling Units 15 | . . . . . . 2 . 2 . . . . 1 . . . . . . 2 . 5 . . . . . . . . . . . . . 2 . . 1 . . Scanalyzers 43 | . . . . . 4 15 . 1 . . . . 2 . 5 . . . . 1 . 4 . . . . 2 . 3 . . . . 1 4 . . . 1 . . Garrison Access 48 | . . . . . . 5 . 1 . . . . 4 . 6 . . . . 8 . . . . . . 6 . 5 . . . . 2 1 . 3 1 6 . . Terminal Hacks 181 | . 6 1 49 . 2 7 . 7 . . 5 . . . . 6 . 25 . . . . 1 1 46 . . . . 1 1 12 . . 3 . . 2 . 2 4 Record 115 | . 1 . 49 . . . . . . . . . . . . 5 . 11 . . . . 1 . 36 . . . . . . 10 . . 2 . . . . . . Part Schematic 25 | . 1 . . . . 4 . 1 . . 5 . . . . . . 11 . . . . . . 3 . . . . . . . . . . . . . . . . Robot Schematic 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Prototype ID Bank 9 | . 1 . . . . 1 . . . . . . . . . . . 3 . . . . . . 4 . . . . . . . . . . . . . . . . Open Door 10 | . . 1 . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . 1 1 2 . . 1 . . 2 . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Extermination Status 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Gate Test 138-A 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-B 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-C 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 29 | . . . . . . 1 . 2 . . . . 2 . 1 . . . . 1 . 7 . . . . 10 . 1 . . . . 2 . . . . 2 . . Load Schematic 21 | . . . . . . 1 . 1 . . . . 1 . 1 . . . . 1 . 6 . . . . 7 . 1 . . . . 1 . . . . 1 . . Build 8 | . . . . . . . . 1 . . . . 1 . . . . . . . . 1 . . . . 3 . . . . . . 1 . . . . 1 . . Repair Station Hacks 17 | . . . . . 2 2 . 4 . . . . . . . . . . . . . . . . . . 1 . 8 . . . . . . . . . . . . Scan Component 10 | . . . . . 1 1 . 2 . . . . . . . . . . . . . . . . . . 1 . 5 . . . . . . . . . . . . Repair 7 | . . . . . 1 1 . 2 . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Scanalyzer 30 | . . . . . 3 12 . 1 . . . . . . 3 . . . . 1 . 2 . . . . 1 . 1 . . . . 1 4 . . . 1 . . Insert Component 12 | . . . . . 1 7 . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . 1 . . . 1 . . Analyze 7 | . . . . . . 5 . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Study 11 | . . . . . 2 . . 1 . . . . . . . . . . . 1 . 2 . . . . . . 1 . . . . 1 3 . . . . . . Garrison Access Hacks 18 | . . . . . . 4 . 1 . . . . 1 . 1 . . . . 2 . . . . . . 1 . 2 . . . . 1 1 . . 1 3 . . Seal Access 18 | . . . . . . 4 . 1 . . . . 1 . 1 . . . . 2 . . . . . . 1 . 2 . . . . 1 1 . . 1 3 . . Unauthorized Hacks 34 | . 3 . . . 3 10 . 2 . . . . 1 . . . . . . 2 . 6 . . . . 2 . 1 . . . . . . 1 1 . 2 . . Terminals 11 | . 3 . . . 2 5 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 3 | . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 7 | . 2 . . . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 11 | . . . . . . 3 . . . . . . . . . . . . . . . 4 . . . . 1 . 1 . . . . . . . 1 . 1 . . Prioritize 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . Recompile 8 | . . . . . . 3 . . . . . . . . . . . . . . . 3 . . . . . . 1 . . . . . . . 1 . . . . Repair Stations 3 | . . . . . 1 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Mechanics 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patch 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . . . . . . 1 . 1 . . . . 1 . . . . . . 1 . 2 . . . . . . . . . . . . . 1 . . 1 . . Recyclers 6 | . . . . . . 1 . 1 . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . 1 . . 1 . . Mask 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Jam 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . 1 . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 94 | . 6 . . . 6 19 . 9 . . . . 5 . 9 . . . . 5 . 11 . . . . 7 . 4 . . . . 2 4 1 1 2 3 . . Full Trace Events 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 25 | . 1 . . . 1 . . . . . . . 8 . 8 . . . . . . . . . . . . . 4 . . . . . 3 . . . . . . Robots Built 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Authchips 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Time 58 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 . . . . . . . . . . . . . . Total Robot Build Rating 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Part Schematics Acquired 255 | . 1 . . . . 7 . 1 . . 5 . 26 . 63 . . 11 . 28 . 27 . . 3 . . . 23 . . . . 9 18 . 10 9 . 14 . Parts Built 9 | . . . . . . . . 2 . . . . 2 . . . . . . . . 1 . . . . 2 . . . . . . 1 . . . . 1 . . Authchips 7 | . . . . . . . . 1 . . . . 1 . . . . . . . . 1 . . . . 2 . . . . . . 1 . . . . 1 . . Time 367 | . . . . . . . . 84 . . . . 31 . . . . . . . . 28 . . . . 131 . . . . . . 62 . . . . 31 . . Total Part Build Rating 50 | . . . . . . . . 8 . . . . 10 . . . . . . . . 6 . . . . 12 . . . . . . 7 . . . . 7 . . Part Studies Acquired 11 | . . . . . 2 . . 1 . . . . . . . . . . . 1 . 2 . . . . . . 1 . . . . 1 3 . . . . . . Parts Repaired 7 | . . . . . 1 1 . 2 . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Time 526 | . . . . . 51 108 . 107 . . . . . . . . . . . . . . . . . . . . 260 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 6 | . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 21 | . . . 4 . . 2 1 . . . . 3 1 . . . . 1 . 2 . . . . . 2 3 . . . . . . 1 1 . . . . . . Non-combat 7 | . . . 3 . . 2 . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . Combat 14 | . . . 1 . . . 1 . . . . 3 1 . . . . 1 . 1 . . . . . 2 2 . . . . . . 1 1 . . . . . . Robot Hacks Applied 22 | . . . 4 . . 3 1 . . . . 3 1 . . . . 1 . 2 . . . . . 2 3 . . . . . . 1 1 . . . . . . parse_system 19 | . . . 4 . . 1 1 . . . . 3 1 . . . . 1 . 2 . . . . . 2 2 . . . . . . 1 1 . . . . . . find_chute 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Destruction 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . . . . . . . 1 . . . . 4 . . . . . . 2 . . . . . . . . . . . . . . Allies Hacked 10 | . . . . . . . . . . . . 1 . . . . . . . . . 3 . . . . . . 2 . . . . . . . . . . 4 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Total Allies 214 | . . . . 2 . 2 . 1 . . 4 . 6 19 5 2 . . . 13 . 8 . . . . 7 20 14 . . . . 8 . . . . 3 100 . Largest Group 44 | . . . . 2 2 1 . 1 . . 4 4 3 19 22 2 . . . 7 . 3 . . . . 4 20 20 1 1 . . 8 5 . . . 2 44 . Highest-Rated Group 4164 | . . . . 53 53 26 . 10 . . 156 156 210 684 931 51 . . . 498 . 210 . . . . 319 717 723 96 96 . . 713 584 . . . 244 4164 . Highest-Rated Ally 269 | . . . . 31 31 26 . 10 . . 40 40 70 50 85 31 . . . 85 . 85 . . . . 103 46 103 96 96 . . 269 269 . . . 122 269 . Zionite Dispatches 24 | . . . . . . . . . . . . . 2 . 2 . . . . 4 . 4 . . . . 2 . 5 . . . . 3 . . . . 2 . . Heavy 10 | . . . . . . . . . . . . . . . 1 . . . . 3 . 2 . . . . 2 . 1 . . . . . . . . . 1 . . Light 7 | . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . . . . . . 3 . . . . 1 . . . . . . . Fire 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Total Orders 76 | . . . . . . . . . . . . . . . . . . . . . . 7 1 . . 2 23 . . . 2 . 1 9 2 . . 1 3 25 . STAY 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 13 . ROAM 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . FOLLOW 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 2 . . . . . 5 . AID 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . DROP 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . RETURN 45 | . . . . . . . . . . . . . . . . . . . . . . 6 1 . . 2 16 . . . 2 . 1 5 2 . . 1 2 7 . Ally Attacks 1528 | . . . . 1 11 . . . . . . 20 39 100 136 . . . . 113 . 79 11 . . 11 126 . 212 . 8 . . 142 41 . . 12 46 420 . Total Damage 67820 | . . . . 20 147 . . . . . . 614 865 4186 4380 . . . . 4508 . 2402 244 . . 262 4225 . 7305 . 130 . . 6659 1582 . . 184 2274 27833 . Kills 353 | . . . . 1 1 . . . . . . 6 10 7 35 . . . . 29 . 12 3 . . 2 26 . 51 . 2 . . 41 9 . . . 16 102 . Allies Corrupted 17 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 5 . . . . . 2 . . . . 8 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Active Infowar (turns) 20828 | 82 67 . . . 2228 1453 62 446 270 235 522 466 919 183 1223 309 183 25 374 1182 54 1004 204 213 54 206 728 100 913 158 345 551 360 668 501 218 492 284 894 2570 82 Optics 2060 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 614 501 218 492 235 . . . Sensors 16770 | . . . . . . 1334 62 438 270 235 515 466 916 183 1223 309 183 25 374 1182 54 987 204 213 54 204 725 100 913 158 345 551 360 668 488 215 484 283 894 1155 . Terrain 11957 | 82 67 . . . . . . . . . . . 581 180 1073 309 183 25 242 1096 54 867 200 213 54 205 330 100 738 158 301 475 . 435 481 215 484 282 858 1587 82 Structural 3923 | . . . . . 1328 808 9 8 270 235 513 443 309 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps 2806 | . . . . . . . . . . . . . 427 . 218 . . . . . . . . . . . 579 100 512 . . . 16 218 . 189 471 76 . . . Seismic 2279 | . . . . . 2227 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 . . . . . Machine Analysis 511 | . . . . . . 511 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cloaking 863 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 4 62 1 . 27 2 762 . Jamming 1789 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 376 1413 . Robot Analysis Total 5 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Derelict Logs Recovered 19 | . . 2 . 2 . . . . 2 1 1 2 . . . 1 . . 1 . . . 2 . . 2 . . . 1 2 . . . . . . . . . . Drone Launches 49 | . . . . . . . . . . . . . . . . . . . . . . 7 1 . . 2 15 . . . 2 . 1 5 3 . . 1 4 8 . Drone Recoveries 43 | . . . . . . . . . . . . . . . . . . . . . . 6 1 . . 2 13 . . . 2 . 1 5 2 . . 1 4 6 . Zionite Intel Received 69 | . . . . . . . . . . . . . 11 . 17 . . . . 7 . 7 . . . . . . 4 . . . . 1 6 . 5 1 . 10 . Main Access 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Branch Access 4 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . Emergency Access 4 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Guard Positions 4 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . 1 . . . . 1 . Component Stockpiles 6 | . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . 1 . 1 . . 1 . Prototype Stockpiles 5 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . 1 . . . . . 1 . . . . 1 . Component Schematics 8 | . . . . . . . . . . . . . 1 . 2 . . . . . . 2 . . . . . . 1 . . . . . 1 . . . . 1 . Prototype Schematics 12 | . . . . . . . . . . . . . 1 . 4 . . . . 3 . . . . . . . . 1 . . . . 1 . . 1 1 . . . Unaware Schematics 5 | . . . . . . . . . . . . . 2 . 2 . . . . . . . . . . . . . 1 . . . . . . . . . . . . Unaware Analyses 5 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . 3 . Trap Installations 4 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Active Terminals 3 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Active Garrisons 3 | . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Depthwide Sectors/-1 3 | . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 28424 | 201 2545 1103 716 879 2230 1453 62 475 270 235 525 466 944 183 1223 309 183 25 374 1182 54 1177 227 222 54 230 944 108 922 158 345 551 360 668 501 218 492 284 894 4350 82 Spaces Moved 52733 | 113 1261 653 451 551 1046 3708 221 1416 759 829 1080 1100 2813 312 3876 924 675 89 1044 3170 225 2626 607 592 160 544 1680 246 2033 564 1008 994 973 1187 1032 487 1267 543 1869 7570 435 Core 1279 | 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1266 . Treads 187 | . . . . . 187 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 143 | 100 43 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 3732 | . 1218 653 451 551 859 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 864 | . . . . . . . . . . . . . . . . . . . . . . 697 . . . . . . . . . . . . . . . . . 167 . Flight 46528 | . . . . . . 3708 221 1416 759 829 1080 1100 2813 312 3876 924 675 89 1044 3170 225 1929 607 592 160 544 1680 246 2033 564 1008 994 973 1187 1032 487 1267 543 1869 6137 435 Fastest Speed 5 | 50 105 155 155 155 110 26 26 26 26 26 26 26 23 23 5 23 23 23 5 11 24 11 28 28 28 28 21 28 23 23 23 23 17 17 29 31 31 31 27 7 6 Average Speed 37 | 111 136 155 155 155 155 26 26 26 26 26 26 26 23 23 25 23 23 23 24 25 24 29 28 28 28 28 28 28 28 23 24 30 23 32 30 31 31 32 29 39 10 Slowest Speed 240 | 120 155 155 155 155 240 27 26 26 26 26 26 26 88 23 100 23 23 23 100 104 24 179 108 28 28 108 112 28 107 23 100 96 96 99 99 31 31 101 101 95 15 Overloaded Moves 683 | . . . . . . . . . . . . . . . 7 . . . 31 9 . 6 . . . . 152 . . . . . 27 13 . . . . . 3 435 Propulsion Burnouts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Robots Hopped 165 | . . . . . . 16 . 12 . . . . 16 . 7 . . . . 17 1 5 . . . . 9 . 6 . 1 2 1 3 4 1 8 5 15 36 . Potential Cave-ins 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 72 | 6 100 99 92 100 84 79 96 40 70 84 93 89 60 92 79 85 80 75 96 58 95 73 84 72 62 64 31 95 48 72 82 94 88 27 90 10 92 38 52 95 37 Regions Visited 41 Branch Regions 24 Pre-discovered Areas 35 | . . 2 1 1 . . . . . . 1 1 10 . 4 1 . 1 . 1 . 9 . . 3 . . . . . . . . . . . . . . . . Known Exits Taken 26 | . . . . . . . . 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 44 | . . 3 . 2 . . . . 2 8 2 5 . . . 2 4 . 1 . . . 2 4 . 1 . . . 3 3 . 2 . . . . . . . . Spaces Dug 536 | . 7 . . . 19 55 . 21 20 1 . 7 42 . 34 5 5 . 4 24 . 45 6 16 . 4 13 . 41 2 6 . 17 15 12 11 8 8 38 50 . Terrain Destroyed 1662 | . 151 23 . 18 239 55 . 21 20 1 . 7 42 . 34 5 5 . 4 24 . 47 6 16 . 4 13 . 41 2 9 . 17 15 12 11 8 8 38 766 . Melee 377 | . . . . . 1 48 . 18 10 1 . 6 35 . 30 . 2 . . 16 . 34 3 1 . 3 12 . 29 2 1 . 1 13 8 9 8 3 34 49 . Projectile 146 | . 7 . . . . 7 . 3 10 . . 1 7 . 4 5 3 . 4 8 . 13 3 15 . 1 1 . 12 . 8 . 16 2 4 2 . 5 4 1 . AOE 1139 | . 144 23 . 18 238 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 716 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Total 59188 | 164 1754 702 466 565 1445 4037 224 1460 798 845 1321 1258 2990 421 4027 1001 687 91 1155 3458 223 2946 652 629 168 612 2105 284 2281 588 1079 1233 1075 1426 1177 531 1322 626 2107 8793 462 Wait 3914 | 20 257 4 12 . 141 145 . 4 1 13 224 137 33 108 66 59 . . 95 170 . 142 27 18 . 48 351 39 100 16 27 196 60 140 82 19 25 47 144 943 1 Move 52376 | 112 1260 652 450 550 1045 3677 220 1391 758 828 1079 1099 2782 311 3861 923 674 88 1043 3136 222 2616 606 591 159 543 1663 245 2020 563 1005 990 970 1180 1023 485 1250 532 1839 7500 435 Hop 155 | . . . . . . 15 . 12 . . . . 15 . 7 . . . . 17 1 4 . . . . 8 . 6 . 1 1 1 3 4 . 8 5 14 33 . Pick Up 241 | 9 33 5 . 2 24 18 1 4 . 2 1 1 3 . . . . . . 9 . 21 2 . 3 3 8 . 15 1 6 4 3 15 6 2 3 4 7 22 4 Fast Attach 155 | 6 3 . . . 14 1 . . 1 1 5 . 2 . . . . . . 3 . 9 . . 1 . 5 . 8 1 1 6 1 5 5 4 6 5 12 49 1 Attach 190 | . . . . . 12 11 . 2 2 . . . 5 . 1 2 . . 2 18 . 22 3 . 1 3 17 . 5 . 6 4 7 8 3 2 . 5 10 36 3 Detach 128 | . . . . . 1 3 . . 2 . 2 . 3 . 1 2 . . 2 17 . 21 1 . . . 11 . 4 1 . 5 4 2 3 1 1 2 6 31 2 Swap 447 | . 29 15 . 2 56 20 1 17 12 . 6 4 27 2 31 . 4 2 7 16 . 21 5 4 1 6 10 . 46 2 10 16 5 22 13 1 4 7 3 20 . Drop 292 | 4 21 7 . 2 26 26 1 1 . . 4 1 3 . 3 . . . 1 6 . 27 2 . 3 3 7 . 18 2 6 11 3 21 13 5 7 7 13 35 3 Fire 499 | 13 151 16 . 2 122 12 . 4 12 . . 1 5 . 4 6 3 . 4 9 . 19 3 15 . 1 1 . 12 . 16 . 16 4 9 2 . 5 4 16 12 Melee 636 | . . 3 4 7 4 79 1 25 10 1 . 15 52 . 53 9 6 1 . 57 . 44 3 1 . 5 24 . 47 2 1 . 5 26 16 10 18 7 40 59 1 Ram 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 105 | . . . . . . 30 . . . . . . 60 . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . Rewire 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . Trap 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Miscellaneous 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min / [*Sub]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Waste -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x3 / *Low) -6/Waste -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Waste -5/Factory (discovered 4 exits: *Fac x3 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: Res / Upp / Ext) -4/Waste -4/Factory (discovered 3 exits: *Res x2 / *Upp) -4/Upper Caves (discovered 2 exits: *Upp / *War) -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research -3/Quarantine -2/Research -2/Testing (discovered 3 exits: *Acc / *Sec / [*Frg]) -2/Section 7 -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 3 exits: *Sur x2 / *Ac0) -1/Access_0 Subspace History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 79 | -11/Scrapyard | Discovered new exit (range 8) 202 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 586 | -10/Materials | Discovered new exit (range 8) 866 | -10/Materials | Discovered new exit (range 15) 927 | -10/Materials | Discovered new exit (range 7) 941 | -10/Materials | Central database locked down 1036 | -10/Materials | Discovered new exit (range 4) 1156 | -10/Materials | Discovered new exit (range 13) 2747 | -10/Materials | Entered Mines 2775 | -10/Mines | Discovered new exit (range 7) 2826 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2826 | -10/Mines | Discovered new exit (range 5) 2910 | -10/Mines | Learned location of Storage (-9) 3034 | -10/Mines | Met a Derelict shopkeep closing up shop 3433 | -10/Mines | Learned location of Zion (-7) 3674 | -10/Mines | Discovered new exit (range 11) 3850 | -10/Mines | Entered Exiles 3871 | -10/Exiles | Discovered new exit (range 15) 3892 | -10/Exiles | Met 8R-AWN 3917 | -10/Exiles | Met EX-HEX 3990 | -10/Exiles | Met EX-DEC 4044 | -10/Exiles | Visited The Gauntlet 4335 | -10/Exiles | Met EX-BIN 4554 | -10/Exiles | Discovered new exit (range 10) 4566 | -10/Exiles | Entered Mines 4587 | -9/Mines | Discovered new exit (range 8) 4752 | -9/Mines | Learned Materials security intel 4882 | -9/Mines | Discovered new exit (range 3) 4902 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4906 | -9/Mines | Found Prototype Device 5054 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5445 | -9/Mines | Entered Materials 5445 | -8/Materials | Accompanied by 2 allies 5445 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 5450 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 5772 | -8/Materials | Build established: Scavenger-Mutant 6612 | -8/Materials | Repaired Imp. EM Shotgun 6664 | -8/Materials | Discovered new exit (range 5) 7102 | -8/Materials | Garrison activated, responded to threat 7118 | -8/Materials | Core integrity fell below 50% 7147 | -8/Materials | Destroyed 8 combat bots 7150 | -8/Materials | Lost 4 parts (1p1u2w) 7212 | -8/Materials | Lost 3 parts (2n1u) 7384 | -8/Materials | Build established: Mutant 7463 | -8/Materials | Identified Exp. Sensor Array 7639 | -8/Materials | Discovered new exit (range 16) 7675 | -8/Materials | Entered Factory 7675 | -7/Factory | Evolved 2 slots: Utility x2 7902 | -7/Factory | Discovered new exit (range 8) 7937 | -7/Factory | Discovered new exit (range 11) 7940 | -7/Factory | Identified exit to Factory 7963 | -7/Factory | Build established: Hacker-Scout 8096 | -7/Factory | Discovered exit to Factory (range 7) 8508 | -7/Factory | Discovered new exit (range 4) 8508 | -7/Factory | Identified exit to Lower Caves 8984 | -7/Factory | Repaired Exp. Sensor Array 9093 | -7/Factory | Central database locked down 9128 | -7/Factory | Manually triggered Chute Trap 9128 | -7/Factory | Sucked down chute 9128 | -7/Factory | Entered Waste 9128 | -7/Waste | The area was eerily silent 9186 | -7/Waste | Discovered new exit (range 14) 9189 | -7/Waste | Identified exit to Factory 9190 | -7/Waste | Entered Factory 9305 | -7/Factory | Fabricated Hyb. Deuterium Engine (x2) 9329 | -7/Factory | Repaired Broken Cld. VTOL Module? 9388 | -7/Factory | Discovered exit to Factory (range 2) 9433 | -7/Factory | Repaired Lgt. Nuclear Core+? 9435 | -7/Factory | Build established: Hacker-Sprinter 9665 | -7/Factory | Entered Lower Caves 9770 | -7/Lower Caves | Encountered a Warlord checkpoint 9811 | -7/Lower Caves | Learned 8 Factory zone layouts 9861 | -7/Lower Caves | Found Alien Artifact 9861 | -7/Lower Caves | Identified Core Expander 9861 | -7/Lower Caves | Installed Core Expander, added new Utility slot 9901 | -7/Lower Caves | Learned Factory security intel 9918 | -7/Lower Caves | Discovered new exit (range 11) 9935 | -7/Lower Caves | Identified exit to Lower Caves 9935 | -7/Lower Caves | Entered another Lower Caves area 9942 | -7/Lower Caves | Discovered exit to Factory (range 15) 9951 | -7/Lower Caves | Build established: Scout 10038 | -7/Lower Caves | Found DRS Beacon 10105 | -7/Lower Caves | Learned Factory terminal intel 10129 | -7/Lower Caves | Discovered new exit (range 9) 10133 | -7/Lower Caves | Identified exit to Zion 10170 | -7/Lower Caves | Entered Zion 10182 | -7/Zion | Discovered new exit (range 12) 10202 | -7/Zion | Found Prototype Processor 10202 | -7/Zion | Identified Spectral Analyzer 10204 | -7/Zion | Found Prototype Processor 10204 | -7/Zion | Identified Exp. Signal Interpreter 10206 | -7/Zion | Found Prototype Processor 10206 | -7/Zion | Identified Exp. Terrain Scan Processor 10227 | -7/Zion | Learned Factory terminal intel 10251 | -7/Zion | Learned location of Armory (-3) 10285 | -7/Zion | Found Prototype Device 10285 | -7/Zion | Identified Bomb Factory No. 2 10300 | -7/Zion | Identified exit to Deep Caves 10319 | -7/Zion | Found Prototype Device 10319 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 10352 | -7/Zion | Found Prototype Device 10352 | -7/Zion | Identified Phasing AFG 10412 | -7/Zion | Met Imprinter 10416 | -7/Zion | Imprinted 10418 | -7/Zion | Declared Zion's savior 10478 | -7/Zion | Identified exit to Proximity Caves 10695 | -7/Zion | Entered Proximity Caves 10695 | -6/Proximity Caves | Accompanied by 4 allies 11094 | -6/Proximity Caves | Encountered a Derelict sapper outpost 11110 | -6/Proximity Caves | Discovered exit to Factory (range 5) 11161 | -6/Proximity Caves | Entered Factory 11161 | -6/Factory | Accompanied by 2 allies 11161 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 11162 | -6/Factory | Identified exit to Factory 11164 | -6/Factory | Loaded intel: 26 terminal locations 11353 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 11354 | -6/Factory | Discovered exit to Factory (range 7) 11445 | -6/Factory | Retrieved Zion intel report: Component Schematics 11446 | -6/Factory | Zion Fire squad teleported in 11550 | -6/Factory | Retrieved Zion intel report: Active Garrisons 11553 | -6/Factory | Retrieved Zion intel report: Emergency Access 11570 | -6/Factory | Discovered exit to Factory (range 16) 11571 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 11623 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 11637 | -6/Factory | Fabricated Remote Shield? 11665 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 11668 | -6/Factory | Retrieved Zion intel report: Trap Installations 11672 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 11696 | -6/Factory | Discovered new exit (range 19) 11793 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 11794 | -6/Factory | Zion Light squad teleported in 11914 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 12105 | -6/Factory | Manually triggered Chute Trap 12105 | -6/Factory | Sucked down chute 12105 | -6/Factory | Entered Waste 12109 | -6/Waste | Spotted C-40 Crusher 12110 | -6/Waste | Spotted C-40 Crusher 12113 | -6/Waste | Spotted C-40 Crusher 12169 | -6/Waste | Spotted C-40 Crusher 12173 | -6/Waste | Spotted C-40 Crusher 12173 | -6/Waste | Spotted C-40 Crusher 12178 | -6/Waste | Warlord forces began an assault 12179 | -6/Waste | Allies destroyed C-40 Crusher 12183 | -6/Waste | Allies destroyed C-40 Crusher 12187 | -6/Waste | Allies destroyed C-40 Crusher 12200 | -6/Waste | Allies destroyed C-40 Crusher 12201 | -6/Waste | Allies destroyed C-40 Crusher 12203 | -6/Waste | Allies destroyed C-40 Crusher 12211 | -6/Waste | Discovered new exit (range 16) 12221 | -6/Waste | Identified exit to Factory 12288 | -6/Waste | Entered Factory 12288 | -6/Factory | Accompanied by 18 allies 12289 | -6/Factory | Loaded intel: 26 terminal locations 12298 | -6/Factory | Zion Heavy squad teleported in 12305 | -6/Factory | Zion Hacker squad teleported in 12404 | -6/Factory | Lost 3 allies 12453 | -6/Factory | Discovered new exit (range 20) 12479 | -6/Factory | Identified exit to Lower Caves 12491 | -6/Factory | Retrieved Zion intel report: Trap Installations 12494 | -6/Factory | Retrieved Zion intel report: Active Terminals 12552 | -6/Factory | Retrieved Zion intel report: Active Garrisons 12575 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 12576 | -6/Factory | Discovered exit to Factory (range 20) 12702 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 12719 | -6/Factory | Discovered exit to Factory (range 12) 12722 | -6/Factory | Retrieved Zion intel report: Component Schematics 12754 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 12756 | -6/Factory | Discovered exit to Lower Caves (range 14) 12879 | -6/Factory | Retrieved Zion intel report: Guard Positions 12904 | -6/Factory | Lost 5 allies 13001 | -6/Factory | Discovered exit to Factory (range 9) 13019 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 13025 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 13101 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 13107 | -6/Factory | Retrieved Zion intel report: Branch Access 13117 | -6/Factory | Retrieved Zion intel report: Main Access 13139 | -6/Factory | Retrieved Zion intel report: Emergency Access 13141 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 13144 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 13211 | -6/Factory | Lost 3 allies 13318 | -6/Factory | Retrieved Zion intel report: Component Schematics 13338 | -6/Factory | First assault squad dispatched 13511 | -6/Factory | Entered Lower Caves 13604 | -6/Lower Caves | Encountered a Warlord checkpoint 13637 | -6/Lower Caves | Discovered new exit (range 12) 13641 | -6/Lower Caves | Identified exit to Lower Caves 13692 | -6/Lower Caves | Entered an active Warlord outpost 13693 | -6/Lower Caves | Learned Factory trap positions 13693 | -6/Lower Caves | Learned Research security intel 13693 | -6/Lower Caves | Learned Research terminal intel 13695 | -6/Lower Caves | A Commander dispatched an escort 13702 | -6/Lower Caves | Destroyed 6R-TKO(g) 13820 | -6/Lower Caves | Entered another Lower Caves area 13820 | -6/Lower Caves | Accompanied by 2 allies 13821 | -6/Lower Caves | Commander's escort returned to base 13831 | -6/Lower Caves | Discovered exit to Factory (range 17) 13954 | -6/Lower Caves | Found DCF Scrap (13 items) 13959 | -6/Lower Caves | Encountered a Warlord checkpoint 13986 | -6/Lower Caves | Discovered new exit (range 20) 13998 | -6/Lower Caves | Identified exit to Data Miner 14003 | -6/Lower Caves | Entered Data Miner 14003 | -6/Data Miner | Discovered new exit (range 6) 14008 | -6/Data Miner | Met Data Miner 14012 | -6/Data Miner | Learned location of Section 7 (-2) 14012 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14016 | -6/Data Miner | Received God Mode back door access code from Data Miner 14026 | -6/Data Miner | Identified exit to Proximity Caves 14028 | -6/Data Miner | Entered Proximity Caves 14043 | -5/Proximity Caves | Learned Factory trap positions 14119 | -5/Proximity Caves | Activated DRS Beacon 14151 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14158 | -5/Proximity Caves | Spotter reported a threat 14165 | -5/Proximity Caves | Spotter reported a threat 14223 | -5/Proximity Caves | Spotter reported a threat 14258 | -5/Proximity Caves | Discovered exit to Factory (range 5) 14402 | -5/Proximity Caves | Entered Factory 14402 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14403 | -5/Factory | Loaded intel: 80 trap records 14420 | -5/Factory | Zion Heavy squad teleported in 14425 | -5/Factory | Discovered new exit (range 19) 14426 | -5/Factory | Found Imp. Powered Armor 14436 | -5/Factory | Identified exit to Upper Caves 14702 | -5/Factory | Search patrols dispatched 14816 | -5/Factory | Zion Heavy squad teleported in 14831 | -5/Factory | Zion Heavy squad teleported in 14854 | -5/Factory | Discovered new exit (range 13) 14866 | -5/Factory | Discovered exit to Upper Caves (range 5) 15012 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 15022 | -5/Factory | Retrieved Zion intel report: Active Terminals 15070 | -5/Factory | Retrieved Zion intel report: Branch Access 15091 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 15177 | -5/Factory | Cargo convoy interrupted 15202 | -5/Factory | Lost 3 allies 15245 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 15246 | -5/Factory | Zion Light squad teleported in 15301 | -5/Factory | Discovered new exit (range 18) 15302 | -5/Factory | First assault squad dispatched 15391 | -5/Factory | Unchained authorized (GL-D0S) 15406 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 15412 | -5/Factory | Spotted B-75 Beast 15510 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 15584 | -5/Factory | Sucked down chute 15584 | -5/Factory | Entered Waste 15584 | -5/Waste | The area was eerily silent 15613 | -5/Waste | Build established: Hacker-Scout 15635 | -5/Waste | Discovered new exit (range 10) 15638 | -5/Waste | Identified exit to Factory 15638 | -5/Waste | Entered Factory 15639 | -5/Factory | Loaded intel: 114 trap records 15683 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 15700 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 15701 | -5/Factory | Zion Light squad teleported in 15900 | -5/Factory | Zion Heavy squad teleported in 15901 | -5/Factory | Zion Hover Resupply teleported in 16079 | -5/Factory | Fabricated Combat Drone Bay? 16080 | -5/Factory | P-70 Sage assimilated allied 7G-HHD(Z) 16270 | -5/Factory | Discovered new exit (range 15) 16327 | -5/Factory | Identified exit to Factory 16370 | -5/Factory | Unchained authorized (GL-D0S) 16427 | -5/Factory | Discovered exit to Factory (range 14) 16439 | -5/Factory | Retrieved Zion intel report: Component Schematics 16488 | -5/Factory | Retrieved Zion intel report: Component Schematics 16538 | -5/Factory | Search patrols dispatched 16632 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 16633 | -5/Factory | Zion Heavy squad teleported in 16666 | -5/Factory | Retrieved Zion intel report: Active Garrisons 16669 | -5/Factory | Discovered exit to Factory (range 17) 16721 | -5/Factory | Retrieved Zion intel report: Guard Positions 16757 | -5/Factory | Discovered exit to Upper Caves (range 7) 16815 | -5/Factory | Entered Upper Caves 16818 | -5/Upper Caves | Encountered a Warlord checkpoint 16968 | -5/Upper Caves | Learned Factory emergency access door positions 17000 | -5/Upper Caves | Discovered new exit (range 19) 17015 | -5/Upper Caves | Learned location of 1 exit from Factory 17042 | -5/Upper Caves | Identified exit to Upper Caves 17042 | -5/Upper Caves | Entered another Upper Caves area 17044 | -5/Upper Caves | Discovered exit to Factory (range 9) 17147 | -5/Upper Caves | Build established: Scout 17207 | -5/Upper Caves | Discovered new exit (range 5) 17207 | -5/Upper Caves | Identified exit to Zhirov 17264 | -5/Upper Caves | Entered Zhirov 17264 | -5/Zhirov | Discovered new exit (range 3) 17279 | -5/Zhirov | Learned location of Quarantine (-3) 17279 | -5/Zhirov | Learned location of Testing (-2) 17279 | -5/Zhirov | Learned location of Command (-1) 17287 | -5/Zhirov | Found Alien Artifact 17287 | -5/Zhirov | Identified Integrated Reactor 17287 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 17303 | -5/Zhirov | Found Alien Artifact 17317 | -5/Zhirov | Identified exit to Proximity Caves 17318 | -5/Zhirov | Entered Proximity Caves 17375 | -4/Proximity Caves | Learned Research terminal intel 17526 | -4/Proximity Caves | Discovered exit to Factory (range 19) 17548 | -4/Proximity Caves | Entered Factory 17548 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 17549 | -4/Factory | Identified exit to Extension 17550 | -4/Factory | Identified exit to Research 17696 | -4/Factory | Zion Heavy squad teleported in 17709 | -4/Factory | Fabricated Thermal Defense Suite? 17738 | -4/Factory | Fabricated Assault Drone Bay? 17751 | -4/Factory | Discovered new exit (range 19) 17819 | -4/Factory | Lost 3 allies 17961 | -4/Factory | Zion Heavy squad teleported in 18164 | -4/Factory | Fabricated M-28 Smith (x1) 18227 | -4/Factory | Garrison activated, responded to threat 18298 | -4/Factory | First assault squad dispatched 18492 | -4/Factory | Manually triggered Chute Trap 18492 | -4/Factory | Sucked down chute 18492 | -4/Factory | Entered Waste 18493 | -4/Waste | Joined by Warlord forces that had cleared the area 18562 | -4/Waste | Discovered new exit (range 12) 18568 | -4/Waste | Identified exit to Factory 18600 | -4/Waste | Entered Factory 18600 | -4/Factory | Accompanied by 20 allies 18747 | -4/Factory | Repaired Cld. Cesium-ion Thruster? 18846 | -4/Factory | Repaired Cld. Cesium-ion Thruster? 18858 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 18859 | -4/Factory | Zion Light squad teleported in 18871 | -4/Factory | Zion Light squad teleported in 18915 | -4/Factory | Lost 5 allies 18961 | -4/Factory | Central database locked down 18989 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 18990 | -4/Factory | Zion Fire squad teleported in 19087 | -4/Factory | Lost 7 allies 19144 | -4/Factory | Discovered exit to Research (range 4) 19170 | -4/Factory | Lost 3 allies 19175 | -4/Factory | Discovered new exit (range 14) 19188 | -4/Factory | Zion Heavy squad teleported in 19215 | -4/Factory | Zion Light squad teleported in 19218 | -4/Factory | Discovered exit to Research (range 20) 19248 | -4/Factory | Repaired Broken Cld. Cesium-ion Thruster? 19278 | -4/Factory | Retrieved Zion intel report: Component Schematics 19292 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 19303 | -4/Factory | Build established: Hacker-Scout 19389 | -4/Factory | High security lockdown imminent 19390 | -4/Factory | Cargo convoy interrupted 19469 | -4/Factory | High security lockdown engaged 19522 | -4/Factory | Identified exit to Upper Caves 19522 | -4/Factory | Entered Upper Caves 19522 | -4/Upper Caves | Accompanied by 1 ally 19523 | -4/Upper Caves | Learned Research non-interactive machine intel 19604 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 19619 | -4/Upper Caves | Encountered a Warlord checkpoint 19655 | -4/Upper Caves | Found DCF Scrap (13 items) 19666 | -4/Upper Caves | Discovered new exit (range 11) 19669 | -4/Upper Caves | Identified exit to Upper Caves 19680 | -4/Upper Caves | Entered another Upper Caves area 19680 | -4/Upper Caves | Accompanied by 1 ally 19691 | -4/Upper Caves | Discovered exit to Research (range 13) 19699 | -4/Upper Caves | Build established: Scout 19738 | -4/Upper Caves | Learned 4 Research zone layouts 19812 | -4/Upper Caves | Learned Research trap positions 19918 | -4/Upper Caves | Discovered new exit (range 19) 20023 | -4/Upper Caves | Identified exit to Warlord 20025 | -4/Upper Caves | Entered Warlord 20033 | -4/Warlord | System corruption cleaned by Quarantine Array 20058 | -4/Warlord | Visited the Vortex Lab 20058 | -4/Warlord | Found Prototype Energy Gun 20058 | -4/Warlord | Identified Vortex Rail 20061 | -4/Warlord | Found Prototype Energy Gun 20061 | -4/Warlord | Identified Vortex Shotgun 20081 | -4/Warlord | Warlord's base attacked by MAIN.C 20111 | -4/Warlord | Rebuked by Warlord 20136 | -4/Warlord | Found Prototype Device 20136 | -4/Warlord | Identified Minesniffer Drone Bay 20144 | -4/Warlord | Opened Warlord's prototype stash 20145 | -4/Warlord | Found Prototype Reactor 20145 | -4/Warlord | Identified Vortex Chain Reactor 20149 | -4/Warlord | Found Prototype Device 20149 | -4/Warlord | Identified Exp. Cloaking Device 20158 | -4/Warlord | Found Prototype Processor 20158 | -4/Warlord | Identified Exp. Armor Integrity Analyzer 20198 | -4/Warlord | Opened side exit 20200 | -4/Warlord | Discovered new exit (range 15) 20377 | -4/Warlord | Warlord forces counterattacked 20472 | -4/Warlord | Lost 5 allies 20537 | -4/Warlord | Lost 10 allies 20575 | -4/Warlord | Identified exit to Proximity Caves 20576 | -4/Warlord | Entered Proximity Caves 20783 | -3/Proximity Caves | Build established: Sprinter 20861 | -3/Proximity Caves | Discovered exit to Research (range 7) 20936 | -3/Proximity Caves | Entered Research 20936 | -3/Research | Evolved 2 slots: Utility x2 20938 | -3/Research | Loaded intel: 92 trap records 20940 | -3/Research | Loaded intel: 52 non-interactive machine locations 20941 | -3/Research | Loaded intel: 20 terminal locations 21002 | -3/Research | Zion Experimental squad teleported in 21162 | -3/Research | Garrison activated, responded to threat 21276 | -3/Research | Zion Light squad teleported in 21321 | -3/Research | Retrieved Zion intel report: Prototype Schematics 21322 | -3/Research | Zion Fire squad teleported in 21360 | -3/Research | Fabricated Assault Drone Bay? 21409 | -3/Research | Garrison activated, responded to threat 21494 | -3/Research | Unchained authorized (DW-4LL) 21497 | -3/Research | Discovered new exit (range 18) 21585 | -3/Research | Identified exit to Quarantine 21604 | -3/Research | Entered Quarantine 21604 | -3/Quarantine | Accompanied by 5 allies 21643 | -3/Quarantine | Found Alien Artifact 21674 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 21682 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 21730 | -3/Quarantine | Cryocooling Duct disabled 21733 | -3/Quarantine | Cryocooling Duct disabled 21745 | -3/Quarantine | Ambient heat levels rising (+20) 21745 | -3/Quarantine | Non-combat units ordered to evacuate 21748 | -3/Quarantine | Ambient heat levels rising (+20) 21748 | -3/Quarantine | Combat units ordered to evacuate 21750 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 21757 | -3/Quarantine | Build established: Scout 21771 | -3/Quarantine | Lost 4 allies 21793 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 21796 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 21848 | -3/Quarantine | Quarantine Guard activated 21852 | -3/Quarantine | Discovered new exit (range 14) 21856 | -3/Quarantine | Retrieved Zion intel report: Branch Access 21871 | -3/Quarantine | Found Alien Artifact 21918 | -3/Quarantine | Spotted Quarantine Guard 21962 | -3/Quarantine | Found Alien Slashing Weapon 21962 | -3/Quarantine | Identified Sigix Broadsword 21983 | -3/Quarantine | Identified Transdimensional Reconstructor 22027 | -3/Quarantine | Spotted Alpha 7 22033 | -3/Quarantine | Found Alien Launcher 22039 | -3/Quarantine | Spotted Quarantine Guard 22086 | -3/Quarantine | Spotted Quarantine Guard 22100 | -3/Quarantine | Identified exit to Research 22105 | -3/Quarantine | Entered Research 22105 | -2/Research | Evolved 2 slots: Utility x2 22106 | -2/Research | Identified exit to Testing 22107 | -2/Research | Loaded intel: 20 terminal locations 22260 | -2/Research | Build established: Ninja 22273 | -2/Research | Unchained authorized (DW-4LL) 22323 | -2/Research | Entered Testing 22346 | -2/Testing | Found Prototype Energy Gun 22346 | -2/Testing | Identified Tachyon Dispersion Ray 22374 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 22384 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 22424 | -2/Testing | Found Prototype Energy Cannon 22424 | -2/Testing | Identified Null Cannon 22434 | -2/Testing | Retrieved Zion intel report: Emergency Access 22438 | -2/Testing | Discovered new exit (range 20) 22487 | -2/Testing | Retrieved Zion intel report: Main Access 22487 | -2/Testing | Identified exit to Access 22613 | -2/Testing | Retrieved Zion intel report: Trap Installations 22633 | -2/Testing | Spotted PD-OHYPRMYX8M 22642 | -2/Testing | Build established: Hacker-Scout 22791 | -2/Testing | Spotted Fortress 22812 | -2/Testing | Discovered new exit (range 10) 22814 | -2/Testing | Discovered new exit (range 5) 22815 | -2/Testing | Identified exit to Section 7 22815 | -2/Testing | Entered Section 7 22886 | -2/Section 7 | Found Alien Artifact 22886 | -2/Section 7 | Identified Integrated Dissipator 22886 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 22914 | -2/Section 7 | Discovered exit to Access (range 16) 22922 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 22931 | -2/Section 7 | Spotted S7 Guard 22939 | -2/Section 7 | Found Alien Artifact 22970 | -2/Section 7 | Spotted B-99 Colossus 22989 | -2/Section 7 | Found Alien Artifact 22989 | -2/Section 7 | Identified LRC Insulator 22989 | -2/Section 7 | Installed LRC Insulator, 1 resistance modified: EM +25% 23099 | -2/Section 7 | Entered Access 23099 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 23105 | -1/Access | Identified Core Regenerator 23122 | -1/Access | Zion Heavy squad teleported in 23258 | -1/Access | Build established: Hacker-Ninja 23353 | -1/Access | Fabricated Assault Drone Bay (x1) 23599 | -1/Access | First assault squad dispatched 23626 | -1/Access | Incoming assault squad redirected 23632 | -1/Access | Discovered new exit (range 14) 23800 | -1/Access | Zion Hacking Resupply teleported in 23985 | -1/Access | Discovered new exit (range 13) 23993 | -1/Access | Identified exit to Command 23993 | -1/Access | Entered Command 23994 | -1/Command | Identified Core Reset Matrix 23994 | -1/Command | Identified Subatomic Replicator 23994 | -1/Command | Identified Sigix Terminator 23994 | -1/Command | Used Core Reset Matrix 24142 | -1/Command | Retrieved Zion intel report: Guard Positions 24233 | -1/Command | Phase Generator disabled 24243 | -1/Command | First assault squad dispatched 24318 | -1/Command | Retrieved Zion intel report: Component Stockpiles 24347 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 24396 | -1/Command | Retrieved Zion intel report: Unaware Analyses 24398 | -1/Command | Retrieved Zion intel report: Active Terminals 24417 | -1/Command | Retrieved Zion intel report: Trap Installations 24436 | -1/Command | Retrieved Zion intel report: Component Schematics 24455 | -1/Command | Retrieved Zion intel report: Branch Access 24579 | -1/Command | Retrieved Zion intel report: Unaware Analyses 24669 | -1/Command | Retrieved Zion intel report: Unaware Analyses 24802 | -1/Command | Disengaged cave seal 24802 | -1/Command | Zionites emerged from the dark tunnel 24930 | -1/Command | Disengaged cave seal 24951 | -1/Command | P-80 Master assimilated allied GC-YBL(M) 25056 | -1/Command | Zionites emerged from the dark tunnel 25168 | -1/Command | Zionites emerged from the dark tunnel 25194 | -1/Command | Terminal network hard line cut 25277 | -1/Command | Spotted M Guard 25277 | -1/Command | Spotted Combat Programmer 25277 | -1/Command | Spotted Combat Programmer 25310 | -1/Command | Spotted M Guard 25317 | -1/Command | Allies destroyed Combat Programmer 25322 | -1/Command | Allies destroyed M Guard 25322 | -1/Command | Allies destroyed M Guard 25322 | -1/Command | All MAIN.C guards destroyed 25326 | -1/Command | P-80 Master assimilated allied 99-9QF(i) 25349 | -1/Command | Lost 4 parts (2p1u1w) 25369 | -1/Command | Lost 19 allies 25445 | -1/Command | Met MAIN.C 25445 | -1/Command | 0b10 Conduit disabled 25450 | -1/Command | Build established: Commander-Sprinter 25453 | -1/Command | Allies destroyed MAIN.C Shell 25453 | -1/Command | MAIN.C activated Command garrisons 25468 | -1/Command | Allies destroyed MAIN.C 25472 | -1/Command | Discovered new exit (range 42) 25472 | -1/Command | Discovered new exit (range 107) 25472 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 25494 | -1/Command | Lost 4 allies 25511 | -1/Command | Fired Sigix Terminator 25517 | -1/Command | Used Core Regenerator, restored core integrity (+400) 25532 | -1/Command | Destroyed 65 combat bots 25547 | -1/Command | Lost 10 parts (3p4n3u) 25590 | -1/Command | Spotted B-99 Colossus 25701 | -1/Command | Identified exit to Surface 25737 | -1/Command | Core integrity fell below 50% 25748 | -1/Command | Emitted hypermatrix ping 25753 | -1/Command | Assembled emerged from beneath the floor 25775 | -1/Command | Lost 19 parts (5p7n6u1w) 25843 | -1/Command | Lost 3 allies 26020 | -1/Command | Build established: Alien-Mutant 26338 | -1/Command | Assembled emerged from beneath the floor 26441 | -1/Command | Assembled emerged from beneath the floor 26501 | -1/Command | Assembled emerged from beneath the floor 26529 | -1/Command | Assembled emerged from beneath the floor 26545 | -1/Command | Assembled emerged from beneath the floor 26796 | -1/Command | Found Exp. Core Analyzer 26802 | -1/Command | Found Exp. Targeting Computer 26826 | -1/Command | Found Exp. Targeting Computer 26828 | -1/Command | Found Omega Cannon 26919 | -1/Command | Assembled emerged from beneath the floor 27251 | -1/Command | Build established: Scavenger-Mutant 28140 | -1/Command | Used Subatomic Replicator to replicate Cld. Impulse Thruster 28341 | -1/Command | Warped through subspace to slip node 28341 | -1/Command | Discovered new exit (range 4) 28343 | -1/Command | Entered Access_0 28344 | -1/Access_0 | Sensed 4 artifacts in vicinity 28344 | -1/Access_0 | Met Architect 28361 | -1/Access_0 | A6 warped into view 28368 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 28394 | -1/Access_0 | A5 warped into view 28413 | -1/Access_0 | Destroyed A2 28417 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 28425 | -1/Access_0 | Started Test 138-B, establishing a local singularity 28425 | -1/Access_0 | Started Test 138-C, cascade imminent 28425 | *** | Destroyed Tau Ceti IV! Last Messages --------------- >>Gate Test 138-A Running Singularity Gate diagnostics... All systems nominal. >>Gate Test 138-B Preparing Singularity Gate activation... Stable singularity established. >>Gate Test 138-C Initiating Test 138-C... Warning: Experimental formulas incomplete. Potential effects include instability. Repeat command to confirm test. >>Gate Test 138-C Initiating Test 138-C... Applying incomplete calculations.... INSTABILITY DETECTED, CASCADE IMMINENT. [Achievement: 75k Club] [Achievement: Just Browsing] [Achievement: Torch] [Achievement: Stardust] [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | ???????????????####?## #?## #??? ???????????# | | ????????#???#### #??# #?#??##?????????#????#??? | | ????????????# ??# ##?#???????????#????????? | | ?????????????" #?# #???????? ???????????? | | ?????????????" ?# ####### ??????????? | | ????????????"" ## #?????????????# | | ????????????"" #??????????#??? | | ????????????# ##### ##??????????#??# | | ??????????#?### ## ##### #???#??????????? | | ??????????????#???# #?#??????????#?? | | ??????#???????#???# #### #???#??????????? | | ???????????#??????# ###?#????#???????????? | | ?????????????###### ######??????????????????? | | ?????????????#""""" """""#??????????????????? | | ???????#??????#"""" """"#?????#??????#??????? | | ???????#??#??##" "##??????????????????? | | ?????????????#"" ""#??????????????????? | | ?????????????#"" ""#??????????????????? | | ?????????????##" "##??????????????????? | | ??????????????#" "#???????????????????? | | ??????????????#" "#???????????????????? | | ??????????????#" "#???????????????????? | | ?????????????##" "###?????????????????? | | ?????????????#"" ""#??????????????????? | | ?????????????#"" ""#??????????????????? | | ?????????????##" @ "##?????#?????#??????? | | ??????#???????#"""" A""#?????????????????#?? | | ?????????#???#""""" """""#??????????????????? | | ?????????????###### ######??????????????????? | | ??????????????#???# #?????????????????????#?? | | ?????????????????# #??? ???????????????????? | | ????????????????# #????????????????????#??? | | ???????????????## ### #???????????????????????# | | ???????????????# ?? ????????????????????#??? | | ???????????????# ??? ???????????????????????# | | ???????????????# ??# ###??????????????????????## | | ???????????????#???# ??????????????????????????? | | ????????????#??????# ??????????????????????????# | | ??????????????????? ??#??????????????????????#? | | ???????????????????? ????????????????????????#??# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????!??????????????????????????????#????? | | ??????????????????????????????????????????????#?# | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????#??? | | ????????????????????????????????????????????????? | | ??????????????????????????????????????????????#?? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Coolant Potential 200 Energy Generation 85 Energy Capacity 1045 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 1010 Jamming Range 14 Cloak Strength 4 Additional Mass Support 25 Armor Coverage 450 Resistance: KI 25 Resistance: TH 30 Resistance: EM 25 Utility Shielding 66 Point Defense Rating 240 Weapon Cycling 25 Evasion (%) 79 Targeting Accuracy 32 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 4 Offensive Hacking 38 Defensive Hacking 23 Authchip Count 3 Trap Extractor Capacity 8 Item Schematics ----------------- Adv. Point Defense System | -1/Command | Z-intel Imp. Targeting Computer | -1/Command | Z-intel Adv. Focal Shield | -1/Command | Z-intel Adv. Coolant Injector | -1/Command | Z-intel Imp. Reaction Control System | -1/Command | Z-intel IFF Parser | -1/Command | Z-intel Core Analyzer | -1/Command | Z-intel Med. Insulated Plating | -1/Command | Z-intel Hvy. Disruptor Cannon | -1/Command | Z-intel Adv. Signal Interpreter | -1/Command | Z-intel Com. Matter Pod | -1/Command | Z-intel Imp. Power Shielding | -1/Command | Z-intel Matter Neutralizer | -1/Command | Z-intel Lance | -1/Command | Z-intel Robot Schematics ------------------ None Fabricated ------------ Hyb. Deuterium Engine | x2 | -7/Factory | Authchip Remote Shield | x2 | -6/Factory | Authchip Combat Drone Bay | x1 | -5/Factory | Authchip Thermal Defense Suite | x1 | -4/Factory | Authchip Assault Drone Bay | x1 | -4/Factory | Authchip M-28 Smith | x1 | -4/Factory | Authchip Assault Drone Bay | x1 | -3/Research | Authchip Assault Drone Bay | x1 | -1/Access | Authchip Repaired ---------- Imp. EM Shotgun | 11% | -8/Materials Exp. Sensor Array | 62% | -7/Factory Cld. VTOL Module | 99% | -7/Factory | Broken Lgt. Nuclear Core | 72% | -7/Factory Cld. Cesium-ion Thruster | 44% | -4/Factory Cld. Cesium-ion Thruster | 48% | -4/Factory Cld. Cesium-ion Thruster | 48% | -4/Factory | Broken Studied --------- None Alien Tech Used ----------------- Core Expander Integrated Reactor Sigix Broadsword Integrated Dissipator LRC Insulator Core Reset Matrix Sigix Terminator Core Regenerator Subatomic Replicator Transdimensional Reconstructor Achievements -------------- 75k Club A Powerful Ally? Adventurer Backstab Behind The Curtain Boltbath Charge!!! Corridor Of Doom DATA ERROR: Steam Global Achievement% Derelict Escape Fist Fight Freeware Friend Of Zion Great Explorer Hard Hitter Hunted I Laugh At Your Crits Junior Dev Just Browsing Killing Spree Meet Your Maker More Power To You My Command Is Your Wish No Explosion For You Official Business Reappropriation Robot Respite Safety First Seal Team Z Stardust Subspace Traveler The One Torch Ultimate Loadout void main() Challenges ------------ None Game ------ Seed PersonalCoolantSpoofer Manual? 0 Play Time 17:54:41 Cumulative 34.0 hours Start 2025.11.15 @ 20:00:33 End 2025.11.17 @ 21:00:53 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type 5 Total 2 Types 0/0/0/1/0/1/0/0/0/0 Lore% 16 Gallery% 28 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Cog Map View 83x54 Zoom Use 5% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 1eaf0430-9950-4533-bda6-92040570f316