Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.06 @ 10:35:52 Player: Kat Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (85) 425 Value Destroyed (2256) 2256 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1287) 1287 TOTAL SCORE: 8428 Bonus ------- High Alert Combat Kills 25 Follower Combat Kills 248 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -86 Cogmind --------- Core Integrity 949/1000 Matter 21/300 Energy 600/600 System Corruption 7% Temperature Danger (479) Movement Walking (190) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Enhanced Fission Core Enhanced Fission Core > --- PROPULSION (4) --- Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY (7) ------ Improved Heat Sink Medium Storage Unit Advanced Weight Redist. System Improved Kinecellerator > --- WEAPON (4) ------- Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Lance > --- INVENTORY (10) --- Armored Leg Armored Leg Improved Matter Compressor (4) Hacking Suite Advanced System Restoration Module Hacking Drone Bay (1/1) Proton Cannon Cooled Plasma Cannon Improved Proton Missile Launcher Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Enhanced Fission Core Enhanced Fission Core > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Weight Redist. System Sensor Array Improved Kinecellerator Improved Weapon Cycler Improved Light Armor Plating > --- WEAPON ----------- Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Lance > --- INVENTORY -------- Armored Leg Armored Leg Improved Matter Compressor Hacking Suite Advanced System Restoration Module Hacking Drone Bay Proton Cannon Cooled Plasma Cannon Improved Proton Missile Launcher Improved Plasma Cutter [Rating: 86] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Neutrino Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Sensor Array Device Sensor Array Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Flak Cannon Energy Gun Medium Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Impact Weapon Powered Hammer Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Slots Evolved 10 | . . . 2 . . . 6 . 2 Power 1 | . . . . . . . 1 . . Propulsion 2 | . . . . . . . 2 . . Utility 5 | . . . 2 . . . 1 . 2 Weapon 2 | . . . . . . . 2 . . Parts Attached 86 | 6 13 . 18 . 6 1 15 8 19 Power 11 | . 4 . 2 . . . 1 . 4 Engine 7 | . 4 . 2 . . . 1 . . Core 4 | . . . . . . . . . 4 Reactor . | . . . . . . . . . . Propulsion 20 | 2 3 . 4 . 1 1 1 4 4 Treads . | . . . . . . . . . . Leg 20 | 2 3 . 4 . 1 1 1 4 4 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 20 | 2 2 . 4 . 3 . 2 1 6 Device 12 | 1 1 . 1 . 2 . 2 . 5 Storage 3 | 1 1 . . . . . . . 1 Processor 2 | . . . 1 . 1 . . . . Hackware . | . . . . . . . . . . Protection 3 | . . . 2 . . . . 1 . Artifact . | . . . . . . . . . . Weapon 35 | 2 4 . 8 . 2 . 11 3 5 Energy Gun 6 | . 2 . . . . . 3 . 1 Energy Cannon 7 | . . . 1 . . . 6 . . Ballistic Gun 5 | 2 2 . 1 . . . . . . Ballistic Cannon 13 | . . . 6 . 2 . 1 3 1 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon 3 | . . . . . . . 1 . 2 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . . 2 . 1 . 1 . 4 Corrupted Parts 1 | . . . . . . 1 . . . System Corruption 5 | . . . . . . 5 . . . Parts Lost 13 | . 4 . 3 . . 1 . 2 3 Power 4 | . 2 . 1 . . . . 1 . Propulsion 1 | . 1 . . . . . . . . Utility 7 | . . . 2 . . 1 . 1 3 Weapon 1 | . 1 . . . . . . . . Highest Loss Streak 4 | . 4 . 1 . . 1 . 1 3 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 97 | . 97 100 96 100 100 98 88 93 95 Engine 10 | . 13 14 10 11 11 11 8 11 1 Leg 23 | . 27 28 22 22 22 22 20 21 23 Device 13 | . 14 14 10 11 11 11 20 20 26 Storage 10 | . 14 14 11 11 11 11 6 6 6 Processor 6 | . . . 11 11 11 11 6 . . Protection 6 | . . . 8 11 11 9 . 5 5 Ballistic Gun 7 | . 23 28 4 . . . . . . Ballistic Cannon 14 | . . . 17 22 22 22 5 12 17 Naked Turns . | . . . . . . . . . . Heaviest Build 78 | 10 20 20 35 35 35 35 58 64 78 Greatest Support 73 | 20 20 20 26 26 31 38 51 64 73 Greatest Overweight (x) 3 | 1 . . 1 1 1 1 1 3 1 Average Overweight (x) . | . . . . 1 1 . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 10 10 10 Most Carried 10 | 4 8 8 10 10 10 10 10 10 10 Average Carried 9 | 2 7 7 9 9 9 9 8 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Final Carried 10 | 4 8 8 9 10 10 10 10 9 10 Class Distribution -------------------- 83% | Mutant 12% | Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Gunner | -6/Factory Tank | -6/DSF Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Matter Collected 2678 | 284 343 15 830 122 81 67 . 421 515 Remotely . | . . . . . . . . . . Salvage Created 2876 | 139 384 . 1197 122 . . . 382 652 Parts 179 | 8 35 . 92 7 . . . 13 24 Haulers Intercepted 7 | . 2 . 3 . . . . 1 1 Recyclers Shooed 2 | . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . 2 . . . Prevented 1 | . . . . . . 1 . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Combat Hostiles Destroyed 54 | . 9 . 26 5 . . . 6 8 Melee 1 | . . . . . . . . 1 . Guns 15 | . 9 . 6 . . . . . . Cannons 37 | . . . 20 5 . . . 4 8 Classes Destroyed 12 | 2 5 . 3 . . . . 1 1 Worker 2 | . . . 1 . . . . . 1 Builder 1 | . . . . . . . . . 1 Tunneler 3 | 2 . . . . . . . . 1 Hauler 7 | . 2 . 3 . . . . 1 1 Recycler 4 | 1 . . 1 . . . . . 2 Operator 5 | . 1 . 3 . . . . . 1 Watcher 9 | . 3 . 5 . . . . . 1 Swarmer 17 | . 6 . 4 . . . . 2 5 Grunt 24 | . 3 . 13 5 . . . 1 2 Brawler 2 | . . . 1 . . . . . 1 Sentry 8 | . . . 8 . . . . . . Specialist 3 | . . . . . . . . 3 . Best Kill Streak 8 | 3 8 . 5 3 . . . 2 5 Combat Bots Only 7 | . 7 . 5 3 . . . 2 5 Max Kills in Single Turn 2 | 1 1 . 2 2 . . . 1 2 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Hostile Shots Fired 302 | . 94 . 87 12 . 36 . 30 43 Missed 74 | . 18 . 26 . . 16 . 9 5 Damage Taken 3076 | . 645 . 783 160 . 210 . 466 812 Core 454 | . 134 . 143 22 . 61 . 43 51 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 102 | . 102 . . . . . . . . Core Remaining (%) 70 | 100 . 46 . . . 43 . 94 . Volleys Fired 200 | 4 52 . 90 7 1 4 . 13 29 Largest 3 | 2 2 . 2 2 2 2 . 3 3 Hottest 315 | 40 100 . 88 88 88 88 . 315 171 Shots Fired 427 | 8 94 . 180 14 2 8 . 39 82 Gun 166 | 8 94 . 64 . . . . . . Cannon 261 | . . . 116 14 2 8 . 39 82 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 381 | 8 72 . 180 14 2 8 . 15 82 Thermal 46 | . 22 . . . . . . 24 . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 8 | 1 7 . 8 7 . 7 . 4 6 Robot Miss Streak 11 | 2 5 . 4 5 . 11 . 6 7 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 2 | . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 237 | 3 52 . 109 12 . 6 . 19 36 Core Hits 137 | 3 18 . 62 19 . 6 . 7 22 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 15 | . 2 . 2 . . . . 5 6 Burn 2 | . 2 . . . . . . . . Blast 12 | . . . 2 . . . . 5 5 Impale 1 | . . . . . . . . . 1 Melee Attacks 7 | . . . . . . . . 1 6 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 7 | . . . . . . . . 1 6 Sneak Attacks 4 | . . . . . . . . . 4 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5466 | 40 722 . 1951 257 . 152 . 686 1658 Guns 1409 | 40 722 . 647 . . . . . . Cannons 3690 | . . . 1289 250 . 152 . 651 1348 Explosions . | . . . . . . . . . . Melee 345 | . . . . . . . . 35 310 Ramming 22 | . . . 15 7 . . . . . Kinetic 4663 | 40 572 . 1936 250 . 152 . 365 1348 Thermal 436 | . 150 . . . . . . 286 . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 345 | . . . . . . . . 35 310 Highest Corruption 6 | . 1 1 3 3 3 5 . . 6 Average Corruption 1 | . 1 1 3 3 3 5 . . 1 Corruption Purged 1 | . . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . . Effects 35 | . 12 1 9 8 1 2 . . 2 Message Errors 9 | . 4 . 3 2 . . . . . Matter Fused 8 | . 4 . 1 1 1 . . . 1 Heat Flow Errors 2 | . . . 2 . . . . . . Energy Discharges 8 | . 2 1 1 3 . 1 . . . Data Loss (minor) 3 | . . . 1 1 . . . . 1 Data Loss (major) 2 | . . . . 1 . 1 . . . Misfires 1 | . 1 . . . . . . . . Alerts 1 | . . . 1 . . . . . . Weapon Failures 1 | . 1 . . . . . . . . Overload Shots 3 | . . . . . . . . 3 . Overflow Damage 145 | . . . 32 . . . . . 113 Projectiles 75 | . . . 32 . . . . . 43 Explosions . | . . . . . . . . . . Melee 70 | . . . . . . . . . 70 Knockbacks 38 | . . . 14 6 . 3 . 4 11 Impact . | . . . . . . . . . . Kinetic 36 | . . . 12 6 . 3 . 4 11 Secondary 2 | . . . 2 . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 5 | . . . 4 1 . . . . . Kicked 5 | . . . 4 1 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 690 | . 216 . 302 153 30 60 . 690 470 Average Temperature 106 | . 59 . 48 76 18 23 . 372 143 Received Heat Transfer 816 | . 93 . 297 90 . 54 . 84 198 Effects 17 | . . . . . . . . 12 5 Shutdowns 5 | . . . . . . . . 4 1 Energy Bleed 1 | . . . . . . . . 1 . Interference 1 | . . . . . . . . . 1 Matter Decay 2 | . . . . . . . . 1 1 Short Circuit 1 | . . . . . . . . . 1 Damage (minor) 3 | . . . . . . . . 2 1 Damage (major) 4 | . . . . . . . . 4 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . Heat Transferred 1022 | . 592 . . . . . . 430 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Peak Influence 450 | 15 249 . 450 253 . . 91 210 273 Initial 133 | . 9 . . 133 . . 86 63 109 Average 139 | 6 58 . 225 211 . . 86 136 101 Maximum Alert Level 2 | . 1 . 2 1 . . . 1 1 Low Security (%) 71 | 100 89 100 49 26 . . 100 95 94 Level 1 27 | . 10 . 48 73 . . . 4 5 Level 2 . | . . . 1 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . Squads Dispatched 12 | . 1 . 2 . . . 1 2 6 Investigation 3 | . 1 . 1 . . . . . 1 Extermination 2 | . . . . . . . 1 . 1 Reinforcement 6 | . . . 1 . . . . 2 3 Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Distress Signals 3 | . . . 2 . . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 96 | . 20 . 37 5 . 3 . 13 18 Peak Tracking Total 7 | . 6 . 4 3 . 1 1 4 7 Tactical Retreats 7 | . 3 . 2 . . . . 2 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Traps Triggered 1 | . . . . . . . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Machines Disabled 9 | . . . 4 . . . . . 5 Max in Single Turn 1 | . . . 1 . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Machines Accessed 23 | . 9 . 10 . 1 1 1 . 1 Terminals 19 | . 8 . 9 . . 1 1 . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . 1 . 1 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 Total Hacks 61 | . 28 . 21 . 5 1 3 . 3 Successful 40 | . 21 . 12 . 5 1 1 . . Failed 21 | . 7 . 9 . . . 2 . 3 Catastrophic 3 | . 1 . 1 . . . . . 1 Database Lockouts . | . . . . . . . . . . Manual 45 | . 23 . 19 . . . 1 . 2 Terminals 46 | . 23 . 19 . . 1 3 . . Fabricators . | . . . . . . . . . . Repair Stations 7 | . 5 . 2 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 3 Terminal Hacks 11 | . 3 . 1 . 5 1 1 . . Record 1 | . . . . . . 1 . . . Part Schematic 5 | . . . . . 5 . . . . Open DSF 1 | . . . . . . . 1 . . Branch Access Points 1 | . 1 . . . . . . . . Terminal Index 3 | . 2 . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . 4 . . . . . . . . Scan Component 2 | . 2 . . . . . . . . Repair 2 | . 2 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 25 | . 14 . 11 . . . . . . Terminals 25 | . 14 . 11 . . . . . . Assimilate 7 | . 5 . 2 . . . . . . Botnet 16 | . 8 . 8 . . . . . . Operators 2 | . 1 . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 Used . | . . . . . . . . . . Hacking Detections 13 | . 6 . 5 . . . 1 . 1 Full Trace Events 4 | . 1 . 2 . . . . . 1 Feedback Events 1 | . 1 . . . . . . . . Corruption 1 | . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 18 | . . . . . 18 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . 2 . . . . . . . . Time 52 | . 52 . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Total Allies 12 | . 1 . 2 . 9 . . . . Largest Group 9 | . 1 1 2 . 9 9 9 8 . Highest-Rated Group 294 | . 10 10 20 . 294 294 289 259 . Highest-Rated Ally 41 | . 10 10 10 . 41 41 41 41 . Total Orders 12 | . . . 12 . . . . . . STAY 6 | . . . 6 . . . . . . FOLLOW 6 | . . . 6 . . . . . . Ally Attacks 41 | . . . . . . 17 . 24 . Total Damage 1508 | . . . . . . 723 . 785 . Kills 7 | . . . . . . 3 . 4 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 2 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Turns Passed 9051 | 81 1945 225 2526 477 1950 380 272 317 878 Spaces Moved 5080 | 51 1237 184 1338 131 1010 215 184 157 573 Core 11 | 11 . . . . . . . . . Treads . | . . . . . . . . . . Legs 5069 | 40 1237 184 1338 131 1010 215 184 157 573 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 190 190 120 120 120 120 Average Speed 144 | 111 120 120 141 190 190 163 127 161 120 Slowest Speed 330 | 120 120 120 190 190 190 190 190 330 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 50 | 3 99 52 87 24 89 51 4 78 20 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 1 1 . . . Known Exits Taken 3 | . 1 . . . . 1 1 . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . . . Scrap Searched 3 | . . 1 . . 2 . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 47 | . . . . . . . . 2 45 Melee . | . . . . . . . . . . Projectile 47 | . . . . . . . . 2 45 AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Total 6393 | 64 1610 188 1799 345 1040 235 220 190 702 Wait 914 | . 287 3 329 206 13 13 8 . 55 Move 5071 | 50 1236 183 1337 130 1009 214 183 156 573 Hop . | . . . . . . . . . . Pick Up 47 | 4 12 1 8 1 5 1 8 2 5 Fast Attach 45 | 6 6 . 8 . . . 4 8 13 Attach 12 | . 4 . 3 . . . 5 . . Detach 3 | . 1 . . . . . . 1 1 Swap 29 | . 3 . 7 . 6 1 6 . 6 Drop 60 | . 9 1 13 . 6 2 6 9 14 Fire 200 | 4 52 . 90 7 1 4 . 13 29 Melee 7 | . . . . . . . . 1 6 Ram . | . . . . . . . . . . Kick 5 | . . . 4 1 . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Mines -9/Materials (discovered 6 exits: [*Mat x3] / [*Min] / [*Sto x2]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: [*Low] / DSF) -6/DSF -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 311 | -10/Materials | Lost 4 parts (2p1n1w) 322 | -10/Materials | Destroyed 7 combat bots 375 | -10/Materials | Discovered new exit (range 14) 626 | -10/Materials | Discovered new exit (range 5) 751 | -10/Materials | Discovered new exit (range 16) 1164 | -10/Materials | Discovered new exit (range 16) 1251 | -10/Materials | Repaired Aluminum Leg 1279 | -10/Materials | Repaired Aluminum Leg 1340 | -10/Materials | Discovered new exit (range 13) 1438 | -10/Materials | Identified exit to Mines 1473 | -10/Materials | Discovered new exit (range 5) 1509 | -10/Materials | Core integrity fell below 50% 2027 | -10/Materials | Entered Mines 2027 | -10/Mines | Accompanied by 1 ally 2032 | -10/Mines | Met a Derelict bent on vengeance 2061 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2249 | -10/Mines | Discovered new exit (range 3) 2252 | -10/Mines | Entered Materials 2252 | -9/Materials | Accompanied by 1 ally 2252 | -9/Materials | Evolved 2 slots: Utility x2 2609 | -9/Materials | Discovered new exit (range 3) 2721 | -9/Materials | Discovered new exit (range 4) 3556 | -9/Materials | Discovered new exit (range 4) 3773 | -9/Materials | Discovered new exit (range 3) 4583 | -9/Materials | Discovered new exit (range 11) 4749 | -9/Materials | Discovered new exit (range 16) 4778 | -9/Materials | Entered Mines 5243 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5255 | -9/Mines | Entered Zion 5288 | -7/Zion | Given A8's code to call for help 5346 | -7/Zion | Found CR-A16's Pointy Stick 5390 | -7/Zion | System corruption cleaned by Quarantine Array 5440 | -7/Zion | Discovered new exit (range 13) 5887 | -7/Zion | Learned Factory emergency access door positions 6097 | -7/Zion | Learned location of Data Miner (-6) 6116 | -7/Zion | Gained Derelict followers 6813 | -7/Zion | Imprinted 6815 | -7/Zion | Declared Zion's savior 7043 | -7/Zion | Given the Hacking Drone Bay 7043 | -7/Zion | Found Prototype Device 7044 | -7/Zion | Identified Hacking Drone Bay 7205 | -7/Zion | Entered Proximity Caves 7205 | -6/Proximity Caves | Accompanied by 9 allies 7253 | -6/Proximity Caves | Identified exit to Factory 7319 | -6/Proximity Caves | Learned location of Extension (-6) 7548 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7551 | -6/Proximity Caves | Core integrity fell below 50% 7585 | -6/Proximity Caves | Entered Factory 7585 | -6/Factory | Accompanied by 9 allies 7585 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x1, Weapon x2 7720 | -6/Factory | Discovered new exit (range 13) 7815 | -6/Factory | Identified exit to DSF 7857 | -6/Factory | Entered DSF 7857 | -6/DSF | Accompanied by 9 allies 7869 | -6/DSF | Additional patrols routed to DSF 7905 | -6/DSF | Discovered new exit (range 11) 7968 | -6/DSF | Lost 9 allies 8058 | -6/DSF | Sterilization system engaged 8078 | -6/DSF | Ambient heat levels rising (+10) 8093 | -6/DSF | Ambient heat levels rising (+10) 8108 | -6/DSF | Ambient heat levels rising (+10) 8123 | -6/DSF | Ambient heat levels rising (+10) 8138 | -6/DSF | Ambient heat levels rising (+10) 8153 | -6/DSF | Ambient heat levels rising (+10) 8168 | -6/DSF | Ambient heat levels rising (+10) 8174 | -6/DSF | Entered Factory 8174 | -5/Factory | Evolved 2 slots: Utility x2 8179 | -5/Factory | Build established: Tank 8462 | -5/Factory | Discovered new exit (range 10) 9037 | -5/Factory | Garrison activated, responded to threat 9052 | -5/Factory | Self-destructed Last Messages --------------- 09040_ Slug penetrates Earth. 09041_ W-25 Informer sends out distress signal. 09043_ B-60 Warrior suffers critical hit (Impale). 09045_ K-01 Serf collects debris. 09046_ Slug penetrates B-60 Warrior. 09046_ B-60 Warrior destroyed. 09046_ U-05 Engineer destroyed. 09046_ G-50 Soldier knocked back. 09047_ K-01 Serf collects debris. 09048_ Overheating: Matter decay (-9). 09049_ Arm. Leg broken. 09049_ Overheating: Short circuit. 09049_ K-01 Serf knocked back. 09049_ Slug penetrates K-01 Serf. 09049_ K-01 Serf destroyed. 09050_ K-01 Serf collects debris. 09051_ Overheating: Enh. Gauss Cannon damaged (-72). 09051_ M-28 Smith repairs G-50 Soldier. 09052_ Imp. Light Armor Plating destroyed. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????# #????????????????????????????????? | | ?????# #????????????????????????????????? | | ???###/#####+##########??????????????????????????? | | ???# ! #??????????????????????????? | | #### ] #??????????????????????????? | | #### """"""""" #??????????????????????????? | | + #??????????????????????????? | | #### """"""""" ]]#??????????????????????????? | | #### ]]]#??????????????????????????? | | ???# """"""""" ]] #??????????????????????????? | | ???# #??????????????????????????? | | #######################??????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | ! #????? ?????????????##??????????????????? | | #????? ????????####"###????????????????? | | #?????? ??????? ?????????????????? | | #########??????? ?????# ?????????????????? | | #######????? ?? ????# ?????????????????? | | #????? ? ???# ?????????????????? | | #????? ? #??# !! ?????????????????? | | #??????? ##?# !! ??????????????????? | | #????????? # ## ????????????????????? | | #???????????? " m#** ?????????????????????? | | #??#+####+########g###+##########??????????? | | #??# ] !w%%@ %! % ????????? | | #??# ^ R !g! % % k ????????? | | #### """ k g % p k ????????? | | #""" ^""" ?????????? | | #"Y ""k p ?????????? | | #""" % "##;g#############+###??????????? | | +######### %%% "# #?????????????????? | | """ "# g #?????????????????? | | ""%% "# #?????????????????? | | " % = # """ """ #?????????????????? | | " # """ """ #?????????????????? | | [=# """ """ #?????????????????? | | ####+########### #?????????????????? | | #?# [ #??# """ #?????????????????? | | ### / #??# " " """ #?????????????????? | | # "" ! #??# "G" """ #?????????????????? | | # "" #??# " ] #?????????????????? | | " # """ " " #??# #?????????????????? | | " # """ "Y" #??##############?????????????????? | | " # """ """ #?????????????????????????????????? | | " ## #?????????????????????????????????? | | " #####+######?????????????????????????????????? | | " #???# #?##################???????????????????? | | " #???# #?# #???????????????????? | | " #???# #?# #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 39 Energy Capacity 600 Matter Stores 300 Matter Capacity 600 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 150 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 8 Kinecelleration 40 Item Schematics ----------------- Imp. Trap Extractor | -7/Zion | Archive 0b10 Decoder Chip [Generic] | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Force Booster | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Adv. System Shield | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Coil Gun | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Ripper | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Just Browsing Challenges ------------ None Game ------ Seed CargoGrenadeFalx Manual? 0 Play Time 01:13:34 Cumulative 26.4 hours Start 2024.06.05 @ 20:40:37 End 2024.06.06 @ 10:35:52 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 25 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d59a8712-23e0-47eb-8789-59f7b7bad9fe