Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.08.10 @ 16:14:00 Player: Scyralis Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (179) 895 Value Destroyed (5489) 5489 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (681) 681 TOTAL SCORE: 10485 Bonus ------- High Alert Combat Kills 408 Follower Combat Kills 65 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -492 Cogmind --------- Core Integrity 617/700 Matter 184/300 Energy 176/600 System Corruption 16% Temperature Cool (188) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (2) -------- Enhanced Nuclear Core > --- PROPULSION (2) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (6) ------ Improved Cooling System Compact Battery Core Analyzer Reflective Plating Improved Dynamic Insulation System > --- WEAPON (3) ------- Improved EM Pulse Cannon Proton Missile Launcher > --- INVENTORY (4) ---- Energy Filter Relay Coupler [NC] (28) Relay Coupler [Grunt] (25) Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Compact Battery Core Analyzer Reflective Plating Hacking Suite Improved Dynamic Insulation System > --- WEAPON ----------- Tesla Rifle Improved EM Pulse Cannon Proton Missile Launcher > --- INVENTORY -------- Enhanced Nuclear Core Relay Coupler [NC] Relay Coupler [Grunt] Remote Datajack [Rating: 56] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Large Battery Device Improved Heat Sink Storage Large Battery Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Light EM Pulse Cannon Launcher Proton Missile Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Sto Gar Mat Fac Was Fac Slots Evolved 6 | . . 2 . . 2 2 . . Power 1 | . . . . . 1 . . . Propulsion . | . . . . . . . . . Utility 4 | . . 2 . . . 2 . . Weapon 1 | . . . . . 1 . . . Parts Attached 87 | 5 8 15 5 4 20 27 . 3 Power 10 | 1 . 1 . 2 4 1 . 1 Engine 6 | 1 . 1 . 1 2 1 . . Core 4 | . . . . 1 2 . . 1 Reactor . | . . . . . . . . . Propulsion 14 | 2 1 4 1 . 4 2 . . Treads . | . . . . . . . . . Leg 14 | 2 1 4 1 . 4 2 . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 28 | . 3 4 2 2 5 10 . 2 Device 7 | . . . . 1 1 4 . 1 Storage 5 | . 2 . . . 2 . . 1 Processor 2 | . 1 . . . . 1 . . Hackware 1 | . . . . . . 1 . . Protection 13 | . . 4 2 1 2 4 . . Artifact . | . . . . . . . . . Weapon 35 | 2 4 6 2 . 7 14 . . Energy Gun 20 | 2 4 4 2 . 4 4 . . Energy Cannon 12 | . . 2 . . 2 8 . . Ballistic Gun . | . . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . . . . . 1 1 . . Unidentified Prototypes 5 | . . 2 . . 1 2 . . Parts Lost 12 | . . 1 . 1 5 2 . 3 Power 4 | . . . . . 3 . . 1 Propulsion . | . . . . . . . . . Utility 3 | . . . . 1 . 1 . 1 Weapon 5 | . . 1 . . 2 1 . 1 Highest Loss Streak 3 | . . 1 . 1 1 1 . 3 Average Slot Usage (%) 97 | . 92 99 99 98 92 99 100 100 Engine 11 | . 14 11 11 9 6 15 15 11 Core 1 | . . . . 1 7 . . 3 Leg 19 | . 28 22 22 22 18 15 15 15 Device 4 | . . . . 1 9 8 15 15 Storage 9 | . 10 11 11 11 9 7 7 7 Processor 7 | . 11 11 11 8 . 7 7 7 Hackware 2 | . . . . . . 7 7 7 Protection 15 | . . 21 22 22 18 12 7 7 Energy Gun 13 | . 28 14 10 11 16 8 7 7 Energy Cannon 7 | . . 6 11 11 3 12 7 7 Naked Turns . | . . . . . . . . . Heaviest Build 49 | 9 14 29 29 34 39 49 45 47 Greatest Support 36 | 20 20 26 26 26 30 36 36 36 Greatest Overweight (x) 1 | . . 1 1 1 1 1 1 1 Average Overweight (x) . | . . . 1 . . 1 1 1 Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 Most Carried 4 | 4 3 4 4 4 4 4 4 4 Average Carried 2 | . 1 1 3 3 2 2 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 Final Carried 4 | . 1 2 4 3 4 3 4 4 Class Distribution -------------------- 58% | Mutant 11% | Hacker-Tank 11% | Hacker-Gunner 5% | Scavenger-Mutant 5% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Mutant | -8/Materials Hacker-Tank | -7/Factory Hacker-Gunner | -7/Waste Hacker-Gunner | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Sto Gar Mat Fac Was Fac Matter Collected 1229 | 186 124 188 93 66 176 307 89 . Remotely . | . . . . . . . . . Salvage Created 7903 | . 614 2007 968 703 1932 1305 . 374 Parts 452 | . 29 140 57 29 114 66 . 17 Haulers Intercepted 16 | . 2 5 4 . 3 2 . . Recyclers Shooed 7 | . 1 2 . . 3 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Sto Gar Mat Fac Was Fac Combat Hostiles Destroyed 113 | . 7 36 12 14 21 19 . 4 Guns 48 | . 7 11 5 6 16 2 . 1 Cannons 37 | . . 17 5 6 3 6 . . AOE 15 | . . 5 2 . . 8 . . Classes Destroyed 16 | . 5 6 1 . 2 1 . 1 Worker 10 | . . 4 1 . 2 3 . . Builder 9 | . 2 2 1 . 3 . . 1 Tunneler 2 | . . . . . 1 1 . . Hauler 16 | . 2 5 4 . 3 2 . . Recycler 6 | . 1 1 . . 3 1 . . Mechanic 2 | . . . 1 . . 1 . . Operator 6 | . . 2 2 . 2 . . . Drone 2 | . . . . . . . . 2 Watcher 13 | . 3 3 . . 3 3 . 1 Swarmer 9 | . . 7 . . . 2 . . Grunt 65 | . 7 20 6 10 14 8 . . Brawler 2 | . . 1 . . . . . 1 Duelist 3 | . . 2 . . 1 . . . Sentry 29 | . . 6 6 4 5 5 . 3 Hunter 2 | . . . . . 1 1 . . Programmer 3 | . . . . . . 3 . . Best Kill Streak 9 | . 4 9 6 4 7 6 . 4 Combat Bots Only 5 | . 3 5 3 4 4 4 . 3 Max Kills in Single Turn 3 | . 1 3 2 1 2 2 . 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . 2 2 . . 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Sto Gar Mat Fac Was Fac Damage Taken 3212 | . 155 451 253 326 771 756 . 500 Core 319 | . 16 84 36 40 60 70 . 13 Absorbed by Shields 32 | . . . . 32 . . . . Core Remaining (%) 85 | 100 93 . . 60 89 . . . Volleys Fired 348 | 1 27 96 47 31 83 52 1 10 Largest 3 | 2 2 2 2 2 3 3 3 3 Hottest 201 | 80 90 101 101 101 146 201 173 173 Shots Fired 718 | 2 54 152 88 62 184 143 3 30 Gun 433 | 2 54 88 41 31 150 55 1 11 Cannon 269 | . . 64 47 31 34 83 1 9 Launcher 16 | . . . . . . 5 1 10 Special . | . . . . . . . . . Kinetic . | . . . . . . . . . Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic 718 | 2 54 152 88 62 184 143 3 30 Robot Hit Streak 34 | 2 13 29 17 27 34 26 2 12 Robot Miss Streak 3 | . 3 3 2 1 2 2 1 1 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 2 . . . 1 . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . Shots Hit Robots 555 | 2 42 129 60 50 142 103 2 25 Core Hits 286 | . 24 76 31 18 60 56 . 21 Critical Hits 4 | . . . 2 . . 2 . . Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed 3 | . . . 1 . . 2 . . Melee Attacks 3 | . . . . . . 3 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 3 | . . . . . . 3 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12780 | 28 861 2762 1382 925 2582 3406 4 830 Guns 5562 | 28 664 1245 466 417 1858 701 . 183 Cannons 4026 | . . 1132 686 508 513 1010 2 175 Explosions 3172 | . 197 380 228 . 211 1682 2 472 Melee . | . . . . . . . . . Ramming 20 | . . 5 2 . . 13 . . Kinetic . | . . . . . . . . . Thermal 2368 | . 197 380 228 . 184 1379 . . Explosive 215 | . . . . . . 215 . . Electromagnetic 10177 | 28 664 2377 1152 925 2398 1799 4 830 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 16 | . . 3 3 3 . 10 10 16 Average Corruption 5 | . . 3 3 3 . 5 10 10 Corruption Purged . | . . . . . . . . . Effects 108 | . . 16 14 12 . 41 4 21 Message Errors 16 | . . 3 2 1 . 6 1 3 Matter Fused 34 | . . 5 4 5 . 13 1 6 Heat Flow Errors 11 | . . 3 2 . . 3 . 3 Energy Discharges 4 | . . 1 . 2 . 1 . . Data Loss (minor) 8 | . . 1 2 . . 3 1 1 Data Loss (major) 4 | . . . . . . 2 . 2 Misfires 1 | . . . . . . . . 1 Misdirections 6 | . . . . . . 1 1 4 Targeting Errors 22 | . . 3 4 4 . 11 . . Weapon Failures 2 | . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . Overflow Damage 368 | . 14 31 6 . . 317 . . Projectiles 46 | . . 31 . . . 15 . . Explosions 322 | . 14 . 6 . . 302 . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 355 | . . 73 22 . 48 81 . 131 Shots 15 | . . 3 1 . 2 2 . 7 Rammed 3 | . . . 1 . . 2 . . Targets Rammed 5 | . . 1 1 . . 3 . . Kicked 2 | . . 1 . . . 1 . . Crushed . | . . . . . . . . . Highest Temperature 404 | 18 204 355 282 404 210 399 39 205 Average Temperature 89 | 12 64 82 95 143 42 110 26 97 Received Heat Transfer 1232 | . 96 186 102 185 468 129 . 66 Effects 6 | . . . . 5 . 1 . . Shutdowns 2 | . . . . 1 . 1 . . Energy Bleed 1 | . . . . 1 . . . . Interference 3 | . . . . 3 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 17 | . . 4 . 2 2 5 . 4 Combat Hostiles 13 | . . 3 . 2 2 3 . 3 Parts Fried 69 | . 4 16 7 8 14 14 . 6 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . 1 2 . . . . . Heat Transferred 2450 | . 300 700 350 . 200 900 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 23 | . 5 9 3 . 3 3 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Sto Gar Mat Fac Was Fac Peak Influence 797 | . 153 529 398 391 656 797 189 546 Average Influence 270 | . 57 236 179 238 403 415 189 236 Maximum Alert Level 3 | . . 2 1 1 2 3 . 2 Low Security (%) 38 | 100 100 42 48 31 7 1 100 67 Level 1 39 | . . 43 51 68 43 51 . 9 Level 2 20 | . . 13 . . 49 40 . 23 Level 3 1 | . . . . . . 6 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 31 | . 2 7 7 . 5 7 . 3 Investigation 10 | . 2 4 2 . . 2 . . Extermination 3 | . . . . . . 2 . 1 Reinforcement 13 | . . 3 3 . 3 2 . 2 Assault . | . . . . . . . . . Garrison 5 | . . . 2 . 2 1 . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . 1 . . Stealth | -11 -10 -9 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Sto Gar Mat Fac Was Fac Distress Signals 9 | . . 4 2 . . 1 . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 158 | . 11 46 18 15 42 19 1 6 Peak Tracking Total 8 | . 4 5 3 5 8 3 1 3 Tactical Retreats 17 | . 1 4 . 3 5 4 . . Traps | -11 -10 -9 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Sto Gar Mat Fac Was Fac Traps Triggered 11 | . 2 . 2 4 . 3 . . Indirectly 2 | . . . . . . 2 . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Sto Gar Mat Fac Was Fac Machines Disabled 35 | . 1 5 2 . 3 17 . 7 Max in Single Turn 5 | . 1 1 1 . 1 5 . 3 Garrison Access 1 | . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 Hacking | -11 -10 -9 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Sto Gar Mat Fac Was Fac Machines Accessed 40 | . 8 10 6 . 4 8 . 4 Terminals 27 | . 8 7 4 . 3 4 . 1 Fabricators 2 | . . . . . . . . 2 Repair Stations 5 | . . 1 1 . 1 2 . . Recycling Units 3 | . . 2 . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . 1 . . 1 . 1 Total Hacks 133 | . 28 44 20 . 11 20 . 10 Successful 78 | . 16 26 12 . 7 11 . 6 Failed 55 | . 12 18 8 . 4 9 . 4 Catastrophic 6 | . 2 . 2 . . 2 . . Database Lockouts . | . . . . . . . . . Manual 74 | . 15 24 16 . 6 11 . 2 Terminals 101 | . 28 34 15 . 7 13 . 4 Fabricators 5 | . . . . . . . . 5 Repair Stations 13 | . . 3 2 . 4 4 . . Recycling Units 8 | . . 7 . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access 6 | . . . 3 . . 2 . 1 Terminal Hacks 52 | . 15 21 9 . 3 3 . 1 Record 2 | . 2 . . . . . . . Part Schematic 2 | . . 2 . . . . . . Robot Schematic 1 | . . 1 . . . . . . Robot Analysis 7 | . 2 3 2 . . . . . Prototype ID Bank 6 | . 1 3 . . . 2 . . Level Access Points 1 | . . 1 . . . . . . Branch Access Points 1 | . . 1 . . . . . . Terminal Index 3 | . 1 1 . . . 1 . . Alert Level 5 | . 1 2 2 . . . . . Unreport Threat 9 | . 2 4 2 . . . . 1 Locate Traps 1 | . 1 . . . . . . . Dispatch Records 4 | . . 1 1 . 2 . . . Transport Status 1 | . 1 . . . . . . . Investigation Status 1 | . 1 . . . . . . . Recall Investigation 3 | . 1 1 1 . . . . . Recall Reinforcements 3 | . . 1 1 . 1 . . . Hauler Manifests 1 | . 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . Fabricator Hacks 4 | . . . . . . . . 4 Load Schematic 2 | . . . . . . . . 2 Build 2 | . . . . . . . . 2 Repair Station Hacks 13 | . . 3 2 . 4 4 . . Scan Component 7 | . . 2 1 . 2 2 . . Repair 6 | . . 1 1 . 2 2 . . Recycling Unit Hacks 3 | . . 2 . . . 1 . . Retrieve Matter 1 | . . 1 . . . . . . Retrieve Components 2 | . . 1 . . . 1 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . 1 . . Unlock Access 1 | . . . 1 . . . . . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks 15 | . 2 . 2 . . 9 . 2 Terminals 3 | . 1 . . . . 2 . . Botnet 1 | . 1 . . . . . . . Detonate 2 | . . . . . . 2 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Reprogram 1 | . . . . . . . . 1 Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 38 | . 8 10 6 . 4 7 . 3 Full Trace Events 7 | . 2 3 . . . 2 . . Feedback Events 1 | . . . . . . 1 . . Corruption 1 | . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . 1 . . . . . . Robots Built 4 | . . . . . . . . 4 Matter 372 | . . . . . . . . 372 Time 148 | . . . . . . . . 148 Total Robot Build Rating 8 | . . . . . . . . 8 Part Schematics Acquired 2 | . . 2 . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 6 | . . 1 1 . 2 2 . . Time 180 | . . 51 32 . 64 33 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter 294 | . . 294 . . . . . . Retrieved Components 13 | . . 9 . . . 4 . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Sto Gar Mat Fac Was Fac Used RIF Installer 1 | . . . . 1 . . . . Robots Hacked 2 | . . . . . . 2 . . Non-combat 2 | . . . . . . 2 . . Combat . | . . . . . . . . . Robot Hacks Applied 3 | . . . . . . 3 . . find_chute 1 | . . . . . . 1 . . find_recycling 1 | . . . . . . 1 . . ignore_parts 1 | . . . . . . 1 . . Relay Couplers Released 4 | . . . . . . 4 . . Machine Destruction 1 | . . . . . . 1 . . Programmers 3 | . . . . . . 3 . . Robots Rewired 2 | . . . 1 . 1 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Sto Gar Mat Fac Was Fac Total Allies 16 | . . . 10 . 1 . . 5 Largest Group 10 | . . . 10 . 1 . . 4 Highest-Rated Group 88 | . . . 88 . 15 . . 68 Highest-Rated Ally 38 | . . . 16 . 15 . . 38 Total Orders 5 | . . . 1 . . . 1 3 ROAM 1 | . . . 1 . . . . . EXPLORE 2 | . . . . . . . 1 1 RETURN 2 | . . . . . . . . 2 Ally Attacks 86 | . . . 77 . 2 . . 7 Total Damage 885 | . . . 711 . 48 . . 126 Kills 14 | . . . 13 . . . . 1 Allies Corrupted 1 | . . . . . . . . 1 Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Sto Gar Mat Fac Was Fac Robot Analysis Total 7 | . 2 3 2 . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 2 | . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Sto Gar Mat Fac Was Fac Turns Passed 6002 | 52 627 1423 673 471 837 1327 178 414 Spaces Moved 3170 | 39 434 725 323 242 351 696 114 246 Core 12 | 12 . . . . . . . . Treads . | . . . . . . . . . Legs 3158 | 27 434 725 323 242 351 696 114 246 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 150 120 120 150 150 150 Average Speed 142 | 98 120 147 150 142 139 150 150 150 Slowest Speed 150 | 120 120 150 150 150 150 150 150 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 47 | 3 73 70 70 41 36 20 96 21 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 2 | . . 1 1 . . . . . Unknown Exits Taken 3 | 1 1 . . . 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 285 | . 19 28 7 . 8 186 . 37 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 285 | . 19 28 7 . 8 186 . 37 Actions | -11 -10 -9 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Sto Gar Mat Fac Was Fac Total 3987 | 50 487 934 424 308 530 868 119 267 Wait 185 | 1 . 63 36 7 35 40 3 . Move 3162 | 38 433 724 322 240 350 696 113 246 Hop . | . . . . . . . . . Pick Up 100 | 5 11 20 7 4 22 26 1 4 Fast Attach . | . . . . . . . . . Attach 49 | 5 3 9 2 3 11 15 . 1 Detach . | . . . . . . . . . Swap 38 | . 5 6 3 1 9 12 . 2 Drop 68 | . 8 15 4 4 12 21 . 4 Fire 348 | 1 27 96 47 31 83 52 1 10 Melee 3 | . . . . . . 3 . . Ram . | . . . . . . . . . Kick 5 | . . 1 1 . . 3 . . Crush . | . . . . . . . . . Escape Stasis 18 | . . . . 18 . . . . Rewire 10 | . . . 2 . 8 . . . Trap . | . . . . . . . . . Miscellaneous 1 | . . . . . . . 1 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: Mat x3 / *Min x2 / *Sto) -9/Storage -9/Garrison -8/Materials -7/Factory -7/Waste -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Discovered new exit (range 6) 306 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 18) 680 | -10/Materials | Entered another Materials area 680 | -9/Materials | Evolved 2 slots: Utility x2 842 | -9/Materials | Repaired Imp. EM Shotgun 1270 | -9/Materials | Discovered new exit (range 6) 1444 | -9/Materials | Identified exit to Materials 1687 | -9/Materials | Discovered new exit (range 17) 2057 | -9/Materials | Identified exit to Mines 2057 | -9/Materials | Identified exit to Storage 2103 | -9/Materials | Entered Storage 2107 | -9/Storage | Learned location of Armory (-3) 2166 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2222 | -9/Storage | Garrison activated, responded to threat 2305 | -9/Storage | Repaired EM Shotgun 2362 | -9/Storage | Identified exit to Garrison 2400 | -9/Storage | Garrison activated, responded to threat 2776 | -9/Storage | Entered Garrison 2784 | -9/Garrison | Installed Relay Interface Framework 2852 | -9/Garrison | Triggered checkpoint 2900 | -9/Garrison | Triggered checkpoint 3182 | -9/Garrison | Triggered checkpoint 3236 | -9/Garrison | Discovered exit to Materials (range 8) 3247 | -9/Garrison | Entered Materials 3247 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 3346 | -8/Materials | Garrison activated, responded to threat 3677 | -8/Materials | Garrison activated, responded to threat 3835 | -8/Materials | Repaired Hvy. EM Pulse Gun 3902 | -8/Materials | Repaired Hvy. EM Pulse Gun 4036 | -8/Materials | Discovered new exit (range 15) 4084 | -8/Materials | Entered Factory 4084 | -7/Factory | Evolved 2 slots: Utility x2 4143 | -7/Factory | Repaired Imp. Weapon Shielding 4450 | -7/Factory | Repaired Imp. Medium Armor Plating 4700 | -7/Factory | Discovered new exit (range 15) 4758 | -7/Factory | Build established: Hacker-Tank 5168 | -7/Factory | System corruption reached 10% 5240 | -7/Factory | Garrison activated, responded to threat 5411 | -7/Factory | Sucked down chute 5411 | -7/Factory | Entered Waste 5411 | -7/Waste | The area was eerily silent 5446 | -7/Waste | Discovered new exit (range 51) 5520 | -7/Waste | A Compactor rumbled back to life 5520 | -7/Waste | Spotted C-40 Crusher 5589 | -7/Waste | Entered Factory 5589 | -7/Factory | Accompanied by 2 allies 5715 | -7/Factory | Discovered new exit (range 85) 5721 | -7/Factory | Build established: Hacker-Gunner 5786 | -7/Factory | Fabricated Y-45 Defender? 5892 | -7/Factory | Local fabrication network quarantined 5951 | -7/Factory | Fabricated Y-45 Defender? 6001 | -7/Factory | Crushed by falling debris 6003 | -7/Factory | Self-destructed Last Messages --------------- 05989_ U-05 Engineer lays Concrete. 05991_ W-25 Informer destroyed. 05991_ K-01 Serf collects debris. 05996_ Door malfunctions. 05998_ Y-54 Guardian misfires. 05998_ K-01 Serf collects debris. 06000_ U-05 Engineer lays Concrete. 06001_ Y-54 Guardian system terminally corrupted. 06001_ Gatling Laser fried. 06001_ Imp. Deuterium Engine fried. 06001_ Imp. Heat Sink fried. 06001_ The unstable cave ceiling collapses. 06001_ Crushed by falling debris. 06001_ Lgt. Angular Momentum Engine destroyed. 06001_ Tesla Rifle destroyed. 06001_ System corrupted by crushing effect (+4). 06001_ Hacking Suite destroyed. 06001_ System corrupted by crushing effect (+2). 06002_ K-01 Serf collects debris. 06002_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????##################??####????????????????? | | ?????????# #?? ????????????????? | | ?????????# #?? ????????????????? | | ?????????# # ? ????????????????? | | ?????????# #?]= ????????????????? | | ###??????# #??= ????????????????? | | ######## #???? ????????????????? | | / #???##+#########???????? | | ########% !##### %/= #???????? | | #/####???# !%= ; # # # #???????? | | #############h##;;;;;; ## # "" +???????? | | """ ## # !* ;;;;;;;;;# # "" #???????? | | """ ##! # u ; *[ # T" #???????? | | """ ## # % ;%%% ; # "" #???????? | | "" ## + ; ! ; # "" #???????? | | "" ## # ; ]; # #???????? | | ##!! # ![; @ # ## #####???????? | | """ ##!! # =%;;;;#;;;;# ####?????? #???? | | """ ## # [ *% ####### #???? | | """ ## # k [ ##### | | "" ######+#### =% | | "" ?????# #??# ##### | | / ? #????# #??# ###########???? | | ###???????# #?#####+########## * #??????######## | | ??????????# #?# #????#!% ######## | | ??????????# #?# """ """ #????# # | | ??????????# #?# """ """ #????# # | | #?????????# #?# """ """ #????# # | | ########??# #?# #????# + | | [ #### ### #????# # ! | | ## #! [ ! #????######## # | | """" ## # #???????????# # ! | | """" ## ###########???????????# # | | """" ## #?????????????????????# ######## | | """" + #?????????????????????# #??????? | | """" ## #?????????????????????# #??????? | | """" !## ##????????????????????# #??????? | | # #??????????# ????????# #??????? | | ######## ######?????# "Y??????# #??????? | | #?????# """ ????# #??????? | | +?????# ??# #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 31 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 EM Shielding 3 Armor Coverage 300 Resistance: KI 40 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Evasion (%) 50 Core Analysis 6 Offensive Hacking 20 Item Schematics ----------------- Lgt. EM Pulse Cannon | -9/Materials | Hacked Hvy. EM Pulse Gun | -9/Materials | Hacked Robot Schematics ------------------ Y-45 Defender | -9/Materials | Hacked Fabricated ------------ Y-45 Defender | x2 | -7/Factory Y-45 Defender | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmoredImprovedBay Manual? 0 Play Time 00:49:09 Cumulative 298.5 hours Start 2020.08.10 @ 15:25:40 End 2020.08.10 @ 16:14:00 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 108 Rogue 1 Adventurer 107 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 34 Gallery% 62 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 0c042ac9-df87-4106-977c-c6f6e51118ab