Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.09 @ 20:21:48 Player: Sandwich Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (50) 250 Value Destroyed (1492) 1492 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (745) 745 TOTAL SCORE: 7207 Bonus ------- High Alert Combat Kills 145 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 98/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Targeting Computer Hardened Medium Armor Plating Medium Reactive Plating Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Small Storage Unit Advanced Targeting Computer Improved Weapon Shielding Improved Medium Armor Plating Medium Reactive Plating > --- WEAPON ----------- AWS/Gauss > --- INVENTORY -------- Light Ion Engine Armored Wheel Improved Weapon Shielding Medium Reactive Plating Medium Reactive Plating Gauss Rifle Gauss Rifle Rocket Launcher [Rating: 53] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Utility Small Storage Unit Storage Small Storage Unit Processor Improved Targeting Computer Protection Medium Reactive Plating Weapon AWS/Gauss Energy Gun EM Pulse Gun Ballistic Gun AWS/Gauss Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Dat Pro Slots Evolved 8 | . . . . . 4 2 2 . . . Power 1 | . . . . . 1 . . . . . Propulsion 2 | . . . . . 1 1 . . . . Utility 3 | . . . . . 2 1 . . . . Weapon 2 | . . . . . . . 2 . . . Parts Attached 36 | 6 3 . . 4 9 7 3 2 . 2 Power 5 | 1 . . . . 2 1 1 . . . Engine 4 | 1 . . . . 1 1 1 . . . Core 1 | . . . . . 1 . . . . . Reactor . | . . . . . . . . . . . Propulsion 8 | 2 . . . 1 3 1 1 . . . Treads 4 | 2 . . . . 2 . . . . . Leg . | . . . . . . . . . . . Wheel 4 | . . . . 1 1 1 1 . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 13 | 1 1 . . 1 4 3 1 1 . 1 Device . | . . . . . . . . . . . Storage 4 | 1 1 . . . 1 . 1 . . . Processor 2 | . . . . 1 . 1 . . . . Hackware . | . . . . . . . . . . . Protection 7 | . . . . . 3 2 . 1 . 1 Artifact . | . . . . . . . . . . . Weapon 10 | 2 2 . . 2 . 2 . 1 . 1 Energy Gun 1 | 1 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 5 | 1 1 . . 1 . 2 . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 3 | . . . . 1 . . . 1 . 1 Special Weapon 1 | . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 12 | . . . . . . 2 9 . . 1 Power 3 | . . . . . . 1 2 . . . Propulsion 2 | . . . . . . . 2 . . . Utility 4 | . . . . . . 1 3 . . . Weapon 3 | . . . . . . . 2 . . 1 Highest Loss Streak 5 | . . . . . . 2 5 . . 1 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 79 | . 98 100 100 89 86 74 64 3 . . Engine 10 | . 14 14 14 14 10 6 9 . . . Core 2 | . . . . . 7 7 1 . . . Treads 12 | . 28 28 28 21 12 . . . . . Wheel 7 | . . . . 6 11 15 11 . . . Storage 14 | . 26 28 28 20 9 7 5 . . . Processor 4 | . . . . 7 9 7 5 . . . Protection 9 | . . . . . 16 19 15 . . . Energy Gun 4 | . 14 14 14 . . . . . . . Ballistic Gun 10 | . 14 14 14 14 9 8 12 . . . Peak Build Rating 53 | 6 7 7 10 24 43 53 50 5 1 5 Average Rating 27 | 4 6 7 8 18 38 49 43 2 1 1 On Entrance 13 | . 6 7 7 9 24 42 47 1 1 1 Naked Turns 190 | . . . . . . . 15 13 42 120 Heaviest Build 96 | 13 16 16 16 23 65 57 96 1 . . Greatest Support 56 | 40 40 40 40 40 40 56 56 3 3 3 Greatest Overweight (x) 17 | . . . . 1 5 1 17 . . . Average Overweight (x) . | . . . . . 3 . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 8 8 20 5 5 5 Average Capacity 9 | 7 8 8 8 8 8 8 17 5 5 5 Most Carried 9 | 6 7 8 8 8 8 8 9 5 4 4 Average Carried 6 | 3 6 7 6 7 7 7 8 4 4 3 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 5 5 Final Carried 8 | 6 7 8 6 8 8 5 5 4 4 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Dat Pro Matter Collected 1067 | 179 . . . 143 323 126 219 . . 77 Remotely . | . . . . . . . . . . . Salvage Created 1666 | . . . . 85 468 847 228 . . 38 Parts 106 | . . . . 8 36 46 15 . . 1 Haulers Intercepted 1 | . . . . . 1 . . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . . 1 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Dat Pro Combat Hostiles Destroyed 41 | . . . . 5 10 18 7 . . 1 Guns 37 | . . . . 2 10 18 7 . . . AOE 4 | . . . . 3 . . . . . 1 Classes Destroyed 12 | . . . . 2 5 5 . . . . Worker 4 | . . . . . 1 1 2 . . . Builder 2 | . . . . . . 2 . . . . Tunneler 1 | . . . . . 1 . . . . . Hauler 1 | . . . . . 1 . . . . . Mechanic 1 | . . . . . . 1 . . . . Swarmer 23 | . . . . 3 4 10 6 . . . Grunt 8 | . . . . 2 3 2 . . . 1 Brawler 1 | . . . . . . 1 . . . . Duelist 2 | . . . . . 1 1 . . . . Sentry 4 | . . . . . 2 2 . . . . Hunter 1 | . . . . . . 1 . . . . Programmer 2 | . . . . . . 1 1 . . . Best Kill Streak 7 | . . . . 3 7 5 4 . . 1 Combat Bots Only 5 | . . . . 3 5 4 3 . . 1 Max Kills in Single Turn 2 | . . . . 2 2 2 1 . . 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . 1 . . . . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Dat Pro Hostile Shots Fired 369 | . . . . 11 9 150 143 16 . 40 Missed 117 | . . . . 6 4 52 37 5 . 13 Damage Taken 3142 | . . . . 82 40 828 1528 121 . 543 Core 1008 | . . . . 9 . 134 318 102 . 445 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 208 | . . . . . . 105 103 . . . Ignored by Resistances 383 | . . . . . 7 212 164 . . . Core Remaining (%) 94 | 100 . . . 96 100 80 . . . . Volleys Fired 47 | . 1 . . 7 . 7 28 1 . 3 Largest 2 | . 2 . . 2 . 2 2 1 . 1 Hottest 60 | . 60 . . 53 . 56 56 . . 39 Shots Fired 186 | . 2 . . 22 21 81 56 1 . 3 Gun 175 | . 2 . . 15 21 81 56 . . . Cannon . | . . . . . . . . . . . Launcher 11 | . . . . 7 . . . 1 . 3 Special . | . . . . . . . . . . . Kinetic 174 | . 1 . . 15 21 81 56 . . . Thermal . | . . . . . . . . . . . Explosive 11 | . . . . 7 . . . 1 . 3 Electromagnetic 1 | . 1 . . . . . . . . . Robot Hit Streak 15 | . 1 . . 3 8 15 10 1 . 2 Robot Miss Streak 4 | . 1 . . 4 1 2 3 . . . Penetration Max 1 | . . . . . . 1 1 . . . Secondary Targets 3 | . . . . . . . 3 . . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . Autonomous 97 | . . . . 8 21 68 . . . . Shots Hit Robots 133 | . 1 . . 10 18 67 35 1 . 1 Core Hits 73 | . 1 . . 7 16 29 12 2 . 6 Critical Kills 1 | . . . . . . . 1 . . . Critical Parts Destroyed 2 | . . . . . 1 1 . . . . Critical Strikes 3 | . . . . . 1 1 1 . . . Destroy 3 | . . . . . 1 1 1 . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4262 | . 7 . . 410 645 1993 837 90 . 280 Guns 3647 | . 7 . . 165 645 1993 837 . . . Cannons 11 | . . . . . . . . 11 . . Explosions 604 | . . . . 245 . . . 79 . 280 Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 3647 | . 7 . . 165 645 1993 837 . . . Thermal . | . . . . . . . . . . . Explosive 604 | . . . . 245 . . . 79 . 280 Electromagnetic . | . . . . . . . . . . . Impact 11 | . . . . . . . . 11 . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . . . . . . 1 3 3 3 3 Average Corruption 2 | . . . . . . 1 2 3 3 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 6 | . . . . . . . 3 1 . 2 Message Errors 3 | . . . . . . . 2 1 . . Heat Flow Errors 1 | . . . . . . . . . . 1 Energy Discharges 2 | . . . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 15 | . . . . 15 . . . . . . Projectiles . | . . . . . . . . . . . Explosions 15 | . . . . 15 . . . . . . Melee . | . . . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 . . Impact 1 | . . . . . . . . 1 . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 160 | . . . . 35 . 86 . . . 39 Shots 6 | . . . . 2 . 3 . . . 1 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 224 | . 20 . . 18 . 64 60 . . 224 Average Temperature 27 | . 15 . . 9 . 30 22 . . 99 Received Heat Transfer 618 | . . . . 6 18 186 207 18 . 183 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Dat Pro Peak Influence 632 | . 15 5 . 203 395 632 435 . . . Initial 235 | . . 5 . . 78 179 235 . . . Average 288 | . 11 5 . 158 244 454 301 . . . Maximum Alert Level 2 | . . . . 1 1 2 2 . . . Low Security (%) 41 | 100 100 100 . 97 57 10 5 . . . Level 1 25 | . . . . 2 42 17 59 . . . Level 2 33 | . . . . . . 71 34 . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 9 | . 1 . . . . 6 1 . . 1 Investigation . | . . . . . . . . . . . Extermination 2 | . . . . . . 1 1 . . . Reinforcement 3 | . 1 . . . . 2 . . . . Assault 1 | . . . . . . . . . . 1 Garrison 3 | . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Dat Pro Distress Signals 1 | . 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 81 | . 3 . . 5 8 22 17 7 . 19 Peak Tracking Total 11 | . 2 . . 3 4 4 6 9 . 11 Tactical Retreats 11 | . . . . . 1 1 5 . . 4 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Dat Pro Traps Triggered 1 | . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Dat Pro Machines Disabled 7 | . . . . 1 . 5 1 . . . Max in Single Turn 2 | . . . . 1 . 2 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Dat Pro Machines Accessed 14 | . . . 2 . 3 2 3 . 4 . Terminals 6 | . . . . . 3 2 1 . . . Fabricators 1 | . . . . . . . 1 . . . Repair Stations 1 | . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 51 | . . . 5 . 10 2 6 . 28 . Successful 45 | . . . 5 . 7 2 3 . 28 . Failed 6 | . . . . . 3 . 3 . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 4 | . . . 1 . 3 . . . . . Terminals 14 | . . . . . 10 2 2 . . . Fabricators 2 | . . . . . . . 2 . . . Repair Stations 2 | . . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 43 | . . . 5 . 6 2 2 . 28 . Record 16 | . . . 4 . 1 . . . 11 . Part Schematic 9 | . . . . . . . . . 9 . Robot Schematic 5 | . . . . . . . . . 5 . Prototype ID Bank 4 | . . . . . 1 . . . 3 . Open DSF 2 | . . . . . . 2 . . . . Emergency Access Points 1 | . . . . . 1 . . . . . Alert Level 2 | . . . . . 2 . . . . . Locate Traps 1 | . . . . . . . 1 . . . Reinforcement Status 1 | . . . . . . . 1 . . . Hauler Manifests 1 | . . . . . 1 . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . Network Status 1 | . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . 1 . . . . . Terminals 1 | . . . . . 1 . . . . . Botnet 1 | . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 5 | . . . . . 3 1 1 . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . . 9 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Dat Pro Total Allies 1 | . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . . 96 Total Orders . | . . . . . . . . . . . Ally Attacks 2 | . . . . . . . . . . 2 Total Damage 96 | . . . . . . . . . . 96 Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Dat Pro Turns Passed 3403 | 118 151 57 809 340 366 884 489 19 42 128 Spaces Moved 2640 | 72 90 34 501 232 231 772 354 30 85 239 Core 403 | 17 . . . . . . 32 30 85 239 Treads 771 | 55 90 34 501 91 . . . . . . Legs . | . . . . . . . . . . . Wheels 1466 | . . . . 141 231 772 322 . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 105 110 100 50 50 50 50 Average Speed 116 | 134 160 160 160 126 140 102 111 50 50 50 Slowest Speed 900 | 160 160 160 160 160 165 115 900 50 50 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 30 | 4 18 14 88 47 18 23 13 9 69 37 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . 1 . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 197 | . . . . 89 16 50 1 1 . 40 Melee . | . . . . . . . . . . . Projectile 41 | . . . . 9 16 15 1 . . . AOE 156 | . . . . 80 . 35 . 1 . 40 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Dat Pro Total 2878 | 91 94 37 513 266 274 852 389 33 84 245 Wait 109 | 8 . 3 . 19 19 59 1 . . . Move 2630 | 71 89 33 500 231 230 771 353 29 84 239 Hop . | . . . . . . . . . . . Pick Up 30 | 6 1 1 5 2 7 4 4 . . . Fast Attach 11 | 6 1 . . . 2 2 . . . . Attach 16 | . . . . 2 5 4 1 2 . 2 Detach 6 | . . . . 3 1 . . 1 . 1 Swap 9 | . 2 . . 2 2 1 2 . . . Drop 20 | . . . 8 . 8 4 . . . . Fire 47 | . 1 . . 7 . 7 28 1 . 3 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Discovered new exit (range 15) 222 | -10/Materials | Met 8R-AWN 270 | -10/Materials | Entered Mines 272 | -10/Mines | Followed 8R-AWN into the Mines 277 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 300 | -10/Mines | Build established: Mutant 321 | -10/Mines | Discovered new exit (range 5) 327 | -10/Mines | Entered Exiles 388 | -10/Exiles | Welcomed by 8R-AWN 414 | -10/Exiles | Met EX-HEX 468 | -10/Exiles | Met EX-BIN 511 | -10/Exiles | Aligned with FarCom system 513 | -10/Exiles | Given EX-Vault access code 550 | -10/Exiles | Opened EX-Vault 560 | -10/Exiles | Found AWS/Gauss 608 | -10/Exiles | Warned to stay clear of 0b10 Research branches 661 | -10/Exiles | Met EX-DEC 723 | -10/Exiles | Visited The Gauntlet 933 | -10/Exiles | Discovered new exit (range 14) 1084 | -10/Exiles | Learned about 8R-AWN's background 1119 | -10/Exiles | Discovered new exit (range 14) 1136 | -10/Exiles | Left Exiles lab with AWS/Gauss 1136 | -10/Exiles | Entered Mines 1137 | -9/Mines | Met a Derelict bent on vengeance 1456 | -9/Mines | Discovered new exit (range 13) 1476 | -9/Mines | Entered Materials 1476 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1804 | -8/Materials | Discovered new exit (range 3) 1842 | -8/Materials | Entered Factory 1842 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1847 | -7/Factory | Identified exit to DSF 2079 | -7/Factory | Garrison activated, responded to threat 2551 | -7/Factory | AWS/Gauss suddenly broke down 2719 | -7/Factory | Discovered new exit (range 6) 2726 | -7/Factory | Entered another Factory area 2726 | -6/Factory | Evolved 2 slots: Weapon x2 3155 | -6/Factory | Lost 4 parts (1p3u) 3200 | -6/Factory | Released all parts (3) 3211 | -6/Factory | Discovered new exit (range 8) 3215 | -6/Factory | Lost 5 parts (1p2n2w) 3215 | -6/Factory | Entered Lower Caves 3225 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3230 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3234 | -6/Lower Caves | Entered Data Miner 3234 | -6/Data Miner | Discovered new exit (range 6) 3244 | -6/Data Miner | Met Data Miner 3254 | -6/Data Miner | Learned location of Section 7 (-3) 3254 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3263 | -6/Data Miner | Received God Mode back door access code from Data Miner 3276 | -6/Data Miner | Entered Proximity Caves 3278 | -5/Proximity Caves | Core integrity fell below 50% 3327 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 3332 | -5/Proximity Caves | Core integrity fell below 20% 3404 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- better use than Warlord, so if you see an opportunity, hack it and enter \\NJP4 to gain control via the back door I've installed. Now off with you. LOCATION=UNKNOWN GOAL=ESCAPE 03284_ G-50 Soldier destroyed. 03286_ Hvy. Rocket Launcher destroyed. 03303_ System corrupted: Heat flow error (+261). 03327_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 03331_ Y-72 Warden: "REQUESTING BACKUP." 03334_ Critical hit (Burn: +37). 03335_ Slug penetrates Wall. 03362_ CF-FUP(k) breaks down the debris. 03369_ System corrupted: Energy discharge (-21). 03403_ C-30 ARC bursts open, deploying its payload. 03403_ G-67 Veteran unfolds itself. 03403_ B-60 Warrior unfolds itself. 03403_ G-50 Soldier unfolds itself. 03403_ I-47 Archangel unfolds itself. 03403_ Acquired 77 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????####???????###?????????????????? | | ##???????????????## ##????## #?????????????????? | | ########???????## #??### ??????????????????? | | ####????# #???# ??????????????????? | | #### #????# #???? ?????#####?????????? | | ##?# #???## #????? #????## #?????????? | | #?#### #?### ##????# #????# #?????????? | | #????# ### ## ####?# #????# #?????????? | | #????# ## ## ### #???## #??????????? | | ##??### # ### ##?## #??????????? | | #???# #?# ### #??????????? | | #???## #?# ## #??????????? | | #????## #?##### #??????????? | | #?????# #????## @ g #??????????? | | ##????# #?????## g%## #??????????? | | #????# ## #?????# igb### #??????????? | | # #???# ### #????## #?####### #??????????? | | ? ??# #?????## #??????###??????????? | | ?# ???###??????## ??????????????????? | | ??# #????????????# ?????????????????? | | ??? ?????????????# ????????????????? | | ??? #????????????### #???????????????? | | ??? #??????????????? ##???????????????? | | ???? #??????????????? ##????????????????? | | ???? #???????????????? #?????????????????? | | ???? ????????????????? #?????????????????? | | ?????? ????????????????????? ?????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 29 Energy Capacity 350 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Adv. VSS Leg | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Enh. Force Rifle | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Imp. Force Booster | -6/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free C-35 Carver | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpreadCloakingCasing Manual? 0 Play Time 01:05:02 Cumulative 225.8 hours Start 2024.10.09 @ 19:10:47 End 2024.10.09 @ 20:21:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 291 Rogue 247 Adventurer 4 Explorer 40 Win Type - Total 10 Types 8/1/0/1/0/0/0/0/0 Lore% 33 Gallery% 70 Achievement% 62 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: c47d03c6-6788-48f5-aa89-45dfd240532f