Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.18 @ 19:53:35 Player: Inverisimilidude Result: Smashed by cave-in Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (44) 220 Value Destroyed (1431) 1431 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (75) 75 TOTAL SCORE: 4486 Bonus ------- Follower Combat Kills 75 Cogmind --------- Core Integrity 0/700 Matter 227/300 Energy 100/100 System Corruption 44% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Aluminum Leg Medium Storage Unit Medium Matter Pod (100) Medium Matter Pod (100) Core Analyzer Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Transport Network Coupler Targeting Computer Kinecellerator > --- WEAPON ----------- Precision Shock Rifle Greatsword > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Aluminum Leg Medium Storage Unit Medium Storage Unit Medium Matter Pod Medium Matter Pod Improved Medium Armor Plating Assault Rifle Flak Gun [Rating: 37] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Transport Network Coupler Protection Improved Medium Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 2 | . . . 1 . 1 . Utility 3 | . . . 1 . . 2 Weapon 1 | . . . . . 1 . Parts Attached 62 | 6 3 5 3 . 21 24 Power 5 | 1 . 1 1 . 1 1 Engine 4 | 1 . 1 1 . 1 . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 22 | 2 . 3 2 . 8 7 Treads . | . . . . . . . Leg 22 | 2 . 3 2 . 8 7 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 1 2 . . . 3 5 Device 3 | . . . . . . 3 Storage 3 | 1 1 . . . . 1 Processor 3 | . 1 . . . 1 1 Hackware . | . . . . . . . Protection 2 | . . . . . 2 . Artifact . | . . . . . . . Weapon 24 | 2 1 1 . . 9 11 Energy Gun 9 | 1 . . . . 2 6 Energy Cannon 1 | . . . . . 1 . Ballistic Gun 11 | 1 1 1 . . 5 3 Ballistic Cannon 2 | . . . . . 1 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . . 1 2 Parts Lost 34 | . . 1 . . 2 31 Power 2 | . . . . . . 2 Propulsion 11 | . . 1 . . . 10 Utility 8 | . . . . . . 8 Weapon 13 | . . . . . 2 11 Highest Loss Streak 6 | . . 1 . . 2 6 To Critical Strikes 1 | . . . . . 1 . Average Slot Usage (%) 90 | . 95 99 88 88 94 79 Engine 8 | . 14 14 11 11 9 1 Core 1 | . . . . . . 5 Leg 29 | . 28 28 33 33 34 26 Device 2 | . . . . . . 7 Storage 10 | . 14 14 11 11 9 8 Processor 10 | . 10 14 11 11 9 10 Protection 1 | . . . . . 6 1 Energy Gun 3 | . 7 . . . 6 2 Ballistic Gun 18 | . 20 27 22 22 18 9 Slashing Weapon 1 | . . . . . . 2 Naked Turns 7 | . . . . . . 7 Heaviest Build 39 | 12 17 18 20 20 36 39 Greatest Support 48 | 20 20 20 30 30 48 47 Greatest Overweight (x) 1 | 1 . . . . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 9 Most Carried 10 | 5 10 10 10 10 10 10 Average Carried 9 | 2 8 9 9 10 9 8 Final Capacity 10 | 8 10 10 10 10 10 5 Final Carried 10 | 5 10 10 10 10 10 5 Class Distribution -------------------- 39% | Mutant 30% | Scavenger-Mutant 19% | Scavenger-Tank 10% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Matter Collected 1756 | 206 183 399 70 . 568 330 Remotely . | . . . . . . . Salvage Created 1816 | . 157 246 111 . 618 684 Parts 100 | . 19 6 5 . 35 35 Haulers Intercepted 3 | . . . . . 2 1 Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 41 | . 5 9 3 . 9 15 Melee 6 | . . . . . . 6 Guns 31 | . 5 9 3 . 8 6 Cannons 2 | . . . . . 1 1 AOE 1 | . . . . . . 1 Classes Destroyed 11 | . 3 1 . . 5 2 Worker 1 | . . . . . . 1 Builder 1 | . 1 . . . . . Hauler 3 | . . . . . 2 1 Recycler 2 | . . . . . 2 . Watcher 1 | . . . . . 1 . Swarmer 10 | . 3 . . . 3 4 Grunt 19 | . 2 4 3 . 2 8 Sentry 3 | . . . . . 2 1 Hunter 3 | . . . . . 2 1 Programmer 1 | . . . . . . 1 Assembled 5 | . . 5 . . . . Best Kill Streak 4 | . 3 2 2 . 4 4 Combat Bots Only 4 | . 3 2 2 . 2 4 Max Kills in Single Turn 2 | . 1 1 1 . 1 2 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Damage Taken 5080 | . 104 609 78 . 750 3539 Core 1022 | . 38 180 . . 83 721 Absorbed by Shields . | . . . . . . . Core Remaining (%) 74 | 100 . 12 . 100 84 . Volleys Fired 138 | . 13 33 5 . 48 39 Largest 3 | . 2 2 2 . 3 3 Hottest 148 | . 60 43 43 . 148 128 Shots Fired 337 | . 26 66 10 . 138 97 Gun 316 | . 26 66 10 . 127 87 Cannon 21 | . . . . . 11 10 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 259 | . 18 66 10 . 103 62 Thermal 35 | . . . . . 35 . Explosive . | . . . . . . . Electromagnetic 43 | . 8 . . . . 35 Robot Hit Streak 27 | . 2 9 11 . 27 9 Robot Miss Streak 6 | . 3 4 . . 6 5 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 202 | . 12 39 8 . 90 53 Core Hits 92 | 1 7 19 4 . 30 31 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . . . . . 1 2 Burn 1 | . . . . . 1 . Sever 2 | . . . . . . 2 Melee Attacks 32 | . . . . . . 32 Impact . | . . . . . . . Slashing 32 | . . . . . . 32 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3396 | 2 140 509 112 . 1294 1339 Guns 2547 | . 140 509 112 . 1207 579 Cannons 197 | . . . . . 87 110 Explosions 145 | . . . . . . 145 Melee 497 | . . . . . . 497 Ramming 10 | 2 . . . . . 8 Kinetic 2091 | . 119 509 112 . 937 414 Thermal 502 | . . . . . 357 145 Explosive . | . . . . . . . Electromagnetic 296 | . 21 . . . . 275 Impact . | . . . . . . . Slashing 497 | . . . . . . 497 Piercing . | . . . . . . . Highest Corruption 44 | . 2 2 . . . 44 Average Corruption 4 | . 2 2 . . . 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 26 | . . 13 . . . 13 Message Errors 10 | . . 5 . . . 5 Matter Fused 6 | . . 2 . . . 4 Heat Flow Errors 1 | . . 1 . . . . Energy Discharges 8 | . . 5 . . . 3 Misfires 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 43 | . . . . . . 43 Projectiles . | . . . . . . . Explosions 38 | . . . . . . 38 Melee 5 | . . . . . . 5 Knockbacks 11 | . . . . . 2 9 Impact . | . . . . . . . Kinetic 11 | . . . . . 2 9 Secondary . | . . . . . . . Self-Inflicted Damage 73 | . . . . . . 73 Shots 2 | . . . . . . 2 Rammed . | . . . . . . . Targets Rammed 2 | 1 . . . . . 1 Kicked 2 | 1 . . . . . 1 Crushed . | . . . . . . . Highest Temperature 363 | . . 230 . . 363 145 Average Temperature 93 | . . 41 . . 140 47 Received Heat Transfer 861 | . 30 279 45 . 126 381 Effects 1 | . . . . . 1 . Shutdowns 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . 2 . Heat Transferred 1075 | . . . . . 925 150 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . . 2 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Peak Influence 264 | . 201 121 104 40 264 221 Initial 111 | . . 6 23 40 15 111 Average 89 | . 81 50 49 40 158 96 Maximum Alert Level 1 | . 1 . . . 1 1 Low Security (%) 86 | 100 88 100 100 100 60 86 Level 1 13 | . 11 . . . 39 13 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 1 1 . . 1 7 Investigation 4 | . . 1 . . 1 2 Extermination 1 | . . . . . . 1 Reinforcement 5 | . 1 . . . . 4 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Distress Signals 6 | . 1 2 . . 2 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 69 | . 11 13 4 . 17 24 Peak Tracking Total 5 | . 4 3 2 . 4 5 Tactical Retreats 5 | . 1 1 . . 2 1 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Traps Triggered 2 | . 1 . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Machines Disabled 3 | . . . . . 2 1 Max in Single Turn 1 | . . . . . 1 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Machines Accessed 11 | . 2 2 1 . 3 3 Terminals 10 | . 2 1 1 . 3 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 28 | . 5 3 3 . 9 8 Successful 10 | . 4 1 1 . 3 1 Failed 18 | . 1 2 2 . 6 7 Catastrophic 4 | . . 1 1 . 1 1 Database Lockouts . | . . . . . . . Manual 14 | . 4 2 . . 7 1 Terminals 27 | . 5 2 3 . 9 8 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 4 1 1 . 3 1 Record 1 | . . . 1 . . . Robot Analysis 1 | . . . . . 1 . Open Door 1 | . . 1 . . . . Level Access Points 2 | . . . . . 1 1 Branch Access Points 2 | . 1 . . . 1 . Alert Level 1 | . 1 . . . . . Hauler Manifests 2 | . 2 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 1 1 1 . 3 3 Full Trace Events 6 | . 1 1 1 . 1 2 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Total Allies 2 | . . 2 . . . . Largest Group 2 | . . 2 2 . . . Highest-Rated Group 42 | . . 42 42 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks 15 | . . 9 6 . . . Total Damage 322 | . . 196 126 . . . Kills 5 | . . 3 2 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Robot Analysis Total 1 | . . . . . 1 . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Turns Passed 3336 | 90 429 738 249 18 638 1174 Spaces Moved 2050 | 62 292 501 137 16 364 678 Core 11 | 11 . . . . . . Treads . | . . . . . . . Legs 2039 | 51 292 501 137 16 364 678 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 90 105 Average Speed 114 | 115 120 120 120 120 108 110 Slowest Speed 190 | 190 120 120 120 120 190 186 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 17 | . . . . . . 17 Exploration Rate (%) 23 | 4 42 52 13 5 33 16 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 . . . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug 17 | . . . . . . 17 Terrain Destroyed 25 | . . . . . . 25 Melee 17 | . . . . . . 17 Projectile . | . . . . . . . AOE 8 | . . . . . . 8 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Total 2703 | 77 347 578 212 15 513 961 Wait 341 | 4 24 23 65 . 50 175 Move 2043 | 61 291 500 136 15 363 677 Hop . | . . . . . . . Pick Up 43 | 5 10 8 1 . 12 7 Fast Attach 26 | 6 1 . . . 9 10 Attach 19 | . . 2 1 . 5 11 Detach 3 | . . . . . . 3 Swap 17 | . 2 3 2 . 7 3 Drop 38 | . 6 9 2 . 19 2 Fire 138 | . 13 33 5 . 48 39 Melee 32 | . . . . . . 32 Ram . | . . . . . . . Kick 2 | 1 . . . . . 1 Crush . | . . . . . . . Escape Stasis 1 | . . . . . . 1 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 306 | -10/Materials | Discovered new exit (range 6) 353 | -10/Materials | Identified exit to Mines 418 | -10/Materials | Discovered new exit (range 3) 520 | -10/Materials | Entered Mines 694 | -10/Mines | Assembled infested the area 870 | -10/Mines | Core integrity fell below 50% 909 | -10/Mines | Core integrity fell below 20% 1206 | -10/Mines | Discovered new exit (range 14) 1221 | -10/Mines | Met a Derelict shopkeep closing up shop 1258 | -10/Mines | Entered Materials 1258 | -9/Materials | Accompanied by 2 allies 1258 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1263 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1495 | -9/Materials | Discovered new exit (range 11) 1507 | -9/Materials | Entered Mines 1509 | -9/Mines | Discovered new exit (range 12) 1525 | -9/Mines | Entered Materials 1525 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1526 | -8/Materials | Build established: Scavenger-Mutant 1927 | -8/Materials | Identified exit to Factory 1979 | -8/Materials | Build established: Scavenger-Tank 2163 | -8/Materials | Entered Factory 2163 | -7/Factory | Evolved 2 slots: Utility x2 2234 | -7/Factory | Identified exit to Factory 2630 | -7/Factory | Lost 5 parts (1n4w) 2671 | -7/Factory | Lost 4 parts (1n1u2w) 2918 | -7/Factory | Build established: Scavenger-Mutant 3138 | -7/Factory | Crushed by falling debris 3156 | -7/Factory | System corruption reached 10% 3184 | -7/Factory | Crushed by falling debris 3215 | -7/Factory | Lost 4 parts (1n1u2w) 3265 | -7/Factory | Crushed by falling debris 3265 | -7/Factory | System corruption reached 30% 3272 | -7/Factory | Crushed by falling debris 3274 | -7/Factory | Crushed by falling debris 3282 | -7/Factory | Crushed by falling debris 3295 | -7/Factory | Crushed by falling debris 3295 | -7/Factory | Core integrity fell below 50% 3305 | -7/Factory | Lost 6 parts (1p2n2u1w) 3309 | -7/Factory | Crushed by falling debris 3315 | -7/Factory | Crushed by falling debris 3320 | -7/Factory | Crushed by falling debris 3322 | -7/Factory | Crushed by falling debris 3325 | -7/Factory | Crushed by falling debris 3330 | -7/Factory | Crushed by falling debris 3330 | -7/Factory | Core integrity fell below 20% 3331 | -7/Factory | Crushed by falling debris 3332 | -7/Factory | Crushed by falling debris 3336 | -7/Factory | Crushed by falling debris 3338 | -7/Factory | Crushed by falling debris 3338 | -7/Factory | Smashed by cave-in Last Messages --------------- 03322_ Crushed by falling debris. 03325_ The unstable cave ceiling collapses. 03325_ Crushed by falling debris. 03325_ Med. Storage Unit destroyed. 03325_ Weapon Cycler crushed and broken. 03325_ Imp. Ion Engine crushed and broken. 03325_ System corrupted by crushing effect (+3). 03326_ System corrupted: Matter fused (-6). 03330_ The unstable cave ceiling collapses. 03330_ Crushed by falling debris. 03331_ The unstable cave ceiling collapses. 03331_ Crushed by falling debris. 03331_ Flak Gun destroyed. 03331_ System corrupted by crushing effect (+2). 03332_ The unstable cave ceiling collapses. 03332_ Crushed by falling debris. 03336_ The unstable cave ceiling collapses. 03336_ Crushed by falling debris. 03338_ The unstable cave ceiling collapses. 03338_ Crushed by falling debris. 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