Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.02 @ 21:25:25 Player: Sapphic Bee Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (73) 365 Value Destroyed (2619) 2619 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (522) 522 TOTAL SCORE: 7026 Bonus ------- High Alert Combat Kills 122 Entered Garrisons 400 Cogmind --------- Core Integrity 412/700 Matter 26/300 Energy 300/300 System Corruption 3% Temperature Cool (0) Movement Walking (196) Ox1 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (6) ------ High-capacity Storage Unit Compact Battery Advanced Visual Processing Unit Transmission Jammer Improved Propulsion Shielding Hardened Light Armor Plating > --- WEAPON (2) ------- Mini Grenade Launcher Heavy Missile Launcher > --- INVENTORY (20) --- Light Nuclear Core Light Treads Improved Titanium Leg Large Storage Unit Matter Compressor (0) Reaction Control System Hardened Light Armor Plating Relay Coupler [Cutter] (30) Relay Coupler [Sentry] (25) Relay Coupler [Specialist] (28) Improved Trap Extractor (0/6) Arc Projector Arc Projector Precision Beam Rifle Gatling Laser Gatling Laser Heavy Ion Cannon Heavy Ion Cannon Remote Datajack Heavy Mace Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Compact Battery Advanced Visual Processing Unit Transmission Jammer Improved Propulsion Shielding Hardened Light Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Light Nuclear Core Light Treads Improved Titanium Leg Large Storage Unit Matter Compressor Reaction Control System Hardened Light Armor Plating Relay Coupler [Cutter] Relay Coupler [Sentry] Relay Coupler [Specialist] Improved Trap Extractor Arc Projector Arc Projector Precision Beam Rifle Gatling Laser Gatling Laser Mini Grenade Launcher Heavy Missile Launcher Remote Datajack Heavy Mace [Rating: 49] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Structural Scanner Device Structural Scanner Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Gar Slots Evolved 6 | . . . 2 . 2 2 . . . Power . | . . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . . Utility 4 | . . . 2 . 1 1 . . . Weapon . | . . . . . . . . . . Parts Attached 130 | . 7 4 17 9 40 29 12 9 3 Power 15 | . 1 2 1 1 3 6 . 1 . Engine 9 | . 1 2 1 . 2 3 . . . Core 6 | . . . . 1 1 3 . 1 . Reactor . | . . . . . . . . . . Propulsion 43 | . 2 2 9 2 15 7 4 2 . Treads 9 | . . . 3 . 3 1 2 . . Leg 29 | . 2 2 3 2 10 6 2 2 . Wheel 3 | . . . 3 . . . . . . Hover 1 | . . . . . 1 . . . . Flight 1 | . . . . . 1 . . . . Utility 26 | . 2 . 3 3 9 5 . 4 . Device 12 | . 1 . 2 1 6 1 . 1 . Storage 6 | . 1 . . 1 2 2 . . . Processor 2 | . . . 1 . . 1 . . . Hackware . | . . . . . . . . . . Protection 6 | . . . . 1 1 1 . 3 . Artifact . | . . . . . . . . . . Weapon 46 | . 2 . 4 3 13 11 8 2 3 Energy Gun 11 | . . . 2 . 5 4 . . . Energy Cannon 18 | . 1 . 2 1 5 4 3 1 1 Ballistic Gun 2 | . 1 . . 1 . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 7 | . . . . . . 1 4 . 2 Special Weapon . | . . . . . . . . . . Impact Weapon 8 | . . . . 1 3 2 1 1 . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . 1 . 1 . 4 1 . . . Parts Lost 20 | . 1 4 . 3 2 3 5 1 1 Power 6 | . 1 2 . 1 . . . 1 1 Propulsion 6 | . . 2 . 1 1 . 2 . . Utility 7 | . . . . 1 1 3 2 . . Weapon 1 | . . . . . . . 1 . . Highest Loss Streak 4 | . 1 4 . 3 1 2 3 1 1 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 94 | . 99 97 89 76 94 94 89 97 98 Engine 8 | . 14 12 11 9 4 1 7 2 . Core 1 | . . . . 1 4 5 . 2 7 Treads 1 | . . . 5 . . 2 1 . . Leg 25 | . 28 27 14 20 25 26 26 30 28 Device 15 | . 13 14 20 5 22 24 6 6 7 Storage 12 | . 14 14 11 11 9 12 15 15 15 Processor 3 | . . . 3 11 6 3 7 7 7 Protection 2 | . . . . 5 2 . 6 14 15 Energy Gun 4 | . 8 . 2 . 7 4 . . . Energy Cannon 5 | . 3 . 6 5 6 5 11 8 12 Ballistic Gun 9 | . 15 28 12 3 1 . . . . Impact Weapon 1 | . . . . 2 2 4 . 6 . Naked Turns . | . . . . . . . . . . Heaviest Build 75 | 13 49 46 64 69 45 71 71 75 71 Greatest Support 75 | 20 20 20 40 23 32 72 75 75 75 Greatest Overweight (x) 9 | . 2 2 5 5 9 1 3 . 1 Average Overweight (x) 1 | . 1 2 2 1 . . . . . Largest Inventory Capacity 20 | . 20 20 20 20 20 20 20 20 20 Average Capacity 17 | . 17 20 20 15 15 16 20 20 20 Most Carried 20 | . 17 20 20 20 15 19 20 20 20 Average Carried 16 | . 13 18 19 14 14 15 19 18 20 Final Capacity 20 | 8 20 20 20 15 15 20 20 20 20 Final Carried 20 | 6 17 20 20 13 15 19 19 20 20 Class Distribution -------------------- 84% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Gar Matter Collected 1503 | 192 107 51 160 133 385 200 209 66 . Remotely . | . . . . . . . . . . Salvage Created 2704 | . 291 169 218 154 815 252 742 63 . Parts 155 | . 25 12 22 2 46 14 31 3 . Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Gar Combat Hostiles Destroyed 67 | . 9 2 6 7 19 3 21 . . Guns 25 | . 8 2 4 . 11 . . . . Cannons 29 | . 1 . 2 6 7 2 11 . . AOE 11 | . . . . . . 1 10 . . Classes Destroyed 13 | . 4 2 1 2 2 1 1 . . Worker 2 | . . 1 . . 1 . . . . Hauler 1 | . 1 . . . . . . . . Recycler 4 | . . 1 . . . 2 . 1 . Watcher 3 | . 2 . 1 . . . . . . Swarmer 21 | . 6 . 3 . 5 . 7 . . Grunt 23 | . 3 2 . 2 9 . 7 . . Brawler 2 | . . . . . 1 . 1 . . Duelist 1 | . . . . . 1 . . . . Sentry 10 | . . . 3 . 3 . 4 . . Demolisher 1 | . . . . 1 . . . . . Hunter 1 | . . . . . . . 1 . . Programmer 4 | . . . . . . 3 1 . . Assembled 4 | . . . . 4 . . . . . Best Kill Streak 6 | . 3 4 3 2 6 4 6 1 . Combat Bots Only 6 | . 3 2 3 2 6 2 6 . . Max Kills in Single Turn 3 | . 2 1 1 1 1 1 3 1 . Gunslinging 1 | . 1 . . . . . . . . Exploded 3 | . . . . . . 1 3 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Gar Hostile Shots Fired 482 | . 43 41 16 50 78 102 122 16 14 Missed 135 | . 9 8 6 12 21 31 42 4 2 Damage Taken 3869 | . 290 338 92 602 689 542 860 274 182 Core 630 | . 52 35 36 103 116 63 122 90 13 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 39 | . . . . . . . . 23 16 Ignored by Resistances 1133 | . 87 100 28 170 199 172 253 72 52 Core Remaining (%) 77 | 100 . 65 . 65 78 . . . . Volleys Fired 189 | . 42 13 12 13 46 26 32 5 . Largest 2 | . 2 2 2 2 2 2 2 1 . Hottest 136 | . 88 40 136 136 136 130 130 65 . Shots Fired 360 | . 84 26 24 26 81 53 60 5 1 Gun 209 | . 79 26 20 10 47 27 . . . Cannon 136 | . 5 . 4 16 34 23 48 5 1 Launcher 15 | . . . . . . 3 12 . . Special . | . . . . . . . . . . Kinetic 91 | . 43 26 12 10 . . . . . Thermal 227 | . 41 . 12 16 81 23 48 5 1 Explosive 15 | . . . . . . 3 12 . . Electromagnetic 27 | . . . . . . 27 . . . Robot Hit Streak 29 | . 22 27 29 24 24 17 21 20 . Robot Miss Streak 5 | . 5 . 2 1 2 2 1 . . Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . 2 1 . . 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . Shots Hit Robots 286 | . 64 23 17 24 61 41 50 6 . Core Hits 139 | . 23 10 12 9 30 12 41 2 . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . . . . 2 . . . . . Critical Strikes 3 | . . . . 2 1 . . . . Burn 1 | . . . . . 1 . . . . Destroy 1 | . . . . 1 . . . . . Smash 1 | . . . . 1 . . . . . Melee Attacks 25 | . . . . 4 12 3 1 5 . Impact 25 | . . . . 4 12 3 1 5 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6114 | . 684 179 208 537 1285 744 2311 166 . Guns 1862 | . 637 179 147 109 653 137 . . . Cannons 2861 | . 40 . 61 301 632 495 1201 131 . Explosions 1192 | . . . . . . 112 1080 . . Melee 192 | . . . . 127 . . 30 35 . Ramming 7 | . 7 . . . . . . . . Kinetic 609 | . 255 179 66 109 . . . . . Thermal 3977 | . 422 . 142 301 1285 495 1201 131 . Explosive 1192 | . . . . . . 112 1080 . . Electromagnetic 137 | . . . . . . 137 . . . Impact 192 | . . . . 127 . . 30 35 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . . . 3 3 3 3 Average Corruption 2 | . . . . . . 2 3 3 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 25 | . . . . . . 7 8 8 2 Message Errors 3 | . . . . . . . 1 2 . Matter Fused 6 | . . . . . . 3 1 2 . Heat Flow Errors 4 | . . . . . . 1 . 3 . Energy Discharges 5 | . . . . . . 1 4 . . Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . 2 1 . Data Loss (major) 1 | . . . . . . 1 . . . Misfires 2 | . . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 143 | . . . . 56 . 46 41 . . Projectiles 76 | . . . . 10 . 46 20 . . Explosions 21 | . . . . . . . 21 . . Melee 46 | . . . . 46 . . . . . Knockbacks 2 | . . . . . . . 1 1 . Impact 2 | . . . . . . . 1 1 . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 105 | . . . . . . . 105 . . Shots 5 | . . . . . . . 5 . . Rammed . | . . . . . . . . . . Targets Rammed 3 | . 3 . . . . . . . . Kicked 3 | . 3 . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 567 | . 233 49 180 267 567 177 165 254 24 Average Temperature 93 | . 67 30 64 93 170 61 61 81 14 Received Heat Transfer 1503 | . 165 270 27 135 324 120 372 . 90 Effects 7 | . . . . 1 6 . . . . Shutdowns 2 | . . . . . 2 . . . . Energy Bleed 2 | . . . . 1 1 . . . . Interference 2 | . . . . . 2 . . . . Matter Decay 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 2 | . . . . 2 . . . . . Robots Melted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Melted 15 | . . . 1 1 6 2 4 1 . Heat Transferred 6791 | . 1221 . 279 555 2331 592 1628 185 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Gar Peak Influence 595 | . 152 50 199 71 408 155 595 323 260 Initial 270 | . . . . 65 16 79 19 270 198 Average 123 | . 63 17 68 21 251 59 331 299 235 Maximum Alert Level 2 | . . . . . 2 . 2 1 1 Low Security (%) 75 | . 100 100 100 100 26 100 34 . 38 Level 1 19 | . . . . . 63 . 22 100 61 Level 2 4 | . . . . . 9 . 42 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 6 | . 1 . 1 . 1 2 . 1 . Investigation 3 | . 1 . 1 . . . . 1 . Extermination 2 | . . . . . . 2 . . . Reinforcement 1 | . . . . . 1 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Gar Distress Signals 4 | . 1 . . . 3 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 104 | . 16 2 11 19 23 4 23 2 4 Peak Tracking Total 10 | . 3 2 4 10 7 2 7 2 6 Tactical Retreats 6 | . . . . 2 3 . 1 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Gar Traps Triggered 2 | . 1 . 1 . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Gar Machines Disabled 3 | . . . . . 2 . 1 . . Max in Single Turn 1 | . . . . . 1 . 1 . . Garrison Relay 1 | . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Gar Machines Accessed 25 | . 8 2 3 . 4 2 1 4 1 Terminals 18 | . 7 1 2 . 3 1 1 2 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . 1 . Scanalyzers 2 | . . . 1 . 1 . . . . Garrison Access 2 | . . . . . . 1 . 1 . Total Hacks 83 | . 30 7 11 . 21 2 3 7 2 Successful 47 | . 15 6 4 . 14 2 . 5 1 Failed 36 | . 15 1 7 . 7 . 3 2 1 Catastrophic 3 | . 1 . . . . . . 1 1 Database Lockouts . | . . . . . . . . . . Manual 33 | . 19 3 6 . 3 . . 2 . Terminals 59 | . 28 6 6 . 8 1 3 5 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . 2 . . . . . . 1 . Scanalyzers 18 | . . . 5 . 13 . . . . Garrison Access 2 | . . . . . . 1 . 1 . Terminal Hacks 16 | . 7 4 . . 2 1 . 1 1 Record 3 | . . 3 . . . . . . . Robot Analysis 1 | . . . . . 1 . . . . Prototype ID Bank 2 | . 2 . . . . . . . . Open Door 1 | . . 1 . . . . . . . Open DSF 2 | . . . . . . 1 . 1 . Branch Access Points 1 | . 1 . . . . . . . . Emergency Access Points 1 | . . . . . . . . . 1 Terminal Index 1 | . 1 . . . . . . . . Alert Level 1 | . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . . 1 . Retrieve Components 2 | . 1 . . . . . . 1 . Scanalyzer 15 | . . . 3 . 12 . . . . Insert Component 8 | . . . 2 . 6 . . . . Analyze 7 | . . . 1 . 6 . . . . Garrison Access Hacks 2 | . . . . . . 1 . 1 . Unlock Access 2 | . . . . . . 1 . 1 . Unauthorized Hacks 12 | . 7 2 1 . . . . 2 . Terminals 12 | . 7 2 1 . . . . 2 . Track 3 | . 2 . . . . . . 1 . Botnet 6 | . 4 1 1 . . . . . . Disrupt 1 | . . 1 . . . . . . . Operators 2 | . 1 . . . . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 7 . 3 . 4 1 1 1 1 Full Trace Events 2 | . . . . . . . . 1 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 7 | . . . 1 . 6 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 10 | . 9 . . . . . . 1 . Parts Scanalyzed 7 | . . . 1 . 6 . . . . Part Schematics Acquired 7 | . . . 1 . 6 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . Machine Destruction 3 | . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Gar Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders 2 | . . . 2 . . . . . . EXPLORE 1 | . . . 1 . . . . . . RETURN 1 | . . . 1 . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted 1 | . . . . 1 . . . . . Allies Melted 1 | . . . . 1 . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Gar Robot Analysis Total 1 | . . . . . 1 . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches 26 | . . . 16 10 . . . . . Drone Recoveries 10 | . . . 10 . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Gar Turns Passed 5484 | . 1230 781 715 347 885 678 419 372 57 Spaces Moved 2328 | 1 499 284 268 142 345 342 186 223 38 Core 1 | . . . . . 1 . . . . Treads 40 | . . . 35 . 4 . 1 . . Legs 2200 | 1 499 284 154 134 340 342 185 223 38 Wheels 87 | . . . 79 8 . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 112 | 120 120 260 140 155 120 112 120 127 127 Average Speed 186 | 120 208 260 228 192 179 138 137 127 132 Slowest Speed 500 | 120 260 260 330 260 500 186 400 127 196 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 2 76 68 31 70 33 8 33 5 8 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . 1 . . . . 1 . 1 . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . . . Scrap Searched 2 | . . 1 . 1 . . . . . Spaces Dug 15 | . . . . 1 8 3 . 3 . Terrain Destroyed 104 | . . . . 1 14 19 67 3 . Melee 15 | . . . . 1 8 3 . 3 . Projectile 7 | . . . . . 6 1 . . . AOE 82 | . . . . . . 15 67 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Gar Total 3067 | . 611 306 349 184 505 486 286 297 43 Wait 292 | . 45 . 42 9 32 63 49 50 2 Move 2319 | . 498 283 267 141 344 341 185 222 38 Hop . | . . . . . . . . . . Pick Up 48 | . 12 5 3 . 12 8 4 4 . Fast Attach 32 | . 2 2 2 2 14 9 1 . . Attach 28 | . 1 2 4 3 7 3 3 5 . Detach 11 | . . . 3 4 1 1 1 1 . Swap 70 | . 4 . 11 4 19 17 8 4 3 Drop 50 | . 4 1 5 4 18 15 2 1 . Fire 189 | . 42 13 12 13 46 26 32 5 . Melee 25 | . . . . 4 12 3 1 5 . Ram . | . . . . . . . . . . Kick 3 | . 3 . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: [*Fac] / Gar) -7/Garrison -7/Factory -7/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Discovered new exit (range 6) 304 | -10/Materials | Build established: Mutant 756 | -10/Materials | Discovered new exit (range 16) 998 | -10/Materials | Discovered new exit (range 7) 1132 | -10/Materials | Identified exit to Mines 1231 | -10/Materials | Entered Mines 1398 | -10/Mines | Lost 4 parts (2p2n) 1589 | -10/Mines | Discovered new exit (range 7) 1612 | -10/Mines | Learned Materials stockpile data 1644 | -10/Mines | Found the Drone Emporium 1654 | -10/Mines | Found Prototype Device 1835 | -10/Mines | Discovered new exit (range 10) 2012 | -10/Mines | Entered Materials 2012 | -9/Materials | Evolved 2 slots: Utility x2 2012 | -9/Materials | Identified Decoy Drone Bay 2713 | -9/Materials | Discovered new exit (range 5) 2727 | -9/Materials | Entered Mines 2728 | -9/Mines | Assembled infested the area 2733 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2782 | -9/Mines | Discovered new exit (range 41) 2824 | -9/Mines | Lost 4 allies 3074 | -9/Mines | Entered Materials 3074 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3102 | -8/Materials | Lost 3 parts (1p1n1u) 3619 | -8/Materials | Discovered new exit (range 14) 3959 | -8/Materials | Entered Factory 3959 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3962 | -7/Factory | Build established: Scavenger-Mutant 4430 | -7/Factory | Discovered new exit (range 4) 4636 | -7/Factory | Identified exit to Garrison 4637 | -7/Factory | Entered Garrison 4652 | -7/Garrison | Triggered checkpoint 4672 | -7/Garrison | Garrison Relay disabled 4699 | -7/Garrison | Build established: Mutant 4762 | -7/Garrison | Triggered checkpoint 4922 | -7/Garrison | Lost 3 parts (2n1w) 4988 | -7/Garrison | Triggered checkpoint 5017 | -7/Garrison | Discovered new exit (range 10) 5056 | -7/Garrison | Entered Factory 5068 | -7/Factory | Identified exit to DSF 5423 | -7/Factory | Identified exit to Garrison 5428 | -7/Factory | Entered Garrison 5460 | -7/Garrison | Triggered checkpoint 5485 | -7/Garrison | Self-destructed Last Messages --------------- 05403_ DF#OOUDKQSJB%%112S2WHIN 05423_ Connecting with Garrison Access... >>Unlock Access door unlocked. 05423_ EXIT=UNLOCKED: GARRISON 05427_ U-05 Engineer builds a Wall. LOCATION=GARRISON GOAL=ESCAPE 05450_ System corrupted: FCS attempts to trigger Hvy. Ion Cannon. 05450_ System corrupted: Hvy. Ion Cannon misfires. 05450_ Connecting with Garrison Terminal... >>Access(Emergency) Found 53 emergency access points. Map updated. 05450_ ALERT: Suspicious activity at Terminal G003. Transmitting hostile system tracking data. 05474_ C-30 ARC bursts open, deploying its payload. 05474_ G-47 Trooper unfolds itself. 05476_ System corrupted: Imp. Titanium Leg rejected. 05481_ Mic. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????# #?????????????????+??+ | | ??????????????????????# ###??????????????????/?? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #######????????????????? | | ??????????????????????# #????????????????? | | ??????????????????????+ #????????????????? | | ?????????????????????## #### #????????????????? | | ?????????????????????#T #?????#????????????????? | | ?????????????????????## #??????????????????????? | | ??????????????????????# #???????+??????????????? | | ??????????????????????# #????? #??????????????? | | ??????????????????????# #### #????????????????? | | ??????????????????????# + + #????????????????? | | ??????????????????????# #### #????????????????? | | ?????+????????????????# #?????#????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# @#??????????????????????? | | ??????????????????????# l#??????????????????????? | | ??????????????????????# g+??+???????????????????? | | ??????????????????????+ +??+???????????????????? | | ??+?????+?+???????????# #????+?????????????????? | | ??????????????????????# g #??????????????????????? | | ?????????????????+????#g #??????????????????????? | | ??????????????????????% #??????????????????????? | | ????????????????????? +??????????????????????? | | ???????????????????? #??????????????????????? | | ???????????????????########??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????+??????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????+????????????????????????? | | ??????????????????????????+??????????????????????? | | ??????????????????????????+??????????????????????? | | ????????????????????????????????????+????????????? | | ???+?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- Spread Laser | -9/Materials | Scanalyzed Reaction Control System | -8/Materials | Scanalyzed Hvy. Mace | -8/Materials | Scanalyzed Mni. Grenade Launcher | -8/Materials | Scanalyzed ECM Suite | -8/Materials | Scanalyzed Signal Interpreter | -8/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeightLinkedFirepult Manual? 0 Play Time 00:50:05 Cumulative 21.9 hours Start 2024.04.02 @ 20:29:53 End 2024.04.02 @ 21:25:25 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 21 Rogue 8 Adventurer 8 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 35 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f670d6c7-cf79-4704-98d2-83d6325f6d48