Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.20 @ 13:53:52 Player: H3-MLN Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (2) 10 Value Destroyed (320) 320 Prototype IDs (52) 1040 Alien Tech Used (0) 0 Bonus (8202) 8202 TOTAL SCORE: 18472 Bonus ------- Pacifist 3012 Follower Combat Kills 1290 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Win 3000 Cogmind --------- Core Integrity 1277/1600 Matter 191/300 Energy 1683/2030 System Corruption 0% Temperature Warm (166) Movement Hovering (24) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Hybrid Antimatter Reactor Particle Reactor Light Quantum Reactor > --- PROPULSION (8) --- Cooled Antigrav System Antigrav Array Antigrav Array Experimental Gyrokinetic Inverter Cooled Linear Gravjet Combat Linear Gravjet > --- UTILITY (12) ----- Advanced Coolant Injector Large Storage Unit Experimental Energy Well Spectral Analyzer Long-range Terrain Scanner Advanced Terrain Scan Processor Zionite Shade Carapace Experimental Hardlight Generator Hacking Suite Advanced System Shield Ghost Barrier Advanced System Restoration Module > --- WEAPON (2) ------- Null Cannon Makeshift Hammer > --- INVENTORY (15) --- Cooled Antigrav System Experimental Gyrokinetic Inverter Experimental Gyrokinetic Inverter Experimental Coolant Injector Zionite Biocell (0) Experimental Matter Compressor (500) Advanced ECM Suite Advanced Remote Shield Advanced Remote Shield Mobile Refinery Mk. CCLXVII Advanced Field Recycling Unit (0) Hacking Drone Bay (1/1) Heavy Quantum Rifle Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Hybrid Antimatter Reactor Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Antigrav System Antigrav Array Antigrav Array Experimental Gyrokinetic Inverter Cooled Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Advanced Coolant Injector Large Storage Unit Experimental Energy Well Spectral Analyzer Experimental Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Experimental Hardlight Generator Advanced Remote Shield Advanced System Shield Ghost Barrier Hacking Drone Bay > --- WEAPON ----------- Heavy Quantum Rifle Makeshift Hammer > --- INVENTORY -------- Cooled Antigrav System Antigrav Array Experimental Gyrokinetic Inverter Experimental Gyrokinetic Inverter Experimental Coolant Injector Zionite Biocell Experimental Matter Compressor Advanced ECM Suite Advanced Remote Shield Mobile Refinery Mk. CCLXVII Advanced Field Recycling Unit Enhanced Nova Cannon Null Cannon [Rating: 210] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Hybrid Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Improved Carbon-fiber Leg Hover Unit Antigrav Array Flight Unit Nuclear Pulse Thruster Utility Improved Sensor Array Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Terrain Scan Processor Hackware Advanced System Shield Protection Zionite Shade Carapace Weapon Flail Energy Gun Heavy Quantum Rifle Energy Cannon Null Cannon Special Weapon Improved Plasma Cutter Impact Weapon Flail Slashing Weapon Mining Claw Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Res Tes Res Acc Com Slots Evolved 18 | . . . 4 2 . . . . 2 . . . . . . 2 2 2 . 2 2 . Power 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 . Propulsion 6 | . . . 2 1 . . . . 1 . . . . . . . . . . 2 . . Utility 10 | . . . 2 . . . . . 1 . . . . . . 2 2 2 . . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 116 | 3 2 . 2 13 2 3 3 1 7 4 6 1 4 . . 8 2 14 6 27 2 6 Power 14 | 1 . . . 1 . . . . 1 . . . . . . 1 . 4 2 2 . 2 Engine 3 | 1 . . . 1 . . . . . . . . . . . . . . 1 . . . Core 3 | . . . . . . . . . 1 . . . . . . 1 . 1 . . . . Reactor 8 | . . . . . . . . . . . . . . . . . . 3 1 2 . 2 Propulsion 37 | 2 . . 1 6 1 . . 1 5 3 1 . . . . . . 1 2 12 1 1 Treads 8 | 2 . . . 5 . . . 1 . . . . . . . . . . . . . . Leg 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover 17 | . . . 1 . 1 . . . . . 1 . . . . . . . . 12 1 1 Flight 11 | . . . . . . . . . 5 3 . . . . . . . 1 2 . . . Utility 52 | . 1 . 1 5 1 2 2 . 1 1 5 1 1 . . 4 2 9 1 11 1 3 Device 24 | . 1 . . 1 1 1 2 . 1 . 2 1 . . . 1 1 5 1 4 1 1 Storage 8 | . . . . . . 1 . . . . 1 . . . . . . 1 . 5 . . Processor 10 | . . . . 3 . . . . . 1 1 . . . . 3 . 1 . 1 . . Hackware 7 | . . . . 1 . . . . . . 1 . . . . . 1 2 . 1 . 1 Protection 3 | . . . 1 . . . . . . . . . 1 . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 13 | . 1 . . 1 . 1 1 . . . . . 3 . . 3 . . 1 2 . . Energy Gun 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 2 | . . . . . . . 1 . . . . . . . . 1 . . . . . . Impact Weapon 5 | . . . . 1 . 1 . . . . . . 3 . . . . . . . . . Slashing Weapon 3 | . 1 . . . . . . . . . . . . . . 2 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 26 | . . . . 1 . . 3 . . . 1 . . . . 1 . 4 1 14 . 1 Corrupted Parts 3 | . . . . . . . . . 3 . . . . . . . . . . . . . System Corruption 5 | . . . . . . . . . 5 . . . . . . . . . . . . . Parts Lost 21 | . . . . . . . . . . . . . . . . . . 7 8 . 2 4 Power 3 | . . . . . . . . . . . . . . . . . . . 1 . . 2 Propulsion 8 | . . . . . . . . . . . . . . . . . . 3 4 . . 1 Utility 10 | . . . . . . . . . . . . . . . . . . 4 3 . 2 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 4 | . . . . . . . . . . . . . . . . . . 4 3 . 2 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Backups 6 | . 3 4 5 4 4 5 4 5 4 5 7 9 10 10 10 9 9 9 9 10 13 13 Power . | . . . 1 . . . . . . . 1 1 1 1 1 1 1 2 1 . . . Propulsion . | . . 1 . . 1 1 1 1 . . . . . . . . . . . . 3 3 Utility 5 | . 1 1 2 3 3 4 3 3 3 3 6 8 9 9 9 8 8 6 5 7 7 7 Weapon . | . . 1 1 . . . . . . . . . . . . . . . 2 1 1 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 21 | . . 1 . 2 . . 2 1 . 1 2 . . . 1 1 . 2 2 2 . 4 Power 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . . Propulsion 2 | . . . . . . . . . . . 1 . . . . . . . . . . 1 Utility 13 | . . . . 2 . . 2 1 . . 1 . . . 1 1 . 1 1 1 . 2 Weapon 4 | . . 1 . . . . . . . . . . . . . . . 1 1 . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 53 41 25 63 82 83 84 79 65 85 86 86 92 93 93 92 93 92 80 77 90 89 Engine 5 | . 14 4 . . 5 7 7 2 2 8 13 13 13 13 13 6 5 1 3 . . . Reactor 1 | . . . . . . . . . . . . . . . . . . 3 4 7 11 11 Treads 20 | . 28 28 18 25 31 36 38 38 17 . . . . . . . . . . . . . Hover 3 | . . . 3 4 5 1 . . . . . . . . . . . . . 21 24 23 Flight 7 | . . . . . . . . . 10 33 33 33 33 33 33 29 26 23 17 . . . Device 13 | . 10 8 . 6 14 14 15 15 12 16 7 6 5 6 6 10 15 16 17 16 20 17 Storage 2 | . . . . . . . . . . . 3 6 6 6 6 5 5 7 8 4 7 8 Processor 14 | . . . . 13 15 15 15 15 13 16 20 20 20 20 20 22 21 19 17 13 12 9 Hackware 1 | . . . . 5 . . . . . . 1 . . . . . 4 5 4 7 8 10 Impact Weapon 6 | . . . . 3 7 7 7 7 6 6 6 6 12 13 13 5 5 4 3 3 4 4 Peak Build Rating 210 | 3 4 4 5 35 36 37 43 37 39 60 65 63 68 68 68 80 88 117 116 191 203 210 Average Rating 60 | 2 3 2 3 22 35 35 36 35 32 54 60 61 64 68 67 78 86 101 105 142 200 198 On Entrance 58 | . 3 3 2 5 32 36 36 37 35 39 60 62 62 68 68 68 79 88 101 78 191 194 Avg Prop Armor Cover (%) 36 | 34 34 38 37 39 34 36 37 40 34 3 . . . . . . . . . 5 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 104 | 3 3 5 3 6 7 46 11 7 13 13 17 17 21 21 22 25 26 39 39 75 92 104 Greatest Support 140 | 3 3 3 3 3 9 140 3 3 19 38 38 38 38 38 38 38 38 40 52 114 120 120 Greatest Overweight (x) 3 | . . 1 . 1 1 2 3 2 1 . . . . . . . . 1 1 . . . Average Overweight (x) . | . . . . . . 1 2 1 . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 5 5 5 5 5 5 20 5 5 5 5 10 10 10 10 10 10 10 10 10 15 15 15 Average Capacity 7 | 5 5 5 5 5 5 6 5 5 5 5 8 10 10 10 10 10 10 10 10 11 15 15 Most Carried 15 | 1 4 5 5 5 5 7 5 5 5 5 10 10 10 10 10 10 10 10 10 15 15 15 Average Carried 6 | . 3 4 4 4 4 5 4 4 4 4 7 9 10 10 10 9 9 9 9 10 14 14 Final Capacity 15 | 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 15 15 15 Final Carried 15 | 1 4 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 15 15 14 Class Distribution -------------------- 35% | Assassin 27% | Scout 15% | Mutant 8% | Ninja 6% | Hacker-Scout 3% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Scout | -7/Lower Caves Assassin | -7/Lower Caves Assassin | -7/Zion Assassin | -6/Proximity Caves Mutant | -6/Factory Scout | -6/Waste Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Ninja | -5/Factory Ninja | -4/Factory Ninja | -3/Research Ninja | -3/Testing Hacker-Scout | -2/Research Hacker-Scout | -1/Access Hacker-Ninja | -1/Command Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Res Tes Res Acc Com Matter Collected 1709 | 230 . 32 . . 216 55 60 10 86 50 . 150 82 . 30 . 22 23 90 288 207 78 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 30 | . . . . . . . . . . . . . . . . . 22 . 8 . . . Parts 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . 5 . . . 3 5 . . . . . . . . . Prevented 10 | . . . . . . . . 8 . . . . 2 . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Res Tes Res Acc Com Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Builder 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . . Best Kill Streak 1 | . . . . . . . . . . . . . . . . . 1 . 1 . . . Combat Bots Only . | . . . . . . . . . . . . . . . . . . . . . . . Max Kills in Single Turn 1 | . . . . . . . . . . . . . . . . . 1 . 1 . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Res Tes Res Acc Com Hostile Shots Fired 292 | . 1 20 6 . . . . 8 3 . . . 4 . 5 . 2 49 74 2 48 70 Missed 147 | . 1 10 2 . . . . 3 1 . . . 2 . 3 . 2 27 40 1 24 31 Hits 145 | . . 10 4 . . . . 5 2 . . . 2 . 2 . . 22 34 1 24 39 Projectile 145 | . . 10 4 . . . . 5 2 . . . 2 . 2 . . 22 34 1 24 39 AOE 5 | . . . . . . . . . . . . . . . . . . . . . 2 3 Critical Strikes 8 | . . . . . . . . 1 . . . . . . . . . 1 3 . 2 1 Part Disruptions 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Damage Taken 3110 | . . 198 67 . . . . 42 27 . . . 32 . 34 . . 458 784 138 521 809 Core 766 | . . 85 . . . . . 6 12 . . . . . 18 . . 84 238 . 187 136 Absorbed by Shields 430 | . . . . . . . . . . . . . . . . . . . . . 155 275 Ignored by Resistances 67 | . . . . . . . . . . . . . . . . . . . . . . 67 Core Remaining (%) 91 | 100 . 66 100 . . . . 99 . . . . . . 96 100 100 . 75 100 . 79 Volleys Fired 41 | . . . . . . . . . . . . . . . . . . . . . 8 33 Largest 1 | . . . . . . . . . . . . . . . . . . . . . 1 1 Hottest 130 | . . . . . . . . . . . . . . . . . . . . . 130 130 Shots Fired 41 | . . . . . . . . . . . . . . . . . . . . . 8 33 Gun 15 | . . . . . . . . . . . . . . . . . . . . . 6 9 Cannon 26 | . . . . . . . . . . . . . . . . . . . . . 2 24 Launcher . | . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Thermal 41 | . . . . . . . . . . . . . . . . . . . . . 8 33 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . . Core Hits . | . . . . . . . . . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Smash 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Melee Attacks 65 | . . 1 . 2 2 . 1 . . 1 3 4 1 . 1 6 2 9 12 11 3 6 Impact 63 | . . . . 1 2 . 1 . . 1 3 4 1 . 1 6 2 9 12 11 3 6 Slashing 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 287 | . . 6 . . . . . . . . . . . . . . 74 . 136 . . 71 Guns . | . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . Melee 210 | . . . . . . . . . . . . . . . . . 74 . 136 . . . Ramming 77 | . . 6 . . . . . . . . . . . . . . . . . . . 71 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . Impact 210 | . . . . . . . . . . . . . . . . . 74 . 136 . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . . . . 1 1 1 . . 5 14 14 14 10 10 10 . . . 2 . 5 5 Average Corruption 5 | . . . . 1 1 1 . . 3 12 14 10 9 10 10 . . . 1 . 3 4 Corruption Purged 11 | . . . . . . 1 . . . . . 5 . . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 61 | . . . . 2 3 3 . . 1 4 10 12 10 . 6 . . . 1 . 1 8 Message Errors 16 | . . . . . 2 . . . . 1 3 1 5 . . . . . 1 . . 3 Matter Fused 12 | . . . . 1 . 1 . . 1 1 1 2 3 . 1 . . . . . . 1 Heat Flow Errors 7 | . . . . . . . . . . . 1 3 . . 2 . . . . . . 1 Energy Discharges 6 | . . . . . 1 . . . . . 1 1 1 . . . . . . . . 2 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 8 | . . . . 1 . 1 . . . 1 1 2 . . 2 . . . . . . . Data Loss (major) 9 | . . . . . . 1 . . . . 2 3 1 . 1 . . . . . . 1 Misdirections 2 | . . . . . . . . . . 1 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 212 | . . . . . . . . . . . . . . . . . 34 . 136 . . 42 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . Melee 212 | . . . . . . . . . . . . . . . . . 34 . 136 . . 42 Knockbacks 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Impact 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 38 | . . 3 . . . . . . . . . . . . . . . . . . . 35 Shots . | . . . . . . . . . . . . . . . . . . . . . . . Rammed 5 | . . 3 . . . . . . . . . . . . . . . . . . . 2 Targets Rammed 5 | . . 3 . . . . . . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 404 | . . . . . . . . 8 . 48 177 314 10 3 404 321 3 51 . 1 100 279 Average Temperature 46 | . . . . . . . . 8 . 18 20 58 1 1 89 23 3 6 . 1 28 96 Received Heat Transfer 167 | . . 24 36 . . . . 37 . . . . . . . . . 39 . 18 6 7 Effects 3 | . . . . . . . . . . . . . . . 3 . . . . . . . Interference 3 | . . . . . . . . . . . . . . . 3 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 8 | . . . . . . . . . . . . . . . . . 1 . 6 . . 1 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Res Tes Res Acc Com Maximum Alert Level 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Low Security (%) 93 | 100 100 . 100 100 . . . . 100 100 100 . . . . 100 100 100 100 100 100 43 Level 1 . | . . . . . . . . . . . . . . . . . . . . . . 1 Level 2 2 | . . . . . . . . . . . . . . . . . . . . . . 23 Level 3 3 | . . . . . . . . . . . . . . . . . . . . . . 31 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 893 | . 30 . 20 34 . . . . 74 18 75 . . . . 17 15 33 74 87 15 893 Initial 41 | . . . . 4 . . . . . 18 . . . . . . . 5 . 41 . . Average 56 | . 2 . 6 7 . . . . 14 5 11 . . . . 2 6 8 23 34 . 393 Influence Increases 2556 | . 30 . 26 111 . . . 139 84 14 119 . 15 . 30 40 20 152 268 168 61 1279 Destroy 0b10 Robot/C 680 | . . . . . . . . 80 60 . 60 . . . . . . . . 80 . 400 Destroy 0b10 Robot/NC 15 | . . . . . . . . . . . 5 . . . . . 5 . 5 . . . Destroy Leader 132 | . . . . . . . . 10 10 . 12 . . . . . . . . 10 . 90 Allied During Kill 386 | . . . . . . . . 34 14 . 17 . . . . . . . . 27 . 294 Successful Hack 132 | . . . 11 51 . . . . . . 7 . . . . . . 39 . 24 . . Select Force Hacks 20 | . . . . . . . . . . . . . . . . . . 20 . . . . Disable Machine 165 | . . . . 30 . . . . . . . . . . . 15 15 . 90 . . 15 Anti-Garrison Action 50 | . . . . . . . . . . . . . . . . . . . . . . 50 Destroy Structure 376 | . . . . . . . . . . 14 3 . . . . 10 . 18 8 27 31 265 Partial Spotted 195 | . . . 15 30 . . . . . . . . . . . 15 . 75 45 . 15 . Lose Combat Pursuer 405 | . 30 . . . . . . 15 . . 15 . 15 . 30 . . . 120 . 15 165 Influence Decreases 1663 | . 30 . 16 115 6 . . 139 30 68 64 55 15 . 30 40 10 162 194 242 61 386 Entered New Map 104 | . . . . 6 3 . . . . 36 . 21 . . . . . 5 . 33 . . Time Decay 1008 | . 30 . 16 109 3 . . 119 30 10 64 34 15 . 30 40 10 75 122 130 15 156 Lost Part 167 | . . . . . . . . . . . . . . . . . . 49 72 . 16 30 Lost Ally 384 | . . . . . . . . 20 . 22 . . . . . . . 33 . 79 30 200 Squads Dispatched 25 | . . . 1 3 . . . . 1 . . . . . . 1 1 2 2 3 1 10 Investigation 9 | . . . 1 . . . . . . . . . . . . . 1 1 1 2 . 3 Extermination 9 | . . . . 1 . . . . 1 . . . . . . 1 . 1 1 1 1 2 Reinforcement 7 | . . . . 2 . . . . . . . . . . . . . . . . . 5 Assault . | . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Res Tes Res Acc Com Distress Signals 5 | . . . . . . . . . 1 . . . . . . . . 2 . . 1 1 Communications Jammed 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . Distress Signals 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . Times Spotted 184 | . 2 11 4 5 . . . 4 4 6 4 . 3 . 5 3 6 30 38 4 23 32 Peak Tracking Total 13 | . 2 5 4 2 . . . 3 3 6 3 . 3 . 3 2 5 11 10 2 11 13 Tactical Retreats 34 | . 1 4 . . . . . 1 . . 1 . 1 . 2 . . 6 7 . 5 6 ECM-based Alert Blocks 68 | . . . . . . . . . . . . . . . 3 . . 23 22 . 18 2 Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Res Tes Res Acc Com Traps Triggered 7 | . . . 1 1 . . . . 1 . . . . . . . . . . 1 . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Res Tes Res Acc Com Machines Disabled 13 | . . . . 2 . . . . . . . . . . . 1 1 . 6 . . 3 Max in Single Turn 2 | . . . . 1 . . . . . . . . . . . 1 1 . 1 . . 2 Garrison Access 6 | . . . . 1 . . . . . . 1 . . . . 1 . 3 . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Res Tes Res Acc Com Machines Accessed 52 | . 1 . 3 6 1 1 . . 1 . 6 1 2 4 . 5 1 8 4 4 3 1 Terminals 6 | . 1 . 1 4 . . . . . . . . . . . . . . . . . . Fabricators 13 | . . . . 1 . . . . 1 . 3 . . . . 3 1 2 1 1 . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Recycling Units 5 | . . . . . . . . . . . 1 . . . . 1 . 1 . 1 . 1 Scanalyzers 10 | . . . 2 . . . . . . . 1 . . . . . . 2 2 1 2 . Garrison Access 8 | . . . . 1 . . . . . . 1 . . . . 1 . 3 1 . 1 . Total Hacks 154 | . 4 . 12 21 1 1 . . 2 . 15 1 4 28 . 6 2 22 10 18 4 3 Successful 81 | . . . 9 8 1 1 . . 1 . 7 1 4 28 . 3 2 10 1 5 . . Failed 72 | . 4 . 3 13 . . . . 1 . 8 . . . . 3 . 12 8 13 4 3 Catastrophic 22 | . . . . 3 . . . . 1 . 1 . . . . 2 . 3 2 6 3 1 Database Lockouts 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Manual 160 | . 4 . . 6 . . 1 . 14 . 25 . . . . 13 6 27 17 13 17 17 Terminals 26 | . 4 . 3 17 . . . . . . . . . . . . . . . . . 2 Fabricators 30 | . . . . 2 . . . . 2 . 10 . . . . 3 2 4 3 4 . . Repair Stations 6 | . . . . . . . . . . . . . . . . . . . . 6 . . Recycling Units 17 | . . . . . . . . . . . 2 . . . . 2 . 6 . 6 . 1 Scanalyzers 25 | . . . 9 . . . . . . . 2 . . . . . . 4 5 2 3 . Garrison Access 15 | . . . . 2 . . . . . . 1 . . . . 1 . 8 2 . 1 . Terminal Hacks 41 | . . . 1 5 1 1 . . . . . 1 4 28 . . . . . . . . Record 14 | . . . . . . . . . . . . . 3 11 . . . . . . . . Part Schematic 10 | . . . . . . . . . . . . . . 10 . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 5 | . . . 1 1 . . . . . . . . . 3 . . . . . . . . Open Door 4 | . . . . . 1 1 . . . . . 1 1 . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . . 2 . . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . 1 . 2 . . . . . 2 . . 1 . . Network Status 2 | . . . . . . . . . 1 . 1 . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . . Build 2 | . . . . . . . . . . . 1 . . . . . 1 . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Scan Component 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Recycling Unit Hacks 6 | . . . . . . . . . . . 1 . . . . 1 . 2 . 2 . . Report Inventory 4 | . . . . . . . . . . . 1 . . . . 1 . 1 . 1 . . Retrieve Components 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . Scanalyzer 11 | . . . 8 . . . . . . . 1 . . . . . . 1 1 . . . Insert Component 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Analyze 3 | . . . 3 . . . . . . . . . . . . . . . . . . . Retrieve Study 6 | . . . 3 . . . . . . . 1 . . . . . . 1 1 . . . Garrison Access Hacks 6 | . . . . 1 . . . . . . 1 . . . . 1 . 3 . . . . Seal Access 6 | . . . . 1 . . . . . . 1 . . . . 1 . 3 . . . . Unauthorized Hacks 9 | . . . . 2 . . . . . . 2 . . . . 1 . 4 . . . . Terminals 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Botnet 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . 1 . . . . . . 2 . . . . . . 2 . . . . Liberate 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Fabnet 3 | . . . . 1 . . . . . . 1 . . . . . . 1 . . . . Download 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . . . . . 1 . 2 . . . . Recyclers 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . . Mask 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 34 | . 1 . 2 5 . . . . 1 . 5 . . . . 3 1 4 4 4 3 1 Full Trace Events 4 | . . . . . . . . . . . . . . . . . 1 . 1 1 . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Robot Schematics Acquired 8 | . . . . . . . 4 . . . . . . 4 . . . . . . . . Robots Built 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 116 | . . . . . . . . . . . 116 . . . . . . . . . . . Total Robot Build Rating 6 | . . . . . . . . . . . 6 . . . . . . . . . . . Part Schematics Acquired 68 | . . . 2 . . . 15 . . . 8 . . 10 . 12 . 1 8 . 12 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 84 | . . . . . . . . . . . . . . . . . 84 . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 6 | . . . 3 . . . . . . . 1 . . . . . . 1 1 . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 5 | . . . . . . . . . . . . . . . . . . 2 . 3 . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Res Tes Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 4 | . . . . . . . . 3 3 3 3 3 3 3 4 4 1 . . 3 1 1 Autooverrided 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Res Tes Res Acc Com Total Allies 62 | . . . . . . . 4 . 2 20 2 . 2 . . . 1 2 . 7 3 19 Largest Group 22 | . . . . . . . 4 4 4 22 4 3 2 . . . 1 2 . 4 3 14 Highest-Rated Group 1566 | . . . . . . . 156 156 153 785 113 78 50 . . . 27 162 . 158 345 1566 Highest-Rated Ally 192 | . . . . . . . 42 42 42 50 36 36 25 . . . 27 81 . 58 115 192 Zionite Dispatches 9 | . . . . . . . . . 1 . 1 . . . . . 1 1 . 4 1 . Light 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Recon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Hacker 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Thermal Resupply 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Hover Resupply 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Total Orders 13 | . . . . . . . . . . . . . . . . . 1 2 . 4 . 6 STAY 1 | . . . . . . . . . . . . . . . . . . . . 1 . . DROP 4 | . . . . . . . . . . . . . . . . . 1 . . 3 . . EXPLORE 3 | . . . . . . . . . . . . . . . . . . 2 . . . 1 RETURN 5 | . . . . . . . . . . . . . . . . . . . . . . 5 Ally Attacks 205 | . . . . . . . . 26 5 54 13 6 . . . . . 1 . 23 4 73 Total Damage 8500 | . . . . . . . . 636 147 2798 324 75 . . . . . 41 . 425 254 3800 Kills 40 | . . . . . . . . 4 3 5 4 . . . . . . . . 4 . 20 Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Res Tes Res Acc Com Active Infowar (turns) 8598 | . 229 107 . 300 926 984 1826 686 227 98 332 387 343 23 167 253 54 274 364 317 303 398 Optics 3264 | . . . . . . . . . . 49 332 387 343 23 167 253 54 274 364 317 303 398 Sensors 6972 | . . . . 300 926 984 1826 686 227 98 327 229 258 23 141 253 54 48 35 305 252 . IFF 138 | . . . . . . . . . . . . . . . . . . 138 . . . . Terrain 6086 | . . . . . 919 861 1638 686 136 98 46 99 77 . . 50 54 236 350 310 303 223 Machine Analysis 694 | . . . . . . . . . . . . . . . . 131 54 274 235 . . . Jamming 291 | . . . . . . . . . . . . . . . . 193 54 44 . . . . ECM 944 | . 229 107 . . . . . . . . . . . . 11 . . 225 229 . 65 78 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . 1 . 1 2 . . . . 2 . 1 . . . . . . . Drone Launches 8 | . . . . . . . . . . . . . . . . . . 3 . . . 5 Drone Recoveries 5 | . . . . . . . . . . . . . . . . . . . . . . 5 Zionite Intel Received 25 | . . . . . . . . . 2 . 4 . . . . 2 . 4 5 . 4 4 Main Access 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 Emergency Access 4 | . . . . . . . . . . . 1 . . . . . . 1 1 . . 1 Component Stockpiles 3 | . . . . . . . . . 1 . . . . . . . . . 1 . . 1 Prototype Stockpiles 3 | . . . . . . . . . 1 . . . . . . . . . 1 . . 1 Component Schematics 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . Prototype Schematics 2 | . . . . . . . . . . . 1 . . . . . . . 1 . . . Unaware Analyses 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . Trap Installations 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Res Tes Res Acc Com Turns Passed 8908 | 30 297 201 67 351 926 984 1826 686 227 98 332 387 343 23 167 253 54 274 364 317 303 398 Spaces Moved 10515 | 48 84 291 104 528 689 463 1152 494 396 167 710 492 745 83 412 781 142 805 569 379 457 524 Core 3314 | 48 84 291 104 528 150 293 1152 494 170 . . . . . . . . . . . . . Treads 65 | . . . . . . 65 . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover 1928 | . . . . . 539 105 . . . . . . . . . . . . . 303 457 524 Flight 5208 | . . . . . . . . . 226 167 710 492 745 83 412 781 142 805 569 76 . . Fastest Speed 24 | 50 50 50 50 50 50 100 150 100 27 24 27 27 27 27 27 27 27 27 32 35 24 24 Average Speed 61 | 50 50 53 50 51 130 148 153 116 42 25 27 27 27 27 27 27 27 27 33 42 34 34 Slowest Speed 200 | 50 50 100 50 100 140 160 200 150 100 28 29 27 27 27 27 27 27 114 112 60 35 38 Overloaded Moves 55 | . . . . . . . . . . . . . . . . . . . . . 17 38 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 63 | . . . . . . . . . 4 4 13 1 . . . 12 6 13 10 . . . Potential Cave-ins 8 | . . . . . . . . . . . . . . . . . . . . . 2 6 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 19 13 21 16 82 54 90 64 9 88 22 68 81 75 61 28 5 36 79 15 18 25 Regions Visited 22 Branch Regions 11 Pre-discovered Areas 7 | . . . . . . . 3 . . . . . 1 1 . . . 2 . . . . Known Exits Taken 16 | . . . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 21 | . . 4 . . 1 3 4 3 . . . . 4 . 2 . . . . . . . Spaces Dug 54 | . . 1 . . 2 . . . . 1 3 1 . . 1 5 . 9 4 9 7 11 Terrain Destroyed 146 | . . 1 . . 2 . . . . 1 3 1 . . 1 5 . 9 4 9 11 99 Melee 45 | . . 1 . . 2 . . . . 1 3 1 . . 1 5 . 9 4 9 3 6 Projectile 26 | . . . . . . . . . . . . . . . . . . . . . 8 18 AOE 75 | . . . . . . . . . . . . . . . . . . . . . . 75 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Res Tes Res Acc Com Total 12714 | 51 338 334 117 600 711 759 1202 605 452 219 832 737 883 82 465 804 149 840 726 522 588 698 Wait 1811 | . 249 31 11 38 16 282 37 108 40 43 108 239 127 . 49 7 6 7 129 71 106 107 Move 10375 | 47 83 290 103 527 688 462 1151 493 388 160 684 489 744 82 411 756 132 779 549 378 456 523 Hop 55 | . . . . . . . . . 4 2 12 1 . . . 12 3 12 9 . . . Pick Up 78 | 1 2 2 1 4 2 3 3 . 5 2 8 1 1 . 1 5 2 8 8 12 4 3 Fast Attach 62 | 3 1 . 1 12 . 4 1 1 3 1 5 . 1 . . 5 . 5 1 13 1 4 Attach 51 | . 1 2 1 3 2 . . . 6 1 . 1 . . . 2 2 7 5 9 4 5 Detach 22 | . 2 3 . 2 . . . 1 1 1 . . . . . . . . 4 4 1 3 Swap 55 | . . . . 1 1 1 5 . . 2 4 2 6 . 2 3 1 4 2 8 4 9 Drop 90 | . . 2 . 11 . 7 4 2 5 6 8 . 3 . 1 8 1 9 7 13 1 2 Fire 41 | . . . . . . . . . . . . . . . . . . . . . 8 33 Melee 65 | . . 1 . 2 2 . 1 . . 1 3 4 1 . 1 6 2 9 12 11 3 6 Ram 5 | . . 3 . . . . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Rewire 3 | . . . . . . . . . . . . . . . . . . . . 3 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / Low / Ext) -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x4 / Upp) -4/Factory -3/Research (discovered 2 exits: *Arm / *Tes) -3/Testing -2/Research -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 2 exits: *Sur x2) To Epsilon Eridani History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 31 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 308 | -10/Materials | Discovered new exit (range 9) 328 | -10/Materials | Entered Subcaves 381 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 509 | -10/Subcaves | Discovered new exit (range 9) 529 | -10/Subcaves | Entered Materials 529 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 577 | -8/Materials | Discovered new exit (range 8) 596 | -8/Materials | Entered Factory 596 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 694 | -7/Factory | Identified exit to Lower Caves 947 | -7/Factory | Entered Lower Caves 974 | -7/Lower Caves | Entered a destroyed Warlord outpost 1140 | -7/Lower Caves | Learned 12 Factory zone layouts 1394 | -7/Lower Caves | Build established: Scout 1498 | -7/Lower Caves | Discovered new exit (range 14) 1680 | -7/Lower Caves | Identified exit to Lower Caves 1873 | -7/Lower Caves | Entered another Lower Caves area 2478 | -7/Lower Caves | Build established: Assassin 2590 | -7/Lower Caves | Discovered new exit (range 8) 2610 | -7/Lower Caves | Encountered a Warlord checkpoint 2812 | -7/Lower Caves | Identified exit to Zion 2857 | -7/Lower Caves | Entered Zion 2883 | -7/Zion | Given A8's code to call for help 2965 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2988 | -7/Zion | Discovered new exit (range 11) 3009 | -7/Zion | Found Prototype Special Weapon 3009 | -7/Zion | Identified RU-N14's Throwing Claymores 3207 | -7/Zion | Learned location of Data Miner (-6) 3615 | -7/Zion | Learned location of Extension (-6) 3766 | -7/Zion | Found Prototype Device 3767 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 3819 | -7/Zion | Given the Hacking Drone Bay 3834 | -7/Zion | Learned location of Quarantine (-2) 3933 | -7/Zion | Met Imprinter 4089 | -7/Zion | Found Prototype Device 4090 | -7/Zion | Identified Hacking Drone Bay 4340 | -7/Zion | Imprinted 4342 | -7/Zion | Declared Zion's savior 4645 | -7/Zion | Identified exit to Proximity Caves 4683 | -7/Zion | Entered Proximity Caves 4683 | -6/Proximity Caves | Accompanied by 4 allies 4725 | -6/Proximity Caves | Learned 8 Factory zone layouts 4769 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5183 | -6/Proximity Caves | Identified exit to Factory 5369 | -6/Proximity Caves | Entered Factory 5369 | -6/Factory | Accompanied by 3 allies 5369 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5370 | -6/Factory | Identified exit to Factory 5370 | -6/Factory | Identified exit to Extension 5370 | -6/Factory | Identified exit to Lower Caves 5425 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 5529 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 5530 | -6/Factory | Zion Thermal Resupply teleported in 5596 | -6/Factory | Manually triggered Chute Trap 5596 | -6/Factory | Sucked down chute 5596 | -6/Factory | Entered Waste 5596 | -6/Waste | Met up with 1 ally sucked down the chute earlier 5601 | -6/Waste | 1 allies followed down the chute 5607 | -6/Waste | Spotted C-40 Crusher 5611 | -6/Waste | EMP discharged 5611 | -6/Waste | System corruption reached 10% 5616 | -6/Waste | Spotted C-40 Crusher 5618 | -6/Waste | Spotted C-40 Crusher 5619 | -6/Waste | Spotted C-40 Crusher 5619 | -6/Waste | Spotted C-40 Crusher 5619 | -6/Waste | Spotted C-40 Crusher 5621 | -6/Waste | Discovered new exit (range 14) 5626 | -6/Waste | 1 allies followed down the chute 5627 | -6/Waste | Met Warlord forces unprepared to attack 5658 | -6/Waste | Allies destroyed C-40 Crusher 5666 | -6/Waste | Identified exit to Factory 5694 | -6/Waste | Entered Factory 5694 | -6/Factory | Accompanied by 2 allies 5712 | -6/Factory | Retrieved Zion intel report: Trap Installations 5713 | -6/Factory | Lost 19 allies 5776 | -6/Factory | Build established: Scout 5784 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 5797 | -6/Factory | Discovered exit to Lower Caves (range 9) 5847 | -6/Factory | Retrieved Zion intel report: Emergency Access 5879 | -6/Factory | Fabricated H-55 Commando? 5881 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 5882 | -6/Factory | Zion Recon squad teleported in 6026 | -6/Factory | Entered Lower Caves 6026 | -6/Lower Caves | Accompanied by 3 allies 6249 | -6/Lower Caves | Spotted B-75 Beast 6323 | -6/Lower Caves | Lost 3 allies 6404 | -6/Lower Caves | Discovered new exit (range 17) 6409 | -6/Lower Caves | Identified exit to Lower Caves 6413 | -6/Lower Caves | Entered another Lower Caves area 6415 | -6/Lower Caves | Discovered exit to Factory (range 18) 6425 | -6/Lower Caves | A Commander dispatched an escort 6426 | -6/Lower Caves | Learned 8 Factory zone layouts 6427 | -6/Lower Caves | Learned location of 1 exit from Factory 6565 | -6/Lower Caves | Learned Factory terminal intel 6604 | -6/Lower Caves | Encountered a Warlord checkpoint 6606 | -6/Lower Caves | Discovered new exit (range 11) 6640 | -6/Lower Caves | Identified exit to Data Miner 6756 | -6/Lower Caves | Entered Data Miner 6756 | -6/Data Miner | Accompanied by 2 allies 6756 | -6/Data Miner | Discovered new exit (range 6) 6757 | -6/Data Miner | Commander's escort returned to base 6757 | -6/Data Miner | Commander's escort returned to base 6758 | -6/Data Miner | Identified exit to Proximity Caves 6760 | -6/Data Miner | Met Data Miner 6768 | -6/Data Miner | Learned location of Section 7 (-2) 6768 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6773 | -6/Data Miner | Received God Mode back door access code from Data Miner 6779 | -6/Data Miner | Entered Proximity Caves 6801 | -5/Proximity Caves | Learned 4 Factory zone layouts 6912 | -5/Proximity Caves | Discovered exit to Factory (range 5) 6946 | -5/Proximity Caves | Entered Factory 6946 | -5/Factory | Evolved 2 slots: Utility x2 6947 | -5/Factory | Identified exit to Upper Caves 6948 | -5/Factory | Identified exit to Factory 6949 | -5/Factory | Loaded intel: 25 terminal locations 7012 | -5/Factory | Retrieved Zion intel report: Main Access 7050 | -5/Factory | Retrieved Zion intel report: Component Schematics 7197 | -5/Factory | Spotted B-75 Beast 7199 | -5/Factory | Entered another Factory area 7199 | -4/Factory | Evolved 2 slots: Utility x2 7204 | -4/Factory | Zion Hacking Resupply teleported in 7249 | -4/Factory | Discovered new exit (range 13) 7252 | -4/Factory | Identified exit to Research 7253 | -4/Factory | Entered Research 7253 | -3/Research | Evolved 2 slots: Utility x2 7264 | -3/Research | Retrieved Zion intel report: Active Garrisons 7270 | -3/Research | Retrieved Zion intel report: Emergency Access 7292 | -3/Research | Spotted B-86 Titan 7358 | -3/Research | Retrieved Zion intel report: Unaware Analyses 7359 | -3/Research | Zion Hacker squad teleported in 7394 | -3/Research | Lost 4 parts (1n3u) 7450 | -3/Research | Discovered new exit (range 5) 7451 | -3/Research | Identified exit to Armory 7474 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-2 7491 | -3/Research | Found Prototype Processor 7491 | -3/Research | Identified Spectral Analyzer 7524 | -3/Research | Discovered new exit (range 9) 7526 | -3/Research | Identified exit to Testing 7527 | -3/Research | Entered Testing 7540 | -3/Testing | Found Prototype Energy Cannon 7569 | -3/Testing | Found Prototype Energy Gun 7605 | -3/Testing | Retrieved Zion intel report: Active Garrisons 7612 | -3/Testing | Retrieved Zion intel report: Emergency Access 7613 | -3/Testing | Found Prototype Processor 7671 | -3/Testing | Build established: Ninja 7788 | -3/Testing | Spotted Striker 7788 | -3/Testing | Spotted Striker 7793 | -3/Testing | Lost 3 parts (1n2u) 7794 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 7799 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 7810 | -3/Testing | Found Prototype Hackware 7830 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 7830 | -3/Testing | Identified Warp Gun 7843 | -3/Testing | Spotted PH-SQKF4EJA4Q 7864 | -3/Testing | Found Prototype Device 7876 | -3/Testing | Central database locked down 7885 | -3/Testing | Discovered new exit (range 10) 7890 | -3/Testing | Identified exit to Research 7891 | -3/Testing | Entered Research 7891 | -2/Research | Evolved 2 slots: Propulsion x2 7911 | -2/Research | Identified Ghost Barrier 7917 | -2/Research | Lost 3 parts (3n) 7944 | -2/Research | Zion Hover Resupply teleported in 8029 | -2/Research | Zion Fire squad teleported in 8130 | -2/Research | Spotted B-90 Cyclops 8136 | -2/Research | Zion Resource Resupply teleported in 8154 | -2/Research | Identified Null Cannon 8156 | -2/Research | Identified Exp. Hardlight Generator 8160 | -2/Research | Identified Exp. Signal Interpreter 8175 | -2/Research | Zion Hover Resupply teleported in 8196 | -2/Research | Discovered new exit (range 20) 8207 | -2/Research | Identified exit to Access 8208 | -2/Research | Entered Access 8208 | -1/Access | Evolved 2 slots: Power x1, Utility x1 8216 | -1/Access | Lost 4 allies 8217 | -1/Access | Retrieved Zion intel report: Active Terminals 8229 | -1/Access | Build established: Hacker-Scout 8239 | -1/Access | Retrieved Zion intel report: Branch Access 8239 | -1/Access | Identified exit to Command 8242 | -1/Access | Spotted B-99 Colossus 8249 | -1/Access | Retrieved Zion intel report: Component Schematics 8417 | -1/Access | Energy Cycler disabled 8428 | -1/Access | Spotted B-99 Colossus 8430 | -1/Access | Retrieved Zion intel report: Main Access 8430 | -1/Access | Identified exit to Surface 8431 | -1/Access | Zion Light squad teleported in 8511 | -1/Access | Entered Command 8593 | -1/Command | Retrieved Zion intel report: Emergency Access 8641 | -1/Command | Retrieved Zion intel report: Component Stockpiles 8671 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 8674 | -1/Command | Enhanced Grunt warped into view, answering call for help 8675 | -1/Command | Enhanced Grunt warped into view, answering call for help 8683 | -1/Command | Phase Generator disabled 8725 | -1/Command | Disengaged cave seal 8725 | -1/Command | Zionites emerged from the dark tunnel 8739 | -1/Command | Retrieved Zion intel report: Branch Access 8796 | -1/Command | Found Prototype Protection 8822 | -1/Command | Incoming investigation squad redirected 8829 | -1/Command | Identified Zio. Shade Carapace 8906 | -1/Command | Spotted Alpha 7 8906 | -1/Command | Spotted Striker 8906 | -1/Command | Spotted Executioner 8906 | -1/Command | Spotted Executioner 8906 | -1/Command | Spotted B-99 Colossus 8908 | -1/Command | Spotted Executioner 8908 | -1/Command | Spotted Executioner 8909 | *** | Escaped! Last Messages --------------- 08829_ Identified Zio. Shade Carapace. 08837_ Acquired Lgt. Quantum Reactor. 08857_ Adv. System Restoration Module purges 1% system corruption (2%). 08878_ System corrupted: Substantial component data lost. 08886_ Adv. System Restoration Module purges 1% system corruption (1%). 08887_ Adv. System Restoration Module purges 1% system corruption (0%). 08903_ Access Shell breached. 08907_ Penetrated by Slug. 08907_ Slug penetrates Wall. 08907_ Triggered Stasis Trap. 08907_ A bubble of rippling energy engulfs the area. 08907_ Field strength at 84. 08907_ Penetrated by Slug. 08907_ Slug penetrates Access Shell. 08907_ Penetrated by Slug. 08907_ Slug penetrates Wall. 08907_ Field strength at 44. 08908_ Penetrated by Slug. 08908_ Stasis field depleted. 08909_ Acquired 8 matter. 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" " ################### | | ???????"? ???? ### """""" #?###?############# | | ??????????? ?? #?# ? ################### | | ???????????? ?? #?# ##?################ | | ?????????????? ### ################### | | ?????? ?????????###?################?############# | | ????????+?????? ?#######?###?##############??##### | | ??????????????? ########?######################### | | ?!??????????????#?####?##?######################## | | ????????????????###??#?######?#################### | | ?????????????????################################# | | ????????? ???????#############?###?##############? | | ??????????????????#######?#??##################### | | ??????????????????########?####?################## | | ?????????????? ?????############################## | | ???????????+?????????#?##########??##?##?######### | | ??????????????????+???###?##?####?########?#### ## | | ???????????????????????######################## # | | ????????????????????????#############?###### # ### | | ??????????????????????????#########?######! | | ????????????????????????????##?####?##??## | | ?????????????????????+??##?????##########" | | ???????????????????????? #?????#????##???# | | ????????????????????????????????######?#######+### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 100 Energy Generation 53 Energy Capacity 2030 Matter Stores 773 Matter Capacity 800 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 410 ECM Strength 3 Jamming Range 12 Power Amplification 20 Additional Mass Support 12 Armor Coverage 400 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 65 Recoil Reduction 5 Offensive Hacking 10 Defensive Hacking 34 Item Schematics ----------------- ECM Suite | -8/Materials | Scanalyzed Mak. Thermal Plating | -8/Materials | Scanalyzed Med. Reactive Plating | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Energy Filter | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Chainsword | -7/Zion | Archive Shock Maul | -6/Factory | Z-intel Cld. Pulse Rifle | -6/Factory | Z-intel Cld. Airjet | -6/Factory | Z-intel Multireflex Exoskeleton | -6/Factory | Z-intel Hpw. Field Laser | -6/Factory | Z-intel Exp. Targeting Computer | -6/Factory | Z-intel Com. Ion Cannon | -6/Factory | Z-intel Imp. Heavy Machine Gun | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Adv. Hardlight Generator | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Adv. Cooling System | -6/Data Miner | Free Adv. Corruption Screen | -6/Data Miner | Free Lrn. Tractor Beam | -5/Factory | Z-intel Com. Matter Pod | -5/Factory | Z-intel Imp. Medium Armor Plating | -5/Factory | Z-intel Gauss Rifle | -5/Factory | Z-intel Wave Gun | -5/Factory | Z-intel Dynamic Insulation System | -5/Factory | Z-intel Arc Projector | -5/Factory | Z-intel Imp. Trap Scanner | -5/Factory | Z-intel Lgt. Angular Momentum Engine | -5/Factory | Z-intel Adv. Melee Analysis Suite | -5/Factory | Z-intel Drone Bay | -5/Factory | Z-intel Imp. Light Armor Plating | -5/Factory | Z-intel Cmb. Linear Gravjet | -3/Research | Downloaded Adv. Kinecellerator | -3/Testing | Z-intel Cld. Field Propulsion Drive | -3/Testing | Z-intel Spectral Analyzer | -3/Testing | Z-intel Adv. Remote Shield | -3/Testing | Z-intel Enh. Biometal Leg | -3/Testing | Z-intel Hvy. Wave Gun | -3/Testing | Z-intel Imp. Matter Compressor | -3/Testing | Z-intel Cld. Proton Cannon | -3/Testing | Z-intel Lyr. Light Armor Plating | -1/Access | Z-intel Adv. Launcher Guidance Computer | -1/Access | Z-intel Adv. Remote Force Field | -1/Access | Z-intel Adv. Heavy Treads | -1/Access | Z-intel Reaction Control System | -1/Access | Z-intel Adv. Terrain Scan Processor | -1/Access | Z-intel Micro-nuke Launcher | -1/Access | Z-intel Imp. Linear Gravjet | -1/Access | Z-intel Adv. Thermal Shield | -1/Access | Z-intel Imp. Weapon Shielding | -1/Access | Z-intel Dispersion Rifle | -1/Access | Z-intel Imp. Dynamic Insulation System | -1/Access | Z-intel Robot Schematics ------------------ B-36 Bruiser | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive A-15 Conveyor | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Fabricated ------------ H-55 Commando | x2 | -6/Factory | Preloaded Repaired ---------- Nothing Studied --------- Lgt. Ion Engine | -8/Materials | Hacked Hover Unit | -8/Materials | Hacked Mining Claw | -8/Materials | Hacked Lgt. Nuclear Core | -6/Factory | Hacked Hyb. Antimatter Reactor | -3/Research | Hacked Q-thruster | -3/Testing | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RefineryMicrowarpCompanion Manual? 0 Play Time 02:27:09 Cumulative 1453.7 hours Start 2026.04.18 @ 20:55:50 End 2026.04.20 @ 13:53:52 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 473 Rogue 466 Adventurer 4 Explorer 3 Win Type 0 Total 44 Types 20/5/2/4/1/3/4/1/2/2 Lore% 97 Gallery% 95 Achievement% 88 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a4cca789-9388-4f54-bfba-da04fc723918