Cogmind - Beta 12 --- EXPLORER MODE // 2023.05.11 @ 07:43:19 Player: viper Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (298) 1490 Value Destroyed (9895) 9895 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (534) 534 TOTAL SCORE: 16819 Bonus ------- High Alert Combat Kills 534 Cogmind --------- Core Integrity 287/1150 Matter 303/500 Energy 450/450 System Corruption 4% Temperature Cool (0) Movement Core (150) Ox2 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Energy Well High-capacity Matter Pod Advanced Targeting Computer Core Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Cooled Ion Engine Heavy Deuterium Engine Light Angular Momentum Engine Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Cold Fusion Reactor Neutrino Core > --- PROPULSION ------- Advanced Treads Improved Medium Treads Enhanced Armored Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Energy Well Advanced Energy Well High-capacity Matter Pod Advanced Targeting Computer Core Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Advanced Beam Cannon KE Penetrator Mini Assault Cannon Heavy Gauss Cannon Micro-nuke Launcher > --- INVENTORY -------- Light Ion Engine Cooled Ion Engine Heavy Deuterium Engine Light Angular Momentum Engine Cold Fusion Reactor Armored Treads Advanced Treads Medium Treads Improved Medium Treads Advanced Heat Sink Coil Gun Mini Grenade Launcher Micro-nuke Launcher Force Lance [Rating: 98] Favorites ----------- Power Cold Fusion Reactor Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Cold Fusion Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Advanced Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Utility Shielding Weapon Heavy Assault Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Micro-nuke Launcher Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Sto Fac Fac Fac Slots Evolved 13 | . 1 2 2 2 . 2 2 2 Power 2 | . . . 1 . . . . 1 Propulsion 2 | . . 2 . . . . . . Utility 6 | . 1 . . 1 . 2 2 . Weapon 3 | . . . 1 1 . . . 1 Parts Attached 122 | 7 4 12 24 3 13 15 15 29 Power 20 | 1 . 1 3 . 6 2 4 3 Engine 15 | 1 . 1 3 . 6 2 1 1 Core 1 | . . . . . . . . 1 Reactor 4 | . . . . . . . 3 1 Propulsion 37 | 2 2 5 12 . 1 8 1 6 Treads 35 | . 2 5 12 . 1 8 1 6 Leg 2 | 2 . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 28 | 2 2 1 1 2 2 4 7 7 Device 9 | . . . . 1 . 2 4 2 Storage 8 | 1 1 . . . 1 1 2 2 Processor 4 | 1 . . . 1 1 . 1 . Hackware . | . . . . . . . . . Protection 7 | . 1 1 1 . . 1 . 3 Artifact . | . . . . . . . . . Weapon 37 | 2 . 5 8 1 4 1 3 13 Energy Gun . | . . . . . . . . . Energy Cannon 2 | . . 1 . . . . . 1 Ballistic Gun 21 | 2 . 4 8 . 2 1 1 3 Ballistic Cannon 7 | . . . . 1 1 . 2 3 Launcher 6 | . . . . . 1 . . 5 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . 2 1 . 2 . 1 2 Parts Lost 40 | . . 1 . . 1 2 6 30 Power 4 | . . . . . . . . 4 Propulsion 8 | . . . . . . 1 . 7 Utility 14 | . . 1 . . . . 5 8 Weapon 14 | . . . . . 1 1 1 11 Highest Loss Streak 17 | . . 1 . . 1 1 2 17 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 98 | . 99 98 99 100 99 99 98 94 Engine 10 | . 12 10 15 14 14 12 5 1 Reactor 2 | . . . . . . . 5 12 Treads 26 | . 18 38 32 28 28 24 22 18 Device 4 | . . . . . 7 6 9 4 Storage 11 | . 12 10 8 7 7 12 15 20 Processor 11 | . 12 10 8 14 14 12 14 10 Protection 4 | . 12 10 8 7 . 6 1 2 Ballistic Gun 16 | . 25 18 24 21 20 18 11 4 Ballistic Cannon 5 | . . . . 7 6 6 9 11 Naked Turns . | . . . . . . . . . Heaviest Build 133 | 19 30 36 47 51 76 81 106 133 Greatest Support 122 | 20 40 80 84 84 84 120 120 122 Greatest Overweight (x) 8 | 1 6 . . . . 2 . 8 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 10 15 15 15 15 20 20 20 20 Average Capacity 17 | 9 10 15 15 15 16 20 20 19 Most Carried 20 | 5 10 15 15 14 16 20 20 20 Average Carried 14 | 3 7 10 14 13 14 16 18 14 Final Capacity 20 | 10 15 15 15 15 20 20 20 5 Final Carried 20 | 5 10 14 15 14 15 20 17 5 Class Distribution -------------------- 84% | Hacker-Gunner 15% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Storage Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 ----------- Run | Jun Mat Mat Mat Fac Sto Fac Fac Fac Matter Collected 8237 | 318 114 621 965 258 1439 1208 2457 857 Remotely . | . . . . . . . . . Salvage Created 11496 | 142 178 1330 1561 281 1963 1323 2838 1880 Parts 642 | 10 13 80 88 16 97 88 149 101 Haulers Intercepted 15 | . 1 3 3 . 4 . 2 2 Recyclers Shooed 7 | . . 2 . . . 2 2 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Sto Fac Fac Fac Combat Hostiles Destroyed 181 | . 4 18 22 6 30 20 47 34 Melee 2 | . . . . . . . . 2 Guns 97 | . 4 16 22 4 24 12 14 1 Cannons 60 | . . 2 . 2 6 8 33 9 AOE 22 | . . . . . . . . 22 Classes Destroyed 17 | 3 4 4 2 1 . 1 . 2 Worker 34 | 2 . 3 3 . 1 6 12 7 Builder 29 | . . . 2 . 4 5 7 11 Tunneler 4 | 2 . . 1 . . . 1 . Hauler 15 | . 1 3 3 . 4 . 2 2 Recycler 16 | 1 . 3 3 . 4 2 1 2 Mechanic 1 | . . . 1 . . . . . Operator 6 | . . 1 1 . 2 . 2 . Watcher 20 | . 1 4 2 1 2 3 7 . Swarmer 25 | . 2 . 6 . 3 6 4 4 Grunt 99 | . 2 12 11 5 17 7 30 15 Brawler 3 | . . 1 . . 1 1 . . Duelist 3 | . . 2 . . . . 1 . Sentry 22 | . . 3 5 . 7 2 2 3 Specialist 1 | . . . . . . . . 1 Hunter 13 | . . . . . . 2 6 5 Programmer 14 | . . . . 1 2 2 4 5 Behemoth 1 | . . . . . . . . 1 Best Kill Streak 40 | 5 3 6 10 3 5 7 17 40 Combat Bots Only 20 | . 2 4 5 3 5 6 8 20 Max Kills in Single Turn 5 | 1 1 2 1 1 1 2 3 5 Gunslinging 1 | . . 1 . . . . . . Exploded 5 | . . . . . . . . 5 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -------- Run | Jun Mat Mat Mat Fac Sto Fac Fac Fac Damage Taken 9436 | . 88 599 467 133 1066 934 1799 4350 Core 1941 | . . 92 58 . 163 377 388 863 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 162 | . 6 46 6 . . 9 24 71 Regen/Repaired (Parts) 228 | . . 36 192 . . . . . Core Remaining (%) 79 | 100 100 77 89 . 76 55 61 . Volleys Fired 468 | 8 15 70 73 12 85 59 107 39 Largest 5 | 2 2 2 3 4 4 4 4 5 Hottest 256 | 40 40 88 73 112 121 121 181 256 Shots Fired 1575 | 16 30 136 203 42 337 216 423 172 Gun 1053 | 16 30 120 203 32 252 156 215 29 Cannon 489 | . . 16 . 10 84 60 208 111 Launcher 33 | . . . . . 1 . . 32 Special . | . . . . . . . . . Kinetic 1500 | 16 30 120 203 42 336 216 423 114 Thermal 42 | . . 16 . . . . . 26 Explosive 33 | . . . . . 1 . . 32 Electromagnetic . | . . . . . . . . . Robot Hit Streak 69 | 7 33 37 69 31 57 30 44 26 Robot Miss Streak 3 | 1 1 2 2 1 2 1 3 2 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 9 | . 1 4 4 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . Shots Hit Robots 1196 | 12 26 117 155 32 214 164 328 148 Core Hits 651 | 5 10 54 64 15 92 71 188 152 Critical Kills 4 | . . 2 1 . 1 . . . Critical Parts Destroyed 3 | . . . . . 3 . . . Critical Strikes 29 | . . 3 1 . 8 2 5 10 Destroy 9 | . . 3 1 . 4 . . 1 Blast 18 | . . . . . 4 2 5 7 Impale 2 | . . . . . . . . 2 Melee Attacks 11 | . . . . . . . . 11 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 11 | . . . . . . . . 11 Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 28031 | 183 325 1661 2410 572 4031 3433 8168 7248 Guns 13670 | 183 325 1350 2410 436 3002 2273 3092 599 Cannons 9950 | . . 311 . 136 1029 1143 4961 2370 Explosions 3848 | . . . . . . . . 3848 Melee 420 | . . . . . . . . 420 Ramming 143 | . . . . . . 17 115 11 Kinetic 22778 | 183 325 1350 2410 572 4031 3416 8053 2438 Thermal 909 | . . 311 . . . . . 598 Explosive 3306 | . . . . . . . . 3306 Electromagnetic 475 | . . . . . . . . 475 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 420 | . . . . . . . . 420 Highest Corruption 4 | . . . . . 1 2 4 4 Average Corruption 2 | . . . . . 1 2 2 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 42 | . . . . . 2 8 23 9 Message Errors 7 | . . . . . 1 1 4 1 Matter Fused 16 | . . . . . . 2 10 4 Heat Flow Errors 8 | . . . . . . 2 5 1 Energy Discharges 1 | . . . . . . . . 1 Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . . 2 . Data Loss (major) 1 | . . . . . . 1 . . Misfires 1 | . . . . . . 1 . . Weapon Failures 5 | . . . . . 1 1 1 2 Overload Shots . | . . . . . . . . . Overflow Damage 230 | . . . . . 18 30 104 78 Projectiles 160 | . . . . . 18 30 104 8 Explosions 58 | . . . . . . . . 58 Melee 12 | . . . . . . . . 12 Knockbacks 85 | . . . . . 10 6 56 13 Impact 4 | . . . . . . 1 3 . Kinetic 72 | . . . . . 9 5 45 13 Secondary 9 | . . . . . 1 . 8 . Self-Inflicted Damage 211 | . . . . . 37 . . 174 Shots 8 | . . . . . 1 . . 7 Rammed 15 | . . . . . . 2 12 1 Targets Rammed 17 | . . . . . . 2 13 2 Kicked . | . . . . . . . . . Crushed 2 | . . . . . . . 1 1 Highest Temperature 904 | . 8 332 221 364 393 704 904 638 Average Temperature 121 | . 3 133 67 131 87 182 140 137 Received Heat Transfer 3395 | . 69 393 369 108 597 255 769 835 Effects 46 | . . 1 2 4 2 22 12 3 Shutdowns 8 | . . . . 1 1 6 . . Energy Bleed 8 | . . 1 . . 1 4 2 . Interference 11 | . . . 2 3 . 4 2 . Matter Decay 4 | . . . . . . 3 1 . Short Circuit 2 | . . . . . . 1 . 1 Damage (minor) 3 | . . . . . . 1 1 1 Damage (major) 5 | . . . . . . 1 4 . Damage (core) 5 | . . . . . . 2 2 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . Impact Corruptions 2 | . . . . . . . 2 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . Heat Transferred 1530 | . . 555 . . . . . 975 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Sto Fac Fac Fac Peak Influence 1017 | 25 144 414 451 172 412 469 597 1017 Initial 147 | . 12 43 49 . 56 110 76 147 Average 212 | 4 92 193 141 56 213 172 259 399 Maximum Alert Level 3 | . . 2 2 . 2 2 2 3 Low Security (%) 58 | 100 100 58 72 100 48 49 44 52 Level 1 30 | . . 38 20 . 41 46 36 18 Level 2 7 | . . 3 6 . 9 3 18 3 Level 3 3 | . . . . . . . . 26 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 47 | . . 4 2 3 11 5 11 11 Investigation 15 | . . 2 2 1 5 2 2 1 Extermination 9 | . . . . 1 2 2 2 2 Reinforcement 18 | . . 2 . . 4 1 5 6 Assault 1 | . . . . . . . . 1 Garrison 4 | . . . . 1 . . 2 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 5 | . . . . . 1 . 2 2 Haulers Reinforced 4 | . . . . . 1 . 2 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Sto Fac Fac Fac Distress Signals 9 | . . 2 3 . 1 1 1 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 239 | . 6 26 28 7 34 28 63 47 Peak Tracking Total 11 | . 4 5 3 3 4 4 5 11 Tactical Retreats 3 | . . 1 . . 1 1 . . Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Sto Fac Fac Fac Traps Triggered 5 | . . . 2 . 1 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . 6 . . . . . . . Reprogrammed 4 | . . 4 . . . . . . Reused 3 | . . 3 . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . . 3 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 ---------- Run | Jun Mat Mat Mat Fac Sto Fac Fac Fac Machines Disabled 29 | . . . . . 5 . 5 19 Max in Single Turn 7 | . . . . . 1 . 1 7 Garrison Access 4 | . . . 1 . . 1 1 1 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Sto Fac Fac Fac Machines Accessed 34 | . 1 4 9 1 9 4 5 1 Terminals 26 | . 1 3 6 1 9 2 4 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . 1 1 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . 1 . . 1 . . Garrison Access 4 | . . . 1 . . 1 1 1 Total Hacks 135 | . 7 24 43 3 32 13 10 3 Successful 94 | . 5 19 34 2 17 9 8 . Failed 41 | . 2 5 9 1 15 4 2 3 Catastrophic 2 | . . 1 . . . . 1 . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 110 | . 7 21 29 3 32 9 9 . Fabricators . | . . . . . . . . . Repair Stations 13 | . . 3 10 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 6 | . . . 3 . . 3 . . Garrison Access 6 | . . . 1 . . 1 1 3 Terminal Hacks 75 | . 5 16 21 2 17 7 7 . Record 24 | . . 6 7 2 3 2 4 . Part Schematic 2 | . . . . . 1 1 . . Prototype ID Bank 5 | . . 1 3 . 1 . . . Open Door 5 | . . . . . 5 . . . Open DSF 1 | . . . . . . . 1 . Branch Access Points 1 | . 1 . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . Machine Index 1 | . . 1 . . . . . . Terminal Index 2 | . . . . . 1 1 . . Scanalyzer Index 2 | . . 1 1 . . . . . Alert Level 1 | . . . 1 . . . . . Locate Traps 4 | . 1 1 1 . . 1 . . Disarm Traps 1 | . 1 . . . . . . . Reprogram Traps 1 | . . 1 . . . . . . Dispatch Records 5 | . 1 . 3 . 1 . . . Maintenance Status 2 | . . 1 . . 1 . . . Surveillance Status 1 | . . . 1 . . . . . Transport Status 4 | . . 2 1 . 1 . . . Reinforcement Status 3 | . 1 . 1 . 1 . . . Hauler Manifests 3 | . . 2 . . 1 . . . Registered Components 1 | . . . 1 . . . . . Zone Layout 5 | . . . . . 1 2 2 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 12 | . . 3 9 . . . . . Scan Component 7 | . . 2 5 . . . . . Repair 5 | . . 1 4 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 4 | . . . 3 . . 1 . . Insert Component 3 | . . . 2 . . 1 . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks 3 | . . . 1 . . 1 1 . Seal Access 3 | . . . 1 . . 1 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . 1 . Used . | . . . . . . . . . Hacking Detections 26 | . . 4 7 1 7 3 3 1 Full Trace Events 20 | . . 3 6 1 5 2 2 1 Feedback Events 1 | . . . . . . . 1 . Corruption 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . 1 1 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 5 | . . 1 4 . . . . . Time 189 | . . 26 163 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . 1 . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------------ Run | Jun Mat Mat Mat Fac Sto Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -------- Run | Jun Mat Mat Mat Fac Sto Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Sto Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------------- Run | Jun Mat Mat Mat Fac Sto Fac Fac Fac Turns Passed 9110 | 134 309 854 1677 381 1469 1292 1780 1214 Spaces Moved 4205 | 83 171 332 786 210 652 675 844 452 Core 15 | 10 2 . . . . . . 3 Treads 4063 | . 115 332 786 210 652 675 844 449 Legs 127 | 73 54 . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 160 155 157 153 157 160 150 Average Speed 164 | 115 149 160 157 157 156 161 161 218 Slowest Speed 450 | 120 350 160 160 157 157 320 162 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . Exploration Rate (%) 28 | 4 34 34 48 5 75 20 21 12 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 27 | . . . . . 26 . 1 . Terrain Destroyed 316 | . . . . . 40 9 37 230 Melee . | . . . . . . . . . Projectile 76 | . . . . . 15 9 37 15 AOE 240 | . . . . . 25 . . 215 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Sto Fac Fac Fac Total 5425 | 102 194 517 1081 243 954 775 1010 549 Wait 524 | . . 90 185 18 191 16 20 4 Move 4197 | 82 170 331 785 209 651 674 843 452 Hop . | . . . . . . . . . Pick Up 43 | 5 3 9 3 1 6 3 7 6 Fast Attach 36 | 7 2 4 8 . 2 2 1 10 Attach 41 | . 1 4 2 2 1 5 9 17 Detach 10 | . 2 1 . . . 2 . 5 Swap 45 | . 1 4 14 1 10 8 5 2 Drop 33 | . . 4 11 . 8 4 5 1 Fire 468 | 8 15 70 73 12 85 59 107 39 Melee 11 | . . . . . . . . 11 Ram 1 | . . . . . . . . 1 Kick . | . . . . . . . . . Crush 16 | . . . . . . 2 13 1 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -8/Materials -7/Factory -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 5 | -11/Junkyard | Identified exit to Materials 5 | -11/Junkyard | Discovered exit to Materials (range 15) 135 | -11/Junkyard | Entered Materials 135 | -10/Materials | Evolved 1 slot: Utility x1 175 | -10/Materials | Identified exit to Mines 318 | -10/Materials | Build established: Hacker-Mutant 381 | -10/Materials | Identified exit to Materials 381 | -10/Materials | Discovered exit to Materials (range 10) 444 | -10/Materials | Entered another Materials area 444 | -9/Materials | Evolved 2 slots: Propulsion x2 734 | -9/Materials | Repaired Assault Rifle 1271 | -9/Materials | Identified exit to Materials 1271 | -9/Materials | Discovered exit to Materials (range 13) 1298 | -9/Materials | Entered another Materials area 1298 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1760 | -8/Materials | Build established: Hacker-Gunner 1991 | -8/Materials | Repaired Hvy. Ion Engine 2019 | -8/Materials | Repaired Lgt. Treads 2046 | -8/Materials | Repaired Lgt. Treads 2108 | -8/Materials | Repaired Enh. Autogun 2956 | -8/Materials | Identified exit to Factory 2956 | -8/Materials | Discovered exit to Factory (range 9) 2975 | -8/Materials | Entered Factory 2975 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3142 | -7/Factory | Garrison activated, responded to threat 3266 | -7/Factory | Identified exit to Storage 3266 | -7/Factory | Discovered exit to Storage (range 10) 3356 | -7/Factory | Entered Storage 3949 | -7/Storage | Identified exit to Recycling 3949 | -7/Storage | Discovered exit to Recycling (range 15) 4402 | -7/Storage | Crushed by falling debris 4773 | -7/Storage | Identified exit to Factory 4773 | -7/Storage | Discovered exit to Factory (range 4) 4825 | -7/Storage | Entered Factory 4825 | -6/Factory | Evolved 2 slots: Utility x2 6030 | -6/Factory | Identified exit to Factory 6030 | -6/Factory | Discovered exit to Factory (range 9) 6117 | -6/Factory | Entered another Factory area 6117 | -5/Factory | Evolved 2 slots: Utility x2 6546 | -5/Factory | Destroyed 8 combat bots 7431 | -5/Factory | Garrison activated, responded to threat 7694 | -5/Factory | Identified exit to Factory 7694 | -5/Factory | Discovered exit to Factory (range 16) 7890 | -5/Factory | Garrison activated, responded to threat 7897 | -5/Factory | Entered another Factory area 7897 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 8343 | -4/Factory | Spotted B-86 Titan 8368 | -4/Factory | Destroyed B-86 Titan 8397 | -4/Factory | Lost 3 parts (3w) 8704 | -4/Factory | Cargo convoy interrupted 8756 | -4/Factory | Garrison activated, responded to threat 8792 | -4/Factory | Lost 8 parts (1p2n4u1w) 8802 | -4/Factory | Destroyed 20 combat bots 9102 | -4/Factory | Core integrity fell below 50% 9111 | -4/Factory | Self-destructed Last Messages --------------- 09101_ Penetrated by Slug. 09103_ K-01 Serf collects debris. 09103_ M-36 Artificer repairs H-71 Marshal. 09103_ Hvy. Gauss Cannon destroyed. 09103_ Knocked back. 09104_ Acquired 94 matter. 09105_ U-05 Engineer builds a Reinforced Barrier. 09105_ Penetrated by Slug. 09105_ Force Lance destroyed. 09106_ U-05 Engineer builds a Reinforced Barrier. 09106_ K-01 Serf collects debris. 09106_ Slammed into G-67 Veteran. 09106_ Destabilizing: System corrupted (+2). 09107_ K-01 Serf collects debris. 09107_ G-67 Veteran knocked back. 09107_ U-05 Engineer system corrupted by crushing effect. 09108_ U-05 Engineer system terminally corrupted. 09110_ K-01 Serf collects debris. 09110_ Knocked back. 09110_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????##############???? | | ????????????????????????????????# #???? | | ????????????????????????????????# #???? | | ?????###########????????????????# #???? | | ?????# #????????????????# """" #???? | | ?????# #???############## """" #???? | | ?????# #???# # """" #???? | | ?????# #???# # """" #???? | | ?????# #???# # """" #???? | | ###### #???# u % + "" """" #???? | | # #???# # "G """" #???? | | # #???# H# "" #???? | | #"##+########## == # #???? | | #^ k x%!%################## | | # m=Hx[*##???# ^ | | + ^ u ==!=*[##???# | | "" # ^ k [=! ##???# | | """# ^ R [%% ##???# """" """" | | S"####+############## @# % ##???# """" """" | | """# # ####### % # #??# """" """" | | """# ## %## #?# """" """" | | # ## #######% #?##?# """" """" | | ###### # ##???# """" """" | | ?????# # # #????# | | ?????# # # #????# ^ | | ?????# # ==# #????# | | ?????# [ ===# ############+##### | | ?????## *+#### =%# = [ | | ?????## == ==# *[ = | | ?????# ## # + % | | ????## #[ # % # = [ | | ????# # # """ + = | | ????# ## ] # """ ###"#######+### | | ??# """ ## # | | # ## * # | | ]%] ## """"" # ! | | ! # # ## """"" + "" | | ############# """ # | | # # # ???????????# # | | # # ## ## ??????????# """"" # #### | | ? ?????????# """"" # #??? | | = ????????# """ # #??? | | %! % ? ???????# [ # #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 44 Energy Capacity 1475 Matter Stores 900 Matter Capacity 900 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 16 Core Analysis 6 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Hvy. Assault Rifle | -8/Materials | Scanalyzed Transmission Jammer | -7/Storage | Hacked Imp. Linear Gravjet | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TitaniumLegFacilitator Manual? 0 Play Time 01:15:21 Cumulative 1478.3 hours Start 2023.05.10 @ 16:38:29 End 2023.05.11 @ 07:43:19 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 878 Rogue 62 Adventurer 0 Explorer 816 Win Type - Total 9 Types 9/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 82 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 92a5f8b8-55e5-45ca-b7f3-3791bb3e4783