Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 21:53:02 Player: DoubleCorvid Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (67) 335 Value Destroyed (2067) 2067 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (278) 278 TOTAL SCORE: 4560 Bonus ------- High Alert Combat Kills 278 Cogmind --------- Core Integrity 364/550 Matter 285/300 Energy 18/100 System Corruption 16% Temperature Cool (33) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (2) ------ Heat Sink Large Storage Unit > --- WEAPON (3) ------- Precision Beam Rifle Precision Beam Rifle Shock Bomb Launcher > --- INVENTORY (15) --- Medium Storage Unit Large Matter Pod (150) High-capacity Matter Pod (200) Hardened Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Insulated Plating Heavy Particle Gun Heavy Particle Gun Advanced Beam Rifle Gatling Laser Gatling Laser Gatling Laser Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Hardened Medium Armor Plating > --- WEAPON ----------- Precision Beam Rifle Gatling Laser Advanced Assault Cannon > --- INVENTORY -------- Light Ion Engine Heat Sink Medium Storage Unit Large Matter Pod High-capacity Matter Pod Advanced Targeting Computer Improved Light Armor Plating Improved Light Armor Plating Insulated Plating Gatling Laser Gatling Laser Gatling Laser Shock Bomb Launcher [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Weapon Shielding Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Shock Bomb Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 2 | . . 2 . . Utility . | . . . . . Weapon 1 | . . . . 1 Parts Attached 62 | 6 4 20 . 32 Power 11 | 1 1 1 . 8 Engine 7 | 1 1 1 . 4 Core 4 | . . . . 4 Reactor . | . . . . . Propulsion 23 | 2 2 12 . 7 Treads . | . . . . . Leg 23 | 2 2 12 . 7 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 1 1 3 . 3 Device 2 | . . 1 . 1 Storage 2 | 1 . 1 . . Processor . | . . . . . Hackware . | . . . . . Protection 4 | . 1 1 . 2 Artifact . | . . . . . Weapon 20 | 2 . 4 . 14 Energy Gun 16 | 1 . 4 . 11 Energy Cannon . | . . . . . Ballistic Gun 1 | 1 . . . . Ballistic Cannon 1 | . . . . 1 Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 1 . 3 Corrupted Parts 3 | . . 1 . 2 System Corruption 18 | . . 3 . 15 Parts Lost 13 | . 1 4 . 8 Power 3 | . . 1 . 2 Propulsion 7 | . 1 1 . 5 Utility 1 | . . 1 . . Weapon 2 | . . 1 . 1 Highest Loss Streak 3 | . 1 3 . 3 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 97 98 100 95 Engine 9 | . 14 10 11 7 Core 3 | . . . . 8 Leg 36 | . 27 43 44 34 Device 4 | . . 4 11 4 Storage 10 | . 14 11 11 9 Protection 6 | . 12 6 . 4 Energy Gun 20 | . 14 20 22 22 Ballistic Gun 2 | . 14 1 . . Launcher 1 | . . . . 2 Naked Turns . | . . . . . Heaviest Build 56 | 14 15 34 28 56 Greatest Support 45 | 20 20 40 40 45 Greatest Overweight (x) 1 | . 1 . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 Average Capacity 13 | 7 8 14 15 15 Most Carried 15 | 4 7 15 15 15 Average Carried 11 | 1 3 12 14 14 Final Capacity 15 | 8 8 15 15 15 Final Carried 15 | 2 6 13 15 14 Class Distribution -------------------- 30% | Scavenger-Mutant 26% | Mutant 22% | Scavenger-Tank 18% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1067 | 229 126 250 9 453 Remotely . | . . . . . Salvage Created 2661 | . 160 895 . 1606 Parts 157 | . 15 55 . 87 Haulers Intercepted 4 | . . 2 . 2 Recyclers Shooed 4 | . 2 1 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 52 | . 5 17 . 30 Guns 39 | . 5 13 . 21 Cannons 1 | . . . . 1 AOE 12 | . . 4 . 8 Classes Destroyed 12 | . 3 4 . 5 Worker 2 | . 1 . . 1 Builder 1 | . . . . 1 Tunneler 1 | . . . . 1 Hauler 4 | . . 2 . 2 Recycler 3 | . . . . 3 Operator 2 | . . 1 . 1 Watcher 2 | . . . . 2 Swarmer 11 | . 2 . . 9 Grunt 31 | . 3 14 . 14 Brawler 2 | . . 1 . 1 Sentry 7 | . . 2 . 5 Hunter 1 | . . . . 1 Best Kill Streak 5 | . 3 5 . 5 Combat Bots Only 5 | . 2 4 . 5 Max Kills in Single Turn 3 | . 1 3 . 3 Gunslinging 1 | . . . . 1 Exploded 3 | . . 3 . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 217 | . 64 50 . 103 Missed 63 | . 19 13 . 31 Damage Taken 2525 | . 441 684 . 1400 Core 323 | . 59 78 . 186 Absorbed by Shields . | . . . . . Redirected to Shielding 55 | . 28 27 . . Regen/Repaired (Parts) 87 | . . 87 . . Core Remaining (%) 85 | 100 76 . 80 . Volleys Fired 127 | . 20 37 . 70 Largest 3 | . 2 2 . 3 Hottest 202 | . 70 101 . 202 Shots Fired 308 | . 40 72 . 196 Gun 291 | . 40 72 . 179 Cannon 9 | . . . . 9 Launcher 8 | . . . . 8 Special . | . . . . . Kinetic 40 | . 20 11 . 9 Thermal 177 | . 20 24 . 133 Explosive . | . . . . . Electromagnetic 91 | . . 37 . 54 Robot Hit Streak 17 | . 5 8 . 17 Robot Miss Streak 5 | . 3 3 . 5 Penetration Max . | . . . . . Secondary Targets 6 | . 2 . . 4 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 197 | . 20 57 . 120 Core Hits 127 | . 11 41 . 75 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 7 | . 1 2 . 4 Burn 7 | . 1 2 . 4 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4155 | . 291 1035 10 2819 Guns 2913 | . 289 847 . 1777 Cannons 166 | . . . . 166 Explosions 1064 | . . 188 . 876 Melee . | . . . . . Ramming 12 | . 2 . 10 . Kinetic 425 | . 152 107 . 166 Thermal 2268 | . 137 330 . 1801 Explosive 48 | . . 48 . . Electromagnetic 1402 | . . 550 . 852 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 16 | . 1 4 4 16 Average Corruption 4 | . 1 3 4 10 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 49 | . 2 20 4 23 Message Errors 14 | . . 7 2 5 Matter Fused 11 | . . 5 . 6 Heat Flow Errors 4 | . 1 3 . . Energy Discharges 10 | . 1 1 2 6 Parts Rejected 1 | . . . . 1 Data Loss (minor) 3 | . . 2 . 1 Data Loss (major) 2 | . . 1 . 1 Alerts 2 | . . 1 . 1 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 175 | . . 47 . 128 Projectiles . | . . . . . Explosions 175 | . . 47 . 128 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 612 | . . 192 . 420 Shots 12 | . . 3 . 9 Rammed . | . . . . . Targets Rammed 2 | . 1 . 1 . Kicked 2 | . 1 . 1 . Crushed . | . . . . . Highest Temperature 466 | . 187 273 . 466 Average Temperature 113 | . 44 86 . 134 Received Heat Transfer 711 | . 132 237 . 342 Effects 11 | . . 1 . 10 Shutdowns 4 | . . . . 4 Energy Bleed 4 | . . 1 . 3 Interference 2 | . . . . 2 Matter Decay 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 9 | . . 1 . 8 Heat Transferred 5133 | . 481 816 . 3836 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . . 1 . 4 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 844 | . 154 288 102 844 Initial 102 | . . 12 102 39 Average 301 | . 48 139 102 555 Maximum Alert Level 3 | . . 1 . 3 Low Security (%) 53 | 100 100 75 100 11 Level 1 13 | . . 24 . 9 Level 2 16 | . . . . 38 Level 3 17 | . . . . 40 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 16 | . 1 6 . 9 Investigation 6 | . 1 3 . 2 Extermination . | . . . . . Reinforcement 6 | . . 3 . 3 Assault 1 | . . . . 1 Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 9 | . 3 2 . 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 92 | . 11 31 . 50 Peak Tracking Total 7 | . 7 5 . 6 Tactical Retreats 8 | . 1 2 . 5 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 4 | . 1 2 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 1 | . . 1 . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . 1 . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 11 | . . 2 . 9 Max in Single Turn 2 | . . 2 . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 10 | . 2 6 . 2 Terminals 6 | . 1 4 . 1 Fabricators . | . . . . . Repair Stations 2 | . . 2 . . Recycling Units 2 | . 1 . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 43 | . 14 24 . 5 Successful 26 | . 10 13 . 3 Failed 17 | . 4 11 . 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 25 | . 10 12 . 3 Fabricators . | . . . . . Repair Stations 12 | . . 12 . . Recycling Units 6 | . 4 . . 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 15 | . 8 5 . 2 Record 4 | . 4 . . . Branch Access Points 1 | . 1 . . . Alert Level 2 | . . 1 . 1 Locate Traps 2 | . . 2 . . Reprogram Traps 1 | . . 1 . . Dispatch Records 1 | . . 1 . . Maintenance Status 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Zone Layout 2 | . 1 . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 8 | . . 8 . . Scan Component 4 | . . 4 . . Repair 3 | . . 3 . . Refit 1 | . . 1 . . Recycling Unit Hacks 3 | . 2 . . 1 Report Inventory 2 | . 1 . . 1 Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 2 5 . 1 Full Trace Events 3 | . 1 1 . 1 Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . . 3 . . Time 90 | . . 90 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 5 | . 5 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 3076 | 54 455 1093 146 1328 Spaces Moved 1737 | 43 314 659 120 601 Core 15 | 15 . . . . Treads . | . . . . . Legs 1722 | 28 314 659 120 601 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 131 | 95 121 120 120 155 Slowest Speed 190 | 120 190 120 120 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 4 31 37 37 43 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 2 | . . . 2 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 114 | . . 41 . 73 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 113 | . . 41 . 72 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 2258 | 56 347 893 122 840 Wait 215 | . 3 128 . 84 Move 1733 | 42 313 658 119 601 Hop . | . . . . . Pick Up 79 | 8 6 32 2 31 Fast Attach . | . . . . . Attach 30 | 6 2 10 . 12 Detach 1 | . . . . 1 Swap 32 | . 2 10 . 20 Drop 39 | . . 18 . 21 Fire 127 | . 20 37 . 70 Melee . | . . . . . Ram . | . . . . . Kick 2 | . 1 . 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -9/Mines -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Identified exit to Mines 302 | -10/Materials | Build established: Mutant 455 | -10/Materials | Discovered new exit (range 4) 510 | -10/Materials | Entered another Materials area 510 | -9/Materials | Evolved 2 slots: Propulsion x2 654 | -9/Materials | Discovered new exit (range 16) 800 | -9/Materials | Lost 3 parts (1p1n1u) 978 | -9/Materials | Repaired Lgt. Nuclear Core 1005 | -9/Materials | Repaired Aluminum Leg 1097 | -9/Materials | Repaired Ion Engine 1297 | -9/Materials | Build established: Scavenger-Mutant 1603 | -9/Materials | Entered Mines 1620 | -9/Mines | Learned location of 1 exit from Materials 1709 | -9/Mines | Learned location of Zion (-6) 1745 | -9/Mines | Discovered new exit (range 5) 1746 | -9/Mines | Learned location of Storage (-9) 1749 | -9/Mines | Entered Materials 1749 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1750 | -8/Materials | Identified exit to Factory 1893 | -8/Materials | Garrison activated, responded to threat 2066 | -8/Materials | Build established: Scavenger-Gunner 2166 | -8/Materials | Lost 3 parts (1p2n) 2477 | -8/Materials | Build established: Scavenger-Tank 2560 | -8/Materials | System corruption reached 10% 2949 | -8/Materials | First assault squad dispatched 3077 | -8/Materials | Self-destructed Last Messages --------------- 03036_ System corrupted: Matter fused (-8). 03037_ Acquired 49 matter. 03045_ Door malfunctions. 03048_ G-47 Trooper destroyed. 03048_ Chain reaction triggered in Corrupted Lgt. Nuclear Core. 03051_ System corrupted: Matter fused (-9). 03063_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 03064_ Acquired 24 matter. 03070_ System corrupted: Component data lost. 03070_ Acquired Corrupted Aluminum Leg. 03071_ Integrated Corrupted Aluminum Leg (+5). 03071_ Complication: Lgt. Nuclear Core rejected. 03071_ Complication: Nuclear Core rejected. 03075_ C-30 ARC bursts open, deploying its payload. 03075_ G-50 Soldier unfolds itself. 03075_ L-31 Rogue unfolds itself. 03075_ B-36 Bruiser unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ???????????????????????????????H?????? | | ?????????????????????????????? ????? | | ???????????????????????????? # #???? | | ??????????????????????????? # #???? | | ?????????????????????????? # #???? | | ??????????????????????????"" # #???? | | ??????????????????????????T" # #???? | | ???????????????????#??????" # #???? | | ???????????????????# ????? # #???? | | ???????????????????#%#####/### #???? | | ###????????????????#g bg #???? | | #????????????????# i l@ = #???? | | #????????????????# *%**%! #???? | | #????????????????#### *[#### #???? | | #?????????????????# !%= # #???? | | ????????????????????# # #???? | | ????????????????????# " / #???? | | ? ##????????????????# %# #???? | | ? ????????????????# =# %#???? | | ? ????????????????# # #???? | | ? ????????????????## %* # #???? | | ? ?????????????????# # #???? | | ? ?????????????????# T # #???? | | ? ?????????????????####/##### #???? | | # #????????????????????# ????# #???? | | # #????????????????????# ????# #???? | | # #########???????????######## #???? | | # ## #???????????# /# #???? | | ## """ #???????????# """ # #???? | | ## """ #???????????# """ # #???? | | # """ #???????????# """ + #???? | | + #???????????# """ # #???? | | # #???????????# !# #???? | | ###+####???????############ ##??? | | #??????????# # #??? | | #??#########* # #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 390 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: EM 15 Weapon Shielding 33 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Significant Disruption Challenges ------------ None Game ------ Seed PhysicsThiefBroadsword Manual? 0 Play Time 00:42:01 Cumulative 6.6 hours Start 2024.04.04 @ 21:06:33 End 2024.04.05 @ 21:53:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 6 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Swanston Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 754e51d3-1aa1-4597-9512-d98c70c3683d