Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.16 @ 23:25:32 Player: szymekc Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (44) 220 Value Destroyed (851) 851 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (8886) 8886 TOTAL SCORE: 17937 Bonus ------- Follower Combat Kills 50 Entered DSFs 500 Aligned with FarCom 300 Win 3000 Win Speed 5036 Cogmind --------- Core Integrity 1600/1600 Matter 300/300 Energy 263/265 System Corruption 0% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (20) ----- Advanced Weight Redist. System Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Melee Analysis Suite Advanced Melee Analysis Suite Core Analyzer Core Analyzer Hacking Suite Hacking Suite Hacking Suite Hacking Suite System Shield System Shield > --- WEAPON (2) ------- Spear > --- INVENTORY (5) ---- Advanced Weight Redist. System Advanced Transmission Jammer Micro-nuke Launcher Heavy Pick Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- (None) > --- UTILITY ---------- Advanced Weight Redist. System Improved Terrain Scanner Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Melee Analysis Suite Advanced Melee Analysis Suite Core Analyzer Reaction Control System Hacking Suite Hacking Suite Hacking Suite Hacking Suite System Shield System Shield System Restoration Module > --- WEAPON ----------- Spear > --- INVENTORY -------- Advanced Weight Redist. System Advanced Transmission Jammer Micro-nuke Launcher Heavy Pick [Rating: 70] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion None Utility Hacking Suite Device Advanced Weight Redist. System Processor Advanced Terrain Scan Processor Hackware Hacking Suite Weapon Makeshift Spear Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 2 . 2 2 2 2 Power . | . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Utility 18 | . . . 2 . . . 2 2 2 2 . 2 2 2 2 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 54 | 2 . 2 7 . 1 . 9 5 4 . 1 7 13 2 1 Power 9 | . . . 2 . . . 2 1 . . . 2 1 . 1 Engine 7 | . . . 2 . . . 2 . . . . 1 1 . 1 Core 2 | . . . . . . . . 1 . . . 1 . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 36 | . . 1 3 . 1 . 5 4 4 . 1 5 10 2 . Device 18 | . . 1 2 . . . 3 1 2 . 1 2 5 1 . Storage . | . . . . . . . . . . . . . . . . Processor 12 | . . . 1 . 1 . 1 2 1 . . 3 2 1 . Hackware 6 | . . . . . . . 1 1 1 . . . 3 . . Protection . | . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 9 | 2 . 1 2 . . . 2 . . . . . 2 . . Energy Gun . | . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 5 | 2 . . 2 . . . 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon 3 | . . 1 . . . . . . . . . . 2 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . . . . . . . Parts Lost 18 | . . . . . . . 3 1 1 . 3 6 1 2 1 Power 4 | . . . . . . . 1 . . . . 2 . 1 . Propulsion . | . . . . . . . . . . . . . . . . Utility 10 | . . . . . . . 1 1 . . 3 3 . 1 1 Weapon 4 | . . . . . . . 1 . 1 . . 1 1 . . Highest Loss Streak 3 | . . . . . . . 1 1 1 . 3 3 1 2 1 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 4 | . 1 2 4 4 5 5 4 3 4 4 4 5 4 4 4 Power . | . . . . . . . . . 1 1 1 . . . . Propulsion . | . . . . . . . . . . . . . . . . Utility 1 | . . . 1 3 4 4 3 1 1 2 1 1 1 2 2 Weapon 1 | . 1 2 3 1 1 1 1 1 1 1 2 3 2 2 2 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 4 | . . . . . . . . . . . . 2 . . 2 Power . | . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Utility 2 | . . . . . . . . . . . . 1 . . 1 Weapon 2 | . . . . . . . . . . . . 1 . . 1 Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 65 | . 28 28 63 77 77 77 77 77 79 76 76 58 66 78 64 Engine 3 | . . . 9 11 11 11 8 5 . . . . 1 4 1 Core 1 | . . . . . . . . 1 6 5 5 4 . . . Device 14 | . . 9 28 33 28 22 17 15 15 17 18 9 11 16 6 Processor 20 | . . . 8 11 15 22 26 28 26 23 21 17 26 27 28 Hackware 13 | . . . . . . . 8 9 17 17 17 15 20 26 24 Ballistic Gun 3 | . 28 7 5 11 11 11 8 7 3 . . . . . . Launcher 1 | . . . . . . . . . 2 5 5 4 . . . Piercing Weapon 6 | . . 10 11 11 11 11 8 7 6 5 5 5 4 4 4 Peak Build Rating 70 | 2 2 6 11 12 15 15 26 32 43 44 51 51 65 70 62 Average Rating 35 | 1 2 4 9 11 13 15 23 28 38 43 45 41 51 66 59 On Entrance 25 | . 2 2 5 11 12 15 15 25 32 43 44 37 35 65 60 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 19 | 2 2 3 9 8 8 7 11 12 12 11 19 13 12 13 10 Greatest Support 12 | 3 3 3 9 9 9 9 12 12 12 12 12 12 12 12 12 Greatest Overweight (x) 1 | . . . . . . . . . . . 1 1 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 1 3 5 5 5 5 5 4 5 5 5 5 5 4 4 Average Carried 4 | . 1 2 4 4 4 5 4 3 4 4 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 1 3 5 5 5 5 5 3 4 5 5 5 4 4 4 Class Distribution -------------------- 20% | Hacker-Scout 16% | Scavenger-Mutant 15% | Mutant 11% | Wizard-Scout 9% | Wizard-Mutant 9% | Hacker-Mutant 5% | Hacker-Ninja 4% | Scavenger-Scout 3% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Scavenger-Scout | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Assassin | -5/DSF Hacker-Mutant | -4/Factory Wizard-Scout | -3/Research Wizard-Scout | -2/Research Wizard-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res Res Acc Matter Collected 786 | 97 . 84 129 11 . 10 146 24 14 . . 101 134 19 17 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 1501 | . . 11 235 97 . . 273 14 14 . . 359 369 19 110 Parts 113 | . . 1 30 3 . . 30 1 2 . . 17 24 1 4 Haulers Intercepted 5 | . . . 1 . . . 1 . . . . . 2 . 1 Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res Res Acc Combat Hostiles Destroyed 19 | . . . 1 2 . . 10 . . . . 5 1 . . Melee 8 | . . . 1 2 . . 3 . . . . 1 1 . . AOE 11 | . . . . . . . 7 . . . . 4 . . . Classes Destroyed 10 | . . 1 5 . . . 2 . . . . 2 . . . Worker 6 | . . . 2 . . . . 1 . . . 2 . 1 . Builder 7 | . . . 4 . . . . . . . . . 3 . . Tunneler 3 | . . 1 . . . . 1 . 1 . . . . . . Hauler 5 | . . . 1 . . . 1 . . . . . 2 . 1 Recycler 2 | . . . . . . . . . . . . 2 . . . Operator 2 | . . . 1 . . . . . . . . . 1 . . Swarmer 11 | . . . . . . . 7 . . . . 4 . . . Grunt 4 | . . . 1 2 . . 1 . . . . . . . . Sentry 2 | . . . . . . . 2 . . . . . . . . Programmer 2 | . . . . . . . . . . . . 1 1 . . Best Kill Streak 7 | . . 1 3 2 . . 4 1 1 . . 7 1 1 1 Combat Bots Only 4 | . . . 1 2 . . 4 . . . . 4 1 . . Max Kills in Single Turn 7 | . . 1 1 1 . . 3 1 1 . . 7 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . 3 . . . . 4 . . . Melee 1 | . . . 1 1 . . 1 . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res Res Acc Hostile Shots Fired 174 | . 6 6 11 7 . 3 64 9 . . 9 46 9 2 2 Missed 60 | . 4 2 4 1 . 1 27 4 . . 3 12 1 . 1 Damage Taken 2197 | . 16 54 90 115 . 36 435 32 118 . 368 589 200 53 91 Core 941 | . 16 54 36 65 . 18 192 17 38 . . 365 140 . . Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 86 | 100 . 72 . . . 70 65 97 95 . 100 68 89 100 100 Volleys Fired 7 | . . . 1 . . . 4 . . . . 2 . . . Largest 1 | . . . 1 . . . 1 . . . . 1 . . . Hottest 30 | . . . 20 . . . 30 . . . . 30 . . . Shots Fired 7 | . . . 1 . . . 4 . . . . 2 . . . Gun 1 | . . . 1 . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . Launcher 6 | . . . . . . . 4 . . . . 2 . . . Special . | . . . . . . . . . . . . . . . . Kinetic 1 | . . . 1 . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive 6 | . . . . . . . 4 . . . . 2 . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . Robot Miss Streak 2 | . . . 1 . . . 2 . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 61 | . . 4 10 4 . . 12 3 3 . . 8 13 2 2 Core Hits 51 | . . 1 7 3 . . 11 1 1 . . 17 7 2 1 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 8 | . . 1 2 . . . 1 . 1 . . 2 . 1 . Impale 8 | . . 1 2 . . . 1 . 1 . . 2 . 1 . Melee Attacks 208 | . . 9 17 9 . . 35 19 12 . 3 37 33 18 16 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 208 | . . 9 17 9 . . 35 19 12 . 3 37 33 18 16 Sneak Attacks 27 | . . 2 8 . . . 5 1 2 . . 2 5 1 1 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 4237 | . . 181 596 120 . . 972 142 188 . . 1161 662 106 109 Guns . | . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions 1289 | . . . . . . . 448 . . . . 841 . . . Melee 2948 | . . 181 596 120 . . 524 142 188 . . 320 662 106 109 Ramming . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Thermal 758 | . . . . . . . . . . . . 758 . . . Explosive 448 | . . . . . . . 448 . . . . . . . . Electromagnetic 83 | . . . . . . . . . . . . 83 . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 2948 | . . 181 596 120 . . 524 142 188 . . 320 662 106 109 Highest Corruption 1 | . . . . . . . . . . . . 1 1 . . Average Corruption 1 | . . . . . . . . . . . . 1 1 . . Corruption Purged 1 | . . . . . . . . . . . . . 1 . . Corruption Blocked . | . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 532 | . . 50 58 . . . 166 41 41 . . 93 83 . . Projectiles . | . . . . . . . . . . . . . . . . Explosions 103 | . . . . . . . 10 . . . . 93 . . . Melee 429 | . . 50 58 . . . 156 41 41 . . . 83 . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 8 | . . . . . . . 8 . . . . . . . . Shots 1 | . . . . . . . 1 . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 2 | . . . . . . . 2 . . . . . . . . Average Temperature 2 | . . . . . . . 2 . . . . . . . . Received Heat Transfer 288 | . . 24 45 51 . 18 135 6 . . . . . 9 . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . . . . . . . Heat Transferred 600 | . . . . . . . . . . . . 600 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res Res Acc Maximum Alert Level 1 | . . . . . . . 1 . . . . 1 . . . Low Security (%) 90 | 100 100 100 100 100 . 100 90 100 100 100 100 49 100 100 100 Level 1 9 | . . . . . . . 9 . . . . 50 . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 318 | . . 50 41 74 . . 285 129 49 . 4 318 149 15 57 Initial 149 | . . . 8 12 . . . 129 49 . . . 149 4 . Average 60 | . . 12 26 36 . . 80 100 16 . 2 151 68 3 21 Influence Increases 1617 | . . 68 124 82 . . 421 102 20 . 6 509 107 56 122 Destroy 0b10 Robot/C 400 | . . . 20 40 . . 200 . . . . 120 20 . . Destroy 0b10 Robot/NC 125 | . . 5 40 . . . 10 5 5 . . 20 30 5 5 Destroy Leader 90 | . . . 2 10 . . 42 . . . . 20 14 . 2 Allied During Kill 2 | . . . . . . . . . . . . 2 . . . Successful Hack 85 | . . . . . . . . 21 7 . . 14 15 12 16 Disable Machine 150 | . . . . . . . . . . . . 150 . . . Destroy Structure 300 | . . 3 2 2 . . 49 16 8 . 6 108 28 39 39 Partial Spotted 75 | . . . 45 . . . . 15 . . . 15 . . . Lose Combat Pursuer 390 | . . 60 15 30 . . 120 45 . . . 60 . . 60 Influence Decreases 1144 | . . 45 100 30 . . 136 130 68 . 4 224 247 60 100 Time Decay 982 | . . 45 100 30 . . 106 120 58 . . 142 237 54 90 Lost Part 136 | . . . . . . . 30 10 9 . 4 60 10 3 10 Lost Ally 23 | . . . . . . . . . . . . 20 . 3 . Purge Threat 3 | . . . . . . . . . 1 . . 2 . . . Squads Dispatched 15 | . . . 1 . . . 4 3 3 . . 1 2 . 1 Investigation 6 | . . . . . . . . 2 2 . . . 1 . 1 Extermination 1 | . . . . . . . . . . . . 1 . . . Reinforcement 8 | . . . 1 . . . 4 1 1 . . . 1 . . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res Res Acc Distress Signals 10 | . . . 1 . . . 5 1 . . . . 2 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 82 | . 3 5 9 5 . 3 26 5 2 . 1 11 6 2 4 Peak Tracking Total 9 | . 3 4 5 3 . 3 9 3 2 . 1 4 3 4 4 Tactical Retreats 14 | . . 1 1 1 . . 5 2 . . . 2 . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res Res Acc Traps Triggered 4 | . . . . . . . . 1 2 . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res Res Acc Machines Disabled 11 | . . . . 1 . . . . . . . 10 . . . Max in Single Turn 9 | . . . . 1 . . . . . . . 9 . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res Res Acc Machines Accessed 30 | . 1 . . 1 2 . 1 3 6 1 . 5 5 2 3 Terminals 25 | . . . . . . . 1 3 6 1 . 5 4 2 3 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . Total Hacks 64 | . 2 . . 1 2 . 2 9 15 1 . 9 11 5 7 Successful 26 | . 1 . . 1 2 . . 1 5 1 . 7 2 4 2 Failed 38 | . 1 . . . . . 2 8 10 . . 2 9 1 5 Catastrophic 9 | . . . . . . . 1 3 1 . . 1 2 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 37 | . . . . . 1 . 2 7 10 . . 2 10 1 4 Terminals 58 | . . . . . . . 2 9 15 1 . 9 10 5 7 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . Terminal Hacks 23 | . . . . 1 2 . . 1 5 1 . 7 . 4 2 Record 1 | . . . . . 1 . . . . . . . . . . Open Door 2 | . . . . 1 . . . . . . . . . . 1 Open DSF 2 | . . . . . . . . . . 1 . 1 . . . Level Access Points 5 | . . . . . . . . 1 1 . . 1 . 1 1 Branch Access Points 1 | . . . . . . . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . 1 . . . Garrison Index 1 | . . . . . . . . . . . . . . 1 . Unreport Threat 4 | . . . . . . . . . 2 . . 2 . . . Zone Layout 5 | . . . . . . . . . 1 . . 2 . 2 . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . . 1 . . Unauthorized Hacks 1 | . . . . . . . . . . . . . 1 . . Terminals 1 | . . . . . . . . . . . . . 1 . . Assimilate 1 | . . . . . . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 24 | . . . . . . . 1 3 6 1 . 4 4 2 3 Full Trace Events 5 | . . . . . . . . 1 2 . . . 1 . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res Res Acc Total Allies 2 | . . . . . . . . . . . . 1 1 . . Largest Group 1 | . . . . . . . . . . . . 1 1 1 . Highest-Rated Group 56 | . . . . . . . . . . . . 56 45 45 . Highest-Rated Ally 56 | . . . . . . . . . . . . 56 45 45 . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 3 | . . . . . . . . . . . . 3 . . . Total Damage 149 | . . . . . . . . . . . . 149 . . . Kills 1 | . . . . . . . . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res Res Acc Active Infowar (turns) 2343 | . . 164 217 60 109 9 286 244 217 27 56 257 510 187 . Terrain 1444 | . . . . . . . . 244 217 27 56 257 456 187 . Structural 135 | . . . . . . . . . . . . . 135 . . Seismic 813 | . . 164 217 60 109 9 254 . . . . . . . . T.N.C. 1028 | . . . 184 60 109 9 286 244 136 . . . . . . Cloaking 16 | . . . . . . . . . . . 16 . . . . Jamming 9 | . . . . . . . . . . . . 1 8 . . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res Res Acc Turns Passed 2988 | 22 48 226 217 60 109 9 286 244 217 27 56 461 533 188 285 Spaces Moved 4335 | 35 95 403 269 74 211 17 362 386 360 52 60 629 717 226 439 Core 4335 | 35 95 403 269 74 211 17 362 386 360 52 60 629 717 226 439 Treads . | . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 51 | 50 50 50 50 50 50 50 50 50 50 50 75 50 54 60 50 Slowest Speed 100 | 50 50 50 50 50 50 50 50 50 50 50 100 100 100 100 50 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 27 | 2 21 85 24 16 58 12 46 19 12 2 70 20 27 8 16 Regions Visited 15 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . . . . Known Exits Taken 5 | . . . . . . . . 1 1 1 . 1 . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . . . . . 1 . . Scrap Searched 1 | . . 1 . . . . . . . . . . . . . Spaces Dug 139 | . . 3 2 2 . . 36 16 8 . 3 26 16 14 13 Terrain Destroyed 182 | . . 3 2 2 . . 52 16 8 . 3 53 16 14 13 Melee 123 | . . 3 2 2 . . 20 16 8 . 3 26 16 14 13 Projectile . | . . . . . . . . . . . . . . . . AOE 59 | . . . . . . . 32 . . . . 27 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res Res Acc Total 4802 | 37 94 416 330 87 213 16 424 416 382 52 67 731 809 249 479 Wait 148 | . . . 29 2 . . 7 5 2 . 3 47 27 2 24 Move 4319 | 34 94 402 268 73 210 16 361 385 359 51 59 628 716 225 438 Hop . | . . . . . . . . . . . . . . . . Pick Up 18 | 1 . 2 4 1 1 . 1 1 2 1 1 2 1 . . Fast Attach 35 | 2 . . 6 . . . 3 1 4 . . 6 10 2 1 Attach 12 | . . 1 1 . . . 1 3 1 . 1 1 3 . . Detach 4 | . . 1 1 . . . . . . . . 1 1 . . Swap 13 | . . 1 . 1 1 . 8 1 . . . . 1 . . Drop 20 | . . . 3 1 1 . 4 1 2 . . 4 2 2 . Fire 7 | . . . 1 . . . 4 . . . . 2 . . . Melee 208 | . . 9 17 9 . . 35 19 12 . 3 37 33 18 16 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . . . 15 . . Rewire 3 | . . . . . . . . . . . . 3 . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 8 exits: *Fac x4 / Low x2 / Ext x2) -5/Factory -5/DSF -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 23 | -11/Scrapyard | Entered Materials 65 | -10/Materials | Discovered new exit (range 11) 71 | -10/Materials | Entered Mines 93 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 96 | -10/Mines | Met a Derelict bent on vengeance 152 | -10/Mines | Discovered new exit (range 8) 226 | -10/Mines | Learned Materials terminal intel 277 | -10/Mines | Discovered new exit (range 9) 297 | -10/Mines | Entered Materials 297 | -9/Materials | Evolved 2 slots: Utility x2 298 | -9/Materials | Loaded intel: 12 terminal locations 307 | -9/Materials | Build established: Mutant 322 | -9/Materials | Discovered new exit (range 16) 514 | -9/Materials | Entered Mines 524 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 572 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 572 | -9/Mines | Discovered new exit (range 5) 574 | -9/Mines | Entered Exiles 587 | -9/Exiles | Met 8R-AWN 596 | -9/Exiles | Met EX-HEX 612 | -9/Exiles | Met EX-BIN 617 | -9/Exiles | Aligned with FarCom system 618 | -9/Exiles | Given EX-Vault access code 624 | -9/Exiles | Build established: Scavenger-Mutant 629 | -9/Exiles | Opened EX-Vault 635 | -9/Exiles | Found Cloak of Protection 645 | -9/Exiles | Warned to stay clear of 0b10 Research branches 661 | -9/Exiles | Met EX-DEC 663 | -9/Exiles | Learned location of Zion (-6) 678 | -9/Exiles | Discovered new exit (range 12) 683 | -9/Exiles | Left Exiles lab with Cloak of Protection 683 | -9/Exiles | Entered Mines 688 | -8/Mines | Discovered new exit (range 7) 692 | -8/Mines | Entered Materials 692 | -8/Materials | Evolved 2 slots: Utility x2 971 | -8/Materials | Discovered new exit (range 15) 978 | -8/Materials | Entered Factory 978 | -7/Factory | Evolved 2 slots: Utility x2 1146 | -7/Factory | Identified exit to Factory 1222 | -7/Factory | Entered another Factory area 1222 | -6/Factory | Evolved 2 slots: Utility x2 1236 | -6/Factory | Identified exit to Lower Caves 1236 | -6/Factory | Identified exit to Extension 1316 | -6/Factory | Identified exit to Factory 1417 | -6/Factory | Build established: Hacker-Scout 1439 | -6/Factory | Entered another Factory area 1439 | -5/Factory | Evolved 2 slots: Utility x2 1466 | -5/Factory | Identified exit to DSF 1466 | -5/Factory | Entered DSF 1490 | -5/DSF | Additional patrols routed to DSF 1513 | -5/DSF | Discovered new exit (range 15) 1522 | -5/DSF | Entered Factory 1522 | -4/Factory | Evolved 2 slots: Utility x2 1535 | -4/Factory | Lost 3 parts (3u) 1585 | -4/Factory | Identified exit to Research 1771 | -4/Factory | Spotted B-86 Titan 1810 | -4/Factory | Lost 3 parts (1p2u) 1983 | -4/Factory | Entered Research 1983 | -3/Research | Evolved 2 slots: Utility x2 1996 | -3/Research | Lost 3 parts (1p1u1w) 2497 | -3/Research | Discovered new exit (range 10) 2516 | -3/Research | Entered another Research area 2516 | -2/Research | Accompanied by 1 ally 2516 | -2/Research | Evolved 2 slots: Utility x2 2614 | -2/Research | Identified exit to Access 2704 | -2/Research | Entered Access 2704 | -1/Access | Evolved 2 slots: Utility x2 2860 | -1/Access | Identified exit to Surface 2989 | *** | Escaped! Last Messages --------------- >>Access(Main) Found 1 level access point to Surface: (212,67) Map updated. 02860_ Connecting with Terminal... 02860_ K-01 Serf collects debris. 02863_ Acquired Imp. Ion Engine. 02863_ K-01 Serf cleans the Longscan Aggregator. 02866_ Acquired 10 matter. 02867_ K-01 Serf cleans the Wave Collapse Detector. 02880_ Reaction Control System destroyed. 02880_ Knocked back. 02985_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 02985_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 02987_ The Access Shell folds into the floor. [Achievement: Inspector Gadget] [Achievement: The Little Core That Could] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ######++#????????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | #####????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #????????# ????????????????????????????????????? | | #????????# ????????????????????????????????????? | | #????????# ????????????????????????????????????? | | #????????# ????????????????????????????????????? | | ##???????# ??????###???????????????????????????? | | #"###?????# ####### ##########??????????????????? | | ##""#?????# """T""" "??????????????????? | | #??????# """ """ "????BB????????????? | | ## #??????# "????BB????????????? | | ?# #??????# "??????????????????? | | ?# ##?????# "" "??????????????????? | | ?# "#?????# @" "??????????????????? | | ?# ##?????# "??????????????????? | | ?# #??????# "????BB????????????? | | ?# #??????# "????BB????????????? | | ?# #??????# "??????????????????? | | ?# #??????# ####### ##########??????????????????? | | ?# #??????# #?????###???????????????????????????? | | ?# #?????## #???????????????????????????????????? | | ##+#######" #???????????????????????????????????? | | # #???????????????????????????????????? | | ]# #???????????????????????????????????? | | # #???????????????????????????????????? | | " # #???????????????????????????????????? | | "" !! # #???????????????????????????????????? | | " !! # #???????????????????????????????????? | | ! # #???????????????????????????????????? | | # #???????????????????????????????????? | | # +???????????????????????????????????? | | ########### #???????????????????????????????????? | | ??????????? #???????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 610 Jamming Range 16 Cloak Strength 5 Additional Mass Support 9 Evasion (%) 58 Melee Accuracy 21 Core Analysis 9 Offensive Hacking 40 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Inspector Gadget The Little Core That Could Challenges ------------ None Game ------ Seed WeaponsReinforcedBank Manual? 0 Play Time 00:45:16 Cumulative 523.9 hours Start 2025.03.16 @ 22:43:02 End 2025.03.16 @ 23:25:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 190 Rogue 188 Adventurer 2 Explorer 0 Win Type 0 Total 28 Types 12/0/9/1/1/0/4/1/0/0 Lore% 84 Gallery% 87 Achievement% 80 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dbf65f75-acfb-42a1-987e-6dfb87d8ac60