Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.02 @ 10:51:51

Player: H3-RMN

Result: Core destroyed

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (21)      105
Value Destroyed (389)      389
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 934

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     255/300
Energy                     70/100
System Corruption          0%
Temperature                Critical (564)
Movement                   Treading (240) Ox1
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
          Light Treads
                Wheel
>               --- UTILITY (2) ------
          Large Storage Unit
       Hardened Light Armor Plating
>               --- WEAPON (2) -------
          Heavy EM Pulse Gun
>               --- INVENTORY (15) ---
       Improved Ion Engine
                Wheel
          Large Battery (200)
  High-capacity Matter Pod (200)
       Hardened Light Armor Plating
       Hardened Light Armor Plating
                Hacking Suite
                Datajack
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
          Light Treads
                Wheel
>               --- UTILITY ----------
          Large Storage Unit
       Hardened Light Armor Plating
>               --- WEAPON -----------
          Heavy EM Pulse Gun
          Heavy EM Pulse Gun
>               --- INVENTORY --------
          Light Ion Engine
          Light Treads
                Wheel
                Disposable Heat Sink
          Large Battery
  High-capacity Matter Pod
       Hardened Light Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
                Hacking Suite
          Heavy EM Pulse Gun
          Heavy EM Pulse Gun
                Assault Rifle
                Datajack
                Mining Laser
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Heavy EM Pulse Gun
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             27   | 7   12  8   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   1   1   
    Treads                 3    | 1   1   1   
    Leg                    .    | .   .   .   
    Wheel                  1    | 1   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 2   2   2   
    Device                 2    | 1   .   1   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             2    | .   1   1   
    Artifact               .    | .   .   .   
  Weapon                   15   | 2   8   5   
    Energy Gun             10   | 1   5   4   
    Energy Cannon          2    | .   1   1   
    Ballistic Gun          2    | 1   1   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         1    | .   1   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   .   7   
  Power                    1    | .   .   1   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   5    | .   .   5   
  Highest Loss Streak      7    | .   .   7   
  To Critical Strikes      1    | .   .   1   
Average Slot Usage (%)     99   | .   99  100 
  Engine                   14   | .   14  14  
  Treads                   13   | .   13  14  
  Wheel                    14   | .   14  14  
  Device                   5    | .   5   3   
  Storage                  14   | .   14  14  
  Protection               8    | .   8   10  
  Energy Gun               20   | .   20  24  
  Energy Cannon            1    | .   1   3   
  Ballistic Gun            5    | .   5   .   
Peak Build Rating          13   | 9   13  13  
  Average Rating           10   | 5   10  11  
  On Entrance              7    | .   9   13  
Naked Turns                .    | .   .   .   
Heaviest Build             39   | 15  39  39  
  Greatest Support         20   | 10  20  10  
  Greatest Overweight (x)  3    | 1   3   3   
  Average Overweight (x)   2    | .   2   3   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         14   | 7   14  15  
  Most Carried             15   | 6   15  15  
  Average Carried          11   | 3   12  12  
  Final Capacity           15   | 8   15  15  
  Final Carried            15   | 6   15  9   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           728  | 199 529 .   
  Remotely                 .    | .   .   .   
Salvage Created            815  | 24  731 60  
  Parts                    36   | 7   29  .   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           1    | 1   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  13   | .   10  3   
  Guns                     9    | .   7   2   
  AOE                      2    | .   2   .   
Classes Destroyed          9    | 1   7   1   
  Worker                   1    | .   1   .   
  Tunneler                 2    | 2   .   .   
  Hauler                   2    | .   2   .   
  Recycler                 2    | .   2   .   
  Operator                 1    | .   1   .   
  Watcher                  3    | .   3   .   
  Swarmer                  3    | .   3   .   
  Grunt                    7    | .   7   .   
  Assembled                3    | .   .   3   
Best Kill Streak           3    | 1   3   3   
  Combat Bots Only         3    | .   2   3   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        136  | .    48   88   
  Missed                   29   | .    16   13   
Damage Taken               1391 | .    371  1020 
  Core                     270  | .    77   193  
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   90   | .    90   .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              91   | 10   70   11   
  Largest                  2    | 2    2    2    
  Hottest                  101  | 70   101  101  
Shots Fired                179  | 20   139  20   
  Gun                      170  | 20   133  17   
  Cannon                   8    | .    5    3    
  Launcher                 .    | .    .    .    
  Special                  1    | .    1    .    
  Kinetic                  46   | 10   36   .    
  Thermal                  47   | 10   37   .    
  Explosive                .    | .    .    .    
  Electromagnetic          86   | .    66   20   
  Robot Hit Streak         7    | 5    7    4    
  Robot Miss Streak        5    | 3    4    5    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           99   | 12   74   13   
  Core Hits                32   | 3    23   6    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         7    | .    7    .    
    Burn                   5    | .    5    .    
    Corrupt                2    | .    2    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1711 | 159  1380 172  
  Guns                     1454 | 159  1141 154  
  Cannons                  63   | .    45   18   
  Explosions               194  | .    194  .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  349  | 84   265  .    
  Thermal                  513  | 75   438  .    
  Explosive                .    | .    .    .    
  Electromagnetic          849  | .    677  172  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            15   | .    15   .    
  Projectiles              .    | .    .    .    
  Explosions               15   | .    15   .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        564  | 63   288  564  
  Average Temperature      86   | 26   70   277  
  Received Heat Transfer   873  | .    153  720  
  Effects                  1    | .    .    1    
    Damage (core)          1    | .    .    1    
Siege Activations          .    | .    .    .    
Robots Corrupted           2    | .    1    1    
  Combat Hostiles          2    | .    1    1    
  Parts Fried              1    | .    1    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             3    | .    3    .    
  Heat Transferred         1545 | 222  1323 .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      3    | .    3    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             215  | 10  215 16  
  Initial                  6    | .   6   1   
  Average                  56   | 4   62  6   
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         98   | 100 98  100 
  Level 1                  1    | .   1   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              46   | .   25  21  
  Peak Tracking Total      20   | .   4   20  
  Tactical Retreats        5    | .   3   2   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          8    | .   8   .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                30   | .   30  .   
  Successful               16   | .   16  .   
  Failed                   13   | .   13  .   
    Catastrophic           4    | .   4   .   
  Database Lockouts        1    | .   1   .   
  Manual                   18   | .   18  .   
  Terminals                27   | .   27  .   
  Fabricators              .    | .   .   .   
  Repair Stations          3    | .   3   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             6    | .   6   .   
  Robot Analysis           1    | .   1   .   
  Prototype ID Bank        1    | .   1   .   
  Branch Access Points     1    | .   1   .   
  Terminal Index           1    | .   1   .   
  Unreport Threat          2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         8    | .   8   .   
  Terminals                8    | .   8   .   
    Botnet                 2    | .   2   .   
    Operators              1    | .   1   .   
    Skim                   5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   7   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               1505 | 112  1351 42   
Spaces Moved               903  | 73   828  2    
  Core                     1    | 1    .    .    
  Treads                   1    | .    1    .    
  Legs                     .    | .    .    .    
  Wheels                   901  | 72   827  2    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   95   125  
  Average Speed            115  | 90   117  125  
  Slowest Speed            240  | 95   240  125  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       35   | 4    96   6    
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     2    | .    2    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 1    | .    1    .    
Terrain Destroyed          13   | .    13   .    
  Melee                    .    | .    .    .    
  Projectile               1    | .    1    .    
  AOE                      12   | .    12   .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Min  
Total                      1180 | 95   1064 21   
  Wait                     125  | .    125  .    
  Move                     901  | 72   827  2    
  Hop                      .    | .    .    .    
  Pick Up                  24   | 6    18   .    
  Fast Attach              10   | 7    3    .    
  Attach                   6    | .    .    6    
  Detach                   .    | .    .    .    
  Swap                     11   | .    9    2    
  Drop                     12   | .    12   .    
  Fire                     91   | 10   70   11   
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub)
-10/Mines (discovered 3 exits: Mat x2 / Sub)

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 15)
  113 | -11/Scrapyard | Entered Materials
  235 | -10/Materials | Discovered new exit (range 3)
  245 | -10/Materials | Central database locked down
  316 | -10/Materials | Build established: Mutant
  532 | -10/Materials | Discovered new exit (range 14)
  644 | -10/Materials | Discovered new exit (range 16)
  713 | -10/Materials | Identified exit to Mines
  798 | -10/Materials | Discovered new exit (range 5)
  901 | -10/Materials | Identified exit to Subcaves
  945 | -10/Materials | Learned location of Subcaves (-10)
  980 | -10/Materials | Learned 4 Recycling zone layouts
 1011 | -10/Materials | Repaired Lgt. Treads
 1044 | -10/Materials | Learned location of 2 exits from Materials
 1078 | -10/Materials | Learned location of 2 exits from Mines
 1464 | -10/Materials | Entered Mines
 1465 | -10/Mines     | Assembled infested the area
 1465 | -10/Mines     | Identified exit to Materials
 1484 | -10/Mines     | Core integrity fell below 50%
 1502 | -10/Mines     | Core integrity fell below 20%
 1507 | -10/Mines     | Core destroyed

 Last Messages 
---------------
LOCATION=MINES
GOAL=ESCAPE
01465_ ALERT: Infestation in the mines,
  dispatching Demolisher response squad.
Loading 2 Materials entrances...
Loading 1 Mines exit...
01474_ as-44970 destroyed.
01481_ EM Shotgun destroyed.
01483_ Hvy. EM Pulse Gun destroyed.
01486_ Critical hit (Burn: +80).
01487_ Lgt. Treads destroyed.
01491_ Disposable Heat Sink melts away.
01491_ Critical hit (Destroy).
01491_ Hvy. EM Pulse Gun destroyed.
01494_ as-88614 system terminally corrupted.
01498_ Lgt. EM Pulse Cannon destroyed.
01500_ Hvy. EM Pulse Gun destroyed.
01502_ Imp. Ion Engine destroyed.
01505_ as-85560 destroyed.
01507_ Overheating: Core damaged (-27).

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Coolant Potential          50
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                44
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AutogunGatlingGravjet
  Manual?         0
Play Time         00:16:32
  Cumulative      495.7 hours
  Start           2024.09.02 @ 10:36:34
  End             2024.09.02 @ 10:51:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          192
  Rogue           189
  Adventurer      3
  Explorer        0
Win Type          -
  Total           7
  Types           4/1/0/1/0/1/0/0/0
Lore%             80
Gallery%          88
Achievement%      87
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7875ebe1-c06f-4a3f-9756-caac687e082b