Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.22 @ 12:19:22 Player: Jack Result: Assimilated 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (85) 425 Value Destroyed (2289) 2289 Prototype IDs (25) 500 Alien Tech Used (2) 400 Bonus (13923) 13923 TOTAL SCORE: 25637 Bonus ------- Pacifist 200 Triggered Max Security 1000 High Alert Combat Kills 136 Entered Garrisons 200 Used RIF Installer 1000 Aligned with FarCom 300 Met MAIN.C 5000 Used 0b10 Conduit 2000 Win 3000 Win Speed 1087 Cogmind --------- Core Integrity 862/1600 Matter 245/300 Energy 100/100 System Corruption 9% Temperature Cool (2) Movement Flying (35) Location 0b10 Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- Electron Diverter > --- UTILITY (12) ----- Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Core Cannon Sigix Broadsword Peak State ------------ > --- POWER ------------ Improved Ion Engine Micro Antimatter Reactor > --- PROPULSION ------- Improved VTOL Module Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array Electron Diverter > --- UTILITY ---------- Structural Scanner Advanced Signal Interpreter Terrain Scanner Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Light Ion Engine Core Cannon Micro-nuke Launcher Chainsword [Rating: 131] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Improved VTOL Module Flight Unit Improved VTOL Module Utility Hacking Suite Device Structural Scanner Processor Improved Signal Interpreter Hackware Hacking Suite Weapon Spear Energy Gun Small Laser Energy Cannon Core Cannon Ballistic Gun Assault Rifle Launcher Micro-nuke Launcher Slashing Weapon Great Axe Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Res Qua Res Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . . 2 2 2 2 . 2 2 . Power 2 | . . . . . . . . . . . . . . . . . 2 . Propulsion 6 | . . . . . . . . . . . . 2 2 2 . . . . Utility 10 | . . . 2 . . . 2 2 . . 2 . . . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 58 | 2 . . . 3 . . 2 15 . 7 9 3 6 3 2 2 2 2 Power 9 | . . . . 1 . . . 1 . 1 2 . 1 . 1 1 . 1 Engine 5 | . . . . 1 . . . 1 . . 2 . . . . . . 1 Core 2 | . . . . . . . . . . 1 . . . . 1 . . . Reactor 2 | . . . . . . . . . . . . . 1 . . 1 . . Propulsion 13 | . . . . 2 . . 2 3 . . 1 . 2 3 . . . . Treads . | . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 13 | . . . . 2 . . 2 3 . . 1 . 2 3 . . . . Utility 25 | . . . . . . . . 9 . 4 4 2 3 . . 1 2 . Device 5 | . . . . . . . . 2 . . . . 1 . . . 2 . Storage . | . . . . . . . . . . . . . . . . . . . Processor 2 | . . . . . . . . 1 . . . . . . . 1 . . Hackware 18 | . . . . . . . . 6 . 4 4 2 2 . . . . . Protection . | . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 11 | 2 . . . . . . . 2 . 2 2 1 . . 1 . . 1 Energy Gun 1 | 1 . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . 1 Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . 1 . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . 1 2 . . . 1 . . . Piercing Weapon 1 | . . . . . . . . 1 . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . 1 . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . 1 . . . . . 1 1 . . 1 Corrupted Parts 1 | . . . . . . . . 1 . . . . . . . . . . System Corruption 3 | . . . . . . . . 3 . . . . . . . . . . Parts Lost 26 | . . . . . . . 5 . 1 . . . 3 2 . . 1 14 Power 4 | . . . . . . . . . 1 . . . . 1 . . . 2 Propulsion 7 | . . . . . . . 3 . . . . . . . . . . 4 Utility 12 | . . . . . . . . . . . . . 2 1 . . 1 8 Weapon 3 | . . . . . . . 2 . . . . . 1 . . . . . Highest Loss Streak 13 | . . . . . . . 5 . 1 . . . 3 2 . . 1 13 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Backups 3 | . 1 1 1 1 2 2 2 3 4 5 4 4 4 3 3 3 4 3 Power . | . . . . . . . . . 1 1 . . . 1 . . . . Propulsion . | . . . . . . . . . 1 1 . . . . 1 1 1 . Utility . | . . . . . . . . . 1 . 1 3 2 2 . . . . Weapon 1 | . 1 1 1 1 2 2 2 1 1 2 1 . . . 2 2 3 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 8 | . . . . . . . . 2 . . 1 2 . . 1 . . 2 Power 2 | . . . . . . . . . . . 1 . . . . . . 1 Propulsion 1 | . . . . . . . . . . . . . . . . . . 1 Utility 3 | . . . . . . . . . . . . 2 . . 1 . . . Weapon 2 | . . . . . . . . 2 . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 72 | . 28 28 22 24 55 55 38 53 84 91 97 89 89 88 80 73 73 72 Engine 3 | . . . . . 11 11 6 3 6 . 4 5 . . 1 . . 2 Flight 15 | . . . . 2 22 22 16 15 15 15 12 16 21 26 23 21 20 18 Device 6 | . . . . . . . . 10 15 10 6 5 5 4 4 4 5 7 Processor 2 | . . . . . . . . 5 7 5 . . . . . . 4 3 Hackware 30 | . . . . . . . . 9 30 41 58 52 47 42 42 39 36 32 Energy Gun 1 | . 14 14 11 11 11 11 8 . . . . . . . . . . . Ballistic Gun 1 | . 14 14 11 11 11 11 6 . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . 4 5 5 4 4 4 4 2 Piercing Weapon 2 | . . . . . . . . 6 7 7 1 . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . 3 5 . . . . . . . Peak Build Rating 131 | 2 2 2 2 5 5 5 5 34 34 41 54 65 82 102 120 128 129 131 Average Rating 48 | 1 2 2 2 2 5 5 4 18 30 36 46 57 81 93 112 121 128 107 On Entrance 41 | . 2 2 2 2 5 5 5 1 30 29 41 54 65 82 94 120 128 129 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 32 | 3 3 3 3 6 6 6 6 7 7 11 11 19 32 31 16 19 20 31 Greatest Support 52 | 3 3 3 3 8 8 8 9 10 10 10 13 22 35 52 52 52 44 44 Greatest Overweight (x) 1 | . . . . . . . . 1 . 1 1 . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 1 1 1 2 2 2 3 5 5 5 5 5 5 4 5 5 5 5 Average Carried 3 | . 1 1 1 1 2 2 2 3 4 4 4 4 4 3 4 4 5 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 1 1 1 2 2 2 3 5 5 5 5 5 5 4 5 5 5 4 Class Distribution -------------------- 45% | Wizard-Sprinter 17% | Mutant 13% | Hacker-Scout 9% | Wizard-Scout 7% | Scout 4% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -7/Garrison Wizard-Sprinter | -7/Factory Wizard-Sprinter | -6/Factory Wizard-Sprinter | -5/Factory Wizard-Sprinter | -4/Factory Wizard-Sprinter | -3/Research Wizard-Sprinter | -3/Quarantine Wizard-Sprinter | -2/Research Wizard-Scout | -1/Access Wizard-Scout | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Res Qua Res Acc Com Matter Collected 1430 | . . . . 177 . . . 261 . 145 96 347 80 36 . 156 127 5 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 2545 | . . . . 177 . . . 564 . 145 96 561 168 36 . 156 327 315 Parts 164 | . . . . 11 . . . 44 . 14 14 21 18 4 . 3 16 19 Haulers Intercepted 2 | . . . . . . . . 1 . 1 . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . . . . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Res Qua Res Acc Com Combat Hostiles Destroyed 37 | . . . . 4 . . . 4 . . . 14 6 . . . 2 7 Melee 6 | . . . . . . . . 1 . . . . 2 . . . 2 1 Guns 4 | . . . . 4 . . . . . . . . . . . . . . AOE 27 | . . . . . . . . 3 . . . 14 4 . . . . 6 Classes Destroyed 13 | . . . . 3 . . . 8 . . . 1 1 . . . . . Worker 13 | . . . . . . . . 5 . 2 . 3 . 1 . . . 2 Builder 11 | . . . . . . . . 4 . 1 1 1 1 1 . . 2 . Tunneler 3 | . . . . . . . . 1 . . 2 . . . . . . . Hauler 2 | . . . . . . . . 1 . 1 . . . . . . . . Recycler 8 | . . . . 1 . . . 2 . . . 2 . . . 1 1 1 Operator 8 | . . . . . . . . 3 . 2 2 . 1 . . . . . Watcher 3 | . . . . . . . . 2 . . . 1 . . . . . . Swarmer 19 | . . . . 3 . . . . . . . 5 5 . . . . 6 Grunt 10 | . . . . 1 . . . 1 . . . 8 . . . . . . Brawler 1 | . . . . . . . . . . . . 1 . . . . . . Protector 1 | . . . . . . . . . . . . . 1 . . . . . Hunter 2 | . . . . . . . . 2 . . . . . . . . . . Programmer 4 | . . . . . . . . 1 . . . . . . . . 2 1 Best Kill Streak 19 | . . . . 5 . . . 6 . 2 1 19 5 2 . 1 4 6 Combat Bots Only 14 | . . . . 4 . . . 3 . . . 14 5 . . . 1 6 Max Kills in Single Turn 6 | . . . . 1 . . . 5 . 1 1 6 4 1 . 1 1 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . 3 . . . 4 4 . . . . 4 Melee 1 | . . . . . . . . 1 . . . . 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Res Qua Res Acc Com Hostile Shots Fired 228 | . . 3 . 14 . . 66 23 5 4 9 16 7 7 2 . 11 61 Missed 92 | . . . . 4 . . 29 12 1 2 6 9 3 . 1 . 2 23 Hits 136 | . . 3 . 10 . . 37 11 4 2 3 7 4 7 1 . 9 38 Projectile 136 | . . 3 . 10 . . 37 11 4 2 3 7 4 7 1 . 9 38 AOE 8 | . . . . . . . . . . . . . . . . . . 8 Critical Strikes 10 | . . . . . . . 1 . . . . . . . . . . 9 Damage Taken 2981 | . 10 32 . 103 . . 336 68 79 20 21 101 380 202 21 . 166 1442 Core 1183 | . 4 . . 45 . . 130 37 28 . 8 29 86 100 . . 18 698 Absorbed by Shields 9 | . . . . . . . . . 9 . . . . . . . . . Ignored by Resistances 739 | . . 9 . 30 . . 102 21 24 6 7 29 29 55 6 . 46 375 Regen/Repaired (Parts) 319 | . . . . . . . . . . . . 53 . . . 122 112 32 Core Remaining (%) 89 | 100 . 98 . . . 88 76 . . 90 99 97 92 . 92 100 . 53 Volleys Fired 37 | . . . . 9 . . . 1 2 . . 13 7 . . . . 5 Largest 2 | . . . . 2 . . . 1 1 . . 1 1 . . . . 1 Hottest 300 | . . . . 60 . . . 39 39 . . 49 49 . . . . 300 Shots Fired 46 | . . . . 18 . . . 1 2 . . 13 7 . . . . 5 Gun 18 | . . . . 18 . . . . . . . . . . . . . . Cannon 1 | . . . . . . . . . . . . . . . . . . 1 Launcher 27 | . . . . . . . . 1 2 . . 13 7 . . . . 4 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 9 | . . . . 9 . . . . . . . . . . . . . . Thermal 10 | . . . . 9 . . . . . . . . . . . . . 1 Explosive 27 | . . . . . . . . 1 2 . . 13 7 . . . . 4 Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak 6 | . . . . 6 . . . . . . . 6 . . . . . 2 Robot Miss Streak 2 | . . . . 1 . . . . . . . 1 2 . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . Shots Hit Robots 85 | . . . . 14 . . . 26 . 7 5 6 4 2 . 1 11 9 Core Hits 99 | . . . . 8 . . . 19 . 6 2 39 7 1 . 1 4 12 Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . Critical Strikes 2 | . . . . . . . . 1 . . . . . . . . . 1 Sever 1 | . . . . . . . . . . . . . . . . . . 1 Impale 1 | . . . . . . . . 1 . . . . . . . . . . Melee Attacks 265 | . . . . . . . . 62 23 33 35 20 20 13 3 3 32 21 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 139 | . . . . . . . . . . . 27 20 20 13 3 3 32 21 Piercing 124 | . . . . . . . . 62 23 31 8 . . . . . . . Sneak Attacks 42 | . . . . . . . . 17 . 4 5 3 2 2 . 1 4 4 Combat Hostiles 2 | . . . . . . . . 1 . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 9872 | . 17 . . 171 . . . 2220 . 397 489 2923 759 187 . 205 1117 1387 Guns 171 | . . . . 171 . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . Explosions 4546 | . . . . . . . . 825 . . . 2632 491 . . . . 598 Melee 5121 | . . . . . . . . 1395 . 397 489 291 268 187 . 205 1117 772 Ramming 34 | . 17 . . . . . . . . . . . . . . . . 17 Kinetic 91 | . . . . 91 . . . . . . . . . . . . . . Thermal 925 | . . . . 80 . . . 732 . . . 113 . . . . . . Explosive 3701 | . . . . . . . . 93 . . . 2519 491 . . . . 598 Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 3329 | . . . . . . . . . . . 489 291 268 187 . 205 1117 772 Piercing 1792 | . . . . . . . . 1395 . 397 . . . . . . . . Highest Corruption 9 | . . . . . . . . 3 3 3 . . 5 . . . 1 9 Average Corruption 2 | . . . . . . . . 3 3 3 . . 5 . . . 1 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 39 | . . . . . . . . 15 3 13 . . 3 . . . . 5 Message Errors 10 | . . . . . . . . 2 1 7 . . . . . . . . Matter Fused 9 | . . . . . . . . 5 1 2 . . 1 . . . . . Heat Flow Errors 6 | . . . . . . . . 1 1 2 . . 1 . . . . 1 Energy Discharges 3 | . . . . . . . . . . . . . 1 . . . . 2 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . . . 3 . 2 . . . . . . . 1 Data Loss (major) 2 | . . . . . . . . 2 . . . . . . . . . . Alerts 2 | . . . . . . . . 2 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 1857 | . . . . . . . . 443 . 42 185 269 173 60 . . 389 296 Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions 577 | . . . . . . . . 216 . . . 248 54 . . . . 59 Melee 1280 | . . . . . . . . 227 . 42 185 21 119 60 . . 389 237 Knockbacks 1 | . 1 . . . . . . . . . . . . . . . . . Impact 1 | . 1 . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 177 | . 8 . . . . . . . 36 . . . 58 . . . . 75 Shots 4 | . . . . . . . . . 1 . . . 1 . . . . 2 Rammed 5 | . 4 . . . . . . . . . . . . . . . . 1 Targets Rammed 5 | . 4 . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 240 | . . . . 12 . . 7 158 162 169 . 2 187 3 . . . 240 Average Temperature 79 | . . . . 3 . . 7 71 74 85 . 1 101 1 . . . 115 Received Heat Transfer 417 | . . 27 . 33 . . 144 30 36 18 12 36 . 27 9 . 9 36 Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . . . . . . . . . . Heat Transferred 725 | . . . . 175 . . . 450 . . . 100 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Res Qua Res Acc Com Maximum Alert Level 5 | . . . . . . . . 1 1 . . 2 1 . 5 4 2 2 Low Security (%) 73 | 100 100 100 100 100 . 100 100 92 . 100 100 69 66 100 1 . . . Level 1 9 | . . . . . . . . 7 100 . . 3 33 . . . . 43 Level 2 12 | . . . . . . . . . . . . 27 . . . . 100 56 Level 3 2 | . . . . . . . . . . . . . . . . 83 . . Level 4 . | . . . . . . . . . . . . . . . . 16 . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . 98 . . . Peak Influence 1620 | . 7 . . 110 . . 110 358 263 115 46 477 375 172 1620 1100 557 638 Initial 1100 | . . . . . . . . 31 211 115 16 . 179 170 59 1100 554 303 Average 174 | . 1 . . 27 . . 28 29 230 58 6 151 225 161 1596 1078 538 475 Influence Increases 2950 | . 7 . . 120 . . 157 614 52 184 140 650 376 32 20 17 146 435 Destroy 0b10 Robot/C 720 | . . . . 80 . . . 80 . . . 280 100 . . . 40 140 Destroy 0b10 Robot/NC 230 | . . . . 5 . . . 80 . 30 20 35 15 10 . 5 15 15 Destroy Leader 140 | . . . . 20 . . . 36 . 2 . 42 10 . . . 10 20 Successful Hack 54 | . 7 . . . . . 7 27 . 11 . 2 . . . . . . Select Force Hacks 50 | . . . . . . . . . . . . . . . . . . 50 Disable Machine 288 | . . . . . . . . 189 . . . 36 18 . 18 9 . 18 Destroy Structure 673 | . . . . . . . . 67 52 21 30 120 158 22 2 3 36 162 Partial Spotted 195 | . . . . . . . 15 60 . 30 45 . 15 . . . 15 15 Lose Combat Pursuer 600 | . . . . 15 . . 135 75 . 90 45 135 60 . . . 30 15 Influence Decreases 4310 | . 7 . . 20 100 . 77 350 143 398 179 225 426 285 63 887 663 487 Entered New Map 2524 | . . . . . 100 . . 49 133 138 23 . 246 205 63 827 503 237 Time Decay 1516 | . 7 . . 20 . . 27 301 . 260 146 225 150 60 . 60 150 110 Lost Part 260 | . . . . . . . 50 . 10 . . . 30 20 . . 10 140 Lost Ally 10 | . . . . . . . . . . . 10 . . . . . . . Squads Dispatched 38 | . . . 1 . . . 2 10 . 7 3 5 2 3 . . 2 3 Investigation 17 | . . . 1 . . . . 6 . 4 1 2 . 1 . . . 2 Extermination 12 | . . . . . . . . 3 . 1 2 2 1 1 . . 1 1 Reinforcement 8 | . . . . . . . 2 . . 2 . 1 1 1 . . 1 . Assault . | . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . 1 . 1 . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Res Qua Res Acc Com Distress Signals 10 | . . . . . . . 2 . . . 3 2 1 . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 142 | . 1 2 . 6 . . 26 17 4 12 14 25 11 2 5 . 5 12 Peak Tracking Total 15 | . 1 2 . 5 . . 15 3 4 4 5 10 10 3 5 . 4 6 Tactical Retreats 24 | . . . . 1 . . 2 4 . 3 3 6 2 . . . 2 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Res Qua Res Acc Com Traps Triggered 8 | . . . 1 1 . . 1 2 1 1 . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Res Qua Res Acc Com Machines Disabled 32 | . . . . . . . . 21 . . . 4 2 . 2 1 . 2 Max in Single Turn 19 | . . . . . . . . 19 . . . 2 1 . 1 1 . 1 Garrison Access 5 | . . . . . . . . . . . 3 1 . . . . 1 . Phase Generator 1 | . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged 1 | . . . . . . . . . . . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Res Qua Res Acc Com Machines Accessed 60 | . 1 1 1 1 3 . 1 9 . 7 13 10 3 2 . 1 5 2 Terminals 31 | . 1 1 1 . . . 1 2 . 3 8 5 2 1 . . 4 2 Fabricators 16 | . . . . . . . . 5 . 4 2 3 1 1 . . . . Repair Stations 2 | . . . . . . . . . . . . 1 . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . . 2 . . 3 1 . . . . 1 . Total Hacks 150 | . 1 1 2 1 33 . 2 27 . 18 24 24 4 4 . 2 5 2 Successful 127 | . 1 1 1 1 33 . 1 18 . 12 23 19 4 4 . 2 5 2 Failed 23 | . . . 1 . . . 1 9 . 6 1 5 . . . . . . Catastrophic 1 | . . . . . . . . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 55 | . 1 . 1 . 1 . 2 11 . 7 11 14 3 2 . . . 2 Terminals 51 | . 1 1 2 . . . 2 6 . 4 13 13 2 1 . . 4 2 Fabricators 52 | . . . . . . . . 17 . 14 8 8 2 3 . . . . Repair Stations 4 | . . . . . . . . . . . . 2 . . . 2 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . . 4 . . 3 1 . . . . 1 . Terminal Hacks 65 | . 1 1 1 1 33 . 1 1 . 3 8 8 2 1 . . 4 . Record 34 | . . 1 . . 32 . . . . . 1 . . . . . . . Part Schematic 3 | . . . . . . . 1 . . . 1 1 . . . . . . Open Door 4 | . . . . 1 . . . . . . . . . . . . 3 . Level Access Points 3 | . . . . . . . . . . . 1 1 1 . . . . . Branch Access Points 5 | . 1 . 1 . . . . . . . . 1 . 1 . . 1 . Machine Index 4 | . . . . . . . . . . 1 1 1 1 . . . . . Garrison Index 1 | . . . . . . . . 1 . . . . . . . . . . Investigation Status 1 | . . . . . . . . . . . . 1 . . . . . . Recall Investigation 3 | . . . . . . . . . . . 2 1 . . . . . . Recall Extermination 4 | . . . . . . . . . . . 2 2 . . . . . . Recall Reinforcements 2 | . . . . . . . . . . 2 . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 30 | . . . . . . . . 10 . 6 6 5 1 2 . . . . Network Status 2 | . . . . . . . . 1 . 1 . . . . . . . . Load Schematic 18 | . . . . . . . . 6 . 4 3 3 1 1 . . . . Build 10 | . . . . . . . . 3 . 1 3 2 . 1 . . . . Repair Station Hacks 4 | . . . . . . . . . . . . 2 . . . 2 . . Scan Component 2 | . . . . . . . . . . . . 1 . . . 1 . . Repair 2 | . . . . . . . . . . . . 1 . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . . . . 1 . . 3 1 . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . . . . . . . . . . Seal Access 5 | . . . . . . . . . . . 3 1 . . . . 1 . Unauthorized Hacks 22 | . . . . . . . . 6 . 3 6 3 1 1 . . . 2 Terminals 9 | . . . . . . . . 3 . . 4 . . . . . . 2 Assimilate 4 | . . . . . . . . 2 . . 2 . . . . . . . Botnet 2 | . . . . . . . . . . . 2 . . . . . . . Operators 1 | . . . . . . . . 1 . . . . . . . . . . Sabotage 2 | . . . . . . . . . . . . . . . . . . 2 Fabricators 13 | . . . . . . . . 3 . 3 2 3 1 1 . . . . Prioritize 8 | . . . . . . . . 1 . 1 2 2 1 1 . . . . Recompile 5 | . . . . . . . . 2 . 2 . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . . . . . 2 1 . 1 . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 30 | . . . 1 . . . . 7 . 3 8 6 2 2 . . 1 . Full Trace Events 9 | . . . . . . . . 4 . 2 1 1 . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 1 . . . 1 1 . . . . . . Parts Built 10 | . . . . . . . . 3 . 1 3 2 . 1 . . . . Authchips 5 | . . . . . . . . 2 . . 2 1 . . . . . . Time 314 | . . . . . . . . 90 . 18 98 82 . 26 . . . . Total Part Build Rating 43 | . . . . . . . . 9 . 3 12 13 . 6 . . . . Parts Repaired 2 | . . . . . . . . . . . . 1 . . . 1 . . Time 93 | . . . . . . . . . . . . 31 . . . 62 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Res Qua Res Acc Com Used RIF Installer 2 | . . . . . . . . . 2 . . . . . . . . . Robot Detection 1 | . . . . . . . . . 1 . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Res Qua Res Acc Com Total Allies 5 | . . 1 . . . . . 2 . . 2 . . . . . . . Largest Group 1 | . . 1 . . . . . 1 . . 1 . . . . . . . Highest-Rated Group 31 | . . 31 . . . . . 24 . . 10 . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . 24 . . 10 . . . . . . . Total Orders 4 | . . . . . . . . 2 . . 2 . . . . . . . STAY 4 | . . . . . . . . 2 . . 2 . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Res Qua Res Acc Com Active Infowar (turns) 3993 | . . . . . . . . 931 150 522 665 587 315 124 84 121 275 219 Terrain 1683 | . . . . . . . . 928 150 241 . . . . . . 150 214 Structural 3736 | . . . . . . . . 677 150 522 665 587 315 124 84 121 272 219 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Res Qua Res Acc Com Turns Passed 4927 | 15 44 115 24 150 186 62 105 1125 150 522 665 588 315 125 84 121 305 226 Spaces Moved 9388 | 22 80 147 48 241 502 166 259 1712 271 1160 1367 1039 797 259 200 159 624 335 Core 520 | 22 80 147 48 193 . . 24 . . . . . . . . . . 6 Treads . | . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 8868 | . . . . 48 502 166 235 1712 271 1160 1367 1039 797 259 200 159 624 329 Fastest Speed 21 | 50 50 50 50 37 37 37 34 32 32 32 32 32 28 21 26 26 29 29 Average Speed 32 | 50 50 50 50 47 37 37 37 33 32 32 32 32 28 24 29 28 29 29 Slowest Speed 109 | 50 50 50 50 50 37 37 50 105 32 107 109 32 29 26 37 29 29 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 68 | . . . . . . 3 11 7 . 3 24 3 4 1 6 . 3 3 Potential Cave-ins 7 | . . . . . . . . . . . . . 3 . . . . 4 Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 31 | 3 22 21 11 53 87 47 39 47 40 40 46 27 26 10 34 4 18 15 Regions Visited 18 Branch Regions 6 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . . . . . . . Known Exits Taken 10 | . 1 . 1 . . . . 1 . 1 1 1 1 1 . 1 1 . Unknown Exits Taken 7 | 1 . 1 . 1 1 1 1 . . . . . . . 1 . . . Scrap Searched . | . . . . . . . . . . . . . . . . . . . Spaces Dug 178 | . . . . . . . . 24 17 21 30 15 16 11 1 1 13 29 Terrain Destroyed 462 | . . . . . . . . 73 36 21 30 66 141 11 1 1 13 69 Melee 152 | . . . . . . . . 24 7 21 30 15 16 11 1 1 13 13 Projectile 16 | . . . . . . . . . . . . . . . . . . 16 AOE 294 | . . . . . . . . 49 29 . . 51 125 . . . . 40 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Res Qua Res Acc Com Total 10646 | 24 83 187 47 256 501 162 254 2158 297 1257 1507 1241 835 300 213 227 679 418 Wait 891 | . . 41 . 3 . . 2 362 . 54 105 159 5 22 8 62 25 43 Move 9243 | 21 79 146 47 240 501 159 237 1697 270 1153 1322 1033 788 256 188 158 617 331 Hop 59 | . . . . . . 3 10 7 . 3 20 2 4 1 5 . 3 1 Pick Up 26 | 1 . . . 1 . . 2 5 . 1 6 3 2 1 1 1 . 2 Fast Attach 49 | 2 . . . 3 . . 1 16 . 7 5 2 2 2 2 2 2 3 Attach 23 | . . . . . . . 1 3 1 1 3 3 4 2 2 . . 3 Detach 7 | . . . . . . . . 1 1 . . 1 . . 2 . . 2 Swap 9 | . . . . . . . . 1 . . 2 3 3 . . . . . Drop 32 | . . . . . . . 1 3 . 5 9 2 . 3 2 1 . 6 Fire 37 | . . . . 9 . . . 1 2 . . 13 7 . . . . 5 Melee 265 | . . . . . . . . 62 23 33 35 20 20 13 3 3 32 21 Ram 5 | . 4 . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac / [*Sto x2]) -7/Factory (discovered 4 exits: *Fac / *Low x2 / Gar) -7/Garrison -7/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) -5/Factory (discovered 8 exits: *Fac x4 / *Upp x2 / Ext x2) -4/Factory (discovered 5 exits: *Res x4 / [*Upp]) -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine -2/Research -1/Access -1/Command 0b10 Command History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 16 | -11/Scrapyard | Entered Materials 43 | -10/Materials | Identified exit to Mines 60 | -10/Materials | Entered Mines 96 | -10/Mines | Received a Mining Laser from a helpful Derelict 171 | -10/Mines | Discovered new exit (range 9) 175 | -10/Mines | Entered Materials 175 | -9/Materials | Evolved 2 slots: Utility x2 187 | -9/Materials | Identified exit to Mines 199 | -9/Materials | Entered Mines 203 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 214 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 283 | -9/Mines | Learned location of 1 exit from Lower Caves 312 | -9/Mines | Build established: Mutant 347 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 348 | -9/Mines | Discovered new exit (range 5) 349 | -9/Mines | Entered Exiles 359 | -9/Exiles | Met 8R-AWN 365 | -9/Exiles | Met EX-HEX 375 | -9/Exiles | Met EX-BIN 380 | -9/Exiles | Aligned with FarCom system 381 | -9/Exiles | Given EX-Vault access code 391 | -9/Exiles | Opened EX-Vault 399 | -9/Exiles | Warned to stay clear of 0b10 Research branches 411 | -9/Exiles | Met EX-DEC 425 | -9/Exiles | Learned location of Zion (-7) 442 | -9/Exiles | Visited The Gauntlet 531 | -9/Exiles | Discovered new exit (range 12) 535 | -9/Exiles | Entered Mines 567 | -8/Mines | Found a Scrap Suit stashed away for nefarious purposes 593 | -8/Mines | Discovered new exit (range 10) 597 | -8/Mines | Entered Materials 597 | -8/Materials | Evolved 2 slots: Utility x2 610 | -8/Materials | Discovered new exit (range 11) 651 | -8/Materials | Discovered new exit (range 5) 700 | -8/Materials | Discovered new exit (range 6) 702 | -8/Materials | Entered Factory 702 | -7/Factory | Evolved 2 slots: Utility x2 732 | -7/Factory | Lost 5 parts (3n2w) 1171 | -7/Factory | Build established: Scout 1357 | -7/Factory | Discovered new exit (range 15) 1362 | -7/Factory | Identified exit to Factory 1481 | -7/Factory | Discovered new exit (range 13) 1494 | -7/Factory | Discovered new exit (range 7) 1495 | -7/Factory | Identified exit to Lower Caves 1624 | -7/Factory | Fabricated Hacking Suite (x1) 1661 | -7/Factory | Fabricated Hacking Suite (x1) 1710 | -7/Factory | Fabricated Hacking Suite? 1738 | -7/Factory | Build established: Hacker-Scout 1825 | -7/Factory | Identified exit to Garrison 1827 | -7/Factory | Entered Garrison 1916 | -7/Garrison | Installed Relay Interface Framework 1969 | -7/Garrison | Discovered new exit (range 15) 1972 | -7/Garrison | Expanded RIF knowledge: Robot Detection 1976 | -7/Garrison | Identified exit to Factory 1977 | -7/Garrison | Entered Factory 2178 | -7/Factory | Discovered exit to Lower Caves (range 10) 2218 | -7/Factory | Fabricated Hacking Suite (x1) 2261 | -7/Factory | Discovered exit to Factory (range 5) 2488 | -7/Factory | Discovered exit to Factory (range 14) 2499 | -7/Factory | Entered another Factory area 2499 | -6/Factory | Evolved 2 slots: Utility x2 2516 | -6/Factory | Build established: Wizard-Sprinter 2600 | -6/Factory | Discovered new exit (range 11) 2635 | -6/Factory | Discovered new exit (range 5) 2758 | -6/Factory | Fabricated Hacking Suite (x1) 2796 | -6/Factory | Fabricated Hacking Suite (x1) 2855 | -6/Factory | Identified exit to Factory 3141 | -6/Factory | Fabricated Nuclear Pulse Array (x1) 3164 | -6/Factory | Entered another Factory area 3164 | -5/Factory | Evolved 2 slots: Propulsion x2 3252 | -5/Factory | Discovered new exit (range 4) 3375 | -5/Factory | Fabricated Micro-nuke Launcher? 3472 | -5/Factory | Identified exit to Factory 3472 | -5/Factory | Identified exit to Upper Caves 3472 | -5/Factory | Identified exit to Extension 3617 | -5/Factory | Destroyed 14 combat bots 3667 | -5/Factory | Fabricated Nuclear Pulse Array (x1) 3740 | -5/Factory | Repaired Micro-nuke Launcher 3752 | -5/Factory | Entered another Factory area 3752 | -4/Factory | Evolved 2 slots: Propulsion x2 3912 | -4/Factory | Discovered new exit (range 10) 3941 | -4/Factory | Crushed by falling debris 3967 | -4/Factory | Discovered new exit (range 12) 3972 | -4/Factory | Lost 3 parts (2u1w) 4045 | -4/Factory | Identified exit to Research 4067 | -4/Factory | Entered Research 4067 | -3/Research | Evolved 2 slots: Propulsion x2 4119 | -3/Research | Identified exit to Armory 4119 | -3/Research | Identified exit to Quarantine 4167 | -3/Research | Fabricated Nuclear Pulse Array (x1) 4187 | -3/Research | Spotted B-86 Titan 4189 | -3/Research | Spotted B-90 Cyclops 4192 | -3/Research | Entered Quarantine 4193 | -3/Quarantine | Maximum security lockdown engaged 4206 | -3/Quarantine | Found Alien Slashing Weapon 4206 | -3/Quarantine | Identified Sigix Broadsword 4218 | -3/Quarantine | Found Alien Energy Cannon 4270 | -3/Quarantine | Discovered new exit (range 11) 4276 | -3/Quarantine | Entered Research 4276 | -2/Research | Evolved 2 slots: Utility x2 4341 | -2/Research | Repaired Micro-nuke Launcher 4359 | -2/Research | Discovered new exit (range 8) 4396 | -2/Research | Identified exit to Access 4397 | -2/Research | Entered Access 4397 | -1/Access | Evolved 2 slots: Power x2 4455 | -1/Access | Identified exit to Command 4702 | -1/Access | Entered Command 4767 | -1/Command | Phase Generator disabled 4832 | -1/Command | Spotted Combat Programmer 4852 | -1/Command | Build established: Wizard-Scout 4853 | -1/Command | Identified Core Cannon 4866 | -1/Command | Met MAIN.C 4902 | -1/Command | Spotted Combat Programmer 4904 | -1/Command | Spotted M Guard 4904 | -1/Command | Spotted M Guard 4928 | -1/Command | Interfaced with 0b10 Conduit 4928 | *** | Assimilated 0b10! Last Messages --------------- Imp. Ion Engine destroyed. Imp. Hacking Suite destroyed. Nuclear Pulse Array destroyed. Critical hit (Blast). Combat Programmer resets M Guard, system corruption cleaned. Combat Programmer resets Combat Programmer, system corruption cleaned. EMDS Slug penetrates Reinforced Barrier. Penetrated by EMDS Slug. Mic. Antimatter Reactor destroyed. Adv. Signal Interpreter destroyed. Imp. VTOL Module destroyed. Penetrated by EMDS Slug. Hacking Suite destroyed. Terrain Scanner destroyed. EMDS Slug penetrates Reinforced Barrier. Structural Scanner destroyed. System corrupted: Component data lost. Imp. Hacking Suite destroyed. Interfacing with system... Overriding active MAIN.C lock. Map ----- +----------------------------------------------------+ | ### ######################################### | | ### ######################################### | | ### ######################################### | | # ######################################### | | + #################################### #### | | # # #####################################"### | | # # ###################################### ## | | # # ####################################### # | | # # ######################################## | | # # ######################################### | | # # ######################################### | | #+################################################ | | ######################################### | | ######################################### | | #####""""""" """" ############### | | #####"" "" ############### | | #####""""" "" ############### | | #####""""""""""" + | | #+####+#######" " """ + | | ######"" """""" + | | ######"" """""" ############### | | ###### " """""" ############### | | #+### ###### " "" ############### | | ## ###### " " ""############### | | ## ######""""""""" """""""############### | | + ######"" @"""""""""############### | | ## ###### """""""""""############### | | ## ###### " " " " ############### | | ##### ###### " " " " ############### | | """ " " " """" " ############### | | """ """ " " """" ############### | | """ " " " " ############### | | ####+###### """""""""" " ############### | | ### ##### " """ " """"""""############### | | ### ##### """ " " " ############### | | ### ######################################### | | ### ######################################### | | ### ######################################### | | ### ######################################### | | ### ######################################### | | ############################################### | | ############################################## | | " ################################# | | T################################# | | #########"""################################## | | # ##########"""################################## | | # ####### ################################# | | # ####### ################################# | | # ####### ################################# | | # ####### ################################# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 26 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 65 Offensive Hacking 106 Defensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked Nuclear Pulse Array | -6/Factory | Hacked Micro-nuke Launcher | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory | Authchip Hacking Suite | x1 | -7/Factory | Authchip Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -6/Factory | Authchip Hacking Suite | x1 | -6/Factory | Authchip Nuclear Pulse Array | x1 | -6/Factory Micro-nuke Launcher | x1 | -5/Factory Nuclear Pulse Array | x1 | -5/Factory | Authchip Nuclear Pulse Array | x1 | -3/Research Repaired ---------- Micro-nuke Launcher | 49% | -5/Factory Micro-nuke Launcher | 3% | -2/Research Alien Tech Used ----------------- Sigix Broadsword Core Cannon Achievements -------------- None Challenges ------------ None Game ------ Seed NetworkedAnalysisLegs Manual? 0 Play Time 01:15:38 Cumulative 183.3 hours Start 2025.05.21 @ 23:59:26 End 2025.05.22 @ 12:19:22 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 183 Rogue 18 Adventurer 154 Explorer 11 Win Type 4 Total 47 Types 13/0/13/2/9/0/4/1/0/5 Lore% 47 Gallery% 46 Achievement% 67 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam X RUN: 55bf305c-f6b6-4a00-8e8b-2a7a7be0e7d5