Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.23 @ 21:12:34 Player: Ilppis Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (186) 930 Value Destroyed (6261) 6261 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (167) 167 TOTAL SCORE: 12718 Bonus ------- High Alert Combat Kills 167 Cogmind --------- Core Integrity 0/1150 Matter 299/300 Energy 34/100 System Corruption 6% Temperature Cool (12) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Targeting Computer Improved Melee Analysis Suite > --- WEAPON (3) ------- Shock Maul Plasma Sword > --- INVENTORY (5) ---- Antimatter Reactor Compact Matter Pod (93) High-powered Shock Rifle Coil Gun Datajack Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core Light Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Centrium Wheel > --- UTILITY ---------- Improved Cooling System Compact Matter Pod Advanced Targeting Computer Improved Melee Analysis Suite Reaction Control System Advanced Reaction Control System > --- WEAPON ----------- Coil Gun Shock Maul Plasma Sword > --- INVENTORY -------- Antimatter Reactor High-powered Shock Rifle Coil Gun Datajack [Rating: 83] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Carbon-fiber Leg Treads Improved Medium Treads Leg Improved Carbon-fiber Leg Wheel Wheel Flight Unit VTOL Module Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Antimatter Cannon Energy Gun Plasma Rifle Energy Cannon Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Improved Proton Missile Launcher Special Weapon Remote Datajack Impact Weapon Shock Maul Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Ext Fac Slots Evolved 12 | . . . 2 2 2 2 . . 2 . 2 Power 2 | . . . . 1 . . . . 1 . . Propulsion 2 | . . . . 1 . 1 . . . . . Utility 7 | . . . 2 . 1 1 . . 1 . 2 Weapon 1 | . . . . . 1 . . . . . . Parts Attached 189 | 7 4 2 16 12 12 38 4 22 9 30 33 Power 35 | 1 . . 5 3 1 5 . 3 5 3 9 Engine 15 | 1 . . 4 3 . 3 . 1 . . 3 Core 19 | . . . 1 . 1 2 . 2 5 3 5 Reactor 1 | . . . . . . . . . . . 1 Propulsion 44 | 2 . . 5 2 2 10 3 4 1 9 6 Treads 5 | . . . . . . . . . . 5 . Leg 28 | 2 . . 5 2 2 5 2 4 1 2 3 Wheel 9 | . . . . . . 4 1 . . 2 2 Hover . | . . . . . . . . . . . . Flight 2 | . . . . . . 1 . . . . 1 Utility 60 | 1 2 . 4 2 4 15 1 10 2 11 8 Device 26 | . . . 1 . . 8 . 6 1 5 5 Storage 11 | 1 1 . . . 2 2 . 2 1 1 1 Processor 11 | . . . 2 1 1 2 . 2 . 2 1 Hackware 2 | . . . . . . 1 . . . 1 . Protection 10 | . 1 . 1 1 1 2 1 . . 2 1 Artifact . | . . . . . . . . . . . . Weapon 50 | 3 2 2 2 5 5 8 . 5 1 7 10 Energy Gun 14 | 3 1 1 1 3 . . . 1 . 1 3 Energy Cannon 11 | . . . . . 1 4 . 1 1 3 1 Ballistic Gun 15 | . 1 1 1 2 2 2 . 1 . 2 3 Ballistic Cannon 5 | . . . . . 1 1 . 2 . 1 . Launcher 1 | . . . . . . . . . . . 1 Special Weapon 1 | . . . . . . 1 . . . . . Impact Weapon 1 | . . . . . . . . . . . 1 Slashing Weapon 2 | . . . . . 1 . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . 1 . . 2 Parts Lost 81 | . . . 2 2 . 16 5 5 11 11 29 Power 13 | . . . 1 . . 3 . 1 2 1 5 Propulsion 20 | . . . . . . 5 1 2 3 3 6 Utility 26 | . . . 1 1 . 3 1 1 4 4 11 Weapon 22 | . . . . 1 . 5 3 1 2 3 7 Highest Loss Streak 11 | . . . 1 1 . 11 5 4 10 3 11 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 85 | . 98 100 87 97 98 86 59 95 94 76 52 Engine 5 | . 14 14 9 16 9 5 3 . . . 1 Core 6 | . . . 1 . 4 4 . 11 16 13 5 Leg 16 | . 28 28 22 27 22 15 10 18 13 6 4 Wheel 2 | . . . . . . 2 4 6 4 2 2 Device 9 | . . . 4 2 . 11 14 14 22 11 6 Storage 6 | . 26 14 11 9 7 6 1 2 6 5 2 Processor 13 | . . . 12 18 23 17 13 14 9 17 10 Protection 4 | . . 14 12 6 6 1 3 4 . 1 2 Energy Gun 3 | . 17 14 2 8 . . . . 5 . 1 Energy Cannon 3 | . . . . . 3 7 3 5 2 4 . Ballistic Gun 5 | . 9 14 11 8 7 6 1 . 4 4 3 Ballistic Cannon 2 | . . . . . 2 1 . 11 2 . 1 Peak Build Rating 83 | 6 7 7 18 32 38 59 58 60 75 64 83 Average Rating 41 | 4 6 6 11 28 36 45 31 53 66 57 47 On Entrance 27 | . 6 7 7 18 30 36 58 22 54 34 63 Naked Turns . | . . . . . . . . . . . . Heaviest Build 82 | 13 23 19 24 35 39 56 56 82 67 74 58 Greatest Support 83 | 20 20 20 24 41 47 72 72 53 38 83 83 Greatest Overweight (x) 7 | 3 1 . 1 . . 7 2 4 6 6 6 Average Overweight (x) . | . . . . . . . . 1 1 2 . Largest Inventory Capacity 25 | 8 10 10 10 10 25 10 10 20 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 6 9 10 10 6 Most Carried 11 | 1 4 6 10 10 11 10 9 9 10 10 9 Average Carried 6 | . 1 4 6 8 8 6 5 5 5 8 5 Final Capacity 10 | 8 10 10 10 10 10 10 5 10 10 10 5 Final Carried 10 | . 3 5 9 9 8 9 4 6 10 9 5 Class Distribution -------------------- 40% | Mutant 25% | Gunner 24% | Scavenger-Mutant 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Gunner | -6/Factory Mutant | -6/Waste Gunner | -6/Factory Gunner | -5/Factory Mutant | -5/Extension Scavenger-Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Ext Fac Matter Collected 5235 | 270 35 52 490 365 165 739 . 921 155 1181 862 Remotely . | . . . . . . . . . . . . Salvage Created 7615 | . 66 336 975 831 329 1182 226 987 185 1244 1254 Parts 426 | . 8 27 65 53 13 61 3 51 5 76 64 Haulers Intercepted 1 | . . . . . . . . . . . 1 Recyclers Shooed 6 | . . . . . . 2 . 2 . 1 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Ext Fac Combat Hostiles Destroyed 118 | . 3 13 22 19 6 14 1 16 2 7 15 Melee 4 | . . . . . . . . . . . 4 Guns 67 | . 3 13 22 19 2 1 . . 2 3 2 Cannons 38 | . . . . . 3 13 . 16 . 4 2 AOE 2 | . . . . . . . . . . . 2 Classes Destroyed 18 | . 2 2 2 4 . 2 1 2 . 1 2 Worker 17 | . . . 1 1 . 2 . 6 1 2 4 Builder 12 | . . . 1 . . 1 . 3 . 5 2 Tunneler 4 | . . . . 1 . . . . . 2 1 Hauler 1 | . . . . . . . . . . . 1 Recycler 10 | . . . . . . 3 . 3 . 4 . Operator 4 | . . . . 2 . . . 1 . . 1 Watcher 20 | . 1 . 3 4 . 4 . 4 . 2 2 Swarmer 27 | . 3 9 3 8 . 4 . . . . . Grunt 47 | . . 2 17 7 5 3 . 7 . 1 5 Brawler 2 | . . . . 1 . . . . . . 1 Duelist 1 | . . . . . . . . . . . 1 Sentry 15 | . . 2 2 2 1 3 . 1 2 2 . Specialist 3 | . . . . . . . . 3 . . . Hunter 10 | . . . . 1 . 1 . 2 . 2 4 Programmer 9 | . . . . . . 3 . 2 . . 4 Heavy 1 | . . . . . . . . 1 . . . Behemoth 2 | . . . . . . . . . . 2 . Compactor 1 | . . . . . . . 1 . . . . Best Kill Streak 7 | . 3 3 6 7 2 3 1 7 2 6 4 Combat Bots Only 6 | . 3 3 5 6 2 3 1 3 1 2 4 Max Kills in Single Turn 4 | . 1 2 1 2 1 2 1 4 1 2 2 Gunslinging 1 | . . 1 . 1 . . . . . . . Exploded 2 | . . . . . . . . . . . 2 Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Ext Fac Hostile Shots Fired 1363 | . 27 41 100 116 41 303 6 117 97 132 383 Missed 468 | . 8 10 26 39 15 122 1 36 27 51 133 Damage Taken 11953 | . 114 244 699 692 231 2131 126 1472 1109 1376 3759 Core 2660 | . 16 32 177 107 27 393 105 324 77 238 1164 Absorbed by Shields 129 | . . . . . . 85 44 . . . . Redirected to Shielding 133 | . . 4 29 10 4 16 . 36 . . 34 Ignored by Resistances 3633 | . 38 75 215 216 69 650 45 412 305 542 1066 Regen/Repaired (Parts) 285 | . 24 . . 57 105 . . 99 . . . Core Remaining (%) 68 | 100 . 80 55 80 96 . . 3 . 68 . Volleys Fired 492 | . 13 22 91 69 20 80 7 51 9 70 60 Largest 3 | . 2 2 2 2 3 3 3 3 3 2 2 Hottest 195 | . 90 70 70 93 97 195 195 165 181 171 86 Shots Fired 844 | . 23 44 100 124 41 139 16 150 27 103 77 Gun 470 | . 23 44 100 124 23 46 7 4 18 35 46 Cannon 357 | . . . . . 18 89 9 146 9 68 18 Launcher 13 | . . . . . . . . . . . 13 Special 4 | . . . . . . 4 . . . . . Kinetic 487 | . 5 22 91 67 26 67 7 99 9 42 52 Thermal 266 | . 18 15 3 57 . 61 9 51 9 43 . Explosive . | . . . . . . . . . . . . Electromagnetic 87 | . . 7 6 . 15 7 . . 9 18 25 Robot Hit Streak 30 | . 3 15 12 18 26 30 12 22 11 27 18 Robot Miss Streak 3 | . 2 2 2 1 1 3 1 1 2 3 2 Penetration Max 1 | . . . . . 1 1 . . . 1 1 Secondary Targets 8 | . 1 3 . 4 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . Shots Hit Robots 677 | . 11 34 80 100 36 103 13 108 21 82 89 Core Hits 309 | . 6 19 44 44 13 38 1 48 11 41 44 Critical Kills 4 | . . . 1 . . . 1 . . 1 1 Critical Parts Destroyed 10 | . . . . . . . . . . 2 8 Critical Strikes 31 | . . 3 1 3 . 3 1 4 . 6 10 Burn 7 | . . 3 . 3 . . . . . 1 . Meltdown 1 | . . . . . . . 1 . . . . Destroy 5 | . . . 1 . . . . . . 3 1 Blast 9 | . . . . . . 3 . 4 . 1 1 Corrupt 1 | . . . . . . . . . . 1 . Smash 8 | . . . . . . . . . . . 8 Melee Attacks 34 | . . . . . . . . . . . 34 Impact 19 | . . . . . . . . . . . 19 Slashing 15 | . . . . . . . . . . . 15 Piercing . | . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . . . . 6 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . 2 Damage Inflicted 18670 | . 143 359 1174 1856 759 3003 381 4224 439 2265 4067 Guns 6689 | . 143 358 1143 1840 323 751 142 83 374 736 796 Cannons 8469 | . . . . . 431 2058 239 3773 65 1462 441 Explosions 1638 | . . . . . . 184 . 356 . 51 1047 Melee 1754 | . . . . . . . . . . . 1754 Ramming 120 | . . 1 31 16 5 10 . 12 . 16 29 Kinetic 8665 | . 35 129 1052 763 404 1237 142 2731 179 811 1182 Thermal 6306 | . 108 164 25 1077 . 1482 239 1481 195 1229 306 Explosive 184 | . . . . . . 184 . . . . . Electromagnetic 1641 | . . 65 66 . 350 90 . . 65 209 796 Impact 1041 | . . . . . . . . . . . 1041 Slashing 713 | . . . . . . . . . . . 713 Piercing . | . . . . . . . . . . . . Highest Corruption 10 | . . . . . . 3 10 10 8 8 6 Average Corruption 5 | . . . . . . 1 6 6 5 4 5 Corruption Purged 11 | . . . . . . 3 . . . 8 . Corruption Blocked . | . . . . . . . . . . . . Effects 84 | . . . . . . 4 5 44 1 13 17 Message Errors 29 | . . . . . . 1 2 17 . 4 5 Matter Fused 20 | . . . . . . 1 . 9 . 4 6 Heat Flow Errors 10 | . . . . . . 1 1 6 1 . 1 Energy Discharges 6 | . . . . . . . . 3 . 1 2 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 13 | . . . . . . 1 1 6 . 3 2 Data Loss (major) 3 | . . . . . . . 1 2 . . . Weapon Failures 2 | . . . . . . . . 1 . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 902 | . . . . . . 156 . 143 . 20 583 Projectiles 223 | . . . . . . 116 . 73 . 20 14 Explosions 146 | . . . . . . 40 . 70 . . 36 Melee 533 | . . . . . . . . . . . 533 Knockbacks 37 | . . . 1 . 2 . . 25 . 2 7 Impact 3 | . . . 1 . . . . . . . 2 Kinetic 31 | . . . . . 2 . . 22 . 2 5 Secondary 3 | . . . . . . . . 3 . . . Self-Inflicted Damage 380 | . . . . . . 55 . 136 . . 189 Shots 7 | . . . . . . 1 . 3 . . 3 Rammed 7 | . . . . . . . . 1 . 1 5 Targets Rammed 19 | . . 1 5 3 1 2 . 1 . 1 5 Kicked 12 | . . 1 5 3 1 2 . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 406 | . 240 161 79 352 223 270 272 242 279 406 235 Average Temperature 96 | . 105 44 11 124 116 74 138 80 120 121 90 Received Heat Transfer 2923 | . . 84 432 396 153 291 . 126 180 746 515 Effects 8 | . . . . 1 . . . 2 . 5 . Shutdowns 2 | . . . . 1 . . . . . 1 . Energy Bleed 3 | . . . . . . . . 1 . 2 . Interference 1 | . . . . . . . . 1 . . . Short Circuit 1 | . . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 8 | . . . . . 1 . . . . . 7 Combat Hostiles 6 | . . . . . 1 . . . . . 5 Parts Fried 18 | . . . . . 4 . . . . . 14 Impact Corruptions 12 | . . . . . . . . . . . 12 Robots Melted 1 | . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . Parts Melted 13 | . 1 4 . 1 . 1 1 1 1 3 . Heat Transferred 9581 | . 285 703 74 2220 . 1819 298 1682 350 2000 150 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Ext Fac Peak Influence 602 | . 99 347 519 602 400 258 47 331 189 135 255 Initial 234 | . . 32 48 186 234 101 30 9 139 . 20 Average 144 | . 63 176 277 415 295 108 12 131 105 27 116 Maximum Alert Level 2 | . . 1 2 2 2 1 . 1 . . 1 Low Security (%) 72 | 100 100 65 34 2 . 88 100 73 100 100 88 Level 1 19 | . . 34 37 39 66 11 . 26 . . 11 Level 2 8 | . . . 28 58 33 . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 36 | . . . 3 3 2 7 . 12 2 1 6 Investigation 2 | . . . 1 . 1 . . . . . . Extermination 9 | . . . . . . 3 . 3 1 . 2 Reinforcement 12 | . . . 2 . 1 1 . 6 . 1 1 Assault . | . . . . . . . . . . . . Garrison 13 | . . . . 3 . 3 . 3 1 . 3 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . 1 . 1 . Haulers Reinforced 2 | . . . . . . . . 1 . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Ext Fac Distress Signals 3 | . . . 1 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 219 | . 5 13 31 32 9 33 6 29 6 20 35 Peak Tracking Total 7 | . 3 3 6 6 4 7 5 5 4 4 6 Tactical Retreats 23 | . . . 1 1 3 6 . 4 . 6 2 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Ext Fac Traps Triggered 7 | . . . 2 . . 3 . . . 2 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Ext Fac Machines Disabled 26 | . . . . . 1 4 . 15 . . 6 Max in Single Turn 5 | . . . . . 1 3 . 5 . . 5 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Ext Fac Machines Accessed 30 | . 2 . 4 3 3 6 . 3 2 5 2 Terminals 18 | . 1 . 2 1 1 5 . 2 . 5 1 Fabricators . | . . . . . . . . . . . . Repair Stations 8 | . 1 . . 1 1 1 . 1 2 . 1 Recycling Units 2 | . . . 1 . 1 . . . . . . Scanalyzers 2 | . . . 1 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 91 | . 10 . 11 14 11 19 . 8 6 8 4 Successful 59 | . 8 . 10 8 6 12 . 6 2 6 1 Failed 32 | . 2 . 1 6 5 7 . 2 4 2 3 Catastrophic 2 | . . . . . . . . . 1 . 1 Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 51 | . 4 . 8 5 2 16 . 6 . 8 2 Fabricators . | . . . . . . . . . . . . Repair Stations 33 | . 6 . . 7 7 3 . 2 6 . 2 Recycling Units 3 | . . . 1 . 2 . . . . . . Scanalyzers 4 | . . . 2 2 . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 34 | . 3 . 7 3 . 11 . 4 . 6 . Record 13 | . . . 5 . . 5 . 1 . 2 . Prototype ID Bank 2 | . 1 . . . . . . 1 . . . Open Door 2 | . . . . . . . . . . 2 . Open DSF 2 | . . . . . . 1 . 1 . . . Emergency Access Points 3 | . . . . . . 2 . 1 . . . Terminal Index 1 | . . . . . . 1 . . . . . Alert Level 3 | . . . . 1 . 1 . . . 1 . Locate Traps 2 | . . . 1 1 . . . . . . . Dispatch Records 3 | . 1 . . . . 1 . . . 1 . Transport Status 2 | . 1 . . 1 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 20 | . 5 . . 3 6 1 . 2 2 . 1 Scan Component 13 | . 3 . . 2 3 1 . 1 2 . 1 Repair 7 | . 2 . . 1 3 . . 1 . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . Scanalyzer 4 | . . . 2 2 . . . . . . . Insert Component 2 | . . . 1 1 . . . . . . . Analyze 2 | . . . 1 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 4 | . . . . 2 . . . 1 . . 1 Used 1 | . . . . . . . . . . . 1 Hacking Detections 26 | . 2 . 4 3 2 5 . 3 2 3 2 Full Trace Events 1 | . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 1 . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 6 | . 2 . . 1 2 . . 1 . . . Time 208 | . 52 . . 32 102 . . 22 . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 1 . . . . . . . Part Schematics Acquired 2 | . . . 1 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Ext Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 2 | . . . . . . 2 . . . . . Non-combat 1 | . . . . . . 1 . . . . . Combat 1 | . . . . . . 1 . . . . . Robot Hacks Applied 3 | . . . . . . 3 . . . . . parse_system 2 | . . . . . . 2 . . . . . no_distress 1 | . . . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Ext Fac Total Allies 2 | . . . . . . . . . . 2 . Largest Group 2 | . . . . . . . . . . 2 . Highest-Rated Group 62 | . . . . . . . . . . 62 . Highest-Rated Ally 31 | . . . . . . . . . . 31 . Total Orders . | . . . . . . . . . . . . Ally Attacks 20 | . . . . . . . . . . 20 . Total Damage 296 | . . . . . . . . . . 296 . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Ext Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Ext Fac Turns Passed 9379 | 64 371 566 785 587 603 1450 154 1534 609 1655 1001 Spaces Moved 5130 | 44 159 404 447 341 343 913 148 727 282 776 546 Core 98 | 15 . . . . . 2 . . . . 81 Treads 244 | . . . . . . . . . . 86 158 Legs 3728 | 29 159 404 447 341 343 656 23 625 270 251 180 Wheels 1039 | . . . . . . 234 125 102 12 439 127 Hover . | . . . . . . . . . . . . Flight 21 | . . . . . . 21 . . . . . Fastest Speed 50 | 50 120 120 90 90 103 95 80 80 170 120 50 Average Speed 141 | 122 181 120 125 96 110 121 87 174 194 179 128 Slowest Speed 515 | 200 190 120 190 103 113 515 120 260 260 400 350 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . Exploration Rate (%) 32 | 3 29 78 38 33 6 24 83 22 6 51 13 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 6 | . . . 1 1 1 . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 128 | . . . . 2 . 21 3 65 . 11 26 Melee . | . . . . . . . . . . . . Projectile 44 | . . . . 2 . 12 3 17 . 8 2 AOE 84 | . . . . . . 9 . 48 . 3 24 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Ext Fac Total 6463 | 51 219 446 595 487 529 1135 158 876 324 937 706 Wait 376 | . 36 13 7 50 136 50 . 51 8 21 4 Move 5120 | 43 158 403 446 340 342 913 147 726 281 775 546 Hop . | . . . . . . . . . . . . Pick Up 145 | . 6 3 16 10 13 32 . 18 13 18 16 Fast Attach 28 | 6 1 . . . 1 1 1 2 . 5 11 Attach 128 | 1 3 2 9 7 7 32 3 16 6 21 21 Detach 23 | 1 1 1 4 . . 7 . 2 . 3 4 Swap 33 | . . . 7 5 4 5 . 4 3 4 1 Drop 55 | . 1 1 10 3 5 13 . 5 4 6 7 Fire 492 | . 13 22 91 69 20 80 7 51 9 70 60 Melee 31 | . . . . . . . . . . . 31 Ram 6 | . . . . . . . . 1 . . 5 Kick 12 | . . 1 5 3 1 2 . . . . . Crush 1 | . . . . . . . . . . 1 . Escape Stasis 13 | . . . . . . . . . . 13 . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min / Sto) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Waste -6/Factory -5/Factory -5/Extension -4/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Repaired Sml. Laser 263 | -10/Materials | Repaired Med. Laser 308 | -10/Materials | Build established: Mutant 404 | -10/Materials | Discovered new exit (range 12) 436 | -10/Materials | Entered Mines 439 | -10/Mines | Learned 8 Materials zone layouts 458 | -10/Mines | Discovered new exit (range 8) 824 | -10/Mines | Discovered new exit (range 6) 1002 | -10/Mines | Entered Materials 1002 | -9/Materials | Evolved 2 slots: Utility x2 1003 | -9/Materials | Identified exit to Storage 1003 | -9/Materials | Identified exit to Mines 1660 | -9/Materials | Discovered new exit (range 16) 1786 | -9/Materials | Identified exit to Materials 1787 | -9/Materials | Entered another Materials area 1787 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1841 | -8/Materials | Repaired Autogun 2172 | -8/Materials | Garrison activated, responded to threat 2232 | -8/Materials | Discovered new exit (range 16) 2373 | -8/Materials | Identified exit to Factory 2374 | -8/Materials | Entered Factory 2374 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2630 | -7/Factory | Build established: Scavenger-Mutant 2661 | -7/Factory | Discovered new exit (range 14) 2677 | -7/Factory | Identified exit to Factory 2836 | -7/Factory | Repaired Core Shielding 2881 | -7/Factory | Repaired Titanium Leg 2977 | -7/Factory | Entered another Factory area 2977 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3133 | -6/Factory | Discovered new exit (range 18) 3273 | -6/Factory | Discovered new exit (range 9) 3415 | -6/Factory | Garrison activated, responded to threat 3493 | -6/Factory | Lost 11 parts (2p3n2u4w) 4284 | -6/Factory | Build established: Gunner 4427 | -6/Factory | Sucked down chute 4427 | -6/Factory | Entered Waste 4442 | -6/Waste | EMP discharged 4443 | -6/Waste | Spotted C-40 Crusher 4447 | -6/Waste | Destroyed C-40 Crusher 4454 | -6/Waste | Spotted C-40 Crusher 4463 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4466 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4467 | -6/Waste | Core integrity fell below 50% 4467 | -6/Waste | Spotted C-40 Crusher 4469 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4472 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4479 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4502 | -6/Waste | Spotted C-40 Crusher 4510 | -6/Waste | Lost 5 parts (1n1u3w) 4535 | -6/Waste | Spotted C-40 Crusher 4542 | -6/Waste | EMP discharged 4542 | -6/Waste | System corruption reached 10% 4557 | -6/Waste | Spotted C-40 Crusher 4573 | -6/Waste | Discovered new exit (range 10) 4580 | -6/Waste | Identified exit to Factory 4581 | -6/Waste | Entered Factory 5176 | -6/Factory | Build established: Scavenger-Gunner 5573 | -6/Factory | Repaired Imp. Carbon-fiber Leg 5591 | -6/Factory | Cargo convoy interrupted 5602 | -6/Factory | Garrison activated, responded to threat 5651 | -6/Factory | Lost 6 allies 5652 | -6/Factory | Build established: Gunner 5778 | -6/Factory | Discovered new exit (range 16) 5970 | -6/Factory | Core integrity fell below 20% 6069 | -6/Factory | Lost 4 parts (1p2n1w) 6105 | -6/Factory | Identified exit to Factory 6115 | -6/Factory | Entered another Factory area 6115 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6663 | -5/Factory | Garrison activated, responded to threat 6696 | -5/Factory | Discovered new exit (range 15) 6722 | -5/Factory | Identified exit to Extension 6724 | -5/Factory | Entered Extension 6754 | -5/Extension | Lost 10 parts (2p3n4u1w) 7003 | -5/Extension | Build established: Mutant 7322 | -5/Extension | Spotted B-75 Beast 7374 | -5/Extension | Disrupted transfer network 7649 | -5/Extension | Rescued a captive Derelict 7650 | -5/Extension | Rescued a captive Derelict 7987 | -5/Extension | Destroyed B-75 Beast 7994 | -5/Extension | Spotted B-75 Beast 8077 | -5/Extension | Lost 3 parts (1n1u1w) 8080 | -5/Extension | Destroyed B-75 Beast 8135 | -5/Extension | Crushed by falling debris 8166 | -5/Extension | Lost 3 parts (1n2u) 8345 | -5/Extension | Build established: Scavenger-Mutant 8376 | -5/Extension | Discovered new exit (range 3) 8377 | -5/Extension | Identified exit to Factory 8379 | -5/Extension | Entered Factory 8379 | -4/Factory | Evolved 2 slots: Utility x2 8504 | -4/Factory | Lost 4 parts (1p1n1u1w) 8712 | -4/Factory | Core integrity fell below 50% 8748 | -4/Factory | Lost 11 parts (2p3n4u2w) 8987 | -4/Factory | Garrison activated, responded to threat 9008 | -4/Factory | Core integrity fell below 20% 9016 | -4/Factory | Lost 5 parts (1p2u2w) 9380 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 09370_ System corrupted: Energy discharge (-36). 09370_ Plasma Sword follow-up attack on L-61 Swordsman. 09370_ Destroyed Power Sword. 09373_ G-67 Veteran suffers critical hit (Smash). 09373_ Destroyed Flexi-carbon Leg. 09373_ G-67 Veteran system corrupted by crushing effect. 09375_ Myomer Leg destroyed. 09376_ P-70 Sage suffers critical hit (Smash). 09376_ Destroyed Antigrav System. 09376_ Destroyed Imp. Target Analyzer. 09376_ P-70 Sage system corrupted by crushing effect. 09376_ Plasma Sword follow-up attack on P-70 Sage. 09378_ P-70 Sage resets G-67 Veteran, system corruption cleaned. 09379_ P-70 Sage knocked back. Map ----- +----------------------------------------------------+ | ??????????????? ??"?? ?????????????????????????? | | ??????????????? "" F" ????????????????????????? | | ??????????????? "" "" ?????????????????????????? | | ???????????????# ????????????????????????? | | ???????????????# ???????????????????????? | | ???????????????# ????????????????????????? | | ???????????????# ?????????????????????????? | | ???????????????# ?????????????????????????? | | ???????????????# ??????????????????????????? | | ????????# ?????# ???????????????????????????? | | ????????? ????# #???????????????????????????? | | ?????????? ???# ^ #???????????????????????????? | | ??????????"""??# #???????????????????????????? | | ######### """ ## #???????????????????????????? | | # """ + #???????????????????????????? | | """ # ##% #???????????????????????????? | | """ #??????# ##########??????????????????? | | """ #??????# # #??????????????????? | | #??????# # ! #??????????????????? | | """ #??????# #* #??????????????????? | | """ ######## # #??????????????????? | | """ + # #??????????????????? | | ### # #??????????????????? | | #?# """ # g #??????????????????? | | #?# ""F"" # #??????????????????? | | #?# "" "" # @*g #??????????????????? | | #####+##### #####+#########?????????????? | | """ ????????? | | """ ????????? | | """ ????????? | | ?????????? | | ?????????? | | ###### T####+####################+#####??????????? | | #?????###????????????????????????? ?????????????? | | #?????????????????????????????????? ????????????? | | #??????????????????????????????????? ????????????? | | ########?????????????????????????????????????????? | | +????????????????????????????????????????? | | #########????????????????????????????????????????? | | # #????????????????????????????????????????? | | + #????????????????????????????????????????? | | # #????????????????????????????????????????? | | # #????????????????????????????????????????? | | #? #????????????????????????????????????????? | | #? #????????????????????????????????????????? | | #?? #????????????????????????????????????????? | | #?? #????????????????????????????????????????? | | #??? #????????????????????????????????????????? | | #??? #????????????????????????????????????????? | | #???? #????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 49 Energy Capacity 730 Matter Stores 400 Matter Capacity 450 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Corruption Containment 8 Armor Coverage 225 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Weapon Shielding 66 Evasion (%) 67 Targeting Accuracy 14 Melee Accuracy 6 Core Analysis 6 Recoil Reduction 4 Particle Charging 20 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Adv. Targeting Computer | -9/Materials | Scanalyzed Hpw. Field Laser | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Dynamic Key I Spy Oops Unlikely Earthworm Challenges ------------ None Game ------ Seed GunCooledTerrabomb Manual? 0 Play Time 05:01:26 Cumulative 21.5 hours Start 2024.09.22 @ 21:17:11 End 2024.09.23 @ 21:12:34 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 0 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 16 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 06f71480-0116-4b10-af9f-d5cfbdda8471