Cogmind - Beta 13 --- EXPLORER MODE // 2024.04.07 @ 01:38:05 Player: devwitch Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (13) 65 Value Destroyed (423) 423 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2328 Bonus ------- None Cogmind --------- Core Integrity 526/550 Matter 289/300 Energy 275/275 System Corruption 2% Temperature Cool (0) Movement Flying (117) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Ion Engine Light Ion Engine > --- PROPULSION (4) --- Flight Unit Flight Unit > --- UTILITY (4) ------ Terrain Scanner ECM Suite Utility Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Heat Sink Improved Signal Interpreter EM Pulse Gun EM Pulse Cannon Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Terrain Scanner Targeting Computer > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Flight Unit Flight Unit Flight Unit Flight Unit ECM Suite Utility Shielding Light Armor Plating EM Pulse Gun [Rating: 16] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Targeting Computer Device Terrain Scanner Storage Medium Storage Unit Processor Targeting Computer Protection Utility Shielding Weapon Assault Rifle Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 5 | . 1 . 2 2 Power 1 | . . . 1 . Propulsion 2 | . . . 1 1 Utility 2 | . 1 . . 1 Weapon . | . . . . . Parts Attached 29 | 7 5 3 3 11 Power 7 | 1 . 1 . 5 Engine 7 | 1 . 1 . 5 Core . | . . . . . Reactor . | . . . . . Propulsion 13 | 2 2 2 3 4 Treads . | . . . . . Leg 9 | 2 2 2 3 . Wheel . | . . . . . Hover . | . . . . . Flight 4 | . . . . 4 Utility 6 | 3 1 . . 2 Device 2 | . 1 . . 1 Storage 1 | 1 . . . . Processor 1 | 1 . . . . Hackware . | . . . . . Protection 2 | 1 . . . 1 Artifact . | . . . . . Weapon 3 | 1 2 . . . Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 3 | 1 2 . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 5 | . . . . 5 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 1 | . . . . 1 Weapon 2 | . . . . 2 Highest Loss Streak 5 | . . . . 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 95 100 85 98 Engine 12 | . 12 12 10 15 Leg 20 | . 24 25 25 . Flight 5 | . . . . 32 Device 12 | . 12 12 10 16 Storage 9 | . 12 12 10 . Processor 10 | . 12 12 10 7 Protection 1 | . . . . 7 Ballistic Gun 21 | . 21 25 20 16 Naked Turns . | . . . . . Heaviest Build 19 | 15 17 19 19 15 Greatest Support 45 | 20 20 20 45 16 Greatest Overweight (x) 4 | . 4 . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 10 10 10 10 10 Average Capacity 9 | 6 10 10 10 5 Most Carried 10 | 5 10 10 10 9 Average Carried 8 | 2 8 10 10 4 Final Capacity 10 | 10 10 10 10 5 Final Carried 10 | 5 10 10 10 5 Class Distribution -------------------- 85% | Hacker-Mutant 14% | Scavenger-Sprinter Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 617 | 223 38 150 62 144 Remotely . | . . . . . Salvage Created 482 | . 38 84 68 292 Parts 32 | . 5 6 7 14 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 10 | . 2 2 1 5 Guns 10 | . 2 2 1 5 Classes Destroyed 5 | . 2 1 1 1 Watcher 3 | . 1 . 1 1 Swarmer 2 | . 2 . . . Grunt 4 | . . 2 . 2 Brawler 1 | . . . . 1 Sentry 3 | . . . 1 2 Best Kill Streak 3 | . 2 2 2 3 Combat Bots Only 2 | . 2 2 1 2 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 68 | . 20 11 4 33 Missed 24 | . 7 1 3 13 Damage Taken 383 | . 57 74 9 243 Core 51 | . 13 14 . 24 Absorbed by Shields . | . . . . . Ignored by Resistances 238 | . 45 46 5 142 Core Remaining (%) 96 | 100 . 89 100 . Volleys Fired 43 | . 11 9 6 17 Largest 2 | . 2 2 2 2 Hottest 40 | . 40 40 40 40 Shots Fired 77 | . 13 18 12 34 Gun 77 | . 13 18 12 34 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 77 | . 13 18 12 34 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 32 | . 2 14 15 32 Robot Miss Streak 2 | . 2 2 1 1 Penetration Max . | . . . . . Secondary Targets 2 | . . . 1 1 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 64 | . 7 15 10 32 Core Hits 31 | . 4 6 5 16 Critical Kills 2 | . 1 1 . . Critical Parts Destroyed 2 | . . 1 . 1 Critical Strikes 4 | . 1 2 . 1 Destroy 4 | . 1 2 . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 637 | . 79 143 100 315 Guns 637 | . 79 143 100 315 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 637 | . 79 143 100 315 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 42 | . . 18 6 42 Average Temperature 13 | . . 9 4 15 Received Heat Transfer 222 | . 12 66 9 135 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 162 | . 83 65 97 162 Initial 29 | . . . 17 29 Average 31 | . 31 20 31 65 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 1 | . . . . 1 Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 2 | . . . 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 23 | . 5 2 4 12 Peak Tracking Total 7 | . 2 2 2 7 Tactical Retreats 2 | . . . . 2 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 6 | . 6 . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 8 | . 3 . 3 2 Terminals 8 | . 3 . 3 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 32 | . 15 . 11 6 Successful 22 | . 12 . 8 2 Failed 10 | . 3 . 3 4 Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 15 | . 2 . 8 5 Terminals 32 | . 15 . 11 6 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 22 | . 12 . 8 2 Prototype ID Bank 1 | . 1 . . . Level Access Points 2 | . 1 . 1 . Branch Access Points 2 | . 1 . 1 . Unreport Threat 2 | . 1 . . 1 Locate Traps 2 | . 1 . . 1 Reprogram Traps 1 | . 1 . . . Dispatch Records 1 | . . . 1 . Maintenance Status 2 | . 1 . 1 . Security Status 1 | . . . 1 . Patrol Status 1 | . 1 . . . Transport Status 1 | . . . 1 . Investigation Status 1 | . 1 . . . Garrison Status 1 | . . . 1 . Hauler Manifests 1 | . 1 . . . Zone Layout 3 | . 2 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 3 . 3 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1286 | 110 470 220 301 185 Spaces Moved 1065 | 83 357 146 234 245 Core 8 | 6 2 . . . Treads . | . . . . . Legs 812 | 77 355 146 234 . Wheels . | . . . . . Hover . | . . . . . Flight 245 | . . . . 245 Fastest Speed 31 | 50 120 120 120 31 Average Speed 99 | 114 121 120 120 31 Slowest Speed 250 | 120 250 120 120 31 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 4 42 30 24 22 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1215 | 94 378 176 244 323 Wait 56 | . . 16 . 40 Move 1061 | 82 356 145 233 245 Hop . | . . . . . Pick Up 14 | 5 6 . . 3 Fast Attach 11 | 6 4 . 1 . Attach 6 | . 1 . . 5 Detach 1 | . . . . 1 Swap 12 | 1 . 3 2 6 Drop 11 | . . 3 2 6 Fire 43 | . 11 9 6 17 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / Min x2) -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 15) 111 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Evolved 1 slot: Utility x1 124 | -10/Materials | Identified exit to Mines 124 | -10/Materials | Discovered exit to Mines (range 16) 300 | -10/Materials | Build established: Hacker-Mutant 320 | -10/Materials | Identified exit to Materials 320 | -10/Materials | Discovered exit to Materials (range 3) 500 | -10/Materials | Derelicts attacked the area 568 | -10/Materials | Identified exit to Subcaves 568 | -10/Materials | Discovered exit to Subcaves (range 15) 581 | -10/Materials | Entered Mines 694 | -10/Mines | Discovered exit to Materials (range 9) 801 | -10/Mines | Entered Materials 801 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 942 | -9/Materials | Identified exit to Materials 942 | -9/Materials | Identified exit to Mines 1102 | -9/Materials | Entered another Materials area 1102 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1270 | -8/Materials | Garrison activated, responded to threat 1287 | -8/Materials | Self-destructed Last Messages --------------- Trooper. 01269_ Critical hit (Burn: +37). 01270_ G-47 Trooper calls for garrison reinforcements. 01270_ ALERT: Activating Garrison Access M001. 01271_ B-36 Bruiser emerges from the garrison. 01271_ L-31 Rogue emerges from the garrison. 01275_ Flight Unit destroyed. 01275_ Targeting Computer destroyed. 01275_ System corrupted by crushing effect (+2). 01275_ G-47 Trooper suffers critical hit (Destroy). 01275_ Destroyed Aluminum Leg. 01275_ G-47 Trooper destroyed. 01278_ B-36 Bruiser destroyed. 01280_ R-06 Scavenger collects Aluminum Leg. 01280_ Flight Unit destroyed. 01284_ R-06 Scavenger collects Particle Gun. 01285_ Lgt. Assault Rifle destroyed. 01286_ Assault Rifle destroyed. 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