Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.08 @ 15:19:17 Player: Minty Result: Destroyed by exploding Power Conduit Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (55) 275 Value Destroyed (1481) 1481 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (1030) 1030 TOTAL SCORE: 7006 Bonus ------- High Alert Combat Kills 64 Follower Combat Kills 611 Met Imprinter 300 Was Imprinted 300 Friendly Fire -245 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 324/325 System Corruption 1% Temperature Cool (13) Movement Flying (37) Location -6/Factory Parts ------- > --- POWER (1) -------- Antimatter Reactor > --- PROPULSION (3) --- Biomechanical Wings Field Propulsion Array > --- UTILITY (7) ------ Spectral Analyzer Advanced Sensor Array Experimental Signal Interpreter 0b10 Decoder Chip [Looter] Advanced Targeting Computer Advanced Target Analyzer System Shield > --- WEAPON (4) ------- Backup Laser III > --- INVENTORY (5) ---- Advanced Sensor Array Improved Lightning Gun Heavy Wave Gun Heavy Rocket Launcher CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Biomechanical Wings Field Propulsion Array > --- UTILITY ---------- Spectral Analyzer Advanced Sensor Array Experimental Signal Interpreter 0b10 Decoder Chip [Looter] Advanced Targeting Computer Advanced Target Analyzer System Shield > --- WEAPON ----------- Improved Lightning Gun Heavy Wave Gun > --- INVENTORY -------- Advanced Heat Sink Small Matter Pod Triangulator Heavy Rocket Launcher [Rating: 82] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Airjet Flight Unit Biomechanical Wings Utility Spectral Analyzer Device Advanced Sensor Array Storage Small Storage Unit Processor Spectral Analyzer Hackware System Shield Protection Powered Armor Weapon Improved Assault Rifle Energy Gun Heavy Laser Energy Cannon Heavy Disruptor Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Slots Evolved 8 | . . . 2 . . . 6 . . Power . | . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . Utility 5 | . . . 1 . . . 4 . . Weapon 2 | . . . 1 . . . 1 . . Parts Attached 98 | . 8 . 21 . 10 8 40 9 2 Power 8 | . 1 . 1 . . 1 4 1 . Engine 4 | . 1 . 1 . . 1 1 . . Core . | . . . . . . . . . . Reactor 4 | . . . . . . . 3 1 . Propulsion 19 | . 2 . 7 . . 2 6 2 . Treads . | . . . . . . . . . . Leg 9 | . 2 . 2 . . 2 3 . . Wheel 5 | . . . 5 . . . . . . Hover 2 | . . . . . . . 2 . . Flight 3 | . . . . . . . 1 2 . Utility 28 | . 1 . 1 . 7 3 15 . 1 Device 9 | . 1 . . . 1 1 5 . 1 Storage 2 | . . . . . 1 . 1 . . Processor 10 | . . . 1 . 5 1 3 . . Hackware 1 | . . . . . . . 1 . . Protection 6 | . . . . . . 1 5 . . Artifact . | . . . . . . . . . . Weapon 43 | . 4 . 12 . 3 2 15 6 1 Energy Gun 19 | . 4 . 3 . 1 1 6 3 1 Energy Cannon 1 | . . . . . . . . 1 . Ballistic Gun 6 | . . . 5 . . . 1 . . Ballistic Cannon 1 | . . . . . . 1 . . . Launcher 5 | . . . 1 . . . 4 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 6 | . . . 3 . 2 . 1 . . Piercing Weapon 5 | . . . . . . . 3 2 . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 17 | . . . 3 . 6 . 7 1 . Corrupted Parts 1 | . . . 1 . . . . . . System Corruption 1 | . . . 1 . . . . . . Parts Lost 26 | . . . 3 . . 3 19 . 1 Power 2 | . . . . . . . 2 . . Propulsion 7 | . . . 1 . . 1 5 . . Utility 7 | . . . . . . 2 5 . . Weapon 10 | . . . 2 . . . 7 . 1 Highest Loss Streak 16 | . . . 2 . . 1 16 . 1 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 86 | . 92 100 82 88 96 97 76 73 81 Engine 6 | . 14 14 11 11 11 11 . . . Reactor 1 | . . . . . . . 3 2 6 Leg 8 | . 28 28 12 . . 15 6 . . Wheel 6 | . . . 6 22 22 6 . . . Hover 1 | . . . . . . . 3 2 . Flight 2 | . . . . . . . 2 9 13 Device 6 | . 6 14 2 . . 4 11 6 6 Storage 5 | . 14 14 11 11 11 1 . . . Processor 18 | . . . 8 11 18 25 22 33 33 Hackware 1 | . . . . . . . 2 6 6 Protection 1 | . . . . . . . 5 . . Energy Gun 9 | . 18 28 9 . 3 19 7 4 14 Ballistic Gun 7 | . 9 . 14 22 18 1 2 . . Slashing Weapon 5 | . . . 4 11 11 11 3 . . Naked Turns . | . . . . . . . . . . Heaviest Build 43 | 13 16 16 21 21 25 26 43 26 27 Greatest Support 45 | 20 20 20 32 26 26 30 45 21 21 Greatest Overweight (x) 3 | . . . 1 . . 2 2 3 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 8 5 5 5 Average Capacity 6 | . 8 8 8 8 7 5 5 5 5 Most Carried 8 | . 8 8 8 8 8 8 5 5 5 Average Carried 6 | . 6 7 7 8 7 5 4 4 4 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 Final Carried 8 | 6 8 8 8 8 8 5 5 5 5 Class Distribution -------------------- 58% | Mutant 12% | Scout 10% | Tank 7% | Scavenger-Mutant 5% | Gunner 4% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Tank | -6/Factory Scout | -6/Waste Scout | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Matter Collected 1509 | 200 30 50 445 . 102 97 470 90 25 Remotely . | . . . . . . . . . . Salvage Created 2227 | . 62 141 1005 . 132 215 672 . . Parts 114 | . 8 15 60 . . 5 26 . . Haulers Intercepted 3 | . . . 2 . . . 1 . . Recyclers Shooed 3 | . 1 . 1 . . . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . 13 . . . Prevented 1 | . . . . . . 1 . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Combat Hostiles Destroyed 39 | . 3 3 18 . . 5 10 . . Melee 7 | . . . 1 . . 3 3 . . Guns 27 | . 3 3 14 . . 1 6 . . AOE 3 | . . . 3 . . . . . . Classes Destroyed 11 | . 2 1 7 . . . 1 . . Worker 2 | . . . 2 . . . . . . Builder 1 | . . . 1 . . . . . . Tunneler 4 | . . 3 . . . . 1 . . Hauler 3 | . . . 2 . . . 1 . . Recycler 3 | . . . 3 . . . . . . Watcher 3 | . 1 . 2 . . . . . . Swarmer 13 | . 3 3 3 . . 2 2 . . Grunt 20 | . . . 12 . . 2 6 . . Duelist 1 | . . . 1 . . . . . . Sentry 4 | . . . 2 . . 1 1 . . Programmer 1 | . . . . . . . 1 . . Best Kill Streak 14 | . 4 3 14 . . 3 3 . . Combat Bots Only 8 | . 3 3 8 . . 3 3 . . Max Kills in Single Turn 2 | . 1 1 2 . . 1 1 . . Gunslinging 1 | . . . 1 . . . . . . Exploded 1 | . . . 1 . . . . . . Melee 1 | . . . 1 . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Hostile Shots Fired 452 | . 15 21 97 . . 49 257 1 12 Missed 134 | . 1 6 33 . . 13 75 1 5 Damage Taken 4399 | . 176 110 785 . . 528 2476 17 307 Core 1332 | . 23 . 226 . . 124 773 17 169 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 128 | . . . . . . . 128 . . Regen/Repaired (Parts) 124 | . . . . . . . . 44 80 Core Remaining (%) 67 | 100 . 90 . . . 12 . . . Volleys Fired 124 | . 7 11 42 . . 18 36 4 6 Largest 4 | . 2 2 3 . . 2 4 1 2 Hottest 284 | . 100 80 123 . . 150 284 40 80 Shots Fired 261 | . 14 22 101 . . 33 75 4 12 Gun 251 | . 14 22 95 . . 33 71 4 12 Cannon . | . . . . . . . . . . Launcher 10 | . . . 6 . . . 4 . . Special . | . . . . . . . . . . Kinetic 80 | . . . 53 . . 6 21 . . Thermal 124 | . 14 . 26 . . 27 41 4 12 Explosive 10 | . . . 6 . . . 4 . . Electromagnetic 47 | . . 22 16 . . . 9 . . Robot Hit Streak 8 | . 5 3 7 . . 8 6 3 2 Robot Miss Streak 9 | . 1 5 4 . . 6 9 1 2 Penetration Max . | . . . . . . . . . . Secondary Targets 9 | . 1 1 5 . . . 2 . . Max Gunslinging Chain 1 | . 1 1 1 . . . 1 . . Shots Hit Robots 173 | . 10 8 67 . 7 19 56 3 3 Core Hits 94 | . 5 6 43 . 1 7 30 . 2 Critical Kills 1 | . . . 1 . . . . . . Critical Parts Destroyed 2 | . . . 1 . . . 1 . . Critical Strikes 16 | . 2 . 4 . . 2 8 . . Burn 6 | . 2 . 1 . . 2 1 . . Destroy 3 | . . . 2 . . . 1 . . Corrupt 1 | . . . . . . . 1 . . Sever 3 | . . . 1 . . . 2 . . Impale 3 | . . . . . . . 3 . . Melee Attacks 66 | . . . 8 . 15 6 37 . . Impact . | . . . . . . . . . . Slashing 45 | . . . 8 . 15 6 16 . . Piercing 21 | . . . . . . . 21 . . Sneak Attacks 6 | . . . 3 . . . 3 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4955 | . 123 107 1779 . 434 500 1924 50 38 Guns 2371 | . 123 86 822 . . 342 910 50 38 Cannons . | . . . . . . . . . . Explosions 883 | . . 21 605 . . . 257 . . Melee 1701 | . . . 352 . 434 158 757 . . Ramming . | . . . . . . . . . . Kinetic 839 | . . . 513 . . 40 286 . . Thermal 1325 | . 123 21 267 . . 302 524 50 38 Explosive 757 | . . . 500 . . . 257 . . Electromagnetic 333 | . . 86 147 . . . 100 . . Impact . | . . . . . . . . . . Slashing 1340 | . . . 352 . 434 158 396 . . Piercing 361 | . . . . . . . 361 . . Highest Corruption 5 | . . . 5 5 5 1 1 1 1 Average Corruption 1 | . . . 3 5 5 1 1 1 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 22 | . . . 9 . 2 1 8 . 2 Message Errors 6 | . . . 1 . 1 1 3 . . Matter Fused 5 | . . . 3 . . . 1 . 1 Heat Flow Errors 2 | . . . 1 . . . 1 . . Energy Discharges 4 | . . . 1 . . . 2 . 1 Data Loss (minor) 2 | . . . 1 . 1 . . . . Data Loss (major) 3 | . . . 2 . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 334 | . . . 9 . 189 16 120 . . Projectiles . | . . . . . . . . . . Explosions 9 | . . . 9 . . . . . . Melee 325 | . . . . . 189 16 120 . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 127 | . . . 96 . . . 31 . . Shots 3 | . . . 2 . . . 1 . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 394 | . 273 108 394 . . 300 336 . 17 Average Temperature 112 | . 140 42 147 . . 103 116 . 6 Received Heat Transfer 1053 | . . . 264 . . 126 648 . 15 Effects 10 | . . . 6 . . 1 3 . . Shutdowns 1 | . . . 1 . . . . . . Energy Bleed 1 | . . . . . . 1 . . . Interference 7 | . . . 4 . . . 3 . . Short Circuit 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . . 1 1 . . Combat Hostiles 2 | . . . . . . 1 1 . . Parts Melted 6 | . 1 . . . . 1 4 . . Heat Transferred 3036 | . 518 . 705 . . 666 888 148 111 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . 1 2 . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Peak Influence 651 | . 122 136 651 253 . . 573 127 222 Initial 533 | . . 47 52 253 . . 533 85 74 Average 247 | . 33 66 335 253 . . 330 99 174 Maximum Alert Level 2 | . . . 2 1 . . 2 . 1 Low Security (%) 42 | . 100 100 32 . . . 13 100 40 Level 1 35 | . . . 18 100 . . 56 . 59 Level 2 22 | . . . 49 . . . 29 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 8 | . 1 . 3 . . . 4 . . Investigation 3 | . 1 . 1 . . . 1 . . Extermination 2 | . . . . . . . 2 . . Reinforcement 3 | . . . 2 . . . 1 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered 1 | . . . . . . . 1 . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Distress Signals 5 | . 1 . 1 . . 1 2 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 80 | . 4 3 24 . . 18 22 6 3 Peak Tracking Total 7 | . 3 3 7 . . 5 5 6 1 Tactical Retreats 10 | . . . 2 . . 3 5 . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Traps Triggered 5 | . 2 . 1 . . . 1 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Machines Disabled 3 | . . . 2 . . . 1 . . Max in Single Turn 1 | . . . 1 . . . 1 . . Garrison Access 1 | . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Machines Accessed 9 | . 5 . . . . . 3 . 1 Terminals 5 | . 5 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . . 1 . 1 Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 39 | . 22 . . . . . 14 . 3 Successful 21 | . 9 . . . . . 11 . 1 Failed 18 | . 13 . . . . . 3 . 2 Catastrophic 3 | . 2 . . . . . . . 1 Database Lockouts . | . . . . . . . . . . Manual 20 | . 13 . . . . . 7 . . Terminals 22 | . 22 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 5 | . . . . . . . 2 . 3 Recycling Units . | . . . . . . . . . . Scanalyzers 9 | . . . . . . . 9 . . Garrison Access 3 | . . . . . . . 3 . . Terminal Hacks 5 | . 5 . . . . . . . . Prototype ID Bank 2 | . 2 . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . 2 . 1 Scan Component 2 | . . . . . . . 1 . 1 Repair 1 | . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 7 | . . . . . . . 7 . . Insert Component 3 | . . . . . . . 3 . . Analyze 4 | . . . . . . . 4 . . Garrison Access Hacks 2 | . . . . . . . 2 . . Unlock Access 1 | . . . . . . . 1 . . Seal Access 1 | . . . . . . . 1 . . Unauthorized Hacks 4 | . 4 . . . . . . . . Terminals 4 | . 4 . . . . . . . . Botnet 4 | . 4 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . 5 . . . . . 1 . 1 Full Trace Events 3 | . 3 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 17 | . . . . . 14 . 3 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . Time 124 | . . . . . . . 124 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . 3 . . Part Schematics Acquired 3 | . . . . . . . 3 . . Parts Damaged 1 | . . . . . . . 1 . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Total Allies 26 | . . . . . 4 . 4 18 . Largest Group 18 | . . . . . 4 4 3 18 14 Highest-Rated Group 638 | . . . . . 151 151 210 638 530 Highest-Rated Ally 70 | . . . . . 40 40 70 50 50 Zionite Dispatches 2 | . . . . . . . 2 . . Light 1 | . . . . . . . 1 . . Defense Resupply 1 | . . . . . . . 1 . . Total Orders 2 | . . . . . 1 . 1 . . DROP 1 | . . . . . . . 1 . . EXPLORE 1 | . . . . . 1 . . . . Ally Attacks 194 | . . . . . . 30 22 120 22 Total Damage 6609 | . . . . . . 648 258 5254 449 Kills 22 | . . . . . . 8 2 9 3 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . 2 1 . . . Drone Launches 1 | . . . . . 1 . . . . Drone Recoveries . | . . . . . . . . . . Decoded 0b10 Intel 101 | . . . . . . . 82 9 10 Items 101 | . . . . . . . 82 9 10 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Turns Passed 3949 | . 250 252 387 10 956 356 1336 229 173 Spaces Moved 3283 | 1 178 181 150 12 910 234 1053 260 304 Core 60 | . . . . . . . 60 . . Treads . | . . . . . . . . . . Legs 924 | 1 178 181 91 . . 174 299 . . Wheels 1041 | . . . 59 12 910 60 . . . Hover 309 | . . . . . . . 309 . . Flight 949 | . . . . . . . 385 260 304 Fastest Speed 37 | 120 120 120 90 90 90 90 40 37 37 Average Speed 88 | 120 120 120 125 90 90 113 87 57 41 Slowest Speed 235 | 120 120 120 190 90 90 190 190 235 109 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 9 | . . . . . . . 6 2 1 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 2 28 43 19 6 84 53 25 92 7 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 2 | . 1 . . . 1 . . . . Unknown Exits Taken 5 | 1 . 1 1 1 . 1 . . . Scrap Searched 3 | . . . . . 3 . . . . Spaces Dug 8 | . . . . . . . 8 . . Terrain Destroyed 103 | . . 4 44 . . . 55 . . Melee 8 | . . . . . . . 8 . . Projectile . | . . . . . . . . . . AOE 95 | . . 4 44 . . . 47 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Total 3988 | . 204 194 247 11 1029 283 1346 335 339 Wait 309 | . . 1 13 . 64 7 151 49 24 Move 3257 | . 177 180 149 11 909 233 1041 255 302 Hop 9 | . . . . . . . 6 2 1 Pick Up 38 | . 4 1 . . 11 3 14 4 1 Fast Attach 61 | . 4 . 11 . 9 5 26 6 . Attach 20 | . . . 3 . . 2 11 3 1 Detach 18 | . 1 . 5 . 5 1 4 1 1 Swap 18 | . 4 . 7 . 1 1 4 . 1 Drop 65 | . 7 1 9 . 13 6 16 11 2 Fire 124 | . 7 11 42 . . 18 36 4 6 Melee 66 | . . . 8 . 15 6 37 . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 3 | . . . . . 2 1 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 2 exits: *Low / [*Ext]) -6/Waste -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Identified exit to Mines 251 | -10/Materials | Entered Mines 252 | -10/Mines | Learned location of Storage (-7) 273 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 301 | -10/Mines | Build established: Mutant 492 | -10/Mines | Learned Materials garrison access intel 498 | -10/Mines | Discovered new exit (range 5) 503 | -10/Mines | Entered Materials 503 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 680 | -9/Materials | Destroyed 8 combat bots 755 | -9/Materials | Core integrity fell below 50% 811 | -9/Materials | Discovered new exit (range 7) 890 | -9/Materials | Entered Mines 891 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 900 | -9/Mines | Entered Zion 928 | -7/Zion | Discovered new exit (range 14) 949 | -7/Zion | System corruption cleaned by Quarantine Array 962 | -7/Zion | Found CR-A16's Pointy Stick 1059 | -7/Zion | Identified exit to Deep Caves 1072 | -7/Zion | Loaded intel: 5 derelict terminal locations 1101 | -7/Zion | Received a hallucinogenic algorithm 1197 | -7/Zion | Given the Hacking Drone Bay 1197 | -7/Zion | Found Prototype Device 1197 | -7/Zion | Identified Hacking Drone Bay 1227 | -7/Zion | Found Prototype Processor 1227 | -7/Zion | Identified Exp. Signal Interpreter 1237 | -7/Zion | Found Exp. Signal Interpreter 1242 | -7/Zion | Found Prototype Processor 1242 | -7/Zion | Identified Exp. Armor Integrity Analyzer 1247 | -7/Zion | Found Prototype Processor 1247 | -7/Zion | Identified Exp. Core Analyzer 1250 | -7/Zion | Found Prototype Processor 1250 | -7/Zion | Identified Spectral Analyzer 1358 | -7/Zion | Imprinted 1360 | -7/Zion | Declared Zion's savior 1794 | -7/Zion | Identified exit to Proximity Caves 1856 | -7/Zion | Entered Proximity Caves 1856 | -6/Proximity Caves | Accompanied by 4 allies 1862 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1966 | -6/Proximity Caves | Spotter reported a threat 2003 | -6/Proximity Caves | Core integrity fell below 20% 2106 | -6/Proximity Caves | Spotter reported a threat 2135 | -6/Proximity Caves | Learned Factory garrison access intel 2196 | -6/Proximity Caves | Discovered new exit (range 14) 2212 | -6/Proximity Caves | Entered Factory 2212 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 2213 | -6/Factory | Loaded intel: 4 garrison access locations 2450 | -6/Factory | Zion Defense Resupply teleported in 2460 | -6/Factory | Found Powered Armor 2562 | -6/Factory | Search patrols dispatched 2570 | -6/Factory | Identified exit to Garrison 2762 | -6/Factory | Build established: Tank 2906 | -6/Factory | Core integrity fell below 50% 2936 | -6/Factory | Core integrity fell below 20% 2948 | -6/Factory | Lost 16 parts (2p4n4u6w) 2990 | -6/Factory | Zion Light squad teleported in 3007 | -6/Factory | Discovered new exit (range 20) 3036 | -6/Factory | Discovered new exit (range 7) 3375 | -6/Factory | Repaired Broken Exp. Signal Interpreter 3430 | -6/Factory | Identified exit to Lower Caves 3518 | -6/Factory | Terminal network hard line cut 3548 | -6/Factory | Sucked down chute 3548 | -6/Factory | Entered Waste 3624 | -6/Waste | Spotted C-40 Crusher 3629 | -6/Waste | Spotted C-40 Crusher 3630 | -6/Waste | Spotted C-40 Crusher 3632 | -6/Waste | Spotted C-40 Crusher 3632 | -6/Waste | Spotted C-40 Crusher 3637 | -6/Waste | Spotted C-40 Crusher 3665 | -6/Waste | Warlord forces began an assault 3690 | -6/Waste | Allies destroyed C-40 Crusher 3692 | -6/Waste | Allies destroyed C-40 Crusher 3696 | -6/Waste | Allies destroyed C-40 Crusher 3699 | -6/Waste | Allies destroyed C-40 Crusher 3706 | -6/Waste | Allies destroyed C-40 Crusher 3708 | -6/Waste | Allies destroyed C-40 Crusher 3730 | -6/Waste | Discovered new exit (range 13) 3738 | -6/Waste | Lost 4 allies 3738 | -6/Waste | Identified exit to Factory 3777 | -6/Waste | Entered Factory 3777 | -6/Factory | Accompanied by 14 allies 3950 | -6/Factory | Destroyed by exploding Power Conduit Last Messages --------------- 03887_ System corrupted: Energy discharge (-91). 03890_ Connecting with Repair Station... >>Scan(Hvy. Wave Gun) Scanning Hvy. Wave Gun... Ready to Repair: Hvy. Wave Gun Rating: 7p Time: 99 03891_ >> DECODED: Angular Momentum Engine location. 03918_ AF-ZM4(m) fixes Hvy. Wave Gun. 03920_ AF-ZM4(m) repairs Hvy. Wave Gun. 03937_ >> DECODED: Prototype Device location. 03945_ Acquired 21 matter. 03946_ Acquired 4 matter. 03947_ >> DECODED: Hpw. Shock Rifle location. 03947_ K-01 Serf cleans the Power Conduit. 03950_ Triggered Heavy Explosive Trap. 03950_ An explosion rips through the floor. 03950_ Backup Laser III destroyed. 03950_ Power Conduit explodes. Map ----- +----------------------------------------------------+ | ???????????# #??# #################?? | | ???????????# #??# #?????????????????? | | ???????????# #??# #?????????????????? | | ???????????# #??# #?????????????????? | | ???????????# #??# #?????????????????? | | ???????????# #??# #?????????????????? | | ???????????# #??# #?????????????????? | | ???????????#######/######??# #?????????????????? | | ???????????????# ####### #???????*?????????? | | ???????????????# #?????????????????? | | ???????????????# #?????????????????? | | ##############?# #?????????????????? | | # #?# ###########?????????????????? | | # #?## ##???????????????????????????? | | # #??# s ################ #???????????? | | # ]#??# ## k k + ????????????? | | # #??# =## " " #??????????????? | | # #?## ##% " " #??????????????? | | # #?# s + " " #??????????????? | | # #?# ku# " " #??????????????? | | # #?# %+ " " #??????????????? | | # ### # " " #??????????????? | | # + # " " #??????????????? | | # # # " " #??????????????? | | ###+#######+## # " " [#??????????????? | | # @ #?????u????????? | | # ! #??????????????? | | ## ######??????????????? | | # # # ??????????????????? | | ###### ????????????????? | | ##########+#########? """ "???????????????? | | """"" #?# #? """ """?????????????? | | """"" #?# #??""" """ ????????????? | | """"" #?# #?? +???????????? | | """"" #?# = """"""""" #???"" """ #???????????? | | #?# """"""""" #???"" """ #???????????? | | #?# """"""""" #????" ""??????????????? | | ## #?# """"""""" #???? ???????????????? | | ?# #?# """"""""" #??????????????????????? | | ?# #?# """"""""" #??????????????????????? | | ?? #?##############???#??????????????????????? | | ?? ?? +?????????????????????????????????????????? | | ?????? #?????????????????????????????????????????? | | ?????? #?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 21 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 400 Resistance: KI 20 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 62 Targeting Accuracy 8 Melee Accuracy 5 Target Analysis 8 Particle Charging 15 Defensive Hacking 10 Item Schematics ----------------- EM Disruption Field | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Mass Driver | -7/Zion | Archive Med. Treads | -7/Zion | Archive System Guard | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Hvy. Beamcaster | -6/Factory | Scanalyzed Exp. Signal Interpreter | -6/Factory | Scanalyzed Imp. Deuterium Engine | -6/Factory | Scanalyzed Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive G-73 Enforcer | -7/Zion | Archive Y-45 Defender | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprovedAssembledBroadsword Manual? 0 Play Time 00:35:18 Cumulative 698.3 hours Start 2024.03.08 @ 14:38:56 End 2024.03.08 @ 15:19:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 729 Rogue 454 Adventurer 123 Explorer 152 Win Type - Total 26 Types 20/0/4/1/0/0/0/1/0 Lore% 83 Gallery% 91 Achievement% 76 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ddfc93f9-2b81-4a94-9dda-f5cada35f4ec